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* The Safe Ending finishes with the time limit being hit and ''Zero'' being announced as the loser, after telling Junpei that he took the wrong route. Going through the True Ending, we find out that Zero is Akane and that she is using Junpei as her "transmitter", using the morphogenetic fields to see what he's seeing and escape the game. As we also find out, the reason she does this is because she winds up trapped in the incinerator and needs Junpei's help to solve the last puzzle and survive. Because Junpei took the last route, he didn't make it to the last puzzle on time. Thus, he was not able to help Akane solve it. Thus, [[NightmareFuel Akane either drowned or burned to death]].
** Thankfully due to the nature of the TimeyWimeyBall that future never happened and in fact it was a part of her plans.
*** Actually, due to the nature of timelines explained in the sequel, ''all the endings are canon''. Safe was a colossal failure to save Kanny, but the information that was gathered from it was needed to be transmitted to the Junpei of the True timeline. This actually means that she not only experiences her theoretical death in the incinerator (depending on the idea of that was an idea incepted into Seven, Clover and Snake), she experiences death through Junpei at least three times.

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* The Safe Ending finishes with the time limit being hit and ''Zero'' being announced as the loser, after telling Junpei that he took the wrong route. Going through the True Ending, we find out that Zero is Akane and that she is using Junpei as her "transmitter", using the morphogenetic fields to see what he's seeing and escape the game. As we also find out, the reason she does this is because she winds up trapped in the incinerator and needs Junpei's help to solve the last puzzle and survive. Because Junpei took the last route, he didn't make it to the last puzzle on time. Thus, he was not able to help Akane solve it. Thus, [[NightmareFuel Akane either drowned or burned to death]].
** Thankfully due to the nature of the TimeyWimeyBall that future never happened and in fact it was a part of her plans.
*** Actually, due to the nature of timelines explained in the sequel, ''all the endings are canon''. Safe was a colossal failure to save Kanny, but the information that was gathered from it was needed to be transmitted to the Junpei of the True timeline. This actually means that she not only experiences her theoretical death in the incinerator (depending on the idea of that was an idea incepted into Seven, Clover and Snake), she experiences death through Junpei at least three times.
death]].



* Junpei's "misunderstanding" conversation with June at the elevator is hilarious... until you realize it's pretty unlikely that June's description of drowning would've been "heard from people who have experienced it", as she claims. Instead, in this context she's probably describing her own experience of drowning in an alternate timeline.
** It's not so far-fetched that she has met or read about someone who was narrowly saved from drowning. But considering she describes the fuzzy, free-floating feeling right after saying "I'll go to Heaven," there might be something to this.
*** Chances that Akane actually drowned are pretty much [[StealthPun zero. Considering her fevers mean that young Akane is being burned in the incinerator, and the present game actually takes place in Building Q, she would have never had the opportunity to drown - unless, of course, you count her feeling it from Junpei's experience in the Sub ending.]]
*** In the sequel, whenever the main character dies, he describes the free-floating in a void feeling each time. So we can pretty much conclude that this was what Akane was describing. If that is the case, then she is describing a very general after death experience that she could have experienced many times.
*** Two of the ways that Junpei can die involve drowning: the Sub ending where, after getting stabbed in the back and falling into the moon pool, and the iOS exclusive Syringe ending, where Clover (thinking Junpei killed Snake) injects him with Ace's Soporil and shoves him into D Deck's flooded staircase face down. This matters because Akane watches things through Junpei's eyes for most of the game, sharing his experiences.

