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* From the 2007 film - the viewer may wonder why 47 had a key to the cathedral in his hotel room, if he didn't plan to use it until after his room was raided. Mike speculating that 47 intended him to find and use it doesn't hold much water, since 47 doesn't arrange that part of the plan until much later and the FSB nearly seize it anyway. However, then you remember 47 being annoyed because he'd planned a more subtle approach to kill Bellicof, meaning the key was an artifact of his original plan that he ended up not using.

to:

* From the 2007 film - the viewer may wonder why 47 had a key to the cathedral in his hotel room, if he didn't plan to use it until after his room was raided. Mike speculating that 47 intended him to find and use it doesn't hold much water, since 47 doesn't arrange that part of the plan until much later and the FSB nearly seize it anyway. However, then you remember 47 being annoyed because he'd planned a more subtle approach to kill Bellicof, meaning the key was an artifact of his original plan that he ended up not using.using.
* From the 2007 film - the person in Mike's home 47 has killed may not be some random person. It could be a fellow agent which was sent to kill Mike because his investigations into 47 would have placed him very close to the Bellicof conspiracy. 47 could have in fact, saved Mike and his family's life, something he started doing halfway through the film at Nika's insistence.
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* "Tobias Rieper", aside from pun on "to buy a reaper" and an obvious [[NamesToRunAwayFromReallyFast red flag]], also ties in to 47's [[HitmanWithAHeart hidden heart]]. Tobias is a translation of "Toviyah", which means "God is good", fitting for a devout Catholic. His name translates to "good killer".

to:

* "Tobias Rieper", aside from pun on "to buy a reaper" and an obvious [[NamesToRunAwayFromReallyFast red flag]], also ties in to 47's [[HitmanWithAHeart hidden heart]]. Tobias is a translation of "Toviyah", which means "God is good", fitting for a devout Catholic. His name translates to "good killer".killer".
* From the 2007 film - the viewer may wonder why 47 had a key to the cathedral in his hotel room, if he didn't plan to use it until after his room was raided. Mike speculating that 47 intended him to find and use it doesn't hold much water, since 47 doesn't arrange that part of the plan until much later and the FSB nearly seize it anyway. However, then you remember 47 being annoyed because he'd planned a more subtle approach to kill Bellicof, meaning the key was an artifact of his original plan that he ended up not using.
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[[foldercontrol]]

Changed: 15

Removed: 715

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It's not Groundhog Day


* "Tobias Rieper", aside from pun on "to buy a reaper" and an obvious [[NamesToRunAwayFromReallyFast red flag]], also ties in to 47's [[HitmanWithAHeart hidden inner goodness]]. Tobias is a translation of "Toviyah", which means "God is good", fitting for a devout Catholic. His name translates to "good killer".


!! FridgeHorror

* The NonstandardGameOver for the FinalBoss in the first game is [[spoiler:an exact recreation - and disturbingly so - of the beginning of the tutorial level]], thus implying that all of the events of the first game could have happened all [[FateWorseThanDeath over]] and [[NightmareFuel over]] and [[RuleOfThree over]] and [[AndIMustScream over]] and [[RunningGag over]] and [[InferredHolocaust over]] and [[OverlyLongGag over]] again. This would mean killing all the targets again. [[WildMassGuessing Maybe they're clones too?]]
** Not helped by it being recreated again in the [[spoiler:third game of the World of Assassination trilogy, except with the Constant taking the place of Ort Meyer.]]
----

to:

* "Tobias Rieper", aside from pun on "to buy a reaper" and an obvious [[NamesToRunAwayFromReallyFast red flag]], also ties in to 47's [[HitmanWithAHeart hidden inner goodness]].heart]]. Tobias is a translation of "Toviyah", which means "God is good", fitting for a devout Catholic. His name translates to "good killer".


