History ExecutiveMeddling / VideoGames

17th Oct '17 12:28:05 PM DarkChirano
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** [[http://iwataasks.nintendo.com/interviews/#/3ds/papermario/0/0 He did it again]] with ''VideoGame/PaperMarioStickerStar'', saying a story wasn't needed (even though the RPG games have always been more story-based than the platformers) and requesting that they only use existing Mario characters rather than coming up with new ones. He also felt the game played too much like ''[[VideoGame/PaperMarioTheThousandYearDoor Thousand Year Door]]'', which led to the battle system being completely revamped. Unfortunately, after the divisive ''VideoGame/SuperPaperMario'', many fans were hoping for a game that returned to the style of the first two games, so ''Sticker Star'' was met with cries of TheyChangedItNowItSucks. Even after common criticism among both players and critics, Miyamoto still did not budge on the subject of original characters when ''[[VideoGame/PaperMarioColorSplash Color Splash]]'' began development.

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** [[http://iwataasks.nintendo.com/interviews/#/3ds/papermario/0/0 He did it again]] with ''VideoGame/PaperMarioStickerStar'', saying a story wasn't needed (even though the RPG games have always been more story-based than the platformers) and requesting that they only use existing Mario characters (albeit "[[Main/ExactWords as much as possible]]") rather than coming up with new ones. He also felt the game played too much like ''[[VideoGame/PaperMarioTheThousandYearDoor Thousand Year Door]]'', which led to the battle system being completely revamped. Unfortunately, after the divisive ''VideoGame/SuperPaperMario'', many fans were hoping for a game that returned to the style of the first two games, so ''Sticker Star'' was met with cries of TheyChangedItNowItSucks. Even after common criticism among both players and critics, Miyamoto still did not budge on the subject of original characters when ''[[VideoGame/PaperMarioColorSplash Color Splash]]'' began development.
5th Oct '17 1:35:27 PM MasterN
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* The unfortunate case of the fan game ''VideoGame/MyLittlePonyFightingIsMagic'' is a perfect example. In 2013, the EVO fighting game tournament held a "charity poll" to determine the 8th official game.[[note]]Participants had to make a charitable donation in order to vote.[[/note]] When ''Fighting is Magic'' was nominated, the game's development team begged fans to support ''VideoGame/{{Skullgirls}}'' instead since ''Fighting Is Magic'' was still an incomplete alpha; EVO's staff made a similar request, adding that they didn't want the developers to feel pressured into rushing the game just to get it out in time for the tournament. Fans didn't listen and continued voting in record numbers, which forced EVO to just outright disqualify the game from the polling. Unfortunately, this incident drew the attention of Creator/{{Hasbro}}, the owners of the ''My Little Pony'' franchise, who shut down ''Fighting Is Magic'' with a cease and desist order because they had to protect their copyrights. It's even been suggested that Hasbro was perfectly content with letting ''Fighting Is Magic'' exist until it got nominated for EVO, which makes all of the fan-voting a case of NiceJobBreakingItHero.

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* The unfortunate case of the fan game ''VideoGame/MyLittlePonyFightingIsMagic'' is a perfect example. In 2013, the EVO fighting game tournament held a "charity poll" to determine the 8th official game.[[note]]Participants had to make a charitable donation in order to vote.[[/note]] When ''Fighting is Magic'' was nominated, the game's development team begged fans to support ''VideoGame/{{Skullgirls}}'' instead since ''Fighting Is Magic'' was still an incomplete alpha; EVO's staff made a similar request, adding that they didn't want the developers to feel pressured into rushing the game just to get it out in time for the tournament. Fans didn't listen and continued voting in record numbers, which forced EVO to just outright disqualify the game from the polling. Unfortunately, this incident drew the attention of Creator/{{Hasbro}}, the owners of the ''My Little Pony'' franchise, who shut down ''Fighting Is Magic'' with a cease and desist order because they had to protect their copyrights. It's even been suggested that Hasbro was perfectly content with letting ''Fighting Is Magic'' exist [[WhyFandomCantHaveNiceThings until it got nominated for EVO, which makes all of the fan-voting a case of NiceJobBreakingItHero.EVO.]]
1st Oct '17 2:26:57 AM SpaceKABOOM
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* Fans of the ''Streets of Rage'' series got together to create a remake that would faithfully include characters and elements from all three games, along with new gameplay concepts. The project started in 2003 and was finally finished in April 2011, ''[[DevelopmentHell eight years later]]''. During development, the developers supposedly contacted Sega about the project and were given the green light to proceed since the game wasn't being made for a profit. Days after the final version was released, Sega ordered a cease and desist on the developers, forcing them to yank the download link off their site. This mirrors a similar case years back where Square Enix issued a cease and desist to a fan who finished developing a remake of ''VideoGame/ChronoTrigger''. Luckily, fans who had downloaded the ''Streets of Rage'' remake have [[KeepCirculatingTheTapes uploaded the game to various sites]] for all to obtain.

