History Franchise / RatchetAndClank

11th Jan '17 10:24:33 PM jsanchez2338
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* CaptainErsatz: Courtney Gears is a parody of Music/BritneySpears.


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* NoCelebritiesWereHarmed: Courtney Gears is a parody of Music/BritneySpears.
11th Jan '17 12:35:09 PM MegaMarioMan
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* CrosshairAwareness: Many bosses in the series show multiple crosshairs when they try to spam missiles or bombs at you.

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* CrosshairAwareness: CrosshairAware: Many bosses in the series show multiple crosshairs when they try to spam missiles or bombs at you.



-->'''Lawrence''': [[ServileSnarker "Oh, this is the]] ''[[ServileSnarker best]]'' [[ServileSnarker part of my day."]] *whack!*

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-->'''Lawrence''': -->'''Lawrence:''' [[ServileSnarker "Oh, this is the]] ''[[ServileSnarker best]]'' [[ServileSnarker part of my day."]] *whack!*
2nd Jan '17 6:31:10 AM DienShihGeng
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* CrosshairAwareness: Many bosses in the series show multiple crosshairs when they try to spam missiles or bombs at you.
1st Jan '17 9:11:27 PM DienShihGeng
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* ThirdPersonShooterFirstPersonSniper:
** In the original trilogy and ''VideoGame/RatchetDeadlocked'', the aim mode puts the player in first person perspective with a reticle in the center of the screen for better aim. If Ratchet is equipped with a sniper rifle, the aim mode has a scope-like vision, allowing the player to zoom in and out freely.
** After the Future Saga the aim mode has been changed into having the camera over Ratchet's shoulder. However, the Plasma Striker enters first person scope mode when aiming and reveals enemy weakspot while zooming in and out with fixed focus.
1st Jan '17 9:31:16 AM DienShihGeng
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** In the original trilogy and ''VideoGame/Deadlocked'' the aim mode puts the player in first person perspective with a reticle in the center of the screen for better aim. If Ratchet is equipped with a sniper rifle, the aim mode has a scope-like vision, allowing the player to zoom in and out freely.

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** In the original trilogy and ''VideoGame/Deadlocked'' ''VideoGame/RatchetDeadlocked'', the aim mode puts the player in first person perspective with a reticle in the center of the screen for better aim. If Ratchet is equipped with a sniper rifle, the aim mode has a scope-like vision, allowing the player to zoom in and out freely.
1st Jan '17 9:29:31 AM DienShihGeng
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Added DiffLines:

* ThirdPersonShooterFirstPersonSniper:
**In the original trilogy and ''VideoGame/Deadlocked'' the aim mode puts the player in first person perspective with a reticle in the center of the screen for better aim. If Ratchet is equipped with a sniper rifle, the aim mode has a scope-like vision, allowing the player to zoom in and out freely.
** After the Future Saga the aim mode has been changed into having the camera over Ratchet's shoulder. However, the Plasma Striker enters first person scope mode when aiming and reveals enemy weakspot while zooming in and out with fixed focus.
4th Nov '16 1:18:14 AM kirara19
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** Since ''Tools of Destruction'', Cronk and Zephyr seem to have dubbed Ratchet 'Rookie'. Occasionally, they'll shorten it to 'Rook'.
** Definitely an InSeriesNickname, bordering on AffectionateNickname -- Ratchet's been fond of calling Clank 'Pal' instead of saying his name for a long time, now. The 'Affectionate' part becomes rather obvious in ''A Crack in Time''.
--->'''Ratchet:''' [[HeartwarmingMoments You think I'd leave my best pal out here alone?]]

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** Since ''Tools of Destruction'', Cronk and Zephyr seem to have dubbed Ratchet 'Rookie'. "Rookie". Occasionally, they'll shorten it to 'Rook'.
"Rook".
** Definitely an InSeriesNickname, bordering Bordering on AffectionateNickname -- AffectionateNickname, Ratchet's been fond of calling Clank 'Pal' "Pal" instead of saying his name for a long time, now. The 'Affectionate' ''affectionate'' part becomes rather obvious in ''A Crack in Time''.
--->'''Ratchet:''' [[HeartwarmingMoments You think I'd leave my best pal out here alone?]]alone?



