History Fridge / MagicTheGathering

12th Apr '16 9:23:12 AM Luigifan
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** Titania's Song (makes artifacts into creatures with power and toughness equal to their mana cost) on zero-cost artifacts. Now, for the record, when toughness => damage a creature's taken since the last end-of-turn step, it goes straight to the discard pile, a.k.a. the graveyard. Yes, it's possible to animate artifacts only to kill them. Since any competitive Vintage deck will include a Black Lotus, a Lotus Petal, and all the appropriate Moxen for its colors, any competitive Vintage deck not including those will include Titania's Song or its aura (affects only one) cousin, Animate Artifact. Also, if Titania's Song is destroyed, though only two colors can really destroy it, AndIMustScream is invoked.

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** Titania's Song (makes artifacts into creatures with power and toughness equal to their mana cost) on zero-cost artifacts. Now, for the record, when toughness => damage a creature's taken since the last end-of-turn step, it goes straight to the discard pile, a.k.a. the graveyard. And a creature with 0 toughness just straight-up dies, even if it's indestructible. Yes, it's possible to animate artifacts only to kill them. Since any competitive Vintage deck will include a Black Lotus, a Lotus Petal, and all the appropriate Moxen for its colors, any competitive Vintage deck not including those will include Titania's Song or its aura (affects only one) cousin, Animate Artifact. Also, if Titania's Song is destroyed, though only two colors can really destroy it, AndIMustScream is invoked.



** The Stuffy Doll/Guilty Conscience combo is particularly terrifying. Essentially you kill your opponent by making a voodoo doll of him feel guilt, which damages the voodoo doll, which damages your opponent, which makes the voodoo doll feel guiltier, which damages the opponent more. You give a doll a conscience only so that it can kill your opponent with its own shame. Over killing your opponent.
** A storyline-related one: [[TheVirus New Phyrexia]]. The good news is, Phyrexians can't planeswalk, so unless they get something like the ''[[CoolShip Weatherlight]]'', they're safe. The bad news is, ''every plane Karn has ever visited'' before Venser [[HeroicSacrifice purified him]] has Phyrexian oil on it! And so long as a drop of Phyrexian oil is on any plane, the Great Work can continue. And if the Mirrans with their [[GameBreaker affinity and Skullclamps and all the rest of their tricks]] couldn't beat the Phyrexians, what chance do (for instance) the Mercadians have?

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** The Stuffy Doll/Guilty Conscience combo is particularly terrifying. Essentially Essentially, you kill your opponent by making a voodoo doll of him feel guilt, which damages the voodoo doll, which damages your opponent, which makes the voodoo doll feel guiltier, which damages the opponent more. You give a doll a conscience only so that it can kill your opponent with its own shame. Over killing your opponent.
** A storyline-related one: [[TheVirus New Phyrexia]]. The good news is, Phyrexians can't planeswalk, so unless they get something like the ''[[CoolShip Weatherlight]]'', they're other planes are safe. The bad news is, ''every plane Karn has ever visited'' before Venser [[HeroicSacrifice purified him]] has Phyrexian oil on it! And so long as a drop of Phyrexian oil is on any plane, the Great Work can continue. And if the Mirrans with their [[GameBreaker affinity and Skullclamps and all the rest of their tricks]] couldn't beat the Phyrexians, what chance do (for instance) the Mercadians have?



*** Let's hope the Phyrexians never land on Alara, then. The residents of Esper ''all'' have enough metal in them to be considered artifacts!



** On the other hand, it's sometimes stated that the chain veil could somehow kill Griselbrand permanently, so we may have seen the last of him.

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** On the other hand, it's sometimes stated that the chain veil Chain Veil could somehow kill Griselbrand permanently, so we may have seen the last of him.



** Even if Griselbrand does come back and somehow defeat Avacyn it wouldd just drag Sorin (the guy who ccreated Avacyn) back to Innistrad. And Sorin is NOT somebody you want mad at you.

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** Even if Griselbrand does come back and somehow defeat Avacyn Avacyn, it wouldd would just drag Sorin (the guy who ccreated created Avacyn) back to Innistrad. And Sorin is NOT somebody you want mad at you.



