Follow TV Tropes

Following

History Fridge / TheRoomMobileGame

Go To

OR

Is there an issue? Send a MessageReason:
None


** Reinforced in the 5th installment as the eyepiece the detective provides the dective is visibly more ergonomic and neater.

to:

** Reinforced in the 5th installment as the eyepiece the detective Craftsman provides the dective is visibly more ergonomic and neater.
refined.
Is there an issue? Send a MessageReason:
None



to:

** Reinforced in the 5th installment as the eyepiece the detective provides the dective is visibly more ergonomic and neater.
Is there an issue? Send a MessageReason:
None



to:

* The weird sparking/glitching effect that occurs in the second game as you tune the glyphs is both disorienting and a little hard on the eyes. What does AS complain about in one of his notes? That he can't wear his own eyepiece for long, because it makes his eyes and head hurt. No ''wonder'' the Craftsman dismissed AS's lenses as "crude".

Added: 131

Changed: 154

Is there an issue? Send a MessageReason:
Fridge subpages are Spoilers Off pages


'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''



* The third game has you collect five Null shards. This can represent the five 'dead victims' from second game: [[spoiler:Rigby (the Swindler), Hirst (the Captain), Baia (the Priestess) AS (the Mentor), and Lucy Montfaucon (the Heart).]] 'Dead victims' because their souls were collected by [[spoiler:The Craftsman]] to create the Null shards and therefore DeaderThanDead. The other two 'victims,' [[spoiler: Maggie Cox and Simon Grayson]], may have died a traditional death (i.e. soul left their bodies) but their souls were [[spoiler:trapped in something (the Fortune Teller booth for Cox and the paper theatre for Grayson, both in the Library)]] and therefore were not [[spoiler: collected.]]
** From that it can also be explained why the faces in photographs of the victims were burned/scratched off in all the games. As soon as [[spoiler:you die in one of the universes created by the Null, your soul turns into a Null crystal. This means all traces of your actual existence erases and your face on any pictures/photographs are scratched out. It also goes to explain why the picture of Maggie Cox in the newspaper was not damaged, as her soul was merely trapped and not erased.]]
* In the third game, there are wires everywhere lying haphazardly on the ground and there are exposed puzzle boxes on the table in arbitrary places. Everything seems out of place (honestly, why would you have an exposed generator in the ''library''?). Contrast this with the previous efforts from the Craftsman: everything is in its place and everything is self-contained. Puzzles are integrated into existing furniture and any wires are hidden away. Considering that the Craftsman is well, a TrueCraftsman, and this is his home, you would think everything would be more organised and better planned. [[spoiler:Until you read his notes. In one of them he states his Null crystals are running out of energy and he was running the risk of ''being trapped in his own home''. He needed to find a new source of energy (i.e. you) quickly.]] Hence the reduction in quality: [[spoiler:he was literally running out of time.]]
* The boat segment from the second game seems incongruously brief, more like an out-of-place tutorial than a proper chapter. [[spoiler: It's only after the third game reveals that the Craftsman has been ''watching'' AS, and you after him, that you realize Fireproof made that bit a chapter for a reason: it let them show you another Tarot card, one with the title of '''Isolation'''. The key AS passes to you in the Seance room was one of the Craftsman's, filched by AS in his wanderings, and it let you ''sidestep'' the usual transition between Rooms, thus dodging the Craftsman's surveillance and buying you the chance to escape without him balking you. Hence, the "Isolation" card: it symbolizes that it's the first time you've truly been ''alone'' since the first game.]]

to:

* The third game has you collect five Null shards. This can represent the five 'dead victims' from the second game: [[spoiler:Rigby Rigby (the Swindler), Hirst (the Captain), Baia (the Priestess) AS (the Mentor), and Lucy Montfaucon (the Heart).]] Heart). 'Dead victims' because their souls were collected by [[spoiler:The Craftsman]] The Craftsman to create the Null shards and therefore DeaderThanDead. The other two 'victims,' [[spoiler: Maggie Cox and Simon Grayson]], Grayson, may have died a traditional death (i.e. soul left their bodies) but their souls were [[spoiler:trapped trapped in something (the Fortune Teller booth for Cox and the paper theatre for Grayson, both in the Library)]] Library) and therefore were not [[spoiler: collected.]]
collected.
** From that it can also be explained why the faces in photographs of the victims were burned/scratched off in all the games. As soon as [[spoiler:you you die in one of the universes created by the Null, your soul turns into a Null crystal. This means all traces of your actual existence erases and your face on any pictures/photographs are scratched out. It also goes to explain why the picture of Maggie Cox in the newspaper was not damaged, as her soul was merely trapped and not erased.]]
erased.
* In the third game, there are wires everywhere lying haphazardly on the ground and there are exposed puzzle boxes on the table in arbitrary places. Everything seems out of place (honestly, why would you have an exposed generator in the ''library''?). Contrast this with the previous efforts from the Craftsman: everything is in its place and everything is self-contained. Puzzles are integrated into existing furniture and any wires are hidden away. Considering that the Craftsman is well, a TrueCraftsman, and this is his home, you would think everything would be more organised and better planned. [[spoiler:Until Until you read his notes. In one of them he states his Null crystals are running out of energy and he was running the risk of ''being trapped in his own home''. He needed to find a new source of energy (i.e. you) quickly.]] Hence the reduction in quality: [[spoiler:he he was literally running out of time.]]
time.
* The boat segment from the second game seems incongruously brief, more like an out-of-place tutorial than a proper chapter. [[spoiler: It's only after the third game reveals that the Craftsman has been ''watching'' AS, and you after him, that you realize Fireproof made that bit a chapter for a reason: it let them show you another Tarot card, one with the title of '''Isolation'''. The key AS passes to you in the Seance room was one of the Craftsman's, filched by AS in his wanderings, and it let you ''sidestep'' the usual transition between Rooms, thus dodging the Craftsman's surveillance and buying you the chance to escape without him balking you. Hence, the "Isolation" card: it symbolizes that it's the first time you've truly been ''alone'' since the first game.]]
game.



* When the paper theatre is explored in the third game [[spoiler:Grayson is nowhere to be found. This, and coupled with the fact posters of him has the faces erased, means his soul has probably been made into Null by now.]]
* There are a lot of group photos around Grey Holm and they look to be the Craftman's family. Every single person has their faces scratched out. [[spoiler: Considering that only happens if the individuals in question have their soul turned into Null, it calls into question how many people the Craftsman had preyed upon and what type of person he is ''to target his own family''.]]
** [[spoiler: Either that, or the people in the photos weren't his relatives: rather, he'd arranged to take their photos so he could have ''souvenirs'' of his victims, SerialKiller style. And he kept the photos prominently displayed even after their faces were erased, because they'd been so expendable to him that he'd never bothered to remember what they looked like anyway.]]

to:

* When the paper theatre is explored in the third game [[spoiler:Grayson Grayson is nowhere to be found. This, and coupled with the fact posters of him has the faces erased, means his soul has probably been made into Null by now.]]
now.
* There are a lot of group photos around Grey Holm and they look to be the Craftman's family. Every single person has their faces scratched out. [[spoiler: Considering that only happens if the individuals in question have their soul turned into Null, it calls into question how many people the Craftsman had preyed upon and what type of person he is ''to target his own family''.]]
family''.
** [[spoiler: Either that, or the people in the photos weren't his relatives: rather, he'd arranged to take their photos so he could have ''souvenirs'' of his victims, SerialKiller style. And he kept the photos prominently displayed even after their faces were erased, because they'd been so expendable to him that he'd never bothered to remember what they looked like anyway.]]
Is there an issue? Send a MessageReason:
None


* There are a lot of group photos around Grey Holm and they look to be the Craftman's family. Every single person has their faces scratched out. [[spoiler: Considering that only happens if the individuals in question have their soul turned into Null, it calls into question how many people the Craftsman had preyed upon and what type of person he is ''to target his own family''.]]

to:

* There are a lot of group photos around Grey Holm and they look to be the Craftman's family. Every single person has their faces scratched out. [[spoiler: Considering that only happens if the individuals in question have their soul turned into Null, it calls into question how many people the Craftsman had preyed upon and what type of person he is ''to target his own family''.]]
** [[spoiler: Either that, or the people in the photos weren't his relatives: rather, he'd arranged to take their photos so he could have ''souvenirs'' of his victims, SerialKiller style. And he kept the photos prominently displayed even after their faces were erased, because they'd been so expendable to him that he'd never bothered to remember what they looked like anyway.
]]
Is there an issue? Send a MessageReason:
None