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* Junpei's "misunderstanding" conversation with June at the elevator is hilarious... until you realize it's pretty unlikely that June's description of drowning would've been "heard from people who have experienced it", as she claims. Instead, in this context she's probably describing her own experience of drowning in an alternate timeline.
** It's not so far-fetched that she has met or read about someone who was narrowly saved from drowning. But considering she describes the fuzzy, free-floating feeling right after saying "I'll go to Heaven," there might be something to this.
*** Chances that Akane actually drowned are pretty much [[StealthPun zero. Considering her fevers mean that young Akane is being burned in the incinerator, and the present game actually takes place in Building Q, she would have never had the opportunity to drown - unless, of course, you count her feeling it from Junpei's experience in the Sub ending.]]
*** In the sequel, whenever the main character dies, he describes the free-floating in a void feeling each time. So we can pretty much conclude that this was what Akane was describing. If that is the case, then she is describing a very general after death experience that she could have experienced many times.
***
timeline. Two of the ways that Junpei can die involve drowning: the Sub ending where, after getting stabbed in the back and falling into the moon pool, and the iOS exclusive Syringe ending, where Clover (thinking Junpei killed Snake) injects him with Ace's Soporil and shoves him into D Deck's flooded staircase face down. This matters because Akane watches things through Junpei's eyes for most of the game, sharing his experiences.



** Totally what I thought too. The same thing probably happens to him in the knife and axe ending because no one took the note.
*** Unless Clover takes an axe to the coffin when she hears someone in there.
*** Even worse, if she chopped the coffin open and found out Snake was still alive, not only did she kill everyone for no reason, but the two of them can't even escape because the final exit door is actually a q.
*** Just imagine what would happen if this DID happen. If she doesn't kill him before knowing who he is, she'll certainly, dare I say it, become even MORE of a maniac. I mean, she killed everyone out of revenge for him, and then killed him in what could kind of be considered an accident. Most likely, this would end in suicide. And if she doesn't kill him, and merely hacks the coffin open to see her very much alive brother, what then? I can't even imagine [[MyGodWhatHaveIDone her reaction. And then Snake's reaction to finding out she killed everyone! Who knows how that one would end! Thankfully, it never happened.]]
*** It did happen, though. We just never saw it. The sequel shows that every timeline is canon, and that, in at least one of those timelines, each of these things happened.

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** Totally what I thought too. The same thing probably happens to him in the knife and axe ending because no one took the note.
***
note. Unless Clover takes an axe to the coffin when she hears someone in there.
*** Even worse, if she chopped the coffin open and found out Snake was still alive, not only did she kill everyone for no reason, but the two of them can't even escape because the final exit door is actually a q.
***
there. Just imagine what would happen if this DID happen. If she doesn't kill him before knowing who he is, she'll certainly, dare I say it, become even MORE of a maniac. I mean, she killed everyone out of revenge for him, and then killed him in what could kind of be considered an accident. Most likely, this would end in suicide. And if she doesn't kill him, and merely hacks the coffin open to see her very much alive brother, what then? I can't even imagine [[MyGodWhatHaveIDone her reaction. And then Snake's reaction to finding out she killed everyone! Who knows how that one would end! Thankfully, it never happened.]]
*** It did happen, though. We just never saw it. The sequel shows that every timeline is canon, and that, in at least one of those timelines, each of these things happened.



** Worse, the Safe Ending ends with Junpei back in the chapel, implying that the "DoorToBefore" is accessible to the large-door group right away. This means that even if the Sun Door had already been unlocked, the small-door group would have no way of returning to take the alternate route off of the ship.
*** Not necessarily. After all, both #9 doors were used in that ending, so the puzzles beyond the small door had to be solved anyway. Presumably Ace took the Uranus Keycard from Clover's dead body.
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* One for the player, rather than the game: if someone doesn't understand/can't grasp hexadecimal, they can still figure out the digital roots of the letters--O is the 15th letter of the alphabet, or 6; Q is the 17th, or 8. That's because letters in hexadecimal start after 9, so if you go by alphabet order, you're just subtracting 9 from the hexadecimal value... and as established elsewhere, adding or subtracting 9 doesn't affect the digital root.
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* Besides Ace/Hongou in the new Nonary game, it ""could"" seem arbitrary which of the other Nonary Project leaders filled the other "victim" roles of 9th man/Mr. X/Captain. However, there's enough evidence to suggest that at least two of the were deliberately chosen. [[note]]Besides being the only way to save Akane.[[/note]]

