History ExecutiveMeddling / VideoGames

27th Jul '16 10:53:00 PM Kadorhal
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* It is widely believed that Sony Computer Entertainment America had a policy of rejecting licenses for 2D-based titles on grounds of "low quality", as the head executive there wanted ''only'' 3D titles. This was, in fact, the case in the [=PS1=] era due to the head at the time being the notorious Bernie Stolar (who was later fired, and took his brain-dead policies to Sega and onto the Sega Saturn when ''they'' hired him fresh from being fired from Sony- and we all know how well that went), and is part of the reason that Creator/{{Capcom}} made ''VideoGame/MegaManLegends''; Sony would only let them make the 2D ''Mega Man'' games they wanted if they made a 3D installment.

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* It is widely believed that Sony Computer Entertainment America had a policy of rejecting licenses for 2D-based titles on grounds of "low quality", as the head executive there wanted ''only'' 3D titles. This was, in fact, fact ''was'' the case in the [=PS1=] era era, due to the head at the time being the notorious Bernie Stolar (who refused to publish Japanese [=RPGs=] at all until ''VideoGame/FinalFantasyVII'' came out and made a lot of money; he was later fired, and took his brain-dead policies to Sega and onto the Sega Saturn when ''they'' hired him fresh from being fired from Sony- Sony - and we all know how well that went), and is part of the reason that Creator/{{Capcom}} made ''VideoGame/MegaManLegends''; Sony would only let them make the 2D ''Mega Man'' games they wanted if they made a 3D installment.



** SCEA had this policy due to the antics of Bernie Stolar, who refused to publish Japanese [=RPGs=] at all until ''VideoGame/FinalFantasyVII'' came out and made a lot of money. By then he was already fired and had gone to Sega, where he continued meddling.
** Sony's stance on 2D games changed (though not fully) when Capcom threatened to not release ''VideoGame/ResidentEvil2'' to the [=PlayStation=] if Sony didn't allow them to release a 2D ''Mega Man'' game on the console.

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** SCEA had this policy due to the antics of Bernie Stolar, who refused to publish Japanese [=RPGs=] at all until ''VideoGame/FinalFantasyVII'' came out and made a lot of money. By then he was already fired and had gone to Sega, where he continued meddling.
** Sony's stance on 2D games changed (though not fully) when Capcom threatened to not release ''VideoGame/ResidentEvil2'' to on the [=PlayStation=] if Sony didn't allow them to release a 2D ''Mega Man'' game on the console.



* When Sony announced trophy support for the [=PS3=], there were cries that they'd be just like achievements. Not so, cried Sony: trophies were entirely optional for the developer. Fast forward to 2009, and trophies are now required in all new [=PS3=] games. Although they lack gamer points (trophies are instead merely ranked as Bronze, Silver or Gold depending on difficulty in obtaining them), games that are released on the Xbox 360 and [=PS3=] at the same time (or on the Xbox first) are exactly the same, requirements and all. [=PS3=] versions tend to have a "Complete all achievements" achievement that the 360 versions lack due to the way they work.

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* When Sony announced trophy support for the [=PS3=], there were cries that they'd be just like achievements. Not so, cried Sony: trophies were entirely optional for the developer. Fast forward to 2009, and trophies are now required in all new [=PS3=] games. Although they lack gamer points (trophies are instead merely ranked as Bronze, Silver or Gold depending on difficulty in obtaining them), games that are released on the Xbox 360 and [=PS3=] at the same time (or on the Xbox first) are exactly the same, requirements and all. all, with the only difference being that [=PS3=] versions tend to have a "Complete Platinum "complete all achievements" achievement trophy that the 360 versions lack due to the way they work.



* Lammy, a character from the ''VideoGame/PaRappaTheRapper'' universe, was originally meant to be younger and actually resemble a lamb/sheep. Sony's higher-ups did not approve, so they forced the developers to radically alter her design to make her sexy and older, and remove all sheep-like traits except for the antlers, pointy ears, and round nose. [[TropesAreNotBad The end result turned out to be a success, her final design got lots of praise from critics, gamers, and the]] UsefulNotes/FurryFandom.

