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* Canderous stays loyal to Revan even if Revan goes dark sided. But there is another reason for why he would remain loyal to Revan - whoever ''doesn't'' side with Revan ends up getting killed (Jolee, Juhani, Mission, Zalbaar, and later on Carth). Sure, it's not the sole reason he's with Revan, but it's definitely ''a'' reason he would be just fine with the Sith. Plus, the Sith are reliable employers ''of'' Mandalorians.
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Removing some clunky wording


* FridgeHorror: Remember how the group of people at the lowest level of Taris went off to find the Promised Land in KOTOR? Well, assuming that they survived the destruction of Taris, a very disconcerting thing was found in the unused voice clips of KOTOR II. Read on if you dare. [[spoiler: The HK-50's are talking about the Droid Factory, and how there is more than one factory. One of them comments on how there was one located on Taris. If the Promised Land was, in actuality, a Droid Factory that contained very hostile droids, then that means the group of people are....]] That is FridgeHorror.

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* FridgeHorror: Remember how the group of people at the lowest level of Taris went off to find the Promised Land in KOTOR? Well, assuming that they survived the destruction of Taris, a very disconcerting thing was found in the unused voice clips of KOTOR II. Read on if you dare.II. [[spoiler: The HK-50's are talking about the Droid Factory, and how there is more than one factory. One of them comments on how there was one located on Taris. If the Promised Land was, in actuality, a Droid Factory that contained very hostile droids, then that means the group of people are....]] That is FridgeHorror.]]
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* Why is Bastila so insistent on her rescuing you? Is it because she's embarrased about being rescued by an ordinary soldier or is [[spoiler:she embarrassed about being rescued by an amnesiac dark lord of the Sith?]]

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* Why is Bastila so insistent on her rescuing you? Is it because she's embarrased about being rescued by an ordinary soldier or is [[spoiler:she embarrassed about being rescued by an amnesiac dark lord Dark Lord of the Sith?]]
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* Why is Bastila so insistent on her rescuing you? Is it because she's embarrased about being rescued by an ordinary soldier or is [[spoiler:she embarrassed about being rescued by an amnesiac dark lord of the Sith?]]
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* Carth and Bastila's verbal sniping matches take on whole new degrees of nastiness when you puzzle out the meta. Carth's homeworld of Telos was settled by Force Sensitives who had enough potential to interest the Jedi, but not enough to be full Jedi, meaning they got a one way ticket to Telos to "seed the planet with farmers and laborers." Carth's people are the "peasantry" to the Jedi Knights, workers who grow the Order's food and do blue collar jobs to support the "warrior class" who reach Padawan or above in exchange for the Order protecting them from Sith and others who would exploit their Force sensitivity. Bastila (being very sheltered and steeped in doctrine) would have been taught to see this an arrangement of benevolence and protection with Carth being disrespectful to her rank and Carth would see as just another Jedi treating him like a peon. Then add the fact that the Jedi didn't uphold their end of the deal, since Telos was ravaged by the Sith.
** More a case of clever storytelling, but this only just occurred to me so I'm putting it here: At the very beginning of the first game your soldier is apparently unfamiliar with the details of a war they have supposedly been fighting, and is unable to perform basic tasks which should be second nature. Just the game teaching you how to work it right? Wrong. [[spoiler:Your memories have been tampered with, and so any inability on your part to perform simple tasks or remember very important details, it's all because your memory has been blanked.]] This also neatly sidesteps StoryAndGameplaySegregation.

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* Carth and Bastila's verbal sniping matches take on whole new degrees of nastiness when you puzzle out the meta. Carth's homeworld of Telos was settled by Force Sensitives who had enough potential to interest the Jedi, but not enough to be full Jedi, meaning they got a one way ticket to Telos to "seed the planet with farmers and laborers." Carth's people are the "peasantry" to the Jedi Knights, "Jedi peasantry," workers who grow the Order's food and do blue collar jobs to support the "warrior class" who reach Padawan or above Knights in exchange for the Order protecting them from Sith and others who would exploit their Force sensitivity. Bastila (being (Much like the job of real life Knights and Samurai were to protect the peasants from bandits and enemy armies and administer law in exchange for the peasants handling the mundane tasks so the Knight could concentrate on combat) Bastila, being very sheltered and steeped in doctrine) doctrine, would have been taught to see this an arrangement of benevolence and protection with Carth being disrespectful to her rank and Carth would see as just another Jedi treating him like a peon. Then add the fact that the Jedi didn't uphold their end of the deal, since Telos was ravaged by the Sith.
** * More a case of clever storytelling, but this only just occurred to me so I'm putting it here: At the very beginning of the first game your soldier is apparently unfamiliar with the details of a war they have supposedly been fighting, and is unable to perform basic tasks which should be second nature. Just the game teaching you how to work it right? Wrong. [[spoiler:Your memories have been tampered with, and so any inability on your part to perform simple tasks or remember very important details, it's all because your memory has been blanked.]] This also neatly sidesteps StoryAndGameplaySegregation.
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* Carth and Bastila's verbal sniping matches take on whole new degrees of nastiness when you puzzle out the meta. Carth's homeworld of Telos was settled by Force Sensitives who had enough potential to interest the Jedi, but not enough to be full Jedi, meaning they got a one way ticket to Telos to "seed the planet with farmers and laborers." Carth's people are the peasantry to the Jedi Knights, workers who grow the Order's food and do blue collar jobs to support the saber swinging elite who reach Padawan or above. Bastila (being very sheltered and steeped in doctrine) would have been taught to see this an arrangement of benevolence and protection with Carth being disrespectful to her rank and Carth would see as just another Jedi treating him like a peon.

