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** Also, in most Cthulhu Mythos stories, the Cults tend to be found in seaside communities (Blue) or well outside the boundaries of civilization (Forests, Green).
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* The people of Amonkhet are divided into groups called Crops, which would key them in to the fact that the entire plane is basically one big PeopleFarm... if any of the living humans were familiar with agriculture. But all the farmwork is done by mummies, so the original meaning of the word has been lost.

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* The people of Amonkhet are divided into groups called Crops, which would key them in to the fact that the entire plane is basically one big PeopleFarm...{{People Farm|s}}... if any of the living humans were familiar with agriculture. But all the farmwork is done by mummies, so the original meaning of the word has been lost.
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**** First, yes. Only? Avacyn protect us, no.

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* Jin-Gitaxis's attempt mid-battle to overthrow Elesh Norn actually had sound reasoning behind it.
** First, it was quite clear already thanks to Norn's response to the returned Elspeth that she was not only an egomaniac but more than willing to allow her emotions to rule over her sense. She also continued to make terrible tactical decisions in the middle of the battle against Zhalfir.
** Second, it's implied that because Elesh Norn changed the nature of the oil to make those affected by it subservient specifically to her instead of subservient to Phyrexia.
** With these two factors combined, it is perfectly logical to try to overthrow a ruler whose commands are leading Phyrexia to defeat. This is also why Jin-Gitaxis put himself into a vulnerable position atop his war machine; it was the best he could do when forced to make a snap decision to try to take command and salvage what was left of a losing battle.
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** Karn has been inoculated by Melira for ages and has the most experience fighting Phyrexians, so naturally he'd be almost impossible to infect.

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** Karn Koth has been inoculated by Melira for ages and has the most experience fighting Phyrexians, so naturally he'd be almost impossible to infect.
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This was a neat observation made by a "Soorian" on the "Phyrexia is Hell" video.



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* The Phyrexian language is normally written vertically, but rendered horizontally on Phyrexian-language cards. This means that a Phyrexian would be the most comfortable reading a card when it has been tapped (i.e. exploited).
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Poor grammar and unclear statement


* The realization that what most contributors consider horror is so clotted with conjecture that, even if the reader were to stumble across Emeria s used up knife play toys or New Phyrexia s second ocean of boiling oil, it would be impossible to grasp the enormity of these wrongs.

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* The survivors of the New Phyrexia assault force, namely the rare Planeswalker cycle in ''All Will Be One'', make a lot of sense when you look at them individually; all of them have some kind of way to avoid being infected.
** Tyvar can shift his body to mimic the Phyresis-resistant hexgold.
** Kaito is a {{Ninja}} and thus has experience with dodging attacks that could infect him, while also being stealthy enough to avoid being detected.
** The Wanderer would naturally immediately planeswalk away if she was in-danger of being infected, something not helped by the planar shield on New Phyrexia that ultimately stops her from sticking around for most of the mission.
** Kaya can turn intangible and thus avoid most methods of infection.
** Karn has been inoculated by Melira for ages and has the most experience fighting Phyrexians, so naturally he'd be almost impossible to infect.
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* On Amonkhet, Hazoret and the khenra are free-spirited speedsters despite being based on Anubis, who wasn't exactly known for such things. However, the Greek god Hermes was a free-spirited speedster, and the Greeks often identified Anubis with Hermes since both guided souls to the afterlife, to the point where they got [[https://en.wikipedia.org/wiki/Hermanubis combined into one god]] during Ptolemaic and Roman times. Khenra aren't just Anubis people; they're Hermanubis people!
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* Also note that the new [[LightIsNotGood White]] Phyrexians have as their defining feature the fact that their skin was flayed and replaced by white, porcelain covering. The end result is that many of them look somewhat skeletal, specially when combined with their exposed muscle tissue. This is likely a call back to Kamigawa, in which several villains were White since that is the colour of death in traditional Japanese culture, and indeed some Red and Black spirits of the same setting were also naturally coloured that way (specially [[http://magiccards.info/query?q=!yuki-onna Yuki-Onna]] and [[http://magiccards.info/sok/en/76.html Kemuri-Onna]]).

