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Cleaning up shaky spelling and grammar in some of these entries. Please proofread your own entries before posting them.


* Black Hole's second defeat was partially self-inflicted. In the first game, Orange Star was the nation the player has been following during the whole game's campaign and so they're the nation who always win in each battle they get into. During the second game, the Black Hole CO's have been taking over each nation in Macro Land, some with different degree of success, Lash and Adder manage to put a dent into Blue Moon and Yellow/Gold Comet respectively and Hawke has taken over half of Green Earth. However, not only they finally get beaten continuously in the end, but in each of their ultimate defeats during the factory mission the local country is being always supported by Orange Star, so naturally Orange Star is the strongest and most powerful nation out of the 4. Black Hole ultimately lose because instead of putting the invasion on charge of the very competent Hawke or even the savy Lash or sneaky Adder, they decided to delegate the job of conquering the most dangerous threat to Black Hole to [[DumbMuscle Flak]] who basically just kicked down the door and alerting the Orange Star army causing them to be proactive and send reinforcements to the Allied Nations.

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* Black Hole's second defeat was partially self-inflicted. In the first game, Orange Star was the nation the player has been following during the whole game's campaign and so they're the nation who always win in each battle they get into. During the second game, the Black Hole CO's have been taking over each nation in Macro Land, some with different degree of success, Lash and Adder manage to put a dent into Blue Moon and Yellow/Gold Comet respectively and Hawke has taken over half of Green Earth. However, not only they finally get beaten continuously in the end, but in each of their ultimate defeats during the factory mission the local country is being always supported by Orange Star, so naturally Orange Star is the strongest and most powerful nation out of the 4. Black Hole ultimately lose because instead of putting the invasion on charge of the very competent Hawke or even the savy savvy Lash or sneaky Adder, they decided to delegate the job of conquering the most dangerous threat to Black Hole to [[DumbMuscle Flak]] who basically just kicked down the door and alerting the Orange Star army causing them to be proactive and send reinforcements to the Allied Nations.



