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**Following up on this, what happened to the Yorps and Gargs, the natives of Mars from the first Commander Keen game? Demons were unleashed on their moons and if they reached the planet's surface, they'd be defenseless. And that's if the UAC didn't do anything to them first.
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*** This is a common misconception, as the Wehrmacht committed more than its own share of war crimes. However, since the SS tended to dabble in the Occult (hence the commonality of TheGhostapo), chances are these SS goons you encountered did ''something'' to give themselves some degree of freedom when they went to Hell. So they could build their own fortress and keep the demons out (or tame some in the case of Pinkies).
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* WordOfGod has confirmed that Doomguy is the son of [[VideoGame/CommanderKeen Billy Blaze]]. This means that in the ''Doom II'' bonus level Grosse, he not only found four lynched clones of his own father, but he was forced to [[SelfMadeOrphan kill each of them]] in order to progress through the level.
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*** And considering that they're ''dogs'' specifically, chances are they [[WesternAnimation/AllDogsGoToHeaven got a free pass]].

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** Furthermore, notice how only the SS Officers are present, but not the regular soldiers. The soldiers, or Wehrmacht, were just ordinary people fighting for their country. The SS, however? They orchestrated most of the notorious war crimes of World War II. They are ''definitely'' going to Hell for their actions.



* In TNT: Evilution from ''Final Doom'', the forces of Hell invade via a spaceship. Looks like another race somewhere opened a hell portal, too.



* In Final Doom the forces of Hell invade via a spaceship. Looks like another race somewhere opened a hell portal too.

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** Or since the Vault-Tec logo appears on one of the doors in the UAC facility, the energy crisis could refer to the Resource Wars and the Great War from the ''Franchise/{{Fallout}}'' series. Bonus points for the game taking place in the 2140s, which would be seventy years after the Great War, and roughly twenty years before the original ''Fallout''.
* ''Doom'' has been frequently accused by Christians of promoting Satanism due to the abundance of demons and Hell being a setting of the game. But ''Doom'' is all about '''destroying''' demons, and invading Hell itself. Therefore, ''Doom'' is actually as Christian as you can ask a video game to be.
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** Classic Doom, the Arachnotron and Spider Mastermind have, compared to other monsters of similar strength, a disproportionately high chance of flinching when they're hit and being interrupted from shooting back. [[spoiler:They're giant brains on mechanical legs. Of course they're going to be less resistant to pain.]]
*** Which has a bit of fridge logic in itself, since a brain is the ONLY part of a body that cannot feel pain at all (it processes pain but actual harm done to the brain itself can't be felt)
*** Possibly it's not actually pain, but unintended spasms caused by the punishment being rained upon them, then?

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** * Classic Doom, the Arachnotron and Spider Mastermind have, compared to other monsters of similar strength, a disproportionately high chance of flinching when they're hit and being interrupted from shooting back. [[spoiler:They're giant brains on mechanical legs. Of course they're going to be less resistant to pain.]]
*** ** Which has a bit of fridge logic in itself, since a brain is the ONLY part of a body that cannot feel pain at all (it processes pain but actual harm done to the brain itself can't be felt)
*** ** Possibly it's not actually pain, but unintended spasms caused by the punishment being rained upon them, then?
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* In 2016 ''DOOM'', it is mentioned that the UAC exploited Hell in order solve a major energy crisis. Since the game is implied to follow the continuity of ''DOOM II'', it can be presumed that said energy crisis was the result of mankind having been driven from Earth and forced to quickly colonise new lebensraum, while suffering from a lack of preparation and resources.
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* In 2016 Doom, the demons speak of a demon that created the armor for the Doom Walker. If one looks at Doom Walker's armor, it looks like a standard Space Marine Armor (Complete with production number and logos of manufactures). If this is the same armor that the demons speak of, why does it not look like some kind of demon armor. The reason, its a call back to DOOM 2. Rememer that [[spoiler: John Romero]] was the real enemy of the game, he even says (backwards) that you have to defeat him to win the game. He helped create the game in real life, and is an enemy in DOOM 2. He is the demon who created DOOM Slayer's armor because he made the game. Makes the Demons warning seem kind of meta when one thinks of it.
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* Levels set on Earth become a lot more disturbing when your realize that the demons had to make Earth fit them. Meaning that they horribly scarred the land, and slaughtered hundreds, if not thousands of innocent civilians to make it that way. And who knows what kind of reality warping powers they used to turn the landscape into the... Abstractness we see. And well, they're [[DemonicPossessions demons.]]

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* Levels set on Earth become a lot more disturbing when your realize that the demons had to make Earth fit them. Meaning that they horribly scarred the land, and slaughtered hundreds, if not thousands of innocent civilians to make it that way. And who knows what kind of reality warping powers they used to turn the landscape into the... Abstractness we see. And well, they're [[DemonicPossessions demons.]]
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* Levels set on Earth become a lot more disturbing when your realize that the demons had to make Earth fit them. Meaning that they horribly scarred the land, and slaughtered hundreds, if not thousands of innocent civilians to make it that way. And who knows what kind of reality warping powers they used to turn the landscape into the... Abstractness we see.

