History FalloutNewVegas / TropesAToB

11th Sep '17 8:50:11 AM WaterBlap
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** Technically, you CAN get the Legion ending if you have him as a companion... As long as you only kill legionaries ''before'' entering the Tops casino and getting the Mark of Caesar. As to this, it is perfectly possible to get him as a companion, complete his companion quest (which itself involves killing legionaries and is obtained similarily) and then dump him afterward to support Caesar right after getting the Mark from Vulpes. Boone has specific legion endings programmed into the game [[TheDevTeamThinksOfEverything for a reason]].

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** Technically, you CAN get the Legion ending if you have him as a companion... As long as you only kill legionaries ''before'' entering the Tops casino and getting the Mark of Caesar. As to this, it is perfectly possible to get him as a companion, complete his companion quest (which itself involves killing legionaries and is obtained similarily) and then dump him afterward to support Caesar right after getting the Mark from Vulpes. Boone has specific legion endings programmed into the game [[TheDevTeamThinksOfEverything for a reason]].reason.
3rd Sep '17 8:57:15 PM Qube
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*** An extreme example would be the Fat Mine from ''Gun Runners Arsenal''; the most powerful holdout weapon in game requires 50 Sneak to bring in places (easy) but requires a ''base game'' mini nuke to craft, despite coming in a [=DLC=] that lets you ''buy mini nukes'' (not easy as there's ''there are only'' '''14''' in the base game or '''12''' with the Wild Wasteland trait''). Like all mines, you can blow up people's pants with them, but then again this is a ''miniature nuclear bomb''. Its blast radius is a little too big to sneak out of...

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*** An extreme example would be Speaking of Mini Nukes, attempting to use the Fat Mine from ''Gun Runners Arsenal''; the most powerful Arsenal'' as a holdout weapon in game requires weapon. For starters, it's an advanced holdout weapon, meaning you must have 50 Sneak or higher to bring in places (easy) but it into restricted areas. It also requires a ''base game'' mini nuke to craft, despite coming in a [=DLC=] that lets you ''buy mini nukes'' (not easy as there's ''there are only'' '''14''' in the base game or '''12''' with the Wild Wasteland trait''). ''buy'' Mini Nukes. Like all mines, you can blow up people's pants with them, but then again this is a ''miniature nuclear bomb''. Its blast radius is a little too big to sneak out of...an armed Fat Mine into someone's pocket, but ''any'' mine will kill if reverse-pickpocketed, no matter how weak the explosive or how strong the victim, and using a Fat Mine thus presents the problem of putting enough distance between yourself and your intended victim to avoid getting caught in the resulting ''nuclear explosion''.
25th Aug '17 10:50:33 AM thekeyofe
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** In Old World Blues, normally anyone that ventures into Big [=MT=] has their brain extracted and are left as a mindless lobotomite. The reason that this doesn't happen to you is [[spoiler:because your brain has an unusual anomaly that causes the brain extraction to work properly - caused by getting shot in the head at the very beginning of the game.]]

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** In Old World Blues, normally anyone that ventures into Big [=MT=] gets captured and has their brain extracted extracted. This is supposed to leave their intellect intact (somehow?) but the process is flawed and are left leaves all subjects except you as a mindless lobotomite. The reason that this doesn't happen to it works correctly on you is [[spoiler:because your brain has an unusual anomaly that causes the brain extraction to work properly - an anomaly caused by getting shot in the head at the very beginning of the game.]]
25th Aug '17 9:26:59 AM rmctagg09
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** Another example of this is during an unmarked sidequest to figure out who or what is killing some brahmin in Novac. If you are using any kind of weapon with spread, and you miss the [[spoiler: Nightkin who is shooting the cows,]] the entire town will turn against you, including a potential companion. That's right, the town will side with a [[spoiler: giant blue mutant toting a minigun who has been killing their cows because you accidentaly nicked one.]]

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** Another example of this is during an unmarked sidequest to figure out who or what is killing some brahmin in Novac. If you are using any kind of weapon with spread, and you miss the [[spoiler: Nightkin [[spoiler:Nightkin who is shooting the cows,]] the entire town will turn against you, including a potential companion. That's right, the town will side with a [[spoiler: giant [[spoiler:giant blue mutant toting a minigun who has been killing their cows because you accidentaly nicked one.]]