* {{Metamorphosis}}: A series of commercials for the series showed weapons from the games being used in real life in a ''Series/{{Jackass}}'' inspired way. Many of these included involuntary one-way transformations, where one guy gets turned into a chicken despite protesting, a few friends turn one of their mum's into a sheep by accident and two guys transform one of their friend's girlfriend into a cow just to mock him. And yes, they're all as full of FridgeHorror as they sound.

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* {{Metamorphosis}}: A series of commercials for the series showed weapons from the games being used in real life in a ''Series/{{Jackass}}'' inspired way. Many of these included involuntary one-way transformations, where one guy gets turned into a chicken despite protesting, a few friends turn one of their mum's into a sheep by accident and two guys transform one of their friend's girlfriend into a cow just to mock him. And yes, they're all as full of FridgeHorror as they sound.
5th Oct '16 7:22:09 AM MegaMarioMan
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* ArmorOfInvincibility: One in every game that has armor, of course. It always covers Ratchet completely. Humorously, the best armor has consistenly provided ''less'' protection from one game to the next, except for ''Into the Nexus'', where it stays the same.

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* ArmorOfInvincibility: One in every game that has armor, of course. It always covers Ratchet completely. Humorously, the best armor has consistenly consistently provided ''less'' protection from one game to the next, except for ''Into the Nexus'', where it stays the same.



** The Thruster and Hydropack upgrades in the later games. In the first game, they were mandatory upgrades needed to complete the game, and the Thruster Pack originally had a distinct moveset from the Heli-Pack. From ''Going Commando'' and onward, it was only treated as cosmetically different from the Heli-pack, and as of ''A Crack in Time'', the Thruster Pack was abandoned altogether. The Hydropack is still used, but rarely due to how sporadic swimming segments are in the later games.

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** The Thruster Thruster-Pack and Hydropack upgrades in the later games. In the first game, they were mandatory upgrades needed to complete the game, and the Thruster Pack originally had a distinct moveset from the Heli-Pack. From ''Going Commando'' and onward, it was only treated as cosmetically different from the Heli-pack, Heli-Pack, and as of ''A Crack in Time'', the Thruster Pack Thruster-Pack was abandoned altogether. The Hydropack is still used, but rarely due to how sporadic swimming segments are in the later games.



* AscendedExtra: The Groovitron and Mr. Zurkon, both just "combat devices" in ''Tools of Destruction'', became full fledged, upgradable weapons starting with ''A Crack in Time''.



* BabyPlanet

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* %%* BabyPlanet



* {{BFG}}: Way, way too many to count--most games start you off with a basic rapid-fire gun and a slow-firing area effect weapon, but by halfway through you'll be toting half a dozen guns bigger than you are, with effects like "portable black hole launcher, aim away from face" or "fires missiles which split into mini-missiles which launch bomblets that squirt lightning". Then there's the [[InfinityPlusOneSword Infinity Plus One Gun]] that plays ''[[CrowningMomentOfFunny the finale of the 1812 Overture]]!''

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* {{BFG}}: Way, way too many to count--most games start you off with a basic rapid-fire gun and a slow-firing area effect weapon, but by halfway through you'll be toting half a dozen guns bigger than you are, with effects like "portable black hole launcher, aim away from face" or "fires missiles which split into mini-missiles which launch bomblets that squirt lightning". Then In addition, there's the usually an [[InfinityPlusOneSword Infinity Plus One Infinity+1 Gun]] that plays ''[[CrowningMomentOfFunny (usually in the finale form of the 1812 Overture]]!''RYNO) which decimates everything but requires lots of money or collectibles to get.



** Helga has the same problem, only appearing in the first game and ''Up Your Arsenal'' before disappearing until the re-imagining game.



