History Fridge / TheLegendOfZeldaOcarinaOfTime

30th Mar '17 7:42:51 AM Lego3400
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***Waterfalls are natural water purifiers. Survivalist knowledge says that if you have a choice between taking water from the river or from the fall, you go for the fall.
24th Mar '17 11:08:42 AM QuarrelsomeChevon
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** The water in Zora's Domains flows directly through a tunnel into Lake Hylia. The rest of Hyrule gets its water from the Sleepless Waterfall, which feeds the river directly from Zora's Fountain. Although, that water is ''also'' occupied by a...[[BuffySpeak fish-whale-god-thing]], so your point still stands.
23rd Feb '17 7:47:58 AM TallTroper
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** Given this, there's also the possibility that if the Gerudo didn't agree with Ganondorf, and were siding with him strictly out of custom, (Something Narbooru heavily hints at), then its likely that they'll receive a pardon for aiding him, and be invited to live in Hyrule, a much more hospitable place than the desert. This is given even more credence because Zelda, who will likely be queen at this point, knows of Narbooru's aid and status as a Sage, will have the authority to do so.
23rd Feb '17 7:42:55 AM TallTroper
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* The medallions and their corresponding sages are pretty straightforward, save for perhaps that of Spirit. But thinking about it, that sage and medallion is related to the Gerudo tribe that lives in the desert. "Spirit," in this case could be synonymous with "willpower" or "drive." Who would actually have more willpower than a tribe that lives out in the desert, the harshest of environments?
21st Jul '16 4:17:27 AM Luigifan
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* Zelda's Lullaby is played [[spoiler:in the ending to send Link back to being a kid. But remember that Zelda talks about "returning to the way you were supposed to be" and such - playing Zelda's Lullaby by a shattered sign restores it to normal, so why can't Zelda's copious magic power do the same for Link himself?]] Talk about hiding your {{Foreshadowing}} well.

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* Zelda's Lullaby is played [[spoiler:in the ending to send Link back to being a kid. But remember that Zelda talks about "returning to the way you were supposed to be" and such - -- playing Zelda's Lullaby by a shattered sign restores it to normal, so why can't Zelda's copious magic power do the same for Link himself?]] Talk about hiding your {{Foreshadowing}} well.



* Sheik (and many other Sheikah and Gerudo for that matter) can just disappear in a flash of light. [[spoiler:She's actually throwing a Deku Nut - and then she disappears while Link is paralyzed.]]
* [[spoiler: If Link gets paralyzed by a Deku Nut when Sheik throws it, then why is he able to throw a Deku Nut and not get paralyzed? Answer: If you look at the animation of him throwing one, you can see he is covering his eyes when throwing it.]]
* Many a player has got frustrated with Navi's apparently completely useless advice in the Great Deku Tree - "Yes, Navi, we know how to open a damn door!" Except that there aren't any buildings that ''have'' doors in Kokiri Forest… and if Link was left there as an infant, then he's never actually ''seen'' a door before, thus making Navi's advice… completely relevant and useful for him.
* The rating 'E for everyone' is little off since lets be honest, there are things in this game that still can give a grown man a pretty good scare. Then it hit, Link is the holder of the Triforce of Courage, and true courage is only achieved when one conquers his own fears. So for a little kid playing this, they would be scared out their mind while playing this game to such an extent that they don't dare to keep playing any more, because [[NightmareFuel/TheLegendOfZeldaOcarinaOfTime it is so freaking scary at some parts]]. But daring to picking up that controller and meeting your fears head on is truly courageous, and makes a worthy holder of the Triforce of Courage.

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* Sheik (and many other Sheikah and Gerudo for that matter) can just disappear in a flash of light. [[spoiler:She's actually throwing a Deku Nut - -- and then she disappears while Link is paralyzed.]]
* [[spoiler: If [[spoiler:If Link gets paralyzed by a Deku Nut when Sheik throws it, then why is he able to throw a Deku Nut and not get paralyzed? Answer: If you look at the animation of him throwing one, you can see he is covering his eyes when throwing it.]]
* Many a player has got frustrated with Navi's apparently completely useless advice in the Great Deku Tree - -- "Yes, Navi, we know how to open a damn door!" Except that there aren't any buildings that ''have'' doors in Kokiri Forest… and if Link was left there as an infant, then he's never actually ''seen'' a door before, thus making Navi's advice… completely relevant and useful for him.
* The rating 'E for everyone' is a little off since lets since, let's be honest, there are things in this game that still can give a grown man a pretty good scare. Then it hit, Link is the holder of the Triforce of Courage, and true courage is only achieved when one conquers his own fears. So for a little kid playing this, they would be scared out their mind while playing this game to such an extent that they don't dare to keep playing any more, because [[NightmareFuel/TheLegendOfZeldaOcarinaOfTime it is so freaking scary at some parts]]. But daring to picking up that controller and meeting your fears head on head-on is truly courageous, and makes a worthy holder of the Triforce of Courage.



