History Fridge / CommandAndConquer

6th Jun '17 6:11:43 AM himmelicht
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* C&C 4 is the black sheep of the series, and Kane seems to be doing some very stupid things, such as seeming to leave the implants in the open. Then you realize; he left the implants relatively open because ''most of them are living 'normal' lives!'' That's right, he's putting his plan's keys in the least likely of places, people (such as Dr. Pascal) who are either going to be high on GDI's protect list, or can defend themselves (in this case, the player). Then you realize in the Nod campaign (whose events are generally canonical, as it ties into the GDI campaign), that [[spoiler: Colonel James is with Gideon to take down Nod; and James]] had Pascal tied up and gagged when she met him. That means that Gideon didn't get Pascal or the other implant holders at random or by idiocy on Kane's part; they were betrayed from the inside. It's dual layered, and it failed, but the fact that Kane learned not to put things in heavy Nod bases that are screaming "Kane's Big Scheme!" helps. To list; Tib Dawn: Temple Prime got ionized. Tib Sun: He aimed to fire a giant world-killing missile, expecting to be able to stop GDI. He can't stop GDI. Tiberium Wars: He tricks GDI into 'winning' the war to get his goals. Tiberian Twilight: He does his best to avoid putting his keys in places that you'd expect the [[DarkMessiah]] to keep it. Further brilliance occurs with the Motion Comic; Kane mentions that the device he wants [[spoiler: Peirce]] to recover is "protected against [his] kind", and it's a key to "Ascension." The implants were the key. The basic design of the implants was basically taken from something that isn't supposed to be used by people like Kane, so that's why he couldn't use it. Doesn't excuse everything, but it makes a lot more sense than just it was a bunch of flukes. - @/LukeDanger

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* C&C 4 is the black sheep of the series, and Kane seems to be doing some very stupid things, such as seeming to leave the implants in the open. Then you realize; he left the implants relatively open because ''most of them are living 'normal' lives!'' That's right, he's putting his plan's keys in the least likely of places, people (such as Dr. Pascal) who are either going to be high on GDI's protect list, or can defend themselves (in this case, the player). Then you realize in the Nod campaign (whose events are generally canonical, as it ties into the GDI campaign), that [[spoiler: Colonel James is with Gideon to take down Nod; and James]] had Pascal tied up and gagged when she met him. That means that Gideon didn't get Pascal or the other implant holders at random or by idiocy on Kane's part; they were betrayed from the inside. It's dual layered, and it failed, but the fact that Kane learned not to put things in heavy Nod bases that are screaming "Kane's Big Scheme!" helps. To list; Tib Dawn: Temple Prime got ionized. Tib Sun: He aimed to fire a giant world-killing missile, expecting to be able to stop GDI. He can't stop GDI. Tiberium Wars: He tricks GDI into 'winning' the war to get his goals. Tiberian Twilight: He does his best to avoid putting his keys in places that you'd expect the [[DarkMessiah]] DarkMessiah to keep it. Further brilliance occurs with the Motion Comic; Kane mentions that the device he wants [[spoiler: Peirce]] to recover is "protected against [his] kind", and it's a key to "Ascension." The implants were the key. The basic design of the implants was basically taken from something that isn't supposed to be used by people like Kane, so that's why he couldn't use it. Doesn't excuse everything, but it makes a lot more sense than just it was a bunch of flukes. - @/LukeDanger
30th Nov '16 7:19:43 PM Caswin
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* Going through all the cinema scenes again, the original game has a subtle distinction between the Global Defense Initiative and Brotherhood of Nod campaigns: In the GDI, even though there's clear bias in places, and some outright lies in others, you still get regular input from the rest of the world. In Nod, it's you, Seth, and extremely limited Nod-approved EVA briefings; later, you, ''Kane,'' and limited Nod-approved EVA briefings, plus ''one'' reluctantly-given television clip that Kane continually mocks (and even talks over) every other sentence. ''This'' is how a loyal Noddy is raised and kept.
3rd Sep '16 5:03:49 AM LordInsane
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Added DiffLines:

