Follow TV Tropes

Following

History Franchise / BatmanArkhamSeries

Go To

OR

Is there an issue? Send a MessageReason:
None


Each game revolves around the inmates of the infamous Arkham Asylum, the mental institution that holds (or [[CardboardPrison fails to hold]]) all of Batman's insane foes. ''Asylum'' has the Joker seizing control of Arkham Island and freeing all the other inmates, including the Bat-rogues. ''City'' takes place a year later, with Batman caught up in a plan to imprison Arkham's inmates in a walled-off area of Gotham City that includes pivotal locations in Batman's history, including [[DeathByOriginStory Crime Alley]] and [[CreateYourOwnVillain Ace Chemicals]]. ''Origins'' is a {{prequel}} detailing how Batman first met several of his enemies, including Joker, Bane, Deadshot, and the Riddler. ''Knight'' is the alleged finale of the series, in which Batman battles Scarecrow and an alliance of villains as they attempt to burn Gotham City to the ground.

The main games are third-person ActionAdventure with a WideOpenSandbox component, with a heavy emphasis on movement, combat against multiple foes simultaneously, and stealth-based type of gameplay. Batman has the ability to glide and use his GrapplingHookPistol to scale up and down most buildings and structures. Batman also has "detective mode", a special vision that highlights objects and people of interest. A [[RPGElements levelling system]] also allows the player to enhance Batman's various abilities over time, with points based highly on the player's performance in combat or stealth sections.

The games are famous for introducing the "Freeflow combat system" based around three main actions: Attack, Stun, and Counter. Similar gameplay styles have now been incorporated into many other games, most notably ''[[Videogame/MiddleEarthShadowOfMordor Shadow of Mordor]]'', ''VideoGame/SleepingDogs'', and ''VideoGame/MetalGearSolidV''. A [[StealthBasedGame stealth based]] "Predator mode", meanwhile, revolves around quietly dispatching heavily armed enemies using gadgets and the surrounding environment.

Rocksteady's games are filled with appreciation for the ''Franchise/{{Batman}}'' franchise in all its forms, remaining loyal to the comics, yet incorporating elements from the [[Film/TheDarkKnightTrilogy Nolanverse]], the [[Film/Batman1989 Burton]][[Film/BatmanReturns verse]], WesternAnimation/BatmanTheAnimatedSeries, and the Franchise/DCAnimatedUniverse in general. ''Asylum'' and ''City'' were written by acclaimed DCAU writer Creator/PaulDini. Creator/KevinConroy reprises his role as Batman and Creator/MarkHamill reprises his as ComicBook/TheJoker.[[note]]Neither Rocksteady Games nor Creator/PaulDini were involved in ''Arkham Origins'' and ''Arkham Origins: Blackgate'', however. Conroy and Hamill were similarly not involved, with Batman and Joker instead being voiced by Creator/RogerCraigSmith and Creator/TroyBaker, respectively. Paul Dini also did not return for ''Arkham Knight''.[[/note]]

to:

Each game revolves around the inmates of the infamous Arkham Asylum, the mental institution that holds (or [[CardboardPrison fails to hold]]) all of Batman's insane foes. ''Asylum'' has the Joker seizing control of Arkham Island and freeing all the other inmates, including the Bat-rogues. ''City'' takes place a year later, with Batman caught up in a plan to imprison Arkham's inmates in a walled-off area of Gotham City that includes pivotal locations in Batman's history, including [[DeathByOriginStory Crime Alley]] and [[CreateYourOwnVillain Ace Chemicals]]. ''Origins'' is a {{prequel}} detailing how Batman first met several of his enemies, including Joker, Bane, Deadshot, and the Riddler. ''Knight'' is the alleged finale of the series, in which Batman battles Scarecrow and an alliance of villains his rogues led by Scarecrow and a new foe, the Arkham Knight, as they attempt to burn destroy Gotham City to and Batman once and for all.

In what was (at
the ground.

time) a departure for most licensed games, the ''Arkham'' games are set in their own universe, nicknamed the Arkhamverse, which takes cues from all elements of the Batman mythos. AdaptationDistillation is in effect to create a setting that will have elements familiar to those with only a passing knowledge of Batman, but is free to tell its own story without adhering to a previously established continuity. The games are primarily based on the comics, naturally, and incorporate aspects the Dark Knight's most iconic storylines, including [[ComicBook/BatmanADeathInTheFamily A Death in the Family]], [[ComicBook/TheKillingJoke The Killing Joke]], [[ComicBook/BatmanHush Hush]], [[ComicBook/{{Knightfall}} Knightfall]], [[ComicBook/BatmanTheDarkKnightReturns The Dark Knight Returns]], and most. From non-comic media, major influence comes from the [[Film/Batman1989 Tim]][[Film/BatmanReturns Burton]] films, the [[Film/BatmanForever Joel]] [[Film/BatmanAndRobin Schumacher]] films, the [[Film/TheDarkKnightTrilogy Christopher Nolan]] films, and WesternAnimation/BatmanTheAnimatedSeries and the Franchise/DCAnimatedUniverse in general. The last is more notable, as Creator/KevinConroy and Creator/MarkHamill reprise their iconic roles as Batman and the Joker, respectively. Additionally, ''Asylum'' and ''City'' were written by acclaimed DCAU writer Creator/PaulDini.

The main games are third-person ActionAdventure with a WideOpenSandbox component, with a heavy emphasis on movement, combat against multiple foes simultaneously, and stealth-based type of gameplay. Batman has the ability to glide and glide, use his GrapplingHookPistol to scale up and down most buildings and structures. Batman also has structures, and activate "detective mode", a special vision that highlights allows him to take note of important persons and objects in the vicinity and people survey a situation before deciding to move in. Each game also features a selection of interest. Batman's gadgets, including batarangs, smoke pellets, explosive gel, the batclaw, a line launcher, hacking devices, and more. These tools let Batman explore the environment in new ways and give him new special attacks to take out enemies. A [[RPGElements levelling system]] also allows the player to enhance Batman's various abilities attributes over time, with points based highly on the player's performance in combat or stealth sections.

unlocking new ways to use his gadgets, new features for them, new skills for Batman himself, etc.

