History Fridge / NintendoWars

20th Jun '18 6:42:25 AM ElodieHiras
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* In Days of Ruin, 90% of the population was lost to the meteor strike. Area of Effect attacks like missile strikes cannot kill an enemy, they can only after repeated attempts bring units' HPToOne from 10 HP. GamplayAndStoryIntegration as it's finest;
27th Apr '18 6:35:32 PM Trialman
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* In Days of Ruin, both Forsythe and The Beast end up dying in the story before CO abilities are brought into play. Forsythe does appear in Vs. Mode with CO abilities there, but The Beast doesn't, despite being more prominent in the story before his own death. This does make sense, as in both the NTSC and PAL versions, it's mentioned he was a sergeant before the meteors struck. Sergeants are below the ranks that one is considered an officer. The Beast doesn't get CO abilities, because he never was a CO in the first place.
24th Jan '18 8:10:45 PM Luigifan
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* Von Bolt's BreakingSpeech to Jake sounds selfdefeating and stupid to many players but to ChildSoldier Jake, who quite possibly has never had to really face the fact that his decisions lead to the life or death of his underlings and enemies, and certainly never on such a personal scale? Maybe Von Bolt was better than we give him credit for...
* One of the main aspects of gameplay that changed from DS to [=DoR/DC=] was how the CO power system is almost completely reversed. In DS and the games before the main way to charge CO powers was to lose units, while the new system worked by fighting inside the CO zone and preserving your CO unit (your power progress is lost with the unit). This fits the DarkerAndEdgier story very well, placing importance on keeping units alive when so few people survived the apocalypse (as opposed to getting stronger by throwing units into the meat grinder) and the impact the CO can have when so much is at stake.
* Why is the credits sequence in Advence Wars, as well as the CO select and menu headers in Advance Wars 2, shaped like a film reel? It's the [[{{Pun}} Theatre of War!]]
* As noted on the YMMV page, Olaf's CO Power hurts team mates more than it helps. This makes sense when you consider that he hates teaming with fellow friendly nations, even to drive off the villains.

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* Von Bolt's BreakingSpeech to Jake sounds selfdefeating self-defeating and stupid to many players players, but to ChildSoldier Jake, who quite possibly has never had to really face the fact that his decisions lead to the life or death of his underlings and enemies, and certainly never on such a personal scale? Maybe Von Bolt was better than we give him credit for...
* One of the main aspects of gameplay that changed from DS to [=DoR/DC=] was how the CO power system is almost completely reversed. In DS and the games before before, the main way to charge CO powers was to lose units, while the new system worked by fighting inside the CO zone and preserving your CO unit (your power progress is lost with the unit). This fits the DarkerAndEdgier story very well, placing importance on keeping units alive when so few people survived the apocalypse (as opposed to getting stronger by throwing units into the meat grinder) and the impact the CO can have when so much is at stake.
* Why is the credits sequence in Advence Wars, ''Advance Wars'', as well as the CO select and menu headers in Advance ''Advance Wars 2, 2'', shaped like a film reel? It's the [[{{Pun}} Theatre of War!]]
* As noted on the YMMV page, Olaf's CO Power hurts team mates teammates more than it helps. This makes sense when you consider that he hates teaming up with fellow friendly nations, even to drive off the villains.
25th Jun '17 11:40:45 PM SuperSauce
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* As noted on the YMMV page, Olaf's CO Power hurts team mates more than it helps. This makes sense when you consider that he hates teaming with fellow friendly nations, even to drive off the villains. L

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* As noted on the YMMV page, Olaf's CO Power hurts team mates more than it helps. This makes sense when you consider that he hates teaming with fellow friendly nations, even to drive off the villains. L
villains.
25th Jun '17 11:40:37 PM SuperSauce
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* As noted on the YMMV page, Olaf's CO Power hurts team mates more than it helps. This makes sense when you consider that he hates teaming with fellow friendly nations, even to drive off the villains. L
22nd Feb '17 11:45:01 PM Vir
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* Why is the credits sequence in Advence Wars, as well as the CO select and menu headers in Advance Wars 2, shaped like a film reel? It's the [[PunnyIndex Theatre of War!]]

to:

* Why is the credits sequence in Advence Wars, as well as the CO select and menu headers in Advance Wars 2, shaped like a film reel? It's the [[PunnyIndex [[{{Pun}} Theatre of War!]]
12th Oct '16 2:01:38 PM ChaoticNovelist
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* Von Bolt's HannibalLecture to Jake sounds selfdefeating and stupid to many players. But to ChildSoldier Jake, who quite possibly has never had to really face the fact that his decisions lead to the life or death of his underlings and enemies, and certainly never on such a personal scale? Maybe Von Bolt was better than we give him credit for...

to:

* Von Bolt's HannibalLecture BreakingSpeech to Jake sounds selfdefeating and stupid to many players. But players but to ChildSoldier Jake, who quite possibly has never had to really face the fact that his decisions lead to the life or death of his underlings and enemies, and certainly never on such a personal scale? Maybe Von Bolt was better than we give him credit for...
23rd Jul '16 1:23:32 PM Ferot_Dreadnaught
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* Von Bolt's HannibalLecture to Jake sounds selfdefeating and stupid to many players. But to ChildSoldier Jake, who quite possibly has never had to really face the fact that his decisions lead to the life or death of his underlings and enemies, and certainly never on such a personal scale? Maybe Von Bolt was [[DangerouslyGenreSavvy better than we give him credit for]]...

to:

* Von Bolt's HannibalLecture to Jake sounds selfdefeating and stupid to many players. But to ChildSoldier Jake, who quite possibly has never had to really face the fact that his decisions lead to the life or death of his underlings and enemies, and certainly never on such a personal scale? Maybe Von Bolt was [[DangerouslyGenreSavvy better than we give him credit for]]...for...
24th Dec '15 4:28:55 PM WillTheWolfLover
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* Why is the credits sequence in Advence wars, as well as the CO select and menu headers in Advance Wars 2, shaped like a film reel? It's the [[PunnyIndex Theatre of War!]]

to:

* Why is the credits sequence in Advence wars, Wars, as well as the CO select and menu headers in Advance Wars 2, shaped like a film reel? It's the [[PunnyIndex Theatre of War!]]
24th Dec '15 4:28:30 PM WillTheWolfLover
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* Why is the credits sequence in Advence wars, as well as the CO select menu and menu headers in Advance Wars 2, shaped like a film reel? It's the [[PunnyIndex Theatre of War!]]

to:

* Why is the credits sequence in Advence wars, as well as the CO select menu and menu headers in Advance Wars 2, shaped like a film reel? It's the [[PunnyIndex Theatre of War!]]
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