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* SurprisinglyRealisticOutcome:
** [[spoiler:Edelgard's purge of the nobility that she initiates once she claims the Adrestian throne has shades of this. While she does get rid of the more corrupt nobility like Duke Aegir, Count Varley, and Marquis Vestra, she's unable to remove Counts Bergliez and Hevring from their positions (the Ministers of Military and Domestic Affairs, respectively). It's implied that Edelgard's successful ascension and preparations for Fódlan's conquest were able to take off smoothly ''because'' she had struck a deal with them beforehand.[[note]]After Chapter 7, Caspar comments in the monastery how [[{{Foreshadowing}} he saw his father and Edelgard talking about something]] after the mock battle, which he finds odd as Edelgard didn't get along with his dad before. After Chapter 12, Linhardt notes how after the purge, Edelgard still had both Counts at her side, which essentially meant she had control of the Empire's military and finances, thus giving her full control of Adrestia. Lastly, one NPC from the monastery found in Part II of most routes drives attention to how after the purge, despite Count Bergliez having been involved with the [[CynicismCatalyst Insurrection of the Seven]], he never received any punishment and was even allowed to remain in his position.[[/note]] While Edelgard was able to take Duke Aegir by surprise and arrest him, she would still need some degree of help to control a nation whose Counts had centralized power to themselves. Bergliez and Hevring were the most essential to starting and maintaining a power grab, as military power and control of the economy would ensure the other Counts fell in line.]]
** The game makes the point that the nobility ''are'' better than commoners in many ways. Not inherently, but because they are wealthy and powerful and use that wealth and power to give their children excellent training and education. Lorenz insists that Catherine's incredible skill with a sword is proof she's of noble birth. Not, as she assumes, because he thinks commoners are inferior to nobles but because commoners are usually too busy working for a living to spend much time honing their bladework, a restriction the nobility doesn't share. [[spoiler:One reason Edelgard doesn't immediately dissolve the nobility system is she doesn't have commoners trained in governance and statecraft to replace them. Her support scenes with Ferdinand have him discuss with her that nobles are raised to lead and rule and if she wants to replace the system of hereditary nobility, she'll need to find another way of preparing young people to assume those roles.]]
** [[TheAlliance The Leicester Alliance]] and [[TheGoodKingdom Holy Kingdom of Faerghus]] both represent more traditionally "heroic" fantasy nations compared with [[TheEmpire the Adrestian Empire]], [[spoiler:and in classic ''Fire Emblem'' fashion, they both get invaded by the latter]]. This doesn't necessarily make them allies, however, even during the war. The Alliance broke off of the Kingdom, not the Empire, and quite a few of their lords see the latter as a preferable ally once the war breaks out. [[spoiler:Claude actually exploits this in some routes by deliberately setting up conflict in the Alliance between various lords to prevent them from forming cohesive political factions and allow him to remain neutral for a time]]. In addition, there's only so much they can do for each other regardless since they both have to contend with defending their own borders.
** While every ending treats the events of the game from a historical context as ushering in grand positive changes for Fódlan as a whole, various character endings detail that actually implementing the changes took a number of years and much fighting and work for the characters. In a sense, winning the war for control of the continent is only the start of Fódlan's reformation.
** In previous entries, the losers of the GreatOffscreenWar would often receive a HistoricalVillainUpgrade by the winning side and end up being either GoodAllAlong or at least more morally complex than the official narrative suggests. Nemesis was [[spoiler:''[[HistoricalVillainDowngrade even worse]]'' than the official narrative claims he was. The Church claimed he was originally TheChosenOne whom the Goddess chose to assemble a grand army to free the Fodlan from foreign invaders. In reality, he was a ruthless bandit king who learned the secret to gaining his power himself (via his secret backers, [[AncientConspiracy Those Who Slither In The Dark]]), then managed to convince the people he was TheChosenOne]]. Despite the influence she wielded in Fódlan and the hatred she had for her enemies, Seiros and her allies could not [[spoiler:simply rewrite history however they wished. As explained in this [[https://drive.google.com/file/d/14euDrU97pz2WWOaHx2eJebRyLJUuu34L/view interview]], [[AHeroToHisHometown Nemesis and the 10 Elites were already regarded by many people as heroes]] (after all, only a few knew what Nemesis had done to the Children of the Goddess to gain the power he wielded), and even [[WrittenByTheWinners as the victor in the war with them]], Seiros had to accommodate that impression if her version of history was to gain acceptance]].
** Given that the War of Heroes happened in the distant past, [[TheUnreveal many questions are left unanswered]] about the exact nature of the conflict. [[spoiler:The only survivors of that time deliberately obfuscated many of the details, and Rhea herself is, in most endings, either dead or otherwise in no state to elaborate on the time period for the time being, and she's hardly an unbiassed source. The only other source, the Agarthans, are perhaps even ''less'' trustworthy]]. Few records other than those of the Church itself and [[spoiler:the version passed down the Imperial family through the generations that Edelgard backs]] have survived and neither tell the complete story. [[spoiler:While you ''do'' encounter Nemesis and the Ten Elites in the Golden Deer route, they've deteriorated mentally into semi-intelligent zombies with little remaining personality and are too busy trying to kill you to be questioned]]. As such, there are numerous conflicting accounts of what Nemesis was actually like, how he was able to win over the people to his cause, or [[spoiler:[[AmbiguouslyEvil how much the Ten Elites actually knew about the nature of the Heroes' Relics they wielded or their leader's true nature]]]].
** The war in the Crimson Flower route is noticeably shorter compared to the other paths, ending only after the 18th chapter rather than ~22. The reason for this is because [[spoiler:in the other routes, you play as either the Kingdom, Alliance or Imperial rebels, and have to contend with the other factions while desperately trying to turn the odds in your favor. TheEmpire in particular is the largest threat, as they are Fódlan's main military power. SIDING with TheEmpire means that [[CurbStompBattle the other factions are far more easily overcome without you to turn the tide.]] Notably, the Empire does not need to reclaim Garreg Mach or obtain reinforcements in Ailell, and dealing with the Alliance prevents the second battle of Gronder Field, thus resulting in the route being three chapters shorter than the others]].
** Unlike the series's [[VideoGame/FireEmblemFates previous installment]], the reveal of [[spoiler:a greater evil [[TheManBehindTheMan that's been pulling the strings behind the various other villains throughout the game]]]] does ''not'' act as a ConflictKiller for the war, [[spoiler:nor does it lead to a GoldenEnding that resolves the conflict peacefully]]. Not only did [[spoiler:Edelgard]] have [[spoiler:her]] own motivations for starting the war in the first place that are independent of that of [[spoiler:the Agarthans]], but it's been raging for several years by the time they're discovered. In addition, no one has any way of knowing how much they're behind or why, and in some cases don't find out until ''after'' they're done fighting the war.
** [[spoiler:Edelgard openly states on the Crimson Flower route that her alliance with the Agarthans is [[EnemyMine one of convenience]], and once she no longer needs their help, [[YouHaveOutlivedYourUsefulness she'll enact a plan to get rid of them too]]. Most of the Agarthan Leadership, including Thales, their leader, has been disguised as Imperial nobility for quite some time, manipulating Imperial politics for ages]]. Once the time has finally come to do something about them, [[spoiler:she deals with them the same way she did most of the non-Agarthan members of the Empire's DeadlyDecadentCourt, by detaining them and/or having them assassinated, rather than in open combat]].