!! FridgeHorror

* The NonstandardGameOver for the FinalBoss in the first game is [[spoiler:an exact recreation - and disturbingly so - of the beginning of the tutorial level]], thus implying that all of the events of the first game could have happened all [[FateWorseThanDeath over]] and [[NightmareFuel over]] and [[RuleOfThree over]] and [[AndIMustScream over]] and [[RunningGag over]] and [[InferredHolocaust over]] and [[OverlyLongGag over]] again. This would mean killing all the targets again. [[WildMassGuessing Maybe they're clones too?]]
** Not helped by it being recreated again in the [[spoiler:third game of the World of Assassination trilogy, except with the Constant taking the place of Ort Meyer.]]
----
killer".
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to:

\n* "Tobias Rieper", aside from pun on "to buy a reaper" and an obvious [[NamesToRunAwayFromReallyFast red flag]], also ties in to 47's [[HitmanWithAHeart hidden inner goodness]]. Tobias is a translation of "Toviyah", which means "God is good", fitting for a devout Catholic. His name translates to "good killer".

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Added DiffLines:

** Not helped by it being recreated again in the [[spoiler:third game of the World of Assassination trilogy, except with the Constant taking the place of Ort Meyer.]]
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[[folder: Hitman: Silent Assassin]]
* Why did the Hitman [[spoiler: leave his crucifix at the end? The obvious answer is because he chooses to be an assassin over believing in God but it's obvious in later games he continues to believe. Then you realize Agent 47 returned to being a hitman ''voluntarily'' after losing Father Vittorio. 47 may believe he's unworthy of redemption after that.]]
[[/folder]]


to:

[[folder: Hitman: Silent Assassin]]
* Why did the Hitman 47 [[spoiler: leave his crucifix at the end? The obvious answer is because he chooses to be an assassin over believing in God but it's obvious in later games he continues to believe. Then you realize Agent 47 he returned to being a hitman ''voluntarily'' after losing Father Vittorio. 47 may believe he's unworthy of redemption after that.]]
[[/folder]]

]]

Changed: 31

Removed: 5213

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Moving to respective sub-pages


[[folder: Hitman: Blood Money]]
* ''Blood Money'' has a mission where the character can disguise himself as a priest and officiate a shotgun wedding. ''Silent Assassin'' had him living with a priest.
* One of the missions has guards grow extremely suspicious of running in the mansion, but it's completely accepted outside due to it raining.
* In ''Blood Money'' (and even in a few of the other games like Codename 47), have you ever noticed when walking around disguised or not, that [[ParanoiaFuel every NPC in your immediate vicinity will turn their head to follow you as you walk]]? This could be HandWaved by applying 47's mode of thinking to what the player sees: In 47's mind, ''every'' other NPC he encounters save the target(s) could potentially be either a witness or an attacker, therefore he makes sure he stays out of their actual and ''potential'' line of sight, hence the moving heads.
** Equally possible is that he's such an intimidating figure, he's just naturally attention-grabbing and that's why disguises aren't necessarily all that effective.
* When other assassins are sent after 47, they will instantly see through his disguise. If they operate anything like 47, they were either briefed on his appearance or researched what he looked like before their mission. They wouldn't be fooled by his disguise, unlike every other target/civilian who didn't know 47 was in town.
* The ridiculous headlines in other languages make sense in the higher ratings, because the only people who don't believe your Silent Assassin kills are accidents are the tabloids.
* The fact that, before playing "You Better Watch Out", Rick complains how the mission was a failure despite the fact they had an agent ready and waiting, is an early hint as to both [[spoiler: the female assassin who will try and kill you in this level]] as well as [[spoiler: the fact that Rick is the leader of the Franchise]].
[[/folder]]

[[folder: Hitman: Absolution]]
* In ''Hitman: Absolution'' when 47 finds Victoria after shooting Diana Burnwood, Victoria says "Diana's dead isn't she?" 47 changes the subject to leaving the building. [[spoiler: Because Diana isn't actually dead.]] It also explains why he's having so many flashbacks to the event [[spoiler: because he's not sure he did the right thing helping her fake her death.]]
* ''Absolution'''s title refers to 47's character arc in the game. He had tried to abandon the path of violence but failed due to his programming, training, the fact he killed so many people, the circumstances he was forced to go through, and his own sense of fatalism. Victoria is similar, but she hasn't gone through the above so she can still be saved. His "absolution" as it were is basically saving Victoria from becoming like him, and ensuring that another weapon like him isn't unleashed on the world.
* Why are the police so invested in chasing Agent 47 despite the fact he's only "guilty" of killing one woman in ''Absolution''? Because they also think he's burned down the hotel with god knows how many guests inside. That and the fact he's potentially made fools of/killed who knows how many police officers.
* While probably just RuleOfCool, the Saints dressing like S&M nuns is actually very good for rattling Agent 47 given he's got severe issues related to both the Catholic Church as well as sexuality.
** It's actually their signature style, though, since we see their leader in the outfit before she gets the mission to kill 47, so it may simply be their boss is crazy.
* A bit of {{Meta}} commentary, Diana says that the Agency used to have honor as one of the reasons for betraying them. In the previous games, you failed the game if you killed innocents and the targets were all complete scumbags. Now, it just affects your score in a minor fashion while the targets could be anyone.
[[/folder]]