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* Levels set on Earth become a lot more disturbing when your realize that the demons had to make Earth fit them. Meaning that they horribly scarred the land, and slaughtered hundreds, if not thousands of innocent civilians to make it that way. And who knows what kind of reality warping powers they used to turn the landscape into the... Abstractness we see. And well, they're [[DemonicPossessions demons.]]
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* The reason why the original cover's demons are nowhere to be found in any of the games is because Doom Guy already exterminated them all. DOOM 2016 strongly hints towards this when [[spoiler:you find out that Doom Guy has been committing Demon Genocide since time immemorial, to the point where he used to wear medieval armor while doing so.]]
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!!!FridgeHorror
*Levels set on Earth become a lot more disturbing when your realize that the demons had to make Earth fit them. Meaning that they horribly scarred the land, and slaughtered hundreds, if not thousands of innocent civilians to make it that way. And who knows what kind of reality warping powers they used to turn the landscape into the... Abstractness we see.
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* The fight against the Cyberdemon at the end of Doom 3 is a call back to the final boss at the end of Doom 2. A small area filled with continuously spawning enemies and a boss that can only be hurt by one kind of attack.
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** Also related is the fact there aren't any dogs in the secret levels. One wouldn't expect animals to be subject to the same punishment as the people that trained them.
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* People complain about the huge, clunky [=PDAs=] used in ''Doom 3'' as an example of zeerust when they should be using something closer to a smartphone, but it makes all kinds of sense when you consider the setting and context: It's an interplanetary mining operation involving joint private and military efforts, so they ''would'' issue their employees a heavy-duty device with a highly visible screen and long battery life at the lowest possible cost.

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* People complain about the huge, clunky [=PDAs=] used in ''Doom 3'' as an example of zeerust when they should be using something closer to a smartphone, but it makes all kinds of sense when you consider the setting and context: It's an interplanetary mining operation involving joint private and military efforts, so they ''would'' issue their employees a heavy-duty heavy-duty, hard-to-misplace device with a highly visible screen and long battery life at the lowest possible cost.
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* People complain about the huge, clunky [=PDAs=] used in ''Doom 3'' as an example of zeerust when they should be using something closer to a smartphone, but it makes all kinds of sense when you consider the setting and context: It's an interplanetary mining operation involving joint private and military efforts, so they ''would'' issue their employees a heavy-duty device with a highly visible screen and long battery life at the lowest possible cost.
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* {{Lampshaded}} in the ''Doom II'' ending: the Marine wonders where all the bad people go, now that he just blew the fuck out of Hell.

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* {{Lampshaded}} in the ''Doom II'' ending: the Marine wonders where all the bad people go, now that he just blew the fuck out of trashed Hell.
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* In Final Doom the forces of Hell invade via a spaceship. Looks like another race somewhere opened a hell portal too.

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* FridgeBrilliance: The unnamed protagonist of Doom 3 is probably actually called "Marine Transfer", considering that is what appears on the passenger list at the start of the game (alongside Elliott Swann and John Campbell).

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!!!FridgeBrilliance

* FridgeBrilliance: The unnamed protagonist of Doom 3 is probably actually called "Marine Transfer", considering that is what appears on the passenger list at the start of the game (alongside Elliott Swann and John Campbell).



* Doom is the sequel to Wolfenstein. There are two hidden levels from the previous game. Okay, sounds reasonable enough. However the enemies are [[GodwinsLaw Nazis.]] In a Doom game. That focuses on demons and hell. Think about that for a moment. [[AcceptableTargets It all makes sense, why wouldn't there be Nazis in hell?]]

* FridgeLogic: Lampshaded in the ''Doom II'' ending: the Marine wonders where all the bad people go, now that he just blew the fuck out of Hell.
** The presence of chainsaws on Mars is also lampshaded in ''Doom III'', where several [=PDAs=] complain about chainsaws ending up on a decidedly tree-less Mars. (They were a UAC shipping error.)

* FridgeBrilliance: The final boss of ''Doom II'' is [[spoiler:John Romero's head on a stick obscured by a giant image of a Satanic monster called the "Icon of Sin"]]. Appropriately, it is the source of all the monsters you've been fighting up to now, [[spoiler:which of course is John Romero's duty as a game designer.]]

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* Doom is the sequel to Wolfenstein. There Wolfenstein: there are two hidden levels from the previous game. Okay, sounds reasonable enough. However enough; however the enemies are [[GodwinsLaw Nazis.]] In a Doom game. That focuses on demons and hell. Think about that for a moment. [[AcceptableTargets It all makes sense, why wouldn't there be Nazis in hell?]]

hell?]]
* FridgeLogic: Lampshaded in the ''Doom II'' ending: the Marine wonders where all the bad people go, now that he just blew the fuck out of Hell.
** The presence of chainsaws on Mars is also lampshaded in ''Doom III'', where several [=PDAs=] complain about chainsaws ending up on a decidedly tree-less Mars. (They were a UAC shipping error.)