* The third game has you collect five Null shards. This can represent the five 'dead victims' from second game: [[spoiler:Rigby (the Swindler), Hirst (the Captain), Baia (the Priest) AS (the Mentor), and Lucy Montfaucon (the Heart).]] 'Dead victims' because their souls were collected by [[spoiler:The Craftsman]] to create the Null shards and therefore DeaderThanDead. The other two 'victims,' [[spoiler: Maggie Cox and Simon Grayson]], may have died a traditional death (i.e. soul left their bodies) but their souls were [[spoiler:trapped in something (the Fortune Teller booth for Cox and the paper theatre for Grayson, both in the Library)]] and therefore were not [[spoiler: collected.]]

to:

* The third game has you collect five Null shards. This can represent the five 'dead victims' from second game: [[spoiler:Rigby (the Swindler), Hirst (the Captain), Baia (the Priest) Priestess) AS (the Mentor), and Lucy Montfaucon (the Heart).]] 'Dead victims' because their souls were collected by [[spoiler:The Craftsman]] to create the Null shards and therefore DeaderThanDead. The other two 'victims,' [[spoiler: Maggie Cox and Simon Grayson]], may have died a traditional death (i.e. soul left their bodies) but their souls were [[spoiler:trapped in something (the Fortune Teller booth for Cox and the paper theatre for Grayson, both in the Library)]] and therefore were not [[spoiler: collected.]]
Is there an issue? Send a MessageReason:
None



to:

* The boat segment from the second game seems incongruously brief, more like an out-of-place tutorial than a proper chapter. [[spoiler: It's only after the third game reveals that the Craftsman has been ''watching'' AS, and you after him, that you realize Fireproof made that bit a chapter for a reason: it let them show you another Tarot card, one with the title of '''Isolation'''. The key AS passes to you in the Seance room was one of the Craftsman's, filched by AS in his wanderings, and it let you ''sidestep'' the usual transition between Rooms, thus dodging the Craftsman's surveillance and buying you the chance to escape without him balking you. Hence, the "Isolation" card: it symbolizes that it's the first time you've truly been ''alone'' since the first game.]]

Added: 223

Changed: 1825

Is there an issue? Send a MessageReason:
None


* The third game has you collect five Null shards. This can represent the five 'dead victims' from second game: [[spoiler:Rigby (the Swindler), Hirst (the Captain), Baia (the Priest) AS (the Mentor), and Lucy Montfaucon (the Heart).]] I say 'dead victims' because their souls were collected by [[spoiler:The Craftsman]] to create the Null shards and therefore DeaderThanDead. The other two 'victims,' [[spoiler: Maggie Cox and Simon Grayson]], may have died a traditional death (i.e. soul left their bodies) but their souls were [[spoiler:trapped in something (the Fortune Teller booth for Cox and the paper theatre for Grayson, both in the Library)]] and therefore were not [[spoiler: collected.]]

to:

* The third game has you collect five Null shards. This can represent the five 'dead victims' from second game: [[spoiler:Rigby (the Swindler), Hirst (the Captain), Baia (the Priest) AS (the Mentor), and Lucy Montfaucon (the Heart).]] I say 'dead 'Dead victims' because their souls were collected by [[spoiler:The Craftsman]] to create the Null shards and therefore DeaderThanDead. The other two 'victims,' [[spoiler: Maggie Cox and Simon Grayson]], may have died a traditional death (i.e. soul left their bodies) but their souls were [[spoiler:trapped in something (the Fortune Teller booth for Cox and the paper theatre for Grayson, both in the Library)]] and therefore were not [[spoiler: collected.]]



** FridgeHorror: [[spoiler:When the paper theatre is explored in the third game Grayson is nowhere to be found. This, and coupled with the fact posters of him has the faces erased, means his soul has probably been made into Null as well.]]
* In the third game, there are wires everywhere lying haphazardly on the ground and there are exposed puzzle boxes on the table in arbitrary places.Everything seems out of place (honestly, why would you have an exposed generator in the ''library''?!). Contrast this with the previous efforts from the Craftsman: everything is in its place and everything is self-contained. Puzzles are integrated into existing furniture and any wires are hidden away. Considering that the Craftsman is well, a TrueCraftsman, and this is his home, you would think everything would be more organised and better planned. [[spoiler:Until you read his notes. In one of them he states his Null crystals are running out of energy and he was running the risk of ''being trapped in his own home''. He needed to find a new source of energy (i.e. you) quickly.]] Hence the reduction in quality: [[spoiler:he was literally running out of time.]]

to:

** FridgeHorror: [[spoiler:When the paper theatre is explored in the third game Grayson is nowhere to be found. This, and coupled with the fact posters of him has the faces erased, means his soul has probably been made into Null as well.]]
* In the third game, there are wires everywhere lying haphazardly on the ground and there are exposed puzzle boxes on the table in arbitrary places. Everything seems out of place (honestly, why would you have an exposed generator in the ''library''?!).''library''?). Contrast this with the previous efforts from the Craftsman: everything is in its place and everything is self-contained. Puzzles are integrated into existing furniture and any wires are hidden away. Considering that the Craftsman is well, a TrueCraftsman, and this is his home, you would think everything would be more organised and better planned. [[spoiler:Until you read his notes. In one of them he states his Null crystals are running out of energy and he was running the risk of ''being trapped in his own home''. He needed to find a new source of energy (i.e. you) quickly.]] Hence the reduction in quality: [[spoiler:he was literally running out of time.]]]]


Added DiffLines:

* When the paper theatre is explored in the third game [[spoiler:Grayson is nowhere to be found. This, and coupled with the fact posters of him has the faces erased, means his soul has probably been made into Null by now.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

----
Is there an issue? Send a MessageReason:
None


FridgeBrilliance:

to:

FridgeBrilliance: !FridgeBrilliance:



FridgeHorror:

to:

FridgeHorror:!FridgeHorror:
Is there an issue? Send a MessageReason:
None


* There are a lot of group photos around Grey Holm and they look to be the Craftman's family. Every single person has their faces scratched out. [[spoiler: Considering that only happens if the individuals in question has their soul turned into Null, it calls into question how many people the Craftsman had preyed upon and what type of person he is ''to target his own family''.]]

to:

* There are a lot of group photos around Grey Holm and they look to be the Craftman's family. Every single person has their faces scratched out. [[spoiler: Considering that only happens if the individuals in question has have their soul turned into Null, it calls into question how many people the Craftsman had preyed upon and what type of person he is ''to target his own family''.]]
Is there an issue? Send a MessageReason:
None


* There are a lot of group photos around Grey Holm and they look to be the Craftman's family. Every single face has their faces scratched out. [[spoiler: Considering that only happens if the individuals in question has their soul turned into Null, it calls into question how many people the Craftsman had preyed upon and what type of person he is ''to target his own family''.]]

to:

* There are a lot of group photos around Grey Holm and they look to be the Craftman's family. Every single face person has their faces scratched out. [[spoiler: Considering that only happens if the individuals in question has their soul turned into Null, it calls into question how many people the Craftsman had preyed upon and what type of person he is ''to target his own family''.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Is there an issue? Send a MessageReason:
None

Added DiffLines:

Like all good mystery stories, this game does not give up its secrets easily.
Is there an issue? Send a MessageReason:
None


* In the third game, there are wires everywhere lying haphazardly on the ground and there are exposed puzzle boxes on the table in arbitrary places.Everything seems out of place (honestly, why would you have an exposed generator in the ''library''?!). Contrast this with the previous efforts from the Craftsman: everything is in its place and everything is self-contained. Puzzles are integrated into existing furniture and any wires are hidden away. Considering that the Craftsman is well, a TrueCraftsman, and this is his home, you would think everything would be more organised and better planned. [[spoiler:Until you read his notes. In one of them he states his Null crystals are running out of energy and he was running the risk of ''being trapped in his own home''. He needed to find a new source of energy (i.e. you) quickly.]] Hence the reduction in quality: [[spoiler:he was literally running out of time.]]

to:

* In the third game, there are wires everywhere lying haphazardly on the ground and there are exposed puzzle boxes on the table in arbitrary places.Everything seems out of place (honestly, why would you have an exposed generator in the ''library''?!). Contrast this with the previous efforts from the Craftsman: everything is in its place and everything is self-contained. Puzzles are integrated into existing furniture and any wires are hidden away. Considering that the Craftsman is well, a TrueCraftsman, and this is his home, you would think everything would be more organised and better planned. [[spoiler:Until you read his notes. In one of them he states his Null crystals are running out of energy and he was running the risk of ''being trapped in his own home''. He needed to find a new source of energy (i.e. you) quickly.]] Hence the reduction in quality: [[spoiler:he was literally running out of time.]]
FridgeHorror:
* There are a lot of group photos around Grey Holm and they look to be the Craftman's family. Every single face has their faces scratched out. [[spoiler: Considering that only happens if the individuals in question has their soul turned into Null, it calls into question how many people the Craftsman had preyed upon and what type of person he is ''to target his own family''.
]]
Is there an issue? Send a MessageReason:
None


