History Franchise / RatchetAndClank

29th Apr '16 10:50:07 AM MegaMarioMan
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** The Rift Inducer in the third game summons some sort of hole in the air that can eat enemies. (''A Crack in Time'''s Rift Inducer 5000 is a subversion, since that weapon opens a portal for an EldritchAbomination to grab enemies.)

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** The Rift Inducer in the third game summons some sort of hole in the air that can eat enemies. (''A Crack in Time'''s Rift Inducer 5000 is a subversion, since that weapon instead opens a portal for an EldritchAbomination to grab enemies.)


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* YouDontLookLikeYou: The Hoverboots underwent a drastic redesign between ''A Crack in Time'' and ''Full Frontal Assault''. [[http://vignette2.wikia.nocookie.net/ratchet/images/f/ff/Hoverboots.png/revision/latest?cb=20110121025840 This]] is what they look like in the former game, and [[http://vignette3.wikia.nocookie.net/ratchet/images/b/b9/Hoverboots_ITN.JPG/revision/latest?cb=20131124202515 this]] is what they look like in the latter.
25th Apr '16 9:55:49 PM jormis29
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* RunningGag: Several, such as "No <animals of the game> were harmed in the making of this game.", the inclusion of Dan Johnson (before it became out of respect), Dr. Nefarious malfunctioning, Dr. Nefarious yelling someone's name (usually Lawrence or Qwark), Qwark's crudely drawn "plans," et cetera.
** The "No <animals of the game> were harmed" message takes it even further, being a gag in the credits for the original ''[[VideoGame/SpyroTheDragon Spyro]]'' trilogy before ''Ratchet and Clank''!

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* RunningGag: Several, such as "No "[[NoAnimalsWereHarmed No <animals of the game> were harmed in the making of this game.", ]]", the inclusion of Dan Johnson (before it became out of respect), Dr. Nefarious malfunctioning, Dr. Nefarious yelling someone's name (usually Lawrence or Qwark), Qwark's crudely drawn "plans," et cetera.
** The "No "[[NoAnimalsWereHarmed No <animals of the game> were harmed" harmed]]" message takes it even further, being a gag in the credits for the original ''[[VideoGame/SpyroTheDragon Spyro]]'' trilogy before ''Ratchet and Clank''!
25th Apr '16 9:14:49 PM jormis29
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[[index]]



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* ''WesternAnimation/RatchetAndClank''

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* ''WesternAnimation/RatchetAndClank''''WesternAnimation/RatchetAndClank2016''



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18th Apr '16 5:51:00 AM MegaMarioMan
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** Lampshaded in ''VideoGame/RatchetAndClank2016''.
---> '''Narrator!Captain Qwark:''' The Lombax displayed a flagrant disregard for public property. Look at him, smashing crates. The hubris!
---> '''Shiv Helix:''' Maybe he was just saving up bolts so he could buy a new weapon to protect the galaxy with.
18th Apr '16 5:19:07 AM MegaMarioMan
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* BalefulPolymorph: [[VideoGame/RatchetAndClank2002 The Morph-O-Ray]], [[VideoGame/RatchetAndClankGoingCommando the Sheepinator]], [[VideoGame/RatchetAndClankUpYourArsenal the Qwack-O-Ray]], the Boar-Zooka (''Going Mobile''), [[VideoGame/RatchetAndClankSizeMatters the Mootator]], [[VideoGame/RatchetDeadlocked any weapon with the Morph Mod]], [[VideoGame/SecretAgentClank the Pork Bomb Gun]], [[VideoGame/RatchetAndClankFutureToolsOfDestruction the Transmorpher]], [[VideoGame/RatchetAndClankFutureACrackInTime the Chimp-o-Matic]], [[VideoGame/RatchetAndClankAll4One the Critter Strike]], [[VideoGame/RatchetAndClankFullFrontalAssault Transmorpher Mines]], and [[VideoGame/RatchetAndClankIntoTheNexus the Winterizer]], to date.

