Follow TV Tropes

Following

History Fridge / MineCraft

Go To

OR

Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


** Also explains why baby passive and neutral mobs don't drop anything when they die. Because who'd want people to kill baby animals? Baby ''hostile'' mobs do drop things when killed because they both don't exist in real life and [[EnfantTerrible were evil anyway]].

to:

** Also explains why baby passive baby, passive, and neutral mobs don't drop anything when they die. Because who'd want people to kill baby animals? Baby ''hostile'' mobs do drop things when killed because they both don't exist in real life and [[EnfantTerrible were evil anyway]].



* Yet another Villager related bit of Fridge Brilliance, mixed with Fridge Heartwarming. When you have battled and successfully defended against the raiders, you attain the Hero Of the Village effect, in which villagers gives you discounted prices and free random loot. In the local village where the raiders attacked makes sense, but the same effect still works in other villagers. Your heroic efforts must be spread out by word of other villagers or even Wandering Traders' mouths, telling them of your efforts.
* May overlap with Fridge Horror: A common practice among players who keep villager trading halls is to intentionally zombify their villagers and cure them for discounts. After a few rounds of this, it's incredibly unlikely for the villagers to not catch on that the player is turning them into zombies on purpose, raising the question of why they continue to give you discounts... until you realize they're not doing it out of gratitude for curing them but out of fear that the player will kill them and force them to become a zombie again.

to:

* Yet another Villager related bit of Fridge Brilliance, mixed with Fridge Heartwarming. When you have battled and successfully defended against the raiders, you attain the Hero Of the Village effect, in which villagers Villagers gives you discounted prices and free random loot. In the local village where the raiders attacked makes sense, but the same effect still works in other villagers.Villagers. Your heroic efforts must be spread out by word of other villagers or even Wandering Traders' mouths, telling them of your efforts.
* May overlap with Fridge Horror: A common practice among players who keep villager trading halls is to intentionally zombify their villagers Villagers and cure them for discounts. After a few rounds of this, it's incredibly unlikely for the villagers Villagers to not catch on that the player is turning them into zombies on purpose, raising the question of why they continue to give you discounts... until you realize they're not doing it out of gratitude for curing them but out of fear that the player will kill them and force them to become a zombie Zombie again.



** Alternatively, they are well aware that creepers are known to blow up the terrain, risking the golem's life. And knowing that creepers don't attack villagers, the iron golems leave them alone.
*** But then there's the fact that most monsters don't attack villagers.

to:

** Alternatively, they are well aware that creepers Creepers are known to blow up the terrain, risking the golem's Golem's life. And knowing that creepers Creepers don't attack villagers, Villagers, the iron golems Iron Golems leave them alone.
*** But then there's the fact that most monsters don't attack villagers.Villagers.



* Why do camels not need to be tamed? Dromedaries, which ''Minecraft'' camels resemble due to only having one hump, have no wild populations, only having feral populations in Australia. They already are tamed, so there is no need to ride them for a bit or give them a snack unlike the other tameable mobs. This also explains why they only spawn in desert villages.

to:

* Why do camels Camels not need to be tamed? Dromedaries, which ''Minecraft'' camels resemble due to only having one hump, have no wild populations, only having feral populations in Australia. They already are tamed, so there is no need to ride them for a bit or give them a snack unlike the other tameable mobs. This also explains why they only spawn in inside of desert villages.



* In the Adventure Update from 2011, zombies drop flesh, and you have a hunger meter. Cue the [[ImAHumanitarian cannibalism]].

to:

* In the Adventure Update from 2011, zombies Zombies drop flesh, and you have a hunger meter. Cue the [[ImAHumanitarian cannibalism]].



* To tame a wolf, you need to give him bones. Obtained from skeletons. You feed your wolf ''human bones''. Not only that, but your pet wolves will happily accept rotten flesh as food. Rotten human flesh from zombies. Actually a good use for it, since they won't get food poisoning from it. Unlike [[IAmAHumanitarian you.]]

to:

* To tame a wolf, Wolf, you need to give him bones. Obtained from skeletons.Skeletons. You feed your wolf ''human bones''. Not only that, but your pet wolves Wolves will happily accept rotten flesh as food. Rotten human flesh from zombies.Zombies. Actually a good use for it, since they won't get food poisoning from it. Unlike [[IAmAHumanitarian you.]]



