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* Currently, it's believed that fighters are currently at the limit of what conventional manned aircraft can achieve, not due to aerodynamic or engine limits, but the pilot themself. One way around this is the above, which was actually briefly experimented with in "prone pilot" aircraft, before being discarded due to hampered visibility and other hassles. The other way of getting around the pilot limit...[spoiler:is to just get rid of the pilot and use an AI instead. The main drawback is, of course, the difficulty creating a robust AI that can truly match the skill of even a novice pilot, but the advantage is that the only G limits that matter are those that exceed what the airframe itself can handle, and perhaps the greatest advantage is that when you lose a plane, its a hundred million dollars down the drain, while a good pilot takes years of training, has to be trained from scratch if they die, and they will eventually grow old and lose their quick reflexes. An AI would have no such issues, since it could easily be "saved" at base, then loaded on another aircraft if the first one is lost.]]

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* Currently, it's believed that fighters are currently at the limit of what conventional manned aircraft can achieve, not due to aerodynamic or engine limits, but the pilot themself. One way around this is the above, which was actually briefly experimented with in "prone pilot" aircraft, before being discarded due to hampered visibility and other hassles. The other way of getting around the pilot limit...[spoiler:is [[spoiler:is to just get rid of the pilot and use an AI instead. The main drawback is, of course, the difficulty creating a robust AI that can truly match the skill of even a novice pilot, but the advantage is that the only G limits that matter are those that exceed what the airframe itself can handle, and perhaps the greatest advantage is that when you lose a plane, its a hundred million dollars down the drain, while a good pilot takes years of training, has to be trained from scratch if they die, and they will eventually grow old and lose their quick reflexes. An AI would have no such issues, since it could easily be "saved" at base, then loaded on another aircraft if the first one is lost.]]
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Strictly regional conflict, no more big wars, and Infinity-era tweets and D Ms established the COFFIN is the ejection


* The COFFIN system is called so (c'mon, there is no way this acronym wasn't intentional!) because the pilot lies on his/her back, closed in from all sides. In modern planes, the pilot is usually seated to give them a better view and more intuitive controls but they are also more prone to [[http://en.wikipedia.org/wiki/G-LOC blacking out from excessive G-force]], because human body can take much less Gs longitudinally than laterally. Now, in an advanced airspace display like COFFIN, there is no need to have the pilot seated to give him/her 360 degree view, while laying them on their back would allow them to pull much sharper brakes and turns! The matter of ejecting from a COFFIN is still open, however... unless FridgeHorror applies here, as well. -- @/{{Koveras}}
** Fridge Horror definitely applies here. All of the benefits to the COFFIN system above? They come at the cost of having no ejection system - if you get shot down, you'd better hope it's a smooth crash-landing.

to:

* The COFFIN system is called so (c'mon, there is no way this acronym wasn't intentional!) because the pilot lies on his/her back, closed in from all sides. In modern planes, the pilot is usually seated to give them a better view and more intuitive controls but they are also more prone to [[http://en.wikipedia.org/wiki/G-LOC blacking out from excessive G-force]], because the human body can take much less Gs longitudinally than laterally. Now, in an advanced airspace display like COFFIN, there is no need to have the pilot seated to give him/her 360 degree 360-degree view, while laying them on their back would allow them to pull much sharper brakes and turns! The matter of ejecting from a COFFIN is still open, however... however...unless FridgeHorror applies here, here as well. -- @/{{Koveras}}
** Fridge Horror definitely applies here. All of the benefits to the COFFIN system above? They come at the cost of having no ejection system but itself (i.e. you eject ''with'' the cockpit, not from) - if you get shot down, you'd better hope it's the pod has a smooth crash-landing.



