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This is the word used on stop signs in Quebec, where he would have needed to use it, so it is correct


** Most likely an InUniverse example. The [[AceCustom Survivalist's Rifle]] in the ''Honest Hearts'' DLC has the word "Stop!" and its French translation, "Arrêt!", hastily carved on the stock. The problem is that "Arrêt" is a noun or an infinitive and wouldn't really make sense as an order in the same way as "Stop". Since [[BadassNormal Randall]] [[CrazySurvivalist Dean]] [[PapaWolf Clark]], the Survivalist was stationed at a U.S Army checkpoint in Ontario, Canada during the U.S invasion it was probably carved in case he needed to stop French-Canadians.
*** Note that while grammatically this is correct, note that Arrêt/Stop is in fact how it is shown on Canadian stop signs (especially in Quebec). This may be a case of [[ShownTheirWork Shown Their Work]]
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There is a large variety in the symptoms experience by people with albinism and albinism is NOT an automatic disqualification in modern militaries. Though vision problems are common, they are not always incompatible with being a sniper, as both hyperopia and myopia are possible effects.


* ArtisticLicenseBiology: Ranger Ghost is straight up stated to be albino in the game files. In reality, albinism comes with a wide range of health problems, including impaired eyesight, which would make it unlikely for anyone with it to be serving in the military at all, much less qualify as a sniper or for an elite unit.

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*** Pack Rat: reduces the weight of anything that weighs 2 or less to half their weight. A hardcore mode must since that included ammo.
*** Educated: Grants +2 skill points per level. Best taken as soon as it is available to maximize the skill points you can get before hitting the level cap.
*** Grunt: +25% damage with any weapon even remotely military (it applies to all 9mm and .45 Auto Guns, Service Rifles, Carbines, Grenades & Grenade Launchers, and Combat Knifes). Considering that these are some of the most common weapons in the game, its that does pack a punch.

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*** Black Widow / Confirmed Bachelor: Both perks give the player a 10% Damage bonus towards men (The former is exclusive to Female [=PCs=], and the later for Males). Considering that the majority of enemies are men, with the entirety of Caesar's Legion soldiers being male, it goes a long way.
*** Pack Rat: reduces the weight of anything that weighs 2 or less to half their weight.weight, which constitutes ''a lot'' of item and goods. A hardcore mode must since that included ammo.
*** Educated: Grants +2 skill points per level. Best Even the game states that this perk is best taken as soon as it is available to maximize the skill points you can get before hitting the level cap.
cap. If the player has all four DLC installed with their level-cap increase, the Educated Perk will provide ''92 Skill Points'' in total for the player to spend.
*** Grunt: +25% damage with any weapon even remotely military (it applies to all 9mm and .45 Auto Guns, Service Rifles, Carbines, Grenades & Grenade Launchers, and Combat Knifes). Considering that these are some of the most common weapons in the game, its that the perk does pack a punch.



** From the ''Lonesome Road'' DLC comes the flare gun. Doesn't have the greatest damage, but uses a fairly common ammo type only used by a few other weapons in the entire game, and has the distinct power to ''scare deathclaws''.

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** From the ''Lonesome Road'' DLC comes the flare gun. Doesn't have the greatest damage, but uses a fairly common ammo type only used by a few other weapons in the entire game, and has the distinct power to ''scare deathclaws''.-
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** Similarly, a high Intelligence skill. It might seem better to invest in other, more-immediately useful S.P.E.C.I.A.L. stats when first starting the game. But having Intelligence at 8 or higher gives you more skill points to use when you level up, grants you access to many useful perks, and there are ''dozens'' of intelligence-checks in conversations throughout the game that can persuade NPCs in various quests & situations.

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** Similarly, a high Intelligence skill. It might seem better to invest in other, more-immediately useful S.P.E.C.I.A.L. stats when first starting the game. But having Intelligence at 8 or higher gives you more skill points to use when you level up, grants you access to many useful perks, and there are ''dozens'' of intelligence-checks in conversations throughout the game that can persuade NPCs [=NPCs=] in various quests & situations.
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*** Jury Rigging: Allows you to use any weapon of a certain class to repair any other weapon in that class, rather than needing an exact copy. Need to repair your precious (and expensive) anti-materiel rifle? Use ''a varmint rifle'' since they're both in the "bolt rifle" family. Use that caravan shotgun you never needed! Same family! Hell, ''use a child's BB Gun to fix your military-grade rifle''!

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*** Jury Rigging: Allows you to use any weapon of a certain class to repair any other weapon in that class, rather than needing an exact copy. Need to repair your precious (and expensive) anti-materiel rifle? Use ''a varmint rifle'' since they're both in the "bolt rifle" family. Use that caravan shotgun you never needed! Same family! Hell, ''use a child's BB Gun to fix your military-grade rifle''!rifle''! When you get it, kiss any [[MoneyForNothing issues with not having caps goodbye]] as you can repair dirt cheap items to then repair expensive ones worth thousands of caps.

