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* When the Boss receives from Kinizie the sidequest of gaining the control of the Leather and Lace store, Kinzie mentions it's one of her favorite shops. ''Saints Row: The Third'' contained a few references to Kinzie being a BDSM fan. In both games, goods sold by Leather and Lace include BDSM gear.
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Fixing the use of the wrong word


* Phillipe Loren's [[TheOtherDarrin new voice actor]] is [[WatsonianVersusDoylist probably just the result of scheduld's complex for the original actor, but it also makes sense from an internal perspective]]. In ''Saints Row IV'', Loren appears as an AI created by Matt Miller. Loren died early during the story of ''Saints Row: The Third'', at the very least five years earlier (not counting the unspecified length of the hiatus between the end of ''The Third'' and the prologue of ''IV''). Also, the destruction of Earth obviously prevented Matt to keep any Syndicate-related notes, documents or audio recordings he may own, but he would probably not have kept them anyway since he abruptely defected from the Syndicate. So, [=SRIV!Loren=] has a different voice because he has been made from scratch, entirely based on Matt's old memories of Loren.

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* Phillipe Loren's [[TheOtherDarrin new voice actor]] is [[WatsonianVersusDoylist probably just the result of scheduld's complex conflicts for the original actor, but it also makes sense from an internal perspective]]. In ''Saints Row IV'', Loren appears as an AI created by Matt Miller. Loren died early during the story of ''Saints Row: The Third'', at the very least five years earlier (not counting the unspecified length of the hiatus between the end of ''The Third'' and the prologue of ''IV''). Also, the destruction of Earth obviously prevented Matt to keep any Syndicate-related notes, documents or audio recordings he may own, but he would probably not have kept them anyway since he abruptely defected from the Syndicate. So, [=SRIV!Loren=] has a different voice because he has been made from scratch, entirely based on Matt's old memories of Loren.
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to:

* Phillipe Loren's [[TheOtherDarrin new voice actor]] is [[WatsonianVersusDoylist probably just the result of scheduld's complex for the original actor, but it also makes sense from an internal perspective]]. In ''Saints Row IV'', Loren appears as an AI created by Matt Miller. Loren died early during the story of ''Saints Row: The Third'', at the very least five years earlier (not counting the unspecified length of the hiatus between the end of ''The Third'' and the prologue of ''IV''). Also, the destruction of Earth obviously prevented Matt to keep any Syndicate-related notes, documents or audio recordings he may own, but he would probably not have kept them anyway since he abruptely defected from the Syndicate. So, [=SRIV!Loren=] has a different voice because he has been made from scratch, entirely based on Matt's old memories of Loren.
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* Why does, in Matt Miller's loyalty mission, Nyte Blayde's acting becomes much worse once he accuses Matt of having betrayed him? Because, since Zinyak personnally caused the simulation to go off the rails, and since Zinyak has already been characterized as a {{Troll}} who especially loves messing with his prisoners to break their mind, it totally makes sense to assume Zinyak took special effort to ''also'' ruin Nyte Blayde's voice acting, to make sure to piss off Matt.
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Has nothing to do with familiarity with in-universe fiction.


* Why did the Boss add a giant 8 barreled turret to the White House (other than for the [[RuleOfCool obvious reasons]])? The boss is GenreSavvy enough to know that sooner or later someone big was going to gun for them. The Boss also already lost one friend by letting their guard down, they won't lose anymore.

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* Why did the Boss add a giant 8 barreled turret to the White House (other than for the [[RuleOfCool obvious reasons]])? The boss is GenreSavvy enough to know knows that sooner or later someone big was going to gun for them. The Boss They also already lost one friend by letting their guard down, they won't lose anymore.



* Why does [[spoiler: Zinjai only show up to advise the Boss in the GoldenEnding]]? If you play through the entire text-based adventure series, it turns out that [[spoiler: Zinyak was very much a BadBoss, going so far as to stuff Zinjai into the simulation after ''he'' invented it. By completing all of the loyalty missions, the Boss shows that they care deeply about all of their subordinates, thus convincing Zinjai that they're a much preferable alternative to Zinyak, so he volunteers his services and hands over the keys to time-travel technology that will keep the GenreSavvy Saints in power.]]

