History ExecutiveMeddling / VideoGames

18th Feb '18 10:06:17 AM ShinyAegislash
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During their tour of the show floor and its exhibits with Atari execs, the group came across Coleco demonstrating a prototype of ''Donkey Kong'' for the Coleco Adam. The Nintendo reps were ''furious'', claiming there was an arrangement in place where the only version of ''Donkey Kong'' that was to be shown at CES was theirs. Shouting and cursing ensued, and the Nintendo group, shocked at what was happening, quietly left the show. The deal was off and Nintendo decided to release the Nintendo Entertainment System themselves. The rest is history.

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During their tour of the show floor and its exhibits with Atari execs, the group came across Coleco demonstrating a prototype of ''Donkey Kong'' for the Coleco Adam. The Nintendo Atari reps were ''furious'', claiming there was an arrangement in place where the only version of ''Donkey Kong'' that was to be shown at CES was theirs. Shouting and cursing ensued, and the Nintendo group, shocked at what was happening, quietly left the show. The deal was off and Nintendo decided to release the Nintendo Entertainment System themselves. The rest is history.
9th Feb '18 1:27:44 AM patriciovalencia117
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* Ironically, EA itself has been on the receiving end of executive meddling from other companies, namely media giants like that licensed out their properties for game development. Their deal with Disney to make ''Star Wars'' games has led to many instances of Disney and Lucasfilms executives stepping in during game development.
** According to [[http://www.videogamer.com/ps4/nextgen_battlefront/news/eas_future_star_wars_games_could_make_use_of_the_force_awakens_characters.html this article]], Disney and Lucasfilm warned EA about screwing with ''Star Wars'' canon, hence why ''VideoGame/StarWarsBattlefront2015'' lacked anything related to [[Film/ThePhantomMenace the]] [[Film/AttackofTheClones prequel]] [[Film/RevengeOfTheSith trilogy]] or ''Film/TheForceAwakens'', aside from a single Jakku map for the latter.

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* Since 2013, EA has mandated that all of its major studios must use the Frostbite Engine. In an unusual case, this decision decision reflects both the [[TropesAreTools positives and negatives]] of executive meddling. On one hand, the universal adoption of a single game engine has allowed the company to avoid licensing fees from using third-party engines and the different studios could easily exchange assets and tools with each other. On the other hand, while the Frostbite Engine was for shooters and racers, it lacked many of the necessary tools for other genres like [=RPGs=] and third-person action games, forcing several studios to design their own tools from the ground up.
* Ironically, EA itself has been on the receiving end of executive meddling from other companies, namely media giants like that licensed out their properties for game development. Their deal with Disney to make ''Star Wars'' games has led to many instances of Disney and Lucasfilms executives stepping in during game development.
** According to [[http://www.videogamer.com/ps4/nextgen_battlefront/news/eas_future_star_wars_games_could_make_use_of_the_force_awakens_characters.html this article]], Disney and Lucasfilm warned EA about screwing with ''Star Wars'' canon, hence why ''VideoGame/StarWarsBattlefront2015'' lacked anything related to [[Film/ThePhantomMenace the]] [[Film/AttackofTheClones prequel]] [[Film/RevengeOfTheSith trilogy]] or ''Film/TheForceAwakens'', aside from a single Jakku map for the latter. In all fairness, this is rather standard practice among licensed movie tie-ins as most video game and toy companies could only create content based on initial concept art to avoid spoilers.
24th Jan '18 12:10:03 AM Abodos
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* Yoshio Sakamoto, co-creator of ''Franchise/{{Metroid}}'', was responsible for a good deal of meddling when developing ''VideoGame/MetroidOtherM''. He demanded complete creative control over the project, hiring Team Ninja to put the game together only because his own team at Nintendo did not have the capacity to develop it. The Wii Remote-only scheme was not only his idea, but he actively ''insisted'' that this scheme was to be used exclusively, which was frequently questioned by Team Ninja employees who wanted to employ the Nunchuk as well. He even noticed problems with the control scheme, but kept it anyway. There was also one part where he forced the composer to make a piano piece in a matter of a day. He was also responsible for the American localization, directing the voice actors despite not being a native English speaker. It's been said that Creator/JenniferHale, who provided the voice of Samus Aran in the ''VideoGame/MetroidPrime'' series, auditioned to reprise her role for this game, but Sakamoto, for reasons known only to himself, rejected her in favor of Jessica Martin, who had ''never done any voice acting for a video game before''. And even then, Martin's famously unemotive performance was not the result of her lack of talent, but his insistence that she deliver her lines in a repressed and monotone way as a poor attempt to make her sound like a ShellShockedVeteran. Lastly, ''Other M'' was originally planned by Sakamoto to have 2D gameplay, but Team Ninja itself were against the idea, agreeing to only work in the game if it was a full-fledged 3D adventure, reversing the ExecutiveMeddling in this case.