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* Lammy, a character from the ''VideoGame/PaRappaTheRapper'' universe, was originally meant to be younger and actually resemble a lamb/sheep. Sony's higher-ups did not approve, so they forced the developers to radically alter her design to make her sexy and older, and remove all sheep-like traits except for the antlers, pointy ears, and round nose. [[TropesAreNotBad The end result turned out to be a success, success]], as her final design got lots of praise from critics, gamers, and the]] the UsefulNotes/FurryFandom.



** The villain of the first ''[[VideoGame/MegaManZero Zero]]'' game was supposed to be the real X. Meddling forced the change to [[spoiler:Copy-X.]]

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** The villain of the first ''[[VideoGame/MegaManZero Zero]]'' game was supposed to be the real X. Meddling forced the change to [[spoiler:Copy-X.[[spoiler:a copy.]]



** ''Zero 4'' was rife with meddling. Inafune intended for ''Zero 3'' to be the finale, with every plothole closed up but the execs demanded a fourth game, with a plot essentially being a DiabolusExMachina in favor of Weil. In addition, the original fate of the Guardians was that they would be too busy fighting a three man war protecting the people of Neo Arcadia to be able to aid Zero. It was decided that they were to be [[DroppedABridgeOnHim killed offscreen by Omega's blast, despite having an obvious method of escaping safely and being further away from it than Zero]].

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** ''Zero 4'' was rife with meddling. Inafune intended for ''Zero 3'' to be the finale, with every plothole closed up but the execs demanded a fourth game, with game. Since ''Zero 3'' had already closed every lingering plot thread, this meant ''4'' had to have a plot that was essentially being a DiabolusExMachina in favor of Weil. In addition, the original fate of the Guardians was that they would be too busy fighting a three man three-man war protecting the people of Neo Arcadia to be able to aid Zero. It was decided that they were to be [[DroppedABridgeOnHim killed offscreen by Omega's blast, despite having an obvious method of escaping safely and being further away from the source of it than Zero]].



* For its North American release, the European game ''VideoGame/{{Fahrenheit}}'' had its title changed to ''Indigo Prophecy'' to avoid confusion with the Creator/MichaelMoore film ''Fahrenheit 911'', and to avoid the dreaded "Adults Only" rating, they excised the game's two sex scenes. Apparently, the cinematic, subdued sex is adults-only material, but opening the game with the main character hiding his tracks after unwittingly committing murder is just RatedMForMoney! Interestingly enough, the game's director has said on occasion that he actually likes ''Indigo Prophecy'' better as a title, and wishes every region carried it (and the game continuously uses ''centigrade'' to signify temperature). As for the sex scenes compared to the violence, that's a case of ValuesDissonance. The apparent reason for the game's story [[GainaxEnding taking a nosedive into Crazyland]] is that the developers ran out of time and money before the could finish it the way they wanted.

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* For its North American release, the European game ''VideoGame/{{Fahrenheit}}'' had its title changed to ''Indigo Prophecy'' to avoid confusion with the Creator/MichaelMoore film ''Fahrenheit 911'', and to avoid the dreaded "Adults Only" rating, they excised the game's two sex scenes. Apparently, the cinematic, subdued sex is adults-only material, but opening the game with the main character hiding his tracks after unwittingly committing murder is just RatedMForMoney! Interestingly enough, the game's director has said on occasion that he actually likes ''Indigo Prophecy'' better as a title, and wishes every region carried it (and the game continuously uses ''centigrade'' to signify temperature).temperature; in either case, rereleases have used the ''Indigo Prophecy'' name in some form). As for the sex scenes compared to the violence, that's a case of ValuesDissonance. The On a different note, the apparent reason for the game's story [[GainaxEnding taking a nosedive into Crazyland]] is that the developers ran out of time and money before the could finish it the way they wanted.



** Microsoft requires all Xbox 360 games to have a list of achievements for the players to unlock. This may explain why some achievements are a waste of time or are super easy to get. In addition, any out-of-the-box game has to have exactly 1000 gamer points. Add-on content can up this.

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** Microsoft requires all Xbox 360 games to have a list of achievements for the players to unlock. This may explain why some achievements are a waste of time or are super easy to get. In addition, any out-of-the-box game has to have exactly 1000 gamer points. Add-on points, though add-on content can up this.



** Or the game of ''WesternAnimation/AvatarTheLastAirbender'', in which all of the achievements (worth 1000 gamepoints) can be completed in the first 15 minutes in the tutorial mission.