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** An interesting deconstruction of this trope can be see with Boone's wife Carla. Talking to the people of Novac makes it clear that she disliked living there. She was prickly, distant, and cold to pretty much everyone in town and they in turn weren't particularly fond of her. But even after all that, she didn't deserve to be sold into Legion slavery [[spoiler:along with her unborn child]].
*** Worth noting is that the only two people who outright feel Carla was a jerk both wanted her husband for their own purposes; Manny wanted his best friend to himself and [[spoiler:Jeannie May]] wanted him to stay on as the town protector. Both are biased and unreliable character references, because Carla was between them and what they wanted from Boone. Ranger Andy on the other hand says that Carla was a sweet girl who missed the big city and compared any food or hospitality to what she'd had on the Strip, which was rude, but he adds that she did not do this to be intentionally spiteful.

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** An interesting deconstruction of this trope can be see with Boone's wife Carla. Talking to the people of Novac makes it clear that she disliked living there. She was prickly, distant, and cold to pretty much everyone in town and they in turn weren't particularly fond of her. But even after all that, she didn't deserve to be sold into Legion slavery [[spoiler:along with her unborn child]].
*** Worth noting is that
child]]. On top of that, the only two people who outright feel Carla she was a jerk both are people who wanted her husband Boone for their own purposes; reasons; Manny [[CrazyJealousGuy wanted his best friend to himself himself]] and [[spoiler:Jeannie May]] wanted him to stay on as the town protector. Both are biased and unreliable character references, because Carla was between them and what they wanted from Boone. Ranger Andy on the other hand says that Carla was a sweet girl who missed the big city and compared any food or hospitality to what she'd had on the Strip, which was rude, but he adds that she did not do this to be intentionally spiteful.

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*** Grunt: +25% damage with any weapon even remotely military, and many quality weapons qualify.

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*** Grunt: +25% damage with any weapon even remotely military, military (it applies to all 9mm and .45 Auto Guns, Service Rifles, Carbines, Grenades & Grenade Launchers, and many quality Combat Knifes). Considering that these are some of the most common weapons qualify.in the game, its that does pack a punch.


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** Similarly, a high Intelligence skill. It might seem better to invest in other, more-immediately useful S.P.E.C.I.A.L. stats when first starting the game. But having Intelligence at 8 or higher gives you more skill points to use when you level up, grants you access to many useful perks, and there are ''dozens'' of intelligence-checks in conversations throughout the game that can persuade NPCs in various quests & situations.
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Change "and two power plants" into "and managing two power plants" because otherwise the enumeration of verbs doesn't make any sense (i.e. "feeding, schooling, housing, employing, protecting, ruling, and clothing [...] two power plants").


** Actually ''invoked'' in the easiest of the Wild Card endings, when General Oliver points out that the Courier just assumed responsibility for feeding, schooling, housing, employing, protecting, ruling, and clothing thousands of people and two power plants... with no backup, no sidekick, and no trustworthy allies, while surrounded by hostile countries. Whether or not he's right may come down to the decisions you made.

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** Actually ''invoked'' in the easiest of the Wild Card endings, when General Oliver points out that the Courier just assumed responsibility for feeding, schooling, housing, employing, protecting, ruling, and clothing thousands of people and managing two power plants... with no backup, no sidekick, and no trustworthy allies, while surrounded by hostile countries. Whether or not he's right may come down to the decisions you made.
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Spelling/grammar fix(es)


* ArtisticLicensePrison: The New California Republic Correctional Facility (now under prisoner control after a riot overwhelmed the NCR guards) was once a pre-war minimum security female prison. Despite being minimum security, it has glaring flaws, such as prisoners in the yard having direct access to the sniper towers, or the admin building and armory being well inside the perimeter, meaning that any effort to retake the prison in a hypothetical prison riot gone out of control would see the armory being the last place to be retaken. There's also no kitchen, dining hall or showers.

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* ArtisticLicensePrison: The New California Republic Correctional Facility (now under prisoner control after a riot overwhelmed the NCR guards) was once a pre-war minimum security female prison. Despite being minimum security, it has glaring flaws, such as prisoners in the yard having direct access to the sniper towers, or the admin building and armory being well inside the perimeter, meaning that any effort to retake the prison in a hypothetical prison riot gone out of control would see the armory being the last place to be retaken. There's also no kitchen, dining hall hall, or showers.
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* ArtisticLicensePrison: The New California Republic Correctional Facility (now under prisoner control after a riot overwhelmed the NCR guards) was once a pre-war minimum security female prison. Despite being minimum security, it has glaring flaws, such as prisoners in the yard having direct access to the sniper towers, or the admin building and armory being well inside the perimeter, meaning that any effort to retake the prison in a hypothetical prison riot gone out of control would see the armory being the last place to be retaken. There's also no kitchen, dining hall or showers.