** Even without the Electrosphere, the COFFIN leaves the pilot completely dependent on the plane's sensors and computers, as the opaque "cockpit" makes navigating by eyesight alone impossible. If the power goes out or the sensors are damaged (both very real possibilities in combat), the pilot is effectively blind... which, in an airplane with no ejection system, is as good as dead.
*** You can't help but wonder if COFFIN [[ArmoredCoffins wasn't actually a nickname to start with]]…
* In real life, it's currently believed that fighters are currently at the limit of what conventional manned aircraft can achieve, not due to aerodynamic or engine limits, but the pilot themself. One way around this is the above, which was actually briefly experimented with in "prone pilot" aircraft, before being discarded due to hampered visibility and other hassles. The other way of getting around the pilot limit… [[spoiler:… is to just get rid of the pilot, and use an AI instead. The main drawback is, of course, the difficulty creating a robust AI that can truly match the skill of even a novice pilot, but the advantage is that the only G limits that matter are those that exceed what the airframe itself can handle, and perhaps the greatest advantage is that when you lose a plane, its a hundred million dollars down the drain, while a good pilot takes years of training, has to be trained from scratch if they die, and they will eventually grow old and lose their quick reflexes. An AI would have no such issues, since it could easily be, "saved" at base, then loaded on another aircraft if the first one is lost]]

to:

** Even without the Electrosphere, the COFFIN leaves the pilot completely dependent on the plane's sensors and computers, as the opaque "cockpit" makes navigating by eyesight alone impossible. If the power goes out or the sensors are damaged (both very real possibilities in combat), the pilot is effectively blind... which, in an airplane with no ejection system, is as good as dead.
airplane, means near-certain death.
*** You can't help but wonder if COFFIN [[ArmoredCoffins wasn't actually a nickname to start with]]…
with]]...
* In real life, Currently, it's currently believed that fighters are currently at the limit of what conventional manned aircraft can achieve, not due to aerodynamic or engine limits, but the pilot themself. One way around this is the above, which was actually briefly experimented with in "prone pilot" aircraft, before being discarded due to hampered visibility and other hassles. The other way of getting around the pilot limit… [[spoiler:… is limit...[spoiler:is to just get rid of the pilot, pilot and use an AI instead. The main drawback is, of course, the difficulty creating a robust AI that can truly match the skill of even a novice pilot, but the advantage is that the only G limits that matter are those that exceed what the airframe itself can handle, and perhaps the greatest advantage is that when you lose a plane, its a hundred million dollars down the drain, while a good pilot takes years of training, has to be trained from scratch if they die, and they will eventually grow old and lose their quick reflexes. An AI would have no such issues, since it could easily be, be "saved" at base, then loaded on another aircraft if the first one is lost]]
lost.]]



* With Electrosphere being the latest of Strangereal's timeline, it's becomes clear with new games coming out that despite the efforts of bring peace in each game, [[AllForNothing ultimately the consequences of war catches up with the world that governments have fallen with massive corporations taking their place and conflicts have apparently become commonplace with peacekeeping efforts having little to no effect in calming tensions down]]. With the events of ''[[VideoGame/AceCombat7SkiesUnknown Skies Unknown]]'' revealed it becomes clear that any efforts of bring peace and ending the threat of ZOE is rendered moot thanks to Nemo's very existence.
* In other Ace Combat games the final missions usually have an awesome music score fitting for a climatic battle. However some final missions in Electrosphere have a really unsettling track such as Zero Sum and Morceaux, which wouldn't stand out in a horror game. [[spoiler: Those tracks appear when Nemo's true nature as an AI is greatly hinted at, making the PlayerCharacter one serious NightmareFuel.]]

to:

* With Electrosphere being the latest of Strangereal's timeline, it's becomes clear with new games coming out that despite the efforts of bring peace in each game, [[AllForNothing ultimately the consequences of war catches up with the world that governments have fallen with massive corporations taking their place and conflicts have apparently become despite the lack of international wars, what little conflict is there seems commonplace with peacekeeping efforts having little to no effect in calming tensions down]]. With the events of ''[[VideoGame/AceCombat7SkiesUnknown Skies Unknown]]'' revealed revealed, it becomes clear that any efforts of bring peace and ending the threat of ZOE is rendered moot thanks to Nemo's very existence.
* In other Ace Combat games ''Ace Combat'' games, the final missions usually have an awesome music score fitting for a climatic battle. However some final missions in Electrosphere have a really unsettling track such as Zero Sum and Morceaux, which wouldn't stand out in a horror game. [[spoiler: Those tracks appear when Nemo's true nature as an AI is greatly hinted at, making the PlayerCharacter one serious NightmareFuel.]]
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Added DiffLines:

** Even without the Electrosphere, the COFFIN leaves the pilot completely dependent on the plane's sensors and computers, as the opaque "cockpit" makes navigating by eyesight alone impossible. If the power goes out or the sensors are damaged (both very real possibilities in combat), the pilot is effectively blind... which, in an airplane with no ejection system, is as good as dead.
Is there an issue? Send a MessageReason:
None


** What makes this even worse is how Nemo operates. Gathering intel on the situation either by searching on the internet for news, files and whatnot, or by [[spoiler:hacking cameras to observe firsthand what's happening.]] In a fight,[[spoiler: when it notices that the enemy has the upper hand, either by having a better plane or being a better pilot, it decides that dogfighting alone isn't enough and starts resorting to underhanded tricks.]] Rena was the worst victim of this. [[spoiler:In one of the late-game missions, Nemo hacked its way into her brain and tore up her mind, only deciding to shoot her down after she became nothing but a screaming and crying mess.]] That shows that Nemo can learn more about war tactics than flight maneuvers.

to:

** What makes this even worse is how Nemo operates. Gathering intel on the situation either by searching on the internet in TheAlternet for news, files and whatnot, or by [[spoiler:hacking cameras to observe firsthand what's happening.]] In a fight,[[spoiler: when it notices that the enemy has the upper hand, either by having a better plane or being a better pilot, it decides that dogfighting alone isn't enough and starts resorting to underhanded tricks.]] Rena was the worst victim of this. [[spoiler:In one of the late-game missions, Nemo hacked its way into her brain and tore up her mind, only deciding to shoot her down after she became nothing but a screaming and crying mess.]] That shows that Nemo can learn more about war tactics than flight maneuvers.

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* The OmegaEnding reveals that Nemo is an ArtificialIntelligence, and ''[[VideoGame/AceCombat7SkiesUnknown Skies Unknown]]'' all but spells it out that its a descendant of the [[VideoGame/AceCombat2 ZOE]]. Considering how the ZOE evolved through the franchise, you just wonder how powerful it got. A good idea would be from how ZOE was able to quickly learn from Scarface, then Hugin and Munin nearly causing a RobotWar while learning even more quickly from Trigger. Then you finally have Nemo, who is implied to learn maneuvers in an instant and take on entire ''air forces'' of superplanes. Just imagine being the victim.

to:

* The OmegaEnding reveals that Nemo is an ArtificialIntelligence, and ''[[VideoGame/AceCombat7SkiesUnknown Skies Unknown]]'' all but spells it out that its a descendant of the [[VideoGame/AceCombat2 ZOE]]. Considering how the ZOE evolved through the franchise, you just wonder how powerful it got. A good idea would be from how ZOE was able to quickly learn from Scarface, then Hugin and Munin nearly causing a RobotWar while learning even more quickly from Trigger. Then you finally have Nemo, who is implied to can learn maneuvers in an instant (you start the game right off the bat with your squadmates asking you to stop imitating their flight style) and take on entire ''air forces'' of superplanes. Just imagine being the victim.victim.
** What makes this even worse is how Nemo operates. Gathering intel on the situation either by searching on the internet for news, files and whatnot, or by [[spoiler:hacking cameras to observe firsthand what's happening.]] In a fight,[[spoiler: when it notices that the enemy has the upper hand, either by having a better plane or being a better pilot, it decides that dogfighting alone isn't enough and starts resorting to underhanded tricks.]] Rena was the worst victim of this. [[spoiler:In one of the late-game missions, Nemo hacked its way into her brain and tore up her mind, only deciding to shoot her down after she became nothing but a screaming and crying mess.]] That shows that Nemo can learn more about war tactics than flight maneuvers.
Is there an issue? Send a MessageReason:
None