The games are famous for introducing the "Freeflow combat system" based around three main actions: Attack, Stun, and Counter. Similar gameplay styles have now been incorporated into many other games, most notably ''[[Videogame/MiddleEarthShadowOfMordor Shadow of Mordor]]'', ''VideoGame/SleepingDogs'', and ''VideoGame/MetalGearSolidV''. A However, badass though he may be, Batman is not invincible, and in encounters with multiple opponents, if you just leap into the fray he'll quickly die to a hail of gunfire or a few well-placed kicks and punches. This is where the [[StealthBasedGame stealth based]] "Predator mode", meanwhile, revolves around quietly dispatching heavily armed "predator sequences" come in, when Batman can't engage his enemies using gadgets directly and the surrounding environment.

Rocksteady's games are filled with appreciation for the ''Franchise/{{Batman}}'' franchise in all its forms, remaining loyal
utilizes more discrete methods. As Batman is known to the comics, yet incorporating elements do, use his gadgets, environmental hazards, and good old-fashioned trickery, to strike your foes from the [[Film/TheDarkKnightTrilogy Nolanverse]], the [[Film/Batman1989 Burton]][[Film/BatmanReturns verse]], WesternAnimation/BatmanTheAnimatedSeries, shadows and the Franchise/DCAnimatedUniverse in general. ''Asylum'' and ''City'' melt away before they realize you were written by acclaimed DCAU writer Creator/PaulDini. Creator/KevinConroy reprises his role as Batman and Creator/MarkHamill reprises his as ComicBook/TheJoker.[[note]]Neither Rocksteady Games nor Creator/PaulDini were involved in ''Arkham Origins'' and ''Arkham Origins: Blackgate'', however. Conroy and Hamill were similarly not involved, with Batman and Joker instead being voiced by Creator/RogerCraigSmith and Creator/TroyBaker, respectively. Paul Dini also did not return for ''Arkham Knight''.[[/note]]
there.
Is there an issue? Send a MessageReason:
None


Each game revolves around the inmates of the infamous Arkham Asylum, the mental institution that holds (or [[CardboardPrison fails to hold]]) all of Batman's insane foes. ''Asylum'' has ComicBook/TheJoker seizing control of Arkham Island and freeing all the other inmates, including the Bat-rogues. ''City'' takes place a year later, with Batman caught up in a plan to imprison Arkham's inmates in a walled-off area of Gotham City that includes pivotal locations in Batman's history, including [[DeathByOriginStory Crime Alley]] and [[CreateYourOwnVillain Ace Chemicals]]. ''Origins'' is a {{prequel}} detailing how Batman first met several of his enemies, including Joker, ComicBook/{{Bane}}, ComicBook/{{Deadshot}}, and ComicBook/TheRiddler. ''Knight'' is the alleged finale of the series, in which Batman battles Scarecrow and an alliance of villains as they attempt to burn Gotham City to the ground.

to:

Each game revolves around the inmates of the infamous Arkham Asylum, the mental institution that holds (or [[CardboardPrison fails to hold]]) all of Batman's insane foes. ''Asylum'' has ComicBook/TheJoker the Joker seizing control of Arkham Island and freeing all the other inmates, including the Bat-rogues. ''City'' takes place a year later, with Batman caught up in a plan to imprison Arkham's inmates in a walled-off area of Gotham City that includes pivotal locations in Batman's history, including [[DeathByOriginStory Crime Alley]] and [[CreateYourOwnVillain Ace Chemicals]]. ''Origins'' is a {{prequel}} detailing how Batman first met several of his enemies, including Joker, ComicBook/{{Bane}}, ComicBook/{{Deadshot}}, Bane, Deadshot, and ComicBook/TheRiddler.the Riddler. ''Knight'' is the alleged finale of the series, in which Batman battles Scarecrow and an alliance of villains as they attempt to burn Gotham City to the ground.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** For enemies, some of the most effective tools in their arsenals aren't guns, mines, or anything high tech -- instead, knives and shields. Enemies wielding them have attacks that can't be countered or require a precise input to counter (which may be locked behind upgrades), Batman can't attack into them easily since knife-wielding enemies will dodge away and shields will block his normal strikes, and in ''Arkham Knight'' they can't be disabled with the disruptor prior to getting into a fight.
Is there an issue? Send a MessageReason:
None


* ''Batman: Arkham Trilogy'' (2023): A compilation featuring ports of ''Asylum'', ''City'', and ''Knight'' for the UsefulNotes/NintendoSwitch, with all DLC included. The ports for ''Asylum'' and ''City'' are developed by Turn Me Up Games (who had previously done the Switch ports of the ''VideoGame/{{Borderlands}} Legendary Collection'' and ''VideoGame/ItTakesTwo'') as opposed to Virtuos (the developers behind the ''Return to Arkham'' remasters) and are based on the original console/PC versions.

to:

* ''Batman: Arkham Trilogy'' (2023): A compilation featuring ports of ''Asylum'', ''City'', and ''Knight'' for the UsefulNotes/NintendoSwitch, with all DLC included. The ports for ''Asylum'' and ''City'' are developed by Turn Me Up Games (who had previously done the Switch ports of the ''VideoGame/{{Borderlands}} Legendary Collection'' and ''VideoGame/ItTakesTwo'') as opposed to Virtuos (the developers behind the ''Return to Arkham'' remasters) and are based on the original console/PC versions.
remasters).
Is there an issue? Send a MessageReason:
None


** ''Batman: Arkham City Armored Edition (2012)'': An UpdatedRerelease of ''City'' released exclusively on the UsefulNotes/WiiU, featuring gamepad integration and a new combat mode exclusive to the port.

to:

** ''Batman: Arkham City Armored Edition (2012)'': An UpdatedRerelease of ''City'' released exclusively on the UsefulNotes/WiiU, featuring gamepad integration and gyro integration, all of the DLC, and a new combat mode exclusive to the port.



