History FalloutNewVegas / TropesAToB

14th Jun '17 9:40:56 PM timotaka
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* BlastingItOutOfTheirHands: The weapon an enemy is wielding can be separately targeted in VATS, and also in real-time if you aim carefully. This is of limited practical use, and [[RealityEnsues understandably this heavily damages the weapon]].
28th May '17 3:27:09 PM The_Last_Brickman
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** The quest involving the [[RagtagBunchOfMisfits Misfits]] has one in the form of CheatersNeverProsper. There are 4 ways to end the quest, two that are honest ways of improving the squad's performance, while there are two other options that simply involve cheating, either by using performance-enhancing drugs or altering their test scores in the computer system. Doing either of the latter [[spoiler:causes the Misfits to either die humiliatingly from the Legion during the Battle of Hoover Dam, or eventually go AWOL on a Psycho frenzy before being court-martialled and executed by FiringSquad.]]
25th Apr '17 7:16:30 PM CrowTR0bot
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* AffectionateParody: Has one in the form of Machinima/CouriersMindRiseOfNewVegas.
23rd Apr '17 8:46:10 AM Zodiark
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** Downplayed with the Anti-Material Rifle. It has a high repair cost, low firing rate, weighs 20 units, requires a perfect 100 skill in guns to wield, and its ammo is very rare and expensive. [[LudicrousGibs But using it on anything that moves results in exactly what would happen when you use a rifle designed to destroy military equipment on a living, breathing organism.]]
3rd Apr '17 10:56:59 AM Psychopompos007
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** By the time you have managed to eat Mr House, Caesar, President Kimball and the King to acquire the ''Meat of Champions'' perk you will be so strong that you simply won't need it. Not to mention that in the process you probably irreparably pissed off every major faction in the wasteland and forced yourself into a Wild Card ending.

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** By the time you have managed to eat Mr House, Caesar, President Kimball and the King to acquire the ''Meat of Champions'' perk you will be so strong that you simply won't need it. Not to mention that in the process you probably irreparably pissed off every major faction in the wasteland and forced yourself into a Wild Card ending. Also, Kimball can only be met during the penultimate mission of the mainquest storyline, so you won't have much left to do once you get the perk.
10th Feb '17 12:59:32 PM Riley1sCool
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* ByNoIMeanYes: The Super Mutants on Black Mountain Radio say that, contrary to popular opinion, they don't hate humans at all and they even broadcast a warning to avoid their security staff - because they're under orders to kill humans on sight. "And they say we don't care about them!"



* ByNoIMeanYes: The Super Mutants on Black Mountain Radio say that, contrary to popular opinion, they don't hate humans at all and they even broadcast a warning to avoid their security staff - because they're under orders to kill humans on sight. "And they say we don't care about them!"
9th Feb '17 9:32:53 AM Gosicrystal
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* ByNoIMeanYes: The Super Mutants on Black Mountain Radio say that, contrary to popular opinion, they don't hate humans at all and they even broadcast a warning to avoid their security staff - because they're under orders to kill humans on sight. "And they say we don't care about them!"
8th Feb '17 12:29:46 PM Archimedes
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** No matter how high-level you are, how much gear or how many companions you have, thugs, thieves and animals will attack you. Yes, even mutated insects seem to think they have a chance (but then again, operating on base instinct means they can't know better).

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** No matter how high-level you are, how much gear or how many companions you have, thugs, thieves and animals will attack you. Yes, even mutated insects seem to think they have a chance (but then again, operating on base instinct means they can't know better).
28th Jan '17 9:49:01 PM Kalmbach
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* AnachronismStew: Let's see here. You wake up in a town with an old western theme, and move outward to find old-west convict chains, "prospectors" and sarsaparilla, plasma weapons next to old-school rifles and TNT, crime families, Elvis impersonators and swanky casinos; a billionaire from before the end, many vaults each sporting different threats from ghouls to plant people, a faction of high-tech hoarding xenophobists, another faction that instead hoards explosives, many varieties of raider groups, and a Roman Empire-inspired army, clad in armor made mostly from football equipment, fighting a war against American soldiers dressed like British Tommies and Texan Rangers. Also featuring robots of all shapes and sizes; such a cowboy and dominatrix. And that's before you get into the [=DLCs=] which, among other things, feature what amounts to a forced casino heist with ghosts and zombies, a tribal war involving automatic firearms, an interplay of mad science and psychiatry, and finally, an (ongoing) apocalyptic wasteland.