** From that it can also be explained why the faces in photographs of the victims were burned/scratched off in all the games. As soon as [[spoiler:you die in one of the universes created by the Null, your soul turns into a Null crystal. This means all traces of your actual existence erases and you face on any pictures/photographs are scratched out. It also goes to explain why the picture of Maggie Cox in the newspaper was not damaged, as her soul was merely trapped and not erased.]]

to:

** From that it can also be explained why the faces in photographs of the victims were burned/scratched off in all the games. As soon as [[spoiler:you die in one of the universes created by the Null, your soul turns into a Null crystal. This means all traces of your actual existence erases and you your face on any pictures/photographs are scratched out. It also goes to explain why the picture of Maggie Cox in the newspaper was not damaged, as her soul was merely trapped and not erased.]]
Is there an issue? Send a MessageReason:
Grammar


* In the third game, there are wires everywhere lying haphazardly on the ground and there are exposed puzzle boxes on the table in arbitrary places.Everything seems out of place (honestly, why would you have an exposed generator in the ''library''?!). Contrasted with the previous efforts from the Craftsman: everything is in its place and everything is self-contained. Puzzles are integrated into existing furniture and any wires are hidden away. Considering that the Craftsman is well, a TrueCraftsman, and this is his home, you would think everything would be more organised and better planned. [[spoiler:Until you read his notes. In one of them he states his Null crystals are running out of energy and he was running the risk of ''being trapped in his own home''. He needed to find a new source of energy (i.e. you) quickly.]] Hence the reduction in quality: [[spoiler:he was literally running out of time.]]

to:

* In the third game, there are wires everywhere lying haphazardly on the ground and there are exposed puzzle boxes on the table in arbitrary places.Everything seems out of place (honestly, why would you have an exposed generator in the ''library''?!). Contrasted Contrast this with the previous efforts from the Craftsman: everything is in its place and everything is self-contained. Puzzles are integrated into existing furniture and any wires are hidden away. Considering that the Craftsman is well, a TrueCraftsman, and this is his home, you would think everything would be more organised and better planned. [[spoiler:Until you read his notes. In one of them he states his Null crystals are running out of energy and he was running the risk of ''being trapped in his own home''. He needed to find a new source of energy (i.e. you) quickly.]] Hence the reduction in quality: [[spoiler:he was literally running out of time.]]

Added: 1609

Changed: 697

Is there an issue? Send a MessageReason:
None


FridgeBrilliance: The third game has you collect five Null shards. This can represent the five 'dead victims' from second game: [[spoiler:Rigby (the Swindler), Hirst (the Captain), Baia (the Priest) AS (the Mentor), and Lucy Montfaucon (the Heart).]] I say 'dead victims' because their souls were collected by [[spoiler:The Craftsman]] to create the Null shards and therefore DeaderThanDead. The other two 'victims,' [[spoiler: Maggie Cox and Simon Grayson]], may have died a traditional death (i.e. soul left their bodies) but their souls were [[spoiler:trapped in something (the Fortune Teller booth for Cox and the paper theatre for Grayson, both in the Library)]] and therefore were not [[spoiler: collected.]]

to:

FridgeBrilliance: The FridgeBrilliance:
*The
third game has you collect five Null shards. This can represent the five 'dead victims' from second game: [[spoiler:Rigby (the Swindler), Hirst (the Captain), Baia (the Priest) AS (the Mentor), and Lucy Montfaucon (the Heart).]] I say 'dead victims' because their souls were collected by [[spoiler:The Craftsman]] to create the Null shards and therefore DeaderThanDead. The other two 'victims,' [[spoiler: Maggie Cox and Simon Grayson]], may have died a traditional death (i.e. soul left their bodies) but their souls were [[spoiler:trapped in something (the Fortune Teller booth for Cox and the paper theatre for Grayson, both in the Library)]] and therefore were not [[spoiler: collected.]]



