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** Tarin (an expy of Mario) turning into a Tanuki makes a lot of sense if you consider the Tanuki suit has been a long-standing power-up in Mario games.
** Likeways the cameo of Luigi as the chicken breeder that can help you find the Flying Rooster (and adopts it after Eagle Rock) makes sense if you consider Luigi's signature ability in the franchise: his floaty jump.

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* You discover the truth about Koholint Island just before the Face Shrine. The boss, Facade, even tells you point blank that [[spoiler:the island isn't real]]. ''You're seeing Koholint Island's true face''.

[[AC:FridgeLogic]]

* In the tower, you break four pillars on one floor... And cause ''the floor above'' to collapse ''on itself'' [[spoiler:(probably because it's AllJustADream)]].
** The pillars are actually holding the center section even higher, but that still begs the question of why it didn't fall all the way to the floor Link is on since nothing's holding it up.
* If the enemies from other Nintendo games are there because of the big twist, how do they exist in Hyrule? Several of them appear in ''A Link to the Past'' and ''The Minish Cap''. And then, they also exist in [[VideoGame/TheLegendOfZeldaOracleGames Holodrum and Labrynna]].
** Simple, they ''aren't'' there because of the twist, that's just a fan theory. A Link to the Past also had its fair share of Mario enemies (Chain Chomps and Pokeys, both enemies that also show up here), before Link's Awakening's idea was even conceived.
** Anyway, them being there because of the twist ties into the fact that some of them also exist in the real world, [[spoiler:in that Link's supposed to be dreaming about enemies he's encountered before, just like how he dreams of characters based on those he's interacted with in the ''Oracle'' games.]]
* Link holds Marin above his head when she follows him for awhile... Wait a minute. He's looking up her skirt!

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* You discover the truth about Koholint Island just before the Face Shrine. The boss, Facade, even tells you point blank that [[spoiler:the island isn't real]]. ''You're seeing Koholint Island's true face''. \n\n[[AC:FridgeLogic]]\n\n* In the tower, you break four pillars on one floor... And cause ''the floor above'' to collapse ''on itself'' [[spoiler:(probably because it's AllJustADream)]].\n** The pillars are actually holding the center section even higher, but that still begs the question of why it didn't fall all the way to the floor Link is on since nothing's holding it up.\n* If the enemies from other Nintendo games are there because of the big twist, how do they exist in Hyrule? Several of them appear in ''A Link to the Past'' and ''The Minish Cap''. And then, they also exist in [[VideoGame/TheLegendOfZeldaOracleGames Holodrum and Labrynna]].\n** Simple, they ''aren't'' there because of the twist, that's just a fan theory. A Link to the Past also had its fair share of Mario enemies (Chain Chomps and Pokeys, both enemies that also show up here), before Link's Awakening's idea was even conceived.\n** Anyway, them being there because of the twist ties into the fact that some of them also exist in the real world, [[spoiler:in that Link's supposed to be dreaming about enemies he's encountered before, just like how he dreams of characters based on those he's interacted with in the ''Oracle'' games.]]\n* Link holds Marin above his head when she follows him for awhile... Wait a minute. He's looking up her skirt!
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to:

* You discover the truth about Koholint Island just before the Face Shrine. The boss, Facade, even tells you point blank that [[spoiler:the island isn't real]]. ''You're seeing Koholint Island's true face''.
Is there an issue? Send a MessageReason:
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* Also in the remake, the art style has been a point of contention, however you'll notice that during the opening and ending cutscenes, Link [[spoiler:as well as the vision of Marin in the secret ending]] appears in a more "realistic" style instead of the toy-like one seen during the rest of the game. Why is this? Well, toys are often used to play out fantasy scenarios.. very similar to what one can define a dream as.

to:

* Also in the remake, the art style has been a point of contention, however you'll notice that during the opening and ending cutscenes, Link [[spoiler:as well as the vision of Marin in the secret ending]] appears in a more "realistic" style instead of the toy-like one seen during the rest of the game. Why is this? Well, toys are often used to play out fantasy scenarios.. very [[spoiler:very similar to what one can define a dream as.
as.]]
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to:

* Also in the remake, the art style has been a point of contention, however you'll notice that during the opening and ending cutscenes, Link [[spoiler:as well as the vision of Marin in the secret ending]] appears in a more "realistic" style instead of the toy-like one seen during the rest of the game. Why is this? Well, toys are often used to play out fantasy scenarios.. very similar to what one can define a dream as.
Is there an issue? Send a MessageReason:
None


** Anyway, them being there because of the twist ties into the fact that some of them also exist in the real world, [[spoiler:in that Link's supposed to be dreaming about enemies he's encountered before, just like how he dreams of characters based on those he's interacted with in the ''Oracle'' games.]]

to:

** Anyway, them being there because of the twist ties into the fact that some of them also exist in the real world, [[spoiler:in that Link's supposed to be dreaming about enemies he's encountered before, just like how he dreams of characters based on those he's interacted with in the ''Oracle'' games.]]]]
* Link holds Marin above his head when she follows him for awhile... Wait a minute. He's looking up her skirt!
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* The other Nightmare forms also make sense - The Slime is a monster that Link ''can't'' damage with his sword. Moldorm was considered ThatOneBoss. And of course Lanmola was a last-ditch effort before becoming DethI/Death Eye.

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* The other Nightmare forms also make sense - The Slime is a monster that Link ''can't'' damage with his sword. Moldorm was considered ThatOneBoss. And of course Lanmola was a last-ditch effort before becoming DethI/Death [=DethI=]/Death Eye.
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* In the remake, the reason why the Face Shrine's music is so melancholy is obvious given what happened immediately before. But there's a very sneaky aspect to it: [[spoiler:when the original theme finally kicks in, it's ripped directly from the original version of the game. What better metaphor for the fact that Link now knows that ''everything around him is imaginary?'']]

to:

* In the remake, the reason why the Face Shrine's music is so melancholy is obvious given what happened immediately before. But there's a very sneaky aspect to it: [[spoiler:when the original theme finally kicks in, it's ripped directly from the original version of the game. game, juxtaposing an emotional song with a video-gamey one. What better metaphor for the fact revelation that Link now knows that ''everything around him ''none of this is imaginary?'']]
real?'']]

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