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* Why does [[spoiler: Zinjai only show up to advise the Boss in the GoldenEnding]]? If you play through the entire text-based adventure series, it turns out that [[spoiler: Zinyak was very much a BadBoss, going so far as to stuff Zinjai into the simulation after ''he'' invented it. By completing all of the loyalty missions, the Boss shows that they care deeply about all of their subordinates, thus convincing Zinjai that they're a much preferable alternative to Zinyak, so he volunteers his services and hands over the keys to time-travel technology that will keep the GenreSavvy Saints in power.]]
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%% This isn't Troper Tales or a forum. Refrain from first person entries, speculation, and "replying" to entries. RepairDontRespond is in effect here as much as any other page.

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%% This isn't Troper Tales or a forum. Refrain from first person entries, speculation, and "replying" to entries. RepairDontRespond Administrivia/RepairDontRespond is in effect here as much as any other page.
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** Even if he sang the song correctly, it would have been difficult to mix Zinyak's [[LargeHam loud]], [[EvilSoundsDeep booming]], [[PowerEchoes powerful]] voice into the recording so that he can still be heard without overpowering the rest of the cast. It might have also detracted from [[InMemoriam the song transitioning to a solo from Michael Clark Duncan at the end.]]

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** Even if he sang the song correctly, it would have been difficult to mix Zinyak's [[LargeHam loud]], [[EvilSoundsDeep booming]], [[PowerEchoes powerful]] voice into the recording so that he can still be heard without overpowering the rest of the cast. It might have also detracted cast and detracting from [[InMemoriam the song transitioning to a solo from Michael Clark Duncan at the end.]]
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** Even if he sang the song correctly, it would have been difficult to mix Zinyak's [[LargeHam loud]], [[EvilSoundsDeep booming]], [[PowerEchoes powerful]] voice into the recording so that he can still be heard without overpowering the rest of the cast. It might have also detracted from [[InMemoriam the song transitioning to a solo from Michael Clark Duncan at the end.]]
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Wrong Shakesperean play


* When Zinyak busts out a reading from ''Hamlet'', the Boss casually dismisses it. Some voices claim ignorance, while others just go right for the throat ("Fuck Shakespeare! Jane Austen or go home!"). This is listed as an example of the Boss being BookDumb. However, previous games have shown that the Boss is ''really'' good at finding an enemy's {{Berserk Button}}s and pounding on them with an oversized rubber cock until they let their guard down. If you listen to Klassic 102.4 you'll find Zinyak's. The Zin warlord ''hates it'' when people dismiss or disrespect the classics he adores. For example, he closes out his announcement of Bach's "Toccata and Fugue in D Minor" by [[DisproportionateRetribution threatening to execute anyone who dares refer to the piece as "the Dracula song".]]

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* When Zinyak busts out a reading from ''Hamlet'', ''Macbeth'', the Boss casually dismisses it. Some voices claim ignorance, while others just go right for the throat ("Fuck Shakespeare! Jane Austen or go home!"). This is listed as an example of the Boss being BookDumb. However, previous games have shown that the Boss is ''really'' good at finding an enemy's {{Berserk Button}}s and pounding on them with an oversized rubber cock until they let their guard down. If you listen to Klassic 102.4 you'll find Zinyak's. The Zin warlord ''hates it'' when people dismiss or disrespect the classics he adores. For example, he closes out his announcement of Bach's "Toccata and Fugue in D Minor" by [[DisproportionateRetribution threatening to execute anyone who dares refer to the piece as "the Dracula song".]]
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None


* When Zinyak busts out a reading from ''Hamlet'', the Boss casually dismisses it. Some voices claim ignorance, while others just go right for the throat ("Fuck Shakespeare! Jane Austen or go home!"). This is listed as an example of the Boss being BookDumb. However, previous games have shown that the Boss is ''really'' good at finding an enemy's {{BerserkButton}}s and pounding on them with an oversized rubber cock until they let their guard down. If you listen to Klassic 102.4 you'll find Zinyak's. The Zin warlord ''hates it'' when people dismiss or disrespect the classics he adores. For example, he closes out his announcement of Bach's "Toccata and Fugue in D Minor" by [[DisproportionateRetribution threatening to execute anyone who dares refer to the piece as "the Dracula song".]]