* It confused me for a while why Sonja's weakness is poor luck. It's not like other CO's don't get unlucky and this doesn't affect Sonja story-wise as she's always the go to girl for any intel or important facts. If anything else, she would work around her bad luck if she knew about it. And then it hit me when she gets captured by Sturm, Sonja has trouble adapting to situations. This, ironically, makes her easier to read and strategize counters against. Her intelligence also inadvertently makes her cocky when she doesn't even mean to. She even poses a challenge to herself against Lash, the second most intelligent CO in the game canonically, that she only needs to reach (not capture) her HQ to win. Her inability to be flexible means that when things go wrong, she doesn't adapt, assuming things are supposed to happen when in reality, things don't always go the way they mean it to.
** Credit to Sonja though, she does patch up her combat skills to compensate in later games. In the second game, she has a stronger counter attack meaning she's learned to make more of a bad situation and even fires back first during her Super Power showing that she's not willing to hesitate shooting first if it calls for it. In ''Dual Strike'', she has a bit of an extension of her extra sight on fog of war by negating defensive stars showing that she can even see through cover and start picking optimal shots. She still has bad luck though which can now be seen as information overload. Because she's calculating so much which now includes countering and later negating cover, she thinks too hard about the situation at hand, this can cause oversight meaning she's more likely to miss several details that could have been avoided.
** This extends to Flak and Jugger in the opposite spectrum. One is probably the least intelligent CO while the other only thinks in binary (1s and 0s). Flak takes no time to calm down so he's firing his shots wildly leading to even less chance of hitting so his logic (for as little as he has) is that it will ''eventually'' hit well. The opposite happens with Jugger since Jugger assumes that if he puts more force into the attack, it will hit better, and is unable to register why it doesn't hit at optimal. Compare this to Max who has a similar mindset, to the point where his indirect units face a one range penalty. Max may go full force, but he's smart enough to know when that mindset doesn't work. Flak and Jugger may not have the indirect range penalty, but at least Max's indirect units will usually do its intended damage.
** Interestingly, the tutorial missions usually involves Nell as the advisor. Nell constantly gives the CO's under her command the strenghts and weaknesses of each unit, the win conditions and is always noted to be a very experienced commander who often has to adapt to different circumstances, in one tutorial mission even mentioning her superiors dropped the ball and now she had to win in subpar conditions. This adaptability is probably the reason why Nell's powers involve sudden burst of good luck, Nell's [[XanatosSpeedChess adaptability]] [[AwesomenessByAnalysis and intelligence]] means that she can ocasionally pull surprising victories by just simply reading her environment and quickly finding sudden openings in the enemy's defenses other CO's might often ignore or fail to notice. Or so to say, like [[WesternAnimation/DuckTales1987 Uncle Scrooge]], she actually makes her own luck.
* In Black Hole Rises, Hawke's interactions with fellow Black Hole CO's are not too positive. Sturm values his competence but demonstrates no hesitation at threatening him if he fails to protect the Green Earth factory, while his interactions with Flak and Adder are also notably one-sided, with Adder being on the receiving end of Hawke's dissapointment and Flak getting accused of being selfish when questioning Hawke's plan to fight near a volcano. The only exception however seems to be Lash, at worst Hawke merely rejects her idea of adding weird features to an airport while Lash is merely unamused by the rejection but otherwise seems capable of letting out her thoughts to Hawke with impunity. This seems to imply Hawke might hold Lash in a higher regard and Lash also does seems to respect Hawke enough to go along with his ideas. At the end of the second game Lash is the only one who's actually giddy at the idea of Hawke taking over while Flak and Adder merely seems to be following the stronger side (and probably trying to protect their own skins from the new leader). Suddenly, it makes sense that when Von Bolt tries to get Hawke executed in Dual Strike, during his escape Hawke only stops for a little bit to rescue Lash from the same fate.
* In ''Duty And Honor'', Adder's plan is a SadisticChoice between setting a trap to destroy the Yellow/Gold Comet army or let them ignore the cities and use the destruction of those as propaganda to destroy the morale between the Yellow/Gold Comet army and the rest of the Allied Nations. Sonja almost falls for the full trap but Kanbei refuses to abandon his people and manages to fend off the invasion. At the end of the battle, the citizens write a letter demonstrating their gratitude to their emperor and even Sonja realizes the importance of helping the people regardless of how "inefficient" it might be. In other words, Kanbei's actions caused a Morale Boost.

