History FantasyGunControl / TableTopGames

2nd Nov '17 3:28:40 PM godzillavkk
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** However, the Knights of Bretonnia are a straight example, since they ''deliberately'' enforce Fantasy Gun Control in their own kingdom. In fact, they have Fantasy Gun Control in Bretonnia so hard some knights have [[GunsAreWorthless magical protection from guns]] just [[ThePowerOfHate because they hate them so much]].

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** However, the Knights of Bretonnia are a straight example, since they ''deliberately'' enforce Fantasy Gun Control in their own kingdom. In fact, they have Fantasy Gun Control in Bretonnia so hard some knights have [[GunsAreWorthless magical protection from guns]] just [[ThePowerOfHate because they hate them so much]]. The blessings from The Lady of the Lake also helps.
23rd Sep '17 12:48:01 PM nombretomado
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** Then the "Reign of Winter" Adventure Path revolved around tracking down the great witch BabaYaga with the trail leading the party to her homeland: [[spoiler:[[UsefulNotes/WorldWarI Russia, circa 1918]], thus facilitating the addition of several WWI-era Russian firearms (and a British tank) and even a Fighter Archetype based around trench warfare to the game.]] A later AP, "Iron Gods", takes place in the land with the crashed ship, and necessitated a brand-new sourcebook with technology up to laser weapons.

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** Then the "Reign of Winter" Adventure Path revolved around tracking down the great witch BabaYaga Literature/BabaYaga with the trail leading the party to her homeland: [[spoiler:[[UsefulNotes/WorldWarI Russia, circa 1918]], thus facilitating the addition of several WWI-era Russian firearms (and a British tank) and even a Fighter Archetype based around trench warfare to the game.]] A later AP, "Iron Gods", takes place in the land with the crashed ship, and necessitated a brand-new sourcebook with technology up to laser weapons.
3rd Aug '17 10:29:51 AM KingNilbog
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** About six years later, Kaladesh, an artifact-oriented world that actually ''did'' use advanced technology, didn't use guns for nearly the opposite reason: the inevitable grimy, smokey aesthetic that comes with firearms didn't match the clean, shiny appearance of the technology on the plane. As a result, most weapons are LaserBlades or good old fashioned [[RayGun Ray Guns]].

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** About six years later, Kaladesh, an artifact-oriented world that actually ''did'' use advanced technology, didn't use guns for nearly the opposite reason: the inevitable grimy, smokey aesthetic that comes with firearms didn't match the clean, shiny appearance of the technology on the plane. As a result, most weapons are LaserBlades [[LaserBlade Laser Blades]] or good old fashioned [[RayGun Ray Guns]].
3rd Aug '17 10:29:09 AM KingNilbog
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Added DiffLines:

** About six years later, Kaladesh, an artifact-oriented world that actually ''did'' use advanced technology, didn't use guns for nearly the opposite reason: the inevitable grimy, smokey aesthetic that comes with firearms didn't match the clean, shiny appearance of the technology on the plane. As a result, most weapons are LaserBlades or good old fashioned [[RayGun Ray Guns]].
22nd Jun '17 2:24:40 PM ProfessorDetective
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** Then the "Reign of Winter" Adventure Path revolved around tracking down the great witch BabaYaga with the trail leading the party to her homeland: [[spoiler:[[WorldWarOne Russia, circa 1918]], thus facilitating the addition of several WWI-era Russian firearms (and a British tank) and even a Fighter Archetype based around trench warfare to the game.]] A later AP, "Iron Gods", takes place in the land with the crashed ship, and necessitated a brand-new sourcebook with technology up to laser weapons.

to:

** Then the "Reign of Winter" Adventure Path revolved around tracking down the great witch BabaYaga with the trail leading the party to her homeland: [[spoiler:[[WorldWarOne [[spoiler:[[UsefulNotes/WorldWarI Russia, circa 1918]], thus facilitating the addition of several WWI-era Russian firearms (and a British tank) and even a Fighter Archetype based around trench warfare to the game.]] A later AP, "Iron Gods", takes place in the land with the crashed ship, and necessitated a brand-new sourcebook with technology up to laser weapons.
22nd Jun '17 2:21:12 PM ProfessorDetective
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** A magically-unstable region is home to blackpowder firearm technology, and maybe some early rifles, revolvers, and shotguns. Another region is a ''Franchise/ConanTheBarbarian''-style land where an alien spaceship crashed. There you can find androids (available as player characters) and machinegun-toting {{Spider Tank}}s. Other planets in Golarion's solar system have even higher levels of technology, such as cybernetics and more spaceships.

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** A magically-unstable region is home to blackpowder firearm black powder firearms technology, and maybe some early rifles, revolvers, and shotguns. Another region is a ''Franchise/ConanTheBarbarian''-style land where an alien spaceship crashed. There you can find androids (available as player characters) and machinegun-toting {{Spider Tank}}s. Other planets in Golarion's solar system have even higher levels of technology, such as cybernetics and more spaceships.



** Then the "Reign of Winter" Adventure Path added several WWI-era Russian guns (and a British tank). A later AP, "Iron Gods", takes place in the land with the crashed ship, and necessitated a brand-new sourcebook with technology up to laser weapons.

to:

** Then the "Reign of Winter" Adventure Path added revolved around tracking down the great witch BabaYaga with the trail leading the party to her homeland: [[spoiler:[[WorldWarOne Russia, circa 1918]], thus facilitating the addition of several WWI-era Russian guns firearms (and a British tank). tank) and even a Fighter Archetype based around trench warfare to the game.]] A later AP, "Iron Gods", takes place in the land with the crashed ship, and necessitated a brand-new sourcebook with technology up to laser weapons.
2nd Jun '17 10:28:55 PM JustaUsername
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*** 5th Edition does provide Artificers with the Gunsmith archetype, allowing them access to the Thunder Cannon firearm. However, this is not exactly a firearm that would be mass produced, as the Thunder Cannon is a piece of {{Magitek}} that only the Gunsmith themselves can figure out [[OnlyICanMakeItGo how to fire]], let alone craft ammo for and maintain the weapon's functionality.

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*** 5th Edition does provide Artificers with the Gunsmith archetype, allowing them access to the powerful Thunder Cannon firearm.Cannon. However, this is not exactly a firearm that would be mass produced, as the Thunder Cannon is a piece of {{Magitek}} that only the Gunsmith themselves can figure out [[OnlyICanMakeItGo how to fire]], let alone craft ammo for and maintain the weapon's functionality.
2nd Jun '17 10:04:57 PM JustaUsername
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*** 5th Edition does provide Artificers with the Gunsmith archetype, allowing them access to the Thunder Cannon firearm. However, this is not exactly a weapon that would be mass produced, as the weapon is a piece of {{Magitek}} that only the Gunsmith themselves can figure out how to fire it, let alone craft ammo for and maintain the weapon's functionality.

to:

*** 5th Edition does provide Artificers with the Gunsmith archetype, allowing them access to the Thunder Cannon firearm. However, this is not exactly a weapon firearm that would be mass produced, as the weapon Thunder Cannon is a piece of {{Magitek}} that only the Gunsmith themselves can figure out [[OnlyICanMakeItGo how to fire it, fire]], let alone craft ammo for and maintain the weapon's functionality.
1st Jun '17 9:04:09 PM JustaUsername
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*** That said, there is a reasonable argument that gunpowder weapons might still proliferate as being at least a low-level ranged weapon used between standard armed forces, who aren't likely to benefit from magical protection. But guns wouldn't become the default weapon of choice in most D&D worlds the way they did in the modern world because protective enchantments and even simple CharlesAtlasSuperpowers counterbalance the natural efficiency of a decently developed gun.

to:

*** That said, there is a reasonable argument that gunpowder weapons might still proliferate as being at least a low-level ranged weapon used between standard armed forces, who aren't likely to benefit from magical protection. But guns wouldn't become the default weapon of choice in most D&D worlds the way they did in the modern world because protective enchantments and even simple CharlesAtlasSuperpowers {{Charles Atlas Superpower}}s counterbalance the natural efficiency of a decently developed gun.
1st Jun '17 9:03:41 PM JustaUsername
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Added DiffLines:

*** 5th Edition does provide Artificers with the Gunsmith archetype, allowing them access to the Thunder Cannon firearm. However, this is not exactly a weapon that would be mass produced, as the weapon is a piece of {{Magitek}} that only the Gunsmith themselves can figure out how to fire it, let alone craft ammo for and maintain the weapon's functionality.
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