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* When Zinyak busts out a reading from ''Hamlet'', the Boss casually dismisses it. Some voices claim ignorance, while others just go right for the throat ("Fuck Shakespeare! Jane Austen or go home!"). This is listed as an example of the Boss being BookDumb. However, previous games have shown that the Boss is ''really'' good at finding an enemy's {{BerserkButton}}s {{Berserk Button}}s and pounding on them with an oversized rubber cock until they let their guard down. If you listen to Klassic 102.4 you'll find Zinyak's. The Zin warlord ''hates it'' when people dismiss or disrespect the classics he adores. For example, he closes out his announcement of Bach's "Toccata and Fugue in D Minor" by [[DisproportionateRetribution threatening to execute anyone who dares refer to the piece as "the Dracula song".]]
Is there an issue? Send a MessageReason:
None


* When Zinyak busts out a reading from ''Hamlet'', the Boss casually dismisses it. Some voices claim ignorance, while others just go right for the throat ("Fuck Shakespeare! Jane Austen or go home!"). This is listed as an example of the Boss being BookDumb. However, previous games have shown that the Boss is ''really'' good at finding an enemy's {{BerserkButton}}s and pounding on them with an oversized rubber cock until they let their guard down. If you listen to Klassic 102.4 you'll find Zinyak's. As much as the Zin warlord loves classical Earth music and literature, he ''hates it'' when people dismiss or disrespect the classics he adores. For example, he closes out his announcement of Bach's "Toccata and Fugue in D Minor" by [[DisproportionateRetribution threatening to execute anyone who dares refer to the piece as "the Dracula music".]]

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* When Zinyak busts out a reading from ''Hamlet'', the Boss casually dismisses it. Some voices claim ignorance, while others just go right for the throat ("Fuck Shakespeare! Jane Austen or go home!"). This is listed as an example of the Boss being BookDumb. However, previous games have shown that the Boss is ''really'' good at finding an enemy's {{BerserkButton}}s and pounding on them with an oversized rubber cock until they let their guard down. If you listen to Klassic 102.4 you'll find Zinyak's. As much as the The Zin warlord loves classical Earth music and literature, he ''hates it'' when people dismiss or disrespect the classics he adores. For example, he closes out his announcement of Bach's "Toccata and Fugue in D Minor" by [[DisproportionateRetribution threatening to execute anyone who dares refer to the piece as "the Dracula music".song".]]
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None


* When Boss manages to break the '50s-sitcom Steelport simulation, Zinyak pulls them out and drops them into...[=SR3=] Steelport. Everything about the way Steelport worked in the previous game is here; you can still steal cars, kill people, and cause chaos. But the cribs are gone, you can't buy the shops, and everything Saints has been turned into a Zin reminder that the Boss is a Zin prisoner in a Zin cage. Even if Boss leveled up enough to become invincible like in previous games, they'd eventually run out of things to do...and every sign in Steelport's been changed to make it clear that the only way out is to give up the false freedom the Boss has been given in exchange for a life of no freedom at all. Kinzie may have been the only factor keeping that version of Steelport from being a much greater FateWorseThanDeath for Boss than wholesome-'50s-sitcom Steelport ever would've been.

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* When Boss manages to break the '50s-sitcom Steelport simulation, Zinyak pulls them out and drops them into...[=SR3=] Steelport. Everything about the way Steelport worked in the previous game is here; you can still steal cars, kill people, and cause chaos. But the cribs are gone, you can't buy the shops, and everything Saints has been turned into a Zin reminder that the Boss is a Zin prisoner in a Zin cage. there's no Forgive and Forget. Even if Boss leveled up enough to become invincible like in previous games, they'd eventually run out of things to do...and every sign in Steelport's do. Everything Saints has been changed to make it clear turned into a Zin parody for the express purpose of reminding the Boss that they're a Zin prisoner in a Zin cage, and the only way out is to give up the false freedom the Boss has been given in exchange for a life of no freedom at all. Kinzie may have been the only factor keeping that version of Steelport from being a much greater FateWorseThanDeath for Boss than wholesome-'50s-sitcom Steelport ever would've been.
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* Likewise with Cyrus Temple's. If you just did Kinzie's loyalty mission, you'll find his first two at Sierra Point, and hear him air his grievances against the Saints and rails against Monica Hughes for hamstringing his military efforts against them. You find the third log where he reminisces about his affair with his second-in-command, Kia, in Downtown near a Planet Zin, far away from the base.

