History Franchise / RatchetAndClank

27th Jun '17 5:18:13 AM DivineFlame100
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* ArtisticLicenseAstronomy: A lot of the planets featured in the series fall into this category. The most obvious example is that nearly all planets, regardless of size and mass, seem to possess the same Earth-like gravity, even moons and some asteroids. There is also a strange absence of gas giant planets despite the fact that in real life, they're just as common as terrestrial planets.
14th Jun '17 7:53:03 AM DienShihGeng
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* NameAndName: Ratchet the lombax and his robot buddy Clank.

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* NameAndName: Ratchet the lombax and his robot buddy RobotBuddy Clank.
10th Jun '17 6:32:04 PM Zuxtron
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* NoScope: The fandom calls it "hip-sniping", and the series has gone from allowing it to forcing a defiance of the trope. ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]''[='=]s [[http://ratchet.wikia.com/wiki/Pulse_Rifle Pulse Rifle]], ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]''[='=]s [[http://ratchet.wikia.com/wiki/Flux_Rifle Flux Rifle]], and ''[[VideoGame/RatchetDeadlocked Deadlocked]]'''s [[http://ratchet.wikia.com/wiki/Fusion_Rifle Fusion Rifle]] are all snipers that can be used just as effectively, if not more so at close range than at regular sniping distance. Then ''VideoGame/RatchetAndClankSizeMatters'' has the Sniper Mine, which for some reason is more powerful when zoomed in further (complete with a gauge to show shot power that increases with zoom). This encourages the player to use the scope properly to snipe at long distances, since shooting short ranges targets while zoomed is difficult and the power of no-scoping is {{Nerf}}ed. ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'', ''[[VideoGame/RatchetAndClankIntoTheNexus Into the Nexus]]'', and ''VideoGame/RatchetAndClank2016'' attempt to defy this with the Plasma Striker, a sniper whose scope [[AttackItsWeakPoint shows enemy weak points that you can hit]] ForMassiveDamage, while going for no-scopes does less damage, forcing you to try and use the sniper as a sniper instead of a slow-firing OneHitPolykill pistol.

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* NoScope: The fandom calls it "hip-sniping", and the series has gone from allowing it to forcing a defiance of the trope. ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]''[='=]s [[http://ratchet.wikia.com/wiki/Pulse_Rifle Pulse Rifle]], ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]''[='=]s [[http://ratchet.wikia.com/wiki/Flux_Rifle Flux Rifle]], and ''[[VideoGame/RatchetDeadlocked Deadlocked]]'''s [[http://ratchet.wikia.com/wiki/Fusion_Rifle Fusion Rifle]] are all snipers that can be used just as effectively, if not more so at close range than at regular sniping distance. Then ''VideoGame/RatchetAndClankSizeMatters'' has the Sniper Mine, which for some reason is more powerful when zoomed in further (complete with a gauge to show shot power that increases with zoom). This encourages the player to use the scope properly to snipe at long distances, since shooting short ranges targets while zoomed is difficult and the power of no-scoping is {{Nerf}}ed. ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'', ''[[VideoGame/RatchetAndClankIntoTheNexus Into the Nexus]]'', and ''VideoGame/RatchetAndClank2016'' attempt to defy this with the Plasma Striker, a sniper whose scope [[AttackItsWeakPoint shows enemy weak points that you can hit]] ForMassiveDamage, points]], while going for no-scopes does less damage, forcing you to try and use the sniper as a sniper instead of a slow-firing OneHitPolykill pistol.
30th May '17 1:40:00 AM Twiddler
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* ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]''

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* ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]''Clank]]'' (2002)



* ''VideoGame/RatchetAndClankGoingCommando''
* ''VideoGame/RatchetAndClankUpYourArsenal''
* ''VideoGame/RatchetDeadlocked''

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* ''VideoGame/RatchetAndClankGoingCommando''
''VideoGame/RatchetAndClankGoingCommando'' (2003)
* ''VideoGame/RatchetAndClankUpYourArsenal''
''VideoGame/RatchetAndClankUpYourArsenal'' (2004)
* ''VideoGame/RatchetDeadlocked''''VideoGame/RatchetDeadlocked'' (2005)



* ''VideoGame/RatchetAndClankFutureToolsOfDestruction''
* ''Ratchet & Clank Future: Quest for Booty'' [[note]]The tropes for this can be found at the bottom of the ''Tools of Destruction'' page.[[/note]]
* ''VideoGame/RatchetAndClankFutureACrackInTime''
* ''VideoGame/RatchetAndClankIntoTheNexus''

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* ''VideoGame/RatchetAndClankFutureToolsOfDestruction''
''VideoGame/RatchetAndClankFutureToolsOfDestruction'' (2007)
* ''Ratchet & Clank Future: Quest for Booty'' (2008) [[note]]The tropes for this can be found at the bottom of the ''Tools of Destruction'' page.[[/note]]
[[/note]]
* ''VideoGame/RatchetAndClankFutureACrackInTime''
''VideoGame/RatchetAndClankFutureACrackInTime'' (2009)
* ''VideoGame/RatchetAndClankIntoTheNexus''''VideoGame/RatchetAndClankIntoTheNexus'' (2013)



* ''Ratchet & Clank: Going Mobile''
* ''VideoGame/RatchetAndClankAll4One''
* ''VideoGame/RatchetAndClankFullFrontalAssault''
* ''Ratchet & Clank: Before The Nexus''

