History FantasyGunControl / TableTopGames

20th Feb '17 4:50:37 AM jormis29
Is there an issue? Send a Message


** The 1st edition ''Dungeon Master's Guide'' included in-game statistics for firearms, Gatling guns, dynamite, and other [[TheWildWest Wild West-era]] weapons in the context of a crossover campaign with ''Boot Hill'' (a now out-of-print Old West-themed [=RPG=] sold by [=TSR=] at the time), but it was "strongly urged" that they be limited to specific adventures or areas. ''AD&D'' 2nd edition had the arquebus (an early European musket) available for players to use at the DM's discretion. The 3rd edition Dungeon Master's Guide provided rules for certain "Renaissance" gunpowder weapons, modern and even futuristic firearms and explosives if they are to be included in the setting. Normally they are highly expensive or not buyable at all, however. 5th Edition has again provided stats in the DMG for guns ranging from flintlocks to antimatter rifles.

to:

** The 1st edition ''Dungeon Master's Guide'' included in-game statistics for firearms, Gatling guns, dynamite, and other [[TheWildWest Wild West-era]] weapons in the context of a crossover campaign with ''Boot Hill'' ''TabletopGame/BootHill'' (a now out-of-print Old West-themed [=RPG=] sold by [=TSR=] Creator/{{TSR}} at the time), but it was "strongly urged" that they be limited to specific adventures or areas. ''AD&D'' 2nd edition had the arquebus (an early European musket) available for players to use at the DM's discretion. The 3rd edition Dungeon Master's Guide provided rules for certain "Renaissance" gunpowder weapons, modern and even futuristic firearms and explosives if they are to be included in the setting. Normally they are highly expensive or not buyable at all, however. 5th Edition has again provided stats in the DMG for guns ranging from flintlocks to antimatter rifles.
1st Jan '17 2:40:09 AM Underachiever
Is there an issue? Send a Message


** In the ''TableTopGame/{{Mystara}}'' campaign setting, this is played with in odd ways. The backstory of the campaign setting is that the pseudo-medieval setting actually takes place long after the collapse of the high-tech Blackmoor civilization, but every so often, high-tech items from Blackmoor or other sources will show up in a given adventure or campaign module. In the Hollow World campaign setting, which is really part of the Mystara setting, there is a valley containing high-tech elves, but their technology is really {{Magitek}}. Curiously, however, while you will never or hardly ever see firearms, you will see futuristic weapons like ray-guns and so forth. For rules purposes, these weapons will function like similar spells, such as magic missile, fireball, disintegrate, etc.

to:

** In the ''TableTopGame/{{Mystara}}'' campaign setting, this is played with in odd ways. ways:
***
The backstory of the campaign setting is that the pseudo-medieval setting actually takes place long after the collapse of the high-tech Blackmoor civilization, but every so often, high-tech items from Blackmoor or other sources will show up in a given adventure or campaign module. module.
***
In the Hollow World campaign setting, which is really part of the Mystara setting, there is a valley containing high-tech elves, but their technology is really {{Magitek}}. {{Magitek}}.
*** Hits decided AnachronismStew levels with the Flying City of Serraine and its magic-powered [=WWI=]-style ''biplanes'' that of course use magic wands in place of machine guns. (The city's own fixed anti-air defenses -- and yes, it has those, you never know when a hostile dragon or such might show up -- follow the same principle.)
***
Curiously, however, while you will never or hardly ever see firearms, you will on occasion see futuristic more "futuristic" weapons like ray-guns and so forth. For rules purposes, these weapons will function like similar spells, such as magic missile, fireball, disintegrate, etc.



* ''TabletopGame/{{Banestorm}}'' has very literal Fantasy Gun Control, in the form of a conspiracy of wizards who keep the technology suppressed, both through flagrant destruction of stores of gunpowder whenever they're found, and by wiping the minds of anyone with the knowledge of making it.

to:

* ''TabletopGame/{{Banestorm}}'' has very literal Fantasy Gun Control, in the form of a conspiracy of wizards who keep the technology suppressed, both through flagrant destruction of stores of gunpowder whenever they're found, and by wiping the minds of anyone with the knowledge of making it. (In this setting it's not just a matter of local inventors getting clever ideas, but also of the eponymous still-ongoing banestorms every now and then dropping people and their equipment from alternate realities -- explicitly including modern-day Earth -- right into it.)
27th Dec '16 7:25:20 PM VanHohenheimOfXerxes
Is there an issue? Send a Message