** Gameplay-wise, one of the very few ways to permanently deal with the Eldrazi is to exile them. Thing is, exile effects carry several meanings: Either completely destroying something until nothing remains (such as [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=202542 Dust to Dust]]), assigning them elsewhere ([[http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=271 Swords to Plowshares]]), or sending them to another place ([[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247547 Journey to Nowhere]]). If you somehow use the last two option (if it is at all possible), imagine where you might actually send them to.

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** Gameplay-wise, one of the very few ways to permanently deal with the Eldrazi is to exile them. Thing is, exile effects carry several meanings: Either completely destroying something until nothing remains (such as [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=202542 Dust to Dust]]), assigning them elsewhere ([[http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=271 Swords to Plowshares]]), or sending them to another place ([[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247547 Journey to Nowhere]]). If you somehow use one of the last two option options (if it is at all possible), imagine where you might actually send them to.



** But most people don't know that, and thus it ''would'' look out of place. Kamigawa taught Creative that accuracy to the basis of a world usually needs to take a backseat to what players generally expect and know about the basis.

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** But most people don't know that, and thus it ''would'' look out of place. Kamigawa taught Creative that accuracy to the basis of a world usually needs to take a backseat to [[TheCoconutEffect what players generally expect expect]] and know [[CommonKnowledge know]] about the basis.
12th Apr '16 9:06:07 AM Luigifan
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* In the ''Scars of Mirrodin'' set for MagicTheGathering, the Phyrexians logo is a circle with a line through it. To put it in other words, its the lower case greek letter Phi. As in Phi-rexians. I facepalmed when I realized the connection.

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* In the ''Scars of Mirrodin'' set for MagicTheGathering, the Phyrexians Phyrexians' logo is a circle with a line through it. To put it in other words, its it's the lower case greek letter Phi. As in Phi-rexians. I facepalmed when I realized the connection.



*** Oddly, they didn't print the entire Seal cycle - only the black Seal of Doom, and the red Seal of Fire. Hmmm, what colours was the guild that cared about having an empty hand again?
** Necrogen Scudder was the only Phyrexian card in Scars of Mirrodin that didn't feature infect, proliferate, -1/-1 counters, or other Phyrexian mechanics and was not legendary like Geth. But it does require you pay 3 life. The Mirrans got all the lifegain, and a card which prevents life loss altogether, while Phyrexians got most of the life payment. But then you realize that Phyrexians don't care about life (since they win by poison counters) and are happy to pay it, as shown by Phyrexian mana cards.
** The Phyrexian factions were shown out of place in the Planeswalker's Guide; instead of the usual WUBRG, it was WBUGR. While it was arguably to make the [[MySpeciesDothProtestTooMuch Red phyrexians' goodness]] an epic reveal, it can also be indicative of which colours are more naturally phyrexian, starting with the [[LightIsNotGood highly dogmatic and organised White]] and ending with the freedom loving Red.

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*** Oddly, they didn't print the entire Seal cycle - -- only the black Seal of Doom, and the red Seal of Fire. Hmmm, what colours was the guild that cared about having an empty hand again?
** Necrogen Scudder was the only Phyrexian card in Scars of Mirrodin that didn't feature infect, proliferate, -1/-1 counters, or other Phyrexian mechanics and was not legendary like Geth. But it does require you to pay 3 life. The Mirrans got all the lifegain, life gain, and a card which prevents life loss altogether, while Phyrexians got most of the life payment. But then you realize that Phyrexians don't care about life (since they win by poison counters) and are happy to pay it, as shown by Phyrexian mana cards.
** The Phyrexian factions were shown out of place in the Planeswalker's Guide; instead of the usual WUBRG, it was WBUGR. While it was arguably to make the [[MySpeciesDothProtestTooMuch Red phyrexians' Phyrexians' goodness]] an epic reveal, it can also be indicative of which colours are more naturally phyrexian, Phyrexian, starting with the [[LightIsNotGood highly dogmatic and organised White]] and ending with the freedom loving freedom-loving Red.