** FridgeHorror: [[spoiler:When the paper theatre is explored in the third game Grayson is nowhere to be found. This, and coupled with the fact posters of him has the faces erased, means his soul has probably been made into Null as well.]]

to:

** FridgeHorror: [[spoiler:When the paper theatre is explored in the third game Grayson is nowhere to be found. This, and coupled with the fact posters of him has the faces erased, means his soul has probably been made into Null as well.]]
*In the third game, there are wires everywhere lying haphazardly on the ground and there are exposed puzzle boxes on the table in arbitrary places.Everything seems out of place (honestly, why would you have an exposed generator in the ''library''?!). Contrasted with the previous efforts from the Craftsman: everything is in its place and everything is self-contained. Puzzles are integrated into existing furniture and any wires are hidden away. Considering that the Craftsman is well, a TrueCraftsman, and this is his home, you would think everything would be more organised and better planned. [[spoiler:Until you read his notes. In one of them he states his Null crystals are running out of energy and he was running the risk of ''being trapped in his own home''. He needed to find a new source of energy (i.e. you) quickly.]] Hence the reduction in quality: [[spoiler:he was literally running out of time.
]]
Is there an issue? Send a MessageReason:
None


FridgeBrilliance: The third game has you collect five Null shards. This can represent the five 'dead victims' from second game: [[spoiler:Rigby (the Swindler), Hirst (the Captain), Baia (the Priest) AS (the Mentor), and Lucy Montfaucon (the Heart).]] I say 'dead victims' because their souls were collected by [[spoiler:The Craftsman]] to create the Null shards and therefore DeaderThanDead. The other two 'victims,' [[Spoiler: Maggie Cox and Simon Grayson]], may have died a traditional death (i.e. soul left their bodies) but their souls were [[spoiler:trapped in something (the Fortune Teller booth for Cox and the paper theatre for Grayson, both in the Library)]] and therefore were not [[spoiler: collected.]]

to:

FridgeBrilliance: The third game has you collect five Null shards. This can represent the five 'dead victims' from second game: [[spoiler:Rigby (the Swindler), Hirst (the Captain), Baia (the Priest) AS (the Mentor), and Lucy Montfaucon (the Heart).]] I say 'dead victims' because their souls were collected by [[spoiler:The Craftsman]] to create the Null shards and therefore DeaderThanDead. The other two 'victims,' [[Spoiler: [[spoiler: Maggie Cox and Simon Grayson]], may have died a traditional death (i.e. soul left their bodies) but their souls were [[spoiler:trapped in something (the Fortune Teller booth for Cox and the paper theatre for Grayson, both in the Library)]] and therefore were not [[spoiler: collected.]]
Is there an issue? Send a MessageReason:
None


** From that it can also be explained why the faces in photographs of the victims were burned/scratched off in all the games. As soon as [[spoiler:you die in one of the universes created by the Null, your soul turns into a Null crystal. This means all traces of your actual existence erases and any pictures/photographs of you are destroyed. It also goes to explain why the picture of Maggie Cox in the newspaper was not scratched out, as her soul was merely trapped and not erased.]]

to:

** From that it can also be explained why the faces in photographs of the victims were burned/scratched off in all the games. As soon as [[spoiler:you die in one of the universes created by the Null, your soul turns into a Null crystal. This means all traces of your actual existence erases and you face on any pictures/photographs of you are destroyed. scratched out. It also goes to explain why the picture of Maggie Cox in the newspaper was not scratched out, damaged, as her soul was merely trapped and not erased.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

FridgeBrilliance: The third game has you collect five Null shards. This can represent the five 'dead victims' from second game: [[spoiler:Rigby (the Swindler), Hirst (the Captain), Baia (the Priest) AS (the Mentor), and Lucy Montfaucon (the Heart).]] I say 'dead victims' because their souls were collected by [[spoiler:The Craftsman]] to create the Null shards and therefore DeaderThanDead. The other two 'victims,' [[Spoiler: Maggie Cox and Simon Grayson]], may have died a traditional death (i.e. soul left their bodies) but their souls were [[spoiler:trapped in something (the Fortune Teller booth for Cox and the paper theatre for Grayson, both in the Library)]] and therefore were not [[spoiler: collected.]]
**From that it can also be explained why the faces in photographs of the victims were burned/scratched off in all the games. As soon as [[spoiler:you die in one of the universes created by the Null, your soul turns into a Null crystal. This means all traces of your actual existence erases and any pictures/photographs of you are destroyed. It also goes to explain why the picture of Maggie Cox in the newspaper was not scratched out, as her soul was merely trapped and not erased.]]
**FridgeHorror: [[spoiler:When the paper theatre is explored in the third game Grayson is nowhere to be found. This, and coupled with the fact posters of him has the faces erased, means his soul has probably been made into Null as well.]]

Top