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* Also note that the new [[LightIsNotGood White]] Phyrexians have as their defining feature the fact that their skin was flayed and replaced by white, porcelain covering. The end result is that many of them look somewhat skeletal, specially 'specially when combined with their exposed muscle tissue. This is likely a call back to Kamigawa, in which several villains were White since that is the colour of death in traditional Japanese culture, and indeed some Red and Black spirits of the same setting were also naturally coloured that way (specially [[http://magiccards.info/query?q=!yuki-onna Yuki-Onna]] and [[http://magiccards.info/sok/en/76.html Kemuri-Onna]]).
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* In a similar tangent, Urabrask being the renegade praetor is like Xantcha, a red Phyrexian who later defected to Urza's side. And then you remember the New Phyrexians came from her personality core. He's the one who is closest to his (late-)mother.

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* Why were Orcs only introduced in ''Khans of Tarkir'' despite being arguably a staple of fantasy settings? Tarkir is inspired by Asian cultures, and the Mardu, the clan with the most Orcs, is based on the Mongols. Tolkien said this of the Orcs in ''Lord of the Rings'' in one of his letters: ''"... they are (or were) squat, broad, flat-nosed, sallow-skinned, with wide mouths and slant eyes; in fact degraded and repulsive versions of the (to Europeans) least lovely '''Mongol-types'''."'' Orcs were finally included in Tarkir because to a degree, the ''actual'' Mongols were an inspiration for the TropeCodifier, and so they fit into Tarkir perfectly.
** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=207 Um, are you saying there were no orcs in Magic before Khans?]]
** While Orcs have existed in the game since long before Tarkir, they've become much more prominent in this block [[labelnote:Explanation]]not counting reprints, there are 34 Orc creatures in the game. Of these, 14 are from the Tarkir block.[[/labelnote]] so it still fits.

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* Why Despite being a staple species in fantasy settings, Orcs were Orcs only introduced relatively rare in the game prior to ''Khans of Tarkir'' despite being arguably Tarkir'', which features a staple large number of fantasy settings? them. Tarkir is inspired by Asian cultures, and the Mardu, the clan with the most Orcs, is based on the Mongols. Tolkien said this of the Orcs in ''Lord of the Rings'' in one of his letters: ''"... they are (or were) squat, broad, flat-nosed, sallow-skinned, with wide mouths and slant eyes; in fact degraded and repulsive versions of the (to Europeans) least lovely '''Mongol-types'''."'' Orcs were finally included in Tarkir because to a degree, the ''actual'' In other words, Mongols were an inspiration for the TropeCodifier, and so they fit into Tarkir perfectly.
** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=207 Um, are you saying there were no orcs in Magic before Khans?]]
** While Orcs have existed in the game since long before Tarkir, they've become much more prominent in this block [[labelnote:Explanation]]not counting reprints, there are 34 Orc creatures in the game. Of these, 14 are from the Tarkir block.[[/labelnote]]
so it still fits.makes sense that Orcs would be most prominently represented in a FantasyCounterpartCulture version of them.
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*** More chilling than seeing [[SocialDarwinist Vorinclex]] appear in Kaldheim is that [[EvilGenius Jin-Gitaxias]] serves as the [[BigBad Big Bad]] of the newest Kamigawa set and has ''successfully compleated Tamiyo, the first and only time Phyrexia has got their claws into a planeswalker!''
*** Though perhaps a only a small comfort, [[DefectorFromDecadence Urabrask]], the Red Praetor of New Phyrexia has appeared in New Cappena and is completely fed up with the totalitarianism of [[MultiversalConqueror Elesh Norn]], allying himself with the heroes and keeping the spirit of the Mirran Resistance alive.
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* The New Phyrexians manifest in the form of all 5 colors and are more noble and effective than say, Yawgmoth. It makes more sense when you consider they spawned from Xantcha's Heartstone, which Urza used as Karn's personality core. Xantcha is a defector of the Phyrexians and is sided with Urza instead of Yawgmoth. It's likely they inherited Xantcha or Urza's mindset alongside Yawgmoth's.