* AllGirlsWantBadBoys: You can invoke the trope while trying to seduce [[spoiler: Benny]], via Black Widow or charisma options. He is understandably disturbed by the offer... at least, at first.

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* AllGirlsWantBadBoys: You can invoke the trope while trying to seduce [[spoiler: Benny]], [[spoiler:Benny]], via Black Widow or charisma options. He is understandably disturbed by the offer... at least, at first.



* AllThatGlitters: ''Dead Money'' deals with this. There's a huge pile of gold in the Sierra Madre vault. [[spoiler: It's real, but it's also a trap, and barring trickery, nearly all the gold will remain in the vault forever.]] The inverted version of the trope is also brought up. [[spoiler: The greatest treasure in the Sierra Madre is not the gold in its vault, but the fact that it's an almost-intact Pre-War facility with technology unavailable anywhere else in the Wasteland, with the exception of the Big MT. Side with Elijah and gain control of the facility, and you become an unstoppable force capable of trivially annihilating all the warring factions of the Wasteland.]]

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* AllThatGlitters: ''Dead Money'' deals with this. There's a huge pile of gold in the Sierra Madre vault. [[spoiler: It's [[spoiler:It's real, but it's also a trap, and barring trickery, nearly all the gold will remain in the vault forever.]] The inverted version of the trope is also brought up. [[spoiler: The [[spoiler:The greatest treasure in the Sierra Madre is not the gold in its vault, but the fact that it's an almost-intact Pre-War facility with technology unavailable anywhere else in the Wasteland, with the exception of the Big MT. Side with Elijah and gain control of the facility, and you become an unstoppable force capable of trivially annihilating all the warring factions of the Wasteland.]]



* AltumVidetur: Caesar's Legion uses ''a lot'' of Latin. Latin names, ranks, currency, uniforms, punishments, etc. You can even use it for a small side-quest against [[spoiler: a captured Legion Centurion POW that the NCR captured, provided your Intelligence is high enough.]] They're also [[ShowingTheirWork pronounced correctly]] (for example, Caesar is pronounced "kai-sar" instead of "see-zur").

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* AltumVidetur: Caesar's Legion uses ''a lot'' of Latin. Latin names, ranks, currency, uniforms, punishments, etc. You can even use it for a small side-quest against [[spoiler: a [[spoiler:a captured Legion Centurion POW that the NCR captured, provided your Intelligence is high enough.]] They're also [[ShowingTheirWork pronounced correctly]] (for example, Caesar is pronounced "kai-sar" instead of "see-zur").



** A possible fate for [[spoiler: Mr. House]] if you chose to [[spoiler: bring him out of the chamber but spare him. He will be unable to control anything or have contact with the outside world. But his medical equipment will keep him alive for at least a year. He will be totally cut off from the outside world as he dies a slow death.]]
** Possibly [[spoiler: Father Elijah]] as well, if you [[spoiler: sneak out of the vault as opposed to fighting him. This results in him accessing a computer and triggering a trap which locks him in the vault. However, he does have access to several guns, so it's more a question of how long it'll take before he's DrivenToSuicide.]]
*** [[spoiler: You can do to yourself as well...if you choose to read the computer and activate the trap yourself.]]

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** A possible fate for [[spoiler: Mr. [[spoiler:Mr. House]] if you chose to [[spoiler: bring [[spoiler:bring him out of the chamber but spare him. He will be unable to control anything or have contact with the outside world. But his medical equipment will keep him alive for at least a year. He will be totally cut off from the outside world as he dies a slow death.]]
** Possibly [[spoiler: Father [[spoiler:Father Elijah]] as well, if you [[spoiler: sneak [[spoiler:sneak out of the vault as opposed to fighting him. This results in him accessing a computer and triggering a trap which locks him in the vault. However, he does have access to several guns, so it's more a question of how long it'll take before he's DrivenToSuicide.]]
*** [[spoiler: You [[spoiler:You can do to yourself as well...if you choose to read the computer and activate the trap yourself.]]