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Just like segregation, making this its own page one so the character examples can be put somewhere.


* SlidingScaleOfGameplayAndStoryIntegration:
** A few paralogues cannot be played on [[spoiler:Crimson Flower]] because they wouldn't make much sense in the context of that route.
*** Caspar and Mercedes' paralogue, "The Face Beneath", is inaccessible because it heavily involves the Death Knight, which works on the other routes, but not when [[spoiler:allied with the Flame Emperor, because Jeritza is a playable character there]]; Ferdinand and Lysithea's paralogue, "Retribution", cannot be played here due to it involving Ferdinand trying to track down and rescue his father near Lysithea's family's territory, which would be tricky on CF due to [[spoiler:Ferdinand siding with the Empire and being fully aware]]; and Rhea's paralogue is unavailable even if Byleth achieved a C support with her, as it involves Byleth trying to find a treasure that Rhea left for them right before the war began, which she wouldn't do on CF due to [[spoiler:Byleth siding with Edelgard, thus becoming Rhea's enemy]].
*** Linhardt and Leonie's paralogue, "Legend of the Lake", ''can'' be played on the Crimson Flower route, but it comes with a catch. [[spoiler:Due to their hostility towards the Children of the Goddess, Edelgard and Hubert cannot be deployed on this map, as the legend in question is heavily implied to be Saint Indech, one of said Children. And if Seteth and Flayn are not spared in Chapter 15, it will no longer be available, primarily due to the fact that Saint Indech would probably not take kindly to those who slayed his kin.]]
** If allied against [[spoiler:Edelgard, Constance expresses her surprise at the Empire's violent actions in the monastery dialog after the Holy Tomb mission. Normally she will also state that she wishes to talk to Edelgard directly before judging her actions completely. However, if you used Constance in the Holy Tomb battle against Edelgard and thus got the special dialog of her confronting her, Constance instead declares that Edelgard is beyond being reasoned with and fighting her is unavoidable.]]
** If you assign a group task to Annette and [[spoiler:Gilbert]] before viewing their C support, they use basic voice lines typically used by casual acquaintances. In their C support, she confronts him about treating her like a stranger. After seeing it, they immediately begin acting like [[spoiler:father and daughter]] during group tasks.
** In the Silver Snow route, after the timeskip, the player [[spoiler:is still able to hire battalions affiliated with the Adrestian Empire]], despite [[spoiler:them being the primary enemy faction for most of the game]]. While it seems like [[GameplayAndStorySegregation the opposite trope]] at first, [[spoiler:the non-Crimson Flower routes, particularly Silver Snow, will have multiple [=NPCs=] express that there are many within the Empire who never wanted Edelgard's war, thus making allowance of Byleth still being able to buy Empire-aligned battalions more plausible[[note]]The only potential exception to this is the battalion Imperial Guard, whose description states it's comprised of soldiers "that serves as the Emperor's personal guard"[[/note]]. By contrast, this situation is [[AvertedTrope averted]] on the Crimson Flower route, as you do lose the ability to hire battalions affiliated with the Church for mutliple reasons stated both in and out of Flower: Rhea's extreme disgust with the Empire's actions, the Empire's cool relationship with the Church even before the war, and the manifesto pushed by the Empire in all routes that accusses the institution of being the root of Fódlan's problems.]]
** Many missions sharing locations between routes (and even a general idea) can present minor to major changes due to the context they take place in. Cases in point; Chapter 12's story mission switches your starting point and even the enemy composition depending on whether you're in Crimson Flower or not, as it's the natural result of [[spoiler:siding with either the Imperial army invading Garreg Mach, or the Church trying to repel the Imperial forces]]. Byleth's invasion of [[spoiler:the Imperial Palace]] also changes between Azure Moon and the Verdant Wind & Silver Snow routes, as without [[spoiler:a map of Edelgard's stronghold]], the party enters the palace from the bottom of the map rather than its middle. Lastly, [[spoiler:Fhirdiad's landscape]] in Crimson Flower differs a lot from Azure Moon's version [[spoiler:due to Rhea's fire]], to the extent that many walls have been destroyed, paths have been blocked off, and its overall terrain is very hazardous to grounded units.
** Personal skills return a la ''VideoGame/FireEmblemFates'' and they are ''all'' related to the personality, skills, or backstory of the character they belong to.
** The various teachers of the Officers Academy teach specific skills to their students. Their in-game stats and proficiencies reflect their teachings, with them being good at what they teach their students.