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* Carth and Bastila's verbal sniping matches take on whole new degrees of nastiness when you puzzle out the meta. Carth's homeworld of Telos was settled by Force Sensitives who had enough potential to interest the Jedi, but not enough to be full Jedi, meaning they got a one way ticket to Telos to "seed the planet with farmers and laborers." Carth's people are the peasantry "peasantry" to the Jedi Knights, workers who grow the Order's food and do blue collar jobs to support the saber swinging elite "warrior class" who reach Padawan or above. above in exchange for the Order protecting them from Sith and others who would exploit their Force sensitivity. Bastila (being very sheltered and steeped in doctrine) would have been taught to see this an arrangement of benevolence and protection with Carth being disrespectful to her rank and Carth would see as just another Jedi treating him like a peon.peon. Then add the fact that the Jedi didn't uphold their end of the deal, since Telos was ravaged by the Sith.
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* Carth and Bastila's verbal sniping matches take on whole new degrees of nastiness when you puzzle out the meta. Carth's homeworld of Telos was settled by Force Sensitives who had enough potential to interest the Jedi, but not enough to be full Jedi, meaning they got a one way ticket to Telos to "seed the planet with farmers and laborers." Carth's people are the peasantry to the Jedi Knights, workers who grow the Order's food and do blue collar jobs to support the saber swinging elite who reach Padawan or above. Bastila (being very sheltered and steeped in doctrine) would have been taught to see this an arrangement of benevolence and protection with Carth being disrespectful to her rank and Carth would see as just another Jedi treating him like a peon.
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** The exception proves the rule: the aliens that don't speak the language are Wookies (highly traditionalistic, keen on preserving their culture and, therefore, language), the Selkath (who love to have everything be on their terms)

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** The exception proves the rule: the aliens that don't speak the language are Wookies Wookiees (highly traditionalistic, keen on preserving their culture and, therefore, language), the Selkath (who love to have everything be on their terms)
terms), and the Sand People (who are militantly xenophobic for good reason).
* The fact the [[spoiler: Rakata]] use the same phenomes as the Huttese in-game is ''brilliant'' - they were a dominant force in the galaxy, having conquered a good chunk of it. Most (if not all) of the species to show up in game were subjugated by the Rakata. It's only a handful who ''don't'' speak the language related to the conquerors, and those species either explicitly rebelled (Sand People), or were otherwise hard to control. It's likely the Hutts came in and took advantage when the Rakata started declining rapidly from plague and rebellion.
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*** Adding on to Carth's characterization: his fatherhood is fairly consistent throughout the game. There is one quest in which the son of a wealthy Dantooine man is found dead, and all that his left from his corpse was his diary. The father offers 100 credits to take it off of you. You may either accept it, decline but choose to give it to him anyway, or extort an additional 100 out of it. If the last option is chosen, Carth will get utterly PISSED and berate you for taking advantage of a grieving father. Made all the more reasonable once you learn that he believes his own son to have died.

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*** Adding on to Carth's characterization: his fatherhood is fairly consistent throughout the game. There is one quest in which the son of a wealthy Dantooine man is found dead, and all that his left from his corpse was his diary. The father offers 100 credits to take it off of you. You may either accept it, decline but choose to give it to him anyway, or extort an additional 100 out of it. If the last option is chosen, Carth will get utterly PISSED and berate you for taking advantage of a grieving father. Made all the more reasonable once you learn that he believes his own son to have died. Likewise, when Jon tells you about how the Mandalorian Raiders killed his daughter, he's the first one agreeing with the idea of hunting them down.




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** Also, if you check a map of the Ebon Hawk, the place Juhani takes as her quarters is labeled as a "storage area" (aka a ''closet''). Given Bioware's later track record on LGBTQ+ characters and the pushback they got from Lucasarts over Juhani's taste in women, this may have been one hell of a StealthInsult.



** Carth and Canderous have an argument in the first game about "warriors versus soldiers" where Canderous is playing his ProudWarriorRaceGuy card to full effect and Carth (a die-hard supporter of the Republic) is having none of it. Of course, they're arguing about the recent (for that era) Mandalorian War. Flash forward three milennia and change later, and we have the Clone Wars, where the "Grand Army of the Republic" is composed of (essentially) ''Mandalorian slaves.'' Somehow, I think Misters Ordo and Onasi would be grateful they're long dead by that point.

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** Carth and Canderous have an argument in the first game about "warriors versus soldiers" where Canderous is playing his ProudWarriorRaceGuy card to full effect and Carth (a die-hard supporter of the Republic) is having none of it. Of course, they're arguing about the recent (for that era) Mandalorian War. Flash forward three milennia millennia and change later, and we have the Clone Wars, where the "Grand Army of the Republic" is composed of (essentially) ''Mandalorian slaves.'' Somehow, I think Misters Ordo and Onasi would be grateful they're long dead by that point.



* So, you decided to be a good guy and help the old, rightful Wookie chieftain rise back to power. Finally, a truly independent leader to stop all of slave trading with the corrupt Czerka Corporation!.. By killing every non-wookie in said corporation's colony. Even though the slave masters got their comeuppance, it shudders to think about what happened to the peaceful personnel and merchants (including optional quest-givers!). Not to mention that Czerka will not be very happy to hear about their old trade partners destroying the colony, and will probably send more troops to get revenge on the Wookies - this time fully enslaving the whole tribe instead of trying to buy slaves from the chieftain!