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* Likewise with Cyrus Temple's. If you just did Kinzie's loyalty mission, you'll find his first two at Sierra Point, and hear him air his grievances against the Saints and rails rail against Monica Hughes for hamstringing his military efforts against them. You find the third log where he reminisces about his affair with his second-in-command, Kia, in Downtown near a Planet Zin, far away from the base.
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* Likewise with Cyrus Temple's. If you just did Kinzie's loyalty mission, you'll find his first two at Sierra Point, and hear him air his grievances against the Saints and rails against Monica Hughes for hamstringing his military efforts against them. You find the third log where he reminisces about his affair with his second-in-command, Kia, in Downtown near a Planet Zin, far away from the base.
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** Also, the part that makes this Asha's nightmare is that Asha keeps failing her mission, each time having to restart the same mission and run through the same script watching the same events play out the same way over and over again. Kind of like the player does when they hit ThatOneLevel.

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* When Zinyak busts out a reading from ''Hamlet'', the Boss casually dismisses it. Some voices claim ignorance, while others just go right for the throat ("Fuck Shakespeare! Jane Austen or go home!"). This is listed as an example of the Boss being BookDumb. However, previous games have shown that the Boss is ''really'' good at finding an enemy's {{BerserkButton}}s and pounding on them with an oversized rubber cock until they let their guard down. If you listen to Klassic 102.4 you'll find Zinyak's. As much as the Zin warlord loves classical Earth music and literature, he ''hates it'' when people dismiss or disrespect the classics he adores. For example, he closes out his announcement of Bach's "Toccata and Fugue in D Minor" by [[DisproportionateRetribution threatening to execute anyone who dares refer to the piece as "the Dracula music".]]
** But don't worry, Zinyak pays Boss back in kind later on by fucking up Biz Markie.
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* How does the Boss [[spoiler: survive taking out the nuke and falling tens of thousands of feet into the Oval Office without a parachute? By the end of ''VideoGame/SaintsRowTheThird'', you should have unlocked No Explosion Damage and No Fall Damage - the Boss is immune to both]]. Likewise in all previous Saints Row games you could always pull a parachute from nowhere. Perhaps there was one hidden in the combat suit as well.

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* How does the Boss [[spoiler: survive taking out the nuke and falling tens of thousands of feet into the Oval Office without a parachute? By the end of ''VideoGame/SaintsRowTheThird'', you should have unlocked No Explosion Damage and No Fall Damage - the Boss is immune to both]]. Likewise No Fall Damage could also be unlocked in ''VideoGame/SaintsRow2'', and in all previous Saints Row games you could always pull a parachute from nowhere. Perhaps there was one hidden in the combat suit as well.
Is there an issue? Send a MessageReason:
None


* When Boss manages to break the '50s-sitcom Steelport simulation, Zinyak pulls them out and drops them into...[=SR3=] Steelport. Everything about the way Steelport worked in the previous game is here; you can still steal cares, kill people, and cause chaos. But the cribs are gone, you can't buy the shops, and everything Saints has been turned into a Zin reminder that the Boss is a Zin prisoner in a Zin cage. Even if Boss leveled up enough to become invincible like in previous games, they'd eventually run out of things to do...and every sign in Steelport's been changed to make it clear that the only way out is to give up the false freedom the Boss has been given in exchange for a life of no freedom at all. Kinzie may have been the only factor keeping that version of Steelport from being a much greater FateWorseThanDeath for Boss than wholesome-'50s-sitcom Steelport ever would've been.

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* When Boss manages to break the '50s-sitcom Steelport simulation, Zinyak pulls them out and drops them into...[=SR3=] Steelport. Everything about the way Steelport worked in the previous game is here; you can still steal cares, cars, kill people, and cause chaos. But the cribs are gone, you can't buy the shops, and everything Saints has been turned into a Zin reminder that the Boss is a Zin prisoner in a Zin cage. Even if Boss leveled up enough to become invincible like in previous games, they'd eventually run out of things to do...and every sign in Steelport's been changed to make it clear that the only way out is to give up the false freedom the Boss has been given in exchange for a life of no freedom at all. Kinzie may have been the only factor keeping that version of Steelport from being a much greater FateWorseThanDeath for Boss than wholesome-'50s-sitcom Steelport ever would've been.
Is there an issue? Send a MessageReason:
None


* How does the Boss [[spoiler: survive taking out the nuke and falling tens of thousands of feet into the Oval Office without a parachute? By the end of SaintsRowTheThird, you should have unlocked No Explosion Damage and No Fall Damage - the Boss is immune to both]]. Likewise in all previous Saints Row games you could always pull a parachute from nowhere. Perhaps there was one hidden in the combat suit as well.