** Dimitri is stated during many interactions to be very strong, having broken weapons by swinging them too hard, ruined two pairs of scissors by handling them, and lifted a cart all by himself. He has the highest maximum potential strength stat (87) and the highest personal strength growth (60%) among all units. His Crest may also double the durability cost of Combat Arts, making him prone to break weapons.
** Claude distrusts the gods. Naturally, he has a lower Faith skill level than the other characters.
** Lysithea has a shorter lifespan [[spoiler:due to the Crest experimentation she experienced]]. This is reflected in [[SquishyWizard her lower HP]].
** Ashe reveals in his supports that, before he was adopted, he was a thief and stole from people, shops, and even mansions to support his younger siblings. He comes with the Lockpick skill, which allows him to open doors and chests without keys.
** In some of her supports, Annette reveals that she excelled in the school of sorcery because of hard work, not talent. She's one of the characters who lack a budding talent.
** Post-timeskip, for the first four chapters of the Azure Moon route, Dimitri is AxCrazy and scorns anything except getting revenge. During this time, he's unable to deepen supports with people, doesn't attend war meetings and thus can't be instructed, and cannot be invited to bonding activities like teatime or meals. This is also reflected in his combat lines, where in the first four chapters, he sounds much more murderous towards opponents and angry at his teammates; once he calms down, his lines are noticeably less bloodthirsty, he goes back to thanking his teammates for healing him, and so on. He even loses his CreepyShadowedUndereyes (present on both his portrait and his model) once he comes around.
** Characters who deeply are devoted to the worship of Seiros, like Mercedes and Marianne, tend to have Faith magic as one of their talents or proficiencies.
** One of the dislikes listed in Hubert's profile is heights. He also has a bane in Flying.
** Several regarding Sylvain:
*** In Sylvain's supports, it's shown that despite appearing to just be a careless skirt chaser, he is actually rather intelligent and booksmart, being able to easily figure out a magical diagram that Annette, a black mage by default, is struggling with. Fittingly, he has a budding talent for Reason.
*** Sylvain is rather notorious for hitting on ladies. As such, he will join you automatically if you attempt to recruit him as female Byleth if either the Black Eagles or Golden Deer houses were chosen at the beginning of the game.
*** For a skirt chaser, Sylvain doesn't have very many A-supports with female characters, and that's because he holds the girls he flirts with in contempt because he knows a lot of them are interested in his Crest and nothing else. The few women that can reach A rank with him are those who see through his flirting and know him as a person: Mercedes bonds with him due to both having experienced misery for having a Crest, Dorothea is sympathetic as she also understands how it feels to have suitors only interested in surface-level traits and not the real person underneath, Ingrid has known him since childhood, and Byleth is willing to prod him about his behavior and eventually gets an explanation.
** Cyril mentions he does a lot of wood chopping as part of his daily chores. His highest starting skill is in Axes. He's originally from Almyra, a country with a strong wyvern culture. As an enemy unit, he is a Wyvern Rider pre-timeskip and Wyvern Lord post-timeskip, both being classes that are proficient with Axes.
** Any unit can use any of the Heroes' Relics or Sacred Weapons (other than the Sword of the Creator, which is more limited). However, if those wielding Heroes' Relics do not possess the proper Crest, they will suffer stat reductions or HP loss like Miklan did while wielding the Lance of Ruin.
** In Chapter 10, when Sothis[[spoiler:, the Goddess of the Church of Seiros, merges her soul with Byleth's and]] blesses Byleth with her powers, the latter unlocks [[spoiler:the Sublime Creator Sword and the Enlightened One class]].
** When [[spoiler:Flayn is kidnapped]], Seteth is so distraught he will not be available to train Byleth's skills.
** Taming wyverns is considered a rite of passage in Almyra. Cyril and [[spoiler:Claude]] will mention this if they request to fine-tune skills to be Wyvern Riders. [[spoiler:Claude's exclusive promotions also have him riding one.]]
** Early on, it is revealed that Byleth and Marianne [[spoiler:and Edelgard]] carry Crests that are not identified. Until it is, whenever they activate, it will say "Unknown Crest."
** Characters you recruit, including faculty members, will actually remain with you in your chosen route, complete with reasons to do so... with ''one'' exception: if [[spoiler:you join forces with the Flame Emperor]], you will lose out on several Church loyalists. Seteth, Catherine, and Cyril will become unrecruitable, and Flayn will leave ''regardless'' of support level.
