History Franchise / RatchetAndClank

10th Jul '16 5:48:31 AM N8han11
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** The B2 Brawler from ''Going Commando'' in the Galactic Gladiators embodies this trope. It's basically a brain on 4 giant legs with dual laser cannons. The lasers are easy to dodge, but your bullets go right through its legs more often than not. It gets really unfair when it lowers itself on the ground, spinning its legs and slowly chasing you down. This isn't so bad in and of itself, but if you get hit, Ratchet will probably fall out of the arena, into the field of electricity, get zapped back up, get smacked by the legs again, and then rinse and repeat until Lombax barbecue has been made. As if that wasn't bad enough, the developers practically rub it in your face by having a Skill Point for defeating it [[NoDamageRun without taking any damage]]. There are MMORPG {{Bonus Boss}}es that are easier than this.
*** The above quote still holds here though, the no damage skill point can be achieved relatively easily with judicious use of a big gun. [[http://www.youtube.com/watch?v=nkIcAYpNFO0 Observe.]]



*** Bizarrely, outside of the main characters, it seems the galaxy at large does still consider Qwark a celebrity superhero -- usually because he claims Ratchet and Clank's victories as his own.



* FunWithAcronyms: The RYNO, which stands for "Rip Ya a New One".

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* FunWithAcronyms: FunWithAcronyms:
**
The RYNO, which stands for "Rip Ya a New One".



* GirlOfTheWeek: Though Sasha, his love interest from the third game, has a brief cameo at the beginning of the fourth.
** Additionally, Talwyn (though not necessarily a love interest) has a large role in ''Quest for Booty'' as well as her first game, ''Tools of Destruction''. [[WhatHappenedToTheMouse She disappeared sometime before ''A Crack in Time'', though.]]
*** She's back for ''Into The Nexus'', and there's a colossal amount of ShipTease for her and Ratchet.

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* GirlOfTheWeek: GirlOfTheWeek:
**
Though Sasha, his Ratchet's love interest from the third game, has a brief cameo at the beginning of the fourth.
** Additionally, Talwyn (though not necessarily a love interest) has a large role in ''Quest for Booty'' as well as her first game, ''Tools of Destruction''. [[WhatHappenedToTheMouse She disappeared sometime before ''A Crack in Time'', though.]]
***
She's back for ''Into The Nexus'', and there's a colossal amount of ShipTease for her and Ratchet.
10th Jul '16 5:38:18 AM N8han11
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** It's also stated in the unlockable concept art of the first game: "Oh, and in case anyone asks you, Ratchet is a Lombax." ''A Crack In Time'' tries to make up for this by [[HaveIMentionedIAmHeterosexualToday calling him a Lombax at every opportunity]].
*** He's also referred to as a lombax several times in ''Up Your Arsenal'', mostly by the announcer of the death matches you can participate in.

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** It's also stated in the unlockable concept art of the first game: "Oh, and in case anyone asks you, Ratchet is a Lombax." ''A Crack In Time'' tries to make up for this by [[HaveIMentionedIAmHeterosexualToday calling him a Lombax at every opportunity]].
***
opportunity]]. He's also referred to as a lombax several times in ''Up Your Arsenal'', mostly by the announcer of the death matches you can participate in.



*** That's assuming that the games' release dates correlate to the [[ComicBookTime passage of time in the games themselves]]. And assuming you don't count the BizarreAlienBiology he's [[WordOfGod stated to have in a E-mail answer to a fan]]: Lombaxes age five years for every one human year, sort of like a dog, but [[MethuselahSyndrome tend to live a fairly long time]]. Throwing in ''those'' makes the calculations a lot more complicated.
*** Lampshaded in one cutscene by the Prison Warden in Secret Agent Clank after the many cakes [[JailBake (actually weapons Clank sends to Ratchet disguised as cakes)]] he gives to Ratchet.