* CoolButInefficient: Given the sheer number of weapons that have appeared in the game, it's unsurprising that some would fall into this category, but special mention should be given to the Hover Bomb Launcher in ''Going Commando''. It fires a powerful but agonizingly slow moving explosive projectile that must be manually steered to its target. You can't move while the projectile is active, the projectile automatically detonates if Ratchet takes damage, and the camera is fixed looking at Ratchet while it's moving, so you can't use it to attack anything that's out of Ratchet's line of sight. Its flaws are especially noticeable given that the same game features another weapon, the Spider Bot, which functions almost identically to it except that the camera follows the Spider Bot around and can therefore be used to attack enemies while safely away from them.

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* CoolButInefficient: Given the sheer number of weapons that have appeared in the game, it's unsurprising that some would fall into this category, but special mention should be given to the Hover Bomb Launcher in ''Going Commando''. It fires a powerful but [[PainfullySlowProjectile agonizingly slow moving moving]] explosive projectile that must be manually steered to its target. You can't move while the projectile is active, the projectile automatically detonates if Ratchet takes damage, and the camera is fixed looking at Ratchet while it's moving, so you can't use it to attack anything that's out of Ratchet's line of sight. Its flaws are especially noticeable given that the same game features another weapon, the Spider Bot, which functions almost identically to it except that the camera follows the Spider Bot around and can therefore be used to attack enemies while safely away from them.



* CrateExpectations: All of the games in the series have dozens of crates that are usually there to be broken for [[GlobalCurrency bolts]]. The games also feature red exploding crates, that count down when Ratchet so much as touches them, ammo crates that are full of ammo, Nanotech crates that contain health, and metal crates, which can only be broken by explosives (or the Walloper). The third game introduced the multiplier crate, which for a short while doubled the amount of bolts Ratchet got from other crates, enemies, and the environment in general, and the Inferno crate, which turned Ratchet into an unstoppable dual-wrench-wielding engine of destruction. In ''VideoGame/RatchetAndClankFutureACrackInTime'', there's the camo crate, which is almost invisible, and has more bolts than average crates. It should be noted that crates went through a huge graphical update during the transfer to HD, especially the rubble they leave around, so this is hardly due to laziness on the part of the graphic developers. This trope is given a huge lampshading in ''VideoGame/RatchetAndClankAll4One'', when the main characters come across a crate factory in their travels. As the MissionControl says, "They have to come from somewhere!"

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* CrateExpectations: All of the games in the series have dozens of crates that are usually there to be broken for [[GlobalCurrency bolts]]. The games also feature red exploding crates, that count down when Ratchet so much as touches them, ammo crates that are full of ammo, Nanotech crates that contain health, and metal crates, which can only be broken by explosives (or the Walloper).Walloper in the first game). The third game introduced the multiplier crate, which for a short while doubled the amount of bolts Ratchet got from other crates, enemies, and the environment in general, and the Inferno crate, which turned Ratchet into an unstoppable dual-wrench-wielding engine of destruction. In ''VideoGame/RatchetAndClankFutureACrackInTime'', there's the camo crate, which is almost invisible, and has more bolts than average crates. It should be noted that crates went through a huge graphical update during the transfer to HD, especially the rubble they leave around, so this is hardly due to laziness on the part of the graphic developers. This trope is given a huge lampshading in ''VideoGame/RatchetAndClankAll4One'', when the main characters come across a crate factory in their travels. As the MissionControl says, "They have to come from somewhere!"



** In ''VideoGame/RatchetAndClank2016'', R2 is used to fire your weapon, L2 is used to strafe/ready a wrench throw, R1 is used to boost jump and long jump, and L1 is used to use the Jetpack. You can however switch the R2 and L2 buttons with the R1 and L1 button, respectively, in the options menu, although changing them will also change the buttons you use to cycle through the Quick Select rings (from L1/R1 to L2/R2). Also, instead of Select, the map is brought up by the Touchpad Button. In addition, both Circle and R2/R1 can be used to shoot, but ONLY Circle can be used for the Swingshot.