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** Or the game of ''WesternAnimation/AvatarTheLastAirbender'', in which all of the achievements (worth achievements, for the full 1000 gamepoints) gamer points, can be completed in the first 15 minutes in the tutorial mission.



** The actual gameplay got meddled, too. The game was trapped in a mild DevelopmentHell, and was originally intended to be ''much'' longer. It was intended to stretch to cover other planets, instead of the one (and the moon) in the final game. Concerns over development time cut the whole game short, so that the brand-new IP that no one knew how to handle could be released right alongside the highly-anticipated ''VideoGame/PrinceOfPersiaTheSandsOfTime''.
* ''[[VideoGame/PerfectDark Perfect Dark Zero]]'' started out on the [=GameCube=], then Microsoft bought Rare from Nintendo in 2002 so they had to restart the development of the game for the Xbox. When they were almost done, Microsoft asked them to transfer Development to the Xbox 360, and they wanted it to be a launch title. So, Rare was rushed while they were making the game, and they had to have 700,000 discs ready before the Microsoft certification was complete, to meet the Xbox 360 launch date. Rare also did not have the full Development Kits for the 360, and the one they had was only capable of around 1/3rd of the 360's graphical capabilities. Overall, because of all of this it took Rare 5 years to make this game.

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** The actual gameplay got meddled, too. The game was trapped in a mild DevelopmentHell, and was originally intended to be ''much'' longer. It was intended to stretch to cover other planets, instead of the one (and the moon) planet and its moon in the final game. Concerns over development time cut the whole game short, so that the brand-new IP that no one knew how to handle could be released right alongside the highly-anticipated ''VideoGame/PrinceOfPersiaTheSandsOfTime''.
* ''[[VideoGame/PerfectDark Perfect Dark Zero]]'' started out on the [=GameCube=], then Microsoft bought Rare from Nintendo in 2002 so they had to restart the development of the game for the Xbox. When they were almost done, Microsoft asked them to transfer Development development to the Xbox 360, and they wanted it to be a launch title. So, Rare was rushed while they were making the game, and they had to have 700,000 discs ready before the Microsoft certification was complete, to meet the Xbox 360 launch date. Rare also did not have the full Development Kits development kits for the 360, and the one they had was only capable of around 1/3rd of the 360's graphical capabilities. Overall, because of all of this it took Rare 5 five years to make this game.
27th Jul '16 10:35:18 PM Kadorhal
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* ''[[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]'' was meddled rather thoroughly by LucasArts. First they rushed the development to make a Christmas release date, meaning quite a lot of stuff (including ''the actual ending'') got DummiedOut due to time constraints. Then it turned into straight-up ScrewedByTheNetwork when Obsidian offered to put together a patch to restore the missing content and LucasArts refused. Fortunately the modding community has managed to fix most of it.

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* ''[[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]'' was meddled rather thoroughly by LucasArts. First they rushed the development to make a Christmas release date, meaning quite a lot of stuff (including ''the actual ending'') got DummiedOut due to time constraints. Then it turned into straight-up ScrewedByTheNetwork when Obsidian offered to put together a patch to restore the missing content and LucasArts refused. Fortunately the modding community has managed to fix most of it.it, and the content-restoration mod has since been integrated into the UsefulNotes/{{Steam}} release of the game.



* The {{Wii}} was originally going to have the controllers built with a more complex and accurate motion sensor, but Nintendo ordered that they be simplified to make the controllers cheaper. Cue thousands of complaints from gamers and even developers about how inaccurate and annoying the Wii's motion controls were. Eventually Nintendo released an add-on, the Wii [=MotionPlus=], that restored the original capabilities, but only during the console's final years, resulting in only a handful of Wii games that support it.

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* The {{Wii}} UsefulNotes/{{Wii}} was originally going to have the controllers built with a more complex and accurate motion sensor, but Nintendo ordered that they be simplified to make the controllers cheaper. Cue thousands of complaints from gamers and even developers about how inaccurate and annoying the Wii's motion controls were. Eventually Nintendo released an add-on, the Wii [=MotionPlus=], that restored the original capabilities, but only during the console's final years, resulting in only a handful of Wii games that support it.