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* Besides Ace/Hongou in the new Nonary game, it ""could"" ''could'' seem arbitrary which of the other Nonary Project leaders filled the other "victim" roles of 9th man/Mr. X/Captain. However, there's enough evidence to suggest that at least two of the them were deliberately chosen. [[note]]Besides being the only way to save Akane.[[/note]]
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* [[http://ecx.images-amazon.com/images/I/617FB3UyQVL._SL500_AA300_.jpg The Japanese cover shows the title inside nine boxes]], which looks like a sudoku grid.
* Why was it so difficult for past Akane to solve something as simple as a sudoku puzzle, considering most of the puzzles up to that point had been considerably more complicated? It makes a lot more sense when you factor in three things:
** 1. Sudoku was nowhere near as commonplace back in the time of the original Nonary Game as it is today; it would have been utterly foreign to most ''adults'', much less a small child.
** 2. Past Akane was never given the rules of the puzzle; all of the other puzzles up to that point were either self-explanatory or had some kind of clue hidden in the room.
** 3. Being only 12 years old and under the pressure of impending incineration, past Akane deducing the rules on her own would have been practically impossible.
** Flash forward to 9 years later, when sudoku had long exploded in popularity and virtually everyone knew how to solve it, and a task that was utterly insurmountable for past Akane is now mere child's play for Junpei. In other words, the feeling of "A sudoku? Seriously, that's it?" is ''100% intentional'', because that's probably ''precisely'' what Junpei is thinking.

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* [[http://ecx.images-amazon.com/images/I/617FB3UyQVL._SL500_AA300_.jpg The Japanese cover shows the title inside nine boxes]], which looks like a sudoku [[GridPuzzle Sudoku]] grid.
* Why was it so difficult for past Akane to solve something as simple as a sudoku [[GridPuzzle Sudoku]] puzzle, considering most of the puzzles up to that point had been considerably more complicated? It makes a lot more sense when you factor in three things:
** 1. # Sudoku was nowhere near as commonplace back in the time of the original Nonary Game as it is today; it would have been utterly foreign to most ''adults'', much less a small child.
** 2. # Past Akane was never given the rules of the puzzle; all of the other puzzles up to that point were either self-explanatory or had some kind of clue hidden in the room.
** 3. # Being only 12 years old and under the pressure of impending incineration, past Akane deducing the rules on her own would have been practically impossible.
** # Flash forward to 9 years later, when sudoku had long exploded in popularity and virtually everyone knew how to solve it, and a task that was utterly insurmountable for past Akane is now mere child's play for Junpei. In other words, the feeling of "A sudoku? Seriously, that's it?" is ''100% intentional'', because that's probably ''precisely'' what Junpei is thinking.
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* In the Safe Ending, the safe combination flashes into the bracelet, and the first number that appears is 1. Given this is the number of Ace's bracelet, even if he cracked the riddle, he would have been fooled into thinking the combination starts with the next number that appears, making it so that he cannot open the safe — which is part of the point, given that it contains damning evidence against him that he would definitely destroy if he had access to it.
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*** Two of the ways that Junpei can die involve drowning: the Sub ending where, after getting stabbed in the back and falling into the moon pool, and the IOS exclusive Syringe ending, where Clover (thinking Junpei killed Snake) injects him with Ace's Soporil and shoves him into D Deck's flooded staircase face down. This matters because Akane watches things through Junpei's eyes for most of the game, sharing his experiences.

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*** Two of the ways that Junpei can die involve drowning: the Sub ending where, after getting stabbed in the back and falling into the moon pool, and the IOS iOS exclusive Syringe ending, where Clover (thinking Junpei killed Snake) injects him with Ace's Soporil and shoves him into D Deck's flooded staircase face down. This matters because Akane watches things through Junpei's eyes for most of the game, sharing his experiences.



* In the axe ending Young Akane says thatClover is surrounded by light. Where is this light coming from? The fire from the incinerator that she's trapped in.