* Given that the Creeper model is the result of failing to model a pig, what would a creeper look like in real life?
** Only the shape is the result. The coloring was made for the creeper.

to:

* Given that the Creeper model is the result of failing to model a pig, Pig, what would a creeper Creeper look like in real life?
** Only the shape is the result. The coloring was made for the creeper.Creeper.



* Just think, you're exploring an abandoned mineshaft one day, and you haven't seen a cave spider once. Suddenly, you see cobble stacked up to the sealing at an intersection. Now, you think, upon discovering this mine, nobody could have put this here, so you break it down. Suddenly, you are jumped by Cave Spiders. What sealed them? Probably the same people who made this mine in the first place. Now think of where they are now...

to:

* Just think, you're exploring an abandoned mineshaft Abandoned Mineshaft one day, and you haven't seen a cave spider Cave Spider once. Suddenly, you see cobble stacked up to the sealing ceiling at an intersection. Now, you think, upon discovering this mine, nobody could have put this here, so you break it down. Suddenly, you are jumped by Cave Spiders. What sealed them? Probably the same people who made this mine in the first place. Now think of where they are now...



* There are baby zombies. So either the undead mobs are killing babies and inducting them into their hordes, or, the zombies are having sex. Neither explanation is particularly pleasant to think about.
* Ever accidentally leave the door to your house/base open while going on a long mining expedition, only to find monsters squatting inside when you return? Can't help but feel they were waiting for you to return. What other reason would a bunch of creepers have to sit inside a random otherwise empty house?
* When fishing, you can get treasure or junk in addition to fish. How did they get there? Well, just like in desert temples and jungle temples, some of the junk you can get is bones and rotten flesh, dead remains. Someone was [[BurialAtSea buried at sea]] with their junk and treasure, so you're {{grave robbing}}. Or, someone could have drowned, or been killed while swimming, or been killed while on a boat. So, whenever you're fishing and you get something like an awesome, enchanted bow, that's stealing from the dead, without even knowing it.
* Soul Sand is used for making the Wither. These poor souls that were trapped in [[{{Hell}} the Nether]], and what do you do? You use them to build a [[EldritchAbomination horrific]] FrankensteinsMonster. Suddenly the way it acts seems to be [[AlternateCharacterInterpretation slightly understandable if you look at it in a certain way]], as the souls using it are probably either [[AxCrazy maddened]] [[AndIMustScream by their confinement]], [[UnstoppableRage incredibly pissed at you]] [[YouBastard about your decision]] or [[DeathSeeker are lashing out]] [[SuicideByCop in hope that someone puts them out of their misery.]]

to:

* There are baby zombies. Baby Zombies. So either the undead mobs are killing babies and inducting them into their hordes, or, the zombies Zombies are having sex. Neither explanation is particularly pleasant to think about.
* Ever accidentally leave the door to your house/base open while going on a long mining expedition, only to find monsters squatting inside when you return? Can't help but feel they were waiting for you to return. What other reason would a bunch of creepers Creepers have to sit inside a random otherwise empty house?
* When fishing, you can get treasure or junk in addition to fish. How did they get there? Well, just like in desert temples Desert Temples and jungle temples, Jungle Temples, some of the junk you can get is bones and rotten flesh, dead remains. Someone was [[BurialAtSea buried at sea]] with their junk and treasure, so you're {{grave robbing}}. Or, someone could have drowned, or been killed while swimming, or been killed while on a boat. So, whenever you're fishing and you get something like an awesome, enchanted bow, that's stealing from the dead, without even knowing it.
* Soul Sand is used for making the Wither. These poor souls that were trapped in [[{{Hell}} the Nether]], and what do you do? You use them to build a [[EldritchAbomination horrific]] FrankensteinsMonster.horrific Frankenstein's Monster]]. Suddenly the way it acts seems to be [[AlternateCharacterInterpretation slightly understandable if you look at it in a certain way]], as the souls using it are probably either [[AxCrazy maddened]] [[AndIMustScream by their confinement]], [[UnstoppableRage incredibly pissed at you]] [[YouBastard about your decision]] or [[DeathSeeker are lashing out]] [[SuicideByCop in hope that someone puts them out of their misery.]]