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* Fans of the ''Streets of Rage'' series got together to create a remake called ''VideoGame/StreetsOfRageRemake'' that would faithfully include characters and elements from all three games, along with new gameplay concepts. The project started in 2003 and was finally finished in April 2011, ''[[DevelopmentHell eight years later]]''. During development, the developers supposedly contacted Sega about the project and were given the green light to proceed since the game wasn't being made for a profit. Days after the final version was released, Sega ordered a cease and desist on the developers, forcing them to yank the download link off their site. This mirrors a similar case years back where Square Enix issued a cease and desist to a fan who finished developing a remake of ''VideoGame/ChronoTrigger''. Luckily, fans who had downloaded the ''Streets of Rage'' remake have [[KeepCirculatingTheTapes uploaded the game to various sites]] for all to obtain.
30th Sep '17 6:47:38 PM nombretomado
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* Although it's a lot less known than [[UsefulNotes/{{SNESCDROM}} Nintendo's aforementioned ordeal with the company]], Sega of America held a short-lived yet strong partnership with Sony when the latter, [[EnemyMine after being left at the wayside by Nintendo]], approached the former to help each other develop a CD-based video game console. This partnership culminated in Sony proposing the jointly-marketed "[[WhatCouldHaveBeen Sega/Sony hardware system]]" that presumably would had gotten off the ground had it not been for the head of Sega of Japan, who outright said partnering with Sony, who he believed was incapable of producing video game-related software or hardware, [[ItWillNeverCatchOn was a stupid idea]]. HilariousInHindsight doesn't even begin to describe the [[HumiliationConga aftermath]]: Sony's UsefulNotes/PlayStation not only bested [[UsefulNotes/SegaSaturn their own effort at a CD-based console]] ''and'' dominated [[TheFifthGenerationOfConsoleVideoGames the fifth video game generation]], but also laid the foundation of Sega [[CreatorKiller admitting defeat and pulling out of the console wars]] [[TheSixthGenerationOfConsoleVideoGames at the start of the next generation]]: despite Sega trying their best to WinBackTheCrowd with the Dreamcast, distrusting gamers reserved their cash for the highly anticipated UsefulNotes/PlayStation2, leading to the Dreamcast underperforming and Sega, in order to stay in business, discontinuing the Dreamcast and going third party well before Nintendo's [[UsefulNotes/NintendoGameCube GameCube]] and Microsoft's UsefulNotes/{{Xbox}} hit shelves!

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* Although it's a lot less known than [[UsefulNotes/{{SNESCDROM}} Nintendo's aforementioned ordeal with the company]], Sega of America held a short-lived yet strong partnership with Sony when the latter, [[EnemyMine after being left at the wayside by Nintendo]], approached the former to help each other develop a CD-based video game console. This partnership culminated in Sony proposing the jointly-marketed "[[WhatCouldHaveBeen Sega/Sony hardware system]]" that presumably would had gotten off the ground had it not been for the head of Sega of Japan, who outright said partnering with Sony, who he believed was incapable of producing video game-related software or hardware, [[ItWillNeverCatchOn was a stupid idea]]. HilariousInHindsight doesn't even begin to describe the [[HumiliationConga aftermath]]: Sony's UsefulNotes/PlayStation not only bested [[UsefulNotes/SegaSaturn their own effort at a CD-based console]] ''and'' dominated [[TheFifthGenerationOfConsoleVideoGames [[UsefulNotes/TheFifthGenerationOfConsoleVideoGames the fifth video game generation]], but also laid the foundation of Sega [[CreatorKiller admitting defeat and pulling out of the console wars]] [[TheSixthGenerationOfConsoleVideoGames at the start of the next generation]]: despite Sega trying their best to WinBackTheCrowd with the Dreamcast, distrusting gamers reserved their cash for the highly anticipated UsefulNotes/PlayStation2, leading to the Dreamcast underperforming and Sega, in order to stay in business, discontinuing the Dreamcast and going third party well before Nintendo's [[UsefulNotes/NintendoGameCube GameCube]] and Microsoft's UsefulNotes/{{Xbox}} hit shelves!
13th Sep '17 7:15:50 AM Steven
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** The meddling is also the reason why Apollo's history is barely explained while Phoenix still pulls the strings for most of the game, making Apollo look like a big idiot.