to:

[[folder: Hitman: Blood Money]]
* ''Blood Money'' has a mission where the character can disguise himself as a priest and officiate a shotgun wedding. ''Silent Assassin'' had him living with a priest.
* One of the missions has guards grow extremely suspicious of running in the mansion, but it's completely accepted outside due to it raining.
* In ''Blood Money'' (and even in a few of the other games like Codename 47), have you ever noticed when walking around disguised or not, that [[ParanoiaFuel every NPC in your immediate vicinity will turn their head to follow you as you walk]]? This could be HandWaved by applying 47's mode of thinking to what the player sees: In 47's mind, ''every'' other NPC he encounters save the target(s) could potentially be either a witness or an attacker, therefore he makes sure he stays out of their actual and ''potential'' line of sight, hence the moving heads.
** Equally possible is that he's such an intimidating figure, he's just naturally attention-grabbing and that's why disguises aren't necessarily all that effective.
* When other assassins are sent after 47, they will instantly see through his disguise. If they operate anything like 47, they were either briefed on his appearance or researched what he looked like before their mission. They wouldn't be fooled by his disguise, unlike every other target/civilian who didn't know 47 was in town.
* The ridiculous headlines in other languages make sense in the higher ratings, because the only people who don't believe your Silent Assassin kills are accidents are the tabloids.
* The fact that, before playing "You Better Watch Out", Rick complains how the mission was a failure despite the fact they had an agent ready and waiting, is an early hint as to both [[spoiler: the female assassin who will try and kill you in this level]] as well as [[spoiler: the fact that Rick is the leader of the Franchise]].
[[/folder]]

[[folder: Hitman: Absolution]]
* In ''Hitman: Absolution'' when 47 finds Victoria after shooting Diana Burnwood, Victoria says "Diana's dead isn't she?" 47 changes the subject to leaving the building. [[spoiler: Because Diana isn't actually dead.]] It also explains why he's having so many flashbacks to the event [[spoiler: because he's not sure he did the right thing helping her fake her death.]]
* ''Absolution'''s title refers to 47's character arc in the game. He had tried to abandon the path of violence but failed due to his programming, training, the fact he killed so many people, the circumstances he was forced to go through, and his own sense of fatalism. Victoria is similar, but she hasn't gone through the above so she can still be saved. His "absolution" as it were is basically saving Victoria from becoming like him, and ensuring that another weapon like him isn't unleashed on the world.
* Why are the police so invested in chasing Agent 47 despite the fact he's only "guilty" of killing one woman in ''Absolution''? Because they also think he's burned down the hotel with god knows how many guests inside. That and the fact he's potentially made fools of/killed who knows how many police officers.
* While probably just RuleOfCool, the Saints dressing like S&M nuns is actually very good for rattling Agent 47 given he's got severe issues related to both the Catholic Church as well as sexuality.
** It's actually their signature style, though, since we see their leader in the outfit before she gets the mission to kill 47, so it may simply be their boss is crazy.
* A bit of {{Meta}} commentary, Diana says that the Agency used to have honor as one of the reasons for betraying them. In the previous games, you failed the game if you killed innocents and the targets were all complete scumbags. Now, it just affects your score in a minor fashion while the targets could be anyone.
[[/folder]]