* Update 1.16 added naturally-generating ruined Nether portals to both the Overworld and the Nether. The Overworld ones are built on a chaotic bedding of Netherrack and small pools of lava. Is the Nether slowly "creeping out" into the Overworld?

to:

* Update 1.16 added naturally-generating ruined Nether portals Portals to both the Overworld and the Nether. The Overworld ones are built on a chaotic bedding of Netherrack and small pools of lava. Is the Nether slowly "creeping out" into the Overworld?



* Starting from snapshot 21w37a (1.18) Illagers don't kill baby Villagers anymore. It's not likely to be a change of heart in Illagers. Rather, they destroy the villages, kill all adult Villagers and ''kidnap baby villagers to groom them into murderers'' such as Illagers themselves.
* The setting of ''Minecraft'' in general has more than a few potentially unsettling or disturbing elements to it. There are a lot of abandoned and ruined structures around such as temples, mansions, and mineshafts, hinting that there was once some kind of advanced civilization(s)... but besides the villagers and their more humble dwellings, there are no other signs of civilized beings (except for the hostile Illagers). Add in the presence of all kinds of strange and scary creatures such as zombies, skeletons, Endermen and so forth, and one can't help but wonder... [[AfterTheEnd what happened to this world?]]

to:

* Starting from snapshot 21w37a (1.18) Illagers don't kill baby Villagers anymore. It's not likely to be a change of heart in Illagers. Rather, they destroy the villages, kill all the adult Villagers and ''kidnap baby villagers Villagers to groom them into murderers'' such as Illagers themselves.
* The setting of ''Minecraft'' in general has more than a few potentially unsettling or disturbing elements to it. There are a lot of abandoned and ruined structures around such as temples, mansions, Temples, Mansions, and mineshafts, Mineshafts, hinting that there was once some kind of advanced civilization(s)... but besides the villagers Villagers and their more humble dwellings, there are no other signs of civilized beings (except for the hostile Illagers). Add in the presence of all kinds of strange and scary creatures such as zombies, skeletons, Zombies, Skeletons, Endermen and so forth, and one can't help but wonder... [[AfterTheEnd what happened to this world?]]
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* Why the hell ''would'' Villagers trade Emeralds for Rotten Flesh when they're terrified of zombies and hate the things? Wouldn't they want to be as far away from that stuff as possible? Normally they trade for stuff they want to use, but in this case, they're rewarding Steve? for killing zombies for them and having the flesh is providing proof that he did it. So trading 30 pieces of the stuff is basically TwentyBearAsses!

to:

* Why the hell ''would'' Villagers trade Emeralds for Rotten Flesh when they're terrified of zombies and hate the things? Wouldn't they want to be as far away from that stuff as possible? Normally they trade for stuff they want to use, but in this case, they're rewarding Steve? for For killing zombies for them and having the flesh is providing proof that he did it. So trading 30 pieces of the stuff is basically TwentyBearAsses!



* Why are creepers afraid of cats? There are the silly explanations (creepers are either made of catnip or afraid of being scratched since they're the same shape as a scratching post), but there's another, much more frightening one. You know how ghasts' sounds are actually slowed-down cats? And if the Nether is Hell, that might mean that ghasts are the souls of dead cats! So perhaps creepers aren't afraid of cats ''themselves'', they're afraid of what cats have the potential to ''become''…

to:

* Why are creepers Creepers afraid of cats? There are the silly explanations (creepers (Creepers are either made of catnip or afraid of being scratched since they're the same shape as a scratching post), but there's another, much more frightening one. You know how ghasts' Ghasts' sounds are actually slowed-down cats? And if the Nether is Hell, that might mean that ghasts Ghasts are the souls of dead cats! So perhaps creepers Creepers aren't afraid of cats ''themselves'', they're afraid of what cats have the potential to ''become''…



** Cats in real life normally sleep an average of 15 hours a day. In minecraft, they are constantly awake (like basically everything besides the player and villagers). So they are definitely sleep deprived.
** Another alternate explanation: When Creepers are preparing to explode, they make a sound similar to a hiss (SSSSS). Cats also make this sound. So creepers are afraid of other creeper explosions.
* Why does the Wither actively try to kill creepers and ghasts despite not normally intending to harm plants and undead? The Wither, being an explosive boss mob, acts like a tyrant towards all other explosive mobs. Maybe that's why creepers and ghasts are sad all the time.

to:

** Cats in real life normally sleep an average of 15 hours a day. In minecraft, Minecraft, they are constantly awake (like basically everything besides the player and villagers). So they are definitely sleep deprived.
** Another alternate explanation: When Creepers are preparing to explode, they make a sound similar to a hiss (SSSSS). Cats also make this sound. So creepers Creepers are afraid of other creeper Creeper explosions.
* Why does the Wither actively try to kill creepers Creepers and ghasts Ghasts despite not normally intending to harm plants and undead? The Wither, being an explosive boss mob, acts like a tyrant towards all other explosive mobs. Maybe that's why creepers Creepers and ghasts Ghasts are sad all the time.



