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* The Dragonstar -- or the remnants of it -- that we see in Alphascape V2.0 and Ultima Thule has been rendered nearly inhospitable due to the Omicron invasion. No life, not even vegetation, other than the extremely resilient dragons could live on it. Baby dragons ''could'' be born, but they all come out horrifically mutated. Whatever isn't barren black rock is covered in sickly-green aetherochemical pools that most likely weren't there when it was a thriving planet. Now, think back on what forms of attacks that the Omicrons commonly use. [[FastKillingRadiation Atomic Ray]], [[DeadlyGas Mustard Bomb]], [[DirtyBomb Chemical Missile]]... The Dragonstar became the way it is precisely because the Omicrons [[NukeEm nuked the whole planet to oblivion]], and we have been visiting the deep space equivalent of Pripyat.
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clarifying to make more sense


* The Triple Triad cards of Hydaelyn and Zodiark have the same numbers: A, A, 5 and 3; however, while Zodiark has the two As to the sides and 5/3 and down, Hydaelyn has the exact opposite positions. Not only is this to show their duality, but the fact that Hydaelyn was meant as a counter to Zodiark and thus would be stronger where Zodiark is weaker!

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* The Triple Triad cards of Hydaelyn and Zodiark have the same numbers: A, A, 5 and 3; however, while Zodiark has the two As to the sides sides, 5 at the top and 5/3 and down, 3 at the bottom, Hydaelyn has the exact opposite positions. Not only is this to show their duality, but the fact that Hydaelyn was meant as a counter to Zodiark and thus would be stronger where Zodiark is weaker!
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* In the L50-60 Samurai quests, Musosai imputes his earlier "villainy" to his Kogarashi identity. However, as the L60-70 quests proceed, it becomes clear that his ''Musosai'' name is the scorned one for cravenness (unwilling to commit seppuku) and producing [[TheRevolutionWillNotBeCivilized Ugetsu]]. Even more importantly, the ''Kogarashi'' entity is widely lauded for his role in quelling a good many evildoers throughout Hingashi--Musosai as Musosai was only known to be a great duelist. That Musosai thought of his Kogarashi identity as the malign one makes more sense when you consider that Ugetsu was [[CynicismCatalys embittered]] by seeing that for all of Kogarashi's deeds, Hingashi ''still'' had its share of horrid cruelty. Musosai is blaming himself for not correcting Ugetsu's unreasonable expectations when he had the chance--that is, allowing Kogarashi to look more effective that he'd actually been, and so [[BrokenPedestal setting up Ugetsu's fanaticism]].

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* In the L50-60 Samurai quests, Musosai imputes his earlier "villainy" to his Kogarashi identity. However, as the L60-70 quests proceed, it becomes clear that his ''Musosai'' name is the scorned one for cravenness (unwilling to commit seppuku) and producing [[TheRevolutionWillNotBeCivilized Ugetsu]]. Even more importantly, the ''Kogarashi'' entity is widely lauded for his role in quelling a good many evildoers throughout Hingashi--Musosai as Musosai was only known to be a great duelist. That Musosai thought of his Kogarashi identity as the malign one makes more sense when you consider that Ugetsu was [[CynicismCatalys [[CynicismCatalyst embittered]] by seeing that for all of Kogarashi's deeds, Hingashi ''still'' had its share of horrid cruelty. Musosai is blaming himself for not correcting Ugetsu's unreasonable expectations when he had the chance--that is, allowing Kogarashi to look more effective that he'd actually been, and so [[BrokenPedestal setting up Ugetsu's fanaticism]].

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** You are asked to crack open a boulder, a reference to your petrified allies who you must break free.
** Trachtoum will attack you with a line [=AoE=] attack, which is how Titan attacks.
** He will eventually drop bombs which you must evade or destroy.

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** You are asked to crack open a boulder, a reference to your petrified Granite Gaol-imprisoned allies who whom you must break free.
** Trachtoum will attack you with a line [=AoE=] attack, which is how Titan attacks.
attacks with [[ThatOneAttack Landslide]].
** He will eventually drop bombs which you must evade or destroy.destroy (see: Boulder Bombs).