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* So, you decided to be a good guy and help the old, rightful Wookie chieftain rise back to power. Finally, a truly independent leader to stop all of slave trading with the corrupt Czerka Corporation!.. By killing every non-wookie non-Wookiee in said corporation's colony. Even though the slave masters got their comeuppance, it shudders to think about what happened to the peaceful personnel and merchants (including optional quest-givers!). Not to mention that Czerka will not be very happy to hear about their old trade partners destroying the colony, and will probably send more troops to get revenge on the Wookies Wookiees - this time fully enslaving the whole tribe instead of trying to buy slaves from the chieftain!



** Another bit of subtle horror. Most of the Wookies initially believe that you're a Czerka slaver, despite your protests to the contrary and refuse to believe you until you prove yourself. After the change in leadership, they state that they don't expect any ''human'' to show their faces on their world for quite some time, subtly implying that they view any human as a possible agent of Czerka and they will be ''shot on sight''. NiceJobBreakingItHero

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** Another bit of subtle horror. Most of the Wookies Wookiees initially believe that you're a Czerka slaver, despite your protests to the contrary and refuse to believe you until you prove yourself. After the change in leadership, they state that they don't expect any ''human'' to show their faces on their world for quite some time, subtly implying that they view any human as a possible agent of Czerka and they will be ''shot on sight''. NiceJobBreakingItHero





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\n** Alternately? [[spoiler: Revan was trained by ''Kreia'', Queen of the ManipulativeBitch trope who had a pretty low opinion of the StupidEvil that Sith tend to wallow in and was more a fan of playing the long game to let her enemies destroy themselves. It's also implied that even as a Sith, Revan was of a similar pragmatic approach. Add that Vitiate was yanking the leash if you go for SWTOR, meaning Revan wasn't fully dedicated to the Sith ideas to begin with.]] The whole Rule of Two idea has so ''many'' drawbacks. First, the possibility of a random accident or fortunate Jedi killing both Master and Apprentice. There's also the idea Masters will withhold information from their apprentices to keep living while a itchy apprentice may jump the gun, thus all but guaranteeing the Sith lose history and techniques, becoming ''weaker'' with each generation. There are also Sith like Palpatine who plan to take the whole Sith immortality route ala Vitiate, and not bother with true apprentices at all! It's very likely that Bane stumbled into the mother of all {{KaizoTrap}}s to make the Sith hit a dead end they wouldn't be able to fully recover from.

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*** Not only that, but when you arrive on Taris and Carth introduces himself to you, he worries you might have forgotten him during the crash-landing you both went through. Again, a very understandable thing... but it's yet another hint from the game that your character might have memory problems. [[spoiler:Come the eventual twist and that's more accurate than you'd first think]]
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**** I don't remember meeting any Hutts on Kashyyyk, Korriban or Manaan. To my knowledge, the Hutts are only present on Taris, Tatooine and Dantooine (Ajuur, Zax, Motta & Shuma respectively; the latter was cut, but can be restored with mods). Are there any other Hutts that I missed?
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\n* In the ''Literature/DarthBane'' novels, it is revealed that [[spoiler:Revan created a holocron while they were still Dark Lord of the Sith. It is from this holocron that Bane learns many terrible secrets and techniques, as well as the knowledge and insight to craft his RuleOfTwo. No matter how much good a redeemed Revan may do during the game, some vestige of their former self will ultimately live on to help create a new Sith Order that will topple the Republic and destroy the Jedi.]]
** If this wasn't bad enough, [[spoiler:the holocron was hidden in the lower levels of the Temple of the Ancients on Lehon. The player unknowingly ran right past it while clearing out the lower levels of the Temple, and might have been able to prevent untold suffering it they'd be able to sense its presence.]]

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\n* The Sith students on Korriban seem to be pretty much allowed to do whatever they want and be total dicks to everyone else with absolutely zero repercussions. At first this looks like typically corrupt sith authorities favoring their own, but it also makes senses as a test of intelligence by making it easy to see ''how'' they embrace their power. The stupid ones, the ones who recklessly flaunt their power in public and use it to be dicks for the sake of being dicks, are more likely to get themselves killed and are more likely to be weeded out. The smart ones will be a lot more calculating in how they use their power and focus more on improving it to overcome bigger challenges.
** Alternatively, it may be a way of weeding out those who can actually stand up to Malak. The ones they're looking for are the students who are willing to follow orders without question and hold themselves in a fight while being content with their current position. The ones who actually have ambition and could potential become strong enough to become a threat to Malak are instead the ones eliminated.