* AmericanKirbyIsHardcore: The main characters are a little cuter/more disturbing in Japan.
** Or, in this case, Japanese Ratchet is Less Hardcore.
** In the Japanese release of ''Tools of Destruction'', Ratchet has a slightly-altered character model with green clothing, anime eyes, and thick, black eyebrows which brings Ratchet's in-game look into line with the official Japanese art and ''Ratchet & Clank'' manga.

to:

* AmericanKirbyIsHardcore: The main characters are a little cuter/more disturbing in Japan.
** Or, in this case, Japanese Ratchet is Less Hardcore.
**
In the Japanese release of ''Tools of Destruction'', Ratchet has a slightly-altered character model with green clothing, anime eyes, and thick, black eyebrows which brings Ratchet's in-game look into line with the official Japanese art and ''Ratchet & Clank'' manga.



* BagOfSpilling: Averted to some degree, as in the second game Ratchet returns to his apartment and picks up some of the items from the previous game, having memory card data from the previous game allows you to obtain weapons from it, and Clank still has some of his upgrades.

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* BagOfSpilling: BagOfSpilling:
**
Averted to some degree, as in the second game Ratchet returns to his apartment and picks up some of the items from the previous game, having memory card data from the previous game allows you to obtain weapons from it, and Clank still has some of his upgrades.



* BeamSpam: The RYNO IV locks on to enemies and blasts them with this until you let go of the button, while the Harbinger from ''Deadlocked'' is actually the targeting system for an ''orbital laser'' that rains down blasts from the sky.
** The Harbinger's lasers might actually come from the things that it shoots into the ground.
*** Both are correct in a way. The Harbinger (and later Supernova) shoots out very small satellites that then lock onto the ground, before basically destroying everything on the screen with lasers of death. Those who fully upgrade the weapon get it in Rainbow for extra fun

to:

* BeamSpam: The RYNO IV locks on to enemies and blasts them with this until you let go of the button, while the Harbinger from ''Deadlocked'' is actually the targeting system for an ''orbital laser'' that rains down blasts from the sky.
** The Harbinger's lasers might actually come from the things that it shoots into the ground.
*** Both are correct in a way. The Harbinger (and later Supernova)
shoots out very small satellites that then lock onto the ground, before basically destroying everything on the screen with lasers of death. Those who fully upgrade the weapon get it in Rainbow for extra fundeath.



* {{BFG}}: Way, way too many to count--most games start you off with a basic rapid-fire gun and a slow-firing area effect weapon, but by halfway through you'll be toting half a dozen guns bigger than you are, with effects like "portable black hole launcher, aim away from face" or "fires missiles which split into mini-missiles which launch bomblets that squirt lightning". Then there's the [[InfinityPlusOneSword Infinity Plus One Gun]]...
** That plays ''[[CrowningMomentOfFunny the finale of the 1812 Overture]]!''
** From the second game onward, this is practically Ratchet's stock in trade.

to:

* {{BFG}}: Way, way too many to count--most games start you off with a basic rapid-fire gun and a slow-firing area effect weapon, but by halfway through you'll be toting half a dozen guns bigger than you are, with effects like "portable black hole launcher, aim away from face" or "fires missiles which split into mini-missiles which launch bomblets that squirt lightning". Then there's the [[InfinityPlusOneSword Infinity Plus One Gun]]...
** That
Gun]] that plays ''[[CrowningMomentOfFunny the finale of the 1812 Overture]]!''
** From the second game onward, this is practically Ratchet's stock in trade.
Overture]]!''



* BossBanter: Particularly in later entries. Gleeman Vox From ''Deadlocked'', Emperor Tachyon from ''Tools of Destruction'', [[spoiler:Klunk]] from ''Secret Agent Clank'', and [[spoiler:Azimuth]] in ''A Crack in Time'' talk up a storm while fighting you.
** The earlier bosses do so, too; however, they do so more between stages of their fight rather than in the middle of it.

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* BossBanter: Particularly in later entries. Gleeman Vox From ''Deadlocked'', Emperor Tachyon from ''Tools of Destruction'', [[spoiler:Klunk]] from ''Secret Agent Clank'', and [[spoiler:Azimuth]] in ''A Crack in Time'' talk up a storm while fighting you.
**
you. The earlier bosses do so, too; however, they do so more between stages of their fight rather than in the middle of it.



** It's gotta be the voice.
** Well, in the third game he is a movie star.



*** The original name for "A Crack in Time" was "Clockblockers". How brilliant would that name have been?

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*** The original name for "A Crack in Time" was "Clockblockers". How brilliant would that name have been?
6th Jun '16 12:23:25 PM MegaMarioMan
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* SpellMyNameWithAnS: Captain Qwark occasionally gets hit with this. Is he Captain Qwark or Captain Quark?