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* BalefulPolymorph: [[VideoGame/RatchetAndClank2002 The Morph-O-Ray]], [[VideoGame/RatchetAndClankGoingCommando the Sheepinator]], Sheepinator]] ([[VideoGame/RatchetAndClank2016 twice]]), [[VideoGame/RatchetAndClankUpYourArsenal the Qwack-O-Ray]], the Boar-Zooka (''Going Mobile''), [[VideoGame/RatchetAndClankSizeMatters the Mootator]], [[VideoGame/RatchetDeadlocked any weapon with the Morph Mod]], [[VideoGame/SecretAgentClank the Pork Bomb Gun]], [[VideoGame/RatchetAndClankFutureToolsOfDestruction the Transmorpher]], [[VideoGame/RatchetAndClankFutureACrackInTime the Chimp-o-Matic]], [[VideoGame/RatchetAndClankAll4One the Critter Strike]], [[VideoGame/RatchetAndClankFullFrontalAssault Transmorpher Mines]], and [[VideoGame/RatchetAndClankIntoTheNexus the Winterizer]], to date.



** Ratchet can, of course. All 4 characters can in ''All 4 One'', and all 3 can in ''Full Frontal Assault''. Clank can now do this in the [=PS4=] re-imagining.

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** Ratchet can, of course. All 4 characters can in ''All 4 One'', and all 3 can in ''Full Frontal Assault''. Clank can now do this in the [=PS4=] re-imagining.



* EarlyInstallmentWeirdness: The first game is basically from a whole different series from the other two [=PS2=] main titles and the [=PS3=] games.

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* DoubleUnlock:
** Buying the upgraded forms of your weapons. First you need to enter Challenge Mode to even have the option of seeing the upgraded form. Then you have to get the weapon you want to upgrade to the max level in order to gain access to the upgraded form. Then you need to have enough money to actually buy the upgraded form.
*** ''VideoGame/RatchetAndClank2016'' adds another step to this. In addition to all of the above, you also need to collect the 3 cards in the set for each weapon to reveal the Omega form of each weapon.
** ''VideoGame/RatchetAndClankIntoTheNexus'' requires a ''triple'' unlock to get the RYNO VII, the strongest weapon in the game. First, you have to find all 9 blueprints for said weapon. Then, in order to actually build the weapon, you have to open a vault, which requires 6 keys. However, one of the keys is in possession of the Smuggler, who will exchange it for all 100 of the Gargathon Horns on Planet Thram.
* EarlyInstallmentWeirdness: The first game is basically from a whole different series from the other two three [=PS2=] main titles and the [=PS3=] games.



* NewGamePlus: Exists in every game except ''Quest for Booty'' and ''All 4 One'' - you keep all weapons, bolts, and some gadgets and items, but lose everything else. From ''Going Commando'' onwards it's known as Challenge Mode and features a few more twists - the enemies are tougher, it's easier to score higher numbers of bolts, and you can purchase further upgrades for your weapons.

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* NewGamePlus: Exists in every game except ''Quest for Booty'' and Booty'', ''All 4 One'' and ''Full Frontal Assault'' - you keep all weapons, bolts, and some gadgets and items, but lose everything else. From ''Going Commando'' onwards it's known as Challenge Mode and features a few more twists - the enemies are tougher, it's easier to score higher numbers of bolts, and you can purchase further upgrades for your weapons.
15th Apr '16 5:30:40 AM MegaMarioMan
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** In ''[[VideoGame/RatchetAndClank2016 Ratchet And Clank (2016)]]'', R2 is used to fire your weapon, L2 is used to strafe/ ready wrench throw, R1 is used with X boost jump/ with X and forward to long jump, and L1 is used to use the Jetpack. You can however switch the R2 and L2 buttons with the R1 and L1 button, respectively, in the options menu. Also instead of Select, the map is brought up by the Touchpad Button.

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** In ''[[VideoGame/RatchetAndClank2016 Ratchet And Clank (2016)]]'', ''VideoGame/RatchetAndClank2016'', R2 is used to fire your weapon, L2 is used to strafe/ ready strafe/ready a wrench throw, R1 is used with X to boost jump/ with X jump and forward to long jump, and L1 is used to use the Jetpack. You can however switch the R2 and L2 buttons with the R1 and L1 button, respectively, in the options menu. Also menu, although changing them will also change the buttons you use to cycle through the Quick Select rings (from L1/R1 to L2/R2). Also, instead of Select, the map is brought up by the Touchpad Button.Button. In addition, both Circle and R2/R1 can be used to shoot, but ONLY Circle can be used for the Swingshot.
15th Apr '16 3:43:50 AM X12
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** In ''[[VideoGame/RatchetAndClank2016 Ratchet And Clank (2016)]]'', R2 is used to fire your weapon, L2 is used to strafe/ ready wrench throw, R1 is used with X boost jump/ with X and forward to long jump, and L1 is used to use the Jetpack. You can however switch the R2 and L2 buttons with the R1 and L1 button, respectively, in the options menu. Also instead of Select, the map is brought up by the Touchpad Button.
6th Apr '16 9:26:35 AM MegaMarioMan
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* CrateExpectations: They're full of money, health, ammo, and other things.

