Follow TV Tropes

Following

History Fridge / FinalFantasyXIV

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The revelation that {{Reincarnation}} is the natural cycle of life and death in the setting adds a ton more weight to the Dotharl clan's individual beliefs, but there's probably a little bit more to it. ClapYourHandsIfYouBelieve has also been an extremely predominant part of the setting as well, so with those two factors together it's very likely the Dotharl's various beliefs (always reincarnating back into the clan if you died in combat, an outsider dying saving a Dotharl being reborn as a Dotharl, ect. ect.) are all actually true, because the clan believes with such genuine fervor that if it wasn't true to begin with, it eventually became true.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**** There's nothing random about a child being afraid of all that's happening around them and falling into a state where they are succeptible yo becoming a blasphemy. Even a toddler who wouldn't know despair can fall into it. It's not a moral failing, it's a storm of negative emotions that person for one reason or another just can't handle.
Is there an issue? Send a MessageReason:
Badass Baritone has been disambiguated


* Lalafell seem to be rather.. weird, given how they tend to invoke the UncannyValley by being so small and child-like yet totally being able to grow facial hair, have [[BadassBaritone deep voices]], and all sorts of adult factors. However, if one looks at them as walking embodiments of the chibi designs of classic Final Fantasy characters, it makes a bit more sense -- besides the kids, most cast members in the early series were all of similar small size by graphical limitations, regardless of how mature the plots and events around them were.

to:

* Lalafell seem to be rather.. weird, given how they tend to invoke the UncannyValley by being so small and child-like yet totally being able to grow facial hair, have [[BadassBaritone deep voices]], voices, and all sorts of adult factors. However, if one looks at them as walking embodiments of the chibi designs of classic Final Fantasy characters, it makes a bit more sense -- besides the kids, most cast members in the early series were all of similar small size by graphical limitations, regardless of how mature the plots and events around them were.
Is there an issue? Send a MessageReason:
None



to:

* The implication that the Heart of Sabik is a piece of Auracite derived from Ultima the High Seraph becomes this when you realize how much a catalyst for cataclysm its become: the Ultima Weapon was likely intended to replicate Ultima's power through Allagan technology, before they actually understood or even knew what she truly was, and through its design the Garlean Empire would repeatedly try to perfect and recreate it, resulting in the other Weapons that are all potential army-slaying weapons of mass destruction. The Heart of Sabik being in ''Lahabrea's'' eventual employ, and the Allagans supposedly harnessing it themselves as led by the Ascians back in the day, further implies that for whatever Hermes and Meteion didn't cause with the Final Days, ''[[GreaterScopeVillain Ultima has been indirectly manipulating the Ancients to ruin herself.]]''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the ''[=YoRHa=]: Dark Apocalypse'' raids, Her Inflorescence is able to take damage from the Warrior of Light and their alliance of adventurers, despite the fact that usually these beings require Dragons to be able to even so much as harm them in the ''[=Drakengard=]'' series. Except the Warrior of Light is effectively using WrongContextMagic versus it, empowered by Hydaelyn's Blessing of Light that might as well ''be'' a counter-God to the God of the other world, and packing Midgardsormr's dormant presence alongside them to boot. There's quite literally no one else quite so fit for taking the fight to such beings.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Emet-Selch himself directly provides a harrowing answer; for all it took to defeat him, it was all because Emet held back and gradually amped up instead of going all out from the start. Had he been a NoNonsenseNemesis instead of making a show of how meaningless the sundered's efforts were, he has enough power that he could've killed all of the Scions and the Warrior outright. While they had next to nothing to defend themselves from the power of Dynamis thanks to it being an OutsideContextProblem, by the aetheric scale of Etheirys, virtually every Convocation member of Amaurot is a PhysicalGod and localized RealityWarper in their domain of profession, and the player repeatedly has witnessed this power throughout ''Shadowbringers''. And he's just one seated member. The fights with Elidibus/Themis go on to highlight that ''yes'', the Warrior of Light having a portion of their original power as Azem combined with ThePowerOfFriendship are probably the ''only things'' keeping them steady against such high-scale threats that would crush virtually everyone else.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* When the Warrior and Ardbert do a FusionDance, the sheer Light inside of the Warrior that was threatening turning them into a world-threatening Lightwarden is contained for the duration of the following battle against Hades and then weaponized to finish Emet-Selch off. That's ''two'' of presumably thirteen Shards of Azem together, and they managed to contain virtually '''the entirety of the Flood of Light''' inside of themselves with nary an issue. Even accounting for Hydaelyn's Blessing of Light giving the Warrior an inherent advantage, either Azem is [[TheAce just that ridiculously strong by themselves]], or powerful and capable Ancients were singular forces of potential destruction that could change the ''entire world'' with all the latent Aether inside of them.
Is there an issue? Send a MessageReason:
None