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* AnachronismStew: Let's see here. You wake up in a town with an old western theme, and move outward to find old-west convict chains, "prospectors" and sarsaparilla, plasma weapons next to old-school lever-action rifles and TNT, sticks of dynamite, crime families, Elvis impersonators and swanky casinos; a billionaire from before the end, many vaults each sporting different threats from ghouls to plant people, a faction of high-tech hoarding xenophobists, another faction that instead hoards explosives, many varieties of raider groups, and a Roman Empire-inspired army, clad in armor made mostly from football equipment, fighting a war against American soldiers dressed like British Tommies and Texan Rangers. Also featuring robots of all shapes and sizes; such a cowboy and dominatrix. And that's before you get into the [=DLCs=] which, among other things, feature what amounts to a forced casino heist with ghosts and zombies, a tribal war involving automatic firearms, an interplay of mad science and psychiatry, and finally, an (ongoing) apocalyptic wasteland.
20th Jan '17 12:44:31 AM DastardlyDemolition
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** The ''Gun Runner Arsenal'' version of the Fat Man along with [[ICallItVera Esther]] can use mini nukes that cry as they fly through the air or mini nukes that bounce (even off somebody's chest) before their timer goes off.



** The Meltdown perk. Shoot an enemy with an energy weapon, and they explode, possibly causing chain reactions. The downside? Friendly fire possible, including SELF Friendly fire. You can shoot an enemy point blank with a laser pistol, and you take damage like a grenade went off in your face. With the Gauss Rifle/YCS-180, it can cause a meltdown up to 300 hp points. Even the Compliance Regulator, a high tech taser, can cause a meltdown. But the worst is the Thermic Lance, an melee weapon that counts as a energy weapon, which can cause a very powerful close range explosion with it's ridiculous crit chance (it has ''5 chances'' to score a critical hit '''a second''').

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** The Meltdown perk. Shoot an enemy with an energy weapon, and they explode, possibly causing chain reactions. The downside? Friendly fire possible, including SELF Friendly fire. You can shoot an enemy point blank with a laser pistol, and you take damage like a grenade went off in your face. With the Gauss Rifle/YCS-180, it can cause a meltdown up to 300 hp hit points. Even the Compliance Regulator, a high tech taser, can cause a meltdown. But the worst is the Thermic Lance, an melee weapon that counts as a energy weapon, which can cause a very powerful close range explosion with it's ridiculous crit chance (it has ''5 chances'' to score a critical hit '''a second''').



*** FIDO is worse as it doesn't use the mods the K9000 has along with using ammo that doesn't hit hard enough to justify the "upgrade".



** The end of ''Dead Money'' features [[spoiler: 37 gold bars valued at about 10,000 caps. They each weigh 35 pounds, though, and the next part of the quest is a timed escape, so your only hope of getting more than two or three out is to strip down and drop tons of sweet loot. Not only that, but finding a vendor who has enough money to buy ONE of them is very difficult.]]

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** The end of ''Dead Money'' features [[spoiler: 37 gold bars valued at about 10,000 caps.caps]]. They each weigh 35 pounds, though, and the next part of the quest is a timed escape, so your only hope of getting more than two or three out is to strip down and drop tons of sweet loot. Not only that, but finding a vendor who has enough money to buy ONE of them is very difficult.]]



** The LAER from ''Old World Blues'' is one of the most powerful energy weapons in the game, and the unique variant created by Elijah is even stronger. The problem is they are GlassCannon weapons with pathetic HP, to the point that every two or three reloads you'll need to use a Weapon Repair Kit to keep them in peak condition because they degrade very quickly, ''especially'' if using modified ammo that accelerates wear on the gun. Even using Optimized ammo doesn't help their weak hit points and it's Jury Rigging components require hard to find/expensive energy rifles like the Plasma Rifle or Laser [=RCW=]
** The unique 40mm grenade machinegun Mercy, found in Dead Wind Cavern. Does huge damage, but you have to kill the Legendary Deathclaw to get it (or get very lucky and sneak past), plus it uses the less common 40mm grenades instead of the standard 25mm. Also, good luck using it without blowing yourself to smithereens.
** The Remnants PowerArmor. It offers 5 points higher DT than the T-51b power armor, but weighs 6 pounds more, has 13% less rad resistance, is significantly less durable and dings your Charisma by 1 where the T-51b raises it by 1. Quite a few people end up preferring the T-51b because of that.