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* In the axe ending Young Akane says thatClover that Clover is surrounded by light. Where is this light coming from? The fire from the incinerator that she's trapped in.
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*** Not necessarily. After all, both #9 doors were used in that ending, so the puzzles beyond the small door had to be solved anyway. Presumably Ace took the Uranus Keycard from Clover's dead body.
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* In the Axe Ending, it's implied that Ace kills Lotus and goes through the #9 door before Clover gets back from killing Santa, Seven, and June, but of course he'll get stuck at the Q door. Clover, on the other hand, would initially get stuck at the 9 doors because the 0 bracelet is actually an O, but she'd be able to get through by taking June and Santa's bracelets (or just one of them, but she doesn't know that and it's not important). Assume that she'll still keep the O bracelet but won't scan it. If we assume that Ace is still alive and struggling with the Q door, Clover's arrival ''doesn't help him''--he can make 1 (1+4+5), 2 (1+4+O), 3 (1+5+O), 4 (1+4+8), 5 (1+4+9), 6 (1+5+9), 7 (1+4+5+O), or 9 (the 1+8+9 he already had), but there's no combination he can make that includes his own #1 bracelet that has a digital root of 8. If, on the other hand, the incinerator has been activated and he's been burned to a crisp by the time Clover arrives, she needs only to add Lotus's bracelet to the ones she used to get through the #9 door to escape. Even in a doomed timeline, Ace gets punished while Clover gets to go free.
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It isn't so much Ace as it was the Ninth Man: Even if Snake was there, they still would've had to leave one person behind.


** This makes sense because the original design of the (first) game was for everyone to get through the doors. Split up into a group of five and a group of four for the first two doors and the number 9 doors, then three groups of three for the other two sets. Because of how digital roots work, there is always at least one combination of the nine people that can and will work. The only reason there were problems as early as the 3, 7, 8 doors this time was because the number 1 and 2 bracelets were incapacitated in various ways.

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** This makes sense because the original design of the (first) game was for everyone to get through the doors. Split up into a group of five and a group of four for the first two doors and the number 9 doors, then three groups of three for the other two sets. Because of how digital roots work, there is always at least one combination of the nine people that can and will work. The only reason there were problems as early as the 3, 7, 8 doors this time was because the number 1 2 and 2 9 bracelets were incapacitated in various ways.
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usage in descriptions is fine; my mistake


* When Santa finds the perfect panty shot angle in room 6, why does he tell Junpei to go get Clover, when June is actually ''in the room'' with them? Turns out June is his sister, and the two of them orchestrated the whole game.

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* When Santa finds the perfect panty shot {{panty shot}} angle in room 6, why does he tell Junpei to go get Clover, when June is actually ''in the room'' with them? Turns out June is his sister, and the two of them orchestrated the whole game.
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trope def-only


* When Santa finds the perfect PantyShot angle in room 6, why does he tell Junpei to go get Clover, when June is actually ''in the room'' with them? Turns out June is his sister, and the two of them orchestrated the whole game.

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* When Santa finds the perfect PantyShot panty shot angle in room 6, why does he tell Junpei to go get Clover, when June is actually ''in the room'' with them? Turns out June is his sister, and the two of them orchestrated the whole game.

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* Why do you need to get the Safe Ending in order to get the True Ending? Because to save Akane in the past, Junpei needs to transmit information back to her from the present. But in order to do that, he first must be convinced that it's possible to do such a thing; and the only way to do so is to make True!Junpei experience it firsthand, by making him receive the coffin's code from Safe!Junpei across different timelines.
** This also makes Zero's speech in the Safe ending much more significant. According to WordOfGod, the "Zero" speaking to Junpei is actually Santa speaking to him through telepathy ("''I am right here... I've always been close to you.''"). Santa admits, in an obscure way, that he had to make sure that both the True and the Safe timelines had a chance of occurring ("''Where there is shadow, there is light. Where there is light, there is shadow. So it goes.''") - because the True timeline can exist only if the Safe timeline also exists somewhere; which means that, in order to save True!Akane's life, Safe!Akane has to die. By extension, this means that there must be at least one timeline where Junpei chooses "''the wrong path''", therefore dooming the Akane of that timeline. And that's exactly what happens in the Safe ending; however, Santa tries to console Junpei by telling him that his path was "inevitable" (because the Safe timeline ''had'' to exist), and that the true loser is Zero/Santa himself for having lost the proverbial coin toss.
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** There is a third, simpler possibility. Back during the first Nonary Game, Akane survived only because she saw a vision of the True Ending. During the game, your actions determine what ending you get and whether or not Young!Akane survived or not (in the latter case, Present!Akane gets erased by a TimeParadox). Now, what would have happened if Akane didn't have the ability to look into possible futures? She would've died in the incinerator - so '''that''' is what everyone remembers.
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* Morphogenetic connections can only be formed between two people who love each other (familially, as between Clover and Snake, or romantically), the same person in different periods of time, or two people who are in a very similar situation (like Past Akane and Junpei). So, who was so important to William Stead that the 'echoes' of their death on the Titanic rippled BACK to him before the event even happened? How much of his loved one's agony did he see? This one is explained further in the sequels, although not directly: Stead was a shifter. He's also a real person who actually died on the Titanic. He simply shifted back after getting killed and described it.