* ArcNumber: 21. Your first jumpsuit and the doctor who saved you from death and gives it to you is from Vault 21, when captured in the Dead Money DLC you are actually [[YouAreNumberSix Collar 21]], Festus calls it the "magic number", although that's more about his variant of Blackjack than anything else, and lastly [[spoiler: should you be supporting an Independent Vegas, Ulysses will give you a duster emblazoned with a 21 at the end of Lonesome Road.]] Considering [[VivaLasVegas where the game takes place]], this isn't exactly unwarranted.

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* ArcNumber: 21. Your first jumpsuit and the doctor who saved you from death and gives it to you is from Vault 21, when captured in the Dead Money DLC you are actually [[YouAreNumberSix Collar 21]], Festus calls it the "magic number", although that's more about his variant of Blackjack than anything else, and lastly [[spoiler: should [[spoiler:should you be supporting an Independent Vegas, Ulysses will give you a duster emblazoned with a 21 at the end of Lonesome Road.]] Considering [[VivaLasVegas where the game takes place]], this isn't exactly unwarranted.



** Unfortunately for its inhabitants, [[spoiler: the Divide]] is practically ''built'' on top of an ArtifactOfDoom, in the form of a [[spoiler: massive nuclear missile silo complex.]] Similarly, [[spoiler: ED-E can qualify as one, because something as minor as the audio logs in his memory banks were able to set off quite a few of the dormant nukes.]]
** The Platinum Chip also qualifies, as it seems to be just plain bad luck to anyone who possesses it. [[spoiler: It's lost before Mr. House gets to use it, and it's implied that he spends millions of caps over several years to have scavengers locate it. The courier he hires to deliver it is robbed and left for dead by House's own second-in-command who is betraying him. Once you get the chip back, you get to find out what it does, which is to upgrade and activate a massive army of powerful robots.]]

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** Unfortunately for its inhabitants, [[spoiler: the [[spoiler:the Divide]] is practically ''built'' on top of an ArtifactOfDoom, in the form of a [[spoiler: massive [[spoiler:massive nuclear missile silo complex.]] Similarly, [[spoiler: ED-E [[spoiler:ED-E can qualify as one, because something as minor as the audio logs in his memory banks were able to set off quite a few of the dormant nukes.]]
** The Platinum Chip also qualifies, as it seems to be just plain bad luck to anyone who possesses it. [[spoiler: It's [[spoiler:It's lost before Mr. House gets to use it, and it's implied that he spends millions of caps over several years to have scavengers locate it. The courier he hires to deliver it is robbed and left for dead by House's own second-in-command who is betraying him. Once you get the chip back, you get to find out what it does, which is to upgrade and activate a massive army of powerful robots.]]



** On the edge of Searchlight is a church with a sign with Revelation 9:6 on it. In case you've forgotten, the town is filled with [[spoiler: feral ghouls you've been sent in to euthanize]], but then again, Revelation is rarely ever [[NamesToRunAwayFromReallyFast quoted when things are swell and dandy.]]

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** On the edge of Searchlight is a church with a sign with Revelation 9:6 on it. In case you've forgotten, the town is filled with [[spoiler: feral [[spoiler:feral ghouls you've been sent in to euthanize]], but then again, Revelation is rarely ever [[NamesToRunAwayFromReallyFast quoted when things are swell and dandy.]]



** Also played with the inscription on the unique gun you get [[spoiler: as a gift after finishing 'Honest Hearts']]. It is engraved with the passage from John 1:5 that reads 'The light shines in the darkness, and the darkness did not overcome it' in original Greek. The name of the gun? A Light Shining In Darkness.

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** Also played with the inscription on the unique gun you get [[spoiler: as [[spoiler:as a gift after finishing 'Honest Hearts']]. It is engraved with the passage from John 1:5 that reads 'The light shines in the darkness, and the darkness did not overcome it' in original Greek. The name of the gun? A Light Shining In Darkness.



** Autodocs appear in three of the four [=DLCs=], many of which ''can'' be used by the player. The reason why they're here but not in the Wasteland proper is [[spoiler: they were an experimental tech from Big Mountain from not long before the nukes fell. They made it to the Divide because there was a military facility there, and they made it to the Sierra Madre because Sinclair had agreed to let the Think Tank test their new inventions there.]]