* Some have balked at TimeTravel even being a plot point, except technically it always was; the Echo in 1.0 explicitly allows the Warrior of Light to travel into the past, not just mentally like in ''A Realm Reborn'' onwards but physically. They [[YouCannotFightFate can't change history]], but they could physically acquire items and bring them back to the present if it doesn't change history (ie. dungeon loot). The Crystal Tower effectively embellishes the concept to its maximum degree, breaking a strained rubberband by physically producing an alternate future -- which makes sense, as it's the peak of Allagan technology which itself was created by an empire secretly manipulated by the Ascians. G'raha Tia effectively stumbled into inheriting the legacy of research and technology all sourcing back to magicks that might as well make one a RealityWarper and got the right push from the Garlond Ironworks, who legacy-wise have broken meta-physics already in the ''Omega'' raids, to finally change what should've been immutable and alter the concepts of the Echo far beyond even an average Ancient's capability.

to:

* Some have balked at TimeTravel even being a plot point, except technically it always was; the Echo in 1.0 explicitly allows the Warrior of Light to travel into the past, not just mentally like in ''A Realm Reborn'' onwards but physically. They [[YouCannotFightFate can't change history]], but they could physically acquire items and bring them back to the present if it doesn't change history (ie. dungeon loot). The Crystal Tower effectively embellishes the concept to its maximum degree, breaking a strained rubberband by physically producing an alternate future -- which makes sense, as it's the peak of Allagan technology which itself was created by an empire secretly manipulated by the Ascians. G'raha Tia effectively stumbled into inheriting the legacy of research and technology all sourcing back to magicks that might as well make one a RealityWarper and got the right push from the Garlond Ironworks, who legacy-wise have broken meta-physics already in the ''Omega'' raids and partly experienced time travel in the ''Alexander'' raids, to finally change what should've been immutable and alter the concepts of the Echo far beyond even an average Ancient's capability.
Is there an issue? Send a MessageReason:
None


* Some have balked at TimeTravel even being a plot point, except technically it always was; the Echo in 1.0 explicitly allows the Warrior of Light to travel into the past, not just mentally like in ''A Realm Reborn'' onwards but physically. They [[YouCannotFightFate can't change history]], but they could physically acquire items and bring them back to the present if it doesn't change history (ie. dungeon loot). The Crystal Tower effectively embellishes the concept to its maximum degree, breaking a strained rubberband by physically producing an alternate future -- which makes sense, as it's the peak of Allagan technology which itself was created by an empire secretly manipulated by the Ascians. G'raha Tia effectively stumbled into inheriting the legacy of research and technology all sourcing back to magicks that might as well make one a RealityWarper and got the right push from the Garlond Ironworks, who legacy-wise have broken meta-physics already, to finally change what should've been immutable.

to:

