History Franchise / Gundam

20th Sep '17 12:48:58 AM dungbootle
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** ''LightNovel/MobileSuitGundamTwilightAXIS'' (2017-ongoing ONA)

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** ''LightNovel/MobileSuitGundamTwilightAXIS'' (2017-ongoing (2017 ONA)
18th Jul '17 4:33:01 AM dungbootle
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** ''Manga/MobileSuitGundamThunderbolt'' (2015-ongoing ONA)

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** ''Manga/MobileSuitGundamThunderbolt'' (2015-ongoing (2015-2017 ONA)
4th Jul '17 2:06:14 AM CelPrevXXVI
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* [[GetAHoldOfYourselfMan/{{Gundam}} Bright Slap]] (now GetAholdOfYourselfMan)

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* [[GetAHoldOfYourselfMan/{{Gundam}} Bright Slap]] (now GetAholdOfYourselfMan)GetAHoldOfYourselfMan)
31st May '17 6:47:46 PM nombretomado
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* AnyoneCanDie: The series was, after all, [[YoshiyukiTomino created by a man]] who was ''nicknamed'' KillEmAll.

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* AnyoneCanDie: The series was, after all, [[YoshiyukiTomino [[Creator/YoshiyukiTomino created by a man]] who was ''nicknamed'' KillEmAll.
24th May '17 7:24:05 PM NativeJovian
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''Gundam'' is a [[LongRunners long running]] series of HumongousMecha {{Anime}} shows started by Creator/YoshiyukiTomino in 1979, TropeMaker for the RealRobot genre, and basically the Japanese equivalent of ''Franchise/StarTrek''. Gundam is a [[CashCowFranchise veritable merchandising empire]], encompassing manga, {{OVA}}s, video games, plastic models, toys, theme park rides and a racing team sponsorship. Its works include:

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''Gundam'' is a [[LongRunners long running]] series of HumongousMecha {{Anime}} shows started by Creator/YoshiyukiTomino in 1979, TropeMaker for the RealRobot genre, and basically the Japanese equivalent of ''Franchise/StarTrek''. Gundam is a [[CashCowFranchise CashCowFranchise and a veritable [[MerchandiseDriven merchandising empire]], encompassing not just televised anime, but also manga, {{OVA}}s, video games, plastic models, toys, theme park rides and a racing team sponsorship. Its works include:



Generally, Gundam works are WarIsHell stories, detailing humans who remained on Earth and those who moved out to [[SpaceStation space colonies]] orbiting the planet starting WorldWarWhatever over rights, resources, and other decidedly real world issues. At some point after the war's start, an OrdinaryHighSchoolStudent ends up FallingIntoTheCockpit of the newest [[SuperPrototype Gundam]] when TheEmpire attacks their [[DoomedHometown hometown]]. The teenager soon proves themselves to be an AcePilot, and has to help TheFederation defeat TheEmpire. Along the way, the teen suffers untold mental trauma, as friends, family members, and various other people they care about [[AnyoneCanDie become casualties of the ongoing conflict]]. [[AMechByAnyOtherName Mobile Suits]] are thus portrayed as [[RealRobot mass-produced machines of war similar to planes or tanks]]. There's also generally a [[TheRival rival]] who wears a mask and pilots a [[RedOnesGoFaster red]] HumongousMecha. And the hero will receive a MidSeasonUpgrade.

While works continue to be set in the "Universal Century" [[TheVerse verse]] established in ''Anime/MobileSuitGundam'', the franchise also has over a dozen {{Alternate Continuit|y}}ies that allow the franchise to delve into other genres, such as SuperRobot fighting tournaments, ToBeAMaster modeling competitions, and SavingTheWorld HeroicFantasy.

