History Fridge / CommandAndConquer

2nd Jan '16 7:01:42 PM Doug86
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* While Red Alert plays most everything for laughs, when looks at how the USSR and Imperialist Japan treated people they conquered, and how [[AllInTheManual background material for Soviet units]] in Red Alert 3 indicates them crossing the MoralEventHorizon more than once, them wining in their campaigns would plunge the world into a cruel age of oppression and death, especially if the Empire of the Rising Sun won.
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* While Red Alert plays most everything for laughs, when looks at how the USSR and Imperialist Japan treated people they conquered, and how [[AllInTheManual [[AllThereInTheManual background material for Soviet units]] in Red Alert 3 indicates them crossing the MoralEventHorizon more than once, them wining in their campaigns would plunge the world into a cruel age of oppression and death, especially if the Empire of the Rising Sun won.
23rd Dec '15 9:24:04 PM Gingerkitteh
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* In Tiberian sun, plagued by heavy tiberian pollution, GDI started to rely on bipedal vehicule too, probably for the same reason.
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* In Tiberian sun, plagued by heavy tiberian pollution, GDI started to rely on bipedal vehicule vehicles too, probably for the same reason.
7th Oct '15 5:34:19 PM MarkLungo
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** which is actually supported in the Intel database from Tiberium Wars, the Scrin forces seen in it were only rated for defending the towers. * Halfway through Nod's Africa campaign, neutral Zaire is suddenly the site of GDI expansion in the mission select progress map. It's bad enough to think that GDI is [[BlackAndGrayMorality violating the sovereignty of a neutral country]], exactly what Nod's propaganda efforts want in order to sow conspiracy theories in the West. But then you remember that GDI's mandate extends not only to fighting Nod, but to combating global terror and maintaining world peace. Zaire in the 1990's was collapsing into a civil war after years of corrupt rule under a tin pot dictator. The Rwandan Genocide eventually spilled over into Zaire and resulted in [[CongoWars two bloody conflicts]]. Suddenly, GDI's disregard for Zaire's independence makes sense; they are intervening to stop regional genocide, and the government of Zaire is behaving like an obstacle to peace. Nod's subsequent victory, in light of their previous meddling in African civil wars only a few missions ago, means GDI's peacekeeping mission has failed because of Nod interference, and both Zaire and Nod have [[FromBadToWorse brutally crushed an entire people in joint cooperation]].
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** which Which is actually supported in the Intel database from Tiberium Wars, the Scrin forces seen in it were only rated for defending the towers. * Halfway through Nod's Africa campaign, neutral Zaire is suddenly the site of GDI expansion in the mission select progress map. It's bad enough to think that GDI is [[BlackAndGrayMorality violating the sovereignty of a neutral country]], exactly what Nod's propaganda efforts want in order to sow conspiracy theories in the West. But then you remember that GDI's mandate extends not only to fighting Nod, but to combating global terror and maintaining world peace. Zaire in the 1990's was collapsing into a civil war after years of corrupt rule under a tin pot dictator. The Rwandan Genocide eventually spilled over into Zaire and resulted in [[CongoWars [[UsefulNotes/TheCongoWars two bloody conflicts]]. Suddenly, GDI's disregard for Zaire's independence makes sense; they are intervening to stop regional genocide, and the government of Zaire is behaving like an obstacle to peace. Nod's subsequent victory, in light of their previous meddling in African civil wars only a few missions ago, means GDI's peacekeeping mission has failed because of Nod interference, and both Zaire and Nod have [[FromBadToWorse brutally crushed an entire people in joint cooperation]]. cooperation]].
24th May '15 3:03:43 AM JonVonBass
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Added DiffLines:
* I was watching a speedrun of ''Red Alert 2'' Soviet Missions, and after the third mission, Big Apple, during the video introduction for the fourth mission, when Yuri and the Premier video call Vladimir, he's seen in a pool in a penthouse with two ladies while some music plays in the background. Big deal, right? Well, the music that was playing is some kind of metal style music.
15th May '15 12:22:51 AM doulifee
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Added DiffLines:
* In Tiberian sun, plagued by heavy tiberian pollution, GDI started to rely on bipedal vehicule too, probably for the same reason.
6th Mar '15 3:59:05 PM jormis29
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** Expanding of this, this would mean that the only two remaining primary colors are either Yellow or Green (depending). Green was used as your co-commander in RA3, so why doesn't the Empire use the color yellow? [[spoiler: Red Alert is many things - racist isn't one of them.]]