** On the positive side of things it is quite likely that the Franco-British reaction to Italy's shenanigans in the thirties would be stronger with the threat of German aggression being weaker, since there'd be less of an attraction to trying to keep Italy in-line against the Germans -- in a world where the Italo-Ethiopian War was a costlier endeavour and the support for the Spanish rebels quite likely ended up a failure (German airlifting was ''pivotal'' in allowing the rebels to put their most experienced, well-equipped force against the government-loyal forces), Italian fascism, and Mussolini in particular, would be in a less secure position come 1939.
2nd Jan '16 7:01:42 PM Doug86
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* While Red Alert plays most everything for laughs, when looks at how the USSR and Imperialist Japan treated people they conquered, and how [[AllInTheManual background material for Soviet units]] in Red Alert 3 indicates them crossing the MoralEventHorizon more than once, them wining in their campaigns would plunge the world into a cruel age of oppression and death, especially if the Empire of the Rising Sun won.

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* While Red Alert plays most everything for laughs, when looks at how the USSR and Imperialist Japan treated people they conquered, and how [[AllInTheManual [[AllThereInTheManual background material for Soviet units]] in Red Alert 3 indicates them crossing the MoralEventHorizon more than once, them wining in their campaigns would plunge the world into a cruel age of oppression and death, especially if the Empire of the Rising Sun won.
23rd Dec '15 9:24:04 PM Gingerkitteh
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* In Tiberian sun, plagued by heavy tiberian pollution, GDI started to rely on bipedal vehicule too, probably for the same reason.

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* In Tiberian sun, plagued by heavy tiberian pollution, GDI started to rely on bipedal vehicule vehicles too, probably for the same reason.
7th Oct '15 5:34:19 PM MarkLungo
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** which is actually supported in the Intel database from Tiberium Wars, the Scrin forces seen in it were only rated for defending the towers.
* Halfway through Nod's Africa campaign, neutral Zaire is suddenly the site of GDI expansion in the mission select progress map. It's bad enough to think that GDI is [[BlackAndGrayMorality violating the sovereignty of a neutral country]], exactly what Nod's propaganda efforts want in order to sow conspiracy theories in the West. But then you remember that GDI's mandate extends not only to fighting Nod, but to combating global terror and maintaining world peace. Zaire in the 1990's was collapsing into a civil war after years of corrupt rule under a tin pot dictator. The Rwandan Genocide eventually spilled over into Zaire and resulted in [[CongoWars two bloody conflicts]]. Suddenly, GDI's disregard for Zaire's independence makes sense; they are intervening to stop regional genocide, and the government of Zaire is behaving like an obstacle to peace. Nod's subsequent victory, in light of their previous meddling in African civil wars only a few missions ago, means GDI's peacekeeping mission has failed because of Nod interference, and both Zaire and Nod have [[FromBadToWorse brutally crushed an entire people in joint cooperation]].

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** which Which is actually supported in the Intel database from Tiberium Wars, the Scrin forces seen in it were only rated for defending the towers.
* Halfway through Nod's Africa campaign, neutral Zaire is suddenly the site of GDI expansion in the mission select progress map. It's bad enough to think that GDI is [[BlackAndGrayMorality violating the sovereignty of a neutral country]], exactly what Nod's propaganda efforts want in order to sow conspiracy theories in the West. But then you remember that GDI's mandate extends not only to fighting Nod, but to combating global terror and maintaining world peace. Zaire in the 1990's was collapsing into a civil war after years of corrupt rule under a tin pot dictator. The Rwandan Genocide eventually spilled over into Zaire and resulted in [[CongoWars [[UsefulNotes/TheCongoWars two bloody conflicts]]. Suddenly, GDI's disregard for Zaire's independence makes sense; they are intervening to stop regional genocide, and the government of Zaire is behaving like an obstacle to peace. Nod's subsequent victory, in light of their previous meddling in African civil wars only a few missions ago, means GDI's peacekeeping mission has failed because of Nod interference, and both Zaire and Nod have [[FromBadToWorse brutally crushed an entire people in joint cooperation]].
cooperation]].
24th May '15 3:03:43 AM JonVonBass
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Added DiffLines:

* I was watching a speedrun of ''Red Alert 2'' Soviet Missions, and after the third mission, Big Apple, during the video introduction for the fourth mission, when Yuri and the Premier video call Vladimir, he's seen in a pool in a penthouse with two ladies while some music plays in the background. Big deal, right? Well, the music that was playing is some kind of metal style music.
15th May '15 12:22:51 AM doulifee
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Added DiffLines:

* In Tiberian sun, plagued by heavy tiberian pollution, GDI started to rely on bipedal vehicule too, probably for the same reason.
6th Mar '15 3:59:05 PM jormis29
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** Expanding of this, this would mean that the only two remaining primary colors are either Yellow or Green (depending). Green was used as your co-commander in RA3, so why doesn't the Empire use the color yellow? [[spoiler: Red Alert is many things - racist isn't one of them.]]

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** Expanding of this, this would mean that the only two remaining primary colors are either Yellow or Green (depending). Green was used as your co-commander in RA3, [=RA3=], so why doesn't the Empire use the color yellow? [[spoiler: Red Alert is many things - racist isn't one of them.]]
19th Feb '15 2:13:47 AM jormis29
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* This troper felt that the US President in ''RedAlert 3'' [[spoiler:being an Imperial cyborg spy]] was incredibly stupid and out of the blue, even for a series as camp as this one. However, playing through the Ally and Soviet campaigns a second time made me realise just how brilliant a development it was: [[spoiler:the Empire infiltrated the HIGHEST LEVELS OF AMERICAN OFFICE, giving themselves an incredible means to deflect attention away from Japan, and onto the Soviet Union]]. It suddenly became a pretty slick twist. - poptart_fairy

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* This troper felt that the US President in ''RedAlert ''Red Alert 3'' [[spoiler:being an Imperial cyborg spy]] was incredibly stupid and out of the blue, even for a series as camp as this one. However, playing through the Ally and Soviet campaigns a second time made me realise just how brilliant a development it was: [[spoiler:the Empire infiltrated the HIGHEST LEVELS OF AMERICAN OFFICE, giving themselves an incredible means to deflect attention away from Japan, and onto the Soviet Union]]. It suddenly became a pretty slick twist. - poptart_fairy



* In ''CommandAndConquer: Tiberium Wars'', the Scrin's "vehicles" are all either hovercraft or legged walkers. They don't use any treaded or wheeled vehicles. At first this just seemed like a design decision to emphasize their alien design and advanced technology. It wasn't until later that I realized that they were designed to operate on planets heavily converted by tiberium - worlds that were naturally going to have nightmarish terrain of jagged crystalline structures that would be impossible to drive wheeled or tracked vehicles through, but that hovering or legged vehicles would much more easily navigate. Suddenly, the Scrin's weapons design isn't just alien, its exceptionally practical for the environments they work in. --@/UnknownTroper

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* In ''CommandAndConquer: ''Command & Conquer: Tiberium Wars'', the Scrin's "vehicles" are all either hovercraft or legged walkers. They don't use any treaded or wheeled vehicles. At first this just seemed like a design decision to emphasize their alien design and advanced technology. It wasn't until later that I realized that they were designed to operate on planets heavily converted by tiberium - worlds that were naturally going to have nightmarish terrain of jagged crystalline structures that would be impossible to drive wheeled or tracked vehicles through, but that hovering or legged vehicles would much more easily navigate. Suddenly, the Scrin's weapons design isn't just alien, its exceptionally practical for the environments they work in. --@/UnknownTroper
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