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Generally, Gundam works are WarIsHell stories, detailing humans who remained on generally stories about how WarIsHell, covering conflicts between different groups of people fighting WorldWarWhatever over ideology, resources, and other familiar real world issues -- as opposed to fighting an AlienInvasion, RobotWar, or other external threat. This conflict usually takes the form of the established Earth and those who moved out to government fighting against people living in the enormous [[SpaceStation space colonies]] orbiting in Earth orbit in a {{downplayed|trope}} form of TheWarOfEarthlyAggression (though it's a toss up whether Earth or the planet starting WorldWarWhatever over rights, resources, and other decidedly real world issues. At some point after colonies are actually the war's start, aggressors in any given series).

The plot of a Gundam series usually falls into one of two archetypes. The original version was
an OrdinaryHighSchoolStudent ends getting drawn into the ongoing war against his will when TheEmpire attacks their DoomedHometown; they end up FallingIntoTheCockpit of the newest [[SuperPrototype Gundam]] when TheEmpire attacks their [[DoomedHometown hometown]]. The teenager soon proves latest SuperPrototype Gundam in order to save themselves to be an AcePilot, and/or their friends, and has to help TheFederation defeat TheEmpire. Along gradually grow into an AcePilot in their own right. A variation of this arose as the franchise expanded, where the protagonist is a ChildSoldier and already an AcePilot at the beginning of the story, sent on an important mission to use their powerful Gundam to strike a devastating blow against their enemy. Either way, the teen series is usually a ComingOfAge story, where the protagonist suffers untold mental trauma, as friends, family members, trauma and various other people they care about [[AnyoneCanDie become casualties loss during the course of the ongoing conflict]]. [[AMechByAnyOtherName Mobile Suits]] are thus portrayed conflict, but grows as [[RealRobot mass-produced machines a person in the process of war similar to planes or tanks]]. There's also generally a [[TheRival rival]] who wears a mask examining their motivations and pilots a [[RedOnesGoFaster red]] HumongousMecha. And their place in the hero will receive a MidSeasonUpgrade.

world and eventually deciding how to best live up to their ideals and fight for what they believe in.

While works continue to be set in the original "Universal Century" [[TheVerse verse]] established in ''Anime/MobileSuitGundam'', the franchise also has over a dozen {{Alternate Continuit|y}}ies that allow the franchise to delve into other genres, such as SuperRobot fighting tournaments, ToBeAMaster modeling competitions, and SavingTheWorld HeroicFantasy.






* AbsentAliens: One of the hallmarks of the show is that there are no signs of extraterrestrial life, which originally made the show stand out from the pack. The only exceptions so far are ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'' mentioning a winged SpaceWhale fossil found on Jupiter in passing, [[spoiler: ''Manga/MobileSuitCrossboneGundam'' with the microbial "Angel's Call"]], and ''[[Anime/MobileSuitGundam00 Gundam 00]]'', which includes StarfishAliens in [[Anime/Gundam00AWakeningOfTheTrailblazer the movie]].

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* AbsentAliens: One of the hallmarks of the show is that there are no signs of extraterrestrial life, which originally made the show stand out from the pack. The only exceptions so far are ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'' mentioning a winged SpaceWhale fossil found on Jupiter in passing, [[spoiler: ''Manga/MobileSuitCrossboneGundam'' with the [[spoiler:the microbial "Angel's Call"]], and ''[[Anime/MobileSuitGundam00 Gundam 00]]'', which includes StarfishAliens in [[Anime/Gundam00AWakeningOfTheTrailblazer the movie]].



* ArmoredCoffins: In the older series, there's no real way to escape from an exploding mobile suit. Some {{Super Prototype}}s do have ejection seats of some form (i.e. Gundam's Core Block system), but they're typically removed from mass-produced versions.
* AttackDrone: Every continuity has them in one form or another.

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* ArmoredCoffins: In Effective ejection systems are the older series, there's no real way exception rather than the rule in the franchise; in most instances, the pilot's best chance to survive is to pop the cockpit hatch and try to escape from on foot -- which is rarely an exploding mobile suit. Some {{Super Prototype}}s do have ejection seats of some form (i.e. Gundam's Core Block system), but they're typically removed from mass-produced versions.
option while your mecha is exploding.
* AttackDrone: Every continuity has them in one form or another.A staple of the franchise are attack drones controlled by a pilot's psychic abilities, rather than onboard AI. Some shows have non-psychic versions available, but that just means they're manually remote-controlled instead.