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** Expanding of this, this would mean that the only two remaining primary colors are either Yellow or Green (depending). Green was used as your co-commander in RA3, [=RA3=], so why doesn't the Empire use the color yellow? [[spoiler: Red Alert is many things - racist isn't one of them.]]
19th Feb '15 2:13:47 AM jormis29
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* This troper felt that the US President in ''RedAlert 3'' [[spoiler:being an Imperial cyborg spy]] was incredibly stupid and out of the blue, even for a series as camp as this one. However, playing through the Ally and Soviet campaigns a second time made me realise just how brilliant a development it was: [[spoiler:the Empire infiltrated the HIGHEST LEVELS OF AMERICAN OFFICE, giving themselves an incredible means to deflect attention away from Japan, and onto the Soviet Union]]. It suddenly became a pretty slick twist. - poptart_fairy
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* This troper felt that the US President in ''RedAlert ''Red Alert 3'' [[spoiler:being an Imperial cyborg spy]] was incredibly stupid and out of the blue, even for a series as camp as this one. However, playing through the Ally and Soviet campaigns a second time made me realise just how brilliant a development it was: [[spoiler:the Empire infiltrated the HIGHEST LEVELS OF AMERICAN OFFICE, giving themselves an incredible means to deflect attention away from Japan, and onto the Soviet Union]]. It suddenly became a pretty slick twist. - poptart_fairy

* In ''CommandAndConquer: Tiberium Wars'', the Scrin's "vehicles" are all either hovercraft or legged walkers. They don't use any treaded or wheeled vehicles. At first this just seemed like a design decision to emphasize their alien design and advanced technology. It wasn't until later that I realized that they were designed to operate on planets heavily converted by tiberium - worlds that were naturally going to have nightmarish terrain of jagged crystalline structures that would be impossible to drive wheeled or tracked vehicles through, but that hovering or legged vehicles would much more easily navigate. Suddenly, the Scrin's weapons design isn't just alien, its exceptionally practical for the environments they work in. --@/UnknownTroper
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* In ''CommandAndConquer: ''Command & Conquer: Tiberium Wars'', the Scrin's "vehicles" are all either hovercraft or legged walkers. They don't use any treaded or wheeled vehicles. At first this just seemed like a design decision to emphasize their alien design and advanced technology. It wasn't until later that I realized that they were designed to operate on planets heavily converted by tiberium - worlds that were naturally going to have nightmarish terrain of jagged crystalline structures that would be impossible to drive wheeled or tracked vehicles through, but that hovering or legged vehicles would much more easily navigate. Suddenly, the Scrin's weapons design isn't just alien, its exceptionally practical for the environments they work in. --@/UnknownTroper
1st Feb '15 2:33:07 PM bluerock
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Added DiffLines:
**which is actually supported in the Intel database from Tiberium Wars, the Scrin forces seen in it were only rated for defending the towers.
14th Jan '15 11:54:25 AM cdcdrr
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* Halfway through Nod's Africa campaign, neutral Zaire is suddenly the site of GDI expansion in the mission select progress map. It's bad enough to think that GDI is [[BlackAndGrayMorality violating the sovereignty of a neutral country]], exactly what Nod's propaganda efforts want in order to sow conspiracy theories in the West. But then you remember that GDI's mandate extends not only to fighting Nod, but to combating global terror and maintaining world peace. Zaire in the 1990's was collapsing into a civil war after years of corrupt rule under a tin pot dictator. The Rwandan Genocide eventually spilled over into Zaire and resulted in [[CongoWars two bloody conflicts]]. Suddenly, GDI's disregard for Zaire's independence makes sense; they are intervening to stop regional genocide, and the government of Zaire is behaving like an obstacle to peace. Nod's subsequent victory, in light of their previous meddling in African civil wars only a few missions ago, means GDI's peacekeeping mission has failed because of Nod interference, and both Zaire and Nod have [[FromBadToWorse brutally crushed an entire people in joint cooperation]].
25th Dec '14 10:16:03 PM JackTheHammer
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* Taking a closer look at the Scrin forces in ''Tiberium Wars'' reveals that in actuality, quite a lot of their units are ''not'' designed for combat. Buzzers and Disintegrators, for instance, are much more likely mining units that were meant for breaking up massive Tiberium crystals for easier harvesting, and Corrupters are supposed to be used to maintain the health of all other Scrin forces in the field. Really, for the most part, the actual combat forces of the Scrin are their ships, Tripods, and light ground units. Which means that the majority of the Scrin fleet was a mining operation, and the forces that GDI and Nod were getting creamed by were the Scrin equivalent of a police force or a private security outfit. So, then how much more powerful is the ''actual'' Scrin military?
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