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* The New Phyrexians manifest in the form of all 5 colors and are more noble and effective than say, Yawgmoth. It makes more sense when you consider they spawned from Xantcha's Heartstone, which Urza used as Karn's personality core. Xantcha is a defector of the Phyrexians and is sided with Urza instead of Yawgmoth. Yawgmoth, and Urza himself has done deeds that aren't that different from what Elesh Norn or Jin-Gitaxias would do. It's likely they inherited Xantcha or Urza's mindset mindset/philosophies alongside Yawgmoth's.
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* The New Phyrexians manifest in the form of all 5 colors and are more noble and effective than say, Yawgmoth. It makes more sense when you consider they spawned from Xantcha's Heartstone, which Urza used as Karn's personality core. Xantcha is a defector of the Phyrexians and is sided with Urza instead of Yawgmoth. It's likely they inherited Xantcha or Urza's mindset alongside Yawgmoth's.

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* Many Planeswalker abilities make more sense as to why they add or remove loyalty upon use when you consider the characters using them. Abilities that add loyalty are often simple spells which they like to use; for example, [[https://scryfall.com/card/e01/85/nicol-bolas-planeswalker Nicol Bolas]], being [[BigBad Nicol]] [[CardCarryingVillain Bolas]], will gladly blow shit up for you, hence why asking him to destroy a noncreature permanent adds a whopping 3 loyalty to him. Conversely, many lose-loyalty abilities are either more intensive spells or involve summoning creature tokens, and they might not appreciate being ordered to send their minions out to die. Finally, their ultimates are huge spells which require not only lots of mana to cast but also tire them out so much that they'll have to withdraw afterwards, especially if you use them as soon as you can.
** Then there's [[https://scryfall.com/card/afr/17/grand-master-of-flowers Bahamut]], who doesn't have a traditional ultimate and only has abilities that increase loyalty. Your goal here is to instead prove yourself worthy of receiving the assistance of his much stronger Dragon God form, which you will if his loyalty hits 7.
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* In order to equip a weapon to a creature, you have to pay mana. This would seem like YouHaveResearchedBreathing, until you realize that you're also using magic to give the creature the strength and skill required to wield the weapon. If you just handed a goblin a legendary sword, he probably won't know what to do with it, aside from maybe [[TooDumbToLive try to use it as a backscratcher]].
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Gilt-Leaf Winnower's hypocricy

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** The fact that their own p/t are uneven further cements the hypocricy of a self-appointed group of arbiters lording over an ideal of their own choosing.
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* The Red Phyrexians notably use "The Great Work" instead of "The Grand Evolution" or "Great Synthesis" like the other New Phyrexians do. The reasons for this likely stem from their status as the TokenGoodTeammate of the entire race; they ''can'' empathize with others and feel emotions, and Red's inherent freedom means they likely realize how Complaetion is a FateWorseThanDeath for most. Due to their very nature as Phyrexians conflicting with this, they instead focus more on their mindless maintenance of the Great Furnace instead of spreading the infection in some attempt to avoid the contradiction.
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* The Gatewatch did not beat Emrakul. Emrakul sealed herself because "she no longer wants to play". ''"I can do anything I want. Anything at all. Remember that. The only thing saving you is... I don't want anything.'' Ugin said that the Eldrazi were an important part of the Multiverse. With Ulamog and Kozilek destroyed on this plane, Emrakul was the last one left, and she had no issue with sealing herself in the Moon. All that can be surmised is that, either she kept her word to Jace to end the conflict if he beat her, or she no longer wanted to "play" because she was not embraced by the people, as expected. If they do have a greater purpose, what is it? What would happen if they were all destroyed?