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* How does the Boss [[spoiler: survive taking out the nuke and falling tens of thousands of feet into the Oval Office without a parachute? By the end of SaintsRowTheThird, ''VideoGame/SaintsRowTheThird'', you should have unlocked No Explosion Damage and No Fall Damage - the Boss is immune to both]]. Likewise in all previous Saints Row games you could always pull a parachute from nowhere. Perhaps there was one hidden in the combat suit as well.



* Fun!Shaundi is far more spacy and clueless than she ever was in ''SaintsRow2.'' But it's a simulation of who she was, from Zinyak no less. It's intended to be a mockery to troll the real Shaundi. Or that's how Shaundi remembers herself, what with her low self esteem and survivor's guilt. Fun Shaundi becomes a LOT less airheaded after "proving" to her future self that she wasn't just a worthless burnout.

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* Fun!Shaundi is far more spacy and clueless than she ever was in ''SaintsRow2.''VideoGame/SaintsRow2.'' But it's a simulation of who she was, from Zinyak no less. It's intended to be a mockery to troll the real Shaundi. Or that's how Shaundi remembers herself, what with her low self esteem and survivor's guilt. Fun Shaundi becomes a LOT less airheaded after "proving" to her future self that she wasn't just a worthless burnout.



* [[ScaryBlackMan Mr. Sunshine]] from ''[[Videogame/SaintsRow2 Saints Row 2]]'' appearing as the DJ for 420 makes no sense at first, but remember that other prominent gangs and gang leaders appear and are explicitly said to be based off the memories of the Saints [[MyFriendsAndZoidberg (and Ben King)]] trapped in the simulation. Sunshine is probably another creation of the simulation. Him being the only member of the Sons of Samedi to return might also be a meta joke about the fact that [[MadeOfIron the man just did not die]] [[spoiler: until the Boss cut off his head]].

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* [[ScaryBlackMan Mr. Sunshine]] from ''[[Videogame/SaintsRow2 Saints Row 2]]'' ''VideoGame/SaintsRow2'' appearing as the DJ for 420 makes no sense at first, but remember that other prominent gangs and gang leaders appear and are explicitly said to be based off the memories of the Saints [[MyFriendsAndZoidberg (and Ben King)]] trapped in the simulation. Sunshine is probably another creation of the simulation. Him being the only member of the Sons of Samedi to return might also be a meta joke about the fact that [[MadeOfIron the man just did not die]] [[spoiler: until the Boss cut off his head]].
Is there an issue? Send a MessageReason:
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* When Boss manages to break the '50s-sitcom Steelport simulation, Zinyak pulls them out and drops them into...[=SR3=] Steelport. Everything about the way Steelport worked in the previous game is here; you can still steal cares, kill people, and cause chaos. But the cribs are gone, you can't buy the shops, and everywhere you turn there's another reminder that the Boss is a Zin prisoner in a Zin cage. Even if Boss leveled up enough to become invincible like in previous games, they'd eventually run out of things to do...and every sign in Steelport's been changed to make it clear that the only way out is to give up the false freedom the Boss has been given in exchange for a life of no freedom at all. Kinzie may have been the only factor keeping that version of Steelport from being a much greater FateWorseThanDeath for Boss than wholesome-'50s-sitcom Steelport ever would've been.

