History Franchise / YuGiOh

5th Jan '17 6:19:40 PM SatoshiBakura
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* BrokenAesop: One of the intents of the original manga was to say that it's alright to lose and not to care so much about losing and winning, which gets undermined by the fact that life-or-death games mean characters ''have'' to win, and the protagonists almost never lose at all to begin with. Rival characters especially get hit with this, as while they care about winning a lot, losing would mean something terrible happens to them, so it doesn't really dispel that viewpoint.
5th Jan '17 6:16:53 PM lalalei2001
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* BreakTheHaughty: You can be sure that any time the hero has a rival who's too smug and arrogant for their own good, they'll be taught a harsh lesson in humility sooner or later. Subverted by Kaiba in the second series anime (not the manga) due to filler, while he does get broken a few times, it never sticks and he never learns his lesson.

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* BreakTheHaughty: You can be sure that any time the hero has a rival who's too smug and arrogant for their own good, they'll be taught a harsh lesson in humility sooner or later. Subverted by Kaiba in the second series anime (not the manga) due to filler, Kaiba, as while he does get broken a few times, it never sticks sticks.
* BrokenAesop: One of the intents of the original manga was to say that it's alright to lose
and he not to care so much about losing and winning, which gets undermined by the fact that life-or-death games mean characters ''have'' to win, and the protagonists almost never learns his lesson.lose at all to begin with. Rival characters especially get hit with this, as while they care about winning a lot, losing would mean something terrible happens to them, so it doesn't really dispel that viewpoint.
30th Dec '16 6:03:23 PM GoldenKeyblade
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* ItIsPronouncedTroPAY: ''ZEXAL'' has a silent X and it is pronounced "zeal". ''ARC-V'' is pronounced "arc five".

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** Starting from ''Zexal'', this trope has gradually begun to be phased out.
* ItIsPronouncedTroPAY: ''ZEXAL'' has a silent X and it is pronounced "zeal". "zeal" (at least in the Japanese dub; in English it's pronounced exactly the way it looks). ''ARC-V'' is pronounced "arc five".five", the "V" being a Roman numeral.



* LethalJokeCharacter: All over the place. Possibly most famous are the Ojamas, which have 0 ATK and only 1000 DEF, absolutely silly and ridiculous card art and are treated like {{Butt Monkey}}s in other card art, but with their support cards they can be very dangerous. They won't be so laughable anymore when the Ojama King is bearing down on you, using his effect to keep you from playing more than two monsters at a time and Ojama Country is in play to turn his 3000 DEF into 3000 ''ATK''.

to:

* LethalJokeCharacter: All over the place. Possibly most famous are the Ojamas, which have 0 ATK and only 1000 DEF, absolutely silly and ridiculous card art and are treated like {{Butt Monkey}}s in other card art, but with their support cards they can be very dangerous. They won't be so laughable anymore when the Ojama King is bearing down on you, using his effect to keep you from playing more than two monsters at a time time, and Ojama Country is in play to turn his 3000 DEF into 3000 ''ATK''.
16th Dec '16 8:29:23 PM Tenma-Yuuki
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Added DiffLines:

* ''Untitled Yu-Gi-Oh! spinoff'': Fifth anime spin-off, will debut [[Spring2017Anime Spring 2017]] starring Yusaku Fujiki and Duels on skateboards with virtual reality.
1st Oct '16 11:45:28 PM DrakeClawfang
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** ''GX'' has progressed to the point Duel Disks are mass produced and everyone owns one, but technology is generally the same as the real world. The Duel Disks have a much more streamlined and compact design as well.
** ''5D's'' has Momentum/Ener-D technology and the D-Wheel, and everything in general is more futuristic with hologram technology incorporated into everyday appliances. The Disks incorporate the features to automatically eject cards from the deck and shuffle the deck when appropriate. Customized Duel Disk designs are commonplace.