* The first boss of Heavensward is a Griffon, and the last boss is someone ''called'' the Gryphon. A very subtle way to BookEnd the expansion.
* It seems odd that a nation as xenophobic as Ishgard would have any new classes/jobs, let alone three, that would be willing to gift their knowledge to any outsiders regardless of circumstances. But when you think about it, all three of the extra Jobs are outcasts themselves within Ishgardian society;

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* The first boss of Heavensward is a Griffon, Griffin, and the last boss is someone ''called'' the Gryphon.Griffin. A very subtle way to BookEnd the expansion.
* It seems odd that a nation as xenophobic as Ishgard would have any new classes/jobs, let alone three, that would be willing to gift their knowledge to any outsiders regardless of circumstances. But when you think about it, all three of the extra Jobs are outcasts themselves within Ishgardian society;society:



** Astrologans study Sharlyan astrology rather than Ishgardian. The knowledge is considered useless to Ishgard at best and an affront at worst, to say nothing about Sharlyan policy against sharing their knowledge.

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** Astrologans study Sharlyan Sharlayan astrology rather than Ishgardian. The knowledge is considered useless to Ishgard at best and an affront at worst, to say nothing about Sharlyan Sharlayan policy against sharing their knowledge.knowledge under Bibliothec influence.



* In ''A Realm Reborn'' we're taught that Ishgardian Astrologians use the "Dragon Star" to chart and plot the Horde's movements. At first this just seems like a waste of Astrology's talents (and to be fair, it is), but given some revelations we learn in ''Stormblood'', especially in Sigmascape, it's entirely likely that the Dragon Star is the Dragon's homeworld, which as destroyed/razed to being uninhabitable by Omega. Given how dragons generally act, it makes sense how their movements would be traceable via it.

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* In ''A Realm Reborn'' we're taught that Ishgardian Astrologians use the "Dragon Star" to chart and plot the Horde's movements. At first this just seems like a waste of Astrology's talents (and to be fair, it is), but given some revelations we learn in ''Stormblood'', especially in Sigmascape, it's entirely likely that the Dragon Star is the Dragon's sun of Midgardsormr's homeworld, which as was destroyed/razed to being uninhabitable by Omega. Given how dragons generally act, it makes sense how their movements would be traceable via it.it.
* In the L50-60 Samurai quests, Musosai imputes his earlier "villainy" to his Kogarashi identity. However, as the L60-70 quests proceed, it becomes clear that his ''Musosai'' name is the scorned one for cravenness (unwilling to commit seppuku) and producing [[TheRevolutionWillNotBeCivilized Ugetsu]]. Even more importantly, the ''Kogarashi'' entity is widely lauded for his role in quelling a good many evildoers throughout Hingashi--Musosai as Musosai was only known to be a great duelist. That Musosai thought of his Kogarashi identity as the malign one makes more sense when you consider that Ugetsu was [[CynicismCatalys embittered]] by seeing that for all of Kogarashi's deeds, Hingashi ''still'' had its share of horrid cruelty. Musosai is blaming himself for not correcting Ugetsu's unreasonable expectations when he had the chance--that is, allowing Kogarashi to look more effective that he'd actually been, and so [[BrokenPedestal setting up Ugetsu's fanaticism]].
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** It does make sense when you go through Heavensward to explain it. Louisoux did a perfect cast of a variant of the ''Flow'' spell, the same one Y'shtola casts at the end of ARR to save herself and Thancred. The catch to that spell is that even a perfect cast of it requires an additional sacrifice of all affected. In Y'shtola's case it was her natural vision and for Thancred it was his ability to manipulate Aether. What was the Warrior's sacrifice? His memories.
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Weapon Of Choice is no longer a trope


* Hythlodaeus's WeaponOfChoice is the bow and arrow because, with his advanced soulsight, it would be incredibly easy for him to snipe targets.