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** The LAER from ''Old World Blues'' is one of the most powerful energy weapons in the game, and the unique variant created by Elijah is even stronger. The problem is they are GlassCannon weapons with pathetic HP, to the point that every two or three reloads you'll need to use a Weapon Repair Kit to keep them in peak condition because they degrade very quickly, ''especially'' if using modified ammo that accelerates wear on the gun. Even using Optimized ammo doesn't help their weak hit points and it's Jury Rigging components require hard to find/expensive energy rifles like the Plasma Rifle or Laser [=RCW=]
[=RCW=], both of which last much longer.
** The unique 40mm grenade machinegun Mercy, found in Dead Wind Cavern. Does huge damage, but you have to kill the Legendary Deathclaw to get it (or get very lucky and sneak past), plus it uses the less common and heavier 40mm grenades instead of the standard 25mm. Also, good luck using it without blowing yourself to smithereens.
** The Remnants PowerArmor.[[PoweredArmor Power Armor]]. It offers 5 points higher DT than the T-51b power armor, but weighs 6 pounds more, has 13% less rad resistance, is significantly less durable and dings your Charisma by 1 where the T-51b raises it by 1. Quite a few people end up preferring the T-51b because of that.



*** An extreme example would be the Fat Mine from ''Gun Runners Arsenal''; the most powerful holdout weapon in game requires 50 Sneak to bring in places (easy) but requires a ''base game'' mini nuke to craft, despite coming in a [=DLC=] that lets you ''buy mini nukes'' (not easy). Like all mines, you can blow up people's pants with them, but then again this is a ''miniature nuclear bomb''. Its blast radius is a little too big to sneak out of...

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*** An extreme example would be the Fat Mine from ''Gun Runners Arsenal''; the most powerful holdout weapon in game requires 50 Sneak to bring in places (easy) but requires a ''base game'' mini nuke to craft, despite coming in a [=DLC=] that lets you ''buy mini nukes'' (not easy).easy as there's ''there are only'' '''14''' in the base game or '''12''' with the Wild Wasteland trait''). Like all mines, you can blow up people's pants with them, but then again this is a ''miniature nuclear bomb''. Its blast radius is a little too big to sneak out of...



* AxCrazy: The Fiends, serving as the main [[AlwaysChaoticEvil raider gang]] of the game. The ones outside are there for a reason. The only two Fiend leaders not completely out of their minds are Motor-Runner and Driver Nephi as revealed through cut dialog. According to cut dialog, Violet is constantly high on Psycho and [[BerserkButton hates people doing or saying anything about her dogs, to her dogs, or even looking at her dogs]]. And then there's Cook-Cook, who even the Fiends fear...

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* AxCrazy: The Fiends, serving as the main [[AlwaysChaoticEvil raider gang]] of the game. The ones outside are there for a reason. The only two Fiend leaders not completely out of their minds are Motor-Runner and Driver Nephi as revealed through cut dialog. According to cut dialog, Violet is constantly high on Psycho and [[BerserkButton hates people doing or anything to/about her dogs, saying anything about her dogs, to to/about her dogs, or even looking at her dogs]]. And then there's Cook-Cook, who even the Fiends fear...



* BadassAdorable: Stripe, a knee-high deathclaw with dark coloring featured in Old World Blues if you have selected the Wild Wasteland trait. An Expy of the main villian from ''Film/{{Gremlins}}''. So cute, so able to claw you to ribbons.

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* BadassAdorable: Stripe, a knee-high deathclaw with dark coloring featured in Old ''Old World Blues Blues'' if you have selected the Wild Wasteland trait. An Expy of the main villian from ''Film/{{Gremlins}}''. So cute, so able to claw you to ribbons. He hits harder than the Legendary Deathclaw and his small size makes him harder to hit. At least you can stand in the fountain and shot from a safe distance.



** From Old World Blues comes this awesome quote: "Come on brain, it's stomping time!"

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** From Old ''Old World Blues Blues'' comes this awesome quote: "Come on brain, it's stomping time!"



** Every faction ending in the main game is this, with (excluding Caesars's Legion, who are undoubtedly evil any way you look) [[spoiler:The NCR ruling as a democracy, but every town suffers their overbearing presence, leading to exoduses and thriving towns dying out. Mr. House establishing a benevolent dictatorship that prospers, but it is heavily implied he has been playing the PC to establish a Big Brother type scenario. The independent is possibly the worst AND best, with New Vegas being an independent city free from control, but anarchy spreading to the main wasteland outside of its walls, with (depending on the player's choices) every big town being a safe haven, but the rest an anarchic land controlled by several factions]]

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** Every faction ending in the main game is this, with (excluding Caesars's Legion, who are undoubtedly evil any way you look) [[spoiler:The NCR ruling as a democracy, but every town suffers their overbearing presence, leading to exoduses and thriving towns dying out. Mr. House establishing a benevolent dictatorship that prospers, but it is heavily implied he has been playing the PC to establish a Big Brother type scenario. The independent is possibly the worst AND best, with New Vegas being an independent city free from control, but anarchy spreading to the main wasteland outside of its walls, with (depending on the player's choices) every big town being a safe haven, but the rest an anarchic land controlled by several factions]]factions]].
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