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* Most aliens in the game speak six or so lines of gibberish, recorded with different voices and different emotional colours. If you listen closely, you will realise that Twi'leks, Rodians, Hutts, [[spoiler: even the Rakata]] are all saying the same words and phrases. It's actually Huttese. The game itself presents several hints that this can be true.
** A hint at this comes from Bastila [[spoiler: during the Ancient Ruin sequence on Dantooine]]. She mentions that before the Republic, the galaxy was dominated by the Hutts. It would make sense that their culture and language had a significant effect on the galaxy.
*** Hutts are running a lot of trade in the galaxy, as well as crime. They have involved themselves with the very core of the "galactic machine" if you will. Every planet that you visit in the game [[spoiler: except for the Unknown World]] has a Hutt. It's very likely that their language is still in active use throughout the galaxy as a ''lingua franca'' of sorts, especially if you're involved into intergalactic trade.
** A detective side-quest on Dantooine features a Jedi named Bolook. At some point he says that communication with the suspects poses no problem for him, as he's fluent in both Basic and Huttese.
** During your first chat with Mission, she says that most aliens in the galaxy can speak Basic, but they choose not to. These aliens would still need a language known to everyone to communicate with each other. Huttese is a good fit for being the second most wide-spead or popular language after Basic, given that most of these aliens are involved in trade or crime, where the Hutts hold the reins.
** The exception proves the rule: the aliens that don't speak the language are Wookies (highly traditionalistic, keen on preserving their culture and, therefore, language), the Selkath (who love to have everything be on their terms)
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* The Mandalorian Raiders quest is horror, brilliance, and some {{Backstory}} in miniature form. A bunch of Mandalorian bandits are camping out a stone's throw from the Enclave. They're harassing, robbing, and killing the farmers who have nowhere to turn, but to the Jedi. The Jedi talk a good game about being protectors of the law on the planet, but they sit on their thumbs and let the farmers get robbed and killed. And for added irony, here's your Player Character [[spoiler: doing what they did as Revan]], going out kicking their ''shebs'' to stop their predation.

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* The Mandalorian Raiders quest is horror, brilliance, and some {{Backstory}} in miniature form. A bunch of Mandalorian bandits are camping out a stone's throw from the Enclave. They're harassing, robbing, and killing the farmers who have nowhere to turn, but to the Jedi. The Jedi talk a good game about being protectors of the law on the planet, but they sit on their thumbs and let the farmers get robbed and killed. And for added irony, here's your Player Character [[spoiler: doing what they did as Revan]], going out kicking their ''shebs'' ''shebse'' to stop their predation.
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* Juhani's Force Camouflage ability makes a large degree of sense given her backstory. She likely put a lot of effort in ''not'' being seen in Lower Taris as she was trying to dodge swoop gangs, Exchange slavers, rakghouls, and even nobles looking to mock the locals. It also makes sense on a meta level given as she very literally sneaked past the (at the time) notorious homophobia of the Lucasarts censors.
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* It seems kind of odd that the ActionPrologue on the Endar Spire has its own dedicated music theme that never plays anywhere else in the playable game. It's only if one takes the dark side ending that you hear it once again, as Revan takes control of the Sith once again. That distinctive theme is actually Revan's {{Leitmotif}}.
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* HK-47 isn't allowed to be stolen; he can be bought or gifted, but if stolen, he must give himself to the authorities. There are two possible reasons why. First, it's a legitimate reason to get close to powerful targets, and he's useful enough to be impounded up the ladder. Second, [[spoiler:Revan anticipates being at the top of that ladder, so if their droid is stolen, they can simply impound him back. Otherwise, they'd have to buy or steal him, and Revan or the Sith taking interest in a specific droid would give too much attention to what looks like a protocol droid]].
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minor grammatical corrections


* In ''VideoGame/KnightsOfTheOldRepublic'', if the Jedi plan had actually worked, the ''Endar Spire'' not been attacked, and the Star Forge still found and destroyed, what would they have done with the mind-wiped former Sith Lord who thinks (temporarily at least) that he/she is an ordinary Republic grunt? Someone like that would be far too dangerous to just leave alone. Would they find some way to draft him/her into the Service Corps and take the risk of him influencing other Force-sensitive Jedi washouts? Would they mind-wipe him/her again? Would they turn him/her over to the Republic? [[MakeItLookLikeAnAccident Would they arrange an accident?]]

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* In ''VideoGame/KnightsOfTheOldRepublic'', if the Jedi plan had actually worked, the ''Endar Spire'' not been attacked, and the Star Forge still found and destroyed, what would they have done with the mind-wiped former Sith Lord who thinks (temporarily at least) that he/she is they are an ordinary Republic grunt? Someone like that would be far too dangerous to just leave alone. Would they find some way to draft him/her them into the Service Corps and take the risk of him them influencing other Force-sensitive Jedi washouts? Would they mind-wipe him/her them again? Would they turn him/her them over to the Republic? [[MakeItLookLikeAnAccident Would they arrange an accident?]]



** The troopers on Taris upper levels are possibly ''not'' TooDumbToLive and taking care of their own hide. A solo grunt Sith trooper (and maybe two of them, if they're patrolling near each other) might have second thoughts trying to bring in a known ''Jedi'' being escorted by two bodyguards (i.e. Carth and the PlayerCharacter) because the trooper knows s/he'll just get killed. The trooper can call for backup, but that'll alert their superior--and maybe even Darth Malak or Admiral Karath--that something is up, and the price for failure is execution so they'll die anyway after they somehow survive their encounter with the Jedi.

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** The troopers on Taris upper levels are possibly ''not'' TooDumbToLive and taking care of their own hide. A solo grunt Sith trooper (and maybe two of them, if they're patrolling near each other) might have second thoughts trying to bring in a known ''Jedi'' being escorted by two bodyguards (i.e. Carth and the PlayerCharacter) because the trooper knows s/he'll they'll just get killed. The trooper can call for backup, but that'll alert their superior--and maybe even Darth Malak or Admiral Karath--that something is up, and the price for failure is execution so they'll die anyway after they somehow survive their encounter with the Jedi.
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* Another DeliberateValuesDissonance bit is Adum Larp, the Rodian salesman outside the Enclave. It's PlayedForLaughs when it comes to his "noble purpose" in selling quasi-legal and incredibly powerful weapons at reasonable rates. The Brilliance? The Rodian homeworld is a DeathWorld full of all kinds of horrible predators. That's why Rodians make a hat out of being scary-good trackers and bounty hunters. Hawking potent black market weapons at reasonable prices to settlers under siege by hostile wildlife and raiders so those settlers can fight back is an ''incredibly'' noble and honorable profession as far as a Rodian would see it.