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** The meddling is also the reason why Apollo's history is barely explained while Phoenix still pulls the strings for most of the game, making Apollo look like a big idiot.idiot that just yells all the time. Because of this, fans didn't like Apollo's character and wished Phoenix was still the main character. This was made up in later games where Apollo is given a ''lot'' more backstory and spotlight to develop his character to the point where he's nearly popular as Phoenix among fans.
1st Sep '17 1:10:27 AM Divra
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* Showing that TropesAreNotBad, the original ''[[VideoGame/XCOMUFODefense X-COM]]'' was planned to be a ''Lazer Squad'' sequel. The publisher, Microprose, wanted a game on a grander scale, so they asked that the game incorporate elements from ''{{VideoGame/Civilization}} like research and the [=UFOPaedia=], requested the addition of the game's overarching planetwide strategic gameplay and a number of additional layers to the tactical gameplay and, because Pete Moreland was a huge fan of ''{{Series/UFO}}'', change the setting to an alien invasion.

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* Showing that TropesAreNotBad, the original ''[[VideoGame/XCOMUFODefense X-COM]]'' was planned to be a ''Lazer Squad'' sequel. The publisher, Microprose, wanted a game on a grander scale, so they asked that the game incorporate elements from ''{{VideoGame/Civilization}} ''{{VideoGame/Civilization}}'' like research and the [=UFOPaedia=], requested the addition of the game's overarching planetwide strategic gameplay and a number of additional layers to the tactical gameplay and, because Pete Moreland was a huge fan of ''{{Series/UFO}}'', change the setting to an alien invasion.
21st Aug '17 6:12:15 AM Divra
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* Showing that TropesAreNotBad, the original ''[[VideoGame/XCOMUFODefense X-COM]]'' was planned to be a fairly generic strategy game set on an alien world. The publisher, Microprose, wanted a game on a grander scale, so they asked that the game be moved to earth, suggested the UFO invasion theme, and requested the addition of the game's overarching planetwide strategic gameplay, ultimately including the addition of the ability to steal technology from aliens.

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* Showing that TropesAreNotBad, the original ''[[VideoGame/XCOMUFODefense X-COM]]'' was planned to be a fairly generic strategy game set on an alien world. ''Lazer Squad'' sequel. The publisher, Microprose, wanted a game on a grander scale, so they asked that the game be moved to earth, suggested incorporate elements from ''{{VideoGame/Civilization}} like research and the UFO invasion theme, and [=UFOPaedia=], requested the addition of the game's overarching planetwide strategic gameplay, ultimately including gameplay and a number of additional layers to the addition tactical gameplay and, because Pete Moreland was a huge fan of ''{{Series/UFO}}'', change the ability setting to steal technology from aliens.an alien invasion.
9th Aug '17 8:13:14 PM Kadorhal
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* According to ousted creative leads Jason Ward and Vince Zampella, Creator/{{Activision}} demanded that Infinity Ward produce another ''VideoGame/ModernWarfare'' game. Given eighteen months to work on a title they didn't want to do in the first place, they made ''Modern Warfare 2''. That was supposed to be the full title until Activision forced ''VideoGame/CallOfDuty'' onto the package to retain brand identity, despite Infinity Ward intending ''Modern Warfare'' to be a SpinOff. Depending on whose story you choose to believe, Zampella and West apparently started talking to other game developers (which Activision frowned upon), which caused their dismissal, or they were held in their offices by security and interrogated (along with their colleagues) because of their refusal to follow Activision's demands. Whatever the case may be, roughly three-quarters of IW's staff left the company afterwards (including most of the creative and writing team behind the ''Modern Warfare'' series). Activision is currently farming ''Call of Duty'' out to other developers they own to pump out at least one more game a year. What Activision did to Ward and Zampella to thank them for making them the product that had the single biggest opening weekend of any entertainment product ever defines {{corrupt corporate executive}}. Activision later settled with the two developers out of court after numerous accounts of the developer's shady practices came to light - including a sting operation where a private investigator was hired to hack into their computers.