* BrokenFaceplate: Usually, but not always, the sight of a pilot's faceplate shattering signals the moment of his or her death.

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* BrokenFaceplate: Usually, but not always, the sight of a A pilot's faceplate shattering signals the moment helmet visor being cracked or outright shattered is a good indication that they're in a lot of his or her death.trouble, though it's not usually an immediate death sentence since their cockpit is also pressurized.



* CompanionCube: Many Gundam pilots either start or come to view their Gundams this way. They may even ask their advice and then ''behave as though the Gundam has given it.''

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* CompanionCube: Many Gundam pilots either start or come to view their Gundams mobile suits this way. They may even way. Relatively minor examples will do things like ask their mecha for more power when they're going all-out, while the most extreme cases will do things like asking for advice and then ''behave ''behaving as though the Gundam mobile suit has given it.''it''.



* ConservationOfNinjitsu: In general, the rarity and popularity of said Mobile Suit or Pilot is proportional to how many war machines it can annihilate.

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* ConservationOfNinjitsu: In general, A single enemy in a new mobile suit is usually far more dangerous than a swarm of them attacking at once -- even if it's the rarity and popularity of said Mobile Suit or Pilot is proportional to how many war machines it can annihilate. exact same model.



* ConvectionSchmonvection: Generally averted - the bigger {{Wave Motion Gun}}s can ruin your day with even a near-miss.

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* ConvectionSchmonvection: Generally averted - -- the bigger {{Wave Motion Gun}}s can ruin your day with even a near-miss.



* CosmeticallyAdvancedPrequel: As Sunrise goes back and makes more series set in the One Year War like ''Thunderbolt'' and ''The Origin'', the technology from the era (the very first war to involve mobile suits) seems to severely outclass bleeding edge suits from fifty years in the future.
* CrapsackWorld: The Universal Century timeline has a ''rough'' couple decades starting in UC 0079 -- the human population is cut in half over the course of a month by {{Colony Drop}}s, [[DepopulationBomb nerve gas]], and [[AtomicHate nuclear]] attacks, and the following 20 years bring multiple repeat performances of all three. It's not until post-''Anime/MobileSuitGundamUnicorn'' that things settle down, and then it's merely reduced to roughly one atrocity a generation instead of one every few years.

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* CosmeticallyAdvancedPrequel: As Sunrise goes back and makes more series New works set in the One Year War like early time periods (like ''Thunderbolt'' and ''The Origin'', both set in the same period as the original ''Mobile Suit Gundam'' but made decades later) tend to include more modern-looking technology from (like touchscreen interface controls) than the era (the very first war to involve mobile suits) seems to severely outclass bleeding edge suits from fifty years original shows set in the future.
that era.
* CrapsackWorld: The Universal Century timeline has a ''rough'' couple decades starting in UC 0079 -- various Gundam settings are usually ''not'' pleasant places to live, often involving mass murder on the human population is cut in half over the course scale of millions or ''billions'' of people at a month by {{Colony Drop}}s, [[DepopulationBomb nerve gas]], and [[AtomicHate nuclear]] attacks, time, and the following 20 years bring multiple repeat performances risk of all three. It's not until post-''Anime/MobileSuitGundamUnicorn'' humanity driving itself entirely to extinction. The only good news is that things settle down, and then it's merely reduced the protagonists are usually able to roughly one atrocity a generation instead of one every few years.prevent ''complete'' disaster.



* DarkAndTroubledPast: Usually the main character, when they're the OvertAgent type. The {{Ordinary High School Student}}s tend to have dark and troubled ''presents'' instead.

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* DarkAndTroubledPast: Usually the main character, when they're the OvertAgent type.type that start out as an experienced AcePilot already. The {{Ordinary High School Student}}s tend to have dark and troubled ''presents'' instead.