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** The Lonesome Road graces us with the Courier Duster, which can have one of four symbols (Vault 21 for Yes Man, NCR bear, Legion bull, or USA flag for House) on the back, and Ulysses' unique variant, which also uses the USA flag, both of which you naturally receive after the big finish. The latter goes quite nicely with Old Glory, a wooden staff capped with a golden metal eagle.

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** The Lonesome Road ''Lonesome Road'' graces us with the Courier Duster, which can have one of four symbols (Vault 21 for Yes Man, NCR bear, Legion bull, or USA flag for House) on the back, and Ulysses' unique variant, which also uses the USA flag, both of which you naturally receive after the big finish. The latter goes quite nicely with Old Glory, a wooden staff capped with a golden metal eagle.


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* BrutalBonusLevel: ''Lonesome Road'' has the Courier's Mile, which appears after you launch the missile from the Ashton silo. The area is irradiated to hell and back, and is swarming with Deathclaws and Irradiated Marked Men, the latter of which are much tougher than normal Marked Men and regenerate their HP thanks to the radiation. This area is not required to complete the main quest, but there are two warheads here, which must be detonated as part of the Warhead Hunter achievement. Bring plenty of Stealth Boys, Rad-Away, and sniper/anti-materiel ammo. At the end, if you launch the nukes at NCR and/or Legion territory, you gain access to two more irradiated areas housing the {{Optional Boss}}es Colonel Royez and Gaius Magnus, who have even more rapid HP regeneration in addition to heavy armor and maxed-out SPECIAL stats.
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* AcronymsAreEasyAsAybeecee: The ''Old World Blues'' DLC is set in the Big Mountain Research Complex. Wastelanders refer to it as "the Big Empty," due to both misunderstanding "Big MT" and because of the area's desolation.
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** Playing with Low-Intelligence S.P.E.C.I.A.L. stats is frequently this. Sure, if you set your Courier's Intelligence to 3 or lower it leads to several funny conversations with other characters, but these interactions are generally few-&-far between, with most conversations staying the same regardless.[[note]] In sharp contrast to ''[[{{VideoGame/Fallout1}} Fallouts 1]] & [[VideoGame/Fallout2 2]]'', where having low intelligence makes the avatar [[HulkSpeak unable to speak properly]] and does affect how NPC interact with them. Also, those two games had very little voice-acting compared to ''New Vegas'', meaning nearly all conversations were only text-based which has more variety in dialogue than having Voiced NPCs.[[/note]] But the big downside to having Low Intelligence is that it makes leveling up much harder & it takes longer, since you only get 12 or less points per level to allocate. Also, some of the more [[BoringButPractical useful perks]] in the game, such as the "Pack Rat" and "Educated" perks, cannot be picked when leveling up since they have higher intelligence requirements. And finally, since there are more high-intelligence checks in the game than low-intelligence, having a dumb avatar would make persuasion checks harder. Unless you are explicitly [[TheRoleplayer playing the game to roleplay]], having low intelligence is not worth it.

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** Playing with Low-Intelligence S.P.E.C.I.A.L. stats is frequently this. Sure, if you set your Courier's Intelligence to 3 or lower it leads to several funny conversations with other characters, but these interactions are generally few-&-far between, with most conversations staying the same regardless.[[note]] In sharp contrast to ''[[{{VideoGame/Fallout1}} Fallouts 1]] & [[VideoGame/Fallout2 2]]'', where having low intelligence makes the avatar [[HulkSpeak unable to speak properly]] and does affect how NPC interact with them. Also, those two games had very little voice-acting compared to ''New Vegas'', meaning nearly all conversations were only text-based which has more variety in dialogue than having Voiced NPCs.[=NPCs=].[[/note]] But the big downside to having Low Intelligence is that it makes leveling up much harder & it takes longer, since you only get 12 or less points per level to allocate. Also, some of the more [[BoringButPractical useful perks]] in the game, such as the "Pack Rat" and "Educated" perks, cannot be picked when leveling up since they have higher intelligence requirements. And finally, since there are more high-intelligence checks in the game than low-intelligence, having a dumb avatar would make persuasion checks harder. Unless you are explicitly [[TheRoleplayer playing the game to roleplay]], having low intelligence is not worth it.
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* ArtisticLicenseBiology: Ranger Ghost is straight up stated to be an albino in the game files. In reality, albinism comes with a wide range of health problems, including impaired eyesight, which would make it unlikely for anyone with it to be serving in the military at all, much less qualify as a sniper or for an elite unit.

