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History ExecutiveMeddling / VideoGames

5th Apr '16 7:40:03 AM Willbyr
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20th Mar '16 2:53:03 PM dinohunterpat
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* Ironically, EA itself has experienced interference from other companies, namely media giants like that licensed out their properties for game development. According to [[http://www.videogamer.com/ps4/nextgen_battlefront/news/eas_future_star_wars_games_could_make_use_of_the_force_awakens_characters.html this article]], Disney and Lucasfilm warned EA about screwing with ''Star Wars'' canon, hence why ''VideoGame/StarWarsBattlefront2015'' lacked anything related to Prequels and ''The Force Awakens''.

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* Ironically, EA itself has experienced interference from other companies, namely media giants like that licensed out their properties for game development. According to [[http://www.videogamer.com/ps4/nextgen_battlefront/news/eas_future_star_wars_games_could_make_use_of_the_force_awakens_characters.html this article]], Disney and Lucasfilm warned EA about screwing with ''Star Wars'' canon, hence why ''VideoGame/StarWarsBattlefront2015'' lacked anything related to Prequels and ''The Force Awakens''.Awakens'' aside from a single Jakku map.
20th Mar '16 2:31:43 PM dinohunterpat
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* The cancelled ''Star Wars 1313'' was plagued by development issues when overseen by Creator/GeorgeLucas himself. Originally envisioned as a tie-in to a TV series, the game was delayed repeatedly and only became greenlit after said series was cancelled. Lucas initially wanted the game to star a bounty hunter as the main protagonist only to later demand that the character star Boba Fett. Of course, these demands did little more than to frustrate the developers who had to scrap entire assets just to accommodate Lucas's demands. Even after Lucas departed the company after selling it to Disney, the ''1313'' project was ultimately cancelled and the development staff laid off. .

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* The cancelled ''Star Wars 1313'' was plagued by development issues when overseen by Creator/GeorgeLucas himself. Originally envisioned as a tie-in to a TV series, the game was delayed repeatedly and only became greenlit after said series was cancelled. Lucas initially wanted the game to star a an original character as the main bounty hunter as the main protagonist only to later demand that the character star Boba Fett. Fett be the main star. Of course, these demands did little more than proved to frustrate be frustrating to the developers who had to scrap entire assets just to accommodate Lucas's demands. Even after Lucas departed the company after selling it following its sale to Disney, the ''1313'' project was ultimately cancelled and the development staff laid off. .off.
20th Mar '16 2:27:51 PM dinohunterpat
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* Ironically, EA itself has experienced interference from other companies, namely media giants like that licensed out their properties for game development. According to [[http://www.videogamer.com/ps4/nextgen_battlefront/news/eas_future_star_wars_games_could_make_use_of_the_force_awakens_characters.html this article]], Disney and Lucasfilm warned EA about screwing with ''Star Wars'' canon, hence why ''VideoGame/StarWarsBattlefront2015'' lacked anything related to Prequels and ''The Force Awakens''.
6th Mar '16 5:09:08 PM dinohunterpat
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[[folder:LucasArts]]
* The story goes that one of the designers of ''VideoGame/FullThrottle''--a game about a biker who kicked the crap out of people and was investigating the brutal bludgeoning murder of an old man by a ruthless corrupt corporate executive who had also ordered the old man's daughter killed, and had further framed him and his gang for the foul deed--had an idea where the lead goes on a peyote-fueled quasi-dream sequence that took place inside his own head. The executives at LucasArts said no, as that would be "inappropriate" material. [[Creator/TimSchafer That designer]] nonetheless held onto the seed of the idea, and eventually created ''VideoGame/{{Psychonauts}}''.
* ''[[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]'' was meddled rather thoroughly by LucasArts. First they rushed the development to make a Christmas release date, meaning quite a lot of stuff (including ''the actual ending'') got DummiedOut due to time constraints. Then it turned into straight-up ScrewedByTheNetwork when Obsidian offered to put together a patch to restore the missing content and LucasArts refused. Fortunately the modding community has managed to fix most of it.
* The third game of the ''VideoGame/StarWarsBattlefront'' series, developed by Free Radical Designs was pretty far into its development cycle. A leaked trailer showcased impressive features at the time such as being able to jump into a fighter and fly from a ground battle into space, all in real time. At some point during development, the management at LucasArts changed hands. The new CEO, Darrel Rodriguez, made it a point to cut costs as much as possible, and ''Battlefront 3'' was costing money. This ended up being another kick in the [[http://www.eurogamer.net/articles/2012-05-04-free-radical-vs-the-monsters long series of such events]] that eventually led to Free Radical closing its doors.
* The cancelled ''Star Wars 1313'' was plagued by development issues when overseen by Creator/GeorgeLucas himself. Originally envisioned as a tie-in to a TV series, the game was delayed repeatedly and only became greenlit after said series was cancelled. Lucas initially wanted the game to star a bounty hunter as the main protagonist only to later demand that the character star Boba Fett. Of course, these demands did little more than to frustrate the developers who had to scrap entire assets just to accommodate Lucas's demands. Even after Lucas departed the company after selling it to Disney, the ''1313'' project was ultimately cancelled and the development staff laid off. .
[[/folder]]