* With Electrosphere being the latest of Strangereal's timeline, it's becomes clear with new games coming out that despite the efforts of bring peace in each game, [[AllForNothing ultimately the consequences of war catches up with the world that governments have fallen with massive corporations taking their place and conflicts have apparently become commonplace with peacekeeping efforts having little to no effect in calming tensions down]]. With the events of ''[[VideoGame/AceCombat7SkiesUnknown Skies Unknown]]'' revealed it becomes clear that any efforts of bring peace and ending the threat of ZOE is rendered moot thanks to Nemo's very existence.

to:

* With Electrosphere being the latest of Strangereal's timeline, it's becomes clear with new games coming out that despite the efforts of bring peace in each game, [[AllForNothing ultimately the consequences of war catches up with the world that governments have fallen with massive corporations taking their place and conflicts have apparently become commonplace with peacekeeping efforts having little to no effect in calming tensions down]]. With the events of ''[[VideoGame/AceCombat7SkiesUnknown Skies Unknown]]'' revealed it becomes clear that any efforts of bring peace and ending the threat of ZOE is rendered moot thanks to Nemo's very existence.existence.
* In other Ace Combat games the final missions usually have an awesome music score fitting for a climatic battle. However some final missions in Electrosphere have a really unsettling track such as Zero Sum and Morceaux, which wouldn't stand out in a horror game. [[spoiler: Those tracks appear when Nemo's true nature as an AI is greatly hinted at, making the PlayerCharacter one serious NightmareFuel.]]
Is there an issue? Send a MessageReason:
None


* With Electrosphere being the latest of Strangereal's timeline, it's becomes clear with new games coming out that despite the efforts of bring peace in each game, [[AllForNothing: ultimately the consequences of war catches up with the world that governments have fallen with massive corporations taking their place and conflicts have apparently become commonplace with peacekeeping efforts having little to no effect in calming tensions down]]. With the events of ''[[VideoGame/AceCombat7SkiesUnknown Skies Unknown]]'' revealed it becomes clear that any efforts of bring peace and ending the threat of ZOE is rendered moot thanks to Nemo's very existence.

to:

* With Electrosphere being the latest of Strangereal's timeline, it's becomes clear with new games coming out that despite the efforts of bring peace in each game, [[AllForNothing: [[AllForNothing ultimately the consequences of war catches up with the world that governments have fallen with massive corporations taking their place and conflicts have apparently become commonplace with peacekeeping efforts having little to no effect in calming tensions down]]. With the events of ''[[VideoGame/AceCombat7SkiesUnknown Skies Unknown]]'' revealed it becomes clear that any efforts of bring peace and ending the threat of ZOE is rendered moot thanks to Nemo's very existence.

Changed: 660

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----

to:

----* With Electrosphere being the latest of Strangereal's timeline, it's becomes clear with new games coming out that despite the efforts of bring peace in each game, [[AllForNothing: ultimately the consequences of war catches up with the world that governments have fallen with massive corporations taking their place and conflicts have apparently become commonplace with peacekeeping efforts having little to no effect in calming tensions down]]. With the events of ''[[VideoGame/AceCombat7SkiesUnknown Skies Unknown]]'' revealed it becomes clear that any efforts of bring peace and ending the threat of ZOE is rendered moot thanks to Nemo's very existence.
Is there an issue? Send a MessageReason:
None