* FrozenFace: The mobile suit's of the various series, being mecha built for war they don't really have any use for an expressive face. That said, the shows usually manages to convey emotions through them regardless, either with varied camera angles or by applying TearsFromAStone or similar.
* FrickingLaserBeams: Every story of the franchise, [[AvertedTrope with the exception of]] ''Iron-Blooded Orphans'' would have lots of beam-based weaponry, used by either a mobile suit, a mobile armor, or a CoolStarship.

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* FrozenFace: The mobile suit's of the various series, Mobile suits, being mecha built for war they mecha, don't really have any use means for an expressive face. showing expressions. That said, the shows usually manages to convey emotions through them regardless, either with varied visual tricks like camera angles or by applying TearsFromAStone or similar.
and lighting, plus creative use of the one feature that ''does'' change: their GlowingMechanicalEyes.
* FrickingLaserBeams: Every story A staple of the franchise, [[AvertedTrope with though the exception of]] ''Iron-Blooded Orphans'' would have lots specifics of beam-based weaponry, used by either a mobile suit, a mobile armor, or a CoolStarship. how they work varies from series to series.



* MadeOfExplodium: Frequently what mook mecha are made out of. Given an actual explanation in the UC works ([[MinovskyPhysics a Minovsky reactor breached by beam weaponry will likely go nuclear]]), but other series use it as well. Anime/MobileSuitGundamWing (and it's classic MechaMook the Leo) are most infamous for it. The only subversion is Anime/MobileSuitGundamIronBloodedOrphans, due to the absence of beam weapons.

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* MadeOfExplodium: Frequently what mook mecha are made out of. Given an actual explanation in the UC works ([[MinovskyPhysics a Minovsky reactor breached by beam weaponry will likely go nuclear]]), but other series use it as well. Anime/MobileSuitGundamWing (and it's classic MechaMook the Leo) are most infamous for it. The only subversion is Anime/MobileSuitGundamIronBloodedOrphans, due to the absence of beam weapons.



* MeleeATrois: First introduced in ''Zeta Gundam''.

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* MeleeATrois: First introduced in ''Zeta Gundam''.Gundam'' and used repeatedly since. It usually takes the form of two major players each battling it out for their own interests, with the smaller protagonist faction fighting in support of loftier ideals.



* MidSeasonUpgrade: Nearly every Gundam show actually features ''two'' Gundams piloted by the main character -- the one they start with, and the one they use after their original is destroyed and/or their piloting abilities have increased to the point where their older ride is holding them back. Sometimes this is a literal upgrade to the existing mecha, but just as often they switch to an entirely new model.



** And then the final arc of Iron Blooded Orphans came around [[spoiler: and protagonist Gundams started dying to nameless mooks]].
* MilitaryBrat: Nearly all series have characters that are children of military personnel.
* MindlinkMates: In the UC continuity, powerful Newtypes of the opposite sex, particularly teenagers, tend to instinctively gravitate toward each other and form psychic and romantic bonds, particularly when the PhlebotinumGirl with NoSocialSkills [[StarCrossedLovers meets the dashing Newtype hero]], [[LoveMartyr gives her loyalty to the cold-hearted Newtype villain]], or [[LoveTriangle both]]. Unlike most portrayals of lovers with psychic bonds, however, [[LoveHurts the probability of it ending well is approximately zero]].

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** And then the final arc of Iron Blooded Orphans came around [[spoiler: and protagonist Gundams started dying to nameless mooks]].
* MilitaryBrat: Nearly all Numerous series have characters that are children of military personnel.
personnel, though usually in a non-combat capability, like researchers or engineers.
* MindlinkMates: In the UC continuity, powerful Newtypes of the opposite sex, particularly teenagers, tend to instinctively gravitate toward each other and form psychic and romantic bonds, particularly when the PhlebotinumGirl with NoSocialSkills [[StarCrossedLovers meets the dashing Newtype hero]], [[LoveMartyr gives her loyalty to the cold-hearted Newtype villain]], or [[LoveTriangle both]]. bonds. Unlike most portrayals of lovers with psychic bonds, however, [[LoveHurts the probability of it ending well is approximately zero]].often ends badly]].