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* According to ousted creative leads Jason Ward and Vince Zampella, Creator/{{Activision}} demanded that Infinity Ward produce another ''VideoGame/ModernWarfare'' game. Given eighteen months to work on a title they didn't want to do in the first place, they made ''Modern Warfare 2''. That was supposed to be the full title until Activision forced ''VideoGame/CallOfDuty'' onto the package to retain brand identity, despite Infinity Ward intending ''Modern Warfare'' to be a SpinOff. Depending on whose story you choose to believe, Zampella and West apparently started talking to other game developers (which Activision frowned upon), which caused their dismissal, or they were held in their offices by security and interrogated (along with their colleagues) because of their refusal to follow Activision's demands. Whatever the case may be, roughly three-quarters of IW's staff left the company afterwards (including most of the creative and writing team behind the ''Modern Warfare'' series). Activision is currently farming ''Call of Duty'' out to other developers they own to pump out at least one more game a year. What Activision did to Ward and Zampella to thank them for making them the product that had the single biggest opening weekend of any entertainment product ever defines {{corrupt corporate executive}}. Activision later settled with the two developers out of court after numerous accounts of the developer's publisher's shady practices came to light - including a sting operation where a private investigator was hired to hack into their computers.



* ''[[VideoGame/BrutalLegend Brütal Legend]]'' was affected by executive meddling quite badly. One of its publishers, Activision, attempted to turn the game into a ''Guitar Hero'' sequel, among other things. ''Brütal Legend'' was treated so badly by Activision that Double Fine claimed that Activision was purposely sabotaging the game in order to preserve its ''Guitar Hero'' franchise, which was on its way out of popularity (Activision, as a response, claimed it was axed because it was over budget and late with everything and what they had, wasn't very good). As a result of this, Tim Schafer estimated that the game was only one third as large as it was intended to be. Activision dropped ''Brütal Legend'' entirely, and was later being picked up by Creator/ElectronicArts. Naturally, they weren't completely done with some form of meddling after the move - see the EA folder for more.

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* ''[[VideoGame/BrutalLegend Brütal Legend]]'' ''VideoGame/BrutalLegend'' was affected by executive meddling quite badly. One of its publishers, Activision, attempted to turn the game into a ''Guitar Hero'' sequel, among other things. ''Brütal Legend'' was treated so badly by Activision that Double Fine claimed that Activision was purposely sabotaging the game in order to preserve its ''Guitar Hero'' franchise, which was on its way out of popularity (Activision, as a response, claimed it was axed because it was over budget and late with everything and what they had, wasn't very good). As a result of this, Tim Schafer estimated that the game was only one third as large as it was intended to be. Activision dropped ''Brütal Legend'' entirely, and was later being picked up by Creator/ElectronicArts. Naturally, they weren't completely done with some form of meddling after the move - see the EA folder for more.



The behavior of Electronic Arts over the last two decades reads like a laundry list of what ''not'' to do as a video game publisher. Meddling in the affairs of studios it gobbled up in deals with parent companies, executive fiat in several notable franchises and a general lack of regard for anyone besides investors are just the tip of the iceberg. Even the mere mention of their name can act as a {{berserk button}} for [[http://www.tomshardware.com/news/Mojang-Notch-EA-Indie-Minecraft,15546.html well known developers]].

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The behavior of Electronic Arts over the last two decades reads like a laundry list of what ''not'' to do as a video game publisher. Meddling in the affairs of studios it gobbled up in deals with parent companies, executive fiat in several notable franchises and a general lack of regard for [[MoneyDearBoy anyone besides investors investors]] are just the tip of the iceberg. Even the mere mention of their name can act as a {{berserk button}} for [[http://www.tomshardware.com/news/Mojang-Notch-EA-Indie-Minecraft,15546.html well known developers]].



** The "always-on" internet connectivity required to play ''VideoGame/SimCity2013'' was [[http://www.rockpapershotgun.com/2013/03/12/simcity-server-not-necessary/ thrown]] into the game by EA to force players to stay online, despite company representatives claiming otherwise. This connectivity issue led to a truly disastrous launch for the game - many review outlets and fans were unable to play during launch week, Amazon temporarily suspended sales of the game, and EA ended up issuing a patch that cut core features like achievements and the "fast-forward mode" to decrease the pressure on their servers. It is also believed that the debacle, [[http://www.forbes.com/sites/insertcoin/2013/03/18/as-simcity-fires-burn-john-riccitello-steps-down-as-ea-ceo/ in part]], led to EA CEO John Riccitello resigning from the company in March 2013; and Maxis' eventual shutdown in 2015.