** Thanks to cross-house recruitment, you can make characters get put at odds with their former comrades and even their ''family'' members after the timeskip. [[spoiler:But ''un''like ''VideoGame/FireEmblemRadiantDawn'', they will ''not'' refuse to attack one another just because [[WeUsedToBeFriends they were once friends or family]] -- meaning that it's ''fully'' possible to have Felix [[SelfMadeOrphan attack and kill his father]]]], for example.
** Dedue and Hubert, who have UndyingLoyalty to their house masters, ''cannot'' be recruited into another house.
** While Hilda ''can'' be recruited out of the Golden Deer team, (1) the process is rather tricky, and (2) she won't agree to join the Black Eagles until after you've passed the point where [[spoiler:you can join forces with the Flame Emperor]]. This reflects her rather strong devotion to Claude, if not to the extent seen in the cases of the other two retainers.
** On the Crimson Flower route, [[spoiler:Edelgard's ambition is to revolutionize Fódlan regardless of whoever is in the way. Not only is it the path with the least amount of recruitable characters where some can even leave[[note]]Hilda, Gilbert, Seteth, Catherine, and Cyril cannot be recruited at all, while Flayn will leave you upon siding with Edelgard -- although unused S-Support pictures with all of the aforementioned save Gilbert imply that [[WhatCouldHaveBeen the original plan might've been different]][[/note]], it is also the only one where, as of version 1.1.0, [[BlackKnight Jeritza]] can join you. There's even a month less to recruit from other factions to boot]].
** On the default routes, [[spoiler:the story is more typical ''Fire Emblem'' fare of facing an evil Empire. True to form, you can recruit the most amount of characters in those routes as the Church of Seiros [[MyFriendsAndZoidberg and Hilda]] will support your cause. The only special recruitment case is Gilbert, who only joins you during Part II of the Azure Moon route due to his allegiance to the Kingdom of Faerghus]].
** Before the [[MeleeATrois second battle at Gronder Field]], your allies will remark that fog is rolling in, as a way to justify why the army of the Kingdom and Faerghus and the army of the Leicester Alliance [[spoiler:(who both want to defeat Edelgard and the Adrestian Empire) would fight each other]]. However, the map itself is not a Fog of War.
** In Dedue's support with Annette, he ends up spooking a horse with his presence alone, and Dedue explains that animals [[AnimalsHateHim don't take kindly to him]] due to his [[FaceOfAThug intimidating appearance.]] In game, he's got penalties to his chance of leveling his riding and flying skills.
** Rhea, the kindly and delicate-looking archbishop, can train Byleth in ''brawling'', of all things. Of course she can; after all, [[spoiler:that's how she beat Nemesis after disarming him in the opening cutscene]].
** In practice battles, any units you lose won't die on Classic Mode. [[WeCannotGoOnWithoutYou However, you will still lose if Byleth or your Lord is defeated.]]
** The only source of Dark Seals, which are required to promote units into Dark Mages and Bishops, come from beating the Death Knight. [[spoiler:As of the third wave of DLC, when Jeritza joins you post-timeskip on Crimson Flower, he will provide a single, free Dark Seal in his inventory.]]
** [[spoiler:Edelgard and Hubert]] are the only playable characters who are antagonistic towards [[spoiler:the Children of the Goddess]]. As such, neither of them can be deployed in the paralogue "Legend of the Lake", as it involves [[spoiler:the party meeting The Immovable, a giant draconic turtle who is in fact Saint Indech and one of the Children of the Goddess]].
** The last DLC wave is about discovering and exploring a secret civilization underneath Garreg Mach, which would go far in explaining why they have classes and characters not available beforehand.
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* UtopiaJustifiesTheMeans: [[spoiler:Edelgard]] sincerely believes that the only way to build an egalitarian, meritocratic, and secular Fodlan where Crests do not determine a person's worth is to get rid of the [[spoiler:Church of Seiros and, by extension, the Holy Kingdom of Faerghus]]. In pursuit of this goal [[spoiler:she]] is willing to [[spoiler:([[TeethClenchedTeamwork reluctantly]]) collaborate with those who slither in the dark, raid the Holy Tomb, invade sovereign nations, allow people to be turned into Demonic Beasts, and fight her classmates to the death if they refuse to accept her rule over Fodlan]]. Downplayed on the Crimson Flower route where [[spoiler:Byleth's]] presence provides a moderating influence on [[spoiler:her]] worst tendencies and allows [[spoiler:her]] to rely less on [[spoiler:those who slither in the dark]] for support. Depending on the route, [[spoiler:Edelgard's]] mentality ends up either being [[TheExtremistWasRight validated]] as [[spoiler:she]] delivers on [[spoiler:her]] promise of reforming Fodlan, leading it to a new golden age, or results in the collapse of the [[spoiler:Adrestian Empire]] at the hands of [[spoiler:Kingdom/Alliance/Resistance]] forces and [[spoiler:her]] death at the hands of [[spoiler:Byleth]]. Fortunately, even if [[spoiler:her opponents win they bring their own changes to Fódlan that wouldn't have happened without her actions, just not as radical or immediate as hers]].