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** ''GX'' has progressed to the point Duel Disks are mass produced and everyone owns one, but technology is generally the same as the real world. The Duel Disks have a much more streamlined and compact design as well.
well. Customized Duel Disk designs exist but are mostly confined to the rich and/or influential.
** ''5D's'' has Momentum/Ener-D technology and the D-Wheel, and everything in general is more futuristic with hologram technology incorporated into everyday appliances. The Disks incorporate the features to automatically eject cards from the deck and shuffle the deck when appropriate. Customized Duel Disk designs are commonplace. commonplace, and some are designed to be compatible with D-Wheels, able to attach and detach from them for Riding Duels or Ground Duels as needed.
1st Oct '16 11:41:22 PM DrakeClawfang
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** ''Duel Monsters'' has the original Solid Vision fields and Duel Disks are invented during its run, but otherwise technology is similar to the late 90s.
** ''GX'' has progressed to the point Duel Disks are mass produced and everyone owns one, but technology is generally the same as the real world.
** ''5D's'' has Momentum/Ener-D technology and the D-Wheel, and everything in general is more futuristic with hologram technology incorporated into everyday appliances.
** ''ZEXAL'' has Duel Pads which are similar to real-life tablet computers and smartphones, with touchscreen controls, phone systems, access the internet with all that entails. Duel Gazers are an add-on and allow for Augmented Reality Duels where monsters appear to interact with the environment.
** ''ARC-V'' has their duel disks look exactly like real-life tablet computers with a much more streamlined design from the Duel Pad, and are used for all they were in ''ZEXAL'' and more. They also do away with card trays to have them project HardLight surfaces the duelists place cards on, and appropriately buttons to control the device seem entirely forsaken in favor of voice commands or touchscreen prompts. Solid Vision technology has further evolved to allow duelists to directly interact with the holograms, allowing for Action Duels where the duelists run about fantastic fields interacting with their monsters.

to:

** ''Duel Monsters'' has the original Solid Vision fields and Duel Disks are invented during its run, but otherwise technology is similar to the late 90s.
90s. The Duel Disk is a recent invention made during the series and goes through a prototype stage, before that duels must take place in large arenas with dedicated holographic systems.
** ''GX'' has progressed to the point Duel Disks are mass produced and everyone owns one, but technology is generally the same as the real world.
world. The Duel Disks have a much more streamlined and compact design as well.
** ''5D's'' has Momentum/Ener-D technology and the D-Wheel, and everything in general is more futuristic with hologram technology incorporated into everyday appliances.
appliances. The Disks incorporate the features to automatically eject cards from the deck and shuffle the deck when appropriate. Customized Duel Disk designs are commonplace.
** ''ZEXAL'' has Duel Pads which are similar to real-life tablet computers and smartphones, with touchscreen controls, phone systems, an the ability to access the internet with internet, including all that this entails. Duel Gazers are an add-on and allow for Augmented Reality Duels where monsters appear to interact with the environment.
** ''ARC-V'' has their duel disks Duel Disks look pretty much exactly like real-life tablet computers computers, just with a much more streamlined design from slot in the Duel Pad, and are used side for all they were in ''ZEXAL'' and more. They also do away with the deck to insert into. These disks have no card trays to have them trays, and instead project HardLight surfaces the duelists place cards on, and appropriately buttons on. Buttons to control the device seem entirely forsaken in favor of voice commands or and/or touchscreen prompts. Solid Vision technology has further evolved to allow duelists to directly interact with the holograms, allowing for Action Duels where the duelists run about fantastic fields interacting with their monsters.
19th Sep '16 12:55:54 PM PrincessGwen
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** ''[[Manga/YuGiOhZexal Yu-Gi-Oh! ZEXAL]]'': Manga adaption that came first, followed a similar story to the anime but it split off into its own story.

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** ''[[Manga/YuGiOhZexal Yu-Gi-Oh! ZEXAL]]'': Manga adaption adaptation that came first, followed a similar story to the anime but it split off into its own story.



* BuxomIsBetter: As seen [[http://fc07.deviantart.net/fs70/f/2015/039/2/a/ygo_girls_by_xbrain130-d8h5njp.png here]], up to the [[Anime/YuGiOh5Ds third series]] the main female character had a larger chest size than the previous. Then came [[Anime/YuGiOhZEXAL the fouth series]], which averted it by having the main girl be a (nearly) flat 13-year-old. The trend seems to be starting again with [[Anime/YuGiOhARCV the fifth]] girl, however.

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* BuxomIsBetter: As seen [[http://fc07.deviantart.net/fs70/f/2015/039/2/a/ygo_girls_by_xbrain130-d8h5njp.png here]], up to the [[Anime/YuGiOh5Ds third series]] the main female character had a larger chest size than the previous. Then came [[Anime/YuGiOhZEXAL the fouth fourth series]], which averted it by having the main girl be a (nearly) flat 13-year-old. The trend seems to be starting again with [[Anime/YuGiOhARCV the fifth]] girl, however.



** Yusei's Synchrons. While a few of them are gimmicky, overall it's proven to be a pretty solid archetype in it's own right, even in today's PowerCreep, with a few Synchrons being staples of many Synchro heavy decks, especially Junk Synchron.