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** The "always-on" internet connectivity required to play ''VideoGame/SimCity2013'' was [[http://www.rockpapershotgun.com/2013/03/12/simcity-server-not-necessary/ thrown]] into the game by EA to force players to stay online, despite company representatives claiming otherwise. This connectivity issue led to a truly disastrous launch for the game - many review outlets and fans were unable to play during launch week, Amazon temporarily suspended sales of the game, and EA ended up issuing a patch that cut core features like achievements and the "fast-forward mode" to decrease the pressure on their servers. It is also believed that the debacle, [[http://www.forbes.com/sites/insertcoin/2013/03/18/as-simcity-fires-burn-john-riccitello-steps-down-as-ea-ceo/ in part]], led to EA CEO John Riccitello resigning from the company in March 2013; 2013 and Maxis' eventual shutdown in 2015.



* Ironically, EA itself has experienced interference from other companies, namely media giants like that licensed out their properties for game development. According to [[http://www.videogamer.com/ps4/nextgen_battlefront/news/eas_future_star_wars_games_could_make_use_of_the_force_awakens_characters.html this article]], Disney and Lucasfilm warned EA about screwing with ''Star Wars'' canon, hence why ''VideoGame/StarWarsBattlefront2015'' lacked anything related to Prequels and ''The Force Awakens'' aside from a single Jakku map.
* Creator/{{Suda 51}} and Creator/ShinjiMikami went to EA to work on Suda's game idea, ''Kurayami'', an adventure game based on the works of Creator/FranzKafka. EA agreed to produce the game, but then they decided that Suda's proposal wasn't profitable enough by itself, so they had their own people retool ''Kurayami'' into a horror-themed third-person shooter that barely resembled what Suda had in mind. The resulting product, ''[[VideoGame/ShadowsOfTheDamned Shadows of the Damned]]'', ended up being disowned by Suda. The game sold terribly thanks to EA refusing to actually market it.

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* Ironically, EA itself has experienced interference from other companies, namely media giants like that licensed out their properties for game development. According to [[http://www.videogamer.com/ps4/nextgen_battlefront/news/eas_future_star_wars_games_could_make_use_of_the_force_awakens_characters.html this article]], Disney and Lucasfilm warned EA about screwing with ''Star Wars'' canon, hence why ''VideoGame/StarWarsBattlefront2015'' lacked anything related to Prequels and ''The Force Awakens'' [[Film/ThePhantomMenace the]] [[Film/AttackofTheClones prequel]] [[Film/RevengeOfTheSith trilogy]] or ''Film/TheForceAwakens'', aside from a single Jakku map.
map for the latter.
* Creator/{{Suda 51}} and Creator/ShinjiMikami went to EA to work on Suda's game idea, ''Kurayami'', an adventure game based on the works of Creator/FranzKafka. EA agreed to produce the game, but then they decided that Suda's proposal wasn't profitable enough by itself, so they had their own people retool ''Kurayami'' into a horror-themed third-person shooter that barely resembled what Suda had in mind. The resulting product, ''[[VideoGame/ShadowsOfTheDamned Shadows of the Damned]]'', ''VideoGame/ShadowsOfTheDamned'', ended up being disowned by Suda. The game sold terribly thanks to EA refusing to actually market it.



* ''[[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]'' was meddled rather thoroughly by [=LucasArts=]. First they rushed the development to make a Christmas release date, meaning quite a lot of stuff (including ''the actual ending'') got DummiedOut due to time constraints. Then it turned into straight-up ScrewedByTheNetwork when Obsidian offered to put together a patch to restore the missing content and [=LucasArts=] refused. Fortunately the modding community has managed to fix most of it, and the content-restoration mod has since been integrated into the UsefulNotes/{{Steam}} release of the game.
* The third game of the ''VideoGame/StarWarsBattlefront'' series, developed by Free Radical Designs was pretty far into its development cycle. A leaked trailer showcased impressive features at the time such as being able to jump into a fighter and fly from a ground battle into space, all in real time. At some point during development, the management at [=LucasArts=] changed hands. The new CEO, Darrel Rodriguez, made it a point to cut costs as much as possible, and ''Battlefront 3'' was costing money. This ended up being another kick in the [[http://www.eurogamer.net/articles/2012-05-04-free-radical-vs-the-monsters long series of such events]] that eventually led to Free Radical closing its doors.