* MinovskyPhysics: Yet another TropeNamer, in the UC Timeline, but implemented in really every timeline more or less.

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* MinovskyPhysics: Yet another TropeNamer, in the UC Timeline, timeline, but implemented in really every timeline more to a greater or less.lesser extent.



* MoralMyopia: Common among the antagonist factions, who will often ''immediately'' resort to warcrimes in order to avenge fallen comrades.
* MythologyGag: While there are often indirect references to the original series in any given show, they often take this an step further by using the ''sound effects'' of the original series; this can range from the White Base's alert klaxon, to various booster/vernier sounds, to the classic "Pfeeew!" of the RX-78-2's beam rifle.

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* MoralMyopia: Common among the antagonist both heroic and villainous factions, who though the protagonists will often ''immediately'' resort usually at least ''try'' to warcrimes in order to avenge fallen comrades.
overcome this sort of thinking.
* MythologyGag: While there are often indirect references to the original series in any given show, they often take this an a step further by using the ''sound effects'' of the original series; this can range from the White Base's alert klaxon, to various booster/vernier sounds, to the classic "Pfeeew!" of the RX-78-2's original Gundam's beam rifle.



%%* PoorCommunicationKills:

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%%* PoorCommunicationKills:* PoorCommunicationKills: Both used straight and subverted. Characters frequently end up fighting and killing each other unnecessarily because they aren't able to communicate well enough to realize neither side actually wants to fight. But just as often, they ''will'' establish that communication (thanks to handy PsychicPowers) and end up fighting and killing each other ''anyway'' because even though they don't want to fight, they still have incompatible ideals and neither side is willing to back down.



* PsychicChildren: Pretty much every ''Gundam'' universe, with the exceptions of ''Anime/MobileFighterGGundam'', ''Anime/MobileSuitGundamWing'', ''Anime/TurnAGundam'', and ''Anime/MobileSuitGundamIronBloodedOrphans'' prominently feature many youngsters with psychic powers of one kind or another, most of whom end up getting turned into as ChildSoldiers because of them.

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* PsychicChildren: Pretty much every About half the ''Gundam'' universe, with the exceptions of ''Anime/MobileFighterGGundam'', ''Anime/MobileSuitGundamWing'', ''Anime/TurnAGundam'', and ''Anime/MobileSuitGundamIronBloodedOrphans'' universes prominently feature many youngsters with psychic powers of one kind or another, most of whom end up getting turned into as ChildSoldiers because of them.



* PyrrhicVictory: Pretty much a given in the Universal Century. The Earth Federation usually wins in the end, but it's badly ravaged in such a way that will set it up for the next crisis.



* RecurringElement: Haro.
* RedBaron: It's usually the enemy {{Ace Pilot}}s that get awesome nicknames (starting with Char as the Red Comet), but occasionally allies do as well. Oddly, the main character almost never gets this treatment. In fact, out of all the series the franchise has spawned, only ''two'' main characters have titles in their respective series: UC's Amuro Ray, known to many as "The White Devil" (actually the moniker for his Gundam which gets attributed to him as well) and FC's Domon Kasshu, known to the world as "The King of Hearts."

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* RecurringElement: Haro.
The visual style of the Gundam -- especially the iconic "face" -- is pretty consistent throughout the franchise. The setting in each AU also includes an "Earth vs space" aspect in almost every case. A recurring theme includes the question of when -- and if -- violence is an acceptable way to resolve your differences. Haro, the cute ball-shaped RobotBuddy, is a partial example, having shown up in UC, CE, and 00, but none of the other settings.
* RedBaron: It's usually the enemy {{Ace Pilot}}s that get awesome nicknames (starting with Char as the Red Comet), but occasionally allies do as well. well (such as Mu la Flaga from Gundam Seed, known as both "the Hawk of Endymion" and more informally as "the man who makes the impossible possible"). Oddly, the main character almost never rarely gets this treatment. In fact, out of all the series the franchise has spawned, only ''two'' main characters have titles in their respective series: UC's Amuro Ray, known to many as "The White Devil" (actually the moniker for his Gundam which gets attributed to him as well) and FC's Domon Kasshu, known to the world as "The King of Hearts."treatment.