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* If you take Canderous with you when talking to Jon of the Mandalorian Raiders quest, Canderous scolds Jon for not fighting back to protect his daughter, who got shot dead by the raiders. Yes, it's callous. And it's also a brilliant bit of DeliberateValuesDissonance mixed with GeniusBonus. Mandalorian culture puts fatherhood on a very high pedestal. Yes, Ilsa got shot dead fighting back, but she ''fought back,'' and there's no shame in dying that way. However, the fact her father didn't fight back, even to avenge his daughter, is reprehensible by Mando standards. By Canderous's value system, Jon isn't a grieving father, he's a DirtyCoward and a deadbeat who dishonors his daughter's memory.

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* Carth, your first "real" party member, frequently states that he doesn't trust you, finds your placement on the ''Endar Spire'' suspicious, finds what the Jedi are doing suspicious, and frequently gets angry about what he perceives as getting the runaround. He comes off as a total Jerkass and whiner...until TheReveal comes out. Turns out he was ''[[ProperlyParanoid dead right]]' about ALL of his suspicions, just not in the way he expected! The comics and the second game add a few more layers. He encountered a Jedi coverup before, as he helped Zanye Carrick escape from the Covenant. In the second game, Disciple is reporting directly to Carth. Given Carth's trust issues, Mical's reservations (even Exile, his childhood hero, has to be careful when prying info out of him), and how important the ''Ebon Hawk'' is, there's likely some strong history between Mical and Carth, meaning Carth may also know more about the Jedi than he let on. Factor in that he's probably an untrained Sensitive, and this gets even ''more'' interesting.

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* Carth, your first "real" party member, frequently states that he doesn't trust you, finds your placement on the ''Endar Spire'' suspicious, finds what the Jedi are doing suspicious, and frequently gets angry about what he perceives as getting the runaround. He comes off as a total Jerkass and whiner...until TheReveal comes out. Turns out he was ''[[ProperlyParanoid dead right]]' right]]'' about ALL of his suspicions, just not in the way he expected! The comics and the second game add a few more layers. He encountered a Jedi coverup before, as he helped Zanye Carrick escape from the Covenant. In the second game, Disciple is reporting directly to Carth. Given Carth's trust issues, Mical's reservations (even Exile, his childhood hero, has to be careful when prying info out of him), and how important the ''Ebon Hawk'' is, there's likely some strong history between Mical and Carth, meaning Carth may also know more about the Jedi than he let on. Factor in that he's probably an untrained Sensitive, and this gets even ''more'' interesting.



* The Leviathan level. Here's Saul, and he's got the PlayerCharacter, Carth, and Bastila. He knows [[spoiler: who your character really is]], but he puts on a very good show of playing the arrogant ass of a Sith Officer. Now, he could have just spilled the beans right there, but decides not to. ''And'' he knows the answers to the interrogation questions already. So what is is really after? First off, he wants to see how loyal the PlayerCharacter is to the Republic and/or Carth and Bastila under duress. Secondly, it was a test so see [[spoiler: if Carth is in on the big secret. As Saul's former NumberOne, Saul knows how Carth thinks and would know exactly where to hit his former lieutenant. Once he confirms Carth had been LockedOutOfTheLoop, Saul now has the equivalent of a thermal detonator to toss into the crew's loyalties, so even if they ''do'' get away, they might be too divided to proceed.]] Thirdly, he wants to see if [[spoiler: you're reacting as the Revan he knew by sacrificing their loved ones for a bigger goal.]] Now, as for why he's even more hell-bent on breaking the PlayerCharacter [[spoiler: Notice he's not in the flashback to Revan's flagship. He was likely on ''Malak's'', which means he fired the shot that nearly killed Revan.]] Saul knows full well how many bridges he's burnt and how thin of ice he is with Malak, so he's going to double the effort.

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* The Leviathan level. Here's Saul, and he's got the PlayerCharacter, Carth, and Bastila. He knows [[spoiler: who your character really is]], but he puts on a very good show of playing the arrogant ass of a Sith Officer. Now, he could have just spilled the beans right there, but decides not to. ''And'' he knows the answers to the interrogation questions already. So what is is really after? First off, he wants to see how loyal the PlayerCharacter is to the Republic and/or Carth and Bastila under duress. Secondly, it he wants to see if [[spoiler: you're reacting as the Revan he knew by sacrificing their loved ones for a bigger goal.]] It wasn't just your character he was testing, either. It was a test so to see [[spoiler: if Carth is was in on the big secret. As Saul's former NumberOne, Saul knows how Carth thinks and would know exactly where to hit his former lieutenant. Once he confirms Carth had been LockedOutOfTheLoop, Saul now has the equivalent of a thermal detonator to toss into the crew's loyalties, so even if they ''do'' get away, they might be too divided to proceed.]] Thirdly, he wants to see if [[spoiler: you're reacting as the Revan he knew by sacrificing their loved ones for a bigger goal.]] ]] Now, as for why he's even more hell-bent on breaking the PlayerCharacter [[spoiler: Notice he's not in the flashback to Revan's flagship. He was likely on ''Malak's'', which means he fired the shot that nearly killed Revan.]] Saul knows full well how many bridges he's burnt and how thin of ice he is with Malak, so he's going to double the effort.
** Not sure if this is brilliance, horror, or sheer BlackComedy...but if you run a female PlayerCharacter with the Carth romance, how weirded out do you think Saul was about the situation? [[spoiler: His former NumberOne, a diehard Republic loyalist who was HappilyMarried when Saul knew him, is now shacked up with his former boss, the Dark Lord of the Sith. It must have looked like the ultimate CrackPairing.]]
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* Carth, your first "real" party member, frequently states that he doesn't trust you, finds your placement on the ''Endar Spire'' suspicious, finds what the Jedi are doing suspicious, and frequently gets angry about what he perceives as getting the runaround. He comes off as a total Jerkass and whiner...until TheReveal comes out. Turns out he was ''dead right'' about ALL of his suspicions, just not in the way he expected! The comics and the second game add a few more layers. He encountered a Jedi coverup before, as he helped Zanye Carrick escape from the Covenant. In the second game, Disciple is reporting directly to Carth. Given Carth's trust issues, Mical's reservations (even Exile, his childhood hero, has to be careful when prying info out of him), and how important the ''Ebon Hawk'' is, there's likely some strong history between Mical and Carth, meaning Carth may also know more about the Jedi than he let on. Factor in that he's probably an untrained Sensitive, and this gets even ''more'' interesting.