* Why do zombie pigmen have parts of their skin missing? Because the Wither skeletons' withering effect makes them decay faster.

to:

* Why do zombie pigmen Zombie Pigmen have parts of their skin missing? Because the Wither skeletons' Skeletons' withering effect makes them decay faster.



* Why does it take so much effort to cure a villager, and why do you get so little for it? Well, think about what a player would go through without the help of a guide. First, they'd have to subscribe to the idea that the villagers even ''can'' be cured, then they have to try to find a cure through trial and error. Splash it with a healing potion? [[ReviveKillsZombie Ouch.]] Maybe strike it with a lightning bolt, ''a la'' Frankenstein? No-go there. The player would eventually burn their way through potential cures, until using the most potent one they have, which works… eventually. For the time being, though, they have a [[TurnsRed pissed-off]] zombie to worry about, which, if they want to cure, they ''can't kill.'' Finally, they're rewarded with a cured villager… and nothing else. [[NoHeroDiscount Not even a villager with reduced prices.]] Someone who was expecting a reward proportionate to the effort would probably just get a little ticked and go straight back to killing every zombie they find. If that's not why they're doing it, though… it's basically ''Minecraft''[='=]s big SecretTestOfCharacter.
** The only way they will reduce their prices as if they are infected by a zombie and then cured afterward. The villager doesn't recognize you as a zombie village if it spawned as one; however, like a villager who you may or may not have watched become infected, he was aware of your existence, and by curing him, he realizes that you were the one to cure him. Thus adverting the NoHeroDiscount trope.

to:

* Why does it take so much effort to cure a villager, Villager, and why do you get so little for it? Well, think about what a player Player would go through without the help of a guide. First, they'd have to subscribe to the idea that the villagers even ''can'' be cured, then they have to try to find a cure through trial and error. Splash it with a healing potion? [[ReviveKillsZombie Ouch.]] Maybe strike it with a lightning bolt, ''a la'' Frankenstein? No-go there. The player would eventually burn their way through potential cures, until using the most potent one they have, which works… eventually. For the time being, though, they have a [[TurnsRed pissed-off]] zombie to worry about, which, if they want to cure, they ''can't kill.'' Finally, they're rewarded with a cured villager… and nothing else. [[NoHeroDiscount Not even a villager with reduced prices.]] Someone who was expecting a reward proportionate to the effort would probably just get a little ticked and go straight back to killing every zombie they find. If that's not why they're doing it, though… it's basically ''Minecraft''[='=]s big SecretTestOfCharacter.
** The only way they will reduce their prices as if they are infected by a zombie and then cured afterward. The villager Villager doesn't recognize you as a zombie village Zombie Village if it spawned as one; however, like a villager vVllager who you may or may not have watched become infected, he was aware of your existence, and by curing him, he realizes that you were the one to cure him. Thus adverting the NoHeroDiscount trope.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* The setting of ''Minecraft'' in general has more than a few potentially unsettling or disturbing elements to it. There are a lot of abandoned and ruined structures around such as temples, mansions, and mineshafts, hinting that there was once some kind of advanced civilization(s)... but besides the villagers and their more humble dwellings, there are no other signs of civilized beings (except for the hostile Illagers). Add in the presence of all kinds of strange and scary creatures such as zombies, skeletons, Endermen and so forth, and one can't help but wonder... [[ApocalypseHow what happened to this world?]]

to:

* The setting of ''Minecraft'' in general has more than a few potentially unsettling or disturbing elements to it. There are a lot of abandoned and ruined structures around such as temples, mansions, and mineshafts, hinting that there was once some kind of advanced civilization(s)... but besides the villagers and their more humble dwellings, there are no other signs of civilized beings (except for the hostile Illagers). Add in the presence of all kinds of strange and scary creatures such as zombies, skeletons, Endermen and so forth, and one can't help but wonder... [[ApocalypseHow [[AfterTheEnd what happened to this world?]]
Is there an issue? Send a MessageReason:
Added example(s)