* SlidingScaleOfGenderInequality: Most tend to hover between "Know Your Place, Woman!" and "Men are More Equal" if not "Almost Perfect Equality." A recent trend of the franchise leaned towards the former.
* SoLastSeason: The [[FanNickname Mid-Series Upgrade]] has been a staple since ''Anime/MobileSuitZetaGundam'', and even Anime/MobileSuitGundam had a limited version of it.
* SpaceOpera: Notable case for its ([[Anime/MobileSuitGundam00 usual]]) [[AbsentAliens lack of aliens]]. ''Manga/MobileSuitGundamTheOrigin'' (the OVA version) tends to invoke this trope the most, especially with regards to its Opening theme.

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* SlidingScaleOfGenderInequality: Most tend to hover between "Know Your Place, Woman!" and "Men are More Equal" if not "Almost Perfect Equality." A recent trend of Equal". Female combatants are usually around, but they're less common than male ones, and tend to be less skilled and/or stuck with less powerful mecha than their male counterparts. And pretty much the franchise leaned towards only woman capable of keeping up with the former.
(invariably male) series protagonist in terms of both piloting ability and mecha strength -- Haman Karn of ''Zeta'' and ''ZZ'' -- is a villain.
* SoLastSeason: The [[FanNickname Mid-Series Upgrade]] MidSeasonUpgrade has been a staple since ''Anime/MobileSuitZetaGundam'', and even Anime/MobileSuitGundam had a limited version of it.
* SpaceOpera: Notable case for its ([[Anime/MobileSuitGundam00 usual]]) [[AbsentAliens lack of aliens]]. ''Manga/MobileSuitGundamTheOrigin'' (the OVA version) tends to invoke this trope the most, especially A {{Downplayed}} example, with regards the action usually restricting itself to its Opening theme.Earth and Earth orbit, and never expanding past the solar system. With the single exception of ''Anime/Gundam00AWakeningOfTheTrailblazer'', it sticks to AbsentAliens, as well.



** Save for the iconic fencing duel between [[Anime/MobileSuitGundam Amuro and Char]]. Then [[Anime/TurnAGundam Loran and Gym]] have a sword duel as well!
* TelepathicSpacemen: Newtypes from the Universal Century and Innovators from Anno Domini.

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** Save for the iconic fencing duel between [[Anime/MobileSuitGundam Amuro and Char]]. Then [[Anime/TurnAGundam Loran and Gym]] have a sword duel as well!
* TelepathicSpacemen: Newtypes from the Universal Century and Innovators from Anno Domini.their various equivalents.



* UnitedSpaceOfAmerica: Given its generally Western aesthetic and at times American norms, the Earth Federation nominally tries to be this on paper. It definitely doesn't apply for Spacenoids however, given their general status as second-class citizens and their nigh-perpetual frustration.
* UnstoppableRage: In the Universal Century, Newtypes' psychic abilities are boosted by strong emotions, and an angry Newtype pilot is pretty much the scariest adversary you could ever hope (not) to face.
* VestigialEmpire: The Earth Federation during the Late Universal Century. It's still the central power of the solar system, and even manages to expand a bit and briefly annex Jupiter, but it's mired in economic depression, red tape and civil war, and by the time of ''Anime/MobileSuitVictoryGundam'', it's such a mess that only a ''civilian militia'' is left to defend the Earth.



* WhenAllYouHaveIsAHammer: In the Universal Century, [[TheRemnant Neo Zeon's]] default answer to any sufficiently serious problem is [[ColonyDrop 'ram Axis into it']]. Sometimes, 'it' even extends to [[EnemyCivilWar 'other people from Neo Zeon']].
* WellIntentionedExtremist: Most of the antagonists of a series are usually -- or at least can be argued to be -- this.