to:

* UtopiaJustifiesTheMeans: [[spoiler:Edelgard]] sincerely believes that the only way to build an egalitarian, meritocratic, and secular Fodlan where Crests do not determine a person's worth is to get rid of the [[spoiler:Church of Seiros and, by extension, the Holy Kingdom of Faerghus]]. In pursuit of this goal [[spoiler:she]] is willing to [[spoiler:([[TeethClenchedTeamwork reluctantly]]) collaborate with those who slither in the dark, raid the Holy Tomb, invade sovereign nations, allow people to be turned into Demonic Beasts, and fight her classmates to the death if they refuse to accept her rule over Fodlan]]. Downplayed on the Crimson Flower route where [[spoiler:Byleth's]] presence provides a moderating influence on [[spoiler:her]] worst tendencies and allows [[spoiler:her]] to rely less on [[spoiler:those who slither in the dark]] for support. Depending on the route, [[spoiler:Edelgard's]] mentality ends up either being [[TheExtremistWasRight validated]] as [[spoiler:she]] delivers on [[spoiler:her]] promise of reforming Fodlan, leading it to a new golden age, or results in the collapse of the [[spoiler:Adrestian Empire]] at the hands of [[spoiler:Kingdom/Alliance/Resistance]] forces and [[spoiler:her]] death at the hands of [[spoiler:Byleth]]. Fortunately, even if [[spoiler:her opponents win they bring their own changes to Fódlan [[PosthumousVillainVictory that wouldn't have happened without her actions, actions]], just not as radical or immediate as hers]].
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* UtopiaJustifiesTheMeans: [[spoiler:Edelgard]] sincerely believes that the only way to build an egalitarian, meritocratic, and secular Fodlan where Crests do not determine a person's worth is to get rid of the [[spoiler:Church of Seiros and, by extension, the Holy Kingdom of Faerghus]]. In pursuit of this goal [[spoiler:she]] is willing to [[spoiler:([[TeethClenchedTeamwork reluctantly]]) collaborate with those who slither in the dark, raid the Holy Tomb, invade sovereign nations, allow people to be turned into Demonic Beasts, and fight her classmates to the death if they refuse to accept her rule over Fodlan]]. Downplayed on the Crimson Flower route where [[spoiler:Byleth's]] presence provides a moderating influence on [[spoiler:her]] worst tendencies and allows her to rely less on [[spoiler:those who slither in the dark]] for support. Depending on the route, [[spoiler:Edelgard's]] mentality ends up either being [[TheExtremistWasRight validated]] as [[spoiler:she]] delivers on [[spoiler:her]] promise of reforming Fodlan, leading it to a new golden age, or results in the collapse of the [[spoiler:Adrestian Empire]] at the hands of [[spoiler:Kingdom/Alliance/Resistance]] forces and [[spoiler:her]] death at the hands of [[spoiler:Byleth]]. Fortunately, even if [[spoiler:her opponents win they bring their own changes to Fódlan that wouldn't have happened without her actions, just not as radical or immediate as hers]].