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** Yusei's Synchrons. While a few of them are gimmicky, overall it's proven to be a pretty solid archetype in it's its own right, even in today's PowerCreep, with a few Synchrons being staples of many Synchro heavy decks, especially Junk Synchron.



* DefeatMeansFriendship: The best way to make friends in the world of ''Yu-Gi-Oh!'' is to beat them in a game. At the worst, they'll become your JerkWithAHeartOfGold [[TheRival Rival]]. This was how Yugi made several of his friends in the original manga, a traditional which isn't broken in its two anime adaptations and subsequent spin-offs.
** At least until ''ARC-V'', which [[ZigzaggedTrope zigzaggs]] between playing it straight (twice when the opponent changes his ways due to the audience's behavior instead of the hero's and once when the opponent reverts to his old personality before he became a FallenHero) and averting, mocking, or having villains exploit it.

to:

* DefeatMeansFriendship: The best way to make friends in the world of ''Yu-Gi-Oh!'' is to beat them in a game. At the worst, they'll become your JerkWithAHeartOfGold [[TheRival Rival]]. This was how Yugi made several of his friends in the original manga, a traditional tradition which isn't broken in its two anime adaptations and subsequent spin-offs.
** At least until ''ARC-V'', which [[ZigzaggedTrope zigzaggs]] zigzags]] between playing it straight (twice when the opponent changes his ways due to the audience's behavior instead of the hero's and once when the opponent reverts to his old personality before he became a FallenHero) and averting, mocking, or having villains exploit it.



** Taken to it's LogicalExtreme in Anime/YuGiOhArcV, though it's a bit more justified in that the HardLight setup of most duels makes a pretty awesome tool to [[{{Deconstruction}} wage war with or seriously harm others]].

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** Taken to it's its LogicalExtreme in Anime/YuGiOhArcV, though it's a bit more justified in that the HardLight setup of most duels makes a pretty awesome tool to [[{{Deconstruction}} wage war with or seriously harm others]].



* IdiotBall: Here's a drinking game -- watch the anime series and take a drink every time a duelist makes a move and doesn't notice the opponent has countered it until its too late. Blame RuleOfDrama, since apparently if it'll make for a dramatic twist then duelists can activate cards without announcing such (ie, Isis activating Blast Held By A Tribute to "secretly" infect Obelisk without ever announcing she activated it). In the real card game every action must be announced, and the target of that action announced if it targets, then your opponent is given a chance to respond with an action of their own, and when players are done chaining to the last move the combo resolves backwards step by step. And if a player passes on responding they don't get to rewind and change their minds once the other player responds. Judges definitely pay attention to this both ways, unlike the anime characters who would regularly be disqualified if they tried this type of trick.

to:

* IdiotBall: Here's a drinking game -- watch the anime series and take a drink every time a duelist makes a move and doesn't notice the opponent has countered it until its it's too late. Blame RuleOfDrama, since apparently if it'll make for a dramatic twist then duelists can activate cards without announcing such (ie, Isis activating Blast Held By A Tribute to "secretly" infect Obelisk without ever announcing she activated it). In the real card game every action must be announced, and the target of that action announced if it targets, then your opponent is given a chance to respond with an action of their own, and when players are done chaining to the last move the combo resolves backwards step by step. And if a player passes on responding they don't get to rewind and change their minds once the other player responds. Judges definitely pay attention to this both ways, unlike the anime characters who would regularly be disqualified if they tried this type of trick.



** ''Duel Monsters'' has the original Solid Vision fields and Duel Disks are invented during it's run, but otherwise technology is similar to the late 90s.

to:

** ''Duel Monsters'' has the original Solid Vision fields and Duel Disks are invented during it's its run, but otherwise technology is similar to the late 90s.



** It reaches it's LogicalExtreme in ''[[Anime/YuGiOhARCV ARC-V]]'', where the HardLight setup of most duels essentially makes ''every'' Action Duel a Shadow Game from ''[[Anime/YuGiOh Duel Monsters]]''. Sora ended up getting sent to the infirmary after his duel with Kurosaki, and the Fusion Dimension uses it to wage war with the other dimensions. Despite this, there's no age limit for children to compete in Action Duels, though there at ''least'' seems to be some safety precautions with extremely young Duelist, such as making so they can only duel in extremely well padded areas. (Though, this does not stop the damage certain monster cards can cause.)

to:

** It reaches it's its LogicalExtreme in ''[[Anime/YuGiOhARCV ARC-V]]'', where the HardLight setup of most duels essentially makes ''every'' Action Duel a Shadow Game from ''[[Anime/YuGiOh Duel Monsters]]''. Sora ended up getting sent to the infirmary after his duel with Kurosaki, and the Fusion Dimension uses it to wage war with the other dimensions. Despite this, there's no age limit for children to compete in Action Duels, though there at ''least'' seems to be some safety precautions with extremely young Duelist, such as making so they can only duel in extremely well padded areas. (Though, this does not stop the damage certain monster cards can cause.)