* ''VideoGame/DiddyKongRacing'' was originally going to be a new IP with original characters, but Miyamoto randomly decided to make Rare put Diddy Kong in it, which resulted in the game becoming a ''Donkey Kong'' title. According to an interview with the lead composer, it was because Nintendo wouldn't have a release ready in time for Christmas and pressed Rare to slap established characters into the existing project to ensure sales. Another reason might be the fact that Miyamoto doesn't like Nintendo starting new franchises or making original games without old Nintendo characters, as evidenced in [[http://iwataasks.nintendo.com/interviews/#/wii/super_mario_galaxy/0/0 interviews]]. Rare ''did'' have [[VideoGame/BanjoKazooie a N64 game]] slated for the holiday 1997 release date that Nintendo was seeking, but it was decided that it wouldn't be able to meet that release date, and was delayed to a summer 1998 release. ''Diddy Kong Racing'' ending up having to be rushed to released in its place is reflected in the final version, which has content not properly implemented[[note]]for example, it has segments of incomplete racing tracks can be found in the game's code; a few songs exist in the game's soundtest that aren't used anywhere else; and one of the animals that were mind-controlled by Wizpig is missing in the celebration sequence prior to the credits[[/note]].

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* ''VideoGame/DiddyKongRacing'' was originally going to be a new IP with original characters, but Miyamoto randomly decided to make Rare put Diddy Kong in it, which resulted in the game becoming a ''Donkey Kong'' title. According to an interview with the lead composer, it was because Nintendo wouldn't have a release ready in time for Christmas and pressed Rare to slap established characters into the existing project to ensure sales. Another reason might be the fact that Miyamoto doesn't like Nintendo starting new franchises or making original games without old Nintendo characters, as evidenced in [[http://iwataasks.nintendo.com/interviews/#/wii/super_mario_galaxy/0/0 interviews]]. Rare ''did'' have [[VideoGame/BanjoKazooie a N64 game]] slated for the holiday 1997 release date that Nintendo was seeking, but it was decided that it wouldn't be able to meet that release date, and was delayed to a summer 1998 release. ''Diddy Kong Racing'' ending up having to be rushed to released release in its place place, and this is reflected in the final version, which has content not properly implemented[[note]]for example, it has segments of incomplete racing tracks can be found in the game's code; a few songs exist in the game's soundtest that aren't used anywhere else; and one of the animals that were was mind-controlled by Wizpig is missing in the celebration sequence prior to the credits[[/note]].
25th May '16 8:05:53 PM nombretomado
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* Something similar happened to ''Warhawk'' on the PS3. Motion control was forced in at the last minute which resulted in an embarrassing showing at E3 for an otherwise very good game. [[http://www.wired.com/2013/11/playstation-4/ According to this article,]] it was the moment that Shuhei Yoshida, now President of Sony's Worldwide Studios, realized that things needed to change.

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* Something similar happened to ''Warhawk'' on the PS3.[=PS3=]. Motion control was forced in at the last minute which resulted in an embarrassing showing at E3 for an otherwise very good game. [[http://www.wired.com/2013/11/playstation-4/ According to this article,]] it was the moment that Shuhei Yoshida, now President of Sony's Worldwide Studios, realized that things needed to change.
5th Apr '16 7:40:03 AM Willbyr
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20th Mar '16 2:53:03 PM dinohunterpat
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* Ironically, EA itself has experienced interference from other companies, namely media giants like that licensed out their properties for game development. According to [[http://www.videogamer.com/ps4/nextgen_battlefront/news/eas_future_star_wars_games_could_make_use_of_the_force_awakens_characters.html this article]], Disney and Lucasfilm warned EA about screwing with ''Star Wars'' canon, hence why ''VideoGame/StarWarsBattlefront2015'' lacked anything related to Prequels and ''The Force Awakens''.

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* Ironically, EA itself has experienced interference from other companies, namely media giants like that licensed out their properties for game development. According to [[http://www.videogamer.com/ps4/nextgen_battlefront/news/eas_future_star_wars_games_could_make_use_of_the_force_awakens_characters.html this article]], Disney and Lucasfilm warned EA about screwing with ''Star Wars'' canon, hence why ''VideoGame/StarWarsBattlefront2015'' lacked anything related to Prequels and ''The Force Awakens''.Awakens'' aside from a single Jakku map.
20th Mar '16 2:31:43 PM dinohunterpat
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* The cancelled ''Star Wars 1313'' was plagued by development issues when overseen by Creator/GeorgeLucas himself. Originally envisioned as a tie-in to a TV series, the game was delayed repeatedly and only became greenlit after said series was cancelled. Lucas initially wanted the game to star a bounty hunter as the main protagonist only to later demand that the character star Boba Fett. Of course, these demands did little more than to frustrate the developers who had to scrap entire assets just to accommodate Lucas's demands. Even after Lucas departed the company after selling it to Disney, the ''1313'' project was ultimately cancelled and the development staff laid off. .