* In ''Absolution'', during the strip club mission, one of the strippers in the dressing room can be overheard terrified that she's being asked to go to Hawaii. If you listen to the conversation outside between the bouncers and the cop, the cop claims they discovered a girl from the club brutally raped and murdered...with a postcard from Hawaii.
** Worse you can also find a room, with nothing but a camera, a chair with duct tape on it and a big background with palms and beaches on it.
*** [[spoiler:In the same area you can even find the dead body of one such woman hidden up in the ceiling and throw it down to distract/scare the crap out of the Police Officers guarding the exit to the area.]]
* Lenny's gang mostly come across as [[HarmlessVillain harmless villains]] since they're a bunch of small-town greaser hicks that are way out of their league. You can find a whiteboard in the convenience store showing their plan for ransoming Victoria and it's amusingly inept, until you notice the small writing in the middle that says "LOL do her". If you listen in on Tyler's phone call, he also threatens to sell Victoria to a brothel.
* Lenny's speech and actions of a person who is, perhaps, mentally twelve-years-old. It's entirely possible that he's got a developmental disorder, which would go a long way to explaining his behavior. It makes 47's execution, or leaving him to die of thirst, ''a lot'' less (anti)heroic.
Is there an issue? Send a MessageReason:
None


* The fact that, before playing "You Better Watch Out", Rick complains how the mission was a failure despite the fact they had an agent ready and waiting, is an early hint as to both [[spoiler: the female assassin who will try and kill you in this level]] as well as [[spoiler: the fact that Rick is [[spoiler: the leader of the Franchise]].

to:

* The fact that, before playing "You Better Watch Out", Rick complains how the mission was a failure despite the fact they had an agent ready and waiting, is an early hint as to both [[spoiler: the female assassin who will try and kill you in this level]] as well as [[spoiler: the fact that Rick is [[spoiler: the leader of the Franchise]].
Is there an issue? Send a MessageReason:
None


* In ''Hitman: Absolution'' when 47 finds Victoria after shooting Diana Burnwood, Victoria says "Diana's dead isn't she?" 47 changes the subject to leaving he building. [[spoiler: Because Diana isn't actually dead.]] It also explains why he's having so many flashbacks to the event [[spoiler: because he's not sure he did the right thing helping her fake her death.]]

to:

* In ''Hitman: Absolution'' when 47 finds Victoria after shooting Diana Burnwood, Victoria says "Diana's dead isn't she?" 47 changes the subject to leaving he the building. [[spoiler: Because Diana isn't actually dead.]] It also explains why he's having so many flashbacks to the event [[spoiler: because he's not sure he did the right thing helping her fake her death.]]



* Why are the police so invested in chasing Agent 47 despite the fact he's only "guilty" of killing one woman in ''Absolution''? Because they also think he's burned down the hotel with god knows how many guests inside. That and the fact he's potentially made fools of/killed who knows how many police officer.

to:

* Why are the police so invested in chasing Agent 47 despite the fact he's only "guilty" of killing one woman in ''Absolution''? Because they also think he's burned down the hotel with god knows how many guests inside. That and the fact he's potentially made fools of/killed who knows how many police officer.officers.



** It's actually their signature style, though, since we see their leader in the outfit before she gets the mission to kill 47 so it may simply be their boss is crazy.
* A bit of {{Meta}} commentary, Diana says that the Agency used to have honor as one of the reasons for betraying them. In the previous games, you failed the game if you killed innocents and the targets were all complete scumbags. Now, it just effects your score in a minor fashion while targets could be anyone.

to:

** It's actually their signature style, though, since we see their leader in the outfit before she gets the mission to kill 47 47, so it may simply be their boss is crazy.
* A bit of {{Meta}} commentary, Diana says that the Agency used to have honor as one of the reasons for betraying them. In the previous games, you failed the game if you killed innocents and the targets were all complete scumbags. Now, it just effects affects your score in a minor fashion while the targets could be anyone.
Is there an issue? Send a MessageReason:
Noted that the NPC Head Turning applies to other games like Codename 47.


* In ''Blood Money'', have you ever noticed when walking around disguised or not, that [[ParanoiaFuel every NPC in your immediate vicinity will turn their head to follow you as you walk]]? This could be HandWaved by applying 47's mode of thinking to what the player sees: In 47's mind, ''every'' other NPC he encounters save the target(s) could potentially be either a witness or an attacker, therefore he makes sure he stays out of their actual and ''potential'' line of sight, hence the moving heads.

to:

* In ''Blood Money'', Money'' (and even in a few of the other games like Codename 47), have you ever noticed when walking around disguised or not, that [[ParanoiaFuel every NPC in your immediate vicinity will turn their head to follow you as you walk]]? This could be HandWaved by applying 47's mode of thinking to what the player sees: In 47's mind, ''every'' other NPC he encounters save the target(s) could potentially be either a witness or an attacker, therefore he makes sure he stays out of their actual and ''potential'' line of sight, hence the moving heads.