* WonTheWarLostThePeace: The One Year War was both a PyrrhicVictory and this. The Federation took one year to defeat Zeon, but between spacenoid agitation, the growth of a tyrannical StateSec, and a failure to properly suppress the various remnants of Zeon, the aftershocks lasted for a total of ''twenty'' years before the Earth Federation finally regained full control of the Earth Sphere.
%%** With the events that transpired during the [[Anime/MobileSuitGundamIronBloodedOrphans Post-Disaster era]], this trope gets [[InvertedTrope inverted]] ''[[DownerEnding very hard]].''
* WorldHalfFull: ''[[Anime/MobileFighterGGundam G Gundam]]'', ''[[Anime/MobileSuitGundamWing Gundam Wing]]'', ''[[Anime/AfterWarGundamX Gundam X]]'', ''Anime/TurnAGundam'', ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'', and ''[[Anime/MobileSuitGundam00 Gundam 00]].'' Subverted with a vengeance in ''[[Anime/MobileSuitGundamAGE Gundam AGE]]''. For the Universal Century, ''[[Anime/MobileSuitGundamUnicorn Gundam Unicorn]]'' could be considered a subversion as well, given that its more hopeful ending still takes place before ''F91'' and ''Victory.''
* {{Yandere}}: Started to appear in ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]''.

to:

* WonTheWarLostThePeace: The One Year War was both a PyrrhicVictory and this. The Federation took one year to defeat Zeon, but between spacenoid agitation, Happens repeatedly, where despite the growth of antagonists being defeated, war erupts again in a tyrannical StateSec, and a failure to properly suppress the various remnants of Zeon, the aftershocks lasted for a total of ''twenty'' few years before the Earth Federation finally regained full control of the Earth Sphere.
%%** With the events that transpired during the [[Anime/MobileSuitGundamIronBloodedOrphans Post-Disaster era]], this trope gets [[InvertedTrope inverted]] ''[[DownerEnding very hard]].''
* WorldHalfFull: ''[[Anime/MobileFighterGGundam G Gundam]]'', ''[[Anime/MobileSuitGundamWing Gundam Wing]]'', ''[[Anime/AfterWarGundamX Gundam X]]'', ''Anime/TurnAGundam'', ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'', and ''[[Anime/MobileSuitGundam00 Gundam 00]].'' Subverted with
anyway -- usually to justify a vengeance in ''[[Anime/MobileSuitGundamAGE Gundam AGE]]''. For the sequel. The Universal Century, ''[[Anime/MobileSuitGundamUnicorn with the most sequels, suffers this the worst, amounting to about 20 years of more-or-less constant fighting spread out over five or six distinct conflicts (depending on how you count them). However, it also happens with ''Gundam Wing'' (and its sequel ''Endless Waltz''), ''Gundam Seed'' (and its sequel ''Gundam Seed Destiny''), ''Gundam 00'' (and its sequel ''A Wakening of the Trailblazer'') and ''Iron-Blooded Orphans'' (where the season one finale leads to a brief period of peace and a mid-series TimeSkip, both of which end with the beginning of season two).
* WorldHalfFull: Virtually all
Gundam Unicorn]]'' could shows take this attitude -- thought the world may be considered in serious trouble, the protagonists can and ''will'' fight to make it a subversion as well, given that its more hopeful ending still takes better place before ''F91'' and ''Victory.''
* {{Yandere}}: Started to appear in ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]''.
than it was when they started.
24th Apr '17 8:51:25 AM Kuruni
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* WonTheWarLostThePeace: Can vary depending on the timeline:
** The One Year War was both a PyrrhicVictory and this. The Federation took one year to defeat Zeon, but between spacenoid agitation, the growth of a tyrannical StateSec, and a failure to properly suppress the various remnants of Zeon, the aftershocks lasted for a total of ''twenty'' years before the Earth Federation finally regained full control of the Earth Sphere.
** With the events that transpired during the [[Anime/MobileSuitGundamIronBloodedOrphans Post-Disaster era]], this trope gets [[InvertedTrope inverted]] ''[[DownerEnding very hard]].''