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** Autodocs appear in three of the four [=DLCs=], many of which ''can'' be used by the player. The reason why they're here but not in the Wasteland proper is [[spoiler: they [[spoiler:they were an experimental tech from Big Mountain from not long before the nukes fell. They made it to the Divide because there was a military facility there, and they made it to the Sierra Madre because Sinclair had agreed to let the Think Tank test their new inventions there.]]



*** The Giant Robo-Scorpion from ''Old World Blues'' is an in-story example, suffering from the same issues as Liberty Prime from ''Fallout 3''. Sure, it's a nearly unstoppable walking tank, but the power requirements for it are so massive that it has to be powered by a direct connection to a building-sized power generator, meaning it can't leave the facility where it was built. Granted Dr. Mobius is kind of loopy [[spoiler: and only meant to use it as a scare tactic.]]

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*** The Giant Robo-Scorpion from ''Old World Blues'' is an in-story example, suffering from the same issues as Liberty Prime from ''Fallout 3''. Sure, it's a nearly unstoppable walking tank, but the power requirements for it are so massive that it has to be powered by a direct connection to a building-sized power generator, meaning it can't leave the facility where it was built. Granted Dr. Mobius is kind of loopy [[spoiler: and [[spoiler:and only meant to use it as a scare tactic.]]



** The end of ''Dead Money'' features [[spoiler: 37 gold bars valued at about 10,000 caps]]. They each weigh 35 pounds, though, and the next part of the quest is a timed escape, so your only hope of getting more than two or three out is to strip down and drop tons of sweet loot. Not only that, but finding a vendor who has enough money to buy ONE of them is very difficult.

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** The end of ''Dead Money'' features [[spoiler: 37 [[spoiler:37 gold bars valued at about 10,000 caps]]. They each weigh 35 pounds, though, and the next part of the quest is a timed escape, so your only hope of getting more than two or three out is to strip down and drop tons of sweet loot. Not only that, but finding a vendor who has enough money to buy ONE of them is very difficult.



** Almost all of the Followers of the Apocalypse endings [[spoiler: has them taking on more responsibility than they can handle or being screwed outright. One of the only ''"good"'' endings, ironically enough, is an ending which Caesar lives. [[PetTheDog He spares their lives and lets them leave the Mojave Wasteland peacefully out of respect, as they had taught him as a boy]].]]
** Their best ending, also somewhat ironically, [[spoiler: is if you get the Followers to support the NCR and then choose to end the game by siding with the NCR. Old Mormon Fort expanded its services and is able to aid more people, becoming a refuge for the less fortunate citizens of New Vegas. It is ironic because the Followers are particularly wary and ambivalent about the NCR, and would prefer independence, an ending which either mildly or severely screws them over, depending on your choices.]]

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** Almost all of the Followers of the Apocalypse endings [[spoiler: has [[spoiler:has them taking on more responsibility than they can handle or being screwed outright. One of the only ''"good"'' endings, ironically enough, is an ending which Caesar lives. [[PetTheDog He spares their lives and lets them leave the Mojave Wasteland peacefully out of respect, as they had taught him as a boy]].]]
** Their best ending, also somewhat ironically, [[spoiler: is [[spoiler:is if you get the Followers to support the NCR and then choose to end the game by siding with the NCR. Old Mormon Fort expanded its services and is able to aid more people, becoming a refuge for the less fortunate citizens of New Vegas. It is ironic because the Followers are particularly wary and ambivalent about the NCR, and would prefer independence, an ending which either mildly or severely screws them over, depending on your choices.]]



** Also played straight in the ''Honest Hearts'' DLC. [[spoiler: No matter which ending you choose, Daniel will still get the short end of the stick.]] Sure, sometimes it's only as bad as missing the paradise-that-could-have-been Zion, but it's ''very'' easy to make "good" decisions that cause him trouble.

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** Also played straight in the ''Honest Hearts'' DLC. [[spoiler: No [[spoiler:No matter which ending you choose, Daniel will still get the short end of the stick.]] Sure, sometimes it's only as bad as missing the paradise-that-could-have-been Zion, but it's ''very'' easy to make "good" decisions that cause him trouble.