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* The cancelled ''Star Wars 1313'' was plagued by development issues when overseen by Creator/GeorgeLucas himself. Originally envisioned as a tie-in to a TV series, the game was delayed repeatedly and only became greenlit after said series was cancelled. Lucas initially wanted the game to star a an original character as the main bounty hunter as the main protagonist only to later demand that the character star Boba Fett. Fett be the main star. Of course, these demands did little more than proved to frustrate be frustrating to the developers who had to scrap entire assets just to accommodate Lucas's demands. Even after Lucas departed the company after selling it following its sale to Disney, the ''1313'' project was ultimately cancelled and the development staff laid off. .off.
20th Mar '16 2:27:51 PM dinohunterpat
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Added DiffLines:

* Ironically, EA itself has experienced interference from other companies, namely media giants like that licensed out their properties for game development. According to [[http://www.videogamer.com/ps4/nextgen_battlefront/news/eas_future_star_wars_games_could_make_use_of_the_force_awakens_characters.html this article]], Disney and Lucasfilm warned EA about screwing with ''Star Wars'' canon, hence why ''VideoGame/StarWarsBattlefront2015'' lacked anything related to Prequels and ''The Force Awakens''.
6th Mar '16 5:09:08 PM dinohunterpat
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[[folder:LucasArts]]
* The story goes that one of the designers of ''VideoGame/FullThrottle''--a game about a biker who kicked the crap out of people and was investigating the brutal bludgeoning murder of an old man by a ruthless corrupt corporate executive who had also ordered the old man's daughter killed, and had further framed him and his gang for the foul deed--had an idea where the lead goes on a peyote-fueled quasi-dream sequence that took place inside his own head. The executives at LucasArts said no, as that would be "inappropriate" material. [[Creator/TimSchafer That designer]] nonetheless held onto the seed of the idea, and eventually created ''VideoGame/{{Psychonauts}}''.
* ''[[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]'' was meddled rather thoroughly by LucasArts. First they rushed the development to make a Christmas release date, meaning quite a lot of stuff (including ''the actual ending'') got DummiedOut due to time constraints. Then it turned into straight-up ScrewedByTheNetwork when Obsidian offered to put together a patch to restore the missing content and LucasArts refused. Fortunately the modding community has managed to fix most of it.
* The third game of the ''VideoGame/StarWarsBattlefront'' series, developed by Free Radical Designs was pretty far into its development cycle. A leaked trailer showcased impressive features at the time such as being able to jump into a fighter and fly from a ground battle into space, all in real time. At some point during development, the management at LucasArts changed hands. The new CEO, Darrel Rodriguez, made it a point to cut costs as much as possible, and ''Battlefront 3'' was costing money. This ended up being another kick in the [[http://www.eurogamer.net/articles/2012-05-04-free-radical-vs-the-monsters long series of such events]] that eventually led to Free Radical closing its doors.
* The cancelled ''Star Wars 1313'' was plagued by development issues when overseen by Creator/GeorgeLucas himself. Originally envisioned as a tie-in to a TV series, the game was delayed repeatedly and only became greenlit after said series was cancelled. Lucas initially wanted the game to star a bounty hunter as the main protagonist only to later demand that the character star Boba Fett. Of course, these demands did little more than to frustrate the developers who had to scrap entire assets just to accommodate Lucas's demands. Even after Lucas departed the company after selling it to Disney, the ''1313'' project was ultimately cancelled and the development staff laid off. .
[[/folder]]



* The story goes that one of the designers of ''VideoGame/FullThrottle''--a game about a biker who kicked the crap out of people and was investigating the brutal bludgeoning murder of an old man by a ruthless corrupt corporate executive who had also ordered the old man's daughter killed, and had further framed him and his gang for the foul deed--had an idea where the lead goes on a peyote-fueled quasi-dream sequence that took place inside his own head. The executives at LucasArts said no, as that would be "inappropriate" material. [[Creator/TimSchafer That designer]] nonetheless held onto the seed of the idea, and eventually created ''VideoGame/{{Psychonauts}}''.