* The "official" timeline released for the series indicates that all the games that were released before ''Ocarina of Time'' took place in a timeline where the Hero of Time was defeated by Ganon…but after OOT, we have games based on the two timelines where the Hero won the fight. The previous games were based on Link losing the final boss fight because [[WhattheHellPlayer you, the player, weren't there to guide him to victory]]. Winning the last boss fight in ''Ocarina of Time'' is actually the player ''themselves'' being able to SetRightWhatOnceWentWrong for the entire series. This makes more sense in the opening cutscene: Link had a dream of Impa riding away from Ganondorf with Zelda. Later on, Zelda thought Link's name sounded familiar. This means, after Link's defeat and Ganon's sealing, Zelda went back in time with the Ocarina of Time to SetRightWhatOnceWentWrong, but in the process, she may not remember everything due to the Triforce's completion (while she possesses Wisdom, she no longer has its possession). This also means due to Link having the Triforce of Courage, he was able to remember everything when he finally won his final battle with Ganon. This would also explain why Zelda was ProperlyParanoid.
* The King of Hyrule trusting Ganondorf is generally accepted (understandably so) as an IdiotBall moment, but there is a kernel of justification for it: the Gerudo are a tribe of thieves (and kidnappers, at least in the future). It makes sense that the King would jump at the chance to have Ganondorf swear allegiance to him - an alliance with a king of thieves would potentially allow Hyrule to avoid becoming a victim of their crimes.

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* The "official" timeline released for the series indicates that all the games that were released before ''Ocarina of Time'' took place in a timeline where the Hero of Time was defeated by Ganon…but after OOT, we have games based on the two timelines where the Hero won the fight. The previous games were based on Link losing the final boss fight because [[WhattheHellPlayer [[WhatTheHellPlayer you, the player, weren't there to guide him to victory]]. Winning the last boss fight in ''Ocarina of Time'' is actually the player ''themselves'' being able to SetRightWhatOnceWentWrong for the entire series. This makes more sense in the opening cutscene: Link had a dream of Impa riding away from Ganondorf with Zelda. Later on, Zelda thought Link's name sounded familiar. This means, after Link's defeat and Ganon's sealing, Zelda went back in time with the Ocarina of Time to SetRightWhatOnceWentWrong, but in the process, she may not remember everything due to the Triforce's completion (while she possesses Wisdom, she no longer has its possession). This also means due to Link having the Triforce of Courage, he was able to remember everything when he finally won his final battle with Ganon. This would also explain why Zelda was ProperlyParanoid.
* The King of Hyrule trusting Ganondorf is generally accepted (understandably so) as an IdiotBall moment, but there is a kernel of justification for it: the Gerudo are a tribe of thieves (and kidnappers, at least in the future). It makes sense that the King would jump at the chance to have Ganondorf swear allegiance to him - -- an alliance with a king of thieves would potentially allow Hyrule to avoid becoming a victim of their crimes.



* When Link is an adult, there will be special ice that can only be defrosted with Blue Fire. This, at first, just seems like an [[TechnicolorFire aesthetic choice]] but it makes sense that this blue fire is the only fire able to defrost that ice, considering blue fire in real life is hotter than red fire. Now Link's method of getting that fire to the special ice is [[FridgeLogic something else entirely]].

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* When Link is an adult, there will be special ice that can only be defrosted with Blue Fire. This, at first, just seems like an [[TechnicolorFire aesthetic choice]] choice]], but it makes sense that this blue fire is the only fire able to defrost that ice, considering blue fire in real life is hotter than red fire. Now Now, Link's method of getting that fire to the special ice is [[FridgeLogic something else entirely]].



* Dark Link doing a BladeWalk on Link's sword should he attempt to crouch-stab. Why counter this one move so specifically? But the FearfulSymmetry page puts the fight with Dark Link… alongside the one from ''Adventure of Link''. It doesn't make sense from a chronological standpoint, but it looks like the game developers caught on to [[GameBreaker the crouch-stab trick]] from the NES port of Adventure of Link, and explicitly [[TheDevTeamThinksOfEverything punished any veteran to Zelda who would think to try the same trick again here]].