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* Hythlodaeus's WeaponOfChoice weapon is the bow and arrow because, with his advanced soulsight, it would be incredibly easy for him to snipe targets.
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* Fourchenault has no idea just what his children have been through. It's heavily implied that thanks to his wife, even what ''has'' been written to them has been sanitized, and we don't actually know what was written. So a father has no idea that his son had gone through the Bloody Banquet and effectively demonized by the betrayal of his own personal army, that his children had been fighting on the frontlines of a war against the Garleans or Ascian forces to the extent they already had, or that they had been brought to the First -- where most of the world was dead, the twins were exposed to some rather horrifying things, and they were nearly killed outright by Emet-Selch as Hades. If he did know, he certainly didn't know the ''extent''. Forget being unaware of their CharacterDevelopment and world saving exploits, Fourchenault already goes pale hearing possible dangers going their way and doesn't realize they've teetered the brink of death multiple times over.
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* Elemental sprites are ubiquitous on the Source, and can be found in nearly every zone as regular enemies. While easily missed, sprites are by contrast extremely rare on the First, and never appear as regular enemies. The reason for this? Same reason the Empty is bereft of elemental activity—as manifestations of the elements, they are being held back by the stasis brought on by the overabundant light aether.

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* Elemental sprites are ubiquitous on the Source, and can be found in nearly every zone as regular enemies. While easily missed, sprites are by contrast extremely rare on the First, and never appear as regular enemies. The reason for this? Same reason the Empty is bereft of elemental activity—as manifestations of the elements, they are being held back by the stasis brought on by the overabundant light aether. There is even sidequest in the Raktika Greatwood that involves summoning what looks like the very same sprites.
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** Some things that do cast this in doubt is that gremlins do not have a Forgiven prefix like many of the other monsters do and as of 6.2, gremlins can be found in the Void.

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** Some things that do cast this in doubt is that gremlins do not have a Forgiven prefix like many of the other monsters Sin Eaters do and as of 6.2, gremlins can be found in the Void.



* If anyone ever wondered just how so many outlandishly exaggerated monsters could evolve naturally on the Source and its reflections, ''Endwalker'' provides the answer: ''they didn't''. Almost every creature that exists was in fact purposely engineered by the Ascians and evaluated via peer review before being released into the wild of Ethyris. The main reason so many of them are over-the-top is because the Ascians were apparently [[NightmareFetishist very fond]] of gigantic, ridiculously deadly creations.

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* If anyone ever wondered just how so many outlandishly exaggerated monsters could evolve naturally on the Source and its reflections, ''Endwalker'' provides the answer: ''they didn't''. Almost every creature that exists was in fact purposely engineered by the Ascians and evaluated via peer review before being released into the wild of Ethyris. The main reason so many of them are over-the-top is because the Ascians were apparently [[NightmareFetishist very fond]] of gigantic, ridiculously deadly creations. It should be noted that they do have a facility where they study natural selection. This means they designed monsters that were built to last.
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* Both Sharlayan's plan to evacuate the world and their general isolationism and secretive nature make more sense in-universe if you remember the nation's origin: a group of refugees whose leader foresaw the Sixth Calamity coming and persuaded as many people as he could into fleeing in an ark. Naturally, when their descendants learned the apocalypse was on its way and there was an escape awaiting them, they jumped right on board with the plan to leave. In addition, the Sixth Calamity was caused by Mhach and Amdapor running amok with Black and White Magics respectively, spreading their forbidden knowledge with no care for how it was being used or the impact they had on the world around them. It's only natural that the survivors of the Calamity that followed decided that knowledge was a kind of power that people needed to prove themselves worthy of handling. Even the intense practicality of their culture, at the expense of art and flourish, can be seen as an effect of having been refugees that could only afford to keep things that had a clear use.
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Baleful Polymorph was renamed per TRS


* If one ingests Dragon's blood, they can end up [[BalefulPolymorph transforming into a dragon themselves]], never mind losing your mind potentially. The Ishgardians are all carrying a semblance of this blood in their veins, so they're more susceptible to it than most, but then take into account that the species of Dragons aren't even native to Hydaelyn as a ''planet''. Had Midgardsormr been more malevolent, never mind if any of his children had the idea of expanding Nidhogg's spiteful means of turning Ishgardians against eachother for his revenge, they could effectively convert and alter entire species to produce more dragons, a full on AlienInvasion by beings that might as well be functionally immortal in age and persistence.

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* If one ingests Dragon's blood, they can end up [[BalefulPolymorph [[ForcedTransformation transforming into a dragon themselves]], never mind losing your mind potentially. The Ishgardians are all carrying a semblance of this blood in their veins, so they're more susceptible to it than most, but then take into account that the species of Dragons aren't even native to Hydaelyn as a ''planet''. Had Midgardsormr been more malevolent, never mind if any of his children had the idea of expanding Nidhogg's spiteful means of turning Ishgardians against eachother for his revenge, they could effectively convert and alter entire species to produce more dragons, a full on AlienInvasion by beings that might as well be functionally immortal in age and persistence.
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** Some things that do cast this in doubt is that gremlins do not have a Forgiven prefix like many of the other monsters do and as of 6.2, gremlins can be found in the Void.
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Amendment to a fridge logic entry.