** Subverted in the ''TabletopGame/{{Dragonlance}}'' setting, where it's noted that some enterprising tinker gnomes have created their own versions of firearms. Most people don't use them, since tinker gnomes are notorious for their BunglingInventor tendencies.

to:

** Subverted in the ''TabletopGame/{{Dragonlance}}'' setting, where it's noted that some enterprising tinker gnomes have created their own versions of firearms. Most people don't use them, since tinker gnomes are notorious for their {{Rube Goldberg|Device}}-esque BunglingInventor tendencies.
5th Dec '16 6:39:52 PM nombretomado
Is there an issue? Send a Message


** A magically-unstable region is home to blackpowder firearm technology, and maybe some early rifles, revolvers, and shotguns. Another region is a ''ConanTheBarbarian''-style land where an alien spaceship crashed. There you can find androids (available as player characters) and machinegun-toting {{Spider Tank}}s. Other planets in Golarion's solar system have even higher levels of technology, such as cybernetics and more spaceships.

to:

** A magically-unstable region is home to blackpowder firearm technology, and maybe some early rifles, revolvers, and shotguns. Another region is a ''ConanTheBarbarian''-style ''Franchise/ConanTheBarbarian''-style land where an alien spaceship crashed. There you can find androids (available as player characters) and machinegun-toting {{Spider Tank}}s. Other planets in Golarion's solar system have even higher levels of technology, such as cybernetics and more spaceships.
26th Sep '16 9:39:53 AM Morgenthaler
Is there an issue? Send a Message


*** The series explicitly states that gunpowder does not work due to the divine will of Gond, god of invention and creativity. Instead, Gond allows an alchemical substitute called "smokepowder" to exist in the hands of his church, so that its use is easily controlled. There's also a Thayan variant -- very clumsy bombards using some liquid propellant, not scalable down to portable guns. Also, ''pneumatic'' needle guns were mentioned as a typical trick of drow commoners (''The Drow of the Underdark''): it's easier to conceal than a crossbow. Ed Greenwood even wrote a few articles on this issue (the first being named "Firearms: First guns were [[CoolButInefficient not much fun]]") for DragonMagazine.

to:

*** The series explicitly states that gunpowder does not work due to the divine will of Gond, god of invention and creativity. Instead, Gond allows an alchemical substitute called "smokepowder" to exist in the hands of his church, so that its use is easily controlled. There's also a Thayan variant -- very clumsy bombards using some liquid propellant, not scalable down to portable guns. Also, ''pneumatic'' needle guns were mentioned as a typical trick of drow commoners (''The Drow of the Underdark''): it's easier to conceal than a crossbow. Ed Greenwood even wrote a few articles on this issue (the first being named "Firearms: First guns were [[CoolButInefficient not much fun]]") for DragonMagazine.Magazine/DragonMagazine.
9th Aug '16 11:39:10 PM PaulA
Is there an issue? Send a Message


* In ''TableTopGame/BlueRose'', although setting is generally around the tech level of TheCavalierYears, there are no guns...but there are "crystons," which are basically just the {{Magitek}} equivalent of flintlock pistols (and are likely a subtle ShoutOut to the flashstones from the ''{{Dragaera}}'' books, mentioned under FantasyGunControl/{{Literature}}).

to:

* In ''TableTopGame/BlueRose'', although setting is generally around the tech level of TheCavalierYears, there are no guns...but there are "crystons," which are basically just the {{Magitek}} equivalent of flintlock pistols (and are likely a subtle ShoutOut to the flashstones from the ''{{Dragaera}}'' ''Literature/{{Dragaera}}'' books, mentioned under FantasyGunControl/{{Literature}}).
16th Jul '16 5:07:04 PM Arivne
Is there an issue? Send a Message


** TableTopGame/{{Greyhawk}} fans tend to be notoriously gun-phobic and it's generally accepted that guns simply don't work in the setting. Exceptions are sometimes made for the hero-god Murlynd and his paladins, [[DependingOnTheWriter depending on the DM]].

to:

** TableTopGame/{{Greyhawk}} fans campaign setting
*** Fans
tend to be notoriously gun-phobic and it's generally accepted that guns simply don't work in the setting. Exceptions are sometimes made for the hero-god Murlynd and his paladins, [[DependingOnTheWriter depending on the DM]].DM]].
*** One issue of ''Magazine/{{Dragon}}'' magazine took the Greyhawk world a few centuries into the future and postulated jet fighters dogfighting dragons and a gunpowerless magiteck rifle: the rifle fired by teleporting the projectile close to the sun, allowing it an hour to accelerate due to the sun's gravity, then teleporting it back combined with a time-travel spell so it returned an instant after it left. Gunpowder-using guns were also mentioned as being an outdated technology, still in use by dwarves.