Added: 11

Changed: 352

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None


* The ridiculous headlines in other languages make sense in the higher ratings, because the only people who don't believe your Silent Assassin kills are accidents are the tabloids.[[/folder]]

to:

* The ridiculous headlines in other languages make sense in the higher ratings, because the only people who don't believe your Silent Assassin kills are accidents are the tabloids.tabloids.
* The fact that, before playing "You Better Watch Out", Rick complains how the mission was a failure despite the fact they had an agent ready and waiting, is an early hint as to both [[spoiler: the female assassin who will try and kill you in this level]] as well as [[spoiler: the fact that Rick is [[spoiler: the leader of the Franchise]].
[[/folder]]
Is there an issue? Send a MessageReason:
None



to:

* Lenny's speech and actions of a person who is, perhaps, mentally twelve-years-old. It's entirely possible that he's got a developmental disorder, which would go a long way to explaining his behavior. It makes 47's execution, or leaving him to die of thirst, ''a lot'' less (anti)heroic.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It's actually their signature style, though, since we see their leader in the outfit before she gets the mission to kill 47 so it may simply be their boss is crazy.
Is there an issue? Send a MessageReason:
None


[[folder: Silent Assassin]]

to:

[[folder: Hitman: Silent Assassin]]
Is there an issue? Send a MessageReason:
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* Why did the Hitman [[folder: leave his crucifix at the end? The obvious answer is because he chooses to be an assassin over believing in God but it's obvious in later games he continues to believe. Then you realize Agent 47 returned to being a hitman ''voluntarily'' after losing Father Vittorio. 47 may believe he's unworthy of redemption after that.]]

to:

* Why did the Hitman [[folder: [[spoiler: leave his crucifix at the end? The obvious answer is because he chooses to be an assassin over believing in God but it's obvious in later games he continues to believe. Then you realize Agent 47 returned to being a hitman ''voluntarily'' after losing Father Vittorio. 47 may believe he's unworthy of redemption after that.]]

Added: 397

Changed: 20

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[[folder: Blood Money]]

to:

[[folder: Silent Assassin]]
* Why did the Hitman [[folder: leave his crucifix at the end? The obvious answer is because he chooses to be an assassin over believing in God but it's obvious in later games he continues to believe. Then you realize Agent 47 returned to being a hitman ''voluntarily'' after losing Father Vittorio. 47 may believe he's unworthy of redemption after that.]]
[[/folder]]

[[folder: Hitman:
Blood Money]]

Added: 81

Changed: 331

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None


[[foldercontrol]]



[[folder: Blood Money]]



* The ridiculous headlines in other languages make sense in the higher ratings, because the only people who don't believe your Silent Assassin kills are accidents are the tabloids.

to:

* The ridiculous headlines in other languages make sense in the higher ratings, because the only people who don't believe your Silent Assassin kills are accidents are the tabloids.[[/folder]]

[[folder: Hitman: Absolution]]



* ''Hitman: Absolution'''s title refers to 47's character arc in the game. He had tried to abandon the path of violence but failed due to his programming, training, the fact he killed so many people, the circumstances he was forced to go through, and his own sense of fatalism. Victoria is similar, but she hasn't gone through the above so she can still be saved. His "absolution" as it were is basically saving Victoria from becoming like him, and ensuring that another weapon like him isn't unleashed on the world.

to:

* ''Hitman: Absolution'''s ''Absolution'''s title refers to 47's character arc in the game. He had tried to abandon the path of violence but failed due to his programming, training, the fact he killed so many people, the circumstances he was forced to go through, and his own sense of fatalism. Victoria is similar, but she hasn't gone through the above so she can still be saved. His "absolution" as it were is basically saving Victoria from becoming like him, and ensuring that another weapon like him isn't unleashed on the world.




to:

* A bit of {{Meta}} commentary, Diana says that the Agency used to have honor as one of the reasons for betraying them. In the previous games, you failed the game if you killed innocents and the targets were all complete scumbags. Now, it just effects your score in a minor fashion while targets could be anyone.
[[/folder]]

Added: 473

Changed: 181

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None


** Equally possible is that he's such an intimidating figure, he's just naturally attention-grabbing and that's why disguises aren't necessarily all that effective.