* Elspeth's spear is revealed to be named Godsend, which can be pronounced in two different ways: God-send or Gods-end. The brilliance comes in the fact that both of these are very [[MeaningfulName Meaningful Names]]: The weapon is a gift from Heliod to his champion (God-send), but it's also one of the very few weapons strong enough to slay a God, and in fact is use to do exactly that (Gods-end).
* [[spoiler: Heliod comes across as a complete asshole, [[GreenEyedMonster jealous]], [[{{Pride}} arrogant]], [[AmbitionIsEvil ambitious]] and [[KickTheDog cruel]], and he barely seems suited to be king of the gods. Who else had all of those traits? ''Zeus''. Heliod's jerkassery is just in keeping with the mythology he draws from.]]
** [[spoiler: Adding to this, Elspeth's death and Daxos' fate makes ''Godsend'' a DownerEnding. But very few of the heroes in Greek mythology got a happy ending. What, you expected a happy ending in a narrative this steeped in Myth/ClassicalMythology tropes?]]
* Despite the end of the ''Theros'' Storyline, [[spoiler: Elspeth has no obligation to stay in the Underworld, unless Erebos bribes her with a hermitage or something. Mastix cannot reach across the Blind Eternities, nor can Khrusor pierce the metaphysical walls that bound the universe of Theros. The planeswalker's soul contains their spark, and has so since the beginning (We've seen this with Xenagos, who by WordOfGod retains his spark even after his apotheosis). She will not be split into body and eidolon as a Returned is, as the ritual requires that they physically leave. She'll need a new face, as that is the price of entry to the Underworld, but both Lorwyn and Ravnica have magic plastic surgery, as does every plane with a suitably-advanced city. All she needs to do is walk away from the gods that have cheated, abused, and killed her. ]]
** Sadly, per WordOfGod, [[spoiler: One does not simply planeswalk out of the Underworld.]]

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* Elspeth's spear is revealed to be named Godsend, which can be pronounced in two different ways: God-send or Gods-end. The brilliance comes in the fact that both of these are very [[MeaningfulName Meaningful Names]]: The weapon is a gift from Heliod to his champion (God-send), but it's also one of the very few weapons strong enough to slay a God, and in fact is use used to do exactly that (Gods-end).
* [[spoiler: Heliod [[spoiler:Heliod comes across as a complete asshole, asshole -- [[GreenEyedMonster jealous]], [[{{Pride}} arrogant]], [[AmbitionIsEvil ambitious]] ambitious]], and [[KickTheDog cruel]], cruel]] -- and he barely seems suited to be king of the gods. Who else had all of those traits? ''Zeus''. Heliod's jerkassery is just in keeping with the mythology he draws from.]]
** [[spoiler: Adding [[spoiler:Adding to this, Elspeth's death and Daxos' fate makes ''Godsend'' a DownerEnding. But very few of the heroes in Greek mythology got a happy ending. What, you expected a happy ending in a narrative this steeped in Myth/ClassicalMythology tropes?]]
* Despite the end of the ''Theros'' Storyline, [[spoiler: Elspeth [[spoiler:Elspeth has no obligation to stay in the Underworld, unless Erebos bribes her with a hermitage or something. Mastix cannot reach across the Blind Eternities, nor can Khrusor pierce the metaphysical walls that bound the universe of Theros. The planeswalker's soul contains their spark, and has so since the beginning (We've (we've seen this with Xenagos, who by WordOfGod retains his spark even after his apotheosis). She will not be split into body and eidolon as a Returned is, as the ritual requires that they physically leave. She'll need a new face, as that is the price of entry to the Underworld, but both Lorwyn and Ravnica have magic plastic surgery, as does every plane with a suitably-advanced city. All she needs to do is walk away from the gods that have cheated, abused, and killed her. ]]
** Sadly, per WordOfGod, [[spoiler: One [[spoiler:one does not simply planeswalk out of the Underworld.]]



* There are a few cards in Khans of Tarkir that support colorless cards. That doesn't make sense (in a set with only 1 artifact creature), unless you remember that it also implicitly supports Morph creatures. Adding another layer: many of the colorless support cards reference Ugin, who a) supposedly taught the non-dragons how to morph, and b) as the one that managed to pump enough colorless mana into the Eldrazi that they became colorless (instead of totally incomprehensible).

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* There are a few cards in Khans of Tarkir that support colorless cards. That doesn't make sense (in a set with only 1 artifact creature), unless you remember that it also implicitly supports Morph creatures. Adding another layer: many of the colorless support cards reference Ugin, who a) supposedly taught the non-dragons how to morph, and b) as was the one that managed to pump enough colorless mana into the Eldrazi that they became colorless (instead of totally incomprehensible).