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* Yoshio Sakamoto, co-creator of ''Franchise/{{Metroid}}'', was responsible for a good deal of meddling when developing ''VideoGame/MetroidOtherM''. He demanded complete creative control over the project, hiring Team Ninja to put the game together only because his own team at Nintendo did not have the capacity to develop it. The Wii Remote-only scheme was not only his idea, but he actively ''insisted'' that this scheme was to be used exclusively, which was frequently questioned by Team Ninja employees who wanted to employ the Nunchuk as well. He even noticed problems with the control scheme, but kept it anyway. There was also one part where he forced the composer to make a piano piece in a matter of a day. He was also responsible for the American localization, directing the voice actors despite not being a native English speaker. It's been said that Creator/JenniferHale, who provided the voice of Samus Aran in the ''VideoGame/MetroidPrime'' series, ''VideoGame/MetroidPrimeTrilogy'', auditioned to reprise her role for this game, but Sakamoto, for reasons known only to himself, rejected her in favor of Jessica Martin, who had ''never done any voice acting for a video game before''. And even then, Martin's famously unemotive performance was not the result of her lack of talent, but his insistence that she deliver her lines in a repressed and monotone way as a poor attempt to make her sound like a ShellShockedVeteran. Lastly, ''Other M'' was originally planned by Sakamoto to have 2D gameplay, but Team Ninja itself were against the idea, agreeing to only work in the game if it was a full-fledged 3D adventure, reversing the ExecutiveMeddling in this case.
23rd Jan '18 4:09:20 AM Cryoclaste
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* Sierra. A series of buy-outs, a massive financial controversy by Cendant, the forcing out of company founder Ken Williams, and then Vivendi. Vivendi closed Dynamix, the studio that developed all of Sierra's simulator titles, (including the highly-regarded ''Aces'' series) and essentially forced the company to abandon the development of AdventureGames. Two of its last adventure titles of the '90s era, ''VideoGame/KingsQuestMaskOfEternity'' and ''QuestForGloryV'', were both severely affected by Executive Meddling individually (suffering rushed productions and game-breaking bugs) and the lukewarm reception to both was part of the justification for shutting down adventure game production entering the 2000s.

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* Sierra. A series of buy-outs, a massive financial controversy by Cendant, the forcing out of company founder Ken Williams, and then Vivendi. Vivendi closed Dynamix, the studio that developed all of Sierra's simulator titles, (including the highly-regarded ''Aces'' series) and essentially forced the company to abandon the development of AdventureGames. Two of its last adventure titles of the '90s era, ''VideoGame/KingsQuestMaskOfEternity'' and ''QuestForGloryV'', ''VideoGame/QuestForGloryV'', were both severely affected by Executive Meddling individually (suffering rushed productions and game-breaking bugs) and the lukewarm reception to both was part of the justification for shutting down adventure game production entering the 2000s.
21st Dec '17 5:36:01 PM rjd1922
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** The lead writer of the first two games in the series (Drew Karpyshyn) was reassigned to another [=BioWare=] project(''Videogame/StarWarsTheOldRepublic''), during development of the third game. This led to an original major plot point (about dark energy) being dropped and eventually replaced with the more controversial one.