* In ''Hitman: Absolution'' when 47 finds Victoria after shooting Diana Burnwood, Victoria says "Diana's dead isn't she?" 47 changes the subject to leaving he building. [[spoiler: Because Diana isn't actually dead.]]
** The Title refers to 47's character arc in the game. He had tried to abandon the path of violence but failed due to his programming, training, the fact he killed so many people, the circumstances he was forced to go through, and his own sense of fatalism. Victoria is similar, but she hasn't gone through the above so she can still be saved. His "absolution" as it were is basically saving Victoria from becoming like him, and ensuring that another weapon like him isn't unleashed on the world.

to:

* In ''Hitman: Absolution'' when 47 finds Victoria after shooting Diana Burnwood, Victoria says "Diana's dead isn't she?" 47 changes the subject to leaving he building. [[spoiler: Because Diana isn't actually dead.]] It also explains why he's having so many flashbacks to the event [[spoiler: because he's not sure he did the right thing helping her fake her death.]]
** The Title * ''Hitman: Absolution'''s title refers to 47's character arc in the game. He had tried to abandon the path of violence but failed due to his programming, training, the fact he killed so many people, the circumstances he was forced to go through, and his own sense of fatalism. Victoria is similar, but she hasn't gone through the above so she can still be saved. His "absolution" as it were is basically saving Victoria from becoming like him, and ensuring that another weapon like him isn't unleashed on the world.world.
* Why are the police so invested in chasing Agent 47 despite the fact he's only "guilty" of killing one woman in ''Absolution''? Because they also think he's burned down the hotel with god knows how many guests inside. That and the fact he's potentially made fools of/killed who knows how many police officer.
Is there an issue? Send a MessageReason:
None


* In Hitman Absolution when 47 finds Victoria after shooting Diana Burnwood, Victoria says "Diana's dead isn't she?" 47 changes the subject to leaving he building. [[spoiler: Because Diana isn't actually dead.]]

to:

* In Hitman Absolution ''Hitman: Absolution'' when 47 finds Victoria after shooting Diana Burnwood, Victoria says "Diana's dead isn't she?" 47 changes the subject to leaving he building. [[spoiler: Because Diana isn't actually dead.]]