** Played straight in Season 1 of the second series anime since the game's rules weren't clearly defined yet, once they were, they stayed that way with only a few slip-ups.

to:

** Played straight in Season 1 of the second series anime since the game's rules weren't clearly defined yet, once yet. Once they were, they stayed that way with only a few slip-ups.



** [[{{Deconstruction}} Taken to it's extreme and logical conclusion]] in ''ARC-V'', wherein not only does the BigBad [[spoiler: run a literal army of duelists]], the hero's rival [[spoiler: begins building a military force based around card games on what appears to be a GLOBAL SCALE]] without any known government interference, action, or involvement.

to:

** [[{{Deconstruction}} Taken to it's its extreme and logical conclusion]] in ''ARC-V'', wherein not only does the BigBad [[spoiler: run a literal army of duelists]], the hero's rival [[spoiler: begins building a military force based around card games on what appears to be a GLOBAL SCALE]] without any known government interference, action, or involvement.
7th Sep '16 5:44:35 PM lalalei2001
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** ''Yu-Gi-Oh! Duel Links''

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** ''Yu-Gi-Oh! Duel Links''''VideoGame/YuGiOhDuelLinks''
2nd Aug '16 2:13:58 PM DrakeClawfang
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* ObviouslyEvil: If we put all the villains of the franchise in a line-up, you'd be able to peg more than half of them as evil. Notable exception to the anime version of [[HydePlaysJekyll Dark Bakura]], who is very good at impersonating his harmless and meek host's appearance and mannerisms to avoid detection. Even against Marik he didn't mind losing his life.

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* ObviouslyEvil: If we put all the villains of the franchise in a line-up, you'd be able to peg more than half of them as evil. Notable exception to the anime version of [[HydePlaysJekyll Dark Bakura]], who is very good at impersonating his harmless and meek host's appearance and mannerisms to avoid detection. Even against Marik he didn't mind losing his life.
2nd Aug '16 2:11:17 PM DrakeClawfang
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** ''ZEXAL'' has Duel Pads which are similar to real-life tablet computers and smartphones, with touchscreen controls and to access the internet with all that entails, and Duel Gazers allow for Augmented Reality Duels where monsters appear to interact with the environment.
** ''ARC-V'' has their (currently unnamed) Duel Disks look exactly like real-life tablet computers with a much more streamlined design from the Duel Pad, and are used for all they were in ''ZEXAL'' and more. They also do away with card trays to have them project HardLight surfaces the duelists place cards on, and appropriately buttons to control the device seem entirely forsaken in favor of voice commands. Solid Vision technology has further evolved to allow duelists to directly interact with the holograms, allowing for Action Duels where the duelists run about fantastic fields interacting with their monsters. Even the series version of D-Wheel have been updated with autopilots so advanced that characters who have never ridden a motorcycle before can do tricks during their duels.

to:

** ''ZEXAL'' has Duel Pads which are similar to real-life tablet computers and smartphones, with touchscreen controls and to controls, phone systems, access the internet with all that entails, and entails. Duel Gazers are an add-on and allow for Augmented Reality Duels where monsters appear to interact with the environment.
** ''ARC-V'' has their (currently unnamed) Duel Disks duel disks look exactly like real-life tablet computers with a much more streamlined design from the Duel Pad, and are used for all they were in ''ZEXAL'' and more. They also do away with card trays to have them project HardLight surfaces the duelists place cards on, and appropriately buttons to control the device seem entirely forsaken in favor of voice commands.commands or touchscreen prompts. Solid Vision technology has further evolved to allow duelists to directly interact with the holograms, allowing for Action Duels where the duelists run about fantastic fields interacting with their monsters. Even the series version of D-Wheel have been updated with autopilots so advanced that characters who have never ridden a motorcycle before can do tricks during their duels.
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http://tvtropes.org/pmwiki/article_history.php?article=Franchise.YuGiOh