* In TableTopGame/LegendOfTheFiveRings, using gunpowder is dishonorable and is illegal by Imperial law. Which, of course, doesn't stop {{ninja}}s from using smoke- and firebombs (which are dangerous to the user as well).

to:

* In TableTopGame/LegendOfTheFiveRings, ''TableTopGame/LegendOfTheFiveRings'', using gunpowder is dishonorable and is illegal by Imperial law. Which, of course, doesn't stop {{ninja}}s from using smoke- and firebombs (which are dangerous to the user as well).



* One issue of ''Dragon'' took the Greyhawk world a few centuries into the future and postulated jet fighters dogfighting dragons and a gunpowerless magiteck rifle: the rifle fired by teleporting the projectile close to the sun, allowing it an hour to accelerate due to the sun's gravity, then teleporting it back combined with a time-travel spell so it returned an instant after it left. Gunpowder-using guns were also mentionned as being an outdated technology, still in use by dwarves.



* TabletopGame/TheFantasyTrip book "In The Labyrinth" includes descriptions of several types of primitive gunpowder weapons. Some of them can deal a lot of damage. However, gunpowder is expensive and unreliable, and guns are unwieldy in combat, meaning most characters stick with muscle-powered weapons (or magic).

to:

* TabletopGame/TheFantasyTrip ''TabletopGame/TheFantasyTrip'' book "In The Labyrinth" includes descriptions of several types of primitive gunpowder weapons. Some of them can deal a lot of damage. However, gunpowder is expensive and unreliable, and guns are unwieldy in combat, meaning most characters stick with muscle-powered weapons (or magic).



* Played straight in Redspire Game's D20 dark fantasy Dark Legacies, which is a real head-scratcher. The game itself has steam-driven power armour, land battleships powered by coal and other steam-driven vehicles, flamethrowers and automatic crossbows that are fed with ammo belts (the belt-fed automatic crossbows have their own big brother in a version that uses a steam engine to recrank). But no gun...the closest thing is a weapon called the bolt cannon, which is a recently invented cannon that shoots heavy bolts by detonating a small bomb inside. What is especially weird is that Dark Legacies takes place in a future Earth which had survived a demon invasion. Yes there is magic but it's fairly weak, has many drawbacks and very rare. Not to mention that the laws of physics hadn't changed to make guns unusable. It's just that somehow, humanity and its allied race of tinker gnomes have somehow never re-invented gunpower weapons or found any surviving examples from military depots, gun shops etc...

to:

* Played straight in Redspire Game's D20 dark fantasy Dark Legacies, ''Dark Legacies'', which is a real head-scratcher. The game itself has steam-driven power armour, land battleships powered by coal and other steam-driven vehicles, flamethrowers and automatic crossbows that are fed with ammo belts (the belt-fed automatic crossbows have their own big brother in a version that uses a steam engine to recrank). But no gun...the closest thing is a weapon called the bolt cannon, which is a recently invented cannon that shoots heavy bolts by detonating a small bomb inside. What is especially weird is that Dark Legacies takes place in a future Earth which had survived a demon invasion. Yes there is magic but it's fairly weak, has many drawbacks and very rare. Not to mention that the laws of physics hadn't changed to make guns unusable. It's just that somehow, humanity and its allied race of tinker gnomes have somehow never re-invented gunpower weapons or found any surviving examples from military depots, gun shops etc...
6th Apr '16 7:43:01 PM intastiel
Is there an issue? Send a Message


** The Ultimate Combat supplement for Pathfinder spends some time discussing various levels of FantasyGunControl, from 'there aren't even cannons around' to 'Showdown at the Orctown Corral', and noting how they can affect the tenor of the game.