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* It confused me for a while why Sonja's weakness is poor luck. It's not like other CO's don't get unlucky and this doesn't affect Sonja story-wise as she's always the go to girl for any intel or important facts. If anything else, she would work around her bad luck if she knew about it. And then it hit me when she gets captured by Sturm, Sonja has trouble adapting to sudden situations. This, ironically, makes her easier to read and strategize counters against. Her intelligence also inadvertently makes her cocky when she doesn't even mean to.to be. She even poses a challenge to herself against Lash, the second most intelligent CO in the game canonically, that she only needs to reach (not capture) her HQ to win. Her inability to be flexible means that when things go wrong, she doesn't adapt, assuming things are supposed to happen when in reality, things don't always go the way they mean it to.
** Credit to Sonja though, she does patch up her combat skills to compensate in later games. In the second game, she has a stronger counter attack attack, meaning she's learned to make more of a bad situation and situation; Sonja even fires back first during her Super Power Power, showing that she's not willing to hesitate shooting first if it calls for it. In ''Dual Strike'', she has a bit of an extension of her extra sight on in fog of war by negating defensive stars stars, showing that she can even see through cover and start picking optimal shots.shots (and/or can estimate the enemy's position behind cover). She still has bad luck though which can now be seen as information overload. Because she's calculating so much which now includes countering and later negating cover, many variables now, she thinks too hard about the situation at hand, this can cause oversight hand and experiences oversights, meaning she's more likely to miss several important details that could have been avoided.
and run into problems when reality doesn't match her hypothetical models.
** This extends to Flak and Jugger in the opposite spectrum. One The former is probably the least intelligent CO CO, while the other only thinks in binary (1s and 0s). Flak takes no time to calm down so and he's firing his shots wildly wildly, leading to even less chance of hitting hitting... so his logic (for as little as he has) is that it shooting many bullets will ''eventually'' hit well. result in a good shot. The opposite happens with Jugger Jugger, since Jugger assumes that if he puts more force into the attack, it will hit better, and is unable to register why ''why'' it doesn't hit at optimal.while following an "optimal" firing solution. Compare this to Max who has a similar mindset, to the point where his indirect units face a one range penalty. Max may go full force, but he's smart enough to know when that mindset doesn't work. Flak and Jugger may not have the indirect range penalty, but at least Max's indirect units will usually do its intended damage.
** Interestingly, the tutorial missions usually involves Nell as the advisor. Nell constantly gives the CO's under her command the strenghts strengths and weaknesses of each unit, the win conditions and is always noted to be a very experienced commander who often has to adapt to different circumstances, in one tutorial mission even mentioning her superiors dropped the ball and now she had to win in subpar conditions. This adaptability is probably the reason why Nell's powers involve sudden burst bursts of good luck, Nell's [[XanatosSpeedChess adaptability]] [[AwesomenessByAnalysis and intelligence]] means that she can ocasionally occasionally pull surprising victories by just simply reading her environment and quickly finding sudden openings in the enemy's defenses other CO's might often ignore or fail to notice. Or so to say, like [[WesternAnimation/DuckTales1987 Uncle Scrooge]], she actually makes her own luck.
* In Black Hole Rises, Hawke's interactions with fellow Black Hole CO's are not too positive. Sturm values his competence but demonstrates no hesitation at threatening him Hawke if he fails to protect the Green Earth factory, while his interactions with Flak and Adder are also notably one-sided, with Adder being on the receiving end of Hawke's dissapointment disappointment and Flak getting accused of being selfish when questioning Hawke's plan to fight near a volcano. The only exception however seems to be Lash, at worst Hawke merely rejects her idea of adding weird features to an airport while Lash is merely unamused by the rejection rejection, but otherwise seems capable of fine letting out her thoughts to Hawke with impunity. This seems to imply Hawke might hold Lash in a higher regard and Lash also does seems to respect Hawke enough to go along with his ideas. ideas in spite of her ego. At the end of the second game game, Lash is the only one who's actually giddy at the idea of Hawke taking over while Flak and Adder merely seems seem to be following the stronger side (and probably trying to protect their own skins from the new leader). Suddenly, it makes sense that when Von Bolt tries to get Hawke executed in Dual Strike, ''Dual Strike'', during his escape Hawke only stops for a little bit to rescue Lash from the same fate.
* In ''Duty And Honor'', Adder's plan is a SadisticChoice between setting a trap to destroy the Yellow/Gold Comet army or let them ignore the cities and use the destruction of those as propaganda to destroy the morale between the Yellow/Gold Comet army and the rest of the Allied Nations. Sonja almost falls for the full trap but Kanbei refuses to abandon his people and manages to fend off the invasion. At the end of the battle, the citizens write a letter demonstrating their gratitude to their emperor and even Sonja realizes the importance of helping the people regardless of how "inefficient" it might be. In other words, Kanbei's actions caused a Morale Boost.Boost to Yellow Comet.



