History Fridge / Jumanji

3rd Mar '18 2:38:51 PM Naram-Sin
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* In the animated series episode "El Pollo Jumanji", the BarbaricBully Rock has the time of his life in Jumanji, to the point that Alan speculates that the game is purposely playing dangers easy for him. When the Manjis capture Rock, they ask Peter if Rock is his friend. He tells them he isn't, and they proceed to cook him, forcing the trio to save him. The "easy pass" given to Rock earlier seems a deliberate move by Jumanji to feed Peter's jealousy and hate for him so he could sell him to the Manjis and either cause his death (if that's what Jumanji wants to do with its players), or teach Peter a life lesson about pardon and showing kindness to everyone including your enemies (if that's what Jumanji is actually about).
17th Feb '18 5:44:23 AM Naram-Sin
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* In the movie, the kids meet Alan when he gets out of the game after 26 years. In the animated series, which runs on AlternateContinuity, the kids get sucked into the game and meet Alan there, having been trapped for 23 years. But after three seasons, Alan is released for good. Thus, Alan gets out of the game, both in the movie and the series, after 26 years.
12th Feb '18 3:20:40 AM Naram-Sin
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* Van Pelt's name can be seen as an IncrediblyLamePun. He is a hunter, and one of the things hunters do is to gather pelts. However, Van Pelt is also a real Dutch surname that originates in the city of Pelt in Belgium (it literally means "From Pelt"). Now what is the historical Belgian jungle experience [[https://en.wikipedia.org/wiki/Congo_Free_State#Humanitarian_disaster infamous for]]?
24th Dec '17 7:42:59 PM deltaslug
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*** The game was created in a different era, and players would have had better survival skills. 200+ years later, maybe we just became worse players?
*** The game can also scale in difficulty to the players. All four were about 12 or under when they played, so the game's difficulty adjusted accordingly (there have been real world cases of children surviving in that kind of environment ... ) We see the increase in difficulty in the Jumanji sequel when a group of high school kids play it. Would you like to see the difficulty level when some marines or navy seals play it?
22nd Dec '17 10:45:47 AM 64SuperNintendo
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!!Logic
* What would happen if it came to Alan's turn but he was still trapped in the jungle?
** It would skip him until someone rolled 5 or 8.
* The rules do not state that you have to roll the exact number to reach the centre square. What happens if you roll too high a number or get your piece stuck one square away (there are two dice)?
** I believe, if memory serves, that Alan rolled a three when the game demanded a two. Over-rolling seems to be allowed.
* So how come nobody who tried to dispose of the game tried something more permanent like fire for burning it and reducing it to ashes?
** It's possible that they're afraid that trying to destroy it might [[SealedEvilInACan unleash]] whatever horrors are inside with no way to recall them. At least with the board intact, the horrors of the game are contained as long as you don't play, or manage to beat it. That said, it doesn't explain why no one ever tried writing a note warning future players not to touch it ([[SchmuckBait not that that's guaranteed to work]]), or perhaps removing/destroying the dice/pieces so no one ''can'' play.
** This is in Headscreatchers, but the common concensus is that the game isn't so easily destroyed.



* Alan repeatedly displays his expertise about the threats which the game conjures up. In particular, he offers detailed warnings about what stimulates the carnivorous vines to attack and which parts of them are dangerous. Just how many close calls did young Alan have, while he was "waiting" in the jungle, to have acquired so much knowledge?

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* Alan repeatedly displays his expertise about the threats which the game conjures up. In particular, he offers detailed warnings about what stimulates the carnivorous vines to attack and which parts of them are dangerous. Just how many close calls did young Alan have, while he was "waiting" in the jungle, to have acquired so much knowledge?knowledge?

!!Logic
* What would happen if it came to Alan's turn but he was still trapped in the jungle?
** It would skip him until someone rolled 5 or 8.
* The rules do not state that you have to roll the exact number to reach the centre square. What happens if you roll too high a number or get your piece stuck one square away (there are two dice)?
** I believe, if memory serves, that Alan rolled a three when the game demanded a two. Over-rolling seems to be allowed.
* So how come nobody who tried to dispose of the game tried something more permanent like fire for burning it and reducing it to ashes?
** It's possible that they're afraid that trying to destroy it might [[SealedEvilInACan unleash]] whatever horrors are inside with no way to recall them. At least with the board intact, the horrors of the game are contained as long as you don't play, or manage to beat it. That said, it doesn't explain why no one ever tried writing a note warning future players not to touch it ([[SchmuckBait not that that's guaranteed to work]]), or perhaps removing/destroying the dice/pieces so no one ''can'' play.
** This is in Headscreatchers, but the common concensus is that the game isn't so easily destroyed.
13th Dec '17 5:54:35 PM wrpen99
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*** Except, by that winners/losers logic, Sarah shouldn't have remembered anything.
8th Dec '17 3:22:22 PM Tightwire
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** This is in Headscreatchers, but the common concensus is that the game isn't so easily destroyed.
22nd Dec '16 10:50:50 PM Sharlee
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* Alan repeatedly displays his expertise about the threats which the game conjures up. In particularly, he offers warnings about what stimulates the carnivorous vines to attack and which parts of them are dangerous. Just how many close calls did young Alan have, while he was "waiting" in the jungle, to have acquired so much knowledge?

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* Alan repeatedly displays his expertise about the threats which the game conjures up. In particularly, particular, he offers detailed warnings about what stimulates the carnivorous vines to attack and which parts of them are dangerous. Just how many close calls did young Alan have, while he was "waiting" in the jungle, to have acquired so much knowledge?
22nd Dec '16 10:49:45 PM Sharlee
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* The game that Alan and Sarah start in 1969 is stalled by twenty-six years, which admittedly weren't fun for either of them - but it could have been a ''lot'' worse for the town. Imagine if, instead of releasing a relatively harmless swarm of bats before Alan got trapped, they rolled up something ''much'' worse, like the gigantic mosquitos, an over-sized lion, or the swiftly growing vines that eat people. Such threats could very quickly have taken over the whole town, and ''no one'' would have been able to stop them.

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* The game that Alan and Sarah start in 1969 is stalled by twenty-six years, which admittedly weren't fun for either of them - but it could have been a ''lot'' worse for the town. Imagine if, instead of releasing a relatively harmless swarm of bats before Alan got trapped, they rolled up something ''much'' worse, like the gigantic mosquitos, an over-sized lion, or the swiftly growing vines that eat people. Such threats could very quickly have taken over the whole town, and ''no one'' would have been able to stop them.them.
* Alan repeatedly displays his expertise about the threats which the game conjures up. In particularly, he offers warnings about what stimulates the carnivorous vines to attack and which parts of them are dangerous. Just how many close calls did young Alan have, while he was "waiting" in the jungle, to have acquired so much knowledge?
7th Nov '15 5:16:50 PM AnotherGuy
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Added DiffLines:

*** Don't forget the game's description of Van Pelt: "He makes you ''feel like a child."
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http://tvtropes.org/pmwiki/article_history.php?article=Fridge.Jumanji