Added: 790

Changed: 5954

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None


* FridgeBrilliance:
** ''Blood Money'' has a mission where the character can disguise himself as a priest and officiate a shotgun wedding. ''Silent Assassin'' had him living with a priest.
** One of the missions has guards grow extremely suspicious of running in the mansion, but it's completely accepted outside due to it raining.
** In ''Blood Money'', have you ever noticed when walking around disguised or not, that [[ParanoiaFuel every NPC in your immediate vicinity will turn their head to follow you as you walk]]? This could be HandWaved by applying 47's mode of thinking to what the player sees: In 47's mind, ''every'' other NPC he encounters save the target(s) could potentially be either a witness or an attacker, therefore he makes sure he stays out of their actual and ''potential'' line of sight, hence the moving heads.
** When other assassins are sent after 47, they will instantly see through his disguise. If they operate anything like 47, they were either briefed on his appearance or researched what he looked like before their mission. They wouldn't be fooled by his disguise, unlike every other target/civilian who didn't know 47 was in town.
** The ridiculous headlines in other languages make sense in the higher ratings, because the only people who don't believe your Silent Assassin kills are accidents are the tabloids.
** In Hitman Absolution when 47 finds Victoria after shooting Diana Burnwood, Victoria says "Diana's dead isn't she?" 47 changes the subject to leaving he building. [[spoiler: Because Diana isn't actually dead.]]
*** The Title refers to 47's character arc in the game. He had tried to abandon the path of violence but failed due to his programming, training, the fact he killed so many people, the circumstances he was forced to go through, and his own sense of fatalism. Victoria is similar, but she hasn't gone through the above so she can still be saved. His "absolution" as it were is basically saving Victoria from becoming like him, and ensuring that another weapon like him isn't unleashed on the world.
* FridgeHorror:
** The NonstandardGameOver for the FinalBoss in the first game is [[spoiler:an exact recreation - and disturbingly so - of the beginning of the tutorial level]], thus implying that all of the events of the first game could have happened all [[FateWorseThanDeath over]] and [[NightmareFuel over]] and [[RuleOfThree over]] and [[AndIMustScream over]] and [[RunningGag over]] and [[InferredHolocaust over]] and [[OverlyLongGag over]] again. This would mean killing all the targets again. [[WildMassGuessing Maybe they're clones too?]]
** In ''Absolution'', during the strip club mission, one of the strippers in the dressing room can be overheard terrified that she's being asked to go to Hawaii. If you listen to the conversation outside between the bouncers and the cop, the cop claims they discovered a girl from the club brutally raped and murdered...with a postcard from Hawaii.
*** Worse you can also find a room, with nothing but a camera, a chair with duct tape on it and a big background with palms and beaches on it.
**** [[spoiler:In the same area you can even find the dead body of one such woman hidden up in the ceiling and throw it down to distract/scare the crap out of the Police Officers guarding the exit to the area.]]
** Lenny's gang mostly come across as [[HarmlessVillain harmless villains]] since they're a bunch of small-town greaser hicks that are way out of their league. You can find a whiteboard in the convenience store showing their plan for ransoming Victoria and it's amusingly inept, until you notice the small writing in the middle that says "LOL do her". If you listen in on Tyler's phone call, he also threatens to sell Victoria to a brothel.

to:

!! FridgeBrilliance

* FridgeBrilliance:
**
''Blood Money'' has a mission where the character can disguise himself as a priest and officiate a shotgun wedding. ''Silent Assassin'' had him living with a priest.
** * One of the missions has guards grow extremely suspicious of running in the mansion, but it's completely accepted outside due to it raining.
** * In ''Blood Money'', have you ever noticed when walking around disguised or not, that [[ParanoiaFuel every NPC in your immediate vicinity will turn their head to follow you as you walk]]? This could be HandWaved by applying 47's mode of thinking to what the player sees: In 47's mind, ''every'' other NPC he encounters save the target(s) could potentially be either a witness or an attacker, therefore he makes sure he stays out of their actual and ''potential'' line of sight, hence the moving heads.
** * When other assassins are sent after 47, they will instantly see through his disguise. If they operate anything like 47, they were either briefed on his appearance or researched what he looked like before their mission. They wouldn't be fooled by his disguise, unlike every other target/civilian who didn't know 47 was in town.
** * The ridiculous headlines in other languages make sense in the higher ratings, because the only people who don't believe your Silent Assassin kills are accidents are the tabloids.
** * In Hitman Absolution when 47 finds Victoria after shooting Diana Burnwood, Victoria says "Diana's dead isn't she?" 47 changes the subject to leaving he building. [[spoiler: Because Diana isn't actually dead.]]
*** ** The Title refers to 47's character arc in the game. He had tried to abandon the path of violence but failed due to his programming, training, the fact he killed so many people, the circumstances he was forced to go through, and his own sense of fatalism. Victoria is similar, but she hasn't gone through the above so she can still be saved. His "absolution" as it were is basically saving Victoria from becoming like him, and ensuring that another weapon like him isn't unleashed on the world.
* FridgeHorror:
**
While probably just RuleOfCool, the Saints dressing like S&M nuns is actually very good for rattling Agent 47 given he's got severe issues related to both the Catholic Church as well as sexuality.