** For ''Old World Blues'', it's [[spoiler: Dr. Klein, leader of the Think Tank, rather than Dr. Mobius]]. However, none of them are truly villainous. Just really, really deranged and delusional.
** For ''Lonesome Road'', it's Ulysses, former courier and Legion agent, who has personal grudge against Courier. He has a plan to [[spoiler: nuke all of the major factions, which would kill thousands and doom thousands of others to poverty, anarchy, and radiation sickness.]]
* BigDamnGunship: You can see up to two of them in the final battle, provided you do their prerequisites. First one is the Boomers in their B-29 Bomber, the other is the [[spoiler: [[RetiredBadass Enclave]] [[TheAtoner Remnants]] arriving in a Vertibird to kick the ass of your choosing]]. It's even stated that the second one reminded everyone in the Mojave why they had feared the [[spoiler: Enclave]].

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** For ''Old World Blues'', it's [[spoiler: Dr.[[spoiler:Dr. Klein, leader of the Think Tank, rather than Dr. Mobius]]. However, none of them are truly villainous. Just really, really deranged and delusional.
** For ''Lonesome Road'', it's Ulysses, former courier and Legion agent, who has personal grudge against Courier. He has a plan to [[spoiler: nuke [[spoiler:nuke all of the major factions, which would kill thousands and doom thousands of others to poverty, anarchy, and radiation sickness.]]
* BigDamnGunship: You can see up to two of them in the final battle, provided you do their prerequisites. First one is the Boomers in their B-29 Bomber, the other is the [[spoiler: [[RetiredBadass Enclave]] [[spoiler:RetiredBadass Enclave [[TheAtoner Remnants]] arriving in a Vertibird to kick the ass of your choosing]]. It's even stated that the second one reminded everyone in the Mojave why they had feared the [[spoiler: Enclave]].[[spoiler:Enclave]].



** The best ending you can hope for in ''Honest Hearts'' is [[spoiler: helping Graham crush the White Legs. If you convince him to spare Salt-Upon-Wounds, or at the very least make it a fair fight, then the only "good" character who gets a sad ending is Daniel who, as mentioned above, is so idealistic that he's screwed no matter what happens.]]

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** The best ending you can hope for in ''Honest Hearts'' is [[spoiler: helping [[spoiler:helping Graham crush the White Legs. If you convince him to spare Salt-Upon-Wounds, or at the very least make it a fair fight, then the only "good" character who gets a sad ending is Daniel who, as mentioned above, is so idealistic that he's screwed no matter what happens.]]



** There's an example of this [[spoiler: if Arcade gives you his father's Enclave armor]]. He's really proud of it and brags that it will stop almost anything short of a plasma bolt. But due to its associations, wearing it could get you hunted down and killed, or if you're lucky, just thrown in an [=NCR=] jail for a long, long, long time. (Which [[spoiler: is what happens if ''Arcade'' wears it during some of his endings.]]) Uh ... thanks, man? What a ''blessing''. Luckily, StoryAndGameplaySegregation is in full effect if you decide to wear it.

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** There's an example of this [[spoiler: if [[spoiler:if Arcade gives you his father's Enclave armor]]. He's really proud of it and brags that it will stop almost anything short of a plasma bolt. But due to its associations, wearing it could get you hunted down and killed, or if you're lucky, just thrown in an [=NCR=] jail for a long, long, long time. (Which [[spoiler: is [[spoiler:is what happens if ''Arcade'' wears it during some of his endings.]]) Uh ... thanks, man? What a ''blessing''. Luckily, StoryAndGameplaySegregation is in full effect if you decide to wear it.



** If even the Legendary Deathclaw isn't a challenge, you can look for a tougher foe in the DummiedOut content. Open up the console and type player.placeatme ["0011324a"] 1. [[spoiler: It spawns a giant gecko named Gojira.]]

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** If even the Legendary Deathclaw isn't a challenge, you can look for a tougher foe in the DummiedOut content. Open up the console and type player.placeatme ["0011324a"] 1. [[spoiler: It [[spoiler:It spawns a giant gecko named Gojira.]]