* In Advance Wars Dual Strike, Lash's intro quote if you pick her along Hawke int he mission "Ring of Fire" is: "I haaaaaaate volcanoes! They think they're so hot! Nature only exists so we can conquer it with science!" Lash's CO powers perfeclty sums this quote all too well, Lash gets firepower bonuses for each terrain star she gets, meaning Lash is always using the earth's resources to power her own troops. Each plain, shoal, mountain and forest are additional natural resources for Lash to exploit.
** This might be a bit odd however if Lash uses the terrain stars from urban tiles. That being said, it could be argued Lash merely starts plundering and getting all the materials she can get from those places as well to increase her power to inflict damage. It also explains why cities give her additional power: she doesn't need to refine the materials she find, she can just just simply find better ammo and machines at the stores and factories instead of using and refine natural reources.
* Sturm manipulating Olaf in the first campaign and trying to make him work for him is actually rather clever. Sturm as a boss and playable CO, specially in the second game, is terribly broken. His skills grants him both high firepower and defense to his units as well as a complete way to bypass terrain without any problems. Usually, some of the best ways to deal with high firepower CO's and defense is to use global damage powers since it lowers both the survavility and the firepower of said CO's in a pinch, and the only thing that can actually slow him is snow, meaning in a 1v1, Winter Fury is a pretty viable power to use against him. Sturm wanted to manipulate Olaf into his side precisely so he wouldn't have to fight him probably knowing if he let his powers growth, he could become a huge threat against him.

to:

* In Advance Wars Dual Strike, Lash's intro quote if you pick her along Hawke int he in the mission "Ring of Fire" is: "I haaaaaaate volcanoes! They think they're so hot! Nature only exists so we can conquer it with science!" Lash's CO powers perfeclty perfectly sums up this quote all too well, Lash gets firepower bonuses for each terrain star she gets, meaning Lash is always using the earth's resources to power her own troops. Each plain, shoal, mountain and forest are additional natural resources for Lash to exploit.
** This might be a bit odd however if Lash uses the terrain stars from urban tiles. That being said, it could be argued Lash merely starts plundering and getting all the materials she can get from those places as well to increase her power to inflict damage. It also explains why cities give her additional power: she doesn't need to refine the materials she find, finds at these places, she can just just simply find better ammo and machines at the stores and factories instead of using and refine natural reources.
resources.
* Sturm manipulating Olaf in the first campaign and trying to make him work for him is actually rather clever. Sturm as a boss and playable CO, specially in the second game, is terribly broken. His skills grants him both high firepower and defense to his units as well as a complete way to bypass terrain without any problems. Usually, some of the best ways to deal with high firepower CO's and defense is to use global damage powers since it lowers both the survavility survivability and the firepower of said CO's in a pinch, and the only thing that can actually slow him is snow, meaning in a 1v1, Winter Fury is a pretty viable power to use against him. Sturm wanted to manipulate Olaf into his side precisely so he wouldn't have to fight him him, probably knowing if he let his powers growth, grow, he could become a huge threat against him.
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** Interestingly, the tutorial missions usually involves Nell as the advisor. Nell constantly gives the CO's under her command the strenghts and weaknesses of each unit, the win conditions and is always noted to be a very experienced commander who often has to adapt to different circumstances, in one tutorial mission even mentioning her superiors dropped the ball and now she had to win in subpar conditions. This adaptability is probably the reason why Nell's powers involve sudden burst of good luck, Nell's [[XanatosSpeedChess adaptability]] [[AwesomenessByAnalysis and intelligence]] means that she can ocasionally pull surprising victories by just simply reading her environment and quickly finding sudden openings in the enemy's defenses other CO's might often ignore or fail to notice. Or so to say, like [[WesternAnimation/DuckTales Uncle Scrooge]], she actually makes her own luck.

to:

** Interestingly, the tutorial missions usually involves Nell as the advisor. Nell constantly gives the CO's under her command the strenghts and weaknesses of each unit, the win conditions and is always noted to be a very experienced commander who often has to adapt to different circumstances, in one tutorial mission even mentioning her superiors dropped the ball and now she had to win in subpar conditions. This adaptability is probably the reason why Nell's powers involve sudden burst of good luck, Nell's [[XanatosSpeedChess adaptability]] [[AwesomenessByAnalysis and intelligence]] means that she can ocasionally pull surprising victories by just simply reading her environment and quickly finding sudden openings in the enemy's defenses other CO's might often ignore or fail to notice. Or so to say, like [[WesternAnimation/DuckTales [[WesternAnimation/DuckTales1987 Uncle Scrooge]], she actually makes her own luck.

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