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* ''Ratchet & Clank: Going Mobile''
Mobile'' (2005)
* ''VideoGame/RatchetAndClankAll4One''
''VideoGame/RatchetAndClankAll4One'' (2011)
* ''VideoGame/RatchetAndClankFullFrontalAssault''
''VideoGame/RatchetAndClankFullFrontalAssault'' (2012)
* ''Ratchet & Clank: Before The Nexus''Nexus'' (2013)



* ''VideoGame/RatchetAndClankSizeMatters''
* ''VideoGame/SecretAgentClank''

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* ''VideoGame/RatchetAndClankSizeMatters''
''VideoGame/RatchetAndClankSizeMatters'' (2007)
* ''VideoGame/SecretAgentClank''''VideoGame/SecretAgentClank'' (2008)



After the release of All 4 One, there was announced two Ratchet & Clank games, an HD remake of the first three R&C games (an HD release of ''Deadlocked'' is also available), and a Playstation Store title named ''Ratchet & Clank: [[DoubleEntendre Full Frontal Assault]]'' (''Q-Force'' in other countries) which mixes the gameplay of the originals with a TowerDefense aspect. A new game was announced via teasers on Sony's Facebook, titled ''Into the Nexus'', which is NOT based on a cancelled previous game. It was released in 2013 on the [=PS3=], with a budget price.

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After the release of All 4 One, there was announced were two Ratchet & Clank games, games announced: an HD remake of the first three R&C games (an HD release of ''Deadlocked'' is also available), and a Playstation Store title named ''Ratchet & Clank: [[DoubleEntendre Full Frontal Assault]]'' (''Q-Force'' in other countries) which mixes the gameplay of the originals with a TowerDefense aspect. A new game was announced via teasers on Sony's Facebook, titled ''Into the Nexus'', which is NOT based on a cancelled previous game. It was released in 2013 on the [=PS3=], with a budget price.
25th Apr '17 7:39:58 PM unluckyfrank
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[[folder:Ratchet & Clank: Future]]

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[[folder:Ratchet & Clank: Clank Future]]
20th Apr '17 4:23:55 AM DienShihGeng
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* NameAndName

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* NameAndNameNameAndName: Ratchet the lombax and his robot buddy Clank.
27th Mar '17 5:09:02 AM Vos
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One of the most iconic Sony franchises, the games follow the adventures of FunnyAnimal alien Ratchet and his RobotBuddy Clank as they save the galaxy through [[{{Platformer}} Platforming]], puzzle-solving, humor and [[MoreDakka Prodigious Firepower]]. The series was created and developed by Creator/InsomniacGames after they were finished with the first three ''VideoGame/SpyroTheDragon'' games and it is published by Creator/SonyComputerEntertainment. This series maintains the whimsy and humor of the Spyro games, with a kitchen sink of sci-fi elements and a bunch of {{Impossibly Cool Weapon}}s.

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One of the most iconic Sony video game franchises, the games follow the adventures of FunnyAnimal alien Ratchet and his RobotBuddy Clank as they save the galaxy through [[{{Platformer}} Platforming]], puzzle-solving, humor and [[MoreDakka Prodigious Firepower]]. The series was created and developed by Creator/InsomniacGames after they were finished with the first three ''VideoGame/SpyroTheDragon'' games and it is published by Creator/SonyComputerEntertainment. This series maintains the whimsy and humor of the Spyro games, with a kitchen sink of sci-fi elements and a bunch of {{Impossibly Cool Weapon}}s.



A theatrical ''WesternAnimation/RatchetAndClank'' animated feature film adaptation was announced in April 2013, originally planned to release in 2015 but delayed to April 2016. The film is being developed by studios Rainmaker Entertainment and Blockade Entertainment and distributed by Focus Features and Gramercy Pictures, along with partnerships from Sony Computer Entertainment and Insomniac Games. Along with the movie, a [[VideoGame/RatchetAndClank2016 re-imagining of the original game]] was also announced, which will include new weapons, characters and scenes that are [[{{Tagline}} based on the movie, based on the game.]]

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A theatrical ''WesternAnimation/RatchetAndClank'' animated feature film adaptation was announced in April 2013, originally planned to release in 2015 but was delayed to April 2016. The film is being developed by studios Rainmaker Entertainment and Blockade Entertainment and distributed by Focus Features and Gramercy Pictures, along with partnerships from Sony Computer Entertainment and Insomniac Games. Along with the movie, a [[VideoGame/RatchetAndClank2016 re-imagining of the original game]] was also announced, which will include new weapons, characters and scenes that are [[{{Tagline}} based on the movie, based on the game.]]
15th Mar '17 4:24:28 PM Prinzenick
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* SlidingScaleOfLinearityVsOpenness: The games hold a consistent level 4 on the scale.
30th Jan '17 6:44:39 AM MegaMarioMan
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** It gets explained in the movie.

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** It gets explained in the movie.movie: the weapons are stored in a locker in the Galactic Ranger base, and Ratchet's Galactic Ranger suit comes with a "telequipper" that can teleport the weapons from that locker to him.
29th Jan '17 5:53:08 AM DienShihGeng
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** It gets explained in the movie.
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http://tvtropes.org/pmwiki/article_history.php?article=Franchise.RatchetAndClank