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* In Fable II, during the Spire story arc, the Commandant tells you he broke 237 recruits before you, and many of them think they can resist or disobey out of "honor". Then you have a scene set at "week 38" where you're ordered by the [[ArcVillain Commandant]] to execute a fellow guard and NiceGuy named Bob. If you refuse you're tortured and [[LevelDrain lose XP]]. [[TimeSkip Fast forward]] to 10 years later, and the Commandant says he "trusts you", even if you otherwise disobeyed his orders up until then. Because in those 10 years when you didn't play your hero, he finally succeeded in breaking you and making you do whatever horrors he ordered.
** Worth noting too is that in the previous Spire gameplay segment you can disobey orders (and get tortured for it). Here in this final segment you have no formal opportunity to disobey of your own choice beyond taking your time, and the segment ends with Garth breaking your RestrainingBolt and both of you breaking out the Spire. So this implies the Commandant really did succeed in breaking you.
** And think of all the Spire Guards you fight? How many of them were decent people like Bob who were just broken into being {{Mooks}} for Lucien?
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Asskicking Equals Authority has been renamed.


* The much-exploited real estate system in ''Fable II'' and the implications of said exploitation explains Sparrow's monarchical rule quite a bit. Ostensibly, Sparrow's line became a royal dynasty because they toppled Lucifen and saved the world. But in the real world- and especially the Medieval and Renaissance world- you didn't tend to win the hand of the King's Daughter or a Crown just from saving the day; it tended to rely on a mixture of [[IOwnThisTown Property]], [[ScrewTheRulesIHaveMoney Money]] and [[AsskickingEqualsAuthority military/combat power to expand your grasp or at least protect your investments]]. By the end of the game, players have singlehandedly killed Lord Lucien -- the most powerful figure presented in Albion -- and have also bought up all of the property available to buy in Albion, making most of Albion's citizens ''your tenants'' and dependent on you. So with the control over combat power, property, and money you established between those two, you basically made yourself the top FeudalOverlord of Albion by the end of the game. So, if you're already King/Queen in all but name, why not make it official and give your children something to pass on?

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* The much-exploited real estate system in ''Fable II'' and the implications of said exploitation explains Sparrow's monarchical rule quite a bit. Ostensibly, Sparrow's line became a royal dynasty because they toppled Lucifen and saved the world. But in the real world- and especially the Medieval and Renaissance world- you didn't tend to win the hand of the King's Daughter or a Crown just from saving the day; it tended to rely on a mixture of [[IOwnThisTown Property]], [[ScrewTheRulesIHaveMoney Money]] and [[AsskickingEqualsAuthority [[AsskickingLeadsToLeadership military/combat power to expand your grasp or at least protect your investments]]. By the end of the game, players have singlehandedly killed Lord Lucien -- the most powerful figure presented in Albion -- and have also bought up all of the property available to buy in Albion, making most of Albion's citizens ''your tenants'' and dependent on you. So with the control over combat power, property, and money you established between those two, you basically made yourself the top FeudalOverlord of Albion by the end of the game. So, if you're already King/Queen in all but name, why not make it official and give your children something to pass on?

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