* Some have balked at TimeTravel even being a plot point, except technically it always was; the Echo in 1.0 explicitly allows the Warrior of Light to travel into the past, not just mentally like in ''A Realm Reborn'' onwards but physically. They [[YouCannotFightFate can't change history]], but they could physically acquire items and bring them back to the present if it doesn't change history (ie. dungeon loot). The Crystal Tower effectively embellishes the concept to its maximum degree, breaking a strained rubberband by physically producing an alternate future -- which makes sense, as it's the peak of Allagan technology which itself was created by an empire secretly manipulated by the Ascians. G'raha Tia effectively stumbled into inheriting the legacy of research and technology all sourcing back to magicks that might as well make one a RealityWarper and got the right push from the Garlond Ironworks, who legacy-wise have broken meta-physics already, already in the ''Omega'' raids, to finally change what should've been immutable.immutable and alter the concepts of the Echo far beyond even an average Ancient's capability.
Is there an issue? Send a MessageReason:
None


* Some have balked at TimeTravel even being a plot point, except technically it always was; the Echo in 1.0 explicitly allows the Warrior of Light to travel into the past, not just mentally like in ''A Realm Reborn'' onwards but physically. They [[YouCannotFightFate can't change history]], but they could physically acquire items and bring them back to the present if it doesn't change history (ie. dungeon loot). The Crystal Tower effectively embellishes the concept to its maximum degree, breaking a strained rubberband by physically producing an alternate future -- which makes sense, as it's the peak of Allagan technology which itself was created by an empire secretly manipulated by the Ascians. G'raha Tia effectively stumbled into inheriting the legacy of research and technology all sourcing back to magicks that might as well make one a RealityWarper and got the right push from the Garland Ironworks, who legacy-wise have broken meta-physics already, to finally change what should've been immutable.

to:

* Some have balked at TimeTravel even being a plot point, except technically it always was; the Echo in 1.0 explicitly allows the Warrior of Light to travel into the past, not just mentally like in ''A Realm Reborn'' onwards but physically. They [[YouCannotFightFate can't change history]], but they could physically acquire items and bring them back to the present if it doesn't change history (ie. dungeon loot). The Crystal Tower effectively embellishes the concept to its maximum degree, breaking a strained rubberband by physically producing an alternate future -- which makes sense, as it's the peak of Allagan technology which itself was created by an empire secretly manipulated by the Ascians. G'raha Tia effectively stumbled into inheriting the legacy of research and technology all sourcing back to magicks that might as well make one a RealityWarper and got the right push from the Garland Garlond Ironworks, who legacy-wise have broken meta-physics already, to finally change what should've been immutable.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Some have balked at TimeTravel even being a plot point, except technically it always was; the Echo in 1.0 explicitly allows the Warrior of Light to travel into the past, not just mentally like in ''A Realm Reborn'' onwards but physically. They [[YouCannotFightFate can't change history]], but they could physically acquire items and bring them back to the present if it doesn't change history (ie. dungeon loot). The Crystal Tower effectively embellishes the concept to its maximum degree, breaking a strained rubberband by physically producing an alternate future -- which makes sense, as it's the peak of Allagan technology which itself was created by an empire secretly manipulated by the Ascians. G'raha Tia effectively stumbled into inheriting the legacy of research and technology all sourcing back to magicks that might as well make one a RealityWarper and got the right push from the Garland Ironworks, who legacy-wise have broken meta-physics already, to finally change what should've been immutable.


Added DiffLines:

* Elidibus sends the Warrior of Light into the past via the Crystal Tower, ending them up in Elpis -- except it's a StableTimeLoop and this was seemingly always fated to happen, as Elidibus himself says the future won't be able to be changed. As mentioned in the time travel part in ''Shadowbringers'' above, the Echo accomplishes the same effect on a far smaller scale; Elidibus may have control over the Tower to accomplish this, but it's very limited given his faded existence, and he lacks G'raha Tia's or the Garlond Ironwork's expertise and knowledge to accomplish time-altering travel. With the concepts of the Echo essentially being a fragment of the Ancient's natural capabilities, Elidibus all but gave the Warrior a higher-scale Echo travel that actually transported them but was still rendered immutable. It just so happens that it will ''always'' happen.
Is there an issue? Send a MessageReason:
None