* ''Batman: Return to Arkham'' (2016): Remastered ports of ''Arkham Asylum'' and ''City'' developed by Virtuos for [=PS4=] and Xbox One, with several graphical enhancements and all the DLC included (including previously console-exclusive DLC[[note]]Though ''Return to Arkham: City'' does not contain the additions from the ''Armored Edition'' for Wii U[[/note]]). Both remasters would later be bundled with ''Knight'' (and all of its DLC) in a CompilationRerelease titled ''Batman: Arkham Collection''.

to:

* ''Batman: Return to Arkham'' (2016): Remastered ports of ''Arkham Asylum'' and ''City'' developed by Virtuos for [=PS4=] and Xbox One, with several graphical enhancements and all the DLC included (including previously console-exclusive DLC[[note]]Though ''Return to Arkham: City'' does not contain the additions from the ''Armored Edition'' for Wii U[[/note]]).U, such as the "Battle Armored Tech Mode" and the sonar[[/note]]). Both remasters would later be bundled with ''Knight'' (and all of its DLC) in a CompilationRerelease titled ''Batman: Arkham Collection''.
Is there an issue? Send a MessageReason:
Kill the Justice League effectively makes the film non-canon (for one, King Shark is alive).


* ''VideoGame/SuicideSquadKillTheJusticeLeague'' (2024): A separate spin-off game set in [[SharedUniverse the Arkhamverse]].

to:

* ''VideoGame/SuicideSquadKillTheJusticeLeague'' (2024): A separate spin-off game set in [[SharedUniverse the Arkhamverse]].
''Arkham'' universe.



* ''WesternAnimation/BatmanAssaultOnArkham'' (2014): WesternAnimation/DCUniverseAnimatedOriginalMovies film set in the ''Arkham'' universe.

to:

* ''WesternAnimation/BatmanAssaultOnArkham'' (2014): WesternAnimation/DCUniverseAnimatedOriginalMovies film set in the ''Arkham'' universe.
universe. Has since been rendered [[CanonDiscontinuity non-canon]] by ''Suicide Squad: Kill the Justice League''
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SuicideSquadKillTheJusticeLeague'' (2024): A spin-off game set in [[SharedUniverse the same Arkhamverse]].

to:

* ''VideoGame/SuicideSquadKillTheJusticeLeague'' (2024): A separate spin-off game set in [[SharedUniverse the same Arkhamverse]].

Changed: 1374

Removed: 171

Is there an issue? Send a MessageReason:
None


The main games are third-person ActionAdventure with a WideOpenSandbox component, with a heavy emphasis on movement, combat against multiple foes simultaneously, and stealth-based type of gameplay. Batman has the ability to glide and use his GrapplingHookPistol to scale up and down most buildings and structures. Batman also has "detective mode", a special vision that highlights objects and people of interest. A [[RPGElements levelling system]] also allows the player to enhance to Batman's various abilities over time, with points based highly on the player's performance in combat or stealth sections.

to:

The main games are third-person ActionAdventure with a WideOpenSandbox component, with a heavy emphasis on movement, combat against multiple foes simultaneously, and stealth-based type of gameplay. Batman has the ability to glide and use his GrapplingHookPistol to scale up and down most buildings and structures. Batman also has "detective mode", a special vision that highlights objects and people of interest. A [[RPGElements levelling system]] also allows the player to enhance to Batman's various abilities over time, with points based highly on the player's performance in combat or stealth sections.



* ''Batman: Return to Arkham'' (2016) (''Arkham Asylum'' and ''City'' [[UpdatedRerelease remastered]] for [=PS4=] and Xbox One).
* ''Batman: Arkham Collection'' (2018): A [[CompilationRerelease bundle]] of the remastered ports of ''Asylum'' and ''City'', as well as ''Knight'', with all DLC from all games included, for [=PS4=] and Xbox One, released on November 27, 2018.
* ''Batman: Arkham Trilogy'' (2023): A compilation featuring ports of ''Asylum'', ''City'' and ''Knight'' for the UsefulNotes/NintendoSwitch, with all DLC from all games included like in the ''Arkham Collection''. The ports for ''Asylum'' and ''City'' are ports of the original versions as opposed to the ''Return to Arkham'' versions.
* ''VideoGame/SuicideSquadKillTheJusticeLeague'' (2024) (Not directly tied to the ''Arkham'' series, but it's confirmed to be set in [[SharedUniverse the same universe]]).


to:

* ''Batman: Return to Arkham'' (2016) (''Arkham (2016): Remastered ports of ''Arkham Asylum'' and ''City'' [[UpdatedRerelease remastered]] developed by Virtuos for [=PS4=] and Xbox One).
*
One, with several graphical enhancements and all the DLC included (including previously console-exclusive DLC[[note]]Though ''Return to Arkham: City'' does not contain the additions from the ''Armored Edition'' for Wii U[[/note]]). Both remasters would later be bundled with ''Knight'' (and all of its DLC) in a CompilationRerelease titled ''Batman: Arkham Collection'' (2018): A [[CompilationRerelease bundle]] of the remastered ports of ''Asylum'' and ''City'', as well as ''Knight'', with all DLC from all games included, for [=PS4=] and Xbox One, released on November 27, 2018.
Collection''.
* ''Batman: Arkham Trilogy'' (2023): A compilation featuring ports of ''Asylum'', ''City'' ''City'', and ''Knight'' for the UsefulNotes/NintendoSwitch, with all DLC from all games included like in the ''Arkham Collection''. included. The ports for ''Asylum'' and ''City'' are developed by Turn Me Up Games (who had previously done the Switch ports of the original versions ''VideoGame/{{Borderlands}} Legendary Collection'' and ''VideoGame/ItTakesTwo'') as opposed to Virtuos (the developers behind the ''Return to Arkham'' remasters) and are based on the original console/PC versions.
* ''VideoGame/SuicideSquadKillTheJusticeLeague'' (2024) (Not directly tied to the ''Arkham'' series, but it's confirmed to be set in [[SharedUniverse the same universe]]).





to:

* ''VideoGame/SuicideSquadKillTheJusticeLeague'' (2024): A spin-off game set in [[SharedUniverse the same Arkhamverse]].