** Colonel Royez and Gaius Magnus from post-Lonesome Road, [[spoiler: which appear when you nuke NCR or Legion territory respectively.]] They are two ghouls with utterly insane amounts of health (Capable of withstanding about five Holorifle shots to the face on Normal difficulty without dying), and constantly regenerate health as well. To make it worse, they both have high-end unique armor, one of which ''adds even more health regeneration''.
* BonusDungeon: Up to three are added by ''Lonesome Road''-- the Courier's Mile, the NCR Long 15, and the Legion Dry Wells. The latter two are only accessible if [[spoiler: you decided to nuke them.]] None of these are particularly long, but they're overflowing with radiation and irradiated ghoul soldiers (causing them to hyper-regenerate) with some chests of high-grade equipment hidden in back.

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** Colonel Royez and Gaius Magnus from post-Lonesome Road, [[spoiler: which [[spoiler:which appear when you nuke NCR or Legion territory respectively.]] They are two ghouls with utterly insane amounts of health (Capable of withstanding about five Holorifle shots to the face on Normal difficulty without dying), and constantly regenerate health as well. To make it worse, they both have high-end unique armor, one of which ''adds even more health regeneration''.
* BonusDungeon: Up to three are added by ''Lonesome Road''-- the Courier's Mile, the NCR Long 15, and the Legion Dry Wells. The latter two are only accessible if [[spoiler: you [[spoiler:you decided to nuke them.]] None of these are particularly long, but they're overflowing with radiation and irradiated ghoul soldiers (causing them to hyper-regenerate) with some chests of high-grade equipment hidden in back.



** In Old World Blues, normally anyone that ventures into Big [=MT=] has their brain extracted and are left as a mindless lobotomite. The reason that this doesn't happen to you is [[spoiler: because your brain has an unusual anomaly that causes the brain extraction to work properly - caused by getting shot in the head at the very beginning of the game.]]

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** In Old World Blues, normally anyone that ventures into Big [=MT=] has their brain extracted and are left as a mindless lobotomite. The reason that this doesn't happen to you is [[spoiler: because [[spoiler:because your brain has an unusual anomaly that causes the brain extraction to work properly - caused by getting shot in the head at the very beginning of the game.]]



** Do nothing? [[spoiler: She gets exiled anyway.]]
** Convince her to stay? [[spoiler: She ends up alienating herself from her fellows and hides in libraries, just reading.]]
** Convince her to leave? [[spoiler: The Brotherhood ''butchers innocent Followers on the mere possibility of them receiving Brotherhood knowledge'' and she spends the rest of her life as a lonely wanderer.]]

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** Do nothing? [[spoiler: She [[spoiler:She gets exiled anyway.]]
** Convince her to stay? [[spoiler: She [[spoiler:She ends up alienating herself from her fellows and hides in libraries, just reading.]]
** Convince her to leave? [[spoiler: The [[spoiler:The Brotherhood ''butchers innocent Followers on the mere possibility of them receiving Brotherhood knowledge'' and she spends the rest of her life as a lonely wanderer.]]
25th Aug '17 9:02:05 AM thekeyofe
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* ArtDeco: The Sierra Madre Casino in ''Dead Money''.

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* ArtDeco: The Sierra Madre Casino in ''Dead Money''. There are also some art deco statues at Hoover Dam.
25th Aug '17 7:57:56 AM thekeyofe
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* AltumVidetur: Caesar's Legion uses ''a lot'' of Latin. Latin names, ranks, currency, uniforms, punishments, etc. You can even use it for a small side-quest against [[spoiler: a captured Legion Centurion POW that the NCR captured, provided your Intelligence is high enough.]] They're also [[ShowingTheirWork pronounced correctly]] (Caesar is pronounced Kajsar).

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* AltumVidetur: Caesar's Legion uses ''a lot'' of Latin. Latin names, ranks, currency, uniforms, punishments, etc. You can even use it for a small side-quest against [[spoiler: a captured Legion Centurion POW that the NCR captured, provided your Intelligence is high enough.]] They're also [[ShowingTheirWork pronounced correctly]] (Caesar (for example, Caesar is pronounced Kajsar)."kai-sar" instead of "see-zur").
24th Aug '17 5:39:23 PM thatother1dude
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** The ".45 Auto Pistol" in ''Honest Hearts'' is the Colt [=M1911=]. This one merits special attention because Joshua Graham [[GunPorn goes out of his way to tell you about the gun's history]] [[SuspiciouslySpecificDenial without actually naming it]]:

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** The ".45 Auto Pistol" in ''Honest Hearts'' is the Colt [=M1911=]. This one merits special attention because Joshua Graham [[GunPorn goes out of his way to tell you about the gun's history]] [[SuspiciouslySpecificDenial [[WritingAroundTrademarks without actually naming it]]:
6th Aug '17 7:57:20 PM thatother1dude
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** The Pyromaniac Perk increases damage with fire weapons and was initially nigh-worthless, as the only real fire-based weapon (the flamer) was grouped with much more potent miniguns and rocket launchers. The Perk's requirements were based on Big Guns, the skill that governed said Flamer. In ''Fallout 3'', this was moved to Explosives, but when combined with the Melee Weapon, Shishkebab, produced the highest melee DPS in the game. It gains The Artifact status in New Vegas, where it is ''still'' dependent on Explosives, despite Explosives having almost no weapons that use fire damage (and those that do are grenades that are used up quickly), as opposed to literally every other combat skill having more reliable, fire based damage (the existing flamethrower weapons were moved to Energy Weapons, ''Gun Runner's Arsenal'' re-includes the Shishkebab again for Melee, ''Old World Blues'' adds the Superheated Saturnite Fist for Unarmed, and Guns gets both incendiary ammo and ''Lonesome Road'''s Flare Gun).

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** The Pyromaniac Perk increases damage with fire weapons and was initially nigh-worthless, as the only real fire-based weapon (the flamer) was grouped with much more potent miniguns and rocket launchers. The Perk's requirements were based on Big Guns, the skill that governed said Flamer. In ''Fallout 3'', this was moved to Explosives, but when combined with the Melee Weapon, Shishkebab, produced the highest melee DPS in the game. It gains The Artifact status in New Vegas, where it is ''still'' dependent on Explosives, despite Explosives having almost no weapons that use fire damage (and those that do are grenades that are used up quickly), as opposed to literally every other combat skill having more reliable, fire based damage (the existing flamethrower weapons were moved to Energy Weapons, ''Gun Runner's Arsenal'' re-includes the Shishkebab again for Melee, ''Old World Blues'' adds the Superheated Saturnite Fist for Unarmed, and Guns gets both incendiary ammo and ''Lonesome Road'''s Flare Gun). [[WordOfGod The game's director]] has confirmed this was an oversight, and [[DirectorsCut JSawyer.esp]] changes the skill requirement to Energy Weapons.
6th Aug '17 11:27:31 AM thatother1dude
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* TheArtifact: The trope is invoked in some of the gameplay mechanics due to several traits and perks from Fallout and Fallout 2 being left in the game. These have gone from being anywhere from decent to some of the best options to being to being nearly useless due to the changes in the game engine.
** Tag! is one of the more obvious examples. A tagged skill in Fallout and Fallout 2 leveled up twice as fast as a normal skill. This skill also became available around the same point in the game where Energy Weapons and Big Guns started to legitimately be useful weapons. Instead of the ignorable +15 skill points, the old version was +20 skill points and it now progressed twice as fast as normal like the other tagged skills. On top of that, it worked retroactively with skill points already spent in the skill. Taking this skill could basically turn a skill too low to be useful to being essentially mastered.

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* TheArtifact: The trope is invoked in some of the gameplay mechanics due to several Several traits and perks from Fallout ''Fallout'' and Fallout 2 being ''Fallout 2'' are left in the game. These have gone from being anywhere from decent decent, to some of the best options options, to being to being nearly useless due to the changes in the game engine.
** Tag! is one of the more obvious examples. A tagged skill in Fallout and Fallout 2 the first two games leveled up twice as fast as a normal skill. This skill also became available around the same point in the game where Energy Weapons and Big Guns started to legitimately be useful weapons. Instead of the ignorable +15 skill points, the old version was +20 skill points and it now progressed twice as fast as normal like the other tagged skills. On top of that, it worked retroactively with skill points already spent in the skill. Taking this skill could basically turn a skill too low to be useful to being essentially mastered.



** Life Giver was a much better perk in the older games. Even enemy mooks could potentially one hit kill you, so extra health was a legitimately useful thing to have. Even with enemies in Fallout New Vegas being more dangerous than Fallout 3, extra health just isn't that useful. Any enemy capable of killing you usually has no trouble going through the extra 30 health given by the perk.