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* When Boss manages to break the '50s-sitcom Steelport simulation, Zinyak pulls them out and drops them into...[=SR3=] Steelport. Everything about the way Steelport worked in the previous game is here; you can still steal cares, kill people, and cause chaos. But the cribs are gone, you can't buy the shops, and everywhere you turn there's another everything Saints has been turned into a Zin reminder that the Boss is a Zin prisoner in a Zin cage. Even if Boss leveled up enough to become invincible like in previous games, they'd eventually run out of things to do...and every sign in Steelport's been changed to make it clear that the only way out is to give up the false freedom the Boss has been given in exchange for a life of no freedom at all. Kinzie may have been the only factor keeping that version of Steelport from being a much greater FateWorseThanDeath for Boss than wholesome-'50s-sitcom Steelport ever would've been.
Is there an issue? Send a MessageReason:
None


* When Boss manages to break the '50s-sitcom Steelport simulation, Zinyak pulls them out and drops them into...SR3 Steelport. Everything about the way Steelport worked in the previous game is here; you can still steal cares, kill people, and cause chaos. But the cribs are gone, you can't buy the shops, and everywhere you turn there's another reminder that the Boss is a Zin prisoner in a Zin cage. Even if Boss leveled up enough to become invincible like in previous games, they'd eventually run out of things to do...and every sign in Steelport's been changed to make it clear that the only way out is to give up the false freedom the Boss has been given in exchange for a life of no freedom at all. Kinzie may have been the only factor keeping that version of Steelport from being a much greater hell for Boss than wholesome-'50s-sitcom Steelport ever would've been.

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* When Boss manages to break the '50s-sitcom Steelport simulation, Zinyak pulls them out and drops them into...SR3 [=SR3=] Steelport. Everything about the way Steelport worked in the previous game is here; you can still steal cares, kill people, and cause chaos. But the cribs are gone, you can't buy the shops, and everywhere you turn there's another reminder that the Boss is a Zin prisoner in a Zin cage. Even if Boss leveled up enough to become invincible like in previous games, they'd eventually run out of things to do...and every sign in Steelport's been changed to make it clear that the only way out is to give up the false freedom the Boss has been given in exchange for a life of no freedom at all. Kinzie may have been the only factor keeping that version of Steelport from being a much greater hell FateWorseThanDeath for Boss than wholesome-'50s-sitcom Steelport ever would've been.

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* When Boss manages to break the '50s-sitcom Steelport simulation, Zinyak pulls them out and drops them into...SR3 Steelport. Only this time, it's been given a Zin makeover. The only presence the Saints have at all in Steelport is the odd Gatmobile or Gat mascot, both bearing the face of the best friend Boss couldn't save in SR3. Instead, the Zin are everywhere, from the signs to the billboards to the massive Zin machines scattered around the city to the Zin footsoldiers ready to open fire on you for getting close to the replica of a Zin mothership in the sky over the city. There are no safehouses. There is no purchasing a shop and ducking inside to lose the cops. Boss is allowed to steal cars, acquire guns, kill people, and whatever else it is that they do, and they can do it as much as they please. But now it's harder to escape the consequences, harder still to increase in power to make them inconsequential, and impossible to go anywhere or do anything without some reminder shoved in their face that they are still prisoners of the Zin, and that the only way out of the false freedom they've been given is to give up any true freedom they have. Kinzie may have been the only factor keeping that version of Steelport from being a much greater hell for Boss than wholesome-'50s-sitcom Steelport ever would've been.

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* When Boss manages to break the '50s-sitcom Steelport simulation, Zinyak pulls them out and drops them into...SR3 Steelport. Only this time, it's been given a Zin makeover. The only presence Everything about the Saints have at all in way Steelport is the odd Gatmobile or Gat mascot, both bearing the face of the best friend Boss couldn't save in SR3. Instead, the Zin are everywhere, from the signs to the billboards to the massive Zin machines scattered around the city to the Zin footsoldiers ready to open fire on you for getting close to the replica of a Zin mothership worked in the sky over the city. There are no safehouses. There previous game is no purchasing a shop and ducking inside to lose the cops. Boss is allowed to here; you can still steal cars, acquire guns, cares, kill people, and whatever else it is that they do, cause chaos. But the cribs are gone, you can't buy the shops, and they can do it as much as they please. But now it's harder to escape the consequences, harder still to increase in power to make them inconsequential, and impossible to go anywhere or do anything without some everywhere you turn there's another reminder shoved in their face that they are still prisoners of the Zin, Boss is a Zin prisoner in a Zin cage. Even if Boss leveled up enough to become invincible like in previous games, they'd eventually run out of things to do...and every sign in Steelport's been changed to make it clear that the only way out of is to give up the false freedom they've the Boss has been given is to give up any true in exchange for a life of no freedom they have.at all. Kinzie may have been the only factor keeping that version of Steelport from being a much greater hell for Boss than wholesome-'50s-sitcom Steelport ever would've been.