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* ''[[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]'' ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' was meddled rather thoroughly by [=LucasArts=]. First they rushed the development [[ChristmasRushed to make a Christmas release date, date]], meaning quite a lot of stuff (including ''the actual ending'') got DummiedOut due to time constraints. Then it turned into straight-up ScrewedByTheNetwork when Obsidian offered to put together a patch to restore the missing content and [=LucasArts=] refused. Fortunately Fortunately, the modding community has managed to fix most of it, and the content-restoration mod has since been integrated into the UsefulNotes/{{Steam}} release of the game.
game now has [[GameMod Workshop support]] primarily to allow players easy access to the content-restoration mod.
* The third game of the ''VideoGame/StarWarsBattlefront'' series, developed by Free Radical Designs Designs, was pretty far into its development cycle. A leaked trailer showcased impressive features at the time such as being able to jump into a fighter and fly from a ground battle into space, all in real time. At some point during development, the management at [=LucasArts=] changed hands. The new CEO, Darrel Rodriguez, made it a point to cut costs as much as possible, and ''Battlefront 3'' was costing money. This ended up being another kick in the [[http://www.eurogamer.net/articles/2012-05-04-free-radical-vs-the-monsters long series of such events]] that eventually led to Free Radical closing its doors.



* ''VideoGame/DiddyKongRacing'' was originally going to be a new IP with original characters, but Miyamoto randomly decided to make Rare put Diddy Kong in it, which resulted in the game becoming a ''Donkey Kong'' title. According to an interview with the lead composer, it was because Nintendo wouldn't have a release ready in time for Christmas and pressed Rare to slap established characters into the existing project to ensure sales. Another reason might be the fact that Miyamoto doesn't like Nintendo starting new franchises or making original games without old Nintendo characters, as evidenced in [[http://iwataasks.nintendo.com/interviews/#/wii/super_mario_galaxy/0/0 interviews]]. Rare ''did'' have [[VideoGame/BanjoKazooie a N64 game]] slated for the holiday 1997 release date that Nintendo was seeking, but it was decided that it wouldn't be able to meet that release date, and was delayed to a summer 1998 release. ''Diddy Kong Racing'' ending up having to be rushed to release in its place, and this is reflected in the final version, which has content not properly implemented[[note]]for example, segments of incomplete racing tracks can be found in the game's code; a few songs exist in the game's soundtest that aren't used anywhere else; and one of the animals that was mind-controlled by Wizpig is missing in the celebration sequence prior to the credits[[/note]].

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* ''VideoGame/DiddyKongRacing'' was originally going to be a new IP with original characters, but Miyamoto randomly decided to make Rare put Diddy Kong in it, which resulted in the game becoming a ''Donkey Kong'' title. According to an interview with the lead composer, it was because Nintendo wouldn't have a release ready in time for Christmas and pressed Rare to slap established characters into the existing project to ensure sales. Another reason might be the fact that Miyamoto doesn't like Nintendo starting new franchises or making original games without old Nintendo characters, as evidenced in [[http://iwataasks.nintendo.com/interviews/#/wii/super_mario_galaxy/0/0 interviews]]. Rare ''did'' have [[VideoGame/BanjoKazooie a an N64 game]] slated for the holiday 1997 release date that Nintendo was seeking, but it was decided that it wouldn't be able to meet that release date, and was delayed to a summer 1998 release. ''Diddy Kong Racing'' ending up having to be rushed to release in its place, and this is reflected in the final version, which has content not properly implemented[[note]]for example, segments of incomplete racing tracks can be found in the game's code; a few songs exist in the game's soundtest that aren't used anywhere else; and one of the animals that was mind-controlled by Wizpig is missing in the celebration sequence prior to the credits[[/note]].



* ''VideoGame/SuperMarioBros2'' came into being because Nintendo of America didn't think [[VideoGame/SuperMarioBrosTheLostLevels the original Japanese game of that title]] was different enough from the first one as well as considering it [[PlatformHell too hard for American audiences.]] But [[TropesAreNotBad the result paid off]], with the game selling very well and many foreign elements, such as Shy-Guys, Bob-Ombs and Birdo, all originally ''[=SMB2=]''-specific characters, have since become staples of the Marioverse ensemble. Also, ''The Lost Levels'' got a Western release some years later anyway.