* If anyone ever wondered just how so many outlandishly exaggerated monsters could evolve naturally on the Source and its reflections, ''Endwalker'' provides the answer: ''they didn't''. Almost every creature that exists was in fact purposely engineered by the Ascians and evaluated via peer review before being released into the wild of Ethyris. The main reason so many of them are over-the-top is because the Ascians were apparently [[NightmareFetishist very fond]] of gigantic, ridiculously deadly creations. It should be noted that they do have a facility where they study natural selection. This means they designed monsters that were built to last.

to:

* If anyone ever wondered just how so many outlandishly exaggerated monsters could evolve naturally on the Source and its reflections, ''Endwalker'' provides the answer: ''they didn't''. Almost every creature that exists was in fact purposely engineered by the Ascians and evaluated via peer review before being released into the wild of Ethyris. The main reason so many of them are over-the-top is because the Ascians were apparently [[NightmareFetishist very fond]] of gigantic, ridiculously deadly creations. It should be noted that they do have a facility where they study natural selection. This means selection meaning evolution may still be a thing, they designed monsters that were built to last.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The more we learn about how Tempering works, the worse it becomes. Tempering is essentially the Primal replacing part of the Aether in a being's body with its own. And if you played through the Summoner questline, it is revealed that when Bahamut was destroyed, ''everyone'' on the planet was infused with a small amount of his Aether. A sufficiently powerful Primal in a populated area could take over the bodies of countless people even if defeated.
Is there an issue? Send a MessageReason:
None


* For all the hype the Au Ra race got in the previews for ''Heavensward'', there's barely any [=NPCs=] of said race. This is easily explained by the Au Ra you meet in the Dark Knight and White Mage job quests where they tell you that some of their kind were attacked and killed by the Isghardians because the latter mistook the former as dragons. Even outside of Ishgard, the Au Ra were met with scorn and persecution by others.

to:

* For all the hype the Au Ra race got in the previews for ''Heavensward'', there's barely any [=NPCs=] of said race. This is easily explained by the Au Ra you meet in the Dark Knight and White Mage job quests where they tell you that some of their kind were attacked and killed by the Isghardians because the latter mistook the former as dragons. Even outside of Ishgard, the Au Ra were met with scorn and persecution by others. The first time there's a significant influx of them who aren't scorned happens with the refugees who are helped by the Scions.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* There is repeated references to the idea of [[https://en.wikipedia.org/wiki/Humorism the humours]] when it comes to health and medicine. This seems extremely archaic, especially considering the technology and medical knowledge of the setting which is far beyond that of ancient Greece. However, the Greeks also subscribed to the idea of elemental balance in the body - earth, fire, air, and water, with ailments often being ascribed to having too much of one element or too little of another. And once one delves deeper into the lore, it is clear that ''everything'' in the setting is made up of Aether, which tends to be aspected toward one of several elements, and adjusting the balance of Aether can heal people or the environment. The concept of humours and elemental balance, while complete nonsense in real life, is legitimate medicine in this universe.
Is there an issue? Send a MessageReason:
None



to:

[[foldercontrol]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Elidibus had moved to summon many Warriors of Light from the other Shards to the First in his attempts to stop the Scions, and one of them was Hildibrand Manderville -- who, by pure unknown circumstance, accidentally ''stayed'' in the First in a manner identical to the Exarch's partial summons of the Scion's souls. Keep in mind that this meant our heroes had to kick the collective asses of many souls altogether, and we don't know the consequences of these defeats nor if any others had managed to have the staying summons. Elidibus could have destabilized the rest of the worlds, stripping them of their heroes, solely for his own goals, and the only way anyone will ever know is if we manage to start Shard-hopping.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Some might find it strange that a Ranged, Caster or Healer Warrior of Light might suddenly perform some rather surprising martial feats, but given how quickly they pick up every single prospective art given to them, from managing the land, to crafting things, to handling firearms and swords or mastering the styles of song and dance, it can be reason to believe that they're just inherently a bit of a RenaissanceMan that is naturally talented in everything. And perhaps a bit of that comes from their origin's world-traveling days...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The ''Endwalker'' duty where you're thrown into the body of an [[{{Mook}} Imperial Garlean Trooper]] highlights this spectacularly. The Warrior of Light has none of their powers or abilities, none of their Blessing, and only a sword and some medical salve at their disposal in a pathetically weak body that can be overwhelmed and killed within seconds by any of the Tempered or the haywire Magitek machinery. It's only through your resourcefulness that you even ''survive'', and it still boils down to the Warrior all but crawling bloodied through the snow by their fingertips after taking an explosion head-on. ''[[MookHorrorShow These are the kinds of people that you've been casually slaughtering by the dozens throughout the whole game.]]''


Added DiffLines:

** The removal of the Warrior's soul to be placed within another vessel by Fandaniel has its own fridge horror to it; the Warrior was turned into a BadassInDistress almost instantly with no resistance by a particularly tricky Ascian with ''no one'' the wiser. Throughout the entire game, the Ascians kept to the shadows, but were either directly confrontational, tried to complete their plans before they were interrupted, or were effectively doomed one way or another. Had any of them simply wised up and committed to ambushing the Warrior like Fandaniel did, [[WhyDontYouJustShootHim they could've killed them ages ago.]] The entire reason the Warrior stands in the present is entirely through the Ascians being too prideful to be ''that'' devilish, or [[UnderestimatingBadassery thinking they're above the threat.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Additionally, despite Emet pointedly saying that he didn't believe the Sundered to be truly alive, "ergo it is not murder if I kill you", he ''non-lethally'' (if painfully) incapacitates the Scions even after making it clear he could kill them with hardly any effort - it's another small proof that what he says isn't quite the full truth of what he feels.


Added DiffLines:

* Back in ''Heavensward'' Alexander makes note that it cannot see the Warrior of Light's future despite its ability to calculate endless permutations of the past and future. At the time, it was a cute way of saying that we write our own future (or that we're ''just that chaotic''), but come ''Shadowbringers'' there's another explanation. Alexander can see through time, but not into alternate universes; as far as it knew, the Warrior continued on and then just... ''vanished''. No death, no body, just... gone, with no way of telling where they had gone or why.
Is there an issue? Send a MessageReason:
added a thought about shadowbringers

Added DiffLines:

* If you look at the timing of the events on the First, the Crystal Tower appearing one hundred years in the past makes perfect sense. That's around the same time as the Flood of Light, which coincides with the Warriors of Darkness being sent to the Source at the end of the Heavensward expansion. G'raha Tia wasn't one hundred years too early - he arrived perhaps a few months before the Eighth Umbral Calamity, exactly the right time to avert it and save everyone. It only seemed too early because of the time difference between the First and the Source.

Changed: 267

Is there an issue? Send a MessageReason:
None



to:

* The Twelve function with retroactive ClapYourHandsIfYouBelieve that affects their personality and relations to at least some level - which means that even if originally Althyk and Nymeia weren't an incestous couple, the belief of the people retconned them into one.
Is there an issue? Send a MessageReason:
None


* 6.3 Mentions that killing a voidsent in the Source is Permadeath... Why was the Nullstone needed for the Mhach alliance quests, since it was stated to scatter Aether and stated (if not heavily implied) to be necessary to kill them?

to:

* 6.3 Mentions that killing a voidsent in the Source is Permadeath... Why was the Nullstone needed for the Mhach alliance quests, since it was stated to scatter Aether and stated (if not heavily implied) to be necessary to kill them?them?
** Assuming it's not just a plot hole, it's plausible that permadeath only applies to Voidsent who ''physically'' enter the Source through a large enough Voidgate, which are exceedingly rare and often only allow weak Voidsents like Imps and Bombs to fully cross over, and most other strong Voidsent (prior to 6.3) only enter with their soul inhabiting a vesselk. Diabolos was summoned by the Mhachi, who used a lot of vessels to help them in their mass-Voidsent summoning. Presumably, a Voidsent killed while its soul inhabits a vessel simply has their soul go back to the Void, while the Nullstone is capable of completely destroying a Voidsent even with that clause.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** However, in yet another case of GameplayAndStoryIntegration, the Warrior of Light is unfathomably powerful, yet [[UnskilledButStrong not as capable as some of the Soul Crystal holders]], never mind long-standing veterans. Raubahn can pull off feats no ordinary Gladiator or Paladin can accomplish, select members of the Bozjan Resistance have straight up stronger Samurai arts than the Warrior's expertise in the class, and certain Job Quests have the trainers pull off feats the Warrior never recreates. In terms of raw ''capability'', you're a proverbial wrecking ball, which Aldis [[OhCrap can attest to just by sensory]], but in terms of skill, the Warrior of Light is still fairly new to all of these Jobs, keeping them from hitting the same proficiency yet.
Is there an issue? Send a MessageReason:
None


* The Ascian's goals of the Rejoining was already screwed for years. With the Thirteenth's collapse into the void that ended up making it literally a useless world of neverending death, it's not just that restoring Amaurot was a doomed dream since a fully-completed Zodiark would have never truly saved all of their kind, but also that ''one'' Zodiark fragment was seemingly, permanently unreachable. Even if they did manage it, it would require bringing the Voidsent from that shard into the Source, which itself would've been a second Umbral Calamity, and as far as the story showed, the Ascians all but packed up and left once they failed the world, meaning they completely lacked the voidgates or the strategies to even begin to attempt this. Once they "won" too well in a polar contrast to the First, the entire goal of the Ascians was officially AllForNothing, and the Paragon's continuation of their goals in spite of this was effectively ignoring the giant elephant of failure in the room for centuries because they were either [[IveComeTooFar too far to stop now]] or otherwise [[CameBackWrong couldn't ever hope to stop by choice]].

to:

* The Ascian's goals of the Rejoining was already screwed for years. With the Thirteenth's collapse into the void that ended up making it literally a useless world of neverending death, it's not just that restoring Amaurot was a doomed dream since a fully-completed Zodiark would have never truly saved all of their kind, but also that ''one'' Zodiark fragment was seemingly, permanently unreachable. Even if they did manage it, it would require bringing the Voidsent from that shard into the Source, Source in bringing the worlds together, which itself would've been a second Umbral Calamity, and as far as the story showed, the Ascians all but packed up and left once they failed the world, meaning they completely lacked the voidgates or the strategies to even begin to attempt this. Once they "won" too well in a polar contrast to the First, the entire goal of the Ascians was officially AllForNothing, and the Paragon's continuation of their goals in spite of this was effectively ignoring the giant elephant of failure in the room for centuries because they were either [[IveComeTooFar too far to stop now]] or otherwise [[CameBackWrong couldn't ever hope to stop by choice]].

Added: 1142

Changed: 8

Is there an issue? Send a MessageReason:
None


** This also means that the ancient's and by extension, the Ascian's plans were absolutely doomed from start. Especially so in the latter's case because of all the self-defeating death and despair the Ascian's were causing with the rejoinings and their plans to feed all life to Zodiark to bring back their brethren. Over thousands of years, Meteoin's songs would have seeped into their hearts anyway and the despair of 14 entire ended worlds worth of tortured dead souls (which Meteoin is perfectly able to interact with) would have surrounded the Ancient's population, but with or without the sundering, the protection would have proven insufficient either way and the Ancient's in their tempered and dependant mental state would have relied solely on feeding Zodiark even more cultivated life (or eventually, out of desperation, falling back on sacrificing thier own population) for greater shielding or even more extreme alterations to reality in a counterproductive cycle of diminishing returns versus the devestatingly expotential growth of Meteoin's endless song being fed by so much resulting loss and despair.