* FridgeBrilliance:
The final boss of ''Doom II'' is [[spoiler:John Romero's head on a stick obscured by a giant image of a Satanic monster called the "Icon of Sin"]]. Appropriately, it is the source of all the monsters you've been fighting up to now, [[spoiler:which of course is John Romero's duty as a game designer.]]]]

!!!FridgeLogic
* {{Lampshaded}} in the ''Doom II'' ending: the Marine wonders where all the bad people go, now that he just blew the fuck out of Hell.
* The presence of chainsaws on Mars is also lampshaded in ''Doom III'', where several [=PDAs=] complain about chainsaws ending up on a decidedly tree-less Mars. (They were a UAC shipping error.)
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* FridgeBrilliance: The final boss of ''Doom II'' is [[spoiler:John Romero's head on a stick obscured by a giant image of a goat-thing]]. Appropriately, it spawns monsters to defend itself, [[spoiler:which is what John Romero's been doing as a game designer this whole time.]]

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* FridgeBrilliance: The final boss of ''Doom II'' is [[spoiler:John Romero's head on a stick obscured by a giant image of a goat-thing]]. Satanic monster called the "Icon of Sin"]]. Appropriately, it spawns is the source of all the monsters you've been fighting up to defend itself, now, [[spoiler:which of course is what John Romero's been doing duty as a game designer this whole time.designer.]]
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* FridgeBrilliance: The final boss of ''Doom II'' is [[spoiler:John Romero's head on a stick obscured by a giant image of a goat-thing]]. Appropriately, it spawns monsters to defend itself [[spoiler:which is what John Romero's been doing as a game designer this whole time.]]

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* FridgeBrilliance: The final boss of ''Doom II'' is [[spoiler:John Romero's head on a stick obscured by a giant image of a goat-thing]]. Appropriately, it spawns monsters to defend itself itself, [[spoiler:which is what John Romero's been doing as a game designer this whole time.]]
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None


** The presence of chainsaws on Mars is also lampshaded in ''Doom III'', where several [=PDAs=] complain about chainsaws ending up on a decidedly tree-less Mars. (They were a UAC shipping error.)

to:

** The presence of chainsaws on Mars is also lampshaded in ''Doom III'', where several [=PDAs=] complain about chainsaws ending up on a decidedly tree-less Mars. (They were a UAC shipping error.))

* FridgeBrilliance: The final boss of ''Doom II'' is [[spoiler:John Romero's head on a stick obscured by a giant image of a goat-thing]]. Appropriately, it spawns monsters to defend itself [[spoiler:which is what John Romero's been doing as a game designer this whole time.]]
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unnamed != nameless


* FridgeBrilliance: The nameless protagonist of Doom 3 is probably actually called "Marine Transfer", considering that is what appears on the passenger list at the start of the game (alongside Elliott Swann and John Campbell).

to:

* FridgeBrilliance: The nameless unnamed protagonist of Doom 3 is probably actually called "Marine Transfer", considering that is what appears on the passenger list at the start of the game (alongside Elliott Swann and John Campbell).
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** Classic Doom, the Arachnotron and Spider Mastermind have, compared to other monsters, a disproportionately high chance of flinching when they're hit and being interrupted from shooting back. [[spoiler:They're giant brains on mechanical legs. Of course they're going to be less resistant to pain.]]

to:

** Classic Doom, the Arachnotron and Spider Mastermind have, compared to other monsters, monsters of similar strength, a disproportionately high chance of flinching when they're hit and being interrupted from shooting back. [[spoiler:They're giant brains on mechanical legs. Of course they're going to be less resistant to pain.]]
Is there an issue? Send a MessageReason:
None



to:

* Doom is the sequel to Wolfenstein. There are two hidden levels from the previous game. Okay, sounds reasonable enough. However the enemies are [[GodwinsLaw Nazis.]] In a Doom game. That focuses on demons and hell. Think about that for a moment. [[AcceptableTargets It all makes sense, why wouldn't there be Nazis in hell?]]
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None



to:

*** Possibly it's not actually pain, but unintended spasms caused by the punishment being rained upon them, then?
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*** Which has a bit of fridge logic in itself, since a brain is the ONLY part of a body that cannot feel pain at all (it processes pain but actual harm done to the brain itself can't be felt)
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Added DiffLines:

** Classic Doom, the Arachnotron and Spider Mastermind have, compared to other monsters, a disproportionately high chance of flinching when they're hit and being interrupted from shooting back. [[spoiler:They're giant brains on mechanical legs. Of course they're going to be less resistant to pain.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FridgeBrilliance: The nameless protagonist of Doom 3 is probably actually called "Marine Transfer", considering that is what appears on the passenger list at the start of the game (alongside Elliott Swann and John Campbell).

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