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* Morphogenetic connections can only be formed between two people who love each other (familially, as between Clover and Snake, or romantically), the same person in different periods of time, or two people who are in a very similar situation (like Past Akane and Junpei). So, who was so important to William Stead that the 'echoes' of their death on the Titanic rippled BACK to him before the event even happened? How much of his loved one's agony did he see? This one is explained further in the sequels, although not directly: Stead was a shifter. He's also a real person who actually died on the Titanic. He simply shifted back after getting killed and described it.it.
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Note to self: The editing tips page is not the text formatting guide page.


* Besides Ace/Hongou in the new Nonary game, it could seem arbitrary which of the other Nonary Project leaders filled the other "victim" roles of 9th man/Mr. X/Captain. However, even with Word of God stating that Gentou was chosen to be the 9th man (Being a coward would have either made him suffer, confess, or get himself killed, all "positive" outcomes), there's evidence in the game that Nijisaki was deliberately chosen as Mr. X. Looking at the picture of him, he's a somewhat tall, slender man, with roughly shoulder length hair. And what about the shape of his face, does he look similar to anyone else? He should do, because it's the man he replaced- Snake. Even if Ace, with his severe face blindness didn't find it odd that Snake was suddenly far shorter or fatter, it'd take a dangerously large (and loud) explosive to hide the evidence from the others. That just left Musashidou to be the captain (And even then, his wealth may have made him a more attractive "confessor" to stream)

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* Besides Ace/Hongou in the new Nonary game, it could ""could"" seem arbitrary which of the other Nonary Project leaders filled the other "victim" roles of 9th man/Mr. X/Captain. However, even with there's enough evidence to suggest that at least two of the were deliberately chosen. [[note]]Besides being the only way to save Akane.[[/note]]
** 9th man/Gentou:
Word of God stating states that Gentou was chosen to be the 9th man (Being because as a coward coward, he would have either made him suffer, confess, have suffered more, confessed more easily, or get gotten himself killed, all killed more quickly than the others. All of which were "positive" outcomes), there's evidence in the game that Nijisaki was deliberately chosen as outcomes by Zero's reckoning.
**
Mr. X. X/Nijisaki: Looking at the picture of him, him in the true ending, he's a somewhat tall, slender man, with roughly shoulder length hair. And If that's not enough, what about the shape of his face, does face? Does he look similar to anyone else? He should do, because it's the man he replaced- Snake. Even if Ace, with his severe face blindness didn't find it odd that Snake was suddenly far shorter or fatter, it'd take a dangerously large (and loud) explosive to hide the evidence from the others. That just left Musashidou to be While the captain (And even then, hair doesn't match, Ace wouldn't have noticed anyway, and as long as it was roughly the right shade/length the others would have assumed any difference was a side effect from the explosion/not looking closely.
**Captain/Musashidou: While this could simply be arbitrary as the remaining project leader, he could still have been specifically chosen as the witness for Ace's potential confession, as
his wealth may have made him a more attractive "confessor" recognisible (and thus more punishing) to stream)
the outside world.
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New Theory!