* So the Omega quests in EW reveal that despite the base expansion saying giving in to despair is what causes a transformation into a Blasphemy... it's in fact entirely up to luck (which probably explains why Sharlayans weren't popping into monsters, can you imagine how many of them would turn into Blasphemies over getting a bad score on their A levels?). So the whole "be strong and never give up" thing was... bunk. So then what does that mean of the Ancients? Was there actually a chance for them to gain control over the rampaging magics? Was everything just the result of Venat jumping the gun in fear she would otherwise doom the entire planet if she didn't hurry? Also what happened to the souls of people who turn into Blasphemies? Y'shtola says they vanish, but then it turns out it's just Meteion's illusions obscuring them? 6.1 was very confusing, and it's clear the writers want to move away from the Hydaelyn/Zodiark arc quickly.

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* So the Omega quests in EW reveal that despite the base expansion saying giving in to despair is what causes a transformation into a Blasphemy... it's in fact entirely up to luck (which probably explains why Sharlayans weren't popping into monsters, can you imagine how many of them would turn into Blasphemies over getting a bad score on their A levels?). So the whole "be strong and never give up" thing was... bunk. So then what does that mean of the Ancients? Was there actually a chance for them to gain control over the rampaging magics? Was everything just the result of Venat jumping the gun in fear she would otherwise doom the entire planet if she didn't hurry? Also what happened to the souls of people who turn into Blasphemies? Y'shtola says they vanish, but then it turns out it's just Meteion's illusions obscuring them? 6.1 was very confusing, and it's clear the writers want to move away from the Hydaelyn/Zodiark arc quickly.quickly.
** It has nothing to do with luck. The point this quest was making (or, rather, reinforcing) is that what helps us forge through the hardest of times is the support of people close to us, and sense of purpose. It pretty explicitly compares Khalzahl, who turned into a Blasphemy, with Djinabaha and Nashvan. The former, a fellow trader, admitted that he was too busy dealing with problems to fall into despair, while the latter, while he was at the time at the end of the rope due to having witnessed his child's death, nonetheless found the strength to endure thanks to Djinabaha's support. Khalzahl, on the other hand, has pretty much lost everything when Thavnair was closed off, and he had no one who could help him shoulder his grief. As for Ancients, the part about support is the most important, considering that, as was shown by Elpis, and also a short story about Hermes, when it comes to psychological support, their idea of it came down to "Just smile and don't think bad thoughts", which is a problem, to put it lightly.

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Might as well remove a jossed theory that would've been a better fit elsewhere like in Epileptic Trees or Wild Mass Guessing in the first place.


* After learning what Hydaelyn really is, there's a possibility as to ''why'' the Warrior of Light is effectively a [[DidYouJustPunchOutCthulhu Godslayer]] beyond their long-distant past: through their equivalent of a Tempering, and the [[HopeBringer prayers of those around them]], they're arguably as much a Primal conduit as someone like Thordan or Ysayle. But because everyone sees them for who they are rather than a deity, likely in due part to their HumbleHero nature as an adventurer, this only embellishes their raw power rather than transforming them as a person.
** The Blessing of Light also becomes this in hindsight in the post-''Shadowbringers'' story, as the main factor that gives Primals their power over victims is filling and unbalancing their internal aether with the Primal's own respective element. Tempered cannot be re-Tempered, and the Warrior of Light's natural aether is so light-attuned that they're impossible to budge and can even exert that aether outwards via the Echo. Too much light, and you get Sin Eaters, which are the equivalent to Voidsent and the transformed victims of extensive Primal influence. It's only through Hydaelyn's positive influence, much as implied to be how Zodiark did not turn its subjects BrainwashedAndCrazy, that this doesn't become self-destructive and insane.
** Thoroughly jossed as of Endwalker - the Warrior of Light's tempering immunity is a simple (by Venat's standards) protection spell not tempering, and the sheer power is being half or more of Azem plus dynamis.
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** The Duty Support team that follows you through most of the Scion-related plot until post-Bloody Banquet also adds a nice bit of continuity. As an adventurer ascended to the Scions of the Seventh Dawn, the team gradually shifts from standard adventurers and Grand Company members to full on Scions in their own right. They also do not take up vocations like the Black and White Mages, which would clash with the canonical Job Quests outright stating how rare, exclusive and potentially banned they are; instead they have customized extensions of Conjurer and Thaumaturge off of their ever-growing experience in battle, like how certain main Scion members became their own unique jobs through story circumstances.