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* ''VideoGame/SuperMarioBros2'' came into being because Nintendo of America didn't think [[VideoGame/SuperMarioBrosTheLostLevels the original Japanese game of that title]] was [[MissionPackSequel different enough from the first one one]], as well as considering it [[PlatformHell too hard for American audiences.]] But [[TropesAreNotBad the result paid off]], with the game selling very well and many foreign elements, such as Shy-Guys, Bob-Ombs and Birdo, all originally ''[=SMB2=]''-specific characters, have [[CanonImmigrant since become staples staples]] of the Marioverse ensemble. Also, ''The Lost Levels'' got a Western release some years later anyway.



** The porno magazines in ''VideoGame/FinalFantasyIV'' and ''VideoGame/FinalFantasyVI'' were both edited out in their initial Western releases (the UsefulNotes/GameBoyAdvance version of ''VI'' lets it stay, but calls it "Bushido in Bed" to avoid any direct references).

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** The porno magazines in ''VideoGame/FinalFantasyIV'' ''Final Fantasy IV'' and ''VideoGame/FinalFantasyVI'' ''VI'' were both edited out in their initial Western releases (the UsefulNotes/GameBoyAdvance version of ''VI'' lets it stay, but calls it "Bushido in Bed" to avoid any direct references).



* ''[[VideoGame/ConkersBadFurDay Conker's Bad Fur Day]]'' was a rather infamous example of executive meddling:

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* ''[[VideoGame/ConkersBadFurDay Conker's Bad Fur Day]]'' ''VideoGame/ConkersBadFurDay'' was a rather infamous example of executive meddling:



* ''VideoGame/SuperMarioGalaxy'' had a story built around the game that didn't interfere with the gameplay and gave players an insight on Rosalina's history. Most players liked the concept. However, when the developers tried to do it again for ''VideoGame/SuperMarioGalaxy2'', Creator/ShigeruMiyamoto himself stepped in and wanted the story aspect to be scrapped because he wanted the game to be more focused on the gameplay itself like the NES games had done. [[WhatCouldHaveBeen Who knows how the story in the]] ''Galaxy'' series [[WhatCouldHaveBeen would have progressed if the story was allowed to be developed.]]

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* ''VideoGame/SuperMarioGalaxy'' had a story built around the game that didn't interfere with the gameplay and gave players an insight on Rosalina's history. Most players liked the concept. However, when the developers tried to do it again for ''VideoGame/SuperMarioGalaxy2'', Creator/ShigeruMiyamoto himself stepped in and wanted the story aspect to be scrapped because he wanted the game to be more focused on the gameplay itself like the NES games had done. [[WhatCouldHaveBeen Who knows knows]] how the story in the]] the ''Galaxy'' series [[WhatCouldHaveBeen would have progressed if the story was allowed to be developed.]]
6th Aug '17 11:33:43 AM wingedcatgirl
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Added DiffLines:

* ''VideoGame/TheLionKing'' was infamous for its [[ThatOneLevel unreasonably difficult second level]]. That level was originally planned to be all puzzles and no actual danger, but a mandate from above declared that the game needed to be hard enough that renters wouldn't be able to complete it before the return date, [[RevenueEnhancingDevices giving them an incentive to buy it instead]].
23rd Jul '17 3:41:09 PM nombretomado
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** Originally, the "It's War!" chapter was to feature a scene where a captured soldier would appear going through live surgery at the hands of the Tediz, akin to the human experimentation performed by the Germans and Japanese during WW2. Nintendo themselves stepped in and requested that this scene be taken out upon finding out about it, as they apparently felt it was too grim even by the game's standards (on a lesser note, a brief TakeThat at the ''Franchise/{{Pokemon}}'' series was also removed, although the Pikachu tail used therein remains in the code).

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** Originally, the "It's War!" chapter was to feature a scene where a captured soldier would appear going through live surgery at the hands of the Tediz, akin to the human experimentation performed by the Germans and Japanese during WW2.[=WW2=]. Nintendo themselves stepped in and requested that this scene be taken out upon finding out about it, as they apparently felt it was too grim even by the game's standards (on a lesser note, a brief TakeThat at the ''Franchise/{{Pokemon}}'' series was also removed, although the Pikachu tail used therein remains in the code).
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http://tvtropes.org/pmwiki/article_history.php?article=ExecutiveMeddling.VideoGames