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*Besides Ace/Hongou in the new Nonary game, it could seem arbitrary which of the other Nonary Project leaders filled the other "victim" roles of 9th man/Mr. X/Captain. However, even with Word of God stating that Gentou was chosen to be the 9th man (Being a coward would have either made him suffer, confess, or get himself killed, all "positive" outcomes), there's evidence in the game that Nijisaki was deliberately chosen as Mr. X. Looking at the picture of him, he's a somewhat tall, slender man, with roughly shoulder length hair. And what about the shape of his face, does he look similar to anyone else? He should do, because it's the man he replaced- Snake. Even if Ace, with his severe face blindness didn't find it odd that Snake was suddenly far shorter or fatter, it'd take a dangerously large (and loud) explosive to hide the evidence from the others. That just left Musashidou to be the captain (And even then, his wealth may have made him a more attractive "confessor" to stream)
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Characterization tags are not permitted on the wiki.


* The entire game is narrated both from Junpei's point of view and in third person. As it turn out, it's Past!Akane looking through Junpei's eyes.[[note]]The compilation rerelease does this a different way: "Adventure Mode" (the equivalent of the DS's top screen) is revealed to the "Junpei Vision", while "Novel Mode" (the equivalent of the bottom screen, with no textboxes) is revealed to be "Akane Vision".[[/note]] This gives some of the bottom screen's exposition dialogue new context:

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* The entire game is narrated both from Junpei's point of view and in third person. As it turn out, it's Past!Akane Past Akane looking through Junpei's eyes.[[note]]The compilation rerelease does this a different way: "Adventure Mode" (the equivalent of the DS's top screen) is revealed to the "Junpei Vision", while "Novel Mode" (the equivalent of the bottom screen, with no textboxes) is revealed to be "Akane Vision".[[/note]] This gives some of the bottom screen's exposition dialogue new context:



* Everyone remembers Akane as dead, even in the true ending when she never died. Why? She planted the thought in their heads. The morphogenetic field is used both to implant ideas in the heads of others as well as to receive ideas yourself, remember, and Akane is clearly very, very good at accessing the field, and is a stronger 'transmitter' than 'receiver.' She also knew, upon exiting the incinerator, that she needed to have died in order to survive, and so she overrides everyone's memories of the event with the event that never happened, that of her being burned alive, resulting in false memories for all involved. This might also explain why June doesn't seem to know much more than anyone else about what the true path is - when young!Akane changed the perception of the events in the field she changed her own perception of events as well, which left her hazy on the details of what decisions led to what end.

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* Everyone remembers Akane as dead, even in the true ending when she never died. Why? She planted the thought in their heads. The morphogenetic field is used both to implant ideas in the heads of others as well as to receive ideas yourself, remember, and Akane is clearly very, very good at accessing the field, and is a stronger 'transmitter' than 'receiver.' She also knew, upon exiting the incinerator, that she needed to have died in order to survive, and so she overrides everyone's memories of the event with the event that never happened, that of her being burned alive, resulting in false memories for all involved. This might also explain why June doesn't seem to know much more than anyone else about what the true path is - when young!Akane young Akane changed the perception of the events in the field she changed her own perception of events as well, which left her hazy on the details of what decisions led to what end.



* The fact that there's a mirror in the 3rd Class Cabin happens to be very important in hindsight, as is the reason why there's an important item taped to it. It's so that Past!Akane can see who she's reaching out to and realize it's Junpei.

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* The fact that there's a mirror in the 3rd Class Cabin happens to be very important in hindsight, as is the reason why there's an important item taped to it. It's so that Past!Akane Past Akane can see who she's reaching out to and realize it's Junpei.



* Why was it so difficult for past!Akane to solve something as simple as a sudoku puzzle, considering most of the puzzles up to that point had been considerably more complicated? It makes a lot more sense when you factor in three things:

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* Why was it so difficult for past!Akane past Akane to solve something as simple as a sudoku puzzle, considering most of the puzzles up to that point had been considerably more complicated? It makes a lot more sense when you factor in three things:



** 2. Past!Akane was never given the rules of the puzzle; all of the other puzzles up to that point were either self-explanatory or had some kind of clue hidden in the room.
** 3. Being only 12 years old and under the pressure of impending incineration, past!Akane deducing the rules on her own would have been practically impossible.
** Flash forward to 9 years later, when sudoku had long exploded in popularity and virtually everyone knew how to solve it, and a task that was utterly insurmountable for past!Akane is now mere child's play for Junpei. In other words, the feeling of "A sudoku? Seriously, that's it?" is ''100% intentional'', because that's probably ''precisely'' what Junpei is thinking.