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** The Duty Support team that follows you through most of the Scion-related plot until post-Bloody Banquet also adds a nice bit of continuity. As an adventurer ascended to the Scions of the Seventh Dawn, the team gradually shifts from standard adventurers and Grand Company members to full on Scions in their own right. They also do not take up vocations like the Black and White Mages, which would clash with the canonical Job Quests outright stating how rare, exclusive and potentially banned they are; instead they have customized extensions of Conjurer and Thaumaturge off of their ever-growing experience in battle, like how certain main Scion members became their own unique jobs through story circumstances. Once ''Heavensward'' hits, your actual accumulated team of Alphinaud, Ysayle and Estinien, combined with other characters like Haurchefaunt, also implement a strong GameplayAndStoryIntegration.
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** The Duty Support team that follows you through most of the Scion-related plot until post-Bloody Banquet also adds a nice bit of continuity. As an adventurer ascended to the Scions of the Seventh Dawn, the team gradually shifts from standard adventurers and Grand Company members to full on Scions in their own right. They also do not take up vocations like the Black and White Mages, which would clash with the canonical Job Quests outright stating how rare, exclusive and potentially banned they are; instead they have customized extensions of Conjurer and Thaumaturge off of their ever-growing experience in battle, like how certain main Scion members became their own unique jobs through story circumstances.
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[[folder: Endwalker]]

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[[folder: Endwalker]][[folder:Endwalker]]
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* The Warrior of Light being the same between Legacy and 2.0 is fine and all, but then it raises brows about a potential ContinuitySnarl with your openings, which to Endwalker remain unchanged: a no-geared adventurer wandering in via caravan with no context for anything going on in Eorzea, having come to find their calling as an adventurer. The Legacy import opening explicitly has the character warp in and wander to their assigned city state by themselves instead. It creates the question of how Louisoux warping them five years into the future even lines up with non-Legacy characters being implied to have traveled quite far, unless we're supposed to just assume it's LaserGuidedAmnesia to themselves off-screen?
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** It also handily explains why the Warrior of Light is capable of feats that trounced the Ascian efforts at every turn. The Ascians, even in diluted, sundered states, are so aetherically powerful -- and so detached from actual, genuine appreciation and love for life thanks to their uncaring acceptance of the aetheric cycle, which dilutes them of their capability of Dynamis. Venat, Emet-Selch and Hythlodaeus are rare cases of individuals that personally care for their fellow ancients and the life around them in their own ways, explaining why they can use Limit Breaks in the Ktisis Hyperboreia, but the Ascians that follow were devoted to Zodiark in tempering or in restoration, only cherishing what they had ''lost''. The Warrior of Light isn't just empowered by Hydaelyn's blessing, but their raw empathy and their refusal to lose more than what they already have; their forward progression and ThePowerOfLove are their perfect counter for those that can't help but focus on the past with blinding nostalgia and apathy or even downright malice.