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* The Gatewatch did not beat Emrakul. Emrakul sealed herself because "she no longer wants to play". ''"I can do anything I want. Anything at all. Remember that. The only thing saving you is... I don't want anything.'' "'' Ugin said that the Eldrazi were an important part of the Multiverse. With Ulamog and Kozilek destroyed on this plane, Emrakul was the last one left, and she had no issue with sealing herself in the Moon. All that can be surmised is that, either she kept her word to Jace to end the conflict if he beat her, or she no longer wanted to "play" because she was not embraced by the people, as expected. If they do have a greater purpose, what is it? What would happen if they were all destroyed?



* The River Heralds have a prophecy that the discovery of Orazaca will signal the end of their people. At the end of the ''Ixalan'' block, the Sun Empire controls Orazaca (which even with the Immortal Sun gone is implied to contain a ''lot'' of very powerful magic), and Emperor Apatzec is making plans to start a new series of conquests. The River Heralds' future does not look bright...

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* The River Heralds have a prophecy that the discovery of Orazaca Orazca will signal the end of their people. At the end of the ''Ixalan'' block, the Sun Empire controls Orazaca Orazca (which even with the Immortal Sun gone is implied to contain a ''lot'' of very powerful magic), and Emperor Apatzec is making plans to start a new series of conquests. The River Heralds' future does not look bright...
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* Though Dromoka and her clan seem idillic when compared to the rest of Tarkir, a lot of it seems more horrifying the more you think about it. For starters, it's a meritocracy... because Dromoka's a [[TheSocialDarwinist social darwinist]]. Parents are not allowed to raise their children as their own, and yet they're encouraged to have children. Even her initial obsession, to stomp out "necromancy", is reasoned like [[DoesThisRemindYouOfAnything the worst sort of religious fanatic]].

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* Though Dromoka and her clan seem idillic idyllic when compared to the rest of Tarkir, a lot of it seems more horrifying the more you think about it. For starters, it's a meritocracy... because Dromoka's a [[TheSocialDarwinist social darwinist]]. Parents are not allowed to raise their children as their own, and yet they're encouraged to have children. Even her initial obsession, to stomp out "necromancy", is reasoned like [[DoesThisRemindYouOfAnything the worst sort of religious fanatic]].
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* Several nore things about the Eldrazi, at least before Battle For Zendikar set.

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* Several nore more things about the Eldrazi, at least before Battle For Zendikar set.
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* The card Contemplate costs 2UU and allows you to draw three cards. The card Vivisection costs 3U and sacrifice a creature to draw three cards. They both cost four mana. The only benefit to vivisecting over concentrating is if your deck contains things that are designed to be sacrificed. The same set released Oculus, a 1/1 homunculous, that draws you a card when it dies. Ten years later, New Phyrexia is where the Prismari Campus is, and there are creatures called Eyetwitches that still draw you cards if you vivisect them, and the Learn ability, which allows you to either draw a card or search your pocket for any card with the Lesson keyword, makes the Eye Bats a preferable choice, and this circumstance is elucidated by the card s flavor text. By the time of Crimson Vow, Vivisection was reprinted with art featuring an entire book full of sacrificeable designs. Sure enough, you can go to Gatherer at any time and search "when this creature dies".

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* The card Contemplate costs 2UU and allows you to draw three cards. The card Vivisection costs 3U and sacrifice a creature to draw three cards. They both cost four mana. The only benefit to vivisecting over concentrating is if your deck contains things that are designed to be sacrificed. The same set released Oculus, a 1/1 homunculous, that draws you a card when it dies. Ten years later, New Phyrexia is where the magic school of Strixhaven has Prismari Campus is, and there are creatures called Eyetwitches that still draw you cards if you vivisect them, and the Learn ability, which allows you to either draw a card or search your pocket for any card with the Lesson keyword, subtype Lesson, makes the Eye Bats a preferable choice, and this circumstance is elucidated by the card s flavor text. By the time of Crimson Vow, Vivisection was reprinted with art featuring an entire book full of sacrificeable designs. Sure enough, you can go to Gatherer at any time and search "when this creature dies".
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* When you think about [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=464080 Goblin War Party]], you realize that it's actually a pretty clever pun -- the spell has two modes, one producing tokens and the other one boosting your whole team. They show two different means of the word "party" -- "group of people" and "celebration"!