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* When Boss manages to break the '50s-sitcom Steelport simulation, Zinyak pulls them out and drops them into...SR3 Steelport. Only this time, it's been given a Zin makeover. The only presence the Saints have at all in Steelport is the odd Gatmobile or Gat mascot, both bearing the face of the best friend Boss couldn't save in SR3. Instead, the Zin are everywhere, from the signs to the billboards to the massive Zin machines scattered around the city to the Zin footsoldiers ready to open fire on you for getting close to the replica of a Zin mothership in the sky over the city. There are no safehouses. There is no purchasing a shop and ducking inside to lose the cops. Boss is allowed to steal cars, acquire guns, kill people, and whatever else it is that they do, and they can do it as much as they please. But now it's harder to escape the consequences, harder still to increase in power to make them inconsequential, and impossible to go anywhere or do anything without some reminder shoved in their face that they are still prisoners of the Zin, and that the only way out of the false freedom they've been given is to give up any true freedom they have. Kinzie may have been the only factor keeping that version of Steelport from being a much greater hell for Boss than wholesome-'50s-sitcom Steelport ever would've been.
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** In the second visit, Boss drops one ClusterFBomb after another as they're running around disrupting the simulation. Boss is testing to see if what they're doing is having any effect. And overloading the language filter to make the simulation crash faster. And, yes, venting frustration about being back in it in the first place.

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** In the second visit, Boss drops one ClusterFBomb after another swears a LOT as they're running around disrupting the simulation.simulation, with some voices taking it so far as to drop one ClusterFBomb after another. Boss is testing to see if what they're doing is having any effect. And overloading the language filter to make the simulation crash faster. And, yes, venting frustration about being back in it in the first place.
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** In the second visit, Boss drops one ClusterFBomb after another as they're running around disrupting the simulation. Boss is testing to see if what they're doing is having any effect. And overloading the language filter to make the simulation crash faster. And, yes, venting frustration about being back in it in the first place.
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* The homie conversation between Keith David and [[spoiler: Maero]] reveals that [[spoiler: the Boss has never talked about Maero to Keith.]] It's PlayedForLaughs with [[spoiler: Maero]] as the butt of the joke, but what was he responsible for? Possibly the darkest mission in Saints Row history, [[spoiler: where the Boss had to personally put Carlos out of his misery after a [[WhatADrag keelhauling]]. No wonder the Boss doesn't want to talk about [[spoiler:him]].

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* The homie conversation between Keith David and [[spoiler: Maero]] reveals that [[spoiler: the Boss has never talked about Maero to Keith.]] It's PlayedForLaughs with [[spoiler: Maero]] as the butt of the joke, but what was he responsible for? Possibly the darkest mission in Saints Row history, [[spoiler: where the Boss had to personally put Carlos out of his misery after a [[WhatADrag keelhauling]]. No wonder the Boss doesn't want to talk about [[spoiler:him]].him]].
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** Well, not too much time could have passed since the Boss was put into their simulation, as Oleg and Josh were at Camp David, where they were talking about going shortly before the invasion, so that could be some Nightmare Retardant.

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** Well, not too much time could have passed since the Boss was put into their simulation, as Oleg and Josh were at Camp David, where they were talking about going shortly before the invasion, so that could be some Nightmare Retardant.
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** Well, not too much time could have passed since the Boss was put into their simulation, as Oleg and Josh were at Camp David, where they were talking about going, so that could be some Nightmare Retardant.

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** Well, not too much time could have passed since the Boss was put into their simulation, as Oleg and Josh were at Camp David, where they were talking about going, going shortly before the invasion, so that could be some Nightmare Retardant.
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* After rescuing Pierce, the Boss is much nicer to him than in the previous games. In the opening cutscene of Pierce's rescue mission, the Boss is called out by CID for constantly treating Pierce like crap.
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** Well, not too much time could have passed since the Boss was put into their simulation, as Oleg and Josh were at Camp David, where they were talking about going, so that could be some Nightmare Retardant.

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