Added: 203

Changed: 669

Is there an issue? Send a MessageReason:
None


** ''Batman: Arkham City Armored Edition (2012)'': An UpdatedRerelease of ''City'' released exclusively on the UsefulNotes/WiiU, featuring gamepad integration and a new combat mode exclusive to the port.



* ''Batman: Arkham Collection'' (2018): A [[CompilationRerelease bundle]] of the remastered ports of ''Asylum'' and ''City'', as well as ''Knight'', with all DLC from all games included, for [=PS4=] and Xbox One, released on November 27, 2018. The bundle is also planned to be released on the UsefulNotes/NintendoSwitch in fall 2023 under the name, ''Batman Arkham Trilogy''.
* ''VideoGame/SuicideSquadKillTheJusticeLeague'' (2023) (Not directly tied to the ''Arkham'' series, but it's confirmed to be set in [[SharedUniverse the same universe]]).

to:

* ''Batman: Arkham Collection'' (2018): A [[CompilationRerelease bundle]] of the remastered ports of ''Asylum'' and ''City'', as well as ''Knight'', with all DLC from all games included, for [=PS4=] and Xbox One, released on November 27, 2018. The bundle is also planned to be released on the UsefulNotes/NintendoSwitch in fall 2023 under the name, ''Batman 2018.
* ''Batman:
Arkham Trilogy''.
Trilogy'' (2023): A compilation featuring ports of ''Asylum'', ''City'' and ''Knight'' for the UsefulNotes/NintendoSwitch, with all DLC from all games included like in the ''Arkham Collection''. The ports for ''Asylum'' and ''City'' are ports of the original versions as opposed to the ''Return to Arkham'' versions.
* ''VideoGame/SuicideSquadKillTheJusticeLeague'' (2023) (2024) (Not directly tied to the ''Arkham'' series, but it's confirmed to be set in [[SharedUniverse the same universe]]).
universe]]).

Is there an issue? Send a MessageReason:
None


The games are famous for introducing the "Freeflow Combat system" based around three main actions: Attack, Stun, and Counter. Similar gameplay styles have now been incorporated into many other games, most notably ''[[Videogame/MiddleEarthShadowOfMordor Shadow of Mordor]]'', ''VideoGame/SleepingDogs'', and ''VideoGame/MetalGearSolidV''. A [[StealthBasedGame stealth based]] "Predator mode", meanwhile, revolves around quietly
dispatching heavily armed enemies using gadgets and the surrounding environment.

to:

The games are famous for introducing the "Freeflow Combat combat system" based around three main actions: Attack, Stun, and Counter. Similar gameplay styles have now been incorporated into many other games, most notably ''[[Videogame/MiddleEarthShadowOfMordor Shadow of Mordor]]'', ''VideoGame/SleepingDogs'', and ''VideoGame/MetalGearSolidV''. A [[StealthBasedGame stealth based]] "Predator mode", meanwhile, revolves around quietly
quietly dispatching heavily armed enemies using gadgets and the surrounding environment.
Is there an issue? Send a MessageReason:
None


** Exaggerated when ''Knight'' gave players photo mode, and three playable well-shaped female characters. Default Selina and Harley have cleveage, and alternate outfits are tighter, especially from the back. For whatever reason, even ComicBook/{{Batgirl}}'s ''armor'' tightens up behind her cape.

to:

** Exaggerated when ''Knight'' gave players photo mode, and three playable well-shaped female characters. Default Selina and Harley have cleveage, cleavage, and alternate outfits are tighter, especially from the back. For whatever reason, even ComicBook/{{Batgirl}}'s ''armor'' tightens up behind her cape.
Is there an issue? Send a MessageReason:
None


Rocksteady's games are filled with appreciation for the ''Franchise/{{Batman}}'' franchise in all its forms, remaining loyal to the comics, yet incorporating elements from the [[Film/TheDarkKnightTrilogy Nolanverse]], the [[Film/Batman1989 Burton]][[Film/BatmanReturns verse]], WesternAnimation/BatmanTheAnimatedSeries, and the Franchise/DCAnimatedUniverse in general. ''Asylum'' and ''City'' were written by acclaimed DCAU writer Creator/PaulDini. Creator/KevinConroy reprises his role as Batman and Creator/MarkHamill reprises his as ComicBook/TheJoker.[[note]]Neither Rocksteady Games nor Creator/PaulDini oversaw ''Arkham Origins'' prequels, however. Conroy and Hamill were similarly not involved.[[/note]]

to:

Rocksteady's games are filled with appreciation for the ''Franchise/{{Batman}}'' franchise in all its forms, remaining loyal to the comics, yet incorporating elements from the [[Film/TheDarkKnightTrilogy Nolanverse]], the [[Film/Batman1989 Burton]][[Film/BatmanReturns verse]], WesternAnimation/BatmanTheAnimatedSeries, and the Franchise/DCAnimatedUniverse in general. ''Asylum'' and ''City'' were written by acclaimed DCAU writer Creator/PaulDini. Creator/KevinConroy reprises his role as Batman and Creator/MarkHamill reprises his as ComicBook/TheJoker.[[note]]Neither Rocksteady Games nor Creator/PaulDini oversaw were involved in ''Arkham Origins'' prequels, and ''Arkham Origins: Blackgate'', however. Conroy and Hamill were similarly not involved.involved, with Batman and Joker instead being voiced by Creator/RogerCraigSmith and Creator/TroyBaker, respectively. Paul Dini also did not return for ''Arkham Knight''.[[/note]]
Is there an issue? Send a MessageReason:
None


* ''Batman: Return to Arkham'' (2016) (''Arkham Asylum'' and ''City'' [[UpdatedRerelease remastered]] for [=PS4=] and Xbox One)
* ''Batman: Arkham Collection'' (2018): A bundle of the remastered ports of ''Asylum'' and ''City'', as well as ''Knight'', with all DLC from all games included, for [=PS4=] and Xbox One, released on November 27, 2018

to:

* ''Batman: Return to Arkham'' (2016) (''Arkham Asylum'' and ''City'' [[UpdatedRerelease remastered]] for [=PS4=] and Xbox One)
One).
* ''Batman: Arkham Collection'' (2018): A bundle [[CompilationRerelease bundle]] of the remastered ports of ''Asylum'' and ''City'', as well as ''Knight'', with all DLC from all games included, for [=PS4=] and Xbox One, released on November 27, 20182018. The bundle is also planned to be released on the UsefulNotes/NintendoSwitch in fall 2023 under the name, ''Batman Arkham Trilogy''.
Is there an issue? Send a MessageReason:
None


The main games are third-person ActionAdventure with a WideOpenSandbox component, with a heavy emphasis on movement, combat against multiple foes simultaneously, and stealth-based type of gameplay. Batman has the ability to glide and use his GrapplingHookPistol to scale up and down most buildings and structures. Batman also has "detective mode", a special vision that highlights objects and people of interest. A [[RPGElements levelling system]] also allows the player to enhance to Batman's various abilities over time, with points based highly on combos.

Direct combat uses a "freeflow combat system" based around three main actions: Attack, Stun, and Counter, which allows Batman to take on multiple foes at the same time with ease, dancing between enemies until each lies on the floor in a crumpled heap. Similar gameplay styles have now been incorporated into many other games, most notably ''[[Videogame/MiddleEarthShadowOfMordor Shadow of Mordor]]'', ''VideoGame/SleepingDogs'', and ''VideoGame/MetalGearSolidV''. A [[StealthBasedGame stealth based]] "Predator mode", meanwhile, revolves around performing quietly

to:

The main games are third-person ActionAdventure with a WideOpenSandbox component, with a heavy emphasis on movement, combat against multiple foes simultaneously, and stealth-based type of gameplay. Batman has the ability to glide and use his GrapplingHookPistol to scale up and down most buildings and structures. Batman also has "detective mode", a special vision that highlights objects and people of interest. A [[RPGElements levelling system]] also allows the player to enhance to Batman's various abilities over time, with points based highly on combos.

Direct
the player's performance in combat uses a "freeflow combat or stealth sections.

The games are famous for introducing the "Freeflow Combat
system" based around three main actions: Attack, Stun, and Counter, which allows Batman to take on multiple foes at the same time with ease, dancing between enemies until each lies on the floor in a crumpled heap.Counter. Similar gameplay styles have now been incorporated into many other games, most notably ''[[Videogame/MiddleEarthShadowOfMordor Shadow of Mordor]]'', ''VideoGame/SleepingDogs'', and ''VideoGame/MetalGearSolidV''. A [[StealthBasedGame stealth based]] "Predator mode", meanwhile, revolves around performing quietly
Is there an issue? Send a MessageReason:
None


The main games are third-person ActionAdventure with a WideOpenSandbox component, with a heavy emphasis on movement, combat against multiple foes simultaneously, and stealth-based type of gameplay. Batman has the ability to glide and use his GrapplingHookPistol to scale up and down most buildings and structures. Batman also has "detective mode", a special vision that highlights objects and people of interest. Direct combat uses a "freeflow combat system" based around three main actions: Attack, Stun, and Counter, which allows Batman to take on multiple foes at the same time with ease, dancing between his enemies with powerful punches and kicks.

The simplicity of control added considerably to the popularity of the game, along with well-timed animations, and the gameplay style has now been incorporated into many other games, most notably ''[[Videogame/MiddleEarthShadowOfMordor Shadow of Mordor]]'', ''VideoGame/SleepingDogs'', and ''VideoGame/MetalGearSolidV''. Gadgets like Batarangs and the Batclaw are also incorporated. A [[StealthBasedGame stealth based]] "Predator mode" meanwhile revolves around performing takedowns on enemies using gadgets and the surrounding environment. A [[RPGElements levelling system]] also allows you to enhance to Batman's various abilities over time, with points based highly on combos.

to:

The main games are third-person ActionAdventure with a WideOpenSandbox component, with a heavy emphasis on movement, combat against multiple foes simultaneously, and stealth-based type of gameplay. Batman has the ability to glide and use his GrapplingHookPistol to scale up and down most buildings and structures. Batman also has "detective mode", a special vision that highlights objects and people of interest. A [[RPGElements levelling system]] also allows the player to enhance to Batman's various abilities over time, with points based highly on combos.

Direct combat uses a "freeflow combat system" based around three main actions: Attack, Stun, and Counter, which allows Batman to take on multiple foes at the same time with ease, dancing between his enemies with powerful punches and kicks.

The simplicity of control added considerably to
until each lies on the popularity of the game, along with well-timed animations, and the floor in a crumpled heap. Similar gameplay style has styles have now been incorporated into many other games, most notably ''[[Videogame/MiddleEarthShadowOfMordor Shadow of Mordor]]'', ''VideoGame/SleepingDogs'', and ''VideoGame/MetalGearSolidV''. Gadgets like Batarangs and the Batclaw are also incorporated. A [[StealthBasedGame stealth based]] "Predator mode" meanwhile mode", meanwhile, revolves around performing takedowns on quietly
dispatching heavily armed
enemies using gadgets and the surrounding environment. A [[RPGElements levelling system]] also allows you to enhance to Batman's various abilities over time, with points based highly on combos.
environment.

Added: 239

Changed: 288

Is there an issue? Send a MessageReason:
None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/batman_arkham.png]] [[caption-width-right:350:"I am the reason criminals breathe easier when the sun rises."]]

to:

%%
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16880525570.89774700
%% Please don't change or remove without starting a new thread.
%%
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/batman_arkham.png]] org/pmwiki/pub/images/batman_arkham_7.png]]
[[caption-width-right:350:"I am the reason criminals breathe easier when the sun rises."]]
Is there an issue? Send a MessageReason:
None


* ''Batman: Arkham Collection'' (2018): A (so far) digital-only bundle of the remastered ports of ''Asylum'' and ''City'', as well as ''Knight'', with all DLC from all games included, for [=PS4=] and Xbox One, released on November 27, 2018
* ''VideoGame/SuicideSquadKillTheJusticeLeague'' (2023)

to:

* ''Batman: Arkham Collection'' (2018): A (so far) digital-only bundle of the remastered ports of ''Asylum'' and ''City'', as well as ''Knight'', with all DLC from all games included, for [=PS4=] and Xbox One, released on November 27, 2018
* ''VideoGame/SuicideSquadKillTheJusticeLeague'' (2023)
(2023) (Not directly tied to the ''Arkham'' series, but it's confirmed to be set in [[SharedUniverse the same universe]]).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

On June 21st, 2023, a [[CompilationReRelease port]] of the main Rocksteady trilogy was announced for the UsefulNotes/NintendoSwitch with a release slated for that Fall.
Is there an issue? Send a MessageReason:
None


Rocksteady's games are filled with appreciation for the ''Franchise/{{Batman}}'' franchise in all its forms, remaining loyal to the comics, yet incorporating elements from the [[Film/TheDarkKnightTrilogy Nolanverse]], the [[Film/Batman1989 Burton]][[Film/BatmanReturns verse]], WesternAnimation/BatmanTheAnimatedSeries, and the Franchise/{{DCAU}} in general. ''Asylum'' and ''City'' were written by acclaimed Franchise/{{DCAU}} writer Creator/PaulDini. Creator/KevinConroy reprises his role as Batman and Creator/MarkHamill reprises his as ComicBook/TheJoker.[[note]]Neither Rocksteady Games nor Creator/PaulDini oversaw ''Arkham Origins'' prequels, however. Conroy and Hamill were similarly not involved.[[/note]]

to:

Rocksteady's games are filled with appreciation for the ''Franchise/{{Batman}}'' franchise in all its forms, remaining loyal to the comics, yet incorporating elements from the [[Film/TheDarkKnightTrilogy Nolanverse]], the [[Film/Batman1989 Burton]][[Film/BatmanReturns verse]], WesternAnimation/BatmanTheAnimatedSeries, and the Franchise/{{DCAU}} Franchise/DCAnimatedUniverse in general. ''Asylum'' and ''City'' were written by acclaimed Franchise/{{DCAU}} DCAU writer Creator/PaulDini. Creator/KevinConroy reprises his role as Batman and Creator/MarkHamill reprises his as ComicBook/TheJoker.[[note]]Neither Rocksteady Games nor Creator/PaulDini oversaw ''Arkham Origins'' prequels, however. Conroy and Hamill were similarly not involved.[[/note]]



* SpiritualSuccessor: To the Batman-related parts of the Franchise/{{DCAU}}, especially because its [[Creator/PaulDini writer]] wrote for the first two games and several of its voice actors appear in the series, either reprising their roles or taking on new ones.

to:

* SpiritualSuccessor: To the Batman-related parts of the Franchise/{{DCAU}}, Franchise/DCAnimatedUniverse, especially because its [[Creator/PaulDini writer]] wrote for the first two games and several of its voice actors appear in the series, either reprising their roles or taking on new ones.

Added: 822

Changed: 259

Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: The games grant the player some mercies that help leave informants the last man standing in a fight. Takedown attacks will not target them unless they are the only target available. Informants are also not keen on picking up weapons or shields to fight with.

to:

* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
The games grant the player some mercies that help leave informants the last man standing in a fight. Takedown attacks will not target them unless they are the only target available. Informants are also not keen on picking up weapons or shields to fight with.with.
** Firearms, while rare in combat encounters, are probably the single most dangerous weapon for your combo meter you can encounter in a melee fight. However, the games tend to make it obvious when a firearm is about to enter the field, as the cabinets the mooks get fresh guns cause an audible alarm, and if the opponent found a gun lying around, there's another audible sign when the're getting ready to fire. And even then, the first volley almost always misses so you have one last chance to deal with the armed mook before they get to deal some real damage.
Is there an issue? Send a MessageReason:
None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/batman_arkham.png]]

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/batman_arkham.png]]
png]] [[caption-width-right:350:"I am the reason criminals breathe easier when the sun rises."]]
Is there an issue? Send a MessageReason:
None


** ''Batman: Arkham Knight: The Riddler's Gambit'' (2015): Prequel novel by Alex Irvine focusing on the Riddler.

to:

** ''Batman: Arkham Knight: The Riddler's Gambit'' * ''Literature/BatmanArkhamKnightTheRiddlersGambit'' (2015): Prequel novel by Alex Irvine focusing on the Riddler.
Is there an issue? Send a MessageReason:
Super OCD is a disambig


** Calendar Man goes from a Harmless gimmick villain to being a vicious serial killer who is genuinely menacing, ComicBook/TheRiddler's SuperOCD leads him to build many a DeathTrap, serving as a WildCard who creates a network of informants in different factions and as an unofficial KnowledgeBroker for Gotham's underworld. ComicBook/MrFreeze and Clayface likewise have a larger profile in these games, with Mr. Freeze providing Batman the most intricate BossFight of the entire series and [[spoiler:Clayface being the FinalBoss of Arkham City, providing the largest character model as well as being one of the few villains Batman uses lethal force against]].

to:

** Calendar Man goes from a Harmless gimmick villain to being a vicious serial killer who is genuinely menacing, ComicBook/TheRiddler's SuperOCD OCD leads him to build many a DeathTrap, serving as a WildCard who creates a network of informants in different factions and as an unofficial KnowledgeBroker for Gotham's underworld. ComicBook/MrFreeze and Clayface likewise have a larger profile in these games, with Mr. Freeze providing Batman the most intricate BossFight of the entire series and [[spoiler:Clayface being the FinalBoss of Arkham City, providing the largest character model as well as being one of the few villains Batman uses lethal force against]].
Is there an issue? Send a MessageReason:
None


->''"It's the freakin' Bat!''"

to:

->''"It's the freakin' Bat!''"
Bat!"''

Changed: 199

Removed: 5

Is there an issue? Send a MessageReason:
None


-> ''"It's the freakin' Bat!''"


to:

-> ''"It's ->''"It's the freakin' Bat!''"