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* CrateExpectations: They're All of the games in the series have dozens of crates that are usually there to be broken for [[GlobalCurrency bolts]]. The games also feature red exploding crates, that count down when Ratchet so much as touches them, ammo crates that are full of money, ammo, Nanotech crates that contain health, ammo, and metal crates, which can only be broken by explosives (or the Walloper). The third game introduced the multiplier crate, which for a short while doubled the amount of bolts Ratchet got from other things.crates, enemies, and the environment in general, and the Inferno crate, which turned Ratchet into an unstoppable dual-wrench-wielding engine of destruction. In ''VideoGame/RatchetAndClankFutureACrackInTime'', there's the camo crate, which is almost invisible, and has more bolts than average crates. It should be noted that crates went through a huge graphical update during the transfer to HD, especially the rubble they leave around, so this is hardly due to laziness on the part of the graphic developers. This trope is given a huge lampshading in ''VideoGame/RatchetAndClankAll4One'', when the main characters come across a crate factory in their travels. As the MissionControl says, "They have to come from somewhere!"
6th Apr '16 8:46:28 AM MegaMarioMan
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** An unusual example is Ratchet's ''age'', which has only been featured in ''[[VideoGame/JakAndDaxter Jak X: Combat Racing]]'' if you had ''Deadlocked'' save data on your Memory Card. He's 18 in that game, released at the same time as ''Deadlocked'', so it's possible to work out his age in the other games, too.

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** An unusual example is Ratchet's ''age'', which has only been featured in ''[[VideoGame/JakAndDaxter ''[[Franchise/JakAndDaxter Jak X: Combat Racing]]'' if you had ''Deadlocked'' save data on your Memory Card. He's 18 in that game, released at the same time as ''Deadlocked'', so it's possible to work out his age in the other games, too.



** In the [[VideoGame/RatchetAndClankGoingCommando second game]] and [[VideoGame/RatchetAndClankUpYourArsenal third game]], L1 is first person mode, R1 is crouch, and L2 and R2 are used for strafing.

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** In the [[VideoGame/RatchetAndClankGoingCommando second game]] ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' and [[VideoGame/RatchetAndClankUpYourArsenal third game]], ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'', L1 is first person mode, R1 is crouch, crouch and Charge Boots (once you get them), and L2 and R2 are used for strafing.strafing.
** In ''[[VideoGame/RatchetDeadlocked Deadlocked]]'', the default control scheme is Lock-Strafe, so none of the shoulder buttons do that. L1 is now another jump button, R1 is another fire button, L2 is for first person view (and if you tap it followed by Square, you can throw the wrench without going into first person) and Charge Boots, and R2 is another Quick Select Button.



** In the [=PS3=] games, L2 becomes the solitary strafe button, crouch is moved from R1 to R2, and R1 becomes the fire button. You ''will'' kill yourself while trying to long jump over a gap for the first time.

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** In the [=PS3=] games, ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'', ''Quest for Booty'' and ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'', L2 becomes the solitary strafe button, crouch is moved from R1 to R2, and R1 becomes the fire button. You ''will'' kill yourself while trying to long jump over a gap for the first time. (Even then, the crouch was replaced in ''[=QfB=]'' with the ability to move while being able to throw your wrench or do high jumps and long jumps.)
** In ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]'' and ''[[VideoGame/RatchetAndClankIntoTheNexus Into the Nexus]]'', L1 becomes strafe (and ready a wrench throw), R1 becomes the only fire button (and Circle is the exclusive Swingshot button), and R2 is to ready a high jump or stretch jump, and for using the Hoverboots (when you get them).
26th Mar '16 11:06:36 PM MysteriousZorua1994
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* BreatherEpisode: ''Deadlocked'' serves as the main bridge between the original and ''Future'' trilogies, being one of the few games without an OmnicidalManiac as the BigBad. Being a DarkerAndEdgier game and giving Ratchet some CharacterDevelopment as a [=DreadZone=] contestant helps set up the ''Future'' trilogy.