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* SpellMyNameWithAnS: SpellMyNameWithAnS:
** Outside of the games,
Captain Qwark occasionally gets hit with this. Is he Captain Qwark "Captain Qwark" or Captain Quark?"Captain Quark"?
** In ''A Crack in Time'', at one point, the Blarg get mentioned, but an extra "A" has been added to their name.
** The famous hoverboarder and member of the Q-Force is either named "Skid [=McMarx=]", "Skidd [=McMarxx=]" or "Skidd [=McMarx=]".
** Speaking of the Q-Force, that was their name in ''Up Your Arsenal'', but in ''Full Frontal Assault'', the team name became the "[=QForce=]" (notice the lack of a dash).
4th Jun '16 9:32:23 PM nombretomado
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* DisneySchoolOfActingAndMime: The PS2 era games constantly used these kind of broad gestures and acting. This started getting downplayed in the ''Future'' era games, and the in-game cutscenes from the 2016 reimagining of the first game outright avoid it.

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* DisneySchoolOfActingAndMime: The PS2 [=PS2=] era games constantly used these kind of broad gestures and acting. This started getting downplayed in the ''Future'' era games, and the in-game cutscenes from the 2016 reimagining of the first game outright avoid it.
31st May '16 9:30:55 AM MegaMarioMan
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** Getting Skill Points doesn't actually unlock cheats. You need to beat the game and perform some of Ratchet's moves in a certain order in Challenge Mode in order to gain the ability to turn the cheat on and off.

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** Getting In the original game, getting Skill Points doesn't actually unlock cheats. You need to beat the game and perform some of Ratchet's moves in a certain order in Challenge Mode in order to gain the ability to turn the cheat on and off.


Added DiffLines:

** The first two games have a lot more {{Cash Gate}}s than later games do.
27th May '16 6:13:14 AM MegaMarioMan
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* JokeItem: Though unintentionally so, most of the recurring ''Ratchet & Clank'' weapons in ''Going Commando'' certainly qualify, if only for the fact that they're ''so freaking useless''. It seems that Insomniac forgot to scale their power with the new weapons', so what you've basically got is a Visibomb Gun, a weapon that could take out almost any non-boss in a single hit in the first game, that takes at least two shots to down a medium-powered {{Mook}} in the second game. As a result, the only returning weapon that has any use at all is the Decoy Glove, since it's the only one that was never intended to be used offensively in the first place. ''Up Your Arsenal'' takes it in the opposite direction by making the recurring weapons from ''Going Commando'' extremely ''over'' powered and also allowing them to upgrade the same way as the others.

to:

* JokeItem: Though unintentionally so, most of the recurring ''Ratchet & Clank'' weapons in ''Going Commando'' certainly qualify, if only for the fact that they're ''so freaking useless''. It seems that Insomniac forgot to scale their power with the new weapons', so what you've basically got is a Visibomb Gun, a weapon that could take out almost any non-boss non-boss, including tanks and dropships, in a single hit in the first game, that takes at least two shots to down a medium-powered {{Mook}} in the second game. As a result, the only returning weapon that has any use at all is the Decoy Glove, since it's the only one that was never intended to be used offensively in the first place. ''Up Your Arsenal'' takes it in the opposite direction by making the recurring weapons from ''Going Commando'' extremely ''over'' powered and also allowing them to upgrade the same way as the others.
25th May '16 7:52:18 AM MegaMarioMan
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Added DiffLines:

** In the first game, when you throw the wrench, you're stuck in place until it returns.
** In the first game and ''Going Commando'', you can't cancel a long jump or high jump by doing a Hyper-Strike. ''Up Your Arsenal'' is the first game that lets you do that.
25th May '16 6:33:54 AM MegaMarioMan
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Added DiffLines:

** Getting Skill Points doesn't actually unlock cheats. You need to beat the game and perform some of Ratchet's moves in a certain order in Challenge Mode in order to gain the ability to turn the cheat on and off.
23rd May '16 11:34:32 AM MegaMarioMan
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*** Lampshaded in one cutscene by the Prison Warden in Secret Agent Clank after the many cakes [[spoiler:(actually weapons Clank sends to Ratchet disguised as cakes)]] he gives to Ratchet.

