History Fridge / SkiesOfArcadia

3rd May '14 11:22:54 PM NiGHTS
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* Observation: it sure is incredibly easy to find mechanical arms and weapons that are compatible with Drachma's preexisting mount. Conclusion: amputees missing are incredibly common and Drachma's is the standard model.
to:
* Observation: it sure is incredibly easy to find mechanical arms and weapons that are compatible with Drachma's preexisting mount. Conclusion: amputees missing are incredibly common and Drachma's is the standard model.
15th Apr '13 3:12:11 AM SparkyLurkdragon
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** And speaking of beginnings and ends, [[spoiler: The game begins in the skies above Soltis underneath the Silver moon where Dyne and Vyse seize a Valuan ship headed by Adrimal Alfonso. Shortly afterwards, the first dungeon beings at nearby Shrine Island. At the end of the game, Shrine Island is revealed to be the entrance to the Soltis continent and the final boss is fought in the Skies above Soltis. In other words, the game begins and ends under the Silver moon below the silver contintent.]]
to:
** And speaking of beginnings and ends, [[spoiler: The the game begins in the skies above Soltis underneath the Silver moon where Dyne and Vyse seize a Valuan ship headed by Adrimal Alfonso. Shortly afterwards, the first dungeon beings at nearby Shrine Island. At the end of the game, Shrine Island is revealed to be the entrance to the Soltis continent and the final boss is fought in the Skies above Soltis. In other words, the game begins and ends under the Silver moon below the silver contintent.]]

* One of the bonus bosses, Elcian, is unlocked after you beat Galcian. It's a black looper. The implication? Loopers, those things you've been getting frustrated at and slaughtering for most of the game so far, are the spirits of the dead.
to:
* One of the bonus bosses, Elcian, is unlocked after you beat Galcian. It's a black looper.Looper. The implication? Loopers, those things you've been getting frustrated at and slaughtering for most of the game so far, are the spirits of the dead.
15th Apr '13 3:10:52 AM SparkyLurkdragon
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** Presumably, it was a lot more terrifying when the lands were all one continent and not seperated by clouds and skies.
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** Presumably, it was a lot more terrifying when the lands were all one continent and not seperated separated by clouds and skies. ** What? Nothing in the game even implies that Arcadia was once all one continent. I'm more guessing the Red Civilization built Recumen more to defend their people, instead of conquering. Same with Grendel and the Green Civilization.
17th Mar '13 6:36:01 AM greatone10
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** And speaking of beginnings and ends, [[spoiler: The game begins in the skies above Soltis underneath the Silver moon where Dyne and Vyse seize a Valuan ship headed by Adrimal Alfonso. Shortly afterwards, the first dungeon beings at nearby Shrine Island. At the end of the game, Shrine Island is revealed to be the entrance to the Soltis continent and the final boss is fought in the Skies above Soltis. In other words, the game begins and ends under the Silver moon below the silver contintent.[[/spoiler]]
to:
** And speaking of beginnings and ends, [[spoiler: The game begins in the skies above Soltis underneath the Silver moon where Dyne and Vyse seize a Valuan ship headed by Adrimal Alfonso. Shortly afterwards, the first dungeon beings at nearby Shrine Island. At the end of the game, Shrine Island is revealed to be the entrance to the Soltis continent and the final boss is fought in the Skies above Soltis. In other words, the game begins and ends under the Silver moon below the silver contintent.[[/spoiler]] ]]
17th Mar '13 6:35:43 AM greatone10
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to:
** And speaking of beginnings and ends, [[spoiler: The game begins in the skies above Soltis underneath the Silver moon where Dyne and Vyse seize a Valuan ship headed by Adrimal Alfonso. Shortly afterwards, the first dungeon beings at nearby Shrine Island. At the end of the game, Shrine Island is revealed to be the entrance to the Soltis continent and the final boss is fought in the Skies above Soltis. In other words, the game begins and ends under the Silver moon below the silver contintent.[[/spoiler]]
8th Dec '12 3:17:09 PM VoxTheHero
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** Presumably, it was a lot more terrifying when the lands were all one continent and not seperated by clouds and skies.
9th Oct '12 9:59:17 AM 12blank
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** Grendel has the same "grounded unit" problem, but at least it's far more difficult to stop than just "shoot its head with light weaponry."
to:
** Grendel has the same "grounded unit" problem, but at least it's far more difficult to stop than just "shoot its head with light weaponry."
8th Oct '12 8:06:54 PM 12blank
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** Grendel has the same "grounded unit" problem, but at least it can't be reasonably stopped by anything short of a super weapon, clever tactics, and the loss of it's controller.
to:
** Grendel has the same "grounded unit" problem, but at least it can't be reasonably stopped by anything short of a super weapon, clever tactics, and the loss of it's controller. far more difficult to stop than just "shoot its head with light weaponry."
8th Oct '12 8:05:19 PM 12blank
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* Grendel has the same "grounded unit" problem, but at least it can't be reasonably stopped by anything short of a super weapon, clever tactics, and the loss of it's controller.
to:
* ** Grendel has the same "grounded unit" problem, but at least it can't be reasonably stopped by anything short of a super weapon, clever tactics, and the loss of it's controller.

* One of the bonus bosses, Elcian, is unlocked after you beat Galcian. It's a black looper. The implication? Loopers, those things you've been getting frustrated at and slaughtering for most of the game so far, are the spirits of the dead.
to:
* One of the bonus bosses, Elcian, is unlocked after you beat Galcian. It's a black looper. The implication? Loopers, those things you've been getting frustrated at and slaughtering for most of the game so far, are the spirits of the dead.dead. *Observation: it sure is incredibly easy to find mechanical arms and weapons that are compatible with Drachma's preexisting mount. Conclusion: amputees missing are incredibly common and Drachma's is the standard model.
8th Oct '12 4:13:52 PM 12blank
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to:
* Grendel has the same "grounded unit" problem, but at least it can't be reasonably stopped by anything short of a super weapon, clever tactics, and the loss of it's controller.
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