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** In ''VideoGame/RatchetAndClank2016'', R2 is used to fire your weapon, L2 is used to strafe/ready a wrench throw, R1 is used to boost high jump and long jump, and L1 is used to use the Jetpack. You can however switch the R2 and L2 buttons with the R1 and L1 button, respectively, in the options menu, although changing them will also change the buttons you use to cycle through the Quick Select rings (from L1/R1 to L2/R2). Also, instead of Select, the map is brought up by the Touchpad Button. In addition, both Circle and R2/R1 can be used to shoot, but ONLY Circle can be used for the Swingshot.



* FakeLongevity: This mainly lies in unlocking cheats, and various bonus content, which requires acquiring "skill points" which require the player to accomplish various objectives, [[GuideDangIt but most of the time, they never tell you what they are]], and even then, some skill points require playing [[NewGamePlus "Challenge Mode"]] just to unlock said cheats/bonus content, or even to get new weapons (such as the RYNO, which even in regular, non-challenge mode is so expensive in some games, that players might have to resort to farming in order to get it), or even fully upgrade existing weapons.

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* FakeLongevity: This mainly lies in unlocking cheats, and various bonus content, which requires acquiring "skill points" which require the player to accomplish various objectives, [[GuideDangIt but in most of the time, games, they never tell you what they are]], and even then, some skill points require playing [[NewGamePlus "Challenge Mode"]] Challenge Mode]] just to unlock said cheats/bonus content, or even to get new weapons (such as the RYNO, which even in regular, non-challenge mode is so expensive in some games, that players might have to resort to farming in order to get it), or even fully upgrade existing weapons.



* FirstPersonShooter: Since ''Going Commando's'' NewGamePlus, the series has had the option of being played as one.

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* FirstPersonShooter: Since In ''Going Commando's'' NewGamePlus, ''Up Your Arsenal'', and ''Deadlocked'', the series has had the option of being played as one.



** One final, ridiculously powerful gun in each game: the [[VideoGame/RatchetAndClank2002 RYNO]] ([[VideoGame/RatchetAndClankSizeMatters three]] [[VideoGame/RatchetAndClank2016 times]]), [[VideoGame/RatchetAndClankGoingCommando RYNO II]], [[VideoGame/RatchetAndClankUpYourArsenal RY3NO/RYNOCERATOR]], [[VideoGame/RatchetDeadlocked Harbinger/Supernova]], [[VideoGame/RatchetAndClankFutureToolsOfDestruction RYNO IV/RYNO 4-EVER]], [[VideoGame/RatchetAndClankFutureACrackInTime RYNO V/MEGA RYNO V]], [[VideoGame/RatchetAndClankAll4One RYNO VI Protosuit]], and [[VideoGame/RatchetAndClankIntoTheNexus RYNO VII/RYNO VII Xtreme]]. It's actually pretty noticeable that ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]'' averts this.
** The Golden Groovitron. Infinite uses of a disco ball that stops ''everything'' from attacking in range, except for Tachyon, Kerchu Guardian (They are stopped for far less time than normal), and dropships. Simply put, it can turn the game into a cakewalk. It does cost so much that by the time you get it, it's just a time saver.

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** One final, ridiculously powerful gun in each almost every game: the [[VideoGame/RatchetAndClank2002 RYNO]] ([[VideoGame/RatchetAndClankSizeMatters three]] [[VideoGame/RatchetAndClank2016 times]]), [[VideoGame/RatchetAndClankGoingCommando RYNO II]], [[VideoGame/RatchetAndClankUpYourArsenal RY3NO/RYNOCERATOR]], [[VideoGame/RatchetDeadlocked Harbinger/Supernova]], [[VideoGame/RatchetAndClankFutureToolsOfDestruction RYNO IV/RYNO 4-EVER]], [[VideoGame/RatchetAndClankFutureACrackInTime RYNO V/MEGA RYNO V]], [[VideoGame/RatchetAndClankAll4One RYNO VI Protosuit]], and [[VideoGame/RatchetAndClankIntoTheNexus RYNO VII/RYNO VII Xtreme]]. It's actually pretty noticeable that ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]'' averts this.
** The Golden Groovitron.Groovitron in ''Tools''. Infinite uses of a disco ball that stops ''everything'' from attacking in range, except for Tachyon, Kerchu Guardian (They are stopped for far less time than normal), and dropships. Simply put, it can turn the game into a cakewalk. It does cost so much that by the time you get it, it's just a time saver.



