History Fridge / Imscared

23rd Feb '18 9:42:03 AM tillweseetherisingsun
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* There's also a lot of fridge horror within the game's narrative, which also doubles as Fridge Tearjerker. Just what are your actions within the game doing to White Face to warrant it telling you that it's "suffering" and that it "doesn't want to die"? The implications are that your progression within the game are actually <i>hurting</i> it.

to:

* There's also a lot of fridge horror within the game's narrative, which also doubles as Fridge Tearjerker. Just what are your actions within the game doing to White Face to warrant it telling you that it's "suffering" and that it "doesn't want to die"? The implications are that your progression within the game are actually <i>hurting</i> hurting it.
14th Feb '18 3:04:34 PM tillweseetherisingsun
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* During the third stage, the fog is white, initially, this makes the level appear relatively less scary, because although the view distance is still just as short, the white fog makes everything seem to be under daylight. After acquiring one of the keys, the fog turns black, and you can see White Face outside, watching you. Eventually, it dawns on you that White Face was always there, watching you, and you simply didn't know. Once you realise this, the next time the fog turns white can actually be very scary, as you realise you can no longer tell where she is.

to:

* During the third stage, the fog is white, initially, this makes the level appear relatively less scary, because although the view distance is still just as short, the white fog makes everything seem to be under daylight. After acquiring one of the keys, the fog turns black, and you can see White Face outside, watching you. Eventually, it dawns on you that White Face was always there, watching you, and you simply didn't know. Once you realise this, the next time the fog turns white can actually be very scary, as you realise you can no longer tell where she it is.



* The last text file also contains the line "The sound predicts its arrival." Now, why would it tell you that when you can't play the game anymore?

to:

* The last text file also contains the line "The sound predicts its arrival." Now, why would it tell you that when you can't play the game anymore?anymore?
* There's also a lot of fridge horror within the game's narrative, which also doubles as Fridge Tearjerker. Just what are your actions within the game doing to White Face to warrant it telling you that it's "suffering" and that it "doesn't want to die"? The implications are that your progression within the game are actually <i>hurting</i> it.
** This is whacked up in [[spoiler:the Door ending, where you need to delete White Face's heart in order to fully finish the game.]] The way White Face reacts is both heartbreaking as well as terrifying, it's like cornering a scared animal who just snaps.
* Having to [[spoiler:kill HER]]. Just what happened in HER's past to make HER beg for you to do such a thing?
** When it's also implied that [[spoiler:White Face was actually the one to kill HER, and that it's implied that White Face was forced to do so, and that HER was forced to pursue you as White Face, even when it didn't want to.]]
28th Feb '16 8:54:24 AM HyperEmerson
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to:

* [[spoiler:Killing White Face by removing its heart from the game's folder changes ''Imscared'' from a horror game into a plain "walking simulator". White Face's curse is [[VisualPun literally the heart of the game.]]]]
8th Feb '16 12:41:05 PM Aexurius
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* During the third stage, the fog is white, initially, this makes the level appear relatively less scary, because although the view distance is still just as short, the white fog makes everything seem to be under daylight. After acquiring one of the keys, the fog turns black, and you can see White Face outside, watching you. Eventually, it dawns on you that White Face was always there, watching you, and you simply didn't know. Once you realise this, the next time the fog turns white can actually be very scary, as you realise you can no longer tell where he is.
** The worst part is that [[spoiler:[[NothingIsScarier he does little to nothing whenever the fog is white]]. The only possible reason that the fog turns white is because, once the FridgeHorror hits you, he's just ''playing with you''.]]

to:

* During the third stage, the fog is white, initially, this makes the level appear relatively less scary, because although the view distance is still just as short, the white fog makes everything seem to be under daylight. After acquiring one of the keys, the fog turns black, and you can see White Face outside, watching you. Eventually, it dawns on you that White Face was always there, watching you, and you simply didn't know. Once you realise this, the next time the fog turns white can actually be very scary, as you realise you can no longer tell where he she is.
** The worst part is that [[spoiler:[[NothingIsScarier he she does little to nothing whenever the fog is white]]. The only possible reason that the fog turns white is because, once the FridgeHorror hits you, he's she's just ''playing with you''.]]
21st Sep '14 2:12:10 PM OhMyGod1357
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* The last text file also contains the line "The sound predicts its arrival." Now, why would it tell you that when you can't play the game anymo-o-o-NRIBPHUVW9-HGBEW9###
***** I''''M CO-O-OOOM''''ING 4444444 U'''UUUUUUUUU'''U
****** [[[FiveNightsAtFreddys IT'S ME]]

to:

* The last text file also contains the line "The sound predicts its arrival." Now, why would it tell you that when you can't play the game anymo-o-o-NRIBPHUVW9-HGBEW9###
***** I''''M CO-O-OOOM''''ING 4444444 U'''UUUUUUUUU'''U
****** [[[FiveNightsAtFreddys IT'S ME]]
anymore?
21st Sep '14 2:11:41 PM OhMyGod1357
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***** I''''M CO-O-OOOM''''ING 4444444 U'''UUUUUUUUU'''U

to:

***** I''''M CO-O-OOOM''''ING 4444444 U'''UUUUUUUUU'''UU'''UUUUUUUUU'''U
******[[[FiveNightsAtFreddys IT'S ME]]
21st Sep '14 2:10:55 PM OhMyGod1357
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* The last text file also contains the line "The sound predicts its arrival." Now, why would it tell you that when you can't play the game anymore?
***** I''''M CO-O-OOOM''''ING 4444444 U'''UUUUUUUUUUU'''U

to:

* The last text file also contains the line "The sound predicts its arrival." Now, why would it tell you that when you can't play the game anymore?
anymo-o-o-NRIBPHUVW9-HGBEW9###
***** I''''M CO-O-OOOM''''ING 4444444 U'''UUUUUUUUUUU'''UU'''UUUUUUUUU'''U
21st Sep '14 2:10:29 PM OhMyGod1357
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***** I''''M CO-O-OOOMING 4444444 UUUUUUUUUUUUU

to:

***** I''''M CO-O-OOOMING CO-O-OOOM''''ING 4444444 UUUUUUUUUUUUUU'''UUUUUUUUUUU'''U
15th Sep '14 12:52:09 PM OhMyGod1357
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* The last text file also contains the line "The sound predicts its arrival." Now, why would it tell you that when you can't play the game anymore?

to:

* The last text file also contains the line "The sound predicts its arrival." Now, why would it tell you that when you can't play the game anymore?anymore?
*****I''''M CO-O-OOOMING 4444444 UUUUUUUUUUUUU
16th Nov '13 6:41:55 AM Zephyr_Glide
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** The worst part is that [[spoiler:[[NothingIsScarier he does little to nothing whenever the fog is white]]. The only possible reason that the fog turns white is because, once the FridgeHorror hits you, he's just ''playing with you''.]]

to:

** The worst part is that [[spoiler:[[NothingIsScarier he does little to nothing whenever the fog is white]]. The only possible reason that the fog turns white is because, once the FridgeHorror hits you, he's just ''playing with you''.]]]]
* The last text file also contains the line "The sound predicts its arrival." Now, why would it tell you that when you can't play the game anymore?
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http://tvtropes.org/pmwiki/article_history.php?article=Fridge.Imscared