* The story goes that one of the designers of ''VideoGame/FullThrottle''--a game about a biker who kicked the crap out of people and was investigating the brutal bludgeoning murder of an old man by a ruthless corrupt corporate executive who had also ordered the old man's daughter killed, and had further framed him and his gang for the foul deed--had an idea where the lead goes on a peyote-fueled quasi-dream sequence that took place inside his own head. The executives at LucasArts said no, as that would be "inappropriate" material. [[Creator/TimSchafer That designer]] nonetheless held onto the seed of the idea, and eventually created ''VideoGame/{{Psychonauts}}''.



* ''[[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]'' was meddled rather thoroughly by LucasArts. First they rushed the development to make a Christmas release date, meaning quite a lot of stuff (including ''the actual ending'') got DummiedOut due to time constraints. Then it turned into straight-up ScrewedByTheNetwork when Obsidian offered to put together a patch to restore the missing content and LucasArts refused. Fortunately the modding community has managed to fix most of it.
* The third game of the ''VideoGame/StarWarsBattlefront'' series, developed by Free Radical Designs was pretty far into its development cycle. A leaked trailer showcased impressive features at the time such as being able to jump into a fighter and fly from a ground battle into space, all in real time. At some point during development, the management at LucasArts changed hands. The new CEO, Darrel Rodriguez, made it a point to cut costs as much as possible, and ''Battlefront 3'' was costing money. This ended up being another kick in the [[http://www.eurogamer.net/articles/2012-05-04-free-radical-vs-the-monsters long series of such events]] that eventually led to Free Radical closing its doors.



* ''Star Wars 1313'' was a game that Creator/LucasArts had been working on for years, and looked to be on the verge of being SavedFromDevelopmentHell until the company was bought out by Disney. One of Disney's firsts acts was to cancel all of [=LucasArts=]' projects, including ''1313''.
16th Feb '16 9:53:44 AM N8han11
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* ""Franchise/MortalKombat'':

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* ""Franchise/MortalKombat'':''Franchise/MortalKombat'':
29th Jan '16 12:04:17 PM PF
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* ''VideoGame/MortalKombat9'' has an example of executive meddling that turned out to be a positive influence.[[note]]Though some see it as unwanted/unnecessary character shilling.[[/note]] Sony didn't want [[VideoGame/GodOfWar Kratos]], who is a {{guest fighter}} in the game, to look weak, so he keeps his famous angry look on his face even when [[DefiantToTheEnd being at the receiving end of fatalities]]. It looks very cool.

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* ''VideoGame/MortalKombat9'' has an example of executive meddling that turned out ""Franchise/MortalKombat'':
** Prior
to be their bankruptcy, Creator/{{Midway|Games}} wanted to release a positive influence.[[note]]Though some see it as unwanted/unnecessary character shilling.[[/note]] new game in the series annually.
**
Sony didn't want [[VideoGame/GodOfWar Kratos]], who is Kratos]] to look weak in ''VideoGame/MortalKombat9''.[[note]]He's a {{guest fighter}} in the game, to look weak, so [=PlayStation=] versions of the game.[[/note]] As a result, he keeps his famous angry look on his face even when [[DefiantToTheEnd being at the receiving end of fatalities]]. It looks very cool.