* It makes sense that all the clans of Tarkir are at war with each other. Each clan uses either black or red mana, generally considered the most amoral and violent colors respectively. That could also explain why the Mardu Horde is particularly bloodthirsty, they use BOTH.
* In [[http://magic.wizards.com/en/articles/archive/uncharted-realms/drop-drop-2015-05-20 "Drop For Drop"]], Kiora swipes [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=373544 Thassa's Bident]]. Combat damage -> draw cards is traditionally a blue, green or blue/green ability, and what colours was Kiora again?

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* It makes sense that all the clans of Tarkir are at war with each other. Each clan uses either black or red mana, generally considered the most amoral and violent colors respectively. That could also explain why the Mardu Horde is particularly bloodthirsty, they use BOTH.
''both''.
* In [[http://magic.wizards.com/en/articles/archive/uncharted-realms/drop-drop-2015-05-20 "Drop For Drop"]], Kiora swipes [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=373544 Thassa's Bident]]. Combat damage -> draw cards is traditionally a blue, green green, or blue/green ability, and what colours was Kiora again?



* The Dredge keyword. At first, it seems simple enough - you mill yourself to get something lost. Then, you remember that, in Magic, your Deck means your ''memory''. Basically, in-flavor, to use Dredge, ''you need to sacrifice your sanity''

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* The Dredge keyword. At first, it seems simple enough - -- you mill yourself to get something lost. Then, you remember that, in Magic, your Deck means your ''memory''. Basically, in-flavor, to use Dredge, ''you need to sacrifice your sanity''
6th Mar '16 10:38:07 AM angelothewizard
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** Hell, even [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=2107 Greed]] was awesome back in Fourth Edition, and that was 1 black mana and 2 life for every card drawn. With the right deck, even this was a bargain, allowing you to rapidly outpace your opponent while mitigating life loss.
8th Feb '16 9:26:03 AM ReaderAt2046
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* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=407526 Call The Gatewatch]] is a white card. Gideon, the person who first proposed the idea of the Gatewatch and persuaded his fellow Planeswalkers to create it with him, is a mono-white character.
1st Feb '16 3:39:09 PM CountDorku
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** It has subsequently been confirmed that every Eldrazi creature is in fact part of a greater entity, with Spawn/Scions being particularly insignificant bits, rather than actual independent creatures. Whether that makes it less scary or more scary is really down to the individual.
24th Jan '16 11:24:16 PM harharhar
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* Several things about the Eldrazi.

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* Several nore things about the Eldrazi.Eldrazi, at least before Battle For Zendikar set.



** Gameplay-wise, one of the very few ways to permanently deal with the Eldrazi is to exile them. Thing is, exile effects carry several meanings: Either completely destroying something until nothing remains (such as [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=202542 Dust to Dust]], assigning them elsewhere [[http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=271 Swords to Plowshares]], or sending them to another place [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247547 Journey to Nowhere]]. If you somehow use the last two option (if it is at all possible), imagine where you might actually send them to.
** Some exile cards, like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=368514 Unmake]], make it clear that AndIMustScream may be involved (in this case, having your soul trapped in a mirror).

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** Gameplay-wise, one of the very few ways to permanently deal with the Eldrazi is to exile them. Thing is, exile effects carry several meanings: Either completely destroying something until nothing remains (such as [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=202542 Dust to Dust]], Dust]]), assigning them elsewhere [[http://gatherer.([[http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=271 Swords to Plowshares]], Plowshares]]), or sending them to another place [[http://gatherer.([[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247547 Journey to Nowhere]].Nowhere]]). If you somehow use the last two option (if it is at all possible), imagine where you might actually send them to.
** *** Some exile cards, like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=368514 Unmake]], make it clear that AndIMustScream may be involved (in this case, having your soul trapped in a mirror).