to:

* UtopiaJustifiesTheMeans: [[spoiler:Edelgard]] sincerely believes that the only way to build an egalitarian, meritocratic, and secular Fodlan where Crests do not determine a person's worth is to get rid of the [[spoiler:Church of Seiros and, by extension, the Holy Kingdom of Faerghus]]. In pursuit of this goal [[spoiler:she]] is willing to [[spoiler:([[TeethClenchedTeamwork reluctantly]]) collaborate with those who slither in the dark, raid the Holy Tomb, invade sovereign nations, allow people to be turned into Demonic Beasts, and fight her classmates to the death if they refuse to accept her rule over Fodlan]]. Downplayed on the Crimson Flower route where [[spoiler:Byleth's]] presence provides a moderating influence on [[spoiler:her]] worst tendencies and allows her [[spoiler:her]] to rely less on [[spoiler:those who slither in the dark]] for support. Depending on the route, [[spoiler:Edelgard's]] mentality ends up either being [[TheExtremistWasRight validated]] as [[spoiler:she]] delivers on [[spoiler:her]] promise of reforming Fodlan, leading it to a new golden age, or results in the collapse of the [[spoiler:Adrestian Empire]] at the hands of [[spoiler:Kingdom/Alliance/Resistance]] forces and [[spoiler:her]] death at the hands of [[spoiler:Byleth]]. Fortunately, even if [[spoiler:her opponents win they bring their own changes to Fódlan that wouldn't have happened without her actions, just not as radical or immediate as hers]].

Changed: 103

Removed: 18

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Sorry, I'm sure it wasn't the intention, but this at first read as CF being the only ending that's actually good, and it really just undermines the whole concept of the game.


* UtopiaJustifiesTheMeans: [[spoiler:Edelgard]] sincerely believes that the only way to build an egalitarian, meritocratic, and secular Fodlan where Crests do not determine a person's worth is to get rid of the [[spoiler:Church of Seiros and, by extension, the Holy Kingdom of Faerghus]]. In pursuit of this goal [[spoiler:she]] is willing to [[spoiler:([[TeethClenchedTeamwork reluctantly]]) collaborate with those who slither in the dark, raid the Holy Tomb, invade sovereign nations, allow people to be turned into Demonic Beasts, and fight her classmates to the death if they refuse to accept her rule over Fodlan]]. Downplayed on the Crimson Flower route where [[spoiler:Byleth's]] presence provides a moderating influence on [[spoiler:her]] worst tendencies and allows her to rely less on [[spoiler:those who slither in the dark]] for support. Depending on the route, [[spoiler:Edelgard's]] mentality ends up either being [[TheExtremistWasRight validated]] as [[spoiler:she]] delivers on [[spoiler:her]] promise of reforming Fodlan, leading it to a new golden age, or results in the collapse of the [[spoiler:Adrestian Empire]] at the hands of [[spoiler:Kingdom/Alliance/Resistance]] forces and [[spoiler:her]] death at the hands of [[spoiler:Byleth]], although even if [[spoiler:her opponents win]], they too bring their own changes to Fódlan, albeit not as radical or
as [[spoiler:her]]

to:

* UtopiaJustifiesTheMeans: [[spoiler:Edelgard]] sincerely believes that the only way to build an egalitarian, meritocratic, and secular Fodlan where Crests do not determine a person's worth is to get rid of the [[spoiler:Church of Seiros and, by extension, the Holy Kingdom of Faerghus]]. In pursuit of this goal [[spoiler:she]] is willing to [[spoiler:([[TeethClenchedTeamwork reluctantly]]) collaborate with those who slither in the dark, raid the Holy Tomb, invade sovereign nations, allow people to be turned into Demonic Beasts, and fight her classmates to the death if they refuse to accept her rule over Fodlan]]. Downplayed on the Crimson Flower route where [[spoiler:Byleth's]] presence provides a moderating influence on [[spoiler:her]] worst tendencies and allows her to rely less on [[spoiler:those who slither in the dark]] for support. Depending on the route, [[spoiler:Edelgard's]] mentality ends up either being [[TheExtremistWasRight validated]] as [[spoiler:she]] delivers on [[spoiler:her]] promise of reforming Fodlan, leading it to a new golden age, or results in the collapse of the [[spoiler:Adrestian Empire]] at the hands of [[spoiler:Kingdom/Alliance/Resistance]] forces and [[spoiler:her]] death at the hands of [[spoiler:Byleth]], although [[spoiler:Byleth]]. Fortunately, even if [[spoiler:her opponents win]], win they too bring their own changes to Fódlan, albeit Fódlan that wouldn't have happened without her actions, just not as radical or
or immediate as [[spoiler:her]]hers]].

Added: 18

Changed: 119

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Sorry, I'm sure it wasn't the intention, but this at first read as CF being the only ending where


* UtopiaJustifiesTheMeans: [[spoiler:Edelgard]] sincerely believes that the only way to build an egalitarian, meritocratic, and secular Fodlan where Crests do not determine a person's worth is to get rid of the [[spoiler:Church of Seiros and, by extension, the Holy Kingdom of Faerghus]]. In pursuit of this goal [[spoiler:she]] is willing to [[spoiler:([[TeethClenchedTeamwork reluctantly]]) collaborate with those who slither in the dark, raid the Holy Tomb, invade sovereign nations, allow people to be turned into Demonic Beasts, and fight her classmates to the death if they refuse to accept her rule over Fodlan]]. Downplayed on the Crimson Flower route where [[spoiler:Byleth's]] presence provides a moderating influence on [[spoiler:her]] worst tendencies and allows her to rely less on [[spoiler:those who slither in the dark]] for support. Depending on the route, [[spoiler:Edelgard's]] mentality ends up either being [[TheExtremistWasRight validated]] as [[spoiler:she]] delivers on [[spoiler:her]] promise of reforming Fodlan, leading it to a new golden age, or results in the collapse of the [[spoiler:Adrestian Empire]] at the hands of [[spoiler:Kingdom/Alliance/Resistance]] forces and [[spoiler:her]] death at the hands of [[spoiler:Byleth]]

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* UtopiaJustifiesTheMeans: [[spoiler:Edelgard]] sincerely believes that the only way to build an egalitarian, meritocratic, and secular Fodlan where Crests do not determine a person's worth is to get rid of the [[spoiler:Church of Seiros and, by extension, the Holy Kingdom of Faerghus]]. In pursuit of this goal [[spoiler:she]] is willing to [[spoiler:([[TeethClenchedTeamwork reluctantly]]) collaborate with those who slither in the dark, raid the Holy Tomb, invade sovereign nations, allow people to be turned into Demonic Beasts, and fight her classmates to the death if they refuse to accept her rule over Fodlan]]. Downplayed on the Crimson Flower route where [[spoiler:Byleth's]] presence provides a moderating influence on [[spoiler:her]] worst tendencies and allows her to rely less on [[spoiler:those who slither in the dark]] for support. Depending on the route, [[spoiler:Edelgard's]] mentality ends up either being [[TheExtremistWasRight validated]] as [[spoiler:she]] delivers on [[spoiler:her]] promise of reforming Fodlan, leading it to a new golden age, or results in the collapse of the [[spoiler:Adrestian Empire]] at the hands of [[spoiler:Kingdom/Alliance/Resistance]] forces and [[spoiler:her]] death at the hands of [[spoiler:Byleth]][[spoiler:Byleth]], although even if [[spoiler:her opponents win]], they too bring their own changes to Fódlan, albeit not as radical or
as [[spoiler:her]]
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* UtopiaJustifiesTheMeans: [[spoiler:Edelgard]] sincerely believes that the only way to build an egalitarian, meritocratic, and secular Fodlan where Crests do not determine a person's worth is to get rid of the [[spoiler:Church of Seiros and, by extension, the Holy Kingdom of Faerghus]]. In pursuit of this goal [[spoiler:she]] is willing to [[spoiler:([[TeethClenchedTeamwork reluctantly]]) collaborate with those who slither in the dark, raid the Holy Tomb, invade sovereign nations, allow people to be turned into Demonic Beasts, and fight her classmates to the death if they refuse to accept her rule over Fodlan]]. Downplayed on the Crimson Flower route where [[spoiler:Byleth's]] presence provides a moderating influence on [[spoiler:her]] worst tendencies and allows her to rely less on [[spoiler:those who slither in the dark]] for support. Depending on the route, [[spoiler:Edelgard's]] mentality ends up either being [[TheExtremistWasRight validated]] as [[spoiler:she]] delivers on [[spoiler:her]] promise of reforming Fodlan, leading it to a new golden age for the continent, or results in the collapse of the [[spoiler:Adrestian Empire]] at the hands of [[spoiler:Kingdom/Alliance/Resistance]] forces and [[spoiler:her]] death at the hands of [[spoiler:Byleth]]