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* Carth, your first "real" party member, frequently states that he doesn't trust you, finds your placement on the ''Endar Spire'' suspicious, finds what the Jedi are doing suspicious, and frequently gets angry about what he perceives as getting the runaround. He comes off as a total Jerkass and whiner...until TheReveal comes out. Turns out he was ''dead right'' ''[[ProperlyParanoid dead right]]' about ALL of his suspicions, just not in the way he expected! The comics and the second game add a few more layers. He encountered a Jedi coverup before, as he helped Zanye Carrick escape from the Covenant. In the second game, Disciple is reporting directly to Carth. Given Carth's trust issues, Mical's reservations (even Exile, his childhood hero, has to be careful when prying info out of him), and how important the ''Ebon Hawk'' is, there's likely some strong history between Mical and Carth, meaning Carth may also know more about the Jedi than he let on. Factor in that he's probably an untrained Sensitive, and this gets even ''more'' interesting.



** It certainly didn't help. There were two factions in the Order, one that believed that having families was alright and the other that believed that the Jedi should turn away from attachments like love and family because of the potential dangers. It so happened that after the Exar Kun Wars the anti-attachment faction gained more and more power in the council (I think their group had more survivors) and they speciically blamed love and attachment as why some of the Jedi fell or weren't killed when the chance sprang up. Eventually they were able to change policies after a couple of decades.

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** It certainly didn't help. There were two factions in the Order, one that believed that having families was alright and the other that believed that the Jedi should turn away from attachments like love and family because of the potential dangers. It so happened that after the Exar Kun Wars the anti-attachment faction gained more and more power in the council (I think their group had more survivors) and they speciically specifically blamed love and attachment as why some of the Jedi fell or weren't killed when the chance sprang up. Eventually they were able to change policies after a couple of decades.



* The Leviathan level. Here's Saul, and he's got the PlayerCharacter, Carth, and Bastila. He knows [[spoiler: who your character really is]], but he puts on a very good show of playing the arrogant ass of a Sith Officer. Now, he could have just spilled the beans right there, but decides not to. ''And'' he knows the answers to the interrogation questions already. So what is is really after? First off, he wants to see how loyal the PlayerCharacter is to the Republic and/or Carth and Bastila under duress. Secondly, it was a test so see [[spoiler: if Carth is in on the big secret. Since he's been LockedOutOfTheLoop, Saul now has the equivalent of a thermal detonator to toss into the crew's loyalties, so even if they ''do'' get away, they might be too divided to proceed.]] Thirdly, he wants to see if [[spoiler: you're reacting as the Revan he knew by sacrificing their loved ones for a bigger goal.]] Now, as for why he's even more hell-bent on breaking the PlayerCharacter [[spoiler: Notice he's not in the flashback to Revan's flagship. He was likely on ''Malak's'', which means he fired the shot that nearly killed Revan.]] Saul knows full well how many bridges he's burnt and how thin of ice he is with Malak, so he's going to double the effort.
* For the comic and the second game: After the First Jedi Purge, the Order was pretty down on its luck. The council was dead, and a vast majority of the order's knights and masters died on Katarr, and though the Exile ''might'' want to rebuild the Order, it's up for the player to decide. So how is it that the Order is back at full power by the time of the Great Galactic War? Lucien Draay. At the end of the Vinciation arc in the comics, he reforms the Jedi covenant to a peaceful secret order meant to hide out a potential rise of the Sith, so that the Jedi teachings might survive. It's not unlikely that he and/or his covenant was vital in rebuilding the order from the ruins of Katarr. We also know that he was in a romantic relationship with Q'anilia, so he could have formed the new order to take it a bit easier on the no romance rule, explaining how Satele Shan can have a son and both Jedi classes in SWTOR can have romances without repercussions.