* The OmegaEnding reveals that Nemo is an ArtificialIntelligence, and ''[[VideoGame/AceCombat7SkiesUnknown Skies Unknown]] all but spells it out that its a descendant of the [[VideoGame/AceCombat2 ZOE]]. Considering how the ZOE evolved through the franchise, you just wonder how powerful it got. A good idea would be from how ZOE was able to quickly learn from Scarface, then Hugin and Munin nearly causing a RobotWar while learning even more quickly from Trigger. Then you finally have Nemo, who is implied to learn maneuvers in an instant and take on entire ''air forces'' of superplanes. Just imagine being the victim.

to:

* The OmegaEnding reveals that Nemo is an ArtificialIntelligence, and ''[[VideoGame/AceCombat7SkiesUnknown Skies Unknown]] Unknown]]'' all but spells it out that its a descendant of the [[VideoGame/AceCombat2 ZOE]]. Considering how the ZOE evolved through the franchise, you just wonder how powerful it got. A good idea would be from how ZOE was able to quickly learn from Scarface, then Hugin and Munin nearly causing a RobotWar while learning even more quickly from Trigger. Then you finally have Nemo, who is implied to learn maneuvers in an instant and take on entire ''air forces'' of superplanes. Just imagine being the victim.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[AC:FridgeHorror]]
* The OmegaEnding reveals that Nemo is an ArtificialIntelligence, and ''[[VideoGame/AceCombat7SkiesUnknown Skies Unknown]] all but spells it out that its a descendant of the [[VideoGame/AceCombat2 ZOE]]. Considering how the ZOE evolved through the franchise, you just wonder how powerful it got. A good idea would be from how ZOE was able to quickly learn from Scarface, then Hugin and Munin nearly causing a RobotWar while learning even more quickly from Trigger. Then you finally have Nemo, who is implied to learn maneuvers in an instant and take on entire ''air forces'' of superplanes. Just imagine being the victim.

Changed: 1131

Removed: 1130

Is there an issue? Send a MessageReason:
None


* The COFFIN system is called so (c'mon, there is not way this acronym wasn't intentional!) because the pilot lies on his/her back, closed in from all sides. In modern planes, the pilot is usually seated to give them a better view and more intuitive controls but they are also more prone to [[http://en.wikipedia.org/wiki/G-LOC blacking out from excessive G-force]], because human body can take much less Gs longitudinally than laterally. Now, in an advanced airspace display like COFFIN, there is no need to have the pilot seated to give him/her 360 degree view, while laying them on their back would allow them to pull much sharper brakes and turns! The matter of ejecting from a COFFIN is still open, however... unless FridgeHorror applies here, as well. -- @/{{Koveras}}

to:

* The COFFIN system is called so (c'mon, there is not no way this acronym wasn't intentional!) because the pilot lies on his/her back, closed in from all sides. In modern planes, the pilot is usually seated to give them a better view and more intuitive controls but they are also more prone to [[http://en.wikipedia.org/wiki/G-LOC blacking out from excessive G-force]], because human body can take much less Gs longitudinally than laterally. Now, in an advanced airspace display like COFFIN, there is no need to have the pilot seated to give him/her 360 degree view, while laying them on their back would allow them to pull much sharper brakes and turns! The matter of ejecting from a COFFIN is still open, however... unless FridgeHorror applies here, as well. -- @/{{Koveras}}






*** You can't help but wonder if COFFIN [[ArmoredCoffins wasn't actually a nickname to start with]]...

* In real life, it's currently believed that fighters are currently at the limit of what conventional manned aircraft can achieve, not due to aerodynamic or engine limits, but the pilot themself. One way around this is the above, which was actually briefly experimented with in "prone pilot" aircraft, before being discarded due to hampered visibility and other hassles. The other way of getting around the pilot limit... [[spoiler: ...is to just get rid of the pilot, and use an AI instead. The main drawback is, of course, the difficulty creating a robust AI that can truly match the skill of even a novice pilot, but the advantage is that the only G limits that matter are those that exceed what the airframe itself can handle, and perhaps the greatest advantage is that when you lose a plane, its a hundred million dollars down the drain, while a good pilot takes years of training, has to be trained from scratch if they die, and they will eventually grow old and lose their quick reflexes. An AI would have no such issues, since it could easily be, "saved" at base, then loaded on another aircraft if the first one is lost]]

to:

*** You can't help but wonder if COFFIN [[ArmoredCoffins wasn't actually a nickname to start with]]...

with]]…
* In real life, it's currently believed that fighters are currently at the limit of what conventional manned aircraft can achieve, not due to aerodynamic or engine limits, but the pilot themself. One way around this is the above, which was actually briefly experimented with in "prone pilot" aircraft, before being discarded due to hampered visibility and other hassles. The other way of getting around the pilot limit... [[spoiler: ...limit… [[spoiler:… is to just get rid of the pilot, and use an AI instead. The main drawback is, of course, the difficulty creating a robust AI that can truly match the skill of even a novice pilot, but the advantage is that the only G limits that matter are those that exceed what the airframe itself can handle, and perhaps the greatest advantage is that when you lose a plane, its a hundred million dollars down the drain, while a good pilot takes years of training, has to be trained from scratch if they die, and they will eventually grow old and lose their quick reflexes. An AI would have no such issues, since it could easily be, "saved" at base, then loaded on another aircraft if the first one is lost]]
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:


* In real life, it's currently believed that fighters are currently at the limit of what conventional manned aircraft can achieve, not due to aerodynamic or engine limits, but the pilot themself. One way around this is the above, which was actually briefly experimented with in "prone pilot" aircraft, before being discarded due to hampered visibility and other hassles. The other way of getting around the pilot limit... [[spoiler: ...is to just get rid of the pilot, and use an AI instead. The main drawback is, of course, the difficulty creating a robust AI that can truly match the skill of even a novice pilot, but the advantage is that the only G limits that matter are those that exceed what the airframe itself can handle, and perhaps the greatest advantage is that when you lose a plane, its a hundred million dollars down the drain, while a good pilot takes years of training, has to be trained from scratch if they die, and they will eventually grow old and lose their quick reflexes. An AI would have no such issues, since it could easily be, "saved" at base, then loaded on another aircraft if the first one is lost]]
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None

Added DiffLines:

*** You can't help but wonder if COFFIN [[ArmoredCoffins wasn't actually a nickname to start with]]...
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None

Added DiffLines:


** It gets worse. To use the COFFIN, the pilot's brain must be connected with the Electrosphere. That leaves him/her vulnerable to hacking. Something that is used with extreme prejudice in most of the late-game missions.
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** Fridge Horror definitely applies here. All of the benefits to the COFFIN system above? They come at the cost of having no ejection system - if you get shot down, that's that.

to:

** Fridge Horror definitely applies here. All of the benefits to the COFFIN system above? They come at the cost of having no ejection system - if you get shot down, that's that.you'd better hope it's a smooth crash-landing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Fridge Horror definitely applies here. All of the benefits to the COFFIN system above? They come at the cost of having no ejection system - if you get shot down, that's that.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[AC:FridgeBrilliance]]
* The COFFIN system is called so (c'mon, there is not way this acronym wasn't intentional!) because the pilot lies on his/her back, closed in from all sides. In modern planes, the pilot is usually seated to give them a better view and more intuitive controls but they are also more prone to [[http://en.wikipedia.org/wiki/G-LOC blacking out from excessive G-force]], because human body can take much less Gs longitudinally than laterally. Now, in an advanced airspace display like COFFIN, there is no need to have the pilot seated to give him/her 360 degree view, while laying them on their back would allow them to pull much sharper brakes and turns! The matter of ejecting from a COFFIN is still open, however... unless FridgeHorror applies here, as well. -- @/{{Koveras}}
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