History ExecutiveMeddling / VideoGames

29th Jan '16 12:04:17 PM PF
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* ''VideoGame/MortalKombat9'' has an example of executive meddling that turned out to be a positive influence.[[note]]Though some see it as unwanted/unnecessary character shilling.[[/note]] Sony didn't want [[VideoGame/GodOfWar Kratos]], who is a {{guest fighter}} in the game, to look weak, so he keeps his famous angry look on his face even when [[DefiantToTheEnd being at the receiving end of fatalities]]. It looks very cool.
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* ''VideoGame/MortalKombat9'' has an example of executive meddling that turned out ""Franchise/MortalKombat'': ** Prior to be their bankruptcy, Creator/{{Midway|Games}} wanted to release a positive influence.[[note]]Though some see it as unwanted/unnecessary character shilling.[[/note]] new game in the series annually. ** Sony didn't want [[VideoGame/GodOfWar Kratos]], who is Kratos]] to look weak in ''VideoGame/MortalKombat9''.[[note]]He's a {{guest fighter}} in the game, to look weak, so [=PlayStation=] versions of the game.[[/note]] As a result, he keeps his famous angry look on his face even when [[DefiantToTheEnd being at the receiving end of fatalities]]. It looks very cool.

* Sierra. Poor, poor Sierra. A series of buy-outs, a massive financial controversy by Cendant, the forcing out of company founder Ken Williams, and then Vivendi. Vivendi closed Dynamix, the studio that developed all of Sierra's simulator titles, (including the highly-regarded ''Aces'' series) and essentially forced the company to abandon the development of AdventureGames. Two of its last adventure titles of the 90s era, ''VideoGame/KingsQuestMaskOfEternity'' and ''QuestForGloryV'', were both severely affected by Executive Meddling individually (suffering rushed productions and game-breaking bugs) and the lukewarm reception to both was part of the justification for shutting down adventure game production entering the 2000s.
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* Sierra. Poor, poor Sierra. A series of buy-outs, a massive financial controversy by Cendant, the forcing out of company founder Ken Williams, and then Vivendi. Vivendi closed Dynamix, the studio that developed all of Sierra's simulator titles, (including the highly-regarded ''Aces'' series) and essentially forced the company to abandon the development of AdventureGames. Two of its last adventure titles of the 90s '90s era, ''VideoGame/KingsQuestMaskOfEternity'' and ''QuestForGloryV'', were both severely affected by Executive Meddling individually (suffering rushed productions and game-breaking bugs) and the lukewarm reception to both was part of the justification for shutting down adventure game production entering the 2000s.
28th Jan '16 5:28:10 PM Prfnoff
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Removing nonspecific complaining about Franchise Zombie status
* ''Franchise/MortalKombat'': ** When ''Mortal Kombat'' was still under their control, Creator/{{Midway|Games}} was bent on turning it into a {{franchise zombie}}, eventually announcing plans for a new ''MK'' game ''every year''. That likely led to the poor quality of both ''VideoGame/MortalKombatArmageddon'' and ''VideoGame/MortalKombatVsDCUniverse'', and led to their bankruptcy and ''MK'' being sold to {{Warner Bros|InteractiveEntertainment}}.
28th Jan '16 1:32:39 PM Glammo
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** If it weren't for those meddlin' executives, we'd be short one poker playin' hobo. The series' creator, Shu Takumi, wanted to make another ''Ace Attorney'' game, but with a new cast of characters. Capcom pressured him to keep Phoenix Wright in the game since they believed his name and image alone would sell a ton. Takumi still wanted to go with his image of a new cast, but to make Capcom happy, he threw in Phoenix as a man who got disbarred from court and no longer practices law while newbie defense attorney Apollo Justice replaces Phoenix's role. The meddling may explain why only TheJudge, Phoenix, and [[spoiler: Gumshoe and Mike Meekins via flashback case]] appear in the game while everyone else from the series beforehand are mysteriously missing without any word on what happened to them.
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** If it weren't for those meddlin' executives, we'd be short one poker playin' hobo. The series' creator, Shu Takumi, wanted to make another ''Ace Attorney'' game, but with a new cast of characters. