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* ''AceCombat'' inspired a few jet fighter simulations combining a somewhat realistic flight model with over-the-top scenarios and some less realistic elements. Examples include ''AirForceDelta'', ''Lethal Skies'' and more recently, ''VideoGame/{{HAWX}}''.

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* ''AceCombat'' inspired a few jet fighter simulations modern air combat games combining a somewhat realistic flight model with over-the-top scenarios and some less realistic elements. an unrealistic flight model. Examples include ''AirForceDelta'', the ''Sidewinder'' series (released in the west as ''Bogey Dead 6'' and ''Lethal Skies'' Skies'') and more recently, ''VideoGame/{{HAWX}}''.

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* TheGreatVideoGameCrashOf1983 can be blamed almost entirely on this, with a gamut of companies tripping over each other to make crappy cash-in games or their own consoles during the heyday of the Atari 2600. In fact, Nintendo of America's infamous "lock-out chip" and corresponding "seal of quality" licensing scheme were designed especially to prevent the former, and thus keep away another crash.



** Capcom actually sued Data East, the makers of the copycat ''FightersHistory''. Data East won on [[http://en.wikipedia.org/wiki/Scenes_a_faire scènes à faire]]: the copied elements were already commonplace in the genre.
*** Which in itself was more original than most other fighters released in ''SFII's'' wake, thanks to the ClothingDamage gameplay gimmick.
** The ''GuiltyGear'' series is seen by many to have paved the way for a whole subgenre of {{doujinshi}} fighting games with similar mechanics.

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** Capcom actually sued Data East, DataEast, the makers of the copycat ''FightersHistory''.''VideoGame/FightersHistory''. Data East won on [[http://en.wikipedia.org/wiki/Scenes_a_faire scènes à faire]]: the copied elements were already commonplace in the genre.
*** Which in itself
genre. Ironically, ''Fighter's History'' was more original than most other fighters released in ''SFII's'' wake, thanks to the ClothingDamage gameplay gimmick.
** The ''GuiltyGear'' ''VideoGame/GuiltyGear'' series is seen by many to have paved the way for a whole subgenre of {{doujinshi}} fighting games with similar mechanics.
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* The popular mobile physics game ''VideoGame/AngryBirds'' is rather similar to many other physics-based projectile games, most notably Armor Games' ''[[http://armorgames.com/play/3614/crush-the-castle Crush The Castle]]'', inevitably leading to some fans of the latter to become detractors of the former.

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* The popular mobile physics game ''VideoGame/AngryBirds'' is rather similar to many other physics-based projectile games, most notably Armor Games' ''[[http://armorgames.com/play/3614/crush-the-castle Crush The Castle]]'', inevitably leading to some fans of the latter to become detractors of the former.



** ''{{Everquest}}'' in particular had so many features in common with [=DikuMUD=] that they were often challenged by hackers and developers familiar with the MUD libraries to show their code.

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** ''{{Everquest}}'' in particular had so many features in common with [=DikuMUD=] that they were often challenged by hackers and developers familiar with the MUD libraries to show their code.



** VideoGame/ChampionsOnline is now [[AllegedlyFreeGame free to play]].

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** VideoGame/ChampionsOnline is now [[AllegedlyFreeGame free to play]].



* The surprise of ''VideoGame/FinalFantasyVII'' becoming a KillerApp and introducing RolePlayingGames to a more general audience resulted in a slew of games starring blond, [[AnimeHair spiky-haired]], moody young men who turn out to be the TomatoInTheMirror. ''LegendOfDragoon'' was probably the most notorious of those.
* The {{PlayStation}}'s other killer app, ''VideoGame/MetalGearSolid'', spawned a lot of stealth-game imitators that failed to realise that the glory was as much the story as the sneaking.

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* The surprise of ''VideoGame/FinalFantasyVII'' becoming a KillerApp and introducing RolePlayingGames to a more general audience resulted in a slew of games starring blond, [[AnimeHair spiky-haired]], moody young men who turn out to be the TomatoInTheMirror. ''LegendOfDragoon'' was probably the most notorious of those.
those.
* The {{PlayStation}}'s PlayStation's other killer app, ''VideoGame/MetalGearSolid'', spawned a lot of stealth-game imitators that failed to realise that the glory was as much the story as the sneaking.



** A recent interview with Satoru Iwata that provides the page quote stated that this is actually the reason Nintendo's keeping quiet on the Wii's successor. They're afraid that if they announce things too soon, Sony and Microsoft will inevitably try and steal them. And given how both companies have recently done their own take on motion controls, this fear may be [[ProperlyParanoid justified]].

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** A recent interview with Satoru Iwata that provides the page quote stated that this is actually the reason Nintendo's keeping quiet on the Wii's successor. They're afraid that if they announce things too soon, Sony and Microsoft will inevitably try and steal them. And given how both companies have recently done their own take on motion controls, this fear may be [[ProperlyParanoid justified]].



** TimeManagementGame DinerDash and {{FarmVille}} are the most visible examples of this.

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** TimeManagementGame DinerDash and {{FarmVille}} FarmVille are the most visible examples of this.



* Certain technologies and gameplay features became popular in video games as tacked on features for brief periods;

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* Certain technologies and gameplay features became popular in video games as tacked on features for brief periods; periods;



** {{Cel Shading}}, after SEGA popularized it with ''JetSetRadio''.

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** {{Cel Shading}}, CelShading, after SEGA popularized it with ''JetSetRadio''.



* To elaborate on the previous entry- ''VideoGame/{{Rogue}}'', the GenrePopularizer for the appropriately named {{Roguelike}} genre, inspired a number of games, most notably Nethack and Angband. Both of which were essentially more advanced versions of their predecessors, which were in turn, descended from Rogue. Nethack went on to create a line of "hack-likes," while Angband created "band-likes", games that were heavily similar to their respective ancestors.

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* To elaborate on the previous entry- ''VideoGame/{{Rogue}}'', the GenrePopularizer for the appropriately named {{Roguelike}} genre, inspired a number of games, most notably Nethack and Angband. Both of which were essentially more advanced versions of their predecessors, which were in turn, descended from Rogue. Nethack went on to create a line of "hack-likes," while Angband created "band-likes", games that were heavily similar to their respective ancestors.



** Speaking of bought franchises, the series ''{{Heroes of Might and Magic}}'' spin-off of the ''{{Might and Magic}}'' series also gave the kick to both Turn Based Strategy games that aren't incredibly boring and nerdy Electronic Tabletop Wargames AND to Hero-Based Strategy games, being the first strategy game to put "generals" into the equation (other than the player himself as an order giver). ''Warcraft 3'', ''Age of Mythology'' and listless others owe to the franchise. Strangely, many players weren't very understanding when ''Heroes IV'' reminded their audience of the Sci-Fi background of the ''MM'' franchise (mostly because a large portion of the ''Heroes'' fanbase didn't even know there was a ''Might and Magic'' RPG franchise [[MorePopularSpinoff that it was spun off from]]). Still, what really killed it was the same 3DO that killed ''MMIX''.

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** Speaking of bought franchises, the series ''{{Heroes of Might and Magic}}'' ''HeroesOfMightAndMagic'' spin-off of the ''{{Might and Magic}}'' ''MightAndMagic'' series also gave the kick to both Turn Based Strategy games that aren't incredibly boring and nerdy Electronic Tabletop Wargames AND to Hero-Based Strategy games, being the first strategy game to put "generals" into the equation (other than the player himself as an order giver). ''Warcraft 3'', ''Age of Mythology'' and listless others owe to the franchise. Strangely, many players weren't very understanding when ''Heroes IV'' reminded their audience of the Sci-Fi background of the ''MM'' franchise (mostly because a large portion of the ''Heroes'' fanbase didn't even know there was a ''Might and Magic'' RPG franchise [[MorePopularSpinoff that it was spun off from]]). Still, what really killed it was the same 3DO that killed ''MMIX''.



** Not a style of game but ''AnimalCrossing'' has helped popularize chibi-style casual games.

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** Not a style of game but ''AnimalCrossing'' has helped popularize chibi-style casual games.



* ''[[{{VideoGame/Picross}} Mario's Picross]]'' helped speed up the amount of nonogram games to soon follow, mostly in Flash form.

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* ''[[{{VideoGame/Picross}} ''[[VideoGame/{{Picross}} Mario's Picross]]'' helped speed up the amount of nonogram games to soon follow, mostly in Flash form.



* Countless {{shmup}}s in the '90s imitated ''{{Raiden}}''... which itself was inspired by ''VideoGame/TwinCobra'' and other {{Toaplan}} shmups, as was Konami's ''Trigon / Lightning Fighters'', which [[DuelingGames came out the same year]] as the first ''Raiden''.

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* Countless {{shmup}}s in the '90s imitated ''{{Raiden}}''... which itself was inspired by ''VideoGame/TwinCobra'' and other {{Toaplan}} shmups, as was Konami's ''Trigon / Lightning Fighters'', which [[DuelingGames came out the same year]] as the first ''Raiden''.



** ''Chicks'' (''{{Lemmings}}'')

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** ''Chicks'' (''{{Lemmings}}'')(''VideoGame/{{Lemmings}}'')



* ''ProfessorLayton'' seems to be inspiring a subgenre of "cinematic game with quaint anime cutscenes and gameplay divided up into small, brainteaser-based chunks." One follower, ''Zack And Ombras Amusment Park Of Illusions,'' took a more mini-game based approach. And one recently revealed DS title, ''ProfessorLautrecAndTheForgottenKnights'' features similar puzzles and anime cutscenes, but with a more traditional GentlemanAdventurer (with a BadassMustache, though the top hat is still Layton-esque) and more ThickLineAnimation.

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* ''ProfessorLayton'' seems to be inspiring a subgenre of "cinematic game with quaint anime cutscenes and gameplay divided up into small, brainteaser-based chunks." One follower, ''Zack And Ombras Amusment Park Of Illusions,'' took a more mini-game based approach. And one recently revealed DS title, ''ProfessorLautrecAndTheForgottenKnights'' features similar puzzles and anime cutscenes, but with a more traditional GentlemanAdventurer (with a BadassMustache, though the top hat is still Layton-esque) and more ThickLineAnimation.



* Steve Ballmer's claims that the {{Xbox 360}} is not a games console, but a "family entertainment center", along with his insistence that it was "the only console" with a variety of features, were [[http://www.youtube.com/watch?v=Z-BplG6cSlY systematically and viscerally debunked]] by the {{MachineCAST}}:

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* Steve Ballmer's claims that the {{Xbox 360}} is not a games console, but a "family entertainment center", along with his insistence that it was "the only console" with a variety of features, were [[http://www.youtube.com/watch?v=Z-BplG6cSlY systematically and viscerally debunked]] by the {{MachineCAST}}:MachineCAST:



** ''VideoGame/{{BioShock 2}}''

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** ''VideoGame/{{BioShock 2}}''''VideoGame/BioShock2''



* ''Espial'' and ''HAL 21'' were both carbon copies of ''{{Xevious}}'', as was Data East's ''Zaviga''. ''Alphos'' for the {{PC88}} was apparently developed as a clone but released under license from Namco because this early Enix game resembled ''Xevious'' too much. The original {{MSX}} versions of ''{{Zanac}}'' also look a lot like ''Xevious''.

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* ''Espial'' and ''HAL 21'' were both carbon copies of ''{{Xevious}}'', as was Data East's ''Zaviga''. ''Alphos'' for the {{PC88}} PC88 was apparently developed as a clone but released under license from Namco because this early Enix game resembled ''Xevious'' too much. The original {{MSX}} versions of ''{{Zanac}}'' also look a lot like ''Xevious''.



* Square's NES games ''3D World Runner'' and ''Rad Racer'' were clones/imitations of Sega's ''VideoGame/SpaceHarrier'' and ''OutRun'', respectively. Square's still earlier ''[[VideoGame/KingsKnight King's Knight]]'' borrows a lot of elements from Konami's MSX game ''Knightmare''.

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* Square's NES games ''3D World Runner'' and ''Rad Racer'' were clones/imitations of Sega's ''VideoGame/SpaceHarrier'' and ''OutRun'', respectively. Square's still earlier ''[[VideoGame/KingsKnight King's Knight]]'' ''VideoGame/KingsKnight'' borrows a lot of elements from Konami's MSX game ''Knightmare''.



* ''{{Castlevania}}'' was copied a lot, most blatantly with the SegaMasterSystem game ''Vampire: Master of Darkness'' and the {{PC98}} game ''Rusty''.

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* ''{{Castlevania}}'' was copied a lot, most blatantly with the SegaMasterSystem game ''Vampire: Master of Darkness'' and the {{PC98}} PC98 game ''Rusty''.



* Activision quite obviously copied the ''CookingMama'' concept to a T and made it into ''Science papa''.

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* Activision quite obviously copied the ''CookingMama'' concept to a T and made it into ''Science papa''.



* Once again with the {{Beat Em Up}} genre, {{Konami}} also started something with it. This version of follow the leader went into three different directions:
** 1.) The success of ''TeenageMutantNinjaTurtlesTheArcadeGame'' lead to the rise of the company itself doing arcade adaptions of popular cartoons/cartoons based on comic books, with up to 4 (6 for X-men) player co-op. Titles such as ''VideoGame/{{X-Men}}'', ''VideoGame/TheSimpsons'', and BuckyOHare during the 90s.

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* Once again with the {{Beat Em Up}} BeatEmUp genre, {{Konami}} also started something with it. This version of follow the leader went into three different directions:
directions:
** 1.) The success of ''TeenageMutantNinjaTurtlesTheArcadeGame'' lead to the rise of the company itself doing arcade adaptions of popular cartoons/cartoons based on comic books, with up to 4 (6 for X-men) player co-op. Titles such as ''VideoGame/{{X-Men}}'', ''VideoGame/TheSimpsons'', and BuckyOHare during the 90s.
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** 2.) This also lead a couple of "me too's" on {{Ninja}}s with weapons and 4 player co-op. Taito's ''TheNinjaKids'' (most of them wield bladed weapons) and Irem's ''NinjaBaseballBatMan'' ([[BatterUp all fight with baseball bats]], [[CaptainObvious duh]]). One of the stages in ''Ninja Kids'' looks like April's burning apartment. The final stage in ''Ninja Baseball Batman'' takes place on top of a scaffold in New York, at night, just like the first stage of ''TeenageMutantNinjaTurtlesTurtlesInTime''. Both games failed in arcades not because they were bad, but due to poor advertisement and being over shadowed by other, and more popular beat'em ups and fighting games. In fact they had decent (''Ninja Kids'') and excellent (''Ninja Baseball Batman'') game play respectively.

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** 2.) This also lead a couple of "me too's" on {{Ninja}}s with weapons and 4 player co-op. Taito's ''TheNinjaKids'' ''VideoGame/TheNinjaKids'' (most of them wield bladed weapons) and Irem's ''NinjaBaseballBatMan'' ([[BatterUp all fight with baseball bats]], [[CaptainObvious duh]]). One of the stages in ''Ninja ''The Ninja Kids'' looks like April's burning apartment. The final stage in ''Ninja Baseball Batman'' takes place on top of a scaffold in New York, at night, just like the first stage of ''TeenageMutantNinjaTurtlesTurtlesInTime''. Both games failed in arcades not because they were bad, but due to poor advertisement and being over shadowed by other, and more popular beat'em ups and fighting games. In fact they had decent (''Ninja Kids'') and excellent (''Ninja Baseball Batman'') game play respectively.
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* In the late 1970s to early 1980s, a large number of video game companies rushed to release their own ''SpaceInvaders''-like games. Some of these were hardly distinguishable from the original, e.g. Leijac's ''Space King'' and IPM's ''IPM Invader'' by two companies now better known as {{Konami}} and {{Irem}}, respectively. Of all the early imitators, [[NamcoBandai Namco]]'s ''{{Galaxian}}'' is probably the best remembered, while {{Nintendo}}'s ''Space Fever'' and {{Sega}}'s ''Invinco!'' may be regarded as mere footnotes to history. ''TI Invaders'' for the TI99, ''Avenger'' for the VIC20, and ''Space Assault'' for the TRS-80 Color Computer were first-party ''Space Invaders'' clones for systems that never received authorized ports.

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* In the late 1970s to early 1980s, a large number of video game companies rushed to release their own ''SpaceInvaders''-like games. Some of these were hardly distinguishable from the original, e.g. Leijac's ''Space King'' and IPM's ''IPM Invader'' by two companies now better known as {{Konami}} and {{Irem}}, respectively. Of all the early imitators, [[NamcoBandai Namco]]'s ''{{Galaxian}}'' is probably the best remembered, while {{Nintendo}}'s ''Space Fever'' and {{Sega}}'s ''Invinco!'' may be regarded as mere footnotes to history. ''TI Invaders'' for the TI99, ''Avenger'' for the VIC20, and ''Space Assault'' for the TRS-80 Color Computer ColorComputer were first-party ''Space Invaders'' clones for systems that never received authorized ports.
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*** ''GuildWars'' is one of the ''other'' successful [=RPGs=]. It got that way by aggressively ''not'' imitating WOW; the original development team was made up of former Blizzard employees. Everything from its design to its classes to its pricing (free after purchase) seeks to differentiate itself from its big brother as much as possible. ''GuildWars2'' seems to be trying to go even farther, with such things as completely eliminating a class for TheMedic; ''every'' class has some sort of healing ability.

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*** ** ''GuildWars'' is one of the ''other'' successful [=RPGs=]. It got that way by aggressively ''not'' imitating WOW; the original development team was made up of former Blizzard employees. Everything from its design to its classes to its pricing (free after purchase) seeks to differentiate itself from its big brother as much as possible. ''GuildWars2'' seems to be trying to go even farther, with such things as completely eliminating a class for TheMedic; ''every'' class has some sort of healing ability.

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** This has in a strange way become somewhat of a DiscreditedTrope, as the first-person shooter has pretty much shed the "Doom Clone" image it had during the mid-90's and become possibly the most popular genre in all of video games, thanks in no small part to the way games like Halo, HalfLife and Goldeneye 007 refined and improved upon the classic Doom formula. Thus, the "first person shooter" has lost the Doom Stigma and is now its very own unique genre.

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** This has in a strange way become somewhat of a DiscreditedTrope, as the first-person shooter has pretty much shed the "Doom Clone" image it had during the mid-90's and become possibly the most popular genre in all of video games, thanks in no small part to the way games like Halo, HalfLife and Goldeneye 007 refined and improved upon the classic Doom formula. Thus, the "first person shooter" has lost the Doom Stigma and is now its very own unique genre.



** This trope could have been as well called [[http://malstrom.50webs.com/birdman.html Birdman Syndrome]]. In short, WiiSports was done by many of Nintendo's best developers and is a game which is easy to pick up and play but offers five completely different disciplines which have relatively deep physics and has the amount of polish you usually expect from a Nintendo game. After its rampant success many third parties only saw the pick-up-and-play nature of it and made shallow and unpolished minigame collections done by the companies' cheapest development teams.
*** Heck, Nintendo's Wii in general seems to have caused many developers to try and cheaply cash in on its success by haphazardly using motion controls whenever they get the chance.

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** This trope could have been as well called [[http://malstrom.50webs.com/birdman.html Birdman Syndrome]]. In short, WiiSports was done by many of Nintendo's best developers and is a game which is easy to pick up and play but offers five completely different disciplines which have relatively deep physics and has the amount of polish you usually expect from a Nintendo game. After its rampant success many third parties only saw the pick-up-and-play nature of it and made shallow and unpolished minigame collections done by the companies' cheapest development teams.
*** Heck,
teams. Nintendo's Wii in general seems to have caused many developers to try and cheaply cash in on its success by haphazardly using motion controls whenever they get the chance.



*** Not to mention that due to the popularity of the Wii's Mii avatar system, many games have tried to copy off of its concept and design. Even Microsoft tried to cash in on the popularity of Miis with its own avatar system for the Xbox 360 last year that looked suspiciously similar to Miis, but with more customization.

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*** Not to mention that due Due to the popularity of the Wii's Mii avatar system, many games have tried to copy off of its concept and design. Even Microsoft tried to cash in on the popularity of Miis with its own avatar system for the Xbox 360 last year that looked suspiciously similar to Miis, but with more customization.



* You thought this trope was bad in ''video games''? Well, it's even worse with ''{{Casual Game}}s''! Seriously, just try and ''count'' how many [[TimeManagementGame Time Management]]/[[MatchThreeGame Match Three]]/{{Hidden Object Game}}s there are on the Internet!
** Hell, the games made by [=PopCap=] did this for the entire casual game genre.

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* You thought this trope was bad in ''video games''? Well, it's even worse with ''{{Casual Game}}s''! Seriously, just try and ''count'' how many [[TimeManagementGame Time Management]]/[[MatchThreeGame Match Three]]/{{Hidden Object Game}}s there are on the Internet!
** Hell, the
Internet! The games made by [=PopCap=] did this for the entire casual game genre.



** Which is pretty funny considering that its road to success can basically be described as ''IndianaJones'' [[XMeetsY meets]] ''PrinceOfPersia''… [-[[RecycledINSPACE IN 3D]]-]. When the Prince and Indy made the jump to [=3D=], they were both seen as shameless ripoffs of Ms. Croft's efforts.

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** Which is pretty funny considering that its road to success can basically be described as ''IndianaJones'' [[XMeetsY meets]] ''PrinceOfPersia''… [-[[RecycledINSPACE IN 3D]]-]. When the Prince and Indy made the jump to [=3D=], they were both seen as shameless ripoffs of Ms. Croft's efforts.



** Two often-overlooked mechanics that ''Halo'' brought to the table were melee and grenades always being available and having a dedicated button to use them. Many previous games like ''HalfLife'' had grenades and melee, but only as specific weapons in the character's HyperspaceArsenal (for example, Gordon Freeman only hits enemies with his crowbar, while Master Chief can club someone with anything he can pick up). Most newer [=FPSs=] incorporate a dedicated melee and grenade button whether they have a traditional HyperspaceArsenal or modern primary/secondary weapon layout. Some games (''F.E.A.R., GearsOfWar,'' and ''{{Darkwatch}}'' come to mind) have built explicit melee options or even enitre combo systems based on a dedicated melee button.

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** Two often-overlooked mechanics that ''Halo'' brought to the table were melee and grenades always being available and having a dedicated button to use them. Many previous games like ''HalfLife'' had grenades and melee, but only as specific weapons in the character's HyperspaceArsenal (for example, Gordon Freeman only hits enemies with his crowbar, while Master Chief can club someone with anything he can pick up). Most newer [=FPSs=] incorporate a dedicated melee and grenade button whether they have a traditional HyperspaceArsenal or modern primary/secondary weapon layout. Some games (''F.(like ''F.E.A.R., GearsOfWar,'' and ''{{Darkwatch}}'' come to mind) ''{{Darkwatch}}'') have built explicit melee options or even enitre combo systems based on a dedicated melee button.



* {{Rare}}, in their SNES/N64 times, had great success imitating popular Nintendo series. DiddyKongRacing for example pretty much built on the success of VideoGame/MarioKart, but adding an adventure mode and more vehicles. Prior to that, DonkeyKongCountry was basically VideoGame/SuperMarioWorld [[RecycledINSPACE in the jungle]]. They eventually got tired of doing that, though, birthing VideoGame/ConkersBadFurDay, originally another cutesy platformer.

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* {{Rare}}, in their SNES/N64 times, had great success imitating popular Nintendo series. DiddyKongRacing for example pretty much built on the success of VideoGame/MarioKart, but adding an adventure mode and more vehicles. Prior to that, DonkeyKongCountry was basically VideoGame/SuperMarioWorld [[RecycledINSPACE in the jungle]]. They eventually got tired of doing that, though, birthing VideoGame/ConkersBadFurDay, originally another cutesy platformer.



** Some space "sims" differentiate themselves by doing away with OldSchoolDogfighting and SpaceFriction. ''IndependenceWar'', ''{{Terminus}}'', and even the old ''Frontier: {{Elite}} II'' separated themselves from the rest in this manner.

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** Some space "sims" differentiate themselves by doing away with OldSchoolDogfighting and SpaceFriction. ''IndependenceWar'', ''{{Terminus}}'', and even the old ''Frontier: {{Elite}} II'' separated themselves from the rest in this manner.



* PlatformHell, while first started by ''Jinsei Owata no Daibouken'' and ''Super Mario Forever'', was pretty much codified by ''KaizoMarioWorld'', leading to a huge flood of imitators made purely for either the difficulty or to annoy people on Youtube and other video sharing websites (and half the examples on PlatformHell basically did this, complete with the exact same traps as Kaizo itself).

to:

* PlatformHell, while first started by ''Jinsei Owata no Daibouken'' and ''Super Mario Forever'', was pretty much codified by ''KaizoMarioWorld'', leading to a huge flood of imitators made purely for either the difficulty or to annoy people on Youtube and other video sharing websites (and half the examples on PlatformHell basically did this, complete with the exact same traps as Kaizo itself).



* ''DefenseOfTheAncients'', an incredibly popular homemade custom map (bordering on GameMod) for ''{{Warcraft}} 3'', has spawned a commercial imitator in ''{{Demigod}}'', with more titles on the horizon. ''LeagueOfLegends'' is the product of the original creator of the map making an entire game out of it.

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* ''DefenseOfTheAncients'', an incredibly popular homemade custom map (bordering on GameMod) for ''{{Warcraft}} 3'', has spawned a commercial imitator in ''{{Demigod}}'', with more titles on the horizon. ''LeagueOfLegends'' is the product of the original creator of the map making an entire a game out of it.



* ''{{Wizard 101}}'' is pretty much ''ToontownOnline'' in a magical school setting.

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* ''{{Wizard 101}}'' is pretty much ''ToontownOnline'' in a magical school setting.



* {{Nintendogs}} was popular enough to spawn a wave of virtual pet series. An especially tragic example is Ubisoft's Catz and Dogz titles: the game, by PF.Magic, pre-dated Nintendogs and was more comedic (such as being able to literally paint your cat or spritz it with water repeatedly). After the Learning Company/Mindscape/Brøderbund sales, Ubisoft owned the franchise and reinvented it except as an extremely girly knock-off of Nintendogs.

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* {{Nintendogs}} was popular enough to spawn a wave of virtual pet series. An especially tragic example is Ubisoft's Catz and Dogz titles: the game, by PF.Magic, pre-dated Nintendogs and was more comedic (such as being able to literally paint your cat or spritz it with water repeatedly). After the Learning Company/Mindscape/Brøderbund sales, Ubisoft owned the franchise and reinvented it except as an extremely girly knock-off of Nintendogs.



* ''{{Quake}}'' ended up being the leader in an entirely different way - there are a whole slew of games running on its engines (particularly ''VideoGame/QuakeIIIArena''[='=]s) or derivatives of them (such as ''VideoGame/CallOfDuty'''s IW Engine or ValveSoftware's [=GoldSrc=] and Source), in comparison to the competing VideoGame/{{Unreal}} engine.

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* ''{{Quake}}'' ended up being the leader in an entirely a different way - there are a whole slew of games running on its engines (particularly ''VideoGame/QuakeIIIArena''[='=]s) or derivatives of them (such as ''VideoGame/CallOfDuty'''s IW Engine or ValveSoftware's [=GoldSrc=] and Source), in comparison to the competing VideoGame/{{Unreal}} engine.



* {{Pokemon}} spawned its share of imitators, most of which being too insignificant to name, but one series comes to mind: {{Spectrobes}}, which gets lampshaded in Game Informer's review of the first game. Gotta Dig Up Fossilized Remains Of 'Em All!
* ''MiniRobotWars'' pretty much seems like a clone of ''VideoGame/PlantsVsZombies'', except that the game is in a horizontal view with platforms you have to place your units on.

to:

* {{Pokemon}} spawned its share of imitators, most of which being too insignificant to name, but one series comes to mind: like: {{Spectrobes}}, which gets lampshaded in Game Informer's review of the first game. Gotta Dig Up Fossilized Remains Of 'Em All!
* ''MiniRobotWars'' pretty much seems like a clone of ''VideoGame/PlantsVsZombies'', except that the game is in a horizontal view with platforms you have to place your units on.



** 2.) This also lead a couple of "me too's" on {{Ninja}}s with weapons and 4 player co-op. Taito's ''TheNinjaKids'' (most of them wield bladed weapons) and Irem's ''NinjaBaseballBatMan'' ([[BatterUp all fight with baseball bats]], [[CaptainObvious duh]]). Hell, one of the stages in ''Ninja Kids'' looks like April's burning apartment. The final stage in ''Ninja Baseball Batman'' takes place on top of a scaffold in New York, at night, just like the first stage of ''TeenageMutantNinjaTurtlesTurtlesInTime''. Both games failed in arcades not because they were bad, but due to poor advertisement and being over shadowed by other, and more popular beat'em ups and fighting games. In fact they had decent (''Ninja Kids'') and excellent (''Ninja Baseball Batman'') game play respectively.

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** 2.) This also lead a couple of "me too's" on {{Ninja}}s with weapons and 4 player co-op. Taito's ''TheNinjaKids'' (most of them wield bladed weapons) and Irem's ''NinjaBaseballBatMan'' ([[BatterUp all fight with baseball bats]], [[CaptainObvious duh]]). Hell, one One of the stages in ''Ninja Kids'' looks like April's burning apartment. The final stage in ''Ninja Baseball Batman'' takes place on top of a scaffold in New York, at night, just like the first stage of ''TeenageMutantNinjaTurtlesTurtlesInTime''. Both games failed in arcades not because they were bad, but due to poor advertisement and being over shadowed by other, and more popular beat'em ups and fighting games. In fact they had decent (''Ninja Kids'') and excellent (''Ninja Baseball Batman'') game play respectively.
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** ''{{Splatterhouse}}'' 1 and 2 somewhat count in this regard. Both games are single plane beat'em ups are recycled in a horror video game. Though in those two games, you can wield weapons unlike most ''Kung Fu Master'' clones. ''Splatterhouse 3'' on the other hand, plays more like ''FinalFight''.

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** ''{{Splatterhouse}}'' 1 and 2 somewhat count in this regard. Both games are single plane beat'em ups are recycled in a horror video game. Though But in those two games, you can wield weapons unlike most ''Kung Fu Master'' clones. ''Splatterhouse 3'' on the other hand, plays more like ''FinalFight''.
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** ''{{Splatterhouse}}'' 1 and 2 somewhat count in this regard. Both games are single plane beat'em ups are recycled in a horror video game. Though in those two games, you can wield weapons unlike most ''Kung Fu Master'' clones. ''Splatterhouse 3'' on the other hand, plays more like ''FinalFight''.
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* The use of isometric projection. Nobody's sure whether ''QBert'', ''Zaxxon'' or ''Ant Attack'' got there first (''Ant Attack'' might have been the first to actually use the word "isometric"), but what people are certainly sure of is that ''Knight Lore'' is the one that blew it apart into the behemoth it became, inspiring a slew of similar games from the crud (''Molecule Man'') to the self-recycling (''Alien 8'', ''Pentagram'') to the sublime (''Head Over Heels'') to the just plain weird (''Movie'').

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* The use of isometric projection. Nobody's sure whether ''QBert'', ''Zaxxon'' ''VideoGame/QBert'', ''VideoGame/{{Zaxxon}}'' or ''Ant Attack'' got there first (''Ant Attack'' might have been the first to actually use the word "isometric"), but what people are certainly sure of is that ''Knight Lore'' is the one that blew it apart into the behemoth it became, inspiring a slew of similar games from the crud (''Molecule Man'') to the self-recycling (''Alien 8'', ''Pentagram'') to the sublime (''Head Over Heels'') to the just plain weird (''Movie'').
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->''Well bugger my bumblebee's breadbin! First weeks of Twenty-Ten are going to be fun, aren't they? ''{{Darksiders}}'', ''{{Bayonetta}}'', ''VideoGame/DantesInferno'', and ''GodOfWar III''... ''God of War'' clone, ''God of War'' clone,[[hottip:*: A case of DidNotDoResearch. {{Bayonetta}} is a SpiritualSuccessor to DevilMayCry. He later rectifies this in his review.]] ''God of War'' clone, and... Well, ''GodOfWar''.''

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->''Well bugger my bumblebee's breadbin! First weeks of Twenty-Ten are going to be fun, aren't they? ''{{Darksiders}}'', ''{{Bayonetta}}'', ''VideoGame/DantesInferno'', and ''GodOfWar III''... ''VideoGame/GodOfWar III''...''God of War'' clone, ''God of War'' clone,[[hottip:*: A case of DidNotDoResearch. {{Bayonetta}} is a SpiritualSuccessor to DevilMayCry. He later rectifies this in his review.]] ''God of War'' clone, and... Well, ''GodOfWar''.''VideoGame/GodOfWar''.''



* ''GodOfWar'', as well as popularising ActionCommands, seems to have [[TropeMaker spawned a genre]] of [[RatedMForMoney violent, gory]] third-person beat-em-ups with SociopathicHero protagonists. Better examples include ''GodHand'', ''NoMoreHeroes'' and ''MadWorld'', but even the {{Wolverine}} movie based game is made in the style... which turned out surprisingly good.
** And ''GodOfWar'' followed ''DevilMayCry'' as a spectacle fighter, and both being successors of the ''BeatEmUp'' genre.

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* ''GodOfWar'', ''VideoGame/GodOfWar'', as well as popularising ActionCommands, seems to have [[TropeMaker spawned a genre]] of [[RatedMForMoney violent, gory]] third-person beat-em-ups with SociopathicHero protagonists. Better examples include ''GodHand'', ''NoMoreHeroes'' and ''MadWorld'', but even the {{Wolverine}} movie based game is made in the style... which turned out surprisingly good.
** And ''GodOfWar'' ''VideoGame/GodOfWar'' followed ''DevilMayCry'' as a spectacle fighter, and both being successors of the ''BeatEmUp'' genre.



** ''Hero Of Sparta'' (''GodOfWar'')
** ''Zombie Infection'' (''ResidentEvil 5'')

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** ''Hero Of Sparta'' (''GodOfWar'')
(''VideoGame/GodOfWar'')
** ''Zombie Infection'' (''ResidentEvil 5'')(''VideoGame/ResidentEvil5'')

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* TheGreatVideoGameCrashOf1983 can be blamed almost entirely on this, with a gamut of companies tripping over each other to make crappy cash-in games or their own consoles during the heyday of the Atari 2600. In fact, Nintendo of America's infamous "lock-out chip" and corresponding "seal of quality" licensing scheme was designed especially to prevent the former, and thus keep away another crash.

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* TheGreatVideoGameCrashOf1983 can be blamed almost entirely on this, with a gamut of companies tripping over each other to make crappy cash-in games or their own consoles during the heyday of the Atari 2600. In fact, Nintendo of America's infamous "lock-out chip" and corresponding "seal of quality" licensing scheme was were designed especially to prevent the former, and thus keep away another crash.



* The massive success of Capcom's ''StreetFighter II'' resulted in a massive glut of fighting games that continued well into the [=PlayStation=] years and switch to 3-D gaming. Indeed, SNK made itself a major player in the arcade market by imitating and refining the formula.

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* The massive success of Capcom's ''StreetFighter II'' ''VideoGame/StreetFighterII'' resulted in a massive glut of fighting games that continued well into the [=PlayStation=] years and switch to 3-D gaming. Indeed, SNK {{SNK}} made itself a major player in the arcade market by imitating and refining the formula.



** Capcom actually sued Data East, the makers of the copycat ''Fighter's History''. Data East won on [[http://en.wikipedia.org/wiki/Scenes_a_faire scènes à faire]]: the copied elements were already commonplace in the genre.
*** Which in itself was more original than most other fighters released in SFII's wake, thanks to the ClothingDamage gameplay gimmick.

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** Capcom actually sued Data East, the makers of the copycat ''Fighter's History''.''FightersHistory''. Data East won on [[http://en.wikipedia.org/wiki/Scenes_a_faire scènes à faire]]: the copied elements were already commonplace in the genre.
*** Which in itself was more original than most other fighters released in SFII's ''SFII's'' wake, thanks to the ClothingDamage gameplay gimmick.



*** And ''{{Bejeweled}}'' popularized three-in-a-row-with-swapping-pieces video games.

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*** And ''{{Bejeweled}}'' popularized three-in-a-row-with-swapping-pieces [[MatchThreeGame three-in-a-row-with-swapping-pieces]] video games.



* {{Gameloft}}. Their method of making games is copying a currently popular title's graphics, gameplay, and frequently even name, and releasing it onto a platform that doesn't have a version of the game they copied. In a way, they're the video game version of The Aslyum. Gameloft does at least try to make fun games and acknowledge that they're not exactly being original, and their products have received critical acclaim. Examples include:

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* {{Gameloft}}. Their {{Gameloft}}'s method of making games is copying a currently popular title's graphics, gameplay, and frequently even name, and releasing it onto a platform that doesn't have a version of the game they copied. In a way, they're the video game version of The Aslyum. Gameloft does at least try to make fun games and acknowledge that they're not exactly being original, and a lot of their products have received critical acclaim. Examples include:



* Thanks to ''{{Touhou}}'', all modern {{Shoot Em Up}}s have to feature [[{{Lolicon}} little girls]] and magic. FauxSymbolism is also common, thanks to ''Touhou'''s use of mythology. The few that don't bite pretty close to ''{{Gradius}}'', ''{{Raiden}}'', or ''GeometryWars''.

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* Thanks to ''{{Touhou}}'', all modern {{Shoot Em Up}}s have to feature [[{{Lolicon}} [[TokenMiniMoe little girls]] and magic. FauxSymbolism is also common, thanks to ''Touhou'''s use of mythology. The few that don't bite pretty close to ''{{Gradius}}'', ''{{Raiden}}'', or ''GeometryWars''.


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* The ''MonsterHunter'' series is huge in Japan, and has already inspired a handful of multiplayer-party-vs.-giant-monster successors, namely SquareEnix's ''LordOfArcana'', NamcoBandai's ''GodsEaterBurst'', and now GameArts' ''{{Ragnarok|Online}} Odyssey''.

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** And even Gears of War owes a lot of Resident Evil 4, the very first game to use an over-the-right-shoulder-but-slightly-to-the-right camera.
** The above statement is not true. The over-the-shoulder concept was first seen in the Namco action game ''Kill.Switch''. [[http://www.youtube.com/watch?v=9UaM-b3pvJk This video]] provides an example of the mechanic in question. [[WordOfGod CliffyB of Epic Games even stated that Kill.Switch served as the inspiration for Gears of War.]]
*** The statement is even more amusing [[HilariousInHindsight when you take into consideration that the lead designer of Kill.Switch was involved in the development of Gears of War.]]



* ''GodOfWar'', as well as popularising ActionCommands, seems to have [[TropeMaker spawned a genre]] of [[RatedMForMoney violent, gory]] third-person beat-em-ups with HeroicSociopath protagonists. Better examples include ''GodHand'', ''NoMoreHeroes'' and ''MadWorld'', but even the {{Wolverine}} movie based game is made in the style... which turned out surprisingly good.

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* ''GodOfWar'', as well as popularising ActionCommands, seems to have [[TropeMaker spawned a genre]] of [[RatedMForMoney violent, gory]] third-person beat-em-ups with HeroicSociopath SociopathicHero protagonists. Better examples include ''GodHand'', ''NoMoreHeroes'' and ''MadWorld'', but even the {{Wolverine}} movie based game is made in the style... which turned out surprisingly good.
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** 2.) This also lead a couple of "me too's" on {{Ninja}}s with weapons and 4 player co-op like Taito's ''TheNinjaKids'' (most of them wield bladed weapons) and Irem's ''NinjaBaseballBatMan'' ([[BatterUp all fight with baseball bats]], [[CaptainObvious duh]]). Hell, one of the stages in ''Ninja Kids'' looks like April's burning apartment. The final stage in ''Ninja Baseball Batman'' takes place on top of a scaffold in New York, at night, just like the first stage of ''TeenageMutantNinjaTurtlesTurtlesInTime''. Both games failed in arcades not because they were bad, but due to poor advertisement and being over shadowed by other, and more popular beat'em ups and fighting games. In fact they had decent (''Ninja Kids'') and excellent (''Ninja Baseball Batman'') game play respectively.

to:

** 2.) This also lead a couple of "me too's" on {{Ninja}}s with weapons and 4 player co-op like co-op. Taito's ''TheNinjaKids'' (most of them wield bladed weapons) and Irem's ''NinjaBaseballBatMan'' ([[BatterUp all fight with baseball bats]], [[CaptainObvious duh]]). Hell, one of the stages in ''Ninja Kids'' looks like April's burning apartment. The final stage in ''Ninja Baseball Batman'' takes place on top of a scaffold in New York, at night, just like the first stage of ''TeenageMutantNinjaTurtlesTurtlesInTime''. Both games failed in arcades not because they were bad, but due to poor advertisement and being over shadowed by other, and more popular beat'em ups and fighting games. In fact they had decent (''Ninja Kids'') and excellent (''Ninja Baseball Batman'') game play respectively.
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* Jaleco's ''Ninja Jajamaru-kun'' series, after the first two games, abandoned its original style of gameplay in the later Famicom installments, which instead imitated ''DragonQuest'' (''Jajamaru Ninpou Chou''), ''VideoGame/TheLegendOfZelda'' (''Jajamaru Gekimaden'') and ''VideoGame/SuperMarioBros3'' (''Ginga Daisakusen'').
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->''Well bugger my bumblebee's breadbin! First weeks of Twenty-Ten are going to be fun, aren't they? ''{{Darksiders}}'', ''{{Bayonetta}}'', ''VideoGame/DantesInferno'', and ''GodOfWar III''... ''God of War'' clone, ''God of War'' clone,[[hottip:*: A case of DidNotDoResearch. {{Bayonetta}} is a SpiritualSuccessor DevilMayCry. He later rectifies this in his review.]] ''God of War'' clone, and... Well, ''GodOfWar''.''

to:

->''Well bugger my bumblebee's breadbin! First weeks of Twenty-Ten are going to be fun, aren't they? ''{{Darksiders}}'', ''{{Bayonetta}}'', ''VideoGame/DantesInferno'', and ''GodOfWar III''... ''God of War'' clone, ''God of War'' clone,[[hottip:*: A case of DidNotDoResearch. {{Bayonetta}} is a SpiritualSuccessor to DevilMayCry. He later rectifies this in his review.]] ''God of War'' clone, and... Well, ''GodOfWar''.''
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Less bashing, please.


** Sony recently revealed ''PlayStation All-Stars Battle Royale''. It's pretty much ''Super Smash Bros.'' ''[[RecycledInSpace WITH SONY CHARACTERS!]]''
*** A staff member commented that the game wasn't like ''Super Smash Bros.'' because gameplay wasn't based on knocking your opponent off a platform. You have to use something that's suspiciously similar to a Final Smash. Sony Computer Entertainment, pioneering originality since 1993.

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** Sony recently revealed ''PlayStation All-Stars Battle Royale''. It's pretty much ''Super Smash Bros.So far, it looks a lot like ''VideoGame/SuperSmashBros.'' ''[[RecycledInSpace WITH SONY CHARACTERS!]]''
[[RecycledInSpace with Sony characters.]]
*** A staff member commented that the game wasn't like ''Super Smash Bros.'' SSB because gameplay wasn't based on knocking your opponent off a platform. You have to use something that's suspiciously similar to a Final Smash. Sony Computer Entertainment, pioneering originality since 1993.
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** Sony recently revealed ''PlayStation All-Stars Battle Royale''. It's pretty much ''Super Smash Bros.'' ''[[RecycledInSpace WITH SONY CHARACTERS!]]''
*** A staff member commented that the game wasn't like ''Super Smash Bros.'' because gameplay wasn't based on knocking your opponent off a platform. You have to use something that's suspiciously similar to a Final Smash. Sony Computer Entertainment, pioneering originality since 1993.
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** A more accurate example of this would be Winback, a stealth-based Nintendo 64 game hyped as the system's answer to Metal Gear Solid. While the game actually received fairly positive reviews upon release (which probably had more to do with the slim selection of "mature" N64 games than the quality of the game itself), it was a commercial failure and immediately forgotten (barring a silent rerelease on the Playstation 2).
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** This has in a strange way become somewhat of a DiscreditedTrope, as the first-person shooter has pretty much shed the "Doom Clone" image it had during the mid-90's and become possibly the most popular genre in all of video games, thanks in no small part to the way games like Halo, HalfLife and Goldeneye 007 refined and improved upon the classic Doom formula. Making the "first person shooter" into its own genre.

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** This has in a strange way become somewhat of a DiscreditedTrope, as the first-person shooter has pretty much shed the "Doom Clone" image it had during the mid-90's and become possibly the most popular genre in all of video games, thanks in no small part to the way games like Halo, HalfLife and Goldeneye 007 refined and improved upon the classic Doom formula. Making Thus, the "first person shooter" into has lost the Doom Stigma and is now its very own unique genre.
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** Somewhat of a DiscreditedTrope, as the first-person shooter has pretty much shed the "Doom Clone" image it had during the mid-90's and become possibly the most popular genre in all of video games, thanks in no small part to the success of games like Halo and Goldeneye 007.

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** Somewhat This has in a strange way become somewhat of a DiscreditedTrope, as the first-person shooter has pretty much shed the "Doom Clone" image it had during the mid-90's and become possibly the most popular genre in all of video games, thanks in no small part to the success of way games like Halo Halo, HalfLife and Goldeneye 007.007 refined and improved upon the classic Doom formula. Making the "first person shooter" into its own genre.
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** Somewhat of a DiscreditedTrope, as the first-person shooter has pretty much shed the "Doom Clone" image it had during the mid-90's and become possibly the most popular genre in all of video games, thanks in no small part to the success of games like Halo and Goldeneye 007.
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* Once again with the {{Beat Em Up}} gene, Konami also started something with it. This version of follow the leader went into three different directions:
** 1.) The success of TeenageMutantNinjaTurtlesTheArcadeGame lead to rise of the company itself doing arcade adaptions of popular cartoons/cartoons based on comic books, with up to 4 (6 for X-men) player co-op. Such as the ''VideoGame/{{X-Men}}'', ''VideoGame/TheSimpsons'', and BuckyOHare during the 90s.
** 2.) This also lead a couple of "me too's" on {{Ninja}}s with weapons and 4 player co-op like Taito's ''TheNinjaKids'' (most of them wield bladed weapons) and Irem's ''NinjaBaseballBatMan'' ([[BatterUp all fight with baseball bats]], duh). Hell, one of the stages in Ninja Kids looks like April's burning apartment. The final stage in Ninja Baseball Batman takes place on top of a scaffold in New York, at night, just like the first stage of ''TeenageMutantNinjaTurtlesTurtlesInTime''. Both games failed in arcades because not they were bad; in fact they had decent and excellent game play respectively, but due to poor advertisement and being over shadowed by other, and more popular beat'em ups and fighting games.
** 3.) There were games that hitched on the TeenageMutantSamuraiWombats craze. Mainly the ''{{Battletoads}}'' franchise is guilty of this, but it started on the home consoles and worked its way to the arcade. The console versions used lots of NintendoHard platforming to differentiate itself from other brawlers, but the arcade game is just a straight up brawler and plays more like ''DoubleDragon'' with gory finishers. Wow. Now that's a doozy!

to:

* Once again with the {{Beat Em Up}} gene, Konami genre, {{Konami}} also started something with it. This version of follow the leader went into three different directions:
** 1.) The success of TeenageMutantNinjaTurtlesTheArcadeGame ''TeenageMutantNinjaTurtlesTheArcadeGame'' lead to the rise of the company itself doing arcade adaptions of popular cartoons/cartoons based on comic books, with up to 4 (6 for X-men) player co-op. Such Titles such as the ''VideoGame/{{X-Men}}'', ''VideoGame/TheSimpsons'', and BuckyOHare during the 90s.
** 2.) This also lead a couple of "me too's" on {{Ninja}}s with weapons and 4 player co-op like Taito's ''TheNinjaKids'' (most of them wield bladed weapons) and Irem's ''NinjaBaseballBatMan'' ([[BatterUp all fight with baseball bats]], duh). [[CaptainObvious duh]]). Hell, one of the stages in Ninja Kids ''Ninja Kids'' looks like April's burning apartment. The final stage in Ninja ''Ninja Baseball Batman Batman'' takes place on top of a scaffold in New York, at night, just like the first stage of ''TeenageMutantNinjaTurtlesTurtlesInTime''. Both games failed in arcades not because not they were bad; in fact they had decent and excellent game play respectively, bad, but due to poor advertisement and being over shadowed by other, and more popular beat'em ups and fighting games.
games. In fact they had decent (''Ninja Kids'') and excellent (''Ninja Baseball Batman'') game play respectively.
** 3.) There were games that hitched on the TeenageMutantSamuraiWombats craze. Mainly the ''{{Battletoads}}'' franchise is guilty of this, but it started on the home consoles and worked its way up to the arcade. arcades. The console versions used lots of NintendoHard platforming to differentiate itself from other brawlers, but the arcade game is just a more straight up foward brawler and plays more like ''DoubleDragon'' with gory finishers. Wow. Now that's a doozy!

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* Once again with the {{Beat Em Up}} gene, Konami also started something with it. This version of follow the leader went three direction. 1.) The success of TeenageMutantNinjaTurtlesTheArcadeGame lead to rise of the company itself doing arcade adaptions of popular cartoons/cartoons based on comic books, with up to 4 (6 for X-men) player co-op. Such as the VideoGame/X-Men, VideoGame/TheSimpsons, and BuckyOHare during the 90s. 2.) This also lead a couple of "me too's" on the {{Ninja}} scale. Arcade games with 4 player co-op like TheNinjaKids and NinjaBaseballBatMan. Both games failed in arcades because not they were bad; in fact they had decent and excellent game play respectively, but due to poor advertisement and being over shadowed by other more popular beat'em ups and fighting games. 3.) There were games that hitched on the TeenageMutantSamuraiWombats craze. Mainly the {{Battletoads}} franchise is guilty of this, but it started on the home consoles and worked its way to the arcade. The console versions used lots of platforming to differentiate it from other brawlers, but the arcade game is just a straight up brawler and plays more like DoubleDragon with gory finishers. Woo now that's a doozy!

to:

* Once again with the {{Beat Em Up}} gene, Konami also started something with it. This version of follow the leader went into three direction. different directions:
**
1.) The success of TeenageMutantNinjaTurtlesTheArcadeGame lead to rise of the company itself doing arcade adaptions of popular cartoons/cartoons based on comic books, with up to 4 (6 for X-men) player co-op. Such as the VideoGame/X-Men, VideoGame/TheSimpsons, ''VideoGame/{{X-Men}}'', ''VideoGame/TheSimpsons'', and BuckyOHare during the 90s. 90s.
**
2.) This also lead a couple of "me too's" on the {{Ninja}} scale. Arcade games {{Ninja}}s with weapons and 4 player co-op like TheNinjaKids Taito's ''TheNinjaKids'' (most of them wield bladed weapons) and NinjaBaseballBatMan. Irem's ''NinjaBaseballBatMan'' ([[BatterUp all fight with baseball bats]], duh). Hell, one of the stages in Ninja Kids looks like April's burning apartment. The final stage in Ninja Baseball Batman takes place on top of a scaffold in New York, at night, just like the first stage of ''TeenageMutantNinjaTurtlesTurtlesInTime''. Both games failed in arcades because not they were bad; in fact they had decent and excellent game play respectively, but due to poor advertisement and being over shadowed by other other, and more popular beat'em ups and fighting games. games.
**
3.) There were games that hitched on the TeenageMutantSamuraiWombats craze. Mainly the {{Battletoads}} ''{{Battletoads}}'' franchise is guilty of this, but it started on the home consoles and worked its way to the arcade. The console versions used lots of NintendoHard platforming to differentiate it itself from other brawlers, but the arcade game is just a straight up brawler and plays more like DoubleDragon ''DoubleDragon'' with gory finishers. Woo now Wow. Now that's a doozy!
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* Once again with the {{Beat Em Up}} gene, Konami also started something with it. This version of follow the leader went three direction. 1.) The success of TeenageMutantNinjaTurtlesTheArcadeGame lead to rise of the company itself doing arcade adaptions of popular cartoons/cartoons based on comic books, with up to 4 (6 for X-men) player co-op. Such as the VideoGame/X-Men, VideoGame/TheSimpsons, and BuckyOHare during the 90s. 2.) This also lead a couple of "me too's" on the {{Ninja}} scale. Arcade games with 4 player co-op like TheNinjaKids and NinjaBaseballBatMan. Both games failed in arcades because not they were bad; in fact they had decent and excellent game play respectively, but due to poor advertisement and being over shadowed by other more popular beat'em ups and fighting games. 3.) There were games that hitched on the TeenageMutantSamuraiWombats craze. Mainly the {{Battletoads}} franchise is guilty of this, but it started on the home consoles and worked its way to the arcade. The console versions used lots of platforming to differentiate it from other brawlers, but the arcade game is just a straight up brawler and plays more like DoubleDragon with gory finishers. Woo now that's a doozy!
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** ''{{Crysis}} 2'', which even has customization in single player.

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** ''{{Crysis}} ''VideoGame/{{Crysis}} 2'', which even has customization in single player.
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* ''{{Quake}}'' ended up being the leader in an entirely different way - there are a whole slew of games running on its engines (''[[DarkForcesSaga Jedi Outcast/Academy]]'') or derivatives of them (''CallOfDuty'''s IW Engine, ValveSoftware's [=GoldSrc=] and Source).

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* ''{{Quake}}'' ended up being the leader in an entirely different way - there are a whole slew of games running on its engines (''[[DarkForcesSaga Jedi Outcast/Academy]]'') (particularly ''VideoGame/QuakeIIIArena''[='=]s) or derivatives of them (''CallOfDuty'''s (such as ''VideoGame/CallOfDuty'''s IW Engine, Engine or ValveSoftware's [=GoldSrc=] and Source).Source), in comparison to the competing VideoGame/{{Unreal}} engine.



* ''Singles: Flirt Up Your Life'' is essentially a [[HotterAndSexier mature]] copy of ''TheSims 1'' with graphics more similar to ''TheSims 2''.

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* ''Singles: Flirt Up Your Life'' is essentially a [[HotterAndSexier mature]] copy of ''TheSims 1'' with graphics more similar to ''TheSims 2''.
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** As mentioned above, BulletTime (usually done by [[{{Overcrank}} slowing down everything]], possibly while keeping the player's DigitalAvatar moving at the same speed). ''MaxPayne'' was probably the first video game to make use of it, and inevitably more followed.

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** As mentioned above, BulletTime (usually done by [[{{Overcrank}} slowing down everything]], possibly while keeping the player's DigitalAvatar moving at the same speed). ''MaxPayne'' ''VideoGame/MaxPayne'' was probably the first video game to make use of it, and inevitably more followed.
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->''Well bugger my bumblebee's breadbin! First weeks of Twenty-Ten are going to be fun, aren't they? ''{{Darksiders}}'', ''{{Bayonetta}}'', ''VideoGame/DantesInferno'', and ''GodOfWar III''... ''God of War'' clone, ''God of War'' clone,[[hottip:*: A case of DidNotDoResearch. ''{{Bayonetta}}'' is a SpiritualSuccessor DevilMayCry. He later rectifies this in his review of ''Bayonetta''.]] ''God of War'' clone, and... Well, ''GodOfWar''.''

to:

->''Well bugger my bumblebee's breadbin! First weeks of Twenty-Ten are going to be fun, aren't they? ''{{Darksiders}}'', ''{{Bayonetta}}'', ''VideoGame/DantesInferno'', and ''GodOfWar III''... ''God of War'' clone, ''God of War'' clone,[[hottip:*: A case of DidNotDoResearch. ''{{Bayonetta}}'' {{Bayonetta}} is a SpiritualSuccessor DevilMayCry. He later rectifies this in his review of ''Bayonetta''.review.]] ''God of War'' clone, and... Well, ''GodOfWar''.''
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->''Well bugger my bumblebee's breadbin! First weeks of Twenty-Ten are going to be fun, aren't they? ''{{Darksiders}}'', ''{{Bayonetta}}'', ''VideoGame/DantesInferno'', and ''GodOfWar III''... ''God of War'' clone, [[hottip:*: ''God of War'' clone, A case of DidNotDoResearch. {{Bayonetta}} is SpiritualSuccessor DevilMayCry. He later rectifies this.]] ''God of War'' clone, and... Well, ''GodOfWar''.''

to:

->''Well bugger my bumblebee's breadbin! First weeks of Twenty-Ten are going to be fun, aren't they? ''{{Darksiders}}'', ''{{Bayonetta}}'', ''VideoGame/DantesInferno'', and ''GodOfWar III''... ''God of War'' clone, [[hottip:*: ''God of War'' clone, clone,[[hottip:*: A case of DidNotDoResearch. {{Bayonetta}} ''{{Bayonetta}}'' is a SpiritualSuccessor DevilMayCry. He later rectifies this.this in his review of ''Bayonetta''.]] ''God of War'' clone, and... Well, ''GodOfWar''.''

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