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* The Leviathan level. Here's Saul, and he's got the PlayerCharacter, Carth, and Bastila. He knows [[spoiler: who your character really is]], but he puts on a very good show of playing the arrogant ass of a Sith Officer. Now, he could have just spilled the beans right there, but decides not to. ''And'' he knows the answers to the interrogation questions already. So what is is really after? First off, he wants to see how loyal the PlayerCharacter is to the Republic and/or Carth and Bastila under duress. Secondly, it was a test so see [[spoiler: if Carth is in on the big secret. Since he's As Saul's former NumberOne, Saul knows how Carth thinks and would know exactly where to hit his former lieutenant. Once he confirms Carth had been LockedOutOfTheLoop, Saul now has the equivalent of a thermal detonator to toss into the crew's loyalties, so even if they ''do'' get away, they might be too divided to proceed.]] Thirdly, he wants to see if [[spoiler: you're reacting as the Revan he knew by sacrificing their loved ones for a bigger goal.]] Now, as for why he's even more hell-bent on breaking the PlayerCharacter [[spoiler: Notice he's not in the flashback to Revan's flagship. He was likely on ''Malak's'', which means he fired the shot that nearly killed Revan.]] Saul knows full well how many bridges he's burnt and how thin of ice he is with Malak, so he's going to double the effort.
* For the comic and the second game: After the First Jedi Purge, the Order was pretty down on its luck. The council was dead, and a vast majority of the order's knights and masters died on Katarr, and though the Exile ''might'' want to rebuild the Order, it's up for the player to decide. So how is it that the Order is back at full power by the time of the Great Galactic War? Lucien Draay. At the end of the Vinciation Vindication arc in the comics, he reforms the Jedi covenant to a peaceful secret order meant to hide out a potential rise of the Sith, so that the Jedi teachings might survive. It's not unlikely that he and/or his covenant was vital in rebuilding the order from the ruins of Katarr. We also know that he was in a romantic relationship with Q'anilia, so he could have formed the new order to take it a bit easier on the no romance rule, explaining how Satele Shan can have a son and both Jedi classes in SWTOR can have romances without repercussions.
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* For the comic, the Revan book, and the second game: After the First Jedi Purge, the Order was pretty down on its luck. The council was dead, and a vast majority of the order's knights and masters died on Katarr, and though the Exile ''might'' want to rebuild the Order, but it's up for the player to decide. So how is it that the Order is back at full power by the time of the Great Galactic War? As stated in the Revan novel, Bastilla was in hiding when the Purge happened, so she could have survived and worked on rebuilding the order, but she most likely didn't do it alone: Lucien Draay's Jedi Covenant was specifically founded in order for their teachings to survive a potential rise of the Sith. They may not have survived to the Great Jedi Purge, but they may very well have been central in rebuilding the order from the ruins of Katarr.

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* For the comic, the Revan book, comic and the second game: After the First Jedi Purge, the Order was pretty down on its luck. The council was dead, and a vast majority of the order's knights and masters died on Katarr, and though the Exile ''might'' want to rebuild the Order, but it's up for the player to decide. So how is it that the Order is back at full power by the time of the Great Galactic War? As stated Lucien Draay. At the end of the Vinciation arc in the Revan novel, Bastilla was in hiding when comics, he reforms the Purge happened, so she could have survived and worked on rebuilding the order, but she most likely didn't do it alone: Lucien Draay's Jedi Covenant was specifically founded in covenant to a peaceful secret order for their teachings meant to survive hide out a potential rise of the Sith. They may not have survived to Sith, so that the Great Jedi Purge, but they may very well have been central teachings might survive. It's not unlikely that he and/or his covenant was vital in rebuilding the order from the ruins of Katarr.
Katarr. We also know that he was in a romantic relationship with Q'anilia, so he could have formed the new order to take it a bit easier on the no romance rule, explaining how Satele Shan can have a son and both Jedi classes in SWTOR can have romances without repercussions.
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to:

* For the comic, the Revan book, and the second game: After the First Jedi Purge, the Order was pretty down on its luck. The council was dead, and a vast majority of the order's knights and masters died on Katarr, and though the Exile ''might'' want to rebuild the Order, but it's up for the player to decide. So how is it that the Order is back at full power by the time of the Great Galactic War? As stated in the Revan novel, Bastilla was in hiding when the Purge happened, so she could have survived and worked on rebuilding the order, but she most likely didn't do it alone: Lucien Draay's Jedi Covenant was specifically founded in order for their teachings to survive a potential rise of the Sith. They may not have survived to the Great Jedi Purge, but they may very well have been central in rebuilding the order from the ruins of Katarr.
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* Zaalbar being a BigEater. Well, he's a Wookiee, so we're already dealing with over two meters' worth of empty stomach. Secondly, food was probably not easy to find in the Taris slums, so "I see food, I eat it" - good survival strategy. Thirdly, Zaalbar is frequently called "young" by the other Wookiees and his banter with Mission is less LittleGuyBigBuddy and more a pair of LikeBrotherAndSister street kids. Zaalbar is likely an adolescent like Mission is, meaning he's a big boy that's ''still growing.''

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* Zaalbar being a BigEater. Well, he's a Wookiee, so we're already dealing with over two meters' worth of empty stomach. When you take him around Kashyyyk, he towers over ''most other Wookiees'' in terms of height and bulk. Secondly, food was probably not easy to find in the Taris slums, so "I see food, I eat it" - good survival strategy. Thirdly, Zaalbar is frequently called "young" by the other Wookiees and his banter with Mission is less LittleGuyBigBuddy and more a pair of LikeBrotherAndSister street kids. Zaalbar is likely an adolescent like Mission is, meaning is. He's already a big boy, and he's a big boy that's ''still growing.''
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* The Leviathan level. Here's Saul, and he's got the PlayerCharacter, Carth, and Bastila. He knows [[spoiler: who your character really is]], but he puts on a very good show of playing the arrogant ass of a Sith Officer. Now, he could have just spilled the beans right there, but decides not to. ''And'' he knows the answers to the interrogation questions already. So what is is really after? First off, he wants to see how loyal the PlayerCharacter is to the Republic and/or Carth and Bastila under duress. Secondly, it was a test so see [[spoiler: if Carth is in on the big secret. Since he's been LockedOutOfTheLoop, Saul now has the equivalent of a thermal detonator to toss into the crew's loyalties, so even if they ''do'' get away, they might be too divided to proceed.]] Thirdly, he wants to see if [[spoiler: you're reacting as the Revan he knew by sacrificing their loved ones for a bigger goal.]] Now, as for why he's even more hell-bent on breaking the PlayerCharacter [[spoiler: Notice he's not in the flashback to Revan's flagship. He was likely on ''Malak's'', which means he fired the shot that nearly killed Revan.]] Saul knows full well how many bridges he's burnt and how thin of ice he is with Malak, so he's going to double the effort.
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** Well, the Czerka did have an impressive spaceport and capacity to transport large amounts of sentients in a hurry. While the casualties among the security staff would have been atrocious, it's likely that most everyone else got on the transports and burned sky.