Bat!''"



* ''VideoGame/BatmanArkhamAsylum''
* ''VideoGame/BatmanArkhamCity''
* ''VideoGame/BatmanArkhamOrigins''
** ''VideoGame/BatmanArkhamOriginsBlackgate'' (A ''{{Metroidvania}}'' tie-in portable game)
* ''VideoGame/BatmanArkhamKnight''
* ''VideoGame/BatmanArkhamVR'': Originally a [[UsefulNotes/{{Playstation 4}} PlayStation VR]]-exclusive game, it has since been released on Steam.
* ''Batman: Return To Arkham'' (''Arkham Asylum'' and ''City'' [[UpdatedRerelease remastered]] for [=PS4=] and Xbox One)
* ''Batman: Arkham Collection'': A (so far) digital-only bundle of the remastered ports of ''Asylum'' and ''City'', as well as ''Knight'', with all DLC from all games included, for [=PS4=] and Xbox One, released on November 27, 2018
* ''VideoGame/SuicideSquadKillTheJusticeLeague''

to:

* ''VideoGame/BatmanArkhamAsylum''
''VideoGame/BatmanArkhamAsylum'' (2009)
* ''VideoGame/BatmanArkhamCity''
''VideoGame/BatmanArkhamCity'' (2011)
* ''VideoGame/BatmanArkhamOrigins''
''VideoGame/BatmanArkhamOrigins'' (2013)
** ''VideoGame/BatmanArkhamOriginsBlackgate'' (2013) (A ''{{Metroidvania}}'' tie-in portable game)
* ''VideoGame/BatmanArkhamKnight''
''VideoGame/BatmanArkhamKnight'' (2015)
* ''VideoGame/BatmanArkhamVR'': ''VideoGame/BatmanArkhamVR'' (2016): Originally a [[UsefulNotes/{{Playstation 4}} PlayStation VR]]-exclusive game, it has since been released on Steam.
* ''Batman: Return To to Arkham'' (2016) (''Arkham Asylum'' and ''City'' [[UpdatedRerelease remastered]] for [=PS4=] and Xbox One)
* ''Batman: Arkham Collection'': Collection'' (2018): A (so far) digital-only bundle of the remastered ports of ''Asylum'' and ''City'', as well as ''Knight'', with all DLC from all games included, for [=PS4=] and Xbox One, released on November 27, 2018
* ''VideoGame/SuicideSquadKillTheJusticeLeague''
''VideoGame/SuicideSquadKillTheJusticeLeague'' (2023)



* ''Batman: Arkham City: Lockdown'' - [[/index]][=iOS=] and Android fighting game by Creator/NetherrealmStudios which pits Batman against numerous enemies, including Slade "Comicbook/{{Deathstroke}}" Wilson, in one-on-one battles.
* ''Batman: Arkham Origins'' - [=iOS=]/Android game, again by Netherrealm studios, with similar gameplay to ''Lockdown.''[[index]]
* ''VideoGame/BatmanArkhamUnderworld'' - ''VideoGame/ClashOfClans'' clone based on the series, released alongside ''Arkham Knight.''

to:

* ''Batman: Arkham City: Lockdown'' - (2011): [[/index]][=iOS=] and Android fighting game by Creator/NetherrealmStudios which pits Batman against numerous enemies, including Slade "Comicbook/{{Deathstroke}}" Wilson, in one-on-one battles.
* ''Batman: Arkham Origins'' - (2013): [=iOS=]/Android game, again by Netherrealm studios, with similar gameplay to ''Lockdown.''[[index]]
* ''VideoGame/BatmanArkhamUnderworld'' - (2016): ''VideoGame/ClashOfClans'' clone based on the series, released alongside ''Arkham Knight.''



* ''WesternAnimation/BatmanAssaultOnArkham'' - WesternAnimation/DCUniverseAnimatedOriginalMovies film set in the ''Arkham'' universe.

to:

* ''WesternAnimation/BatmanAssaultOnArkham'' - (2014): WesternAnimation/DCUniverseAnimatedOriginalMovies film set in the ''Arkham'' universe.



* ''Batman: Arkham Asylum: The Road to Arkham'' - [[/index]] A 2009 comic book {{prequel}} to the first game.
* ''Batman: Arkham City'' - An 2011 {{interquel}} comic bridging the gap between ''Asylum'' and ''City''.[[index]]
* ''ComicBook/BatmanArkhamUnhinged'' - A comic book miniseries following various villains before and during ''Arkham City'', including Hugo Strange, TYGER security, and various Arkham inmates.[[/index]]
* ''Batman: Arkham City: End Game'' - six-issue digital comic set directly after the ending of ''City''.
* ''Batman: Arkham Origins'' - A {{prequel}} comic set before the events of the main game.
* ''Batman: Arkham Knight'' - 2015 {{interquel}} comic bridging the gap between ''City'' and ''Knight''.
** ''Batman: Arkham Knight: Genesis'' - Another 2015 comic centering on the Arkham Knight himself.

to:

* ''Batman: Arkham Asylum: The Road to Arkham'' - (2009): [[/index]] A 2009 comic book {{prequel}} to the first game.
* ''Batman: Arkham City'' - (2011): An 2011 {{interquel}} comic bridging the gap between ''Asylum'' and ''City''.[[index]]
* ''ComicBook/BatmanArkhamUnhinged'' - (2011–2013): A comic book miniseries following various villains before and during ''Arkham City'', including Hugo Strange, TYGER security, and various Arkham inmates.[[/index]]
* ''Batman: Arkham City: End Game'' - six-issue (2012): Six-issue digital comic set directly after the ending of ''City''.
* ''Batman: Arkham Origins'' - (2013–2014): A {{prequel}} comic set before the events of the main game.
* ''Batman: Arkham Knight'' - 2015 {{interquel}} (2015): {{Interquel}} comic bridging the gap between ''City'' and ''Knight''.
** ''Batman: Arkham Knight: Genesis'' - (2015): Another 2015 comic centering on the Arkham Knight himself.