to:

* WonTheWarLostThePeace: Can vary depending on the timeline:
**
The One Year War was both a PyrrhicVictory and this. The Federation took one year to defeat Zeon, but between spacenoid agitation, the growth of a tyrannical StateSec, and a failure to properly suppress the various remnants of Zeon, the aftershocks lasted for a total of ''twenty'' years before the Earth Federation finally regained full control of the Earth Sphere.
** %%** With the events that transpired during the [[Anime/MobileSuitGundamIronBloodedOrphans Post-Disaster era]], this trope gets [[InvertedTrope inverted]] ''[[DownerEnding very hard]].''
24th Apr '17 6:05:17 AM CelPrevXXVI
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* WonTheWarLostThePeace: The One Year War was both a PyrrhicVictory and this. The Federation took one year to defeat Zeon, but between spacenoid agitation, the growth of a tyrannical StateSec, and a failure to properly suppress the various remnants of Zeon, the aftershocks lasted for a total of ''twenty'' years before the Earth Federation finally regained full control of the Earth Sphere.

to:

* WonTheWarLostThePeace: Can vary depending on the timeline:
**
The One Year War was both a PyrrhicVictory and this. The Federation took one year to defeat Zeon, but between spacenoid agitation, the growth of a tyrannical StateSec, and a failure to properly suppress the various remnants of Zeon, the aftershocks lasted for a total of ''twenty'' years before the Earth Federation finally regained full control of the Earth Sphere.Sphere.
** With the events that transpired during the [[Anime/MobileSuitGundamIronBloodedOrphans Post-Disaster era]], this trope gets [[InvertedTrope inverted]] ''[[DownerEnding very hard]].''
17th Apr '17 6:44:32 AM fruitstripegum
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* ConservationofNinjitsu: In general, the rarity and popularity of said Mobile Suit or Pilot is proportional to how many war machines it can annihilate.

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* ConservationofNinjitsu: ConservationOfNinjitsu: In general, the rarity and popularity of said Mobile Suit or Pilot is proportional to how many war machines it can annihilate.
6th Apr '17 7:15:23 PM Ferot_Dreadnaught
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* PoorCommunicationKills: Does it ever.

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* PoorCommunicationKills: Does it ever.%%* PoorCommunicationKills:



* PsychicPowers: Newtypes and their various {{Exp|y}}ies from most of the franchise's timelines. See above.

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* PsychicPowers: Newtypes and their various {{Exp|y}}ies from most of the franchise's timelines. See above.
6th Apr '17 7:09:54 PM CelPrevXXVI
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* PsychicChildren: Pretty much every ''Gundam'' universe, with the exceptions of ''Anime/MobileFighterGGundam'', ''Anime/MobileSuitGundamWing'' and ''Anime/TurnAGundam'' prominently feature many youngsters with psychic powers of one kind or another, most of whom end up getting turned into as ChildSoldiers because of them.
* PsychicPowers: Newtypes and their various {{Exp|y}}ies from other timelines.

to:

* PsychicChildren: Pretty much every ''Gundam'' universe, with the exceptions of ''Anime/MobileFighterGGundam'', ''Anime/MobileSuitGundamWing'' ''Anime/MobileSuitGundamWing'', ''Anime/TurnAGundam'', and ''Anime/TurnAGundam'' ''Anime/MobileSuitGundamIronBloodedOrphans'' prominently feature many youngsters with psychic powers of one kind or another, most of whom end up getting turned into as ChildSoldiers because of them.
* PsychicPowers: Newtypes and their various {{Exp|y}}ies from other timelines.most of the franchise's timelines. See above.
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http://tvtropes.org/pmwiki/article_history.php?article=Franchise.Gundam