to:

** This also means that the ancient's and by extension, the Ascian's plans were absolutely doomed from start. Especially so in the latter's case because of all the self-defeating death and despair the Ascian's were causing with the rejoinings and their plans to feed all life to Zodiark to bring back their brethren. Over thousands of years, Meteoin's songs would have seeped into their hearts anyway and the despair of 14 entire ended worlds worth of tortured dead souls (which Meteoin is perfectly able to interact with) would have surrounded the Ancient's population, but with or without the sundering, the protection would have proven insufficient either way and the Ancient's in their tempered and dependant dependent mental state would have relied solely on feeding Zodiark even more cultivated life (or eventually, out of desperation, falling back on sacrificing thier their own population) for greater shielding or even more extreme alterations to reality in a counterproductive cycle of diminishing returns versus the devestatingly expotential devastatingly exponential growth of Meteoin's endless song being fed by so much resulting loss and despair.despair.
* The Ascian's goals of the Rejoining was already screwed for years. With the Thirteenth's collapse into the void that ended up making it literally a useless world of neverending death, it's not just that restoring Amaurot was a doomed dream since a fully-completed Zodiark would have never truly saved all of their kind, but also that ''one'' Zodiark fragment was seemingly, permanently unreachable. Even if they did manage it, it would require bringing the Voidsent from that shard into the Source, which itself would've been a second Umbral Calamity, and as far as the story showed, the Ascians all but packed up and left once they failed the world, meaning they completely lacked the voidgates or the strategies to even begin to attempt this. Once they "won" too well in a polar contrast to the First, the entire goal of the Ascians was officially AllForNothing, and the Paragon's continuation of their goals in spite of this was effectively ignoring the giant elephant of failure in the room for centuries because they were either [[IveComeTooFar too far to stop now]] or otherwise [[CameBackWrong couldn't ever hope to stop by choice]].
Is there an issue? Send a MessageReason:
None


** It has nothing to do with luck. The point this quest was making (or, rather, reinforcing) is that what helps us forge through the hardest of times is the support of people close to us, and sense of purpose. It pretty explicitly compares Khalzahl, who turned into a Blasphemy, with Djinabaha and Nashvan. The former, a fellow trader, admitted that he was too busy dealing with problems to fall into despair, while the latter, while he was at the time at the end of the rope due to having witnessed his child's death, nonetheless found the strength to endure thanks to Djinabaha's support. Khalzahl, on the other hand, has pretty much lost everything when Thavnair was closed off, and he had no one who could help him shoulder his grief. As for Ancients, the part about support is the most important, considering that, as was shown by Elpis, and also a short story about Hermes, when it comes to psychological support, their idea of it came down to "Just smile and don't think bad thoughts", which is a problem, to put it lightly.

to:

** It has nothing to do with luck. The point this quest was making (or, rather, reinforcing) is that what helps us forge through the hardest of times is the support of people close to us, and sense of purpose. It pretty explicitly compares Khalzahl, who turned into a Blasphemy, with Djinabaha and Nashvan. The former, a fellow trader, admitted that he was too busy dealing with problems to fall into despair, while the latter, while he was at the time at the end of the rope due to having witnessed his child's death, nonetheless found the strength to endure thanks to Djinabaha's support. Khalzahl, on the other hand, has pretty much lost everything when Thavnair was closed off, and he had no one who could help him shoulder his grief. As for Ancients, the part about support is the most important, considering that, as was shown by Elpis, and also a short story about Hermes, when it comes to psychological support, their idea of it came down to "Just smile and don't think bad thoughts", which is a problem, to put it lightly.lightly.
*** That doesn't track. What kind of life did that kid have that even having his father present next to him caused him to despair to that level? The father being consoled AFTER doesn't change that nadir of despair at the time. The quest seemed to sever the tether of become a blasphemy from being a moral failing (what omega was looking for was a reason why they failed to resist, like his race did) to random chance if it affected you enough *at the moment* to the extent of turning.
* 6.3 Mentions that killing a voidsent in the Source is Permadeath... Why was the Nullstone needed for the Mhach alliance quests, since it was stated to scatter Aether and stated (if not heavily implied) to be necessary to kill them?
Is there an issue? Send a MessageReason:
None