* The setting of ''Minecraft'' in general has more than a few potentially unsettling or disturbing elements to it. There are a lot of abandoned and ruined structures around such as temples, mansions, and mineshafts, hinting that there was once some kind of advanced civilization(s)... but besides the villagers and their more humble dwellings, there are no other signs of civilized beings (except for the hostile Illagers). Add in the presence of all kinds of strange and scary creatures such as zombies, skeletons, Endermen and so forth, and one can't help but wonder... [[NothingIsScarier what happened to this world?]]

to:

* The setting of ''Minecraft'' in general has more than a few potentially unsettling or disturbing elements to it. There are a lot of abandoned and ruined structures around such as temples, mansions, and mineshafts, hinting that there was once some kind of advanced civilization(s)... but besides the villagers and their more humble dwellings, there are no other signs of civilized beings (except for the hostile Illagers). Add in the presence of all kinds of strange and scary creatures such as zombies, skeletons, Endermen and so forth, and one can't help but wonder... [[NothingIsScarier [[ApocalypseHow what happened to this world?]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The setting of ''Minecraft'' in general has more than a few potentially unsettling or disturbing elements to it. There are a lot of abandoned and ruined structures around such as temples, mansions, and mineshafts, hinting that there was once some kind of advanced civilization(s)... but besides the villagers and their more humble dwellings, there are no other signs of civilized beings (except for the hostile Illagers). Add in the presence of all kinds of strange and scary creatures such as zombies, skeletons, Endermen and so forth, and one can't help but wonder... [[NothingIsScarier what happened to this world?]]
** The simple fact that the only human creatures are either aggressive and AxCrazy or incommunicable is terrifying by itself.
** Really, the entire world of Minecraft is scary in a subtle way. While it's not completely abandoned, the Villages only take up a tiny fraction of it and so most of the game is spent with the player in the wilderness or mining deep underground with no one around. And since the game is procedurally generated, players spend a ton of time running off into the unknown without having any idea what they'll find. This combined with how mobs can [[ParanoiaFuel attack at any time]] can make even walking through a sunny field or torchlit tunnel creepy. While Minecraft is cute and fun as well, the entire game has a strange NothingIsScarier quality to it. There is a reason Minecraft inspired so many creepypastas.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Why do camels not need to be tamed? Dromedaries, which ''Minecraft'' camels resemble due to only having one hump, have no wild populations, only having feral populations in Australia. They already are tamed, so there is no need to ride them for a bit or give them a snack unlike the other tameable mobs. This also explains why they only spawn in desert villages.
Is there an issue? Send a MessageReason:
None


* If you try to use a bed at The End or The Nether, they will explode. The player could wonder about this for a while, then finally made the connection: what do beds do? They change your spawn point. Now imagine if you made a bed in the Nether, slept in it... and then destroyed your portal. If you had no Obsidian, then since water evaporates in the Nether, there would be no way to get more. Normally, you could just die and respawn in the Overworld, but you changed your spawn point. You're trapped — FOREVER. Ditto the End: there are no portals, so the only ways out are either killing the FinalBoss or dying. But if you set your spawn there...

to:

* If you try to use a bed at The End in the Nether or The Nether, they the End, it will explode. The player could wonder about this for a while, then finally made the connection: what do beds do? They change your spawn point. Now imagine if you made a bed in the Nether, slept in it... and then destroyed your portal. If you had no Obsidian, then since water evaporates in the Nether, there would be no way to get more. Normally, you could just die and respawn in the Overworld, but you changed your spawn point. You're trapped — FOREVER. Ditto the End: there are no portals, so the only ways out are either killing the FinalBoss or dying. But if you set your spawn there...
Is there an issue? Send a MessageReason:
None


* Notice how small foods like apples and cookies never seem to keep that hunger bar from dropping again while more wholesome foods like cooked steak keep the bar full longer? Each piece of food has different amounts of hunger saturation (a hidden game mechanic), so the more saturation the food has, the longer your character stays full before going hungry again, just like in real life when eating cookies won't keep you full in the long run but eating a big juicy steak will. There's even more fridge brilliance with zombie flesh where if you eat it, there's a high chance you may get food poisoning and your hunger bar drops incredibly fast. It's almost as if you are hungry all the time as a zombie…

to:

* Notice how small foods like apples and cookies never seem to keep that hunger bar from dropping again while more wholesome foods like cooked steak keep the bar full longer? Each piece of food has different amounts of hunger saturation (a hidden game mechanic), so the more saturation the food has, the longer your character stays full before going hungry again, just like in real life when eating cookies won't keep you full in the long run but eating a big juicy steak will. There's even more fridge brilliance with zombie flesh where if you eat it, there's a high chance you may get food poisoning and your hunger bar drops incredibly fast. It's almost as if you are hungry all the time as like a zombie…
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** But then there's the fact that most monsters don't attack villagers.


Added DiffLines:

** Only the shape is the result. The coloring was made for the creeper.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Piggybacking off of this, there's also [[WatsonianVersusDoylist Watsonian]] reason why turtles don't drop anything when killed. Considering that killing them likely involves breaking through their shells by hacking at them with a sword, the shells are likely too damaged after the turtles have been killed to be used for anything, let alone armor.
Is there an issue? Send a MessageReason:
None


* Drinking milk cures poison. Has some truth in real life, as if a person has ingested bleach, drinking amounts of milk or water will dilute the bleach and give more time to go to a doctor.
Is there an issue? Send a MessageReason:
None


* Redstone Repeaters made enough sense already, but their crafting recipe seemed a bit odd. Then looking at [[http://www.minecraftwiki.net/images/6/6a/RedstoneInverter.png the double-inverters people used before repeaters]], and the crafting recipe for repeaters... oh!!

to:

* Redstone Repeaters made enough sense already, but their crafting recipe seemed a bit odd. Then looking at [[http://www.minecraftwiki.net/images/6/6a/RedstoneInverter.[[https://minecraft.wiki/w/File:RedstoneInverter.png the double-inverters people used before repeaters]], and the crafting recipe for repeaters... oh!!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Starting from snapshot 21w37a (1.18) Illagers don't kill baby Villagers anymore. It's not likely to be a change of heart in Illagers. Rather, they destroy the villages, kill all adult Villagers and ''kidnap baby villagers to groom them into murderers'' such as Illagers themselves.

Added: 315

Changed: 1

Is there an issue? Send a MessageReason:
None


** There's always the possibility that an update will show us some sort of good afterlife, like Heaven. The Soul Sand could also be made from damned souls who were especially heinous.



* When fishing, you can get treasure or junk in addition to fish. How did they get there? Well, just like in desert temples and jungle temples, some of the junk you can get is bones and rotten flesh, dead remains. Someone was [[BurialAtSea buried at sea]] with their junk and treasure, so you're {{grave robbing}}. Or, someone could have drowned, or been killed while swimming, or been killed while on a boat. So, whenever you're fishing and you get something like an awesome, enchanted, bow, that's stealing from the dead, without even knowing it.

to:

* When fishing, you can get treasure or junk in addition to fish. How did they get there? Well, just like in desert temples and jungle temples, some of the junk you can get is bones and rotten flesh, dead remains. Someone was [[BurialAtSea buried at sea]] with their junk and treasure, so you're {{grave robbing}}. Or, someone could have drowned, or been killed while swimming, or been killed while on a boat. So, whenever you're fishing and you get something like an awesome, enchanted, enchanted bow, that's stealing from the dead, without even knowing it.


Added DiffLines:

** Soul Sand could be made from the souls of especially vile people, and the Wither is an amalgamation of their combined wickedness.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Alternatively, they are well aware that creepers are known to blow up the terrain, risking the golem's life. And knowing that creepers don't attack villagers, the iron golems leave them alone.

Added: 63

Changed: 11

Is there an issue? Send a MessageReason:
None


[[folder:Fridge Brilliance]]




to:

[[/folder]]

[[folder:Fridge Horror]]



** The trailer for ''Minecraft Legends'', which seems to be a prequel to the original game, shows similar, but intact, portals, so they're likely left from the past war with the Nether.

to:

** The trailer for ''Minecraft Legends'', which seems to be a prequel to the original game, shows similar, but intact, portals, so they're likely left from the past war with the Nether.Nether.
[[/folder]]

Top