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*** Lampshaded in one cutscene by the Prison Warden in Secret Agent Clank after the many cakes [[spoiler:(actually [[JailBake (actually weapons Clank sends to Ratchet disguised as cakes)]] he gives to Ratchet.



* GrapplingHookPistol: The Swingshot, which has multiple forms and abilities. In the first game, it's a wrist-mounted grappling hook shooter that shoots out a tether, and can be used to swing from or pull Ratchet to grappling points. ''Going Commando'' keeps the design, but give it the ability to pull things to Ratchet. In ''Up Your Arsenal'', it's replaced with the Hypershot, which is a wrist-mounted Swingshot-Dynamo hybrid that shoots out an energy beam that latches onto the target, and can also activate certain platforms. ''Deadlocked'' keeps the energy beam rope, but removes the platform-activating ability. From ''Tools of Destruction'' onward, the Swingshot takes the form of a blue and orange glove.

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* GrapplingHookPistol: The Swingshot, which has multiple forms and abilities. In the first game, it's a wrist-mounted grappling hook shooter that shoots out a tether, and can be used to swing from or pull Ratchet to grappling points. ''Going Commando'' keeps the design, but give it adds the ability to pull things to Ratchet. In ''Up Your Arsenal'', it's replaced with the Hypershot, which is a wrist-mounted Swingshot-Dynamo hybrid that shoots out an energy beam that latches onto the target, and can also activate certain platforms. ''Deadlocked'' keeps the energy beam rope, but removes the platform-activating ability. From ''Tools of Destruction'' onward, the Swingshot takes the form of a blue and orange glove.



** In ''A Crack in Time'', a new weapon, the Cryomine glove, can freeze enemies and you can ''visibly see icicles forming on their bodies''. However, this weapon easily deals the least amount of damage of all weapons in the game. (Even the Groovitron deals damage when fully upgraded.)

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** In ''A Crack in Time'', a new weapon, the Cryomine glove, glove can freeze enemies and you can ''visibly see icicles forming on their bodies''. However, this weapon easily deals the least amount of damage of all weapons in the game. (Even the Groovitron deals damage when fully upgraded.)


Added DiffLines:

* HomingProjectile: Multiple throughout the series.
** Since the first game lacked strafing, Insomniac made up for it by giving some of the weapons really strong homing. The Blaster's bullets will almost always hit as long as the enemy has the green targeting circle on them, and the best way to use the Devastator is to fire it in the general direction of the enemies.
** In ''Going Commando'' and ''Up Your Arsenal'', any weapon with a Lock-On mod can do this.
** In ''Deadlocked'', the main gimmick of the Hunter Mine Launcher is that you can leave mines around, and said mines will home in on any enemy that steps into their range.
** In ''Tools of Destruction'', the Predator Launcher lets you lock on missiles that fire as soon as you let go of the fire button.
** The Cryomines in ''A Crack in Time'' behave in the same way as the Hunter Mine Launcher mines, except they freeze enemies instead of blowing them up.
** An upgrade for the Warmonger/Peacemaker in ''Into the Nexus'' and ''[=R&C=] '16'' allows the missiles to do this.


Added DiffLines:

* OnSiteProcurement: A few games have had Ratchet find weapons and items just laying around.
** In the original game, he finds the Hydrodisplacer on the BTS, the Suck Cannon on Eudora, the Magneboots on Orxon, and the Morph-O-Ray on Oltanis.
** In ''Going Commando'', the Sheepinator is hanging around on Todano.
** In ''Up Your Arsenal'', the Charge Boots are floating on Daxx and the Refractor is found on Marcadia, right before a section where you need to use it.
19th May '16 6:07:35 AM MegaMarioMan
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** The Lava Gun in the later games acts like a real-life flamethrower, and is consequently quite effective.

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** The Lava Gun in the later games ''Going Commando'' and ''Up Your Arsenal'' acts like a real-life flamethrower, and is consequently quite effective.


Added DiffLines:

** The 2016 game's Pyorcitor is pretty good too. While the original game's Pyrocitor was a rather average crowd control weapon, it's presented as a much more powerful weapon in this game, and both the length and width of its flames can be upgraded substantially.
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