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* When you think about [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=464080 Goblin War Party]], you realize that it's actually a pretty clever pun -- the spell has two modes, one producing tokens and the other one boosting your whole team. They show two different means meanings of the word "party" -- "group of people" and "celebration"!
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* "Dread Pirate" Angrath is seen twice, and both times he is alone. [[https://magic.wizards.com/en/articles/archive/feature/ten-burning-questions-ixalan-story-2017-10-25 When we learn about his backstory]] it becomes pretty obvious he actually ''doesn't'' have one, [[TearJerker and the reason why he doesn't want any bonds with people on that plan]].

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* "Dread Pirate" Angrath is seen twice, and both times he is alone. [[https://magic.wizards.com/en/articles/archive/feature/ten-burning-questions-ixalan-story-2017-10-25 When we learn about his backstory]] it becomes pretty obvious he actually ''doesn't'' have one, a crew, [[TearJerker and the reason why he doesn't want any bonds with people on that plan]].plane]].
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* Zimone, Quandrix Prodigy is a 1/2. The average human soldier token is a 1/1. Strixhaven is so dangerous that even the children could take out an adult soldier and live.
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* The card Contemplate costs 2UU and allows you to draw three cards. The card Vivisection costs 3U and sacrifice a creature to draw three cards. They both cost four mana. The only benefit to vivisecting over concentrating is if your deck contains things that are designed to be sacrificed. The same set released Oculus, a 1/1 homunculous, that draws you a card when it dies. Ten years later, New Phyrexia is where the Prismari Campus is, and there are creatures called Eyetwitches that still draw you cards if you vivisect them, and the Learn ability, which allows you to either draw a card or search your pocket for any card with the Lesson keyword, makes the Eye Bats a preferable choice, and this circumstance is elucidated by the flavor text. By the time of Crimson Vow, Vivisection was reprinted with art featuring an entire book full of sacrificeable designs. And sure enough, you can go to Gatherer at any time and search the keywords "when this creature dies".

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* The card Contemplate costs 2UU and allows you to draw three cards. The card Vivisection costs 3U and sacrifice a creature to draw three cards. They both cost four mana. The only benefit to vivisecting over concentrating is if your deck contains things that are designed to be sacrificed. The same set released Oculus, a 1/1 homunculous, that draws you a card when it dies. Ten years later, New Phyrexia is where the Prismari Campus is, and there are creatures called Eyetwitches that still draw you cards if you vivisect them, and the Learn ability, which allows you to either draw a card or search your pocket for any card with the Lesson keyword, makes the Eye Bats a preferable choice, and this circumstance is elucidated by the card s flavor text. By the time of Crimson Vow, Vivisection was reprinted with art featuring an entire book full of sacrificeable designs. And sure Sure enough, you can go to Gatherer at any time and search the keywords "when this creature dies".
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* The card Contemplate costs 2UU and allows you to draw three cards. The card Vivisection costs 3U and sacrifice a creature to draw three cards. They both cost four mana. The only benefit to vivisecting over concentrating is if your deck contains things that are designed to be sacrificed. The same set released Oculus, a 1/1 homunculous, that draws you a card when it dies. Ten years later, New Phyrexia is where the Prismari Campus is, and there are creatures called Eyetwitches that still draw you cards if you vivisect them, and the Learn ability, which allows you to either draw a card or search your pocket for any card with the Lesson keyword, makes the Eye Bats a preferable choice, and this circumstance is elucidated by the flavor text. By the time of Crimson Vow, Vivisection was reprinted with art featuring an entire book full of sacrificeable designs. And sure enough, you can go to Gatherer at any time and search the keywords "when this creature dies".
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* The realization that what most contributors consider horror is so clotted with conjecture that, even if the reader were to stumble across Emeria s used up knife play toys or New Phyrexia s second ocean of boiling oil, it would be impossible to grasp the enormity of these wrongs.

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