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** It * Dynamis also handily explains why the Warrior of Light is capable of feats that trounced the Ascian efforts at every turn. The Ascians, even in diluted, sundered states, are so aetherically powerful -- and so detached from actual, genuine appreciation and love for life thanks to their uncaring broad acceptance of the aetheric cycle, which dilutes them of their capability of Dynamis. They care more about the Star and its growth, than themselves. Venat, Emet-Selch and Hythlodaeus are rare cases of individuals that personally care for their fellow ancients and the life around them in their own ways, explaining why they can use Limit Breaks in the Ktisis Hyperboreia, but the Ascians that follow were devoted to Zodiark in tempering or in restoration, only cherishing what they had ''lost''.''lost'' in restoring the Star. The Warrior of Light isn't just empowered by Hydaelyn's blessing, but their raw empathy and their refusal to lose more than what they already have; their forward progression and ThePowerOfLove are their perfect counter for those that can't help but focus on the past with blinding nostalgia and apathy or even downright malice.
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** It also handily explains why the Warrior of Light is capable of feats that trounced the Ascian efforts at every turn. The Ascians, even in diluted, sundered states, are so aetherically powerful -- and so detached from actual, genuine appreciation and love for life, which dilutes them of their capability of Dynamis. Venat, Emet-Selch and Hythlodaeus are rare cases of individuals that personally care for their fellow ancients and the life around them in their own ways, explaining why they can use Limit Breaks in the Ktisis Hyperboreia, but the Ascians that follow were devoted to Zodiark in tempering or in restoration, only cherishing what they had ''lost''. The Warrior of Light isn't just empowered by Hydaelyn's blessing, but their raw empathy and their refusal to lose more than what they already have; their forward progression and ThePowerOfLove are their unstoppable counter even when they lose their blessing.

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** It also handily explains why the Warrior of Light is capable of feats that trounced the Ascian efforts at every turn. The Ascians, even in diluted, sundered states, are so aetherically powerful -- and so detached from actual, genuine appreciation and love for life, life thanks to their uncaring acceptance of the aetheric cycle, which dilutes them of their capability of Dynamis. Venat, Emet-Selch and Hythlodaeus are rare cases of individuals that personally care for their fellow ancients and the life around them in their own ways, explaining why they can use Limit Breaks in the Ktisis Hyperboreia, but the Ascians that follow were devoted to Zodiark in tempering or in restoration, only cherishing what they had ''lost''. The Warrior of Light isn't just empowered by Hydaelyn's blessing, but their raw empathy and their refusal to lose more than what they already have; their forward progression and ThePowerOfLove are their unstoppable perfect counter for those that can't help but focus on the past with blinding nostalgia and apathy or even when they lose their blessing.downright malice.
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** It also handily explains why the Warrior of Light is capable of feats that trounced the Ascian efforts at every turn. The Ascians, even in diluted, sundered states, are so aetherically powerful -- and so detached from actual, genuine appreciation and love for life, which dilutes them of their capability of Dynamis. Venat, Emet-Selch and Hythlodaeus are rare cases of individuals that personally care for their fellow ancients and the life around them in their own ways, explaining why they can use Limit Breaks in the Ktisis Hyperboreia, but the Ascians that follow were devoted to Zodiark in tempering or in restoration, only cherishing what they had ''lost''. The Warrior of Light isn't just empowered by Hydaelyn's blessing, but their raw empathy and their refusal to lose more than what they already have; their forward progression and ThePowerOfLove are their unstoppable counter even when they lose their blessing.

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** The Echo affects both your failures and what would be your seeming deaths as well. The entire party wipes on a particularly hard raid boss or mid-dungeon? You start back at the beginning, and the entire party and multiple alliances now get an Echo Buff. You're effectively canvassing the future of the current scenario until you find the best outcome, with the buff being your increased determination and foreknowledge at your aid.




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* The Warrior of Light is an Echo user, same as Zenos and Fordola among others, and as shown in ''Endwalker'', their very essence can be removed from their body to possess others even if against their will, like the Sahagin chief and Zenos had done. After all the power they've gained as probably one of the most recompleted Ancients, it's entirely plausible they could be killed -- only to leave their flesh, and hijack another body on their own accord, or at the very least possess someone else with permission given their [[TheParagon kindness]]. Imagine telling ''that'' to the Garleans and Ascians who tried to hard to murder them.
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** Technically it's possible that the original moon got destroyed as part of the final days, considering that when we run through the Amaurot dungeon, we get a view of the planet which is clearly lacking a moon and shows a meteor shower of massive proportions going down on the planet. The original moon might have gotten destroyed during the original Final Days and Venat decided to replace it as part of her plan to stop Zodiark.