* ''[[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]'' was meddled rather thoroughly by LucasArts. First they rushed the development to make a Christmas release date, meaning quite a lot of stuff (including ''the actual ending'') got DummiedOut due to time constraints. Then it turned into straight-up ScrewedByTheNetwork when Obsidian offered to put together a patch to restore the missing content and LucasArts refused. Fortunately the modding community has managed to fix most of it.
* The third game of the ''VideoGame/StarWarsBattlefront'' series, developed by Free Radical Designs was pretty far into its development cycle. A leaked trailer showcased impressive features at the time such as being able to jump into a fighter and fly from a ground battle into space, all in real time. At some point during development, the management at LucasArts changed hands. The new CEO, Darrel Rodriguez, made it a point to cut costs as much as possible, and ''Battlefront 3'' was costing money. This ended up being another kick in the [[http://www.eurogamer.net/articles/2012-05-04-free-radical-vs-the-monsters long series of such events]] that eventually led to Free Radical closing its doors.



* ''Star Wars 1313'' was a game that Creator/LucasArts had been working on for years, and looked to be on the verge of being SavedFromDevelopmentHell until the company was bought out by Disney. One of Disney's firsts acts was to cancel all of [=LucasArts=]' projects, including ''1313''.
16th Feb '16 9:53:44 AM N8han11
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* ""Franchise/MortalKombat'':

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* ""Franchise/MortalKombat'':''Franchise/MortalKombat'':
29th Jan '16 12:04:17 PM PF
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* ''VideoGame/MortalKombat9'' has an example of executive meddling that turned out to be a positive influence.[[note]]Though some see it as unwanted/unnecessary character shilling.[[/note]] Sony didn't want [[VideoGame/GodOfWar Kratos]], who is a {{guest fighter}} in the game, to look weak, so he keeps his famous angry look on his face even when [[DefiantToTheEnd being at the receiving end of fatalities]]. It looks very cool.

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* ''VideoGame/MortalKombat9'' has an example of executive meddling that turned out ""Franchise/MortalKombat'':
** Prior
to be their bankruptcy, Creator/{{Midway|Games}} wanted to release a positive influence.[[note]]Though some see it as unwanted/unnecessary character shilling.[[/note]] new game in the series annually.
**
Sony didn't want [[VideoGame/GodOfWar Kratos]], who is Kratos]] to look weak in ''VideoGame/MortalKombat9''.[[note]]He's a {{guest fighter}} in the game, to look weak, so [=PlayStation=] versions of the game.[[/note]] As a result, he keeps his famous angry look on his face even when [[DefiantToTheEnd being at the receiving end of fatalities]]. It looks very cool.



* Sierra. Poor, poor Sierra. A series of buy-outs, a massive financial controversy by Cendant, the forcing out of company founder Ken Williams, and then Vivendi. Vivendi closed Dynamix, the studio that developed all of Sierra's simulator titles, (including the highly-regarded ''Aces'' series) and essentially forced the company to abandon the development of AdventureGames. Two of its last adventure titles of the 90s era, ''VideoGame/KingsQuestMaskOfEternity'' and ''QuestForGloryV'', were both severely affected by Executive Meddling individually (suffering rushed productions and game-breaking bugs) and the lukewarm reception to both was part of the justification for shutting down adventure game production entering the 2000s.

to:

* Sierra. Poor, poor Sierra. A series of buy-outs, a massive financial controversy by Cendant, the forcing out of company founder Ken Williams, and then Vivendi. Vivendi closed Dynamix, the studio that developed all of Sierra's simulator titles, (including the highly-regarded ''Aces'' series) and essentially forced the company to abandon the development of AdventureGames. Two of its last adventure titles of the 90s '90s era, ''VideoGame/KingsQuestMaskOfEternity'' and ''QuestForGloryV'', were both severely affected by Executive Meddling individually (suffering rushed productions and game-breaking bugs) and the lukewarm reception to both was part of the justification for shutting down adventure game production entering the 2000s.
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http://tvtropes.org/pmwiki/article_history.php?article=ExecutiveMeddling.VideoGames