* Sierra. Poor, poor Sierra. A series of buy-outs, a massive financial controversy by Cendant, the forcing out of company founder Ken Williams, and then Vivendi. Vivendi closed Dynamix, the studio that developed all of Sierra's simulator titles, (including the highly-regarded ''Aces'' series) and essentially forced the company to abandon the development of AdventureGames. Two of its last adventure titles of the 90s era, ''VideoGame/KingsQuestMaskOfEternity'' and ''QuestForGloryV'', were both severely affected by Executive Meddling individually (suffering rushed productions and game-breaking bugs) and the lukewarm reception to both was part of the justification for shutting down adventure game production entering the 2000s.

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* Sierra. Poor, poor Sierra. A series of buy-outs, a massive financial controversy by Cendant, the forcing out of company founder Ken Williams, and then Vivendi. Vivendi closed Dynamix, the studio that developed all of Sierra's simulator titles, (including the highly-regarded ''Aces'' series) and essentially forced the company to abandon the development of AdventureGames. Two of its last adventure titles of the 90s '90s era, ''VideoGame/KingsQuestMaskOfEternity'' and ''QuestForGloryV'', were both severely affected by Executive Meddling individually (suffering rushed productions and game-breaking bugs) and the lukewarm reception to both was part of the justification for shutting down adventure game production entering the 2000s.
28th Jan '16 5:28:10 PM Prfnoff
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* ''Franchise/MortalKombat'':
** When ''Mortal Kombat'' was still under their control, Creator/{{Midway|Games}} was bent on turning it into a {{franchise zombie}}, eventually announcing plans for a new ''MK'' game ''every year''. That likely led to the poor quality of both ''VideoGame/MortalKombatArmageddon'' and ''VideoGame/MortalKombatVsDCUniverse'', and led to their bankruptcy and ''MK'' being sold to {{Warner Bros|InteractiveEntertainment}}.
28th Jan '16 1:32:39 PM Glammo
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** If it weren't for those meddlin' executives, we'd be short one poker playin' hobo. The series' creator, Shu Takumi, wanted to make another ''Ace Attorney'' game, but with a new cast of characters. Capcom pressured him to keep Phoenix Wright in the game since they believed his name and image alone would sell a ton. Takumi still wanted to go with his image of a new cast, but to make Capcom happy, he threw in Phoenix as a man who got disbarred from court and no longer practices law while newbie defense attorney Apollo Justice replaces Phoenix's role. The meddling may explain why only TheJudge, Phoenix, and [[spoiler: Gumshoe and Mike Meekins via flashback case]] appear in the game while everyone else from the series beforehand are mysteriously missing without any word on what happened to them.

to:

** If it weren't for those meddlin' executives, we'd be short one poker playin' hobo. The series' creator, Shu Takumi, wanted to make another ''Ace Attorney'' game, but with a new cast of characters. Capcom pressured him to keep Phoenix Wright in the game since they believed his name and image alone would sell a ton. Takumi still wanted to go with his image of a new cast, but to make Capcom happy, he threw in Phoenix as a man who got disbarred from court and no longer practices law while newbie defense attorney Apollo Justice replaces Phoenix's role. The meddling may explain why only TheJudge, Phoenix, Ema Skye, and [[spoiler: Gumshoe and Mike Meekins via flashback case]] appear in the game while everyone else from the series beforehand are mysteriously missing without any word on what happened to them.
27th Jan '16 5:38:20 AM ShulkTime
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* ''VideoGame/MortalKombat9'' has an example of executive meddling that turned out to be a positive influence.[[note]]Though some see it as unwanted/unnecessary character shilling.[[/note]] Sony didn't want [[VideoGame/GodOfWar Kratos]], who is a {{guest fighter}} in the game, to lopk weak, so he keeps his famous angry look on his face even when [[DefiantToTheEnd being at the receiving end of fatalities]]. It looks very cool.

to:

* ''VideoGame/MortalKombat9'' has an example of executive meddling that turned out to be a positive influence.[[note]]Though some see it as unwanted/unnecessary character shilling.[[/note]] Sony didn't want [[VideoGame/GodOfWar Kratos]], who is a {{guest fighter}} in the game, to lopk look weak, so he keeps his famous angry look on his face even when [[DefiantToTheEnd being at the receiving end of fatalities]]. It looks very cool.
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http://tvtropes.org/pmwiki/article_history.php?article=ExecutiveMeddling.VideoGames