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** The lead writer of the first two games in the series (Drew Karpyshyn) was reassigned to another [=BioWare=] project(''Videogame/StarWarsTheOldRepublic''), project (''Videogame/StarWarsTheOldRepublic''), during development of the third game. This led to an original major plot point (about dark energy) being dropped and eventually replaced with the more controversial one.
17th Dec '17 6:16:09 PM Dere
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* Do you know why the Sega Genesis/Mega Drive port of ''[[VideoGame/StreetFighterII Street Fighter II' Turbo]]'' is called ''Street Fighter II: Special Championship Edition'', and has different box art too? It's because of the famous Nintendo and Sega rivalry that was going on back then. Nintendo ordered Capcom to name both versions differently (and give them different box art) so that gamers would think ''Turbo'' was the superior game and buy that one instead, even though they're both the same game.



* Do you know why the Sega Genesis/Mega Drive port of ''[[VideoGame/StreetFighterII Street Fighter II' Turbo]]'' is called ''Street Fighter II: Special Championship Edition'', and has different box art too? It's because of the famous Nintendo and Sega rivalry that was going on back then. Nintendo ordered Capcom to name both versions differently (and give them different box art) so that gamers would think ''Turbo'' was the superior game and buy that one instead, even though they're both the same game.
16th Dec '17 6:57:06 PM Dere
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** All the [[DubNameChange name changes]] (including the Eggman/Robotnik debacle and the infamous renaming of Amy Rose to "Princess Sally") and alterations to the storylines of the classic games were a result of executive meddling on Sega of America's part. The devs were completely against them, feeling that franchise didn't need to be "Americanized" to appeal to Western audiences, as it had been specifically designed to cater to them from the beginning. This was why the Japanese names and storyline were adopted globally following the release of VideoGame/SonicAdventure, with some [[HandWave handwaving]] being used to explain the inconsistency in the villain's name.

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** All the [[DubNameChange name changes]] (including the Eggman/Robotnik debacle and the infamous renaming of Amy Rose to "Princess Sally") and alterations to the storylines of the classic games were a result of executive meddling on Sega of America's part. The devs were completely against them, feeling that franchise didn't need to be "Americanized" to appeal to Western audiences, as it had been specifically designed to cater to them from the beginning. This was why the original Japanese names and storyline were adopted globally following the release of VideoGame/SonicAdventure, with some [[HandWave handwaving]] being used to explain the inconsistency in regarding the villain's name.
16th Dec '17 6:55:27 PM Dere
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** All the [[DubNameChange name changes]] (including the Eggman/Robotnik debacle and the infamous renaming of Amy Rose to "Princess Sally") and alterations to the storylines of the classic games were a result of executive meddling on Sega of America's part. The devs were completely against them, feeling that franchise didn't need to be "Americanized" to appeal to Western audiences, as it was aimed at them from the beginning.

to:

** All the [[DubNameChange name changes]] (including the Eggman/Robotnik debacle and the infamous renaming of Amy Rose to "Princess Sally") and alterations to the storylines of the classic games were a result of executive meddling on Sega of America's part. The devs were completely against them, feeling that franchise didn't need to be "Americanized" to appeal to Western audiences, as it was aimed at had been specifically designed to cater to them from the beginning.beginning. This was why the Japanese names and storyline were adopted globally following the release of VideoGame/SonicAdventure, with some [[HandWave handwaving]] being used to explain the inconsistency in the villain's name.
16th Dec '17 6:45:51 PM Dere
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Added DiffLines:

** All the [[DubNameChange name changes]] (including the Eggman/Robotnik debacle and the infamous renaming of Amy Rose to "Princess Sally") and alterations to the storylines of the classic games were a result of executive meddling on Sega of America's part. The devs were completely against them, feeling that franchise didn't need to be "Americanized" to appeal to Western audiences, as it was aimed at them from the beginning.
15th Dec '17 12:58:09 PM TheOrbOfConfusion
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* A rare positive example with the Wii U port of ''VideoGame/{{Bayonetta}}'': when Creator/PlatinumGames was designing a [[Franchise/TheLegendOfZelda Link]] costume for the heroine, their first draft was uncharacteristically modest out of fear that Nintendo would see something HotterAndSexier as disrespectful. However, [[http://i1.wp.com/venturebeat.com/wp-content/uploads/2014/10/bayonetta-link-art.jpg when Nintendo sent the design back to be revised]], their comments were ironically along the lines of [[HotterAndSexier "There's no way Bayonetta would wear an undershirt with something like this!"]]
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