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* Dark Link doing a BladeWalk on Link's sword should he attempt to crouch-stab. Why counter this one move so specifically? But the FearfulSymmetry page puts the fight with Dark Link… alongside the one from ''Adventure of Link''. It doesn't make sense from a chronological standpoint, but it looks like the game developers caught on to [[GameBreaker the crouch-stab trick]] from the NES port of Adventure ''Adventure of Link, Link'', and explicitly [[TheDevTeamThinksOfEverything punished any veteran to Zelda who would think to try the same trick again here]].



* Given that they referred to Ganondorf as "great" and there didn't seem to be any particular difference made when to their lives when you clear the Spirit Temple, why do the Gerudo celebrate the fall of their king with all the other races? Well it's mentioned by the Gerudo themselves that there were rumors of brainwashing experiments in the Spirit Temple which turn out to be true. The problem that was afflicting the Gerudo was a climate of fear, they had to voice their support of Ganondorf, a single word of dissent could mean being dragged off and forcibly converted into a mindless slave (i.e. Iron Knuckles) and would likely never regain their free will like Nabooru did.

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* Given that they referred to Ganondorf as "great" and there didn't seem to be any particular difference made when to their lives when you clear the Spirit Temple, why do the Gerudo celebrate the fall of their king with all the other races? Well Well, it's mentioned by the Gerudo themselves that there were rumors of brainwashing experiments in the Spirit Temple which turn out to be true. The problem that was afflicting the Gerudo was a climate of fear, they had fear. They ''had'' to voice their support of Ganondorf, Ganondorf; a single word of dissent could mean being dragged off and forcibly converted into a mindless slave (i.e. Iron Knuckles) and would likely never regain their free will like Nabooru did.






* The mini-dungeon "The Bottom of the Well", it is [[spoiler:filled with decomposing human bodies, torture chambers, jail cells, [[EldritchAbomination Dead Hand]], and even the [[SealedEvilInACan sealed evil]] (that later serves as the boss of the Shadow Temple), Bongo Bongo]]. Think of everything that water is used for. Yeah. [[ImAHumanitarian This technically make Kakariko Village a community of CANNIBALS.]]

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* The mini-dungeon "The Bottom of the Well", Well"; it is [[spoiler:filled with decomposing human bodies, torture chambers, jail cells, [[EldritchAbomination Dead Hand]], and even the [[SealedEvilInACan sealed evil]] (that later serves as the boss of the Shadow Temple), Bongo Bongo]]. Think of everything that water is used for. Yeah. [[ImAHumanitarian This technically make Kakariko Village a community of CANNIBALS.]]



* One possible translation of "Kokiri" from Japanese to English is "child killer" - it fits with the Hylian fear of the Kokiri Forest, but what does that say about the Kokiri children themselves?

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* One possible translation of "Kokiri" from Japanese to English is "child killer" - -- it fits with the Hylian fear of the Kokiri Forest, but what does that say about the Kokiri children themselves?
7th May '16 9:39:41 AM Beefster09
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* The Weird Egg that Malon gives you hatches into a ''chicken''. Considering all other chicken-like fowl in-universe are called cuccos, an egg that hatches into a [[CallASmeerpARabbit chicken]] really is a ''weird'' egg.
28th Apr '16 12:55:40 AM DannWoolf
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* The first three dungeons lead up to the Triforce. First of all, look at the Spiritual Stones. Don't green, red, and blue usually represent courage, power, and wisdom in the series? Heck, look at the dungeons' items. The slingshot represents courage because it charges headfirst without thinking. That's pretty brave if you ask me. The bombs need no explanation, they clearly represents power. The boomerang is wisdom because, instead of charging into situations, it finds new ways around problems and always returns to the thrower. Talk about {{Foreshadowing}}.

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* The first three dungeons lead up to the Triforce. First of all, look at the Spiritual Stones. Don't green, red, and blue usually represent courage, power, and wisdom in the series? Heck, look at the dungeons' items. The slingshot represents courage because it charges headfirst without thinking. That's pretty brave if you ask me. The bombs need no explanation, they clearly represents represent power. The boomerang is wisdom because, instead of charging into situations, it finds new ways around problems and always returns to the thrower. Talk about {{Foreshadowing}}.
13th Apr '16 10:48:52 PM Miracle@StOlaf
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** The only catch is that it's described in-game as being a cool flame, so presumably we're dealing with "ice" that's somehow hot.
3rd Jan '16 8:06:41 AM SilenceInTheLibrary
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* Navi's description of the Beamos is very unhelpful. She says, more or less, "I bet it doesn't like smoke to get in its eye!" Beamos can only be killed by bombs. The description was probably intentionally bad and phrased that way as a MythologyGag to the very first game's [[FeedItABomb Dodongo Dislikes Smoke]], which also refers to "smoke" when you're supposed to use bombs.
6th Dec '15 5:32:33 PM Discar
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