-->'''Ratchet:''' [[HeartwarmingMoments You think I'd leave my best pal out here alone?]]

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-->'''Ratchet:''' --->'''Ratchet:''' [[HeartwarmingMoments You think I'd leave my best pal out here alone?]]



* JokeItem: Though unintentionally so, most of the recurring ''Ratchet & Clank'' weapons in ''Going Commando'' certainly qualify, if only for the fact that they're ''so freaking useless''. It seems that Insomniac forgot to scale their power with the new weapons', so what you've basically got is a Visibomb Gun, a weapon that could take out almost any non-boss, including tanks and dropships, in a single hit in the first game, that takes at least two shots to down a medium-powered {{Mook}} in the second game. As a result, the only returning weapon that has any use at all is the Decoy Glove, since it's the only one that was never intended to be used offensively in the first place. ''Up Your Arsenal'' takes it in the opposite direction by making the recurring weapons from ''Going Commando'' extremely ''over'' powered and also allowing them to upgrade the same way as the others.
* KentBrockmanNews: Darla Gratch of Channel [[strike:2]] 64 News in the first three games, Dallas and Juanita in ''Deadlocked'', Kip Darling and Pepper Fairbanks in ''A Crack in Time''.

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* JokeItem: Though unintentionally so, most of the recurring ''Ratchet & Clank'' weapons in ''Going Commando'' certainly qualify, if only for the fact that they're ''so freaking useless''. It seems that Insomniac forgot to scale their power with the new weapons', weapons, so what you've basically got is a Visibomb Gun, a weapon that could take out almost any non-boss, including tanks and dropships, in a single hit in the first game, that takes at least two shots to down a medium-powered {{Mook}} in the second game. As a result, the only returning weapon that has any use at all is the Decoy Glove, since it's the only one that was never intended to be used offensively in the first place. ''Up Your Arsenal'' takes it in the opposite direction by making the recurring weapons from ''Going Commando'' extremely ''over'' powered ''over''powered and also allowing them to upgrade the same way as the others.
* KentBrockmanNews: Darla Gratch of Channel [[strike:2]] 64 News in the first three games, Dallas and Juanita in ''Deadlocked'', Kip Darling and Pepper Fairbanks in ''A Crack in Time''.



* MonsterArena: Gladiator Games and Megacorp Games in ''Going Commando'', Annihilation Nation in ''Up Your Arsenal'', the ''entire fricking game'' in ''Deadlocked'', the Imperial Fight Festival in ''Tools of Destruction'', Ratchet's segments in ''Secret Agent Clank'', the Battleplex in ''A Crack in Time'', Destructapalooza in ''Into the Nexus''.

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* MonsterArena: Gladiator Games and Megacorp Games in ''Going Commando'', Annihilation Nation in ''Up Your Arsenal'', the ''entire fricking game'' in ''Deadlocked'', the Imperial Fight Festival in ''Tools of Destruction'', Ratchet's segments in ''Secret Agent Clank'', the Battleplex in ''A Crack in Time'', and the Destructapalooza in ''Into the Nexus''.
3rd Oct '16 9:30:15 AM MegaMarioMan
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* SpaceFighter: Ratchet has had a couple of these with his most recent one being named the Aphelion.

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* SpaceFighter: Ratchet has had a couple of these with his most recent one being named these:
** The Star Explorer from ''Going Commando'' and ''Up Your Arsenal'' (although it didn't really fight in
the Aphelion. latter game).
** The Aphelion appeared in every [=PS3=] game, but it only fought in ''Tools of Destruction'' and ''A Crack in Time''.
** Ratchet's Galactic Ranger ship in the 2016 game is also capable of space battles.
2nd Oct '16 9:37:29 AM Knight20
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Added DiffLines:

* SpaceFighter: Ratchet has had a couple of these with his most recent one being named the Aphelion.
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