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** Technically it's possible that the original moon got destroyed as part of the final days, considering that when we run through the Amaurot dungeon, we get a view of the planet which is clearly lacking a moon and shows a meteor shower of massive proportions going down on the planet. The original moon might have gotten destroyed during the original Final Days and Venat decided to replace it as part of her plan to stop Zodiark.Zodiark.
* So the Omega quests in EW reveal that despite the base expansion saying giving in to despair is what causes a transformation into a Blasphemy... it's in fact entirely up to luck (which probably explains why Sharlayans weren't popping into monsters, can you imagine how many of them would turn into Blasphemies over getting a bad score on their A levels?). So the whole "be strong and never give up" thing was... bunk. So then what does that mean of the Ancients? Was there actually a chance for them to gain control over the rampaging magics? Was everything just the result of Venat jumping the gun in fear she would otherwise doom the entire planet if she didn't hurry? Also what happened to the souls of people who turn into Blasphemies? Y'shtola says they vanish, but then it turns out it's just Meteion's illusions obscuring them? 6.1 was very confusing, and it's clear the writers want to move away from the Hydaelyn/Zodiark arc quickly.
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* In a similar manner as Rowena, Urianger will always appear in the Waking Sands if you haven't completed all the quests to unlock A Realm Reborn's Extreme Primal trials. Even after the Scions move to the Rising Stones, when he's adventuring with the rest of the Scions, or when he's on the First with no way to get back to the Source. Even better, he's still in his old outfit from before Shadowbringers. Of course, this is explained as earlier content always happening before later content no matter your place in the story.
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* Elemental sprites are ubiquitous on the Source, and can be found in nearly every zone as regular enemies. While easily missed, sprites are by contrast extremely rare on the First, and never appear as regular enemies. The reason for this? Same reason the Empty is bereft of elemental activity—as manifestations of the elements, they are being held back by the stasis brought on by the overabundant light aether.
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* No wonder the Warrior of Light is TheDreaded among the Garleans: even with GameplayAndStorySegregation of replaying story areas aside, just the main storyline has them destroy several major bases, wipe out every troop and machine in their way, and drive the stake into the heart of their operations in multiple regions, on top of the deaths of multiple high-ranking commanders. With gameplay in mind between the world content, dungeons and raids, boss fights and otherwise (especially Bozja, which is one giant warzone against the Garlean Empire), the Warrior would likely have the highest singular body count of Garlean soldiers, and for thorough players, that's up to the ''thousands or even tens of thousands''.
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** Meteion in general is full of fridge horror. Her song of oblivion was not silenced by the Ancients, just blocked from reaching their world. So how many ''other'' worlds that didn't have their advanced magicks were destroyed by the song?
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* Why would there be Aethyrites on Ultima Thule? Perhaps that was part of everyone's sacrifices? Unless... OhCrap, you're not the first to go there.

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* Worse yet - how many of those "ends" were caused ''by'' Meteion herself?

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* ** Worse yet - how many of those "ends" were caused ''by'' Meteion herself?



* One of Endwalker's biggest reveals is that the moon itself is a construct created by Hydaelyn to serve as Zodiark's prison, and then as an emergency ark to get the people of the Source to another planet if necessary; however, there is one problem: if you go to Elpis, and look up, you can see that there's ''already a moon''. Since Elpis is pre-Sundering, it doesn't make sense for there to already be a moon, especially when it's explicitly stated that the current moon was ''created'', not ''transformed'' by Hydaelyn.

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* One of Endwalker's biggest reveals is that the moon itself is a construct created by Hydaelyn to serve as Zodiark's prison, and then as an emergency ark to get the people of the Source to another planet if necessary; however, there is one problem: if you go to Elpis, and look up, you can see that there's ''already a moon''. Since Elpis is pre-Sundering, it doesn't make sense for there to already be a moon, especially when it's explicitly stated that the current moon was ''created'', not ''transformed'' by Hydaelyn.Hydaelyn.
** Technically it's possible that the original moon got destroyed as part of the final days, considering that when we run through the Amaurot dungeon, we get a view of the planet which is clearly lacking a moon and shows a meteor shower of massive proportions going down on the planet. The original moon might have gotten destroyed during the original Final Days and Venat decided to replace it as part of her plan to stop Zodiark.
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** Alternatively, [[spoiler: considering that the tempering mostly happens by either being present during a summoning or prolonged exposure, it could be possible that all Sundered were in fact untempered and only followed the Unsundered solely due to having their memories awakened. As such, Fandaniel can easily break free once the pure Ascians are gone since he himself explained that his memories as Amon are much stronger and precious than any memory from when he had been Fandaniel.]]

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