to:

* UtopiaJustifiesTheMeans: [[spoiler:Edelgard]] sincerely believes that the only way to build an egalitarian, meritocratic, and secular Fodlan where Crests do not determine a person's worth is to get rid of the [[spoiler:Church of Seiros and, by extension, the Holy Kingdom of Faerghus]]. In pursuit of this goal [[spoiler:she]] is willing to [[spoiler:([[TeethClenchedTeamwork reluctantly]]) collaborate with those who slither in the dark, raid the Holy Tomb, invade sovereign nations, allow people to be turned into Demonic Beasts, and fight her classmates to the death if they refuse to accept her rule over Fodlan]]. Downplayed on the Crimson Flower route where [[spoiler:Byleth's]] presence provides a moderating influence on [[spoiler:her]] worst tendencies and allows her to rely less on [[spoiler:those who slither in the dark]] for support. Depending on the route, [[spoiler:Edelgard's]] mentality ends up either being [[TheExtremistWasRight validated]] as [[spoiler:she]] delivers on [[spoiler:her]] promise of reforming Fodlan, leading it to a new golden age for the continent, age, or results in the collapse of the [[spoiler:Adrestian Empire]] at the hands of [[spoiler:Kingdom/Alliance/Resistance]] forces and [[spoiler:her]] death at the hands of [[spoiler:Byleth]]
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* UtopiaJustifiesTheMeans: [[spoiler:Edelgard]] sincerely believes that the only way to build an egalitarian, meritocratic, and secular Fodlan where Crests do not determine a person's worth is to get rid of the [[spoiler:Church of Seiros and, by extension, the Holy Kingdom of Faerghus]]. In pursuit of this goal [[spoiler:she]] is willing to [[spoiler:([[TeethClenchedTeamwork reluctantly]]) collaborate with those who slither in the dark, raid the Holy Tomb, invade sovereign nations, allow people to be turned into Demonic Beasts, and fight her classmates to the death if they refuse to accept her rule over Fodlan]]. Downplayed on the Crimson Flower route where [[spoiler:Byleth's]] presence provides a moderating influence on [[spoiler:her]] worst tendencies and allows her to rely less on [[spoiler:those who slither in the dark]] for support. Depending on the route, [[spoiler:Edelgard's]] mentality ends up either being [[TheExtremistWasRight validated]] as [[spoiler:she]] delivers on [[spoiler:her]] promise of reforming Fodlan, leading it to a new golden age for the continent, or results in the collapse of the [[spoiler:Adrestian Empire]] at the hands of [[spoiler:Kingdom/Alliance/Resistance]] forces and [[spoiler:her]] death at the hands of [[spoiler:Byleth]]
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* SequelEscalation: The previous (non-remake) game ''Fates'' had the player choose between two factions or a third route that brings both factions together. This game has the player choose between three (but actually four) different factions with no unified GoldenEnding, but allows most units of the other factions to be recruited regardless of your pick. And introduces a fifth faction in DLC.

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Changed: 397

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Added example(s)


* TakeYourTime: In Chapter 6, [[spoiler:Flayn goes missing]], and Seteth is inconsolable. You must find some leads and figure out [[spoiler:where she's gone]]. However, nothing is stopping you from first spending your time having tea, eating meals with people, and doing other mundane things. [[spoiler:Doing so, however, causes Flayn to not have a White Dragon Scarf in her inventory when she joins your party]].

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* TakeYourTime: TakeYourTime:
**
In Chapter 6, [[spoiler:Flayn goes missing]], and Seteth is inconsolable. You must find some leads and figure out [[spoiler:where she's gone]]. However, nothing is stopping you from first spending your time having tea, eating meals with people, and doing other mundane things. [[spoiler:Doing so, however, causes Flayn to not have a White Dragon Scarf in her inventory when she joins your party]].party]].
** Downplayed in the case of the Paralogues. While these can be done in any available free day after being unlocked, each one of them also a set deadline for completion (usually a specific month) related to the developments of the main story.

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