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** 2. Past!Akane Past Akane was never given the rules of the puzzle; all of the other puzzles up to that point were either self-explanatory or had some kind of clue hidden in the room.
** 3. Being only 12 years old and under the pressure of impending incineration, past!Akane past Akane deducing the rules on her own would have been practically impossible.
** Flash forward to 9 years later, when sudoku had long exploded in popularity and virtually everyone knew how to solve it, and a task that was utterly insurmountable for past!Akane past Akane is now mere child's play for Junpei. In other words, the feeling of "A sudoku? Seriously, that's it?" is ''100% intentional'', because that's probably ''precisely'' what Junpei is thinking.



* This exchange takes [[BlackComedy a whole new meaning]] if you consider what happened to Young!Akane originally:

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* This exchange takes [[BlackComedy a whole new meaning]] if you consider what happened to Young!Akane Young Akane originally:



*** Just imagine what would happen if this DID happen. If she doesn't kill him before knowing who he is, she'll certainly, dare I say it, become even MORE of a maniac. I mean, she killed everyone out of revenge for him, and then killed him in what could kind of be considered an accident. Most likely, this would end in suicide. And if she doesn't kill him, and merely hacks the coffin open to see her very much alive brother, what then? I can't even imagine [[MyGodWhatHaveIDone her reaction. And then Snake's reaction to finding out she killed everyone!!! Who knows how that one would end! Thankfully, it never happened.]]

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*** Just imagine what would happen if this DID happen. If she doesn't kill him before knowing who he is, she'll certainly, dare I say it, become even MORE of a maniac. I mean, she killed everyone out of revenge for him, and then killed him in what could kind of be considered an accident. Most likely, this would end in suicide. And if she doesn't kill him, and merely hacks the coffin open to see her very much alive brother, what then? I can't even imagine [[MyGodWhatHaveIDone her reaction. And then Snake's reaction to finding out she killed everyone!!! everyone! Who knows how that one would end! Thankfully, it never happened.]]



* Morphogenetic connections can only be formed between two people who love each other (familially, as between Clover and Snake, or romantically), the same person in different periods of time, or two people who are in a very similar situation (like Past!Akane and Junpei). So, who was so important to William Stead that the 'echoes' of their death on the Titanic rippled BACK to him before the event even happened? How much of his loved one's agony did he see? This one is explained further in the sequels, although not directly: Stead was a shifter. He's also a real person who actually died on the Titanic. He simply shifted back after getting killed and described it.

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* Morphogenetic connections can only be formed between two people who love each other (familially, as between Clover and Snake, or romantically), the same person in different periods of time, or two people who are in a very similar situation (like Past!Akane Past Akane and Junpei). So, who was so important to William Stead that the 'echoes' of their death on the Titanic rippled BACK to him before the event even happened? How much of his loved one's agony did he see? This one is explained further in the sequels, although not directly: Stead was a shifter. He's also a real person who actually died on the Titanic. He simply shifted back after getting killed and described it.
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* The planet locks in the original area (with main staircase and 4 and 5 doors) are of Sun, Saturn and Earth. So planets number 0, 6 and 3. And what number bracelets did the people behind the Nonary game have again? The other locks can be related to other participants as well: Mars and Venus (4 and 2) and Uranus and Neptune (7 and 8) are located in the same areas of the ship. Now, Mercury elevator (1) and Jupiter door (5) are also in the same area because both players 1 and 5 are very important for Zero's plan but are not Zero's accomplices.

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** That's what happens in the Safe ending; while in the Axe and Submarine ending she is killed before door 9 is reached.