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** Kozilek has made a grand reappearance in ''Oath of the Gatewatch''. That unfortunately doesn't answer where Emrakul has left to.
* [[http://magic.wizards.com/en/articles/archive/official-magic-fiction/blight-we-were-born-2016-01-13 This story]], told from the perspective of a Zendikari who is in the midst of battling the Eldrazi, shows some effects of Kozilek's mind rape (and that fellow is lucky she 'only' gets mind-raped), including one part where Kozilek shows a BadFuture where the Gatewatch are destroyed and Zendikar ruined. Problem is, we, audience, know full well that this story takes place in the Tarkir timeline where Ugin lives. In short, what if that BadFuture vision is not a mere BadFuture, but ''an actual event'' that happens in the other timeline where Ugin died (even Sorin believes his death will mean the Eldrazi cannot be resealed)? And long story short, does this mean that as part of their incomprehensibility, the Eldrazi are somehow also capable of reaching out (or reading) to different timelines? And worst of all, will this have anything to do with Emrakul's moniker, the Aeons Torn?
30th Dec '15 6:00:57 AM FlooKnight12602
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** But most people don't know that, and thus it ''would'' look out of place. Kamigawa taught Creative that accuracy to the basis of a world usually needs to take a backseat to what players generally expect and know about the basis.

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** But most people don't know that, and thus it ''would'' look out of place. Kamigawa taught Creative that accuracy to the basis of a world usually needs to take a backseat to what players generally expect and know about the basis.basis.
* It was a bit of a disappointment to some snake tribal deck players that the [[SnakePeople Naga]] that appear in Tarkir do not have the creature type: snake. As disappointing as it is, the new creature type 'naga' make sense in-universe. The Nagas claimed to have descended from the lineage of the great dragons of the past, of course they wouldn't want to be associated with the snakes. Why be related to the snakes when your entire race are descendants of dragons?
29th Dec '15 6:32:42 AM kaltorak
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** Both of Keranos' abilities are fantastic flavor. Both red and blue, he's not the god of lightning, but the god of 'storms', as in brainstorms. Being struck by inspiration is often likened to being struck by lightning (think of a pre-19th century lightbulb-over-the-head). So Keranos can both hurl actual lightning and bestow surges of intelligence, i.e. draw an extra card.
19th Dec '15 8:24:08 AM ReaderAt2046
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*** In ''Battle For Zendikar'', the Eldrazi get even more screwy with the Devoid cards. Now you've got something that's neither exactly colorless (because you have to have certain colors to cast them) nor colored (because they explicitly have no color).
4th Dec '15 10:12:39 PM FlakyPorcupine
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* Examine the art work for Dimir Charm. It's not a stone or medallion like the others, but actually an arrangement of windows that will only look like a Dimir symbol from a certain angle. Perfect imagery for a guild of secrets that few know the existence of.

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* Examine the art work for [[http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=366473&type=card Dimir Charm.Charm]]. It's not a stone or medallion like the others, but actually an arrangement of windows that will only look like a Dimir symbol from a certain angle. Perfect imagery for a guild of secrets that few know the existence of.



* The purpose and potential of a number of cards are easily overlooked at a glance. A good example is 'Goatnapper', which allows you to [[ExactlyWhatitSaysonTheTin gain control of an opponent's goat]]. A quick glance through the archives reveals two goats, neither in print, and both useless - until you remember the block it came out with contained the very useful [[VoluntaryShapeshifter changeling]] race, who [[NinjaPirateZombieRobot count as every creature type]]. Including "Goat". (As well as "Mutant", "Ninja", and "Turtle". [[TeenageMutantNinjaTurtles The Teenager creature type is]], however, still missing.)

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* The purpose and potential of a number of cards are easily overlooked at a glance. A good example is 'Goatnapper', [[http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=142363&type=card Goatnapper]], which allows you to [[ExactlyWhatitSaysonTheTin gain control of an opponent's goat]]. A quick glance through the archives reveals two goats, neither in print, and both useless - until you remember the block it came out with contained the very useful [[VoluntaryShapeshifter changeling]] race, who [[NinjaPirateZombieRobot count as every creature type]]. Including "Goat". (As well as "Mutant", "Ninja", and "Turtle". [[TeenageMutantNinjaTurtles The Teenager creature type is]], however, still missing.)



* Speaking of which, I initially thought the "pay 1 life" thing was bad, but then I realized Yawgmoth's Bargain turns a plain ordinary Healing Salve into an Ancestral Recall. Awesome.

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* Speaking of which, I initially thought the "pay 1 life" thing was bad, but then I realized [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=383157 Yawgmoth's Bargain Bargain]] turns a plain ordinary [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=394031 Healing Salve Salve]] into an [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=382841 Ancestral Recall.Recall]]. Awesome.
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