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* ArtisticLicenseBiology: Ranger Ghost is straight up stated to be an albino in the game files. In reality, albinism comes with a wide range of health problems, including impaired eyesight, which would make it unlikely for anyone with it to be serving in the military at all, much less qualify as a sniper or for an elite unit.



** Festus's account of how Sunset Sarsaparilla was created. He claims that water and Nuka Cola were the only soft drinks that existed before Sunset Sarsaparilla was invented, but Sunset Sarsaparilla was invented in the early 1900s while Nuka Cola came out in 2044.

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** Festus's account of how Sunset Sarsaparilla was created. He claims that water and Nuka Cola Nuka-Cola were the only soft drinks that existed before Sunset Sarsaparilla was invented, but Sunset Sarsaparilla was invented in the early 1900s while Nuka Cola Nuka-Cola came out in 2044.



* [[ArtisticLicense Artistic License Philosophy]]: {{Downplayed}}. Caesar misrepresents Hegel's Dialectics by saying it was about Thesis-Antithesis-Synthesis, a formation that not only predates Hegel by several years (Hegel himself attributes it to Kant) ), but that Hegel was in fact dismissive of. Hegel's actual dialectics were something closer to Abstract (Idea)-Negation-Concrete, meaning we project our abstract ideas onto the world only to find flaws in them (or in the world), and reconciling them allows us to produce something "concrete". The "downplayed" part is that this is actually a 'very'' common mistake in philosophy (much to the annoyance of Hegelian scholars) and something Caesar (or the writers) got wrong on his own, though it does accidentally indicate in-universe that Caesar's knowledge of Hegel is [[WickedPretentious more second hand than he lets on]].

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* [[ArtisticLicense Artistic License Philosophy]]: {{Downplayed}}. {{Downplayed|Trope}}. Caesar misrepresents Hegel's Dialectics by saying it was about Thesis-Antithesis-Synthesis, a formation that not only predates Hegel by several years (Hegel himself attributes it to Kant) ), Kant), but that Hegel was in fact dismissive of. Hegel's actual dialectics were something closer to Abstract (Idea)-Negation-Concrete, meaning we project our abstract ideas onto the world only to find flaws in them (or in the world), and reconciling them allows us to produce something "concrete". The "downplayed" part is that this is actually a 'very'' common mistake in philosophy (much to the annoyance of Hegelian scholars) and something Caesar (or the writers) got wrong on his own, though it does accidentally indicate in-universe that Caesar's knowledge of Hegel is [[WickedPretentious more second hand secondhand than he lets on]].



* {{Bowdlerization}}:

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* {{Bowdlerization}}: {{Bowdlerise}}:
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* AceCustom: Played with in the case of the unique weapons. While some do fit the bill by being either tricked out (for example, Vance's SMG/9mm SMG, Ratslayer/Varmint Rifle and AER 14 Prototype/LaserRifle), customized (Paciencia/Hunting Rifle, Medicine Stick/Brush Gun and All-American/Marksman Carbine) or finely ornated (La Longue Carabine/Cowboy Repeater, Lucky/.357 Revolver and Maria/9mm Pistol), others are just [[PaletteSwap recolored]] (Golden Gloves/Boxing Gloves, Cram Opener/Bladed Gauntlet and Knock-Knock/Fire Axe) or just dirty, battered and/or rusty (Chance's Knife/Combat Knife, Survivalist's Rifle/Service Rifle and Oh, Baby!/Super Sledge). The full aversions are Liberator, Recompense of the Fallen, Elijah’s Advanced LAER, and Blood-Nap, the unique Machete, Dog Tag Fists, LAER, and Bowie Knife respectively, which look exactly like their generic variants.

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* AceCustom: Played with in the case of the unique weapons. While some do fit the bill by being either tricked out (for example, Vance's SMG/9mm SMG, Ratslayer/Varmint Rifle and AER 14 Prototype/LaserRifle), Prototype/Laser Rifle), customized (Paciencia/Hunting Rifle, Medicine Stick/Brush Gun and All-American/Marksman Carbine) or finely ornated (La Longue Carabine/Cowboy Repeater, Lucky/.357 Revolver and Maria/9mm Pistol), others are just [[PaletteSwap recolored]] (Golden Gloves/Boxing Gloves, Cram Opener/Bladed Gauntlet and Knock-Knock/Fire Axe) or just dirty, battered and/or rusty (Chance's Knife/Combat Knife, Survivalist's Rifle/Service Rifle and Oh, Baby!/Super Sledge). The full aversions are Liberator, Recompense of the Fallen, Elijah’s Advanced LAER, and Blood-Nap, the unique Machete, Dog Tag Fists, LAER, and Bowie Knife respectively, which look exactly like their generic variants.

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