!! FridgeHorror

*
The NonstandardGameOver for the FinalBoss in the first game is [[spoiler:an exact recreation - and disturbingly so - of the beginning of the tutorial level]], thus implying that all of the events of the first game could have happened all [[FateWorseThanDeath over]] and [[NightmareFuel over]] and [[RuleOfThree over]] and [[AndIMustScream over]] and [[RunningGag over]] and [[InferredHolocaust over]] and [[OverlyLongGag over]] again. This would mean killing all the targets again. [[WildMassGuessing Maybe they're clones too?]]
** * In ''Absolution'', during the strip club mission, one of the strippers in the dressing room can be overheard terrified that she's being asked to go to Hawaii. If you listen to the conversation outside between the bouncers and the cop, the cop claims they discovered a girl from the club brutally raped and murdered...with a postcard from Hawaii.
*** ** Worse you can also find a room, with nothing but a camera, a chair with duct tape on it and a big background with palms and beaches on it.
**** *** [[spoiler:In the same area you can even find the dead body of one such woman hidden up in the ceiling and throw it down to distract/scare the crap out of the Police Officers guarding the exit to the area.]]
** * Lenny's gang mostly come across as [[HarmlessVillain harmless villains]] since they're a bunch of small-town greaser hicks that are way out of their league. You can find a whiteboard in the convenience store showing their plan for ransoming Victoria and it's amusingly inept, until you notice the small writing in the middle that says "LOL do her". If you listen in on Tyler's phone call, he also threatens to sell Victoria to a brothel.
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Added DiffLines:

* FridgeBrilliance:
** ''Blood Money'' has a mission where the character can disguise himself as a priest and officiate a shotgun wedding. ''Silent Assassin'' had him living with a priest.
** One of the missions has guards grow extremely suspicious of running in the mansion, but it's completely accepted outside due to it raining.
** In ''Blood Money'', have you ever noticed when walking around disguised or not, that [[ParanoiaFuel every NPC in your immediate vicinity will turn their head to follow you as you walk]]? This could be HandWaved by applying 47's mode of thinking to what the player sees: In 47's mind, ''every'' other NPC he encounters save the target(s) could potentially be either a witness or an attacker, therefore he makes sure he stays out of their actual and ''potential'' line of sight, hence the moving heads.
** When other assassins are sent after 47, they will instantly see through his disguise. If they operate anything like 47, they were either briefed on his appearance or researched what he looked like before their mission. They wouldn't be fooled by his disguise, unlike every other target/civilian who didn't know 47 was in town.
** The ridiculous headlines in other languages make sense in the higher ratings, because the only people who don't believe your Silent Assassin kills are accidents are the tabloids.
** In Hitman Absolution when 47 finds Victoria after shooting Diana Burnwood, Victoria says "Diana's dead isn't she?" 47 changes the subject to leaving he building. [[spoiler: Because Diana isn't actually dead.]]
*** The Title refers to 47's character arc in the game. He had tried to abandon the path of violence but failed due to his programming, training, the fact he killed so many people, the circumstances he was forced to go through, and his own sense of fatalism. Victoria is similar, but she hasn't gone through the above so she can still be saved. His "absolution" as it were is basically saving Victoria from becoming like him, and ensuring that another weapon like him isn't unleashed on the world.
* FridgeHorror:
** The NonstandardGameOver for the FinalBoss in the first game is [[spoiler:an exact recreation - and disturbingly so - of the beginning of the tutorial level]], thus implying that all of the events of the first game could have happened all [[FateWorseThanDeath over]] and [[NightmareFuel over]] and [[RuleOfThree over]] and [[AndIMustScream over]] and [[RunningGag over]] and [[InferredHolocaust over]] and [[OverlyLongGag over]] again. This would mean killing all the targets again. [[WildMassGuessing Maybe they're clones too?]]
** In ''Absolution'', during the strip club mission, one of the strippers in the dressing room can be overheard terrified that she's being asked to go to Hawaii. If you listen to the conversation outside between the bouncers and the cop, the cop claims they discovered a girl from the club brutally raped and murdered...with a postcard from Hawaii.
*** Worse you can also find a room, with nothing but a camera, a chair with duct tape on it and a big background with palms and beaches on it.
**** [[spoiler:In the same area you can even find the dead body of one such woman hidden up in the ceiling and throw it down to distract/scare the crap out of the Police Officers guarding the exit to the area.]]
** Lenny's gang mostly come across as [[HarmlessVillain harmless villains]] since they're a bunch of small-town greaser hicks that are way out of their league. You can find a whiteboard in the convenience store showing their plan for ransoming Victoria and it's amusingly inept, until you notice the small writing in the middle that says "LOL do her". If you listen in on Tyler's phone call, he also threatens to sell Victoria to a brothel.

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