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** Well, the Czerka did have an impressive spaceport and capacity to transport large amounts of sentients in a hurry. While the casualties among the security staff would have been atrocious, it's likely that most everyone else got on the transports and burned sky. If they tried to make an appeal? Well, the Republic wouldn't want to help because that is a slaving operation and Czerka's in bed with the Sith. The Sith would shrug Czerka's misfortune off as not their problem; if they didn't have the means to hold the planet, it's their own damn fault.
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* The whole situation with Juhani. Okay, so they have a troubled Force User who is dedicated to the ideals of the Order, but needs a lot of help to deal with a hell of a TraumaCongaLine involving slavery, racism, classism, and poverty. So, what do they do? Her Master goads her into a moment of weakness. Juhani injures Quatra, but doesn't go and take the next ship to Korriban. No, she realizes she screwed up and self-exiles in the nearby grove. To protect herself from the Mandalorians rampaging about (see above. There are a couple dead Mandos near where she's hiding, indicating they tried and failed to harass her) and keep others away, she drives the kath hounds crazy. The kath hounds are killing settlers (including Cassus Sandral, which almost sets the whole Sandral/Matale feud into turning bloody). And again, the Jedi don't seem to give much of a damn about the dead farmers. Instead, they decide that this is going to be a GREAT test for the Player Character [[spoiler: aka the mind wiped Dark Lord]], who either kills her or brings her back home. Even if she's killed, they just shrug it off. They are lucky that the PlayerCharacter didn't TakeAThirdOption of convincing Juhani to just come along and be personally loyal to them instead of returning to the Jedi.

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* The whole situation with Juhani. Okay, so they have a troubled Force User who is dedicated to the ideals of the Order, but needs a lot of help to deal with a hell of a TraumaCongaLine involving slavery, racism, classism, and poverty. So, what do they do? Her Master goads her into a moment of weakness. Juhani injures Quatra, but doesn't go and take the next ship to Korriban. No, she realizes she screwed up and self-exiles in the nearby grove. To protect herself from the Mandalorians rampaging about (see above. There are a couple dead Mandos near where she's hiding, indicating they tried and failed to harass her) and keep others away, she drives the kath hounds crazy. The kath hounds are killing settlers (including Cassus Sandral, which almost sets the whole Sandral/Matale feud into turning bloody). And again, the Jedi don't seem to give much of a damn about the dead farmers. Instead, they decide that this is going to be a GREAT test for the Player Character [[spoiler: aka the mind wiped Dark Lord]], who either kills her or brings her back home. Even if she's killed, they just shrug it off. They are lucky that the PlayerCharacter didn't TakeAThirdOption of convincing Juhani to just come along turn her back on the Jedi and be personally loyal swear personal loyalty to them instead of returning to by pointing out that the Jedi.Jedi set them both up and wouldn't care much if she was killed.



* If the planet Drexel is all water where did the wooden ship that Luke found come from?

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* If the planet Drexel is all water where did the wooden ship that Luke found come from?

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* The Mandalorian Raiders quest is horror, brilliance, and some {{Backstory}} in miniature form. A bunch of Mandalorian bandits are camping out a stone's throw from the Enclave. They're harassing, robbing, and killing the farmers who have nowhere to turn, but to the Jedi. The Jedi talk a good game about being protectors of the law on the planet, but they sit on their thumbs and let the farmers get robbed and killed. And for added irony, here's your Player Character [[spoiler: doing what they did as Revan]], going out kicking their ''shebs'' to stop their predation.
* The whole situation with Juhani. Okay, so they have a troubled Force User who is dedicated to the ideals of the Order, but needs a lot of help to deal with a hell of a TraumaCongaLine involving slavery, racism, classism, and poverty. So, what do they do? Her Master goads her into a moment of weakness. Juhani injures Quatra, but doesn't go and take the next ship to Korriban. No, she realizes she screwed up and self-exiles in the nearby grove. To protect herself from the Mandalorians rampaging about (see above. There are a couple dead Mandos near where she's hiding, indicating they tried and failed to harass her) and keep others away, she drives the kath hounds crazy. The kath hounds are killing settlers (including Cassus Sandral, which almost sets the whole Sandral/Matale feud into turning bloody). And again, the Jedi don't seem to give much of a damn about the dead farmers. Instead, they decide that this is going to be a GREAT test for the Player Character [[spoiler: aka the mind wiped Dark Lord]], who either kills her or brings her back home. Even if she's killed, they just shrug it off. They are lucky that the PlayerCharacter didn't TakeAThirdOption of convincing Juhani to just come along and be personally loyal to them instead of returning to the Jedi.

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