* ''Literature/BatmanArkhamKnight'' - 2015 novelization by comic writer Marv Wolfman.
** ''Batman: Arkham Knight: The Riddler's Gambit'' - Prequel Novel by Alex Irvine focusing on the Riddler.

to:

* ''Literature/BatmanArkhamKnight'' - 2015 novelization (2015): Novelization by comic writer Marv Wolfman.
** ''Batman: Arkham Knight: The Riddler's Gambit'' - (2015): Prequel Novel novel by Alex Irvine focusing on the Riddler.




-----

to:

\n---------

Added: 1664

Changed: 439

Is there an issue? Send a MessageReason:
None


* BoringButPractical: The dodge maneuveur doesn't deal any damage, isn't accompanied by any satisfying sound effects, and is more likely to extend the length of combat without making it any more interesting. However, since it reliably provides invincibility frames, dodging after each attack is one of the safest ways to wrack up high combos and scores, since even giant brutes and gunmen can't break Batman's combo while he dodges.

to:

* BoringButPractical: BoringButPractical:
**
The dodge maneuveur doesn't deal any damage, isn't accompanied by any satisfying sound effects, and is more likely to extend the length of combat without making it any more interesting. However, since it reliably provides invincibility frames, dodging after each attack is one of the safest ways to wrack up high combos and scores, since even giant brutes and gunmen can't break Batman's combo while he dodges.dodges.
** The weapon-breaking special move resets your special combat meter and doesn't knock anyone out, but it is absolutely vital to get rid of the various weapons that the thugs can use, especially the guns (which shred Batman's health) and the shields (which can abruptly reset your combo if you accidentally hit one).
** Robin, Nightwing, and Catwoman's group attacks don't cause much damage, but they are great for getting the player some breathing room to avoid being attacked and in combat challenges, because of the way the scoring system works, the attacks are easily the most point-efficient attack in the game (the attack has a certain amount of points, but it is then multiplied for every person the attack hits; at high combos, you can easily get thousands of points at once).



** ''Asylum:'' A fire at Blackgate has resulted in much of the Joker's gang being moved to the asylum. Joker stages another riot once he's brought back

to:

** ''Asylum:'' A fire at Blackgate has resulted in much of the Joker's gang being moved to the asylum. Joker stages another riot once he's within minutes of being brought backback.


Added DiffLines:

* DifficultButAwesome: Most of Nightwing's gadgets don't have an equivalent to Batman and, unlike Robin and Catwoman, can't be play-tested in the main game before you take them to the Challenges. In spite of this, their unique styles, such as being able to use the Escrima Sticks around corners and the Wrist Dart potentially being a OneHitKO, add a completely new dimension to the predator challenges and open up a lot of new creative avenues if you get used to them.
Is there an issue? Send a MessageReason:
None


* ''Batman: Arkham Knight'' - 2015 novelization by comic writer Marv Wolfman.

to:

* ''Batman: Arkham Knight'' ''Literature/BatmanArkhamKnight'' - 2015 novelization by comic writer Marv Wolfman.
Is there an issue? Send a MessageReason:
None


** Arguably Batman himself! ''Arkham'' Batman is arguably the strongest Batman incarnation of all time. In the first game, ''Videogame/BatmanArkhamAsylum'', he was injected with Scarecrow's toxin multiple times and fought through it with no rest or antidote. In the second game, ''VideoGame/BatmanArkhamCity'', his survival of the events is all that is needed to be mentioned. He fights off essentially ''all'' of his most famous foes in '''''a single night,''''' most of which were taken down '''''WHILE HE WAS AT THE BRINK OF DEATH.''''' The only time the comics Batman has even done anything close to this was in Knightfall, and even then, he only had a fraction of the hinderances the Arkham Batman had, and only took down a fraction of the criminals Arkham Batman took down in one night, and need I remind you, comics Batman ''lost'' while Arkham Batman ''won.'' In the prequel, ''VideoGame/BatmanArkhamOrigins'', he defeated Lady Shiva twice, once when he was still in training; defeated Deathstroke without problems in his 2nd year; beat up Killer Croc; and Bane did the backbreaker on him....and COULDN'T break his back, unlike in the comics and [[Film/TheDarkKnightTrilogy Nolanverse]]. Really nothing more to be said.

to:

** Arguably Batman himself! ''Arkham'' Batman is arguably the strongest Batman incarnation of all time. In the first game, ''Videogame/BatmanArkhamAsylum'', he was injected with Scarecrow's toxin multiple times and fought through it with no rest or antidote. In the second game, ''VideoGame/BatmanArkhamCity'', his survival of the events is all that is needed to be mentioned. He fights off essentially ''all'' of his most famous foes in '''''a single night,''''' most of which were taken down '''''WHILE HE WAS AT THE BRINK OF DEATH.''''' The only time the comics Batman has even done anything close to this was in Knightfall, and even then, he only had a fraction of the hinderances the Arkham Batman had, and only took down a fraction of the criminals Arkham Batman took down in one night, and need I remind you, comics Batman ''lost'' while Arkham Batman ''won.'' In the prequel, ''VideoGame/BatmanArkhamOrigins'', he defeated Lady Shiva twice, once when he was still in training; defeated Deathstroke without problems in his 2nd year; beat up Killer Croc; and Bane did the backbreaker on him....him… and COULDN'T break his back, unlike in the comics and [[Film/TheDarkKnightTrilogy Nolanverse]]. Really nothing more to be said.Nolanverse]].
Is there an issue? Send a MessageReason:
None


* NiceJobBreakingItHero: Stealth is as much important as speed in hostage missions. If your spotted too early before dispatching other thugs, or if you are too slow, the villains won't hesitate in killing them, triggering a Game Over.

to:

* NiceJobBreakingItHero: Stealth is as much important as speed in hostage missions. If your you're spotted too early before dispatching other thugs, or if you are too slow, the villains won't hesitate in killing them, triggering a Game Over.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NiceJobBreakingItHero: Stealth is as much important as speed in hostage missions. If your spotted too early before dispatching other thugs, or if you are too slow, the villains won't hesitate in killing them, triggering a Game Over.

Top