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** Life Giver was a much better perk in the older games. Even enemy mooks could potentially one hit kill you, so extra health was games, because it made your max HP increase whenever you leveled up--something that normally didn't happen, and quickly added up if you took it as soon as you could. ''New Vegas'' flips this around, giving you HP for each level, but making Life Giver just a legitimately useful thing fixed HP increase that quickly becomes negligible (equivalent to have. Even six levels in a game with enemies in Fallout New Vegas being more dangerous than Fallout 3, extra health just isn't that useful. Any enemy capable of killing you usually has no trouble going through the extra 30 health given by the perk.a thirty to fifty level cap).



** Fast Shot used to be an amazing trait. By giving up the Aimed Shot skill (precursor to V.A.T.S.) you reduce the AP needed per shot by 1. This usually translated into getting at least one extra shot per round. Depending on your weapon and Agility, this could very well mean you were shooting twice per round rather than once, meaning it doubled your damage output. The new version (due to the lack of the Aimed Shot skill) reduces accuracy for a minor AP reduction. For anyone who didn't want to cripple limbs at range it was great; for characters who used heavy weapons, which couldn't make aimed shots anyway, it was even better.
** Skilled, a Trait formerly treated as something to avoid like the plague (it granted extra skill points, which most characters were swimming in by halfway through the game, in exchange for fewer Perks, which a character could never have enough of) is now a powerhouse that a character has to have a legitimate reason to ''not'' take (the most common reason probably being "not owning ''Old World Blues''"; it now grants +5 to all skills in exchange for a permanent -10% XP debuff. Since enemies' levels are based on your level, this means the game just takes slightly longer). The fact that there's a bug that lets you get the bonus multiple times and/or lose the experience penalty helps, too.

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** Fast Shot used to be an amazing trait. By giving up the Aimed Shot skill (precursor to V.A.T.S.) you reduce the AP needed per shot by 1. This usually translated into getting at least one extra shot per round. Depending on your weapon and Agility, this could very well mean you were shooting twice per round rather than once, meaning it doubled your damage output. The new version (due to the lack of the Aimed Shot skill) reduces accuracy for a minor fire rate and AP reduction. For anyone who didn't want to cripple limbs at range it was great; for characters who used heavy weapons, which couldn't make aimed shots anyway, it was even better.
** Skilled, a Trait formerly treated as something to avoid like the plague (it granted extra skill points, which most characters were swimming in by halfway through the game, in exchange for fewer Perks, which a character could never have enough of) is now a powerhouse that a character has to have a legitimate reason to ''not'' take (the most common reason probably being "not owning ''Old World Blues''"; Blues''"); it now grants +5 to all skills in exchange for a permanent -10% XP debuff. Since enemies' levels are based on your level, this means the game just takes slightly longer).longer. The fact that there's a bug that lets you get the bonus multiple times and/or lose the experience penalty helps, too.
30th Jul '17 6:08:12 PM AwesomeMcAwesomePants
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** Every faction ending in the main game is this, with (excluding Caesars's Legion, who are undoubtedly evil any way you look) [[spoiler:The NCR ruling as a democracy, but every town suffers their overbearing presence, leading to exoduses and thriving towns dying out. Mr. House establishing a benevolent dictatorship that prospers, but it is heavily implied he has been playing the PC to establish a Big Brother type scenario. The independent is possibly the worst AND best, with New Vegas being an independent city free from control, but anarchy spreading to the main wasteland outside of its walls, with (depending on the player's choices) every big town being a safe haven, but the rest an anarchic land controlled by several factions]].

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** Every faction ending in the main game is this, with (excluding Caesars's Legion, who are undoubtedly evil any way you look) [[spoiler:The NCR ruling as a democracy, but every town suffers their overbearing presence, leading to exoduses and thriving towns dying out. Mr. House establishing a benevolent dictatorship that prospers, but it is heavily implied he has been playing the PC to establish a Big Brother type scenario. The independent is possibly the worst AND best, with New Vegas being an independent city free from control, but anarchy spreading to the main wasteland outside of its walls, with (depending on the player's choices) every big town being a safe haven, but the rest an anarchic land controlled by several factions]].
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http://tvtropes.org/pmwiki/article_history.php?article=FalloutNewVegas.TropesAToB