Follow TV Tropes

Following

History Fridge / Jumanji

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The game instructions themselves says that the "exciting" consequences of the game will be undone which includes Alan and Sarah's respective crappy lives and the BadFuture the town suffers. The best way to undo those consequences is by rewinding the clock to right before Alan was pulled into ''Jumanji''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Fridge/JumanjiWelcomeToTheJungle''
* ''Fridge/JumanjiTheNextLevel''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Considering Creator/RobinWilliams ad-libbed in at least every on-screen role he was in, Allan's singing the theme to ''Series/GilligansIsland'' in the bathroom may very well have been his idea.

Added: 213

Changed: 303

Is there an issue? Send a MessageReason:
None



to:

* In the series Van Pelt is supposedly killed and his killer slowly becomes more and more homicidal until they are the next Van Pelt. What if that is true of the Van Pelt we see? The man we see little more than a meat puppet for the Van Pelt persona simply passed from player to player for all eternity?



** This is in Headscreatchers, but the common concensus is that the game isn't so easily destroyed.

to:

** This is in Headscreatchers, but the common concensus is that the game isn't so easily destroyed.destroyed.
** In the series after getting out of the jungle briefly Alan threatens to do exactly that, and Jumanji immediately sends him back to the jungle. Presumably it simply won't let it's players or anyone else do that.

Changed: -2

Is there an issue? Send a MessageReason:
None


*** Even if it didn’t adapt, a lot of people in France also speak English.

to:

*** Even ****Even if it didn’t adapt, a lot of people in France also speak English.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

****Even if it didn’t adapt, a lot of people in France also speak English.
Is there an issue? Send a MessageReason:
None


* The game that Alan and Sarah start in 1969 is stalled by twenty-six years, which admittedly weren't fun for either of them - but it could have been a ''lot'' worse for the town. Imagine if, instead of releasing a relatively harmless swarm of bats before Alan got trapped, they rolled up something ''much'' worse, like the gigantic mosquitoes, an over-sized lion, or the swiftly growing vines that eat people. Such threats could very quickly have taken over the whole town, and ''no one'' would have been able to stop them, especially if Sarah had fallen victim to them early on and hadn't been able to tell anyone about the game.

to:

* The game that Alan and Sarah start in 1969 is stalled by twenty-six years, which admittedly weren't fun for either of them - but it could have been a ''lot'' worse for the town. Imagine if, instead of releasing a relatively harmless swarm of bats before Alan got trapped, they rolled up something ''much'' worse, like the gigantic mosquitoes, an over-sized lion, or the swiftly growing vines that eat people. Such threats could very quickly have taken over the whole town, town -- or even the state! -- and ''no one'' would have been able to stop them, especially if Sarah had fallen victim to them early on and hadn't been able to tell anyone about the game.
Is there an issue? Send a MessageReason:
None


* The game that Alan and Sarah start in 1969 is stalled by twenty-six years, which admittedly weren't fun for either of them - but it could have been a ''lot'' worse for the town. Imagine if, instead of releasing a relatively harmless swarm of bats before Alan got trapped, they rolled up something ''much'' worse, like the gigantic mosquitos, an over-sized lion, or the swiftly growing vines that eat people. Such threats could very quickly have taken over the whole town, and ''no one'' would have been able to stop them.

to:

* The game that Alan and Sarah start in 1969 is stalled by twenty-six years, which admittedly weren't fun for either of them - but it could have been a ''lot'' worse for the town. Imagine if, instead of releasing a relatively harmless swarm of bats before Alan got trapped, they rolled up something ''much'' worse, like the gigantic mosquitos, mosquitoes, an over-sized lion, or the swiftly growing vines that eat people. Such threats could very quickly have taken over the whole town, and ''no one'' would have been able to stop them.them, especially if Sarah had fallen victim to them early on and hadn't been able to tell anyone about the game.
Is there an issue? Send a MessageReason:
None


* The first several times I saw ''Jumanji'', I couldn't stand the appearance of the CGI animals, which looked so cheap and fake that they detracted from an otherwise extremely engaging fantasy movie. Sure, it was only 1995 when it came out, but ''Film/JurassicPark'' had far superior CGI two years earlier. It wasn't until recently that I realized the animals are ''supposed'' to look fake and slightly misty--it marks them as supernaturally created intruders in the real world! --{{Karalora}}

to:

* The first several times I saw ''Jumanji'', I couldn't stand the appearance of the CGI animals, which looked so cheap and fake that they detracted from an otherwise extremely engaging fantasy movie. Sure, it was only 1995 when it came out, but ''Film/JurassicPark'' had far superior CGI two years earlier. It wasn't until recently that I realized the animals are ''supposed'' to look fake and slightly misty--it marks them as supernaturally created intruders in the real world! --{{Karalora}}



*** There was a drama over rolling a 2 because they couldn't retrieve that die anyway, not necessarily because an exact roll was required. Although that brings up potentially WORSE horror. How many board games do you own that you haven't lost pieces of? [[TheSimpsons "Aw, the hippo is missing!"]] suddenly becomes a lot less funny.

to:

*** There was a drama over rolling a 2 because they couldn't retrieve that die anyway, not necessarily because an exact roll was required. Although that brings up potentially WORSE horror. How many board games do you own that you haven't lost pieces of? [[TheSimpsons [[WesternAnimation/TheSimpsons "Aw, the hippo is missing!"]] suddenly becomes a lot less funny.
Is there an issue? Send a MessageReason:
None



to:

* We take it for granted that Alan was still in his family home when he got out of the game in 1995, but imagine for a moment if the game had been given to someone else, or much like at the start and end of the movie, thrown away and forgotten about? Alan's situation is already difficult enough, just imagine it all happening in a country that doesn't speak English, maybe on the other side of the planet entirely
Is there an issue? Send a MessageReason:
None

Added DiffLines:


!!Animated Series:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** No, Allan needed three spaces, and he rolled a 3
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** That seems the most likely, since it tried to ensnare Benjaman again at the start of the film. He just finished experiencing Jumunji and wants nothing to do with it, but the game tried anyway.
Is there an issue? Send a MessageReason:
None


** However, look at some of the ridiculously close calls throughout the film. Alan being pulled out of the game at the same time as a lion, who would have easily mauled the two defenseless children otherwise. Absolutely '''''EVERY''''' shot Van Pelt makes at Alan missing by a hair, along with him running out of ammo just when it seems he has him in his sights. And note, Van Pelt is a deadly good shot, as seen when he shoots the small lock off the tire stand in Sir-Sav-Alot or tips his gun with only a second's glance to quickly shoot the light fixture above Carl's head. The stampede bursting through the wall ''just'' as the group exits the room, and rushing past where Peter was fleeing them before getting pulled to safety by Alan in the nick of time. Later, during the stampede through town, Peter takes shelter in someone's abandoned car, only to have it be meticulously crushed by several animals-- but only to the point that it pins him down, rather than turning him into a [[VideoGame/ResidentEvil Peter Sandwich]]. ''Then'' when Judy, Peter, and Sarah are cornered by Van Pelt, Alan unintentionally and unknowingly crashes his commandeered police cruiser into the shelf of paint cans, toppling them only onto Van Pelt. Miraculously, no one else is harmed by his blind drive through the store, without brakes. Several instances of extreme good fortune involving the crocodiles occur during the monsoon scene. First off, when the group is climbing onto the table to get out of the water, Peter (who has become a supreme cheater of death, among other things) starts slipping in and is pulled back by Alan a mere ''moment'' before one of the crocodiles emerges to make a snap at him. Then, after a sudden tip of the chandelier they were taking refuge on sends Peter back into the water, he is ''again'' pulled out by Alan a split second before another crocodile gobbles up the air he had once been occupying (in addition, Alan pull's Peter out by his tail, which he would not have had if Jumanji hadn't started turning him into a monkey hours earlier for cheating. In other words, if Peter hadn't been turned into a monkey, he would have been dead, as every other part of him was submerged.) And in the game's finale, Judy is poisoned by a plant (and possibly dies, but that's never stated for certain, she may have just lost consciousness) just one turn before the winning roll. Lastly, the elements of the game being sucked back into the board ''just'' before Van Pelt's bullet hits Alan directly in the head. In conclusion, Jumanji controls everything, and sets everything up so that none of the players die, or at least not until the home stretch. It throws the players in life-threatening situations, only to save them by the skin of their teeth by tipping the scales ever so slightly. Jumanji: A game for those who seek to find a way to leave their world behind- ''not'' a game for those who seek to die very quickly and painfully.

to:

** However, look at some of the ridiculously close calls throughout the film. Alan being pulled out of the game at the same time as a lion, who would have easily mauled the two defenseless children otherwise. Absolutely '''''EVERY''''' shot Van Pelt makes at Alan missing by a hair, along with him running out of ammo just when it seems he has him in his sights. And note, Van Pelt is a deadly good shot, as seen when he shoots the small lock off the tire stand in Sir-Sav-Alot or tips his gun with only a second's glance to quickly shoot the light fixture above Carl's head. The stampede bursting through the wall ''just'' as the group exits the room, and rushing past where Peter was fleeing them before getting pulled to safety by Alan in the nick of time. Later, during the stampede through town, Peter takes shelter in someone's abandoned car, only to have it be meticulously crushed by several animals-- but only to the point that it pins him down, rather than turning him into a [[VideoGame/ResidentEvil [[VideoGame/ResidentEvil1 Peter Sandwich]]. ''Then'' when Judy, Peter, and Sarah are cornered by Van Pelt, Alan unintentionally and unknowingly crashes his commandeered police cruiser into the shelf of paint cans, toppling them only onto Van Pelt. Miraculously, no one else is harmed by his blind drive through the store, without brakes. Several instances of extreme good fortune involving the crocodiles occur during the monsoon scene. First off, when the group is climbing onto the table to get out of the water, Peter (who has become a supreme cheater of death, among other things) starts slipping in and is pulled back by Alan a mere ''moment'' before one of the crocodiles emerges to make a snap at him. Then, after a sudden tip of the chandelier they were taking refuge on sends Peter back into the water, he is ''again'' pulled out by Alan a split second before another crocodile gobbles up the air he had once been occupying (in addition, Alan pull's Peter out by his tail, which he would not have had if Jumanji hadn't started turning him into a monkey hours earlier for cheating. In other words, if Peter hadn't been turned into a monkey, he would have been dead, as every other part of him was submerged.) And in the game's finale, Judy is poisoned by a plant (and possibly dies, but that's never stated for certain, she may have just lost consciousness) just one turn before the winning roll. Lastly, the elements of the game being sucked back into the board ''just'' before Van Pelt's bullet hits Alan directly in the head. In conclusion, Jumanji controls everything, and sets everything up so that none of the players die, or at least not until the home stretch. It throws the players in life-threatening situations, only to save them by the skin of their teeth by tipping the scales ever so slightly. Jumanji: A game for those who seek to find a way to leave their world behind- ''not'' a game for those who seek to die very quickly and painfully.
Is there an issue? Send a MessageReason:
None


* Jumanji seems to have fondness towards Alan, Judy and Peter that is subtly helps them to complete their clues or get them out of sticky situations. However the other kids after Alan and before Judy and Peter weren't so lucky. Makes you wonder what did these kids do that would infuriate Jumanji so much that it willingly allows its players to mounted on Van Pelt's walls, eaten by Lions etc.

to:

* In the series, Jumanji seems to have fondness towards Alan, Judy and Peter that is as it subtly helps them to complete their clues or get them out of sticky situations. However the other kids after Alan and before Judy and Peter weren't so lucky. Makes you wonder what did these kids do that would infuriate Jumanji so much that it willingly allows allowed its players to be mounted on Van Pelt's walls, eaten by Lions etc.
Is there an issue? Send a MessageReason:
None



to:

* Jumanji seems to have fondness towards Alan, Judy and Peter that is subtly helps them to complete their clues or get them out of sticky situations. However the other kids after Alan and before Judy and Peter weren't so lucky. Makes you wonder what did these kids do that would infuriate Jumanji so much that it willingly allows its players to mounted on Van Pelt's walls, eaten by Lions etc.
Is there an issue? Send a MessageReason:
None



to:

* Tribal Bob is at his most noble yet when he slips a clue to Peter to save Alan. Possibly since Peter became a Manji, Bob and the other Manjis may have been other players but tragically stuck here forever. However what's touching is that Bob's rage against the villains may have been more than just being bullied but remembered a time when his own friends were killed by this game. He rallied his tribe to stop them from harming Judy and Peter in order for them to fulfill what they couldn't.
Is there an issue? Send a MessageReason:
None



to:

* It has been heavily foreshadowed what Alan's clue was. The episode where Alan got bit by a centipede bite has Judy almost figured out what his clue was until she had no choice in order to save Alan. However unknowingly, Alan had already solved what he has to do and he didn't know it. He leap into death to save a life.
Is there an issue? Send a MessageReason:
None



to:

* In the animated series episode "El Pollo Jumanji", the BarbaricBully Rock has the time of his life in Jumanji, to the point that Alan speculates that the game is purposely playing dangers easy for him. When the Manjis capture Rock, they ask Peter if Rock is his friend. He tells them he isn't, and they proceed to cook him, forcing the trio to save him. The "easy pass" given to Rock earlier seems a deliberate move by Jumanji to feed Peter's jealousy and hate for him so he could sell him to the Manjis and either cause his death (if that's what Jumanji wants to do with its players), or teach Peter a life lesson about pardon and showing kindness to everyone including your enemies (if that's what Jumanji is actually about).
Is there an issue? Send a MessageReason:
None



to:

* In the movie, the kids meet Alan when he gets out of the game after 26 years. In the animated series, which runs on AlternateContinuity, the kids get sucked into the game and meet Alan there, having been trapped for 23 years. But after three seasons, Alan is released for good. Thus, Alan gets out of the game, both in the movie and the series, after 26 years.
Is there an issue? Send a MessageReason:
None



to:

* Van Pelt's name can be seen as an IncrediblyLamePun. He is a hunter, and one of the things hunters do is to gather pelts. However, Van Pelt is also a real Dutch surname that originates in the city of Pelt in Belgium (it literally means "From Pelt"). Now what is the historical Belgian jungle experience [[https://en.wikipedia.org/wiki/Congo_Free_State#Humanitarian_disaster infamous for]]?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The game was created in a different era, and players would have had better survival skills. 200+ years later, maybe we just became worse players?
*** The game can also scale in difficulty to the players. All four were about 12 or under when they played, so the game's difficulty adjusted accordingly (there have been real world cases of children surviving in that kind of environment ... ) We see the increase in difficulty in the Jumanji sequel when a group of high school kids play it. Would you like to see the difficulty level when some marines or navy seals play it?

Added: 1194

Removed: 1195

Is there an issue? Send a MessageReason:
None


!!Logic
* What would happen if it came to Alan's turn but he was still trapped in the jungle?
** It would skip him until someone rolled 5 or 8.
* The rules do not state that you have to roll the exact number to reach the centre square. What happens if you roll too high a number or get your piece stuck one square away (there are two dice)?
** I believe, if memory serves, that Alan rolled a three when the game demanded a two. Over-rolling seems to be allowed.
* So how come nobody who tried to dispose of the game tried something more permanent like fire for burning it and reducing it to ashes?
** It's possible that they're afraid that trying to destroy it might [[SealedEvilInACan unleash]] whatever horrors are inside with no way to recall them. At least with the board intact, the horrors of the game are contained as long as you don't play, or manage to beat it. That said, it doesn't explain why no one ever tried writing a note warning future players not to touch it ([[SchmuckBait not that that's guaranteed to work]]), or perhaps removing/destroying the dice/pieces so no one ''can'' play.
** This is in Headscreatchers, but the common concensus is that the game isn't so easily destroyed.



* Alan repeatedly displays his expertise about the threats which the game conjures up. In particular, he offers detailed warnings about what stimulates the carnivorous vines to attack and which parts of them are dangerous. Just how many close calls did young Alan have, while he was "waiting" in the jungle, to have acquired so much knowledge?

to:

* Alan repeatedly displays his expertise about the threats which the game conjures up. In particular, he offers detailed warnings about what stimulates the carnivorous vines to attack and which parts of them are dangerous. Just how many close calls did young Alan have, while he was "waiting" in the jungle, to have acquired so much knowledge?knowledge?

!!Logic
* What would happen if it came to Alan's turn but he was still trapped in the jungle?
** It would skip him until someone rolled 5 or 8.
* The rules do not state that you have to roll the exact number to reach the centre square. What happens if you roll too high a number or get your piece stuck one square away (there are two dice)?
** I believe, if memory serves, that Alan rolled a three when the game demanded a two. Over-rolling seems to be allowed.
* So how come nobody who tried to dispose of the game tried something more permanent like fire for burning it and reducing it to ashes?
** It's possible that they're afraid that trying to destroy it might [[SealedEvilInACan unleash]] whatever horrors are inside with no way to recall them. At least with the board intact, the horrors of the game are contained as long as you don't play, or manage to beat it. That said, it doesn't explain why no one ever tried writing a note warning future players not to touch it ([[SchmuckBait not that that's guaranteed to work]]), or perhaps removing/destroying the dice/pieces so no one ''can'' play.
** This is in Headscreatchers, but the common concensus is that the game isn't so easily destroyed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Except, by that winners/losers logic, Sarah shouldn't have remembered anything.
Is there an issue? Send a MessageReason:
None



to:

** This is in Headscreatchers, but the common concensus is that the game isn't so easily destroyed.
Is there an issue? Send a MessageReason:
None


* Alan repeatedly displays his expertise about the threats which the game conjures up. In particularly, he offers warnings about what stimulates the carnivorous vines to attack and which parts of them are dangerous. Just how many close calls did young Alan have, while he was "waiting" in the jungle, to have acquired so much knowledge?

to:

* Alan repeatedly displays his expertise about the threats which the game conjures up. In particularly, particular, he offers detailed warnings about what stimulates the carnivorous vines to attack and which parts of them are dangerous. Just how many close calls did young Alan have, while he was "waiting" in the jungle, to have acquired so much knowledge?
Is there an issue? Send a MessageReason:
None


* The game that Alan and Sarah start in 1969 is stalled by twenty-six years, which admittedly weren't fun for either of them - but it could have been a ''lot'' worse for the town. Imagine if, instead of releasing a relatively harmless swarm of bats before Alan got trapped, they rolled up something ''much'' worse, like the gigantic mosquitos, an over-sized lion, or the swiftly growing vines that eat people. Such threats could very quickly have taken over the whole town, and ''no one'' would have been able to stop them.

to:

* The game that Alan and Sarah start in 1969 is stalled by twenty-six years, which admittedly weren't fun for either of them - but it could have been a ''lot'' worse for the town. Imagine if, instead of releasing a relatively harmless swarm of bats before Alan got trapped, they rolled up something ''much'' worse, like the gigantic mosquitos, an over-sized lion, or the swiftly growing vines that eat people. Such threats could very quickly have taken over the whole town, and ''no one'' would have been able to stop them.them.
* Alan repeatedly displays his expertise about the threats which the game conjures up. In particularly, he offers warnings about what stimulates the carnivorous vines to attack and which parts of them are dangerous. Just how many close calls did young Alan have, while he was "waiting" in the jungle, to have acquired so much knowledge?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Don't forget the game's description of Van Pelt: "He makes you ''feel like a child."
Is there an issue? Send a MessageReason:
None


* The game that Alan and Sarah start in 1969 is stalled by twenty-six years, which admittedly weren't fun for either of them - but it could have been a ''lot'' worse for the town. Imagine if, instead of releasing a relatively harmless swarm of bats before Alan got trapped, they rolled up something ''much'' worse, like the gigantic mosquitos or the swiftly growing vines. Such threats could very quickly have taken over the whole town, and ''no one'' would have been able to stop them.

to:

* The game that Alan and Sarah start in 1969 is stalled by twenty-six years, which admittedly weren't fun for either of them - but it could have been a ''lot'' worse for the town. Imagine if, instead of releasing a relatively harmless swarm of bats before Alan got trapped, they rolled up something ''much'' worse, like the gigantic mosquitos mosquitos, an over-sized lion, or the swiftly growing vines.vines that eat people. Such threats could very quickly have taken over the whole town, and ''no one'' would have been able to stop them.
Is there an issue? Send a MessageReason:
None


* If a person who wanted to play were incapable of saying the dangers/Jumanji (and I don't mean slashed vocal cords, which could be excused by speaking in a whisper, but something more severe like a missing jaw), would the game even let them play? If they lost their jaw during the game, does the game continue with that player's turn despite the game state essentially becoming frozen? Though a game like this being selective could be a blessing in disguise.

to:

* If a person who wanted to play were incapable of saying the dangers/Jumanji (and I don't mean slashed vocal cords, which could be excused by speaking in a whisper, but something more severe like a missing jaw), would the game even let them play? If they lost their jaw during the game, does the game continue with that player's turn despite the game state essentially becoming frozen? Though a game like this being selective could be a blessing in disguise.disguise.
* The game that Alan and Sarah start in 1969 is stalled by twenty-six years, which admittedly weren't fun for either of them - but it could have been a ''lot'' worse for the town. Imagine if, instead of releasing a relatively harmless swarm of bats before Alan got trapped, they rolled up something ''much'' worse, like the gigantic mosquitos or the swiftly growing vines. Such threats could very quickly have taken over the whole town, and ''no one'' would have been able to stop them.

Top