* The most we see of Garlemald in ''Endwalker'' is its capital after it's little more than frozen wastelands and bombed-out ruins, one sole non-functional subway of a shelter aside. After beating it, talking to Maxima at the Alliance's camp has him point out that they can begin to rebuild now, but not only is it a lot of work, there's all of Garlemald's provinces ''and'' their numerous missing Legions that are completely unaccounted for. It really hammers home the sheer scale of what the heroes are completely unaware of, and further threats from Garlemald remnants that might be lingering -- if there's even [[EverybodysDeadDave much of the nation or its denizens left out there anymore]] to begin with.

to:

* The most we see of Garlemald in ''Endwalker'' is its capital after it's little more than frozen wastelands and bombed-out ruins, with one sole non-functional sole, barely-functional subway of a shelter aside. The vast majority of it was otherwise wiped out by the massive, central Telophoroi Tower. After beating it, the main story, talking to Maxima at the Alliance's camp has him point out that they can begin to rebuild now, but not only is it a lot of work, there's all of Garlemald's provinces ''and'' their numerous missing Legions that are completely unaccounted for. It really hammers home the sheer scale of what the heroes are completely unaware of, and further threats from Garlemald remnants that might be lingering -- if there's even [[EverybodysDeadDave much of the nation or its denizens left out there anymore]] to begin with.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The most we see of Garlemald in ''Endwalker'' is its capital after it's little more than frozen wastelands and bombed-out ruins, one sole non-functional subway of a shelter aside. After beating it, talking to Maxima at the Alliance's camp has him point out that they can begin to rebuild now, but not only is it a lot of work, there's all of Garlemald's provinces ''and'' their numerous missing Legions that are completely unaccounted for. It really hammers home the sheer scale of what the heroes are completely unaware of, and further threats from Garlemald remnants that might be lingering -- if there's even [[EverybodysDeadDave much of the nation or its denizens left out there anymore]] to begin with.
Is there an issue? Send a MessageReason:
None


* The Dragonstar -- or the remnants of it -- that we see in Alphascape V2.0 and Ultima Thule has been rendered nearly inhospitable due to the Omicron invasion. No life, not even vegetation, other than the extremely resilient dragons could live on it. Baby dragons ''could'' be born, but they all come out horrifically mutated. Whatever isn't barren black rock is covered in sickly-green aetherochemical pools that most likely weren't there when it was a thriving planet. Now, think back on what forms of attacks that the Omicrons commonly use. [[FastKillingRadiation Atomic Ray]], [[DeadlyGas Mustard Bomb]], [[DirtyBomb Chemical Missile]]... The Dragonstar became the way it is precisely because the Omicrons [[NukeEm nuked the whole planet to oblivion]], and we have been visiting the deep space equivalent of Pripyat.

to:

* The Dragonstar -- or the remnants of it -- that we see in Alphascape V2.0 and Ultima Thule has been rendered nearly inhospitable due to the Omicron invasion. No life, not even vegetation, other than the extremely resilient dragons could live on it. Baby dragons ''could'' be born, but they all come out horrifically mutated. Whatever isn't barren black rock is covered in sickly-green aetherochemical pools that most likely weren't there when it was a thriving planet. Now, think back on what forms kinds of attacks that the Omicrons commonly use. [[FastKillingRadiation Atomic Ray]], [[DeadlyGas Mustard Bomb]], [[DirtyBomb Chemical Missile]]... [[AtomicHate See a pattern here?]] The Dragonstar became the way it is precisely because the Omicrons [[NukeEm nuked the whole planet to oblivion]], and we have been visiting the deep space equivalent of Pripyat.

Top