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* If you go by the interpretation that Seven was an accomplice to June and Santa all along, then a scene early on takes on a new meaning. It's Seven and June who suggest everyone adopt codenames - to prevent Ace from figuring out who's who too early.
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** 2. Akane was never given the rules of the puzzle; all of the other puzzles up to that point were either self-explanatory or had some kind of clue hidden in the room.
** 3. Being only 12 years old and under the pressure of impending incineration, Akane deducing the rules on her own would have been practically impossible.
** Flash forward to 9 years later, after sudoku had exploded in popularity and virtually everyone knew how to solve it, and a task that was utterly insurmountable for past!Akane has become mere child's play for Junpei. In other words, the feeling of "A sudoku? Seriously, that's it?" is ''100% intentional'', because that's probably ''precisely'' what Junpei was feeling.

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** 2. Akane Past!Akane was never given the rules of the puzzle; all of the other puzzles up to that point were either self-explanatory or had some kind of clue hidden in the room.
** 3. Being only 12 years old and under the pressure of impending incineration, Akane past!Akane deducing the rules on her own would have been practically impossible.
** Flash forward to 9 years later, after when sudoku had long exploded in popularity and virtually everyone knew how to solve it, and a task that was utterly insurmountable for past!Akane has become is now mere child's play for Junpei. In other words, the feeling of "A sudoku? Seriously, that's it?" is ''100% intentional'', because that's probably ''precisely'' what Junpei was feeling.
is thinking.

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* Why was it so difficult for past!Akane to solve something as simple as a sudoku puzzle, considering most of the puzzles up to that point had been considerably more complicated? It makes a lot more sense when you factor in three things:
** 1. Sudoku was nowhere near as commonplace back in the time of the original Nonary Game as it is today; it would have been utterly foreign to most ''adults'', much less a small child.
** 2. Akane was never given the rules of the puzzle; all of the other puzzles up to that point were either self-explanatory or had some kind of clue hidden in the room.
** 3. Being only 12 years old and under the pressure of impending incineration, Akane deducing the rules on her own would have been practically impossible.
** Flash forward to 9 years later, after sudoku had exploded in popularity and virtually everyone knew how to solve it, and a task that was utterly insurmountable for past!Akane has become mere child's play for Junpei. In other words, the feeling of "A sudoku? Seriously, that's it?" is ''100% intentional'', because that's probably ''precisely'' what Junpei was feeling.
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** Could simply be a ShoutOut to Uchikoshi's [[VisualNovel/Remember11 previous project]].
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** A simpler answer is that she needs everyone to accept that it's Snake - she doesn't want the body examined too closely. Faking a total breakdown draws attention away from the body to herself.
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** In fact, there are three number 9 doors on the ship. Two in the chapel, one on the D deck, in a room that the ninth man escaped from originally.

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Sorry to delete that part but the Nonary Games rerelease imply the lack of quotation marks was a mistake, as, since voice acting was added, Junpei is clearly saying that line and there ARE quotation marks now.


** The narration sometimes briefly breaks third person before the major WhamLine: when Lotus beats up Junpei for saying her sign is the woman symbol with devil horns, the narration says "Such violence..." Much more notable however, is a moment at the very beginning of the game: when Junpei recalls his encounter with Zero, the narration describes the state of Junpei's apartment, including the open window. The narration then says "Huh. That's weird... Did I leave that open...?". In-game, this line has no quotation marks, meaning that this is past Akane, while looking into Junpei's recollection of his kidnapping, wondering if her future self left the window open when she entered the apartment to capture Junpei and set up the future Nonary Game.

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** The narration sometimes briefly breaks third person before the major WhamLine: when Lotus beats up Junpei for saying her sign is the woman symbol with devil horns, the narration says "Such violence..." Much more notable however, is a moment at the very beginning of the game: when Junpei recalls his encounter with Zero, the narration describes the state of Junpei's apartment, including the open window. The narration then says "Huh. That's weird... Did I leave that open...?". In-game, this line has no quotation marks, meaning that this is past Akane, while looking into Junpei's recollection of his kidnapping, wondering if her future self left the window open when she entered the apartment to capture Junpei and set up the future Nonary Game.".
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* [[http://ecx.images-amazon.com/images/I/617FB3UyQVL._SL500_AA300_.jpg The Japanese cover shows the title inside nine boxes]], which looks like a sudoku grid.

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