* CerebusSyndrome: The first five games and ''Secret Agent Clank'' are episodic and have little continuity between them. The ''Future'' series is a long arc covering two full-length games and one downloadable game and deals with some fairly heavy issues.

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* CerebusSyndrome: The first five four games, and the two non-canon games and ''Secret Agent Clank'' on the [=PSP=], are episodic and have little moderate continuity between them. The ''Future'' series is a long arc covering two full-length games and one downloadable game and deals with some fairly heavy issues.



* ChuckCunninghamSyndrome: Zig-zagged with Talwyn and her two warbot friends, Cronk and Zephyr. All three of them were important characters in ''Tools of Destruction'', often helping Ratchet and Clank with large groups of enemies and hacking things. In ''A Crack in Time'', neither Cronk nor Zephyr appear, and Talwyn gets mentioned twice: once in the first cutscene with Ratchet in it (he says that Talywn said that the sector he and Qwark went to is crawling with bad guys) and once if you ever visit the Corvus Sector (a song will play on the radio that Talwyn requested). Then in ''All 4 One'', Cronk and Zephyr are your MissionControl and Talwyn gets mentioned once (when you fight the Wigwump, they say that they don't want to be the one who has to tell Talwyn her friend was eaten by said creature). In ''Full Frontal Assault'', Talwyn, Cronk, and Zephyr never appear or get mentioned at all (unless you count multiplayer skins). Then all 3 of them return in ''Into the Nexus''.
* CoolButInefficient: Given the sheer number of weapons that have appeared in the game, it's unsurprising that some would fall into this category, but special mention should be given to the Hover Bomb Launcher in number 2. It fires a powerful but agonizingly slow moving explosive projectile that must be manually steered to its target. You can't move while the projectile is active, the projectile automatically detonates if Ratchet takes damage, and the camera is fixed looking at Ratchet while it's moving, so you can't use it to attack anything that's out of Ratchet's line of sight. Its flaws are especially noticeable given that the same game features another weapon, the Spider Bot, which functions almost identically to it except that the camera follows the Spider Bot around and can therefore be used to attack enemies while safely away from them.

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* ChuckCunninghamSyndrome: Zig-zagged with Talwyn and her two warbot friends, Cronk and Zephyr. All three of them were important characters in ''Tools of Destruction'', often helping Ratchet and Clank with large groups of enemies and hacking things. In ''A Crack in Time'', neither Cronk nor Zephyr appear, and Talwyn gets mentioned twice: once in the first cutscene with Ratchet in it (he says that Talywn said that the sector he and Qwark went to is crawling with bad guys) and once if you ever visit the Corvus Sector (a song will play on the radio that Talwyn requested). Then in ''All 4 One'', Cronk and Zephyr are your MissionControl and Talwyn gets mentioned once (when you fight the Wigwump, they say that they don't want to be the one who has to tell Talwyn her friend was eaten by said creature). In ''Full Frontal Assault'', Talwyn, Cronk, and Zephyr never appear or get mentioned at all (unless you count multiplayer skins). Then all 3 three of them return in ''Into the Nexus''.
* CoolButInefficient: Given the sheer number of weapons that have appeared in the game, it's unsurprising that some would fall into this category, but special mention should be given to the Hover Bomb Launcher in number 2.''Going Commando''. It fires a powerful but agonizingly slow moving explosive projectile that must be manually steered to its target. You can't move while the projectile is active, the projectile automatically detonates if Ratchet takes damage, and the camera is fixed looking at Ratchet while it's moving, so you can't use it to attack anything that's out of Ratchet's line of sight. Its flaws are especially noticeable given that the same game features another weapon, the Spider Bot, which functions almost identically to it except that the camera follows the Spider Bot around and can therefore be used to attack enemies while safely away from them.


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** ''Tools of Destruction'' isn't much more darker than ''Deadlocked'', but the game involves a galaxy mostly conquered by an omnicidal emperor who is the last of an AlwaysChaoticEvil race wiped out by the lombaxes at least 50 years before the events of the first game. Said emperor is looking for the secret weapon used by the lombaxes to bring back his evil race. Meanwhile, Ratchet would learn that the lombaxes have [[spoiler:been subjected to a genocide 20 years earlier, and he is the last known lombax left (asides from Angela Cross and Alister Azimuth)]].
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http://tvtropes.org/pmwiki/article_history.php?article=Franchise.RatchetAndClank