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* FridgeBrilliance: The core mechanic of "pick 1 option out of 3 if you roll 7-9" actually deliberately underscores the CentralTheme of the game: extreme scarcity in a post-apocalyptic world (you can never have everything you want). It's one of the most subtle examples of Baker's adherence to [[http://www.indie-rpgs.com/forge/index.php The Forge]] philosophy that often goes lost in the TabletopGame/PoweredByTheApocalypse hacks, which adopt the mechanic that's rooted in scarcity mindset without regard of how it fits with their own themes.

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* FridgeBrilliance: The core mechanic of "pick 1 option out of 3 if you roll 7-9" actually deliberately underscores the CentralTheme of the game: extreme scarcity in a post-apocalyptic world (you can never have everything you want). It's one of the most subtle examples of Baker's adherence to [[http://www.indie-rpgs.com/forge/index.php The Forge]] Creator/TheForge's philosophy that often goes lost in the TabletopGame/PoweredByTheApocalypse UsefulNotes/PoweredByTheApocalypse hacks, which adopt the mechanic that's rooted in scarcity mindset without regard of how it fits with their own themes.
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* FridgeBrilliance: The core mechanic of "pick 1 option out of 3 if you roll 7-9" actually deliberately underscores the CentralTheme of the game: extreme scarcity in a post-apocalyptic world (you can never have everything you want). It's one of the most subtle examples of Baker's adherence to Website/TheForge philosophy that often goes lost in the TabletopGame/PoweredByTheApocalypse hacks, which adopt the mechanic that's rooted in scarcity mindset without regard of how it fits with their own themes.

to:

* FridgeBrilliance: The core mechanic of "pick 1 option out of 3 if you roll 7-9" actually deliberately underscores the CentralTheme of the game: extreme scarcity in a post-apocalyptic world (you can never have everything you want). It's one of the most subtle examples of Baker's adherence to Website/TheForge [[http://www.indie-rpgs.com/forge/index.php The Forge]] philosophy that often goes lost in the TabletopGame/PoweredByTheApocalypse hacks, which adopt the mechanic that's rooted in scarcity mindset without regard of how it fits with their own themes.
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* FridgeBrilliance: The core mechanic of "pick 1 option out of 3 if you roll 7-9" actually deliberately underscores the CentralTheme of the game: extreme scarcity in a post-apocalyptic world (you can never have everything you want). It's one of the most subtle examples of Baker's adherence to Website/TheForge philosophy that often goes lost in the TabletopGame/PoweredByTheApocalypse hacks, which adopt the mechanic that's rooted in scarcity mindset without regard of how it fits with their own themes.
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