to:

** The Ultimate Combat supplement for Pathfinder spends some time discussing various levels of FantasyGunControl, from 'there aren't even cannons around' to 'Showdown at the Orctown Corral', and noting how they can affect the tenor of the game. The Gunslinger class assumes that early firearms are an emerging technology with the secret of their manufacture just starting to leak out.
1st Mar '16 12:34:00 AM UmbrellasWereAwesome
Is there an issue? Send a Message


* ''TabletopGame/{{Warhammer}}'' is a notable aversion:

to:

* ''TabletopGame/{{Warhammer}}'' is a has some notable aversion:aversions:
1st Mar '16 12:33:38 AM UmbrellasWereAwesome
Is there an issue? Send a Message


* ''TabletopGame/{{Warhammer}}'':
** The Empire and the Dwarfs (''especially'' the Dwarfs) make extensive use of handguns, pistols, cannons, mortars, volley guns, and recently, rockets. Oh, and steam-powered tanks and ''helicopters''. Let's not forget the Skaven, who wield sniper rifles, flamethrowers, [[strike:Gatling]] [[IncrediblyLamePun Ratling]] guns, laser cannons and... a ''nuke''. A lot of which hilariously backfires. However the Knights of Bretonnia have Fantasy Gun Control in their own kingdom. The whole nobility = lancing people down in 5th edition, in 6th seems to just be pique. In fact, they have Fantasy Gun Control in Bretonnia so hard some knights have magical protection from guns just because they hate them so much.

to:

* ''TabletopGame/{{Warhammer}}'':
''TabletopGame/{{Warhammer}}'' is a notable aversion:
** The Empire and the Dwarfs (''especially'' the Dwarfs) make extensive use of handguns, pistols, cannons, mortars, volley guns, and recently, rockets. Oh, and steam-powered tanks and ''helicopters''. Let's not forget
** Even more notable are
the Skaven, who wield sniper rifles, flamethrowers, [[strike:Gatling]] [[IncrediblyLamePun Ratling]] guns, laser cannons and... a ''nuke''. A lot of which hilariously backfires. However
** However,
the Knights of Bretonnia have are a straight example, since they ''deliberately'' enforce Fantasy Gun Control in their own kingdom. The whole nobility = lancing people down in 5th edition, in 6th seems to just be pique.kingdom. In fact, they have Fantasy Gun Control in Bretonnia so hard some knights have magical protection from guns just because they hate them so much.



** In Warhammer Fantasy Role Play, rules are provided for gunpowder weapons but their use is discouraged by all the limitations put on them - they are extremely rare, extremely expensive both to purchase and to maintain, they are prone to misfires (capable of actually killing the wielder, with a bad roll) and they don't do any more damage than the cheaper and more reliable bow and arrow.
** Amusingly, the Bretonnian supplement for WarhammerFantasyRolePlay gave us a look at the statute decreeing Fantasy Gun Control. [[LoopholeAbuse A strict reading doesn't support a ban on firearms]]. It bans [[ExactWords crossbows]], but it hasn't been updated since the introduction of black powder weaponry, although including black powder weapons in the ban is generally considered within the spirit of the law. However there is a movement in the port city of L'Anguille calling for either a stricter reading or an explicit amendment of the law, so they can openly upgrade the harbour defences with cannon.

to:

** In Warhammer Fantasy Role Play, ''TabletopGame/WarhammerFantasyRoleplay'', rules are provided for gunpowder weapons but their use is discouraged by all the limitations put on them - they are extremely rare, extremely expensive both to purchase and to maintain, they are prone to misfires (capable of actually killing the wielder, with a bad roll) and they don't do any more damage than the cheaper and more reliable bow and arrow.
** *** Amusingly, the Bretonnian supplement for WarhammerFantasyRolePlay gave us a look at the statute decreeing Fantasy Gun Control. [[LoopholeAbuse A strict reading doesn't support a ban on firearms]]. It bans [[ExactWords crossbows]], but it hasn't been updated since the introduction of black powder weaponry, although including black powder weapons in the ban is generally considered within the spirit of the law. However there is a movement in the port city of L'Anguille calling for either a stricter reading or an explicit amendment of the law, so they can openly upgrade the harbour defences with cannon.
This list shows the last 10 events of 44. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=FantasyGunControl.TableTopGames