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** In the backstory, the first Battle of the Hoover Dam also ended in a humiliating defeat for the Legion, grinding their campaign of conquest to a halt and forcing them back across the Colorado to reorganize. Dialogue with certain NPCs reveal that the only reason the NCR didn't wipe out the Legion entirely in this battle was because their recent battle with the Brotherhood of Steel HELIOS One and the loss of their supply route through The Divide left them too undermanned and stretched thin to pursue the Legion further.

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** In the backstory, the first Battle of the Hoover Dam also ended in a humiliating defeat for the Legion, grinding their campaign of conquest to a halt and forcing them back across the Colorado to reorganize. Dialogue with certain NPCs reveal [=NPCs=] reveals that the only reason the NCR didn't wipe out the Legion entirely in this battle was because their recent battle with the Brotherhood of Steel at HELIOS One and the loss of their supply route through The the Divide left them too undermanned and stretched thin to pursue the Legion further.

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* CurbStompBattle: The final battle at Hoover Dam can turn into this, especially if you got all factions to ally with the NCR [[spoiler:including the remnants]], have a powerful companion with you (like Boone with PowerArmor and an [[{{BFG}} Anti-Materiel Rifle]]), have maxed out energy weapons and have saved all your [[InfinityPlusOneSword alien blaster]] ammo. You can just go around disintegrating squad after squad of the Legion's EliteMooks with no difficulty at all, while your allies just keep coming in and curb stomping the shit out of them in one BigDamnHeroes moment after another, finally culminating in defeating the FinalBoss [[MemeticBadass Legate Lanius]] in a few seconds.

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* CurbStompBattle: CurbStompBattle:
**
The final battle at Hoover Dam can turn into this, especially if you got all factions to ally with the NCR [[spoiler:including the remnants]], have a powerful companion with you (like Boone with PowerArmor and an [[{{BFG}} Anti-Materiel Rifle]]), have maxed out energy weapons and have saved all your [[InfinityPlusOneSword alien blaster]] ammo. You can just go around disintegrating squad after squad of the Legion's EliteMooks with no difficulty at all, while your allies just keep coming in and curb stomping the shit out of them in one BigDamnHeroes moment after another, finally culminating in defeating the FinalBoss [[MemeticBadass Legate Lanius]] in a few seconds.


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** In the backstory, the first Battle of the Hoover Dam also ended in a humiliating defeat for the Legion, grinding their campaign of conquest to a halt and forcing them back across the Colorado to reorganize. Dialogue with certain NPCs reveal that the only reason the NCR didn't wipe out the Legion entirely in this battle was because their recent battle with the Brotherhood of Steel HELIOS One and the loss of their supply route through The Divide left them too undermanned and stretched thin to pursue the Legion further.
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* ChainOfDeals: The quest "Come Fly With Me" basically amounts to this. Upon arriving in Novac, the Courier is still pursuing Benny, and is told to talk to Manny Vargas, who may know where to find him. Manny asks you to first clear out the REPCONN test facility, which is infested with ghouls. The ghouls are a religious cult, led by a ghoul prophet named Jason Bright, who is readying his followers for a pilgrimage, but they can't leave until someone clears out the "demons" (nightkin) also inhabiting the building. To get ''them'' to leave, the Courier has to creep around the basement and deal with both the Nightkin's leader and a trigger-happy ghoul survivalist, and ''then'' help the ghouls with their "Great Journey".

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* ChainOfDeals: The quest "Come Fly With Me" basically amounts to this. Upon arriving in Novac, the Courier is still pursuing Benny, and is told to talk to Manny Vargas, who may know where to find him. Manny asks you to first clear out the REPCONN test facility, which is infested with ghouls. The ghouls are a religious cult, led by a ghoul prophet named Jason Bright, who is readying his followers for a pilgrimage, but they can't leave until someone clears out the "demons" (nightkin) also inhabiting the building. To get ''them'' to leave, the Courier has to creep around the basement and deal with both the Nightkin's leader and a trigger-happy ghoul survivalist, and ''then'' help the ghouls with their "Great Journey". At every point along the way, the player has the option to say [[CuttingTheKnot "screw this"]] and resolve things violently, while still being able to deal with the other parties involved peacefully. Cutting the chain short is especially likely to happen since the Nightkin leader can be dealt with non-violently, but only if you talk to him before getting into combat with any of the other Nightkin.
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* CuteBruiser: Veronica; her WeaponOfChoice is the PowerFist. Give her a [[InfinityPlusOneSword Ballistic Fist]], and she will murder the crap out of just about anything.

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* CuteBruiser: Veronica; her WeaponOfChoice weapon is the PowerFist. Give her a [[InfinityPlusOneSword Ballistic Fist]], and she will murder the crap out of just about anything.
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An Axe To Grind is no longer a trope


* {{Cowboy}}: One of the perks, which makes you better with [[RevolversAreJustBetter revolvers]], [[TheWestern lever-action weapons]], knives, [[AnAxeToGrind axes]], and [[DynamiteCandle dynamite]].

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* {{Cowboy}}: One of the perks, which makes you better with [[RevolversAreJustBetter revolvers]], [[TheWestern lever-action weapons]], knives, [[AnAxeToGrind axes]], axes, and [[DynamiteCandle dynamite]].
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added a small note about hegelian dialectics

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** Side note: Caesar doesn’t grasp Hegelian dialectics anywhere near correctly.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


** If you opt for traditional [[KillEmAll Townicide]] while playing a female character, Sergeant Astor will also comment on the delicious irony of the camp being wiped by a woman, who in the Legion are basically just [[StayInTheKitchen used as baby factories]].

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** If you opt for traditional [[KillEmAll Townicide]] Townicide while playing a female character, Sergeant Astor will also comment on the delicious irony of the camp being wiped by a woman, who in the Legion are basically just [[StayInTheKitchen used as baby factories]].
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Update to some of the entries 3


* DisproportionateRetribution: Jeannie May Crawford really likes the hometown spin of her home of Novac, so much so that she took an immediate dislike to Carla Boone when the woman constantly turned her nose up at their frontier way of life. How did Crawford handle this? No, she didn't bite back with some acerbic wit or simply ignore Carla. [[spoiler:She flat-out struck a deal with Caesar's Legion to have the ''pregnant'' Carla kidnapped and sold into slavery for a thousand caps. Even worse, she was due to receive a further 500 if and when Carla's unborn son came of age, and would have if Boone hadn't decided to [[BoomHeadshot end Carla's misery himself]].]] She never even showed remorse for the act, instead deciding to cook up a story that [[spoiler:Carla eventually got fed up with Boone's decision to live in Novac and abandoned him]]. '''''Wow.''''' Many a player no doubt felt the satisfaction of cold, hard justice done if they helped Boone bring down the same safe she ultimately brought on Carla.

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* DisproportionateRetribution: Jeannie May Crawford really likes the hometown spin of her home of Novac, so much so that she took an immediate dislike to Carla Boone when the woman constantly turned her nose up at their frontier way of life. How did Crawford handle this? No, she didn't bite back with some acerbic wit or simply ignore Carla. [[spoiler:She flat-out struck a deal with Caesar's Legion to have the ''pregnant'' Carla kidnapped and sold into slavery for a thousand caps. Even worse, she was due to receive a further 500 if and when Carla's unborn son came of age, and would have if Boone hadn't decided to [[BoomHeadshot end Carla's misery himself]].]] She never even showed remorse for the act, instead deciding to cook up a story that [[spoiler:Carla eventually got fed up with Boone's decision to live in Novac and abandoned him]]. '''''Wow.''''' Many a player no doubt felt the satisfaction of cold, hard justice done if they helped Boone bring down the same safe fate she ultimately brought on Carla.
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Update to some of the entries


* DisproportionateRetribution: Jeannie May Crawford really likes the hometown spin of her home of Novac, so much so that she took an immediate dislike to Carla Boone when the woman constantly turned her nose up at their frontier way of life. How did Crawford handle this? No, she didn't bite back with some acerbic wit or simply ignore Carla. [[spoiler:She flat-out struck a deal with Caesar's Legion to have the ''pregnant'' Carla kidnapped and sold into slavery for a thousand caps. Even worse, she was due to receive a further 500 if and when Carla's unborn son came of age, and would have if Boone hadn't decided to [[BoomHeadshot end Carla's misery himself]].]] She never even showed remorse for the act, instead deciding to cook up a story that [[spoiler:Carla eventually got fed up with Boone's decision to live in Novac and abandoned him.]] '''''Wow.'''''

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* DisproportionateRetribution: Jeannie May Crawford really likes the hometown spin of her home of Novac, so much so that she took an immediate dislike to Carla Boone when the woman constantly turned her nose up at their frontier way of life. How did Crawford handle this? No, she didn't bite back with some acerbic wit or simply ignore Carla. [[spoiler:She flat-out struck a deal with Caesar's Legion to have the ''pregnant'' Carla kidnapped and sold into slavery for a thousand caps. Even worse, she was due to receive a further 500 if and when Carla's unborn son came of age, and would have if Boone hadn't decided to [[BoomHeadshot end Carla's misery himself]].]] She never even showed remorse for the act, instead deciding to cook up a story that [[spoiler:Carla eventually got fed up with Boone's decision to live in Novac and abandoned him.]] him]]. '''''Wow.'''''''''' Many a player no doubt felt the satisfaction of cold, hard justice done if they helped Boone bring down the same safe she ultimately brought on Carla.
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Update to some of the entries


* DisproportionateRetribution: [[spoiler:Jeannie May Crawford basically sells Carla Boone into slavery for being snobby towards her.]]

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* DisproportionateRetribution: [[spoiler:Jeannie Jeannie May Crawford basically sells really likes the hometown spin of her home of Novac, so much so that she took an immediate dislike to Carla Boone when the woman constantly turned her nose up at their frontier way of life. How did Crawford handle this? No, she didn't bite back with some acerbic wit or simply ignore Carla. [[spoiler:She flat-out struck a deal with Caesar's Legion to have the ''pregnant'' Carla kidnapped and sold into slavery for being snobby towards her.]]a thousand caps. Even worse, she was due to receive a further 500 if and when Carla's unborn son came of age, and would have if Boone hadn't decided to [[BoomHeadshot end Carla's misery himself]].]] She never even showed remorse for the act, instead deciding to cook up a story that [[spoiler:Carla eventually got fed up with Boone's decision to live in Novac and abandoned him.]] '''''Wow.'''''
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*** ''Honest Hearts'': While it seems LighterAndSofter, the action starts as the member of the caravan were all killed, leaving you as the SoleSurvivor. The endings aren't any better; either the Sorrows and the Dead Horses leave Zion in regret and sadness, or they fight back against the White Legs, but Daniel, the missionary that helps the Sorrows, falls into depression over how the Sorrows and the Dead Horses have become increasingly militant.

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*** ''Honest Hearts'': While it seems LighterAndSofter, the action starts as the member members of the caravan were all killed, leaving you as the SoleSurvivor. The endings aren't any better; either the Sorrows and the Dead Horses leave Zion in regret and sadness, or they fight back against the White Legs, but Daniel, the missionary that helps the Sorrows, falls into depression over how the Sorrows and the Dead Horses have become increasingly militant.
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* DangerousDeserter: You encounter a few in Primm, attempting to start a protection racket and attacking you if try to turn them in. They're survivors from a outpost that was overrun by [[TheEmpire Caesar's Legion]], and think the [=NCR=] will lose soon.

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* DangerousDeserter: You encounter a few in Primm, attempting to start a protection racket and attacking you if try to turn them in. They're survivors from a an outpost that was overrun by [[TheEmpire Caesar's Legion]], and think the [=NCR=] will lose soon.
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* DrugsCausingSlowMotion: The chem Turbo slows down time to 1/3rd normal speed while keeping the player at full speed, allowing them to dodge attacks easily and attack much faster.
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* {{Cowboy}}: One of the perks, which makes you better with [[RevolversAreJustBetter revolvers]], [[TheWestern lever-action weapons]], [[AnAxeToGrind axes]], and [[DynamiteCandle dynamite]].

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* {{Cowboy}}: One of the perks, which makes you better with [[RevolversAreJustBetter revolvers]], [[TheWestern lever-action weapons]], knives, [[AnAxeToGrind axes]], and [[DynamiteCandle dynamite]].
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Dewicked trope


* {{Cowboy}}: One of the perks, which makes you better with [[RevolversAreJustBetter revolvers]], [[TheWestern lever-action weapons]], [[KnifeNut knives]], [[AnAxeToGrind axes]], and [[DynamiteCandle dynamite]].

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* {{Cowboy}}: One of the perks, which makes you better with [[RevolversAreJustBetter revolvers]], [[TheWestern lever-action weapons]], [[KnifeNut knives]], [[AnAxeToGrind axes]], and [[DynamiteCandle dynamite]].
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* DemandingTheirHead: An NCR Major named Dhatri offers a bounty on three leaders of the Fiends, a gang of drugged up raiders. He asks for the heads as proof. If you damage the heads too much in your attempts at collecting them, such as going for BoomHeadshot, you'll get a smaller reward.
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* TheChainOfCommand: The elder can be demoted form his position in the Brotherhood of Steel for violating the Chain That Binds, because the Elder skipped ranks when giving orders concerning the security of the bunker.
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** Previous ''Fallout'' titles not only allow, but encourage, players to play all angles of questlines in order to maximize their rewards and experience. This game makes the player realize that trying to play all sides like that will have a person torn between them, because questlines in this game conflict and completing one may fail another. There's also the problem that when you try to play all sides like this, they find out, and they may not be happy, or may suffer for you helping their enemies. Additionally, unlike previous titles, diplomacy is not always an option. Stealth and guile will help you avoid direct conflict, but there's no path to the ending that doesn't get blood on your hands on way or the other. If you go the Wild Card route, deciding the fate of Vegas's factions by your own whim, you can make a lot of people happy, but there's still going to be factions dead or facing a bittersweet future, and the Legion and NCR leaders mock the idea that you thought you could make everyone happy on your own.

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** Previous ''Fallout'' titles not only allow, but encourage, players to play all angles of questlines in order to maximize their rewards and experience. This game makes the player realize that trying to play all sides like that will have a person torn between them, because questlines in this game conflict and completing one may fail another. There's also the problem that when you try to play all sides like this, they find out, and they may not be happy, or may suffer for you helping their enemies. Additionally, unlike previous titles, diplomacy is not always an option. Stealth and guile will help you avoid direct conflict, but there's no path to the ending that doesn't get blood on your hands on way or the other. If you go the Wild Card route, deciding the fate of Vegas's factions by your own whim, you can make a lot of people happy, but there's still going to be factions dead or facing a bittersweet future, and the Legion Legion, NCR, and NCR FEZ leaders all mock the idea that you thought you could make everyone happy on your own.
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** Raul is trying to [[DesperatelyLookingForAPurposeInLife find meaning in his life]].

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** Raul [[MrFixit Raul]] is trying to [[DesperatelyLookingForAPurposeInLife find meaning in his life]].
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Moving this Dummied Out example to trivia.


* DummiedOut:
** During the battle of Hoover Dam, in what is assumed to be a developer oversight, [[spoiler:Colonel Moore will tell you about the NCR's victory and her promotion to Brigade General, and that NCR scouts are currently busy with pursuing and harassing the remains of the Legion's army that are hastily retreating back to Arizona, like the dialogue is supposed to be heard after the end of the game]]. This suggests that the game was at one point going to feature a PlayableEpilogue. WordOfGod has confirmed that [[WhatCouldHaveBeen Obsidian had planned for additional gameplay after the Battle of Hoover Dam]], but didn't feel that they had enough development time to do it proper justice. Quite a bit of post-endgame dialogue and radio commentary exists and will actually play properly if using a mod that continues the game after completion of one of the final quests.
** "The House Always Wins V" has an unused optional quest stage to [[spoiler:"Inform Mr. House that you've negotiated a peaceful solution with the Brotherhood,"]] which is impossible in game. Mods restore this feature. There is also [[https://fallout.fandom.com/wiki/Offer_to_permit_annexation a note]] in which Mr. House agrees to let the NCR annex the New Vegas Strip in exchange for NCR citizenship and immunity from prosecution.
** Apparently, at one point in development, you were supposed to be able to speak to the three Fiends members you hunt for Dahtri. Quite frankly, their dialogue is [[https://tcrf.net/Fallout:_New_Vegas/Unused_Dialog#Fiends hilarious]].
** The Child at Heart perk from ''VideoGame/Fallout3'' is unused in the game, complete with [[https://youtu.be/hrsPlSp4AqY voiced dialogue options from children for it]]. Since there are few children in ''New Vegas'', it wouldn't have been very useful.
** There's a house in Cottonwood Cove, a third floor of Gomorrah hotel rooms, and two unused sections of the New Vegas sewers (northwest and southwest), which were presumably made inaccessible for not containing anything of interest.
** Unusable Welding Guns can be found in various locations; they were likely meant to have crafting functions that were never implemented.
** There are more crucified men in the game files than those who actually appear in-game. The mentioned-only Mayor Steyn of Nipton also exists as an unused NPC, using the model of the Tops chairman, and his corpse was probably meant to appear.
** Slides and voiceover narration for two alternate endings to the ''Dead Money'' DLC are unused: one has the Courier die in the Sierra Madre Vault after Father Elijah turned it into a GasChamber, and the other involves Christine Royce killing Elijah and trapping the Courier in the Vault.
** The DLC ''Old World Blues'' was supposed to have an ending in which the Courier (or, more likely, [[spoiler:the Courier's brain]]) joins the Think Tank, eventually leading to their escape from Big MT and the use of the entire Mojave Wasteland as a test site for even more weird scientific experiments. As seen [[https://fallout.fandom.com/wiki/Old_World_Blues_endings#Cut_ending here]], the slide image is still on the game files and the text for the intended narration was released by Chris Avellone.
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a) the wiki makes no mention of this bug, only saying it's been fixed since patch 1.2, and b) even if it *was* still bugged, that has nothing to do with this trope, so take your complaining elsewhere, please and thank you.


* DesperatelyLookingForAPurposeInLife: Raul, if you follow his side-quest. He either settles down to be a repair man (with a perk that does ''nothing''[[note]]it's meant to allow weapons to degrade 75% slower but only does the standard 50% and used to do nothing[[/note]]} or becomes a Vaquero again, avenging and protecting innocents where ever he goes.

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* DesperatelyLookingForAPurposeInLife: Raul, if you follow his side-quest. He either settles down to be a repair man (with a perk that does ''nothing''[[note]]it's meant to allow weapons to degrade 75% slower but only does the standard 50% and used to do nothing[[/note]]} man, or becomes a Vaquero again, avenging and protecting innocents where ever he goes.
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two tropes sinkholed together as an entry indented under another entry. try a little harder, im sure you can find a couple more rules to break.


** DamageSpongeBoss [[BossInMookClothing In Mook's Clothing]]: A way of instituting FakeDifficulty in the higher levels of the DLC. The NCR and Legion Assassins also qualify, with later patches having them scale to the player's level.
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* CycleOfHurting:
** Your character can spaz out in VATS and be unable to fire back while the enemy hacks away at you. Also, certain enemies can knock the player down; if they are attacking in a group, this can result in fatal stunlock. Third, as with many other games, the game can autosave right before or when the player receives a killing blow, leading to a looping death reload.
** The [[GolfClubbing golf clubs]] in ''New Vegas'' can turn a fight into a Cycle of Hurting for whoever's against them because of the "Fore!" special ability. Its damage is only average, but always knocks the target down, probably to represent the inherently debilitating effects of [[GroinAttack taking a 9-iron shot between the legs]]. Anyone hit by it stays down for longer than it takes to wind up another swing, so by the time the victim finally gets up, you are ready to use "Fore!" again. This can turn one-on-one melee fights against human enemies into a post-apocalyptic rendition of "[[Film/{{Idiocracy}} Ow! My Balls!]]" Unfortunately, this can go both ways, with the player getting knocked down by constant "Fore!" hits regardless of armor. This is best exemplified by the terrifyingly fast and tough KingMook Driver Nephi, who employs a custom driver club and can tank waves of rifle rounds and buckshot to get up close enough to start the cycle and if you want the full bounty on him, you can't shoot him in the head. Then again, you can still blow his legs off.
** Characters caught in an explosion's blast radius but not killed are usually knocked down for a few seconds and are helpless until they're completely standing up again, leaving some time to keep on receiving damages while they're unable to fight back. Jackals and Vipers are especially annoying due to them spawning in large parties and often including grenade launchers, which they are able to use accurately at long range. Grenade launchers are single-shot but they reload fast, which means once hit by one, you probably won't be able to get back on your feet quick enough before being hit by another grenade... Then, there's the grenade machinegun, basically the same thing but even worse (an automatic grenade launcher with the fire rate of a machinegun), and once an enemy using one starts firing at you, you're already dead.
** A player character exclusive-one. The Super Slam! and And Stay Back perks add a knock down effect to every attack of a specific kind (respectively melee[=/=]unarmed for the former and shotgun for the latter), making enemies helpless against them since attacking again through them again on the ground. Rinse and repeat.
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* CastinGag:

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* CastinGag:CastingGag:
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* CastinGag:
** Mr. New Vegas is voiced by Wayne Newton, a.k.a. Mr. Las Vegas.
** Creator/KrisKristofferson was one of the Highwaymen, a country music SuperGroup composed of himself, Music/WillieNelson, Music/WaylonJennings, and Music/JohnnyCash. Their song "Highwayman" includes a verse sung by the ghost of a dam-builder who was killed while building the Hoover Dam. Kristofferson voices Chief Hanlon in this game, and the Dam can be the death of him once again.
** Big Sal is voiced by Alex Rocco, AKA Moe Greene from ''Film/TheGodfather'', fitting his faux-Mafioso style.
** Stand-up comedian Billy Knight is voiced by comedian Creator/RobCorddry.
** Dr. Mobius, who deliberately plays the role of a BMovie villain and even admits to watching those films, is voiced by Creator/CamClarke, whose father Robert Clarke was best known for acting in that sort of film.
** Mr. House, an eccentric billionaire played by Creator/ReneAuberjonois, being an AlternateCompanyEquivalent to Andrew Ryan from ''VideoGame/{{Bioshock}}'', played by Creator/ArminShimerman. Aside from both playing expies of Howard Hughes, these two actors played against each other in ''Series/StarTrekDeepSpaceNine'', and their respective characters of Odo and Quark have certain traits that filter through to their billionaire characters: Andrew Ryan embodies Quark's avarice, while House fulfills Odo's obsessive need for order.
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** [[PlayerCharacter The Courier]] has shades of this as well. He/She explicitly says in ''Lonesome Road'' that the reason they left the NCR was because not even home felt like "home." [[FridgeHorror Make of the that what you will.]] Add in the fact that gay couriers have to deal with the NCR's Don't Ask Don't Tell policy and the fact that the companion romance with Rose of Sharon Cassidy was dropped and replaced with an ending where she goes to make love him/her but he's already left, you get the feeling the Courier gets the short end of the stick despite being the Hero of Mojave.

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** [[PlayerCharacter The Courier]] has shades of this as well. He/She They explicitly says say in ''Lonesome Road'' that the reason they left the NCR was because not even home felt like "home." [[FridgeHorror Make of the that what you will.]] Add in the fact that gay couriers have to deal with the NCR's Don't Ask Don't Tell policy and the fact that the companion romance with Rose of Sharon Cassidy was dropped and replaced with an ending (for male couriers) where she goes to make love him/her with him but he's already left, you get the feeling the Courier gets the short end of the stick despite being the Hero of Mojave.
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Cross-wicking

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* CrutchCharacter:
** ED-E is the first companion one can easily obtain. He has a great companion perk in Enhanced Sensors and a decent little zapper, but he can't switch up to newer weapons and armor like your other companions, causing him to fall behind. Doing his companion quest upgrades his weapon ''or'' his armor, but not both, and removes him from the party for a bit. Fortunately, he doesn't take up a "human" companion slot, so leaving him around isn't too harmful unless you play [[{{Permadeath}} Hardcore]]. Pairing him up with [[ColdSniper Boone]] turns the duo into a DiscOneNuke, as ED-E's Enhanced Sensors allow you to "notice" faraway enemies, who Boone will then blow away with his [[ImprobableAimingSkills maxed-out Guns skill]]. With ''Lonesome Road'', though, ED-E averts this in the main game, as going through the whole DLC results in him becoming ''by far'' the most useful companion, but in ''Lonesome Road'' proper, [[spoiler:he gets taken over by the antagonist before the climax starts kicking in]].
** Inn''Dead Money'', Dean Domino, despite not being the strongest of the three companions, is easily the most useful. His companion perk allows you to explore the denser concentrations of poisonous clouds without taking damage (temporarily), which is essential if you want to find everything, and he's the only one with a gun. Since there are only three types of enemies in the DLC, only one of which can shoot back (and even then only five times), he's basically a killing machine if you're not boxed in. The only reason he isn't a total game breaker is because he [[spoiler:(along with the rest of your companions) disappears about halfway into the main quest]].

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* ChildSoldiers: Two young boys can be seen receiving military traning inside the Legion's Fort, although they will not attack The Courier if the Legion becomes hostile (and [[ImprobableInfantSurvival can't be attacked]] as well). Also, according to Ranger Andy in Novac, he suffered his leg injury by being caught off guard by a child (a Legion slave) who was ordered to drop a granade at his feet.

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* ChildSoldiers: Two young boys can be seen receiving military traning inside the Legion's Fort, although they will not attack The Courier if the Legion becomes hostile (and [[ImprobableInfantSurvival can't be attacked]] as well). Also, according to Ranger Andy in Novac, he suffered his leg injury by being caught off guard by a child (a Legion slave) who was ordered to drop a granade grenade at his feet.



** In ''Honest Hearts'', with high enough speech skill, you can convince Joshua Graham to do this to Salt-upon Wounds.

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** In ''Honest Hearts'', with high enough speech skill, you can convince Joshua Graham to do this to Salt-upon Wounds.Wounds, letting him live and leave as a broken man.



* DeathByIrony: The Legion camp at Cottonwood Cove is built ''right underneath'' a truck loaded with barrels of radioactive waste, perched perilously halfway over a cliff. It's possible to dump the barrels into the Legion camp, killing all the Legion forces there, resulting in an ironic payback for their dirty bomb attack on Camp Searchlight (the NCR survivors of Camp Searchlight will appreciate the irony if you tell them about it).

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* DeathByIrony: DeathByIrony:
**
The Legion camp at Cottonwood Cove is built ''right underneath'' a truck loaded with barrels of radioactive waste, perched perilously halfway over a cliff. It's possible to dump the barrels into the Legion camp, killing all the Legion forces there, resulting in an ironic payback for their dirty bomb attack on Camp Searchlight (the NCR survivors of Camp Searchlight will appreciate the irony if you tell them about it).


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* DirtyCoward: Frank Weathers, an NPC encountered in the Aerotech Office Park, fled from a Legion attack, abandoning his wife and children to be enslaved. A Courier who passes an Intelligence check can note how suspicious it is that he was the only one who got away, and his wife is rather bitter about being abandoned, among other things.


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* DomesticAbuser: Frank Weathers became abusive toward his wife after his attempt at striking it rich in New Vegas didn't work out.
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* DesperatelyLookingForAPurposeInLife: Raul, if you follow his side-quest. He either settles down to be a repair man (with a perk that does ''nothing''[[note]]it's meant to allow weapons to degrade 75% slower but only does the standard 50% and used to to do nothing[[/note]]} or becomes a Vaquero again, avenging and protecting innocents where ever he goes.

to:

* DesperatelyLookingForAPurposeInLife: Raul, if you follow his side-quest. He either settles down to be a repair man (with a perk that does ''nothing''[[note]]it's meant to allow weapons to degrade 75% slower but only does the standard 50% and used to to do nothing[[/note]]} or becomes a Vaquero again, avenging and protecting innocents where ever he goes.
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* TheDitz: Any main character with less than 4 in intelligence will often find themselves CompletelyMissingThePoint, and can ask for the LaymansTerms if a conversation is causing them trouble.

to:

* TheDitz: Any main character with less than 4 in intelligence will often find themselves CompletelyMissingThePoint, completely missing the point, and can ask for the LaymansTerms if a conversation is causing them trouble.

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