History Fridge / Jumanji

7th Nov '15 5:16:50 PM AnotherGuy
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*** Don't forget the game's description of Van Pelt: "He makes you ''feel like a child."
21st Oct '15 1:15:35 PM Ciara25
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* The game that Alan and Sarah start in 1969 is stalled by twenty-six years, which admittedly weren't fun for either of them - but it could have been a ''lot'' worse for the town. Imagine if, instead of releasing a relatively harmless swarm of bats before Alan got trapped, they rolled up something ''much'' worse, like the gigantic mosquitos or the swiftly growing vines. Such threats could very quickly have taken over the whole town, and ''no one'' would have been able to stop them.

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* The game that Alan and Sarah start in 1969 is stalled by twenty-six years, which admittedly weren't fun for either of them - but it could have been a ''lot'' worse for the town. Imagine if, instead of releasing a relatively harmless swarm of bats before Alan got trapped, they rolled up something ''much'' worse, like the gigantic mosquitos mosquitos, an over-sized lion, or the swiftly growing vines.vines that eat people. Such threats could very quickly have taken over the whole town, and ''no one'' would have been able to stop them.
20th Oct '15 3:27:45 PM Ciara25
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* If a person who wanted to play were incapable of saying the dangers/Jumanji (and I don't mean slashed vocal cords, which could be excused by speaking in a whisper, but something more severe like a missing jaw), would the game even let them play? If they lost their jaw during the game, does the game continue with that player's turn despite the game state essentially becoming frozen? Though a game like this being selective could be a blessing in disguise.

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* If a person who wanted to play were incapable of saying the dangers/Jumanji (and I don't mean slashed vocal cords, which could be excused by speaking in a whisper, but something more severe like a missing jaw), would the game even let them play? If they lost their jaw during the game, does the game continue with that player's turn despite the game state essentially becoming frozen? Though a game like this being selective could be a blessing in disguise.disguise.
* The game that Alan and Sarah start in 1969 is stalled by twenty-six years, which admittedly weren't fun for either of them - but it could have been a ''lot'' worse for the town. Imagine if, instead of releasing a relatively harmless swarm of bats before Alan got trapped, they rolled up something ''much'' worse, like the gigantic mosquitos or the swiftly growing vines. Such threats could very quickly have taken over the whole town, and ''no one'' would have been able to stop them.
19th Oct '15 3:18:40 PM Give1Take2
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** It's possible that they're afraid that trying to destroy it might [[SealedEvilInACan unleash]] whatever horrors are inside with no way to recall them. At least with the board intact, the horrors of the game are contained as long as you don't play, or manage to beat it. That said, it doesn't explain why no one ever tried writing a note warning future players not to touch it ([[SchmuckBait not that that's guaranteed to work]]), or perhaps removing/destroying the dice/pieces so no one ''can'' play.
26th Aug '15 8:27:25 AM MrDeath
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* If a person who wanted to play were incapable of saying the dangers/Jumanji (and I don't mean slashed vocal cords, which could be excused by speaking in a whisper, but something more severe like a missing jaw), would the game even let them play? If they lost their jaw during the game, does the game continue with that player's turn despite the game state essentially becoming frozen? Though a game like this being selective could be a blessing in disguise.
* Alan and Sarah talked Peter and Judy's parents out of going skiing, knowing that they'd die in an accident. [[YouCantFightFate What if they decide to vacation somewhere even more dangerous?]]

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* If a person who wanted to play were incapable of saying the dangers/Jumanji (and I don't mean slashed vocal cords, which could be excused by speaking in a whisper, but something more severe like a missing jaw), would the game even let them play? If they lost their jaw during the game, does the game continue with that player's turn despite the game state essentially becoming frozen? Though a game like this being selective could be a blessing in disguise.
* Alan and Sarah talked Peter and Judy's parents out of going skiing, knowing that they'd die in an accident. [[YouCantFightFate What if they decide to vacation somewhere even more dangerous?]]
disguise.
25th Aug '15 7:47:49 AM DoctorSleep
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* If a person who wanted to play were incapable of saying the dangers/Jumanji (and I don't mean slashed vocal cords, which could be excused by speaking in a whisper, but something more severe like a missing jaw), would the game even let them play? If they lost their jaw during the game, does the game continue with that player's turn despite the game state essentially becoming frozen? Though a game like this being selective could be a blessing in disguise.

to:

* If a person who wanted to play were incapable of saying the dangers/Jumanji (and I don't mean slashed vocal cords, which could be excused by speaking in a whisper, but something more severe like a missing jaw), would the game even let them play? If they lost their jaw during the game, does the game continue with that player's turn despite the game state essentially becoming frozen? Though a game like this being selective could be a blessing in disguise.disguise.
* Alan and Sarah talked Peter and Judy's parents out of going skiing, knowing that they'd die in an accident. [[YouCantFightFate What if they decide to vacation somewhere even more dangerous?]]
16th Aug '15 11:25:15 AM maxwellsilver
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** It would skip him until someone rolled 5 or 8.
21st Jul '15 1:24:48 AM Debochira
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**** Yep, you're right. My bad.
18th Apr '15 3:41:16 AM phineas81707
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** I believe, if memory serves, that Alan rolled a three when the game demanded a two. Over-rolling seems to be allowed.
23rd Mar '15 7:00:02 AM SeptimusHeap
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** He gets skipped until someone frees him. Basically, a permanent "Lose a Turn" scenario.
** He doesn't get skipped, Peter only went twice because he got doubles the first time.
** According to the rules of the defictionalized board game, your turn fully ends if either another player rolls a 5 or 8 or your piece backsteps all the way back to Start. I assume that if Sarah rolled instead of running out and it wasn't 5 or 8, she could keep playing by herself. So, the plot easily could've been just Sarah enduring the summoned dangers while Alan endures the actual jungle.



** It probably stops when your piece reaches the centre, regardless of remaining numbers.
** According to the rules of the defictionalized board game, you simply don't move but still draw a danger card, so it could've become pure RNG for the correct roll at that point. And since you have to roll 2d6, if you're exactly 1 space away from Jumanji, you're no longer able to win the game (but other players can still try).



** It can't be destroyed because it's magic. Sometimes "AWizardDidIt" is a perfectly rational explanation.

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** It can't be destroyed because it's magic. Sometimes "AWizardDidIt" is a perfectly rational explanation.
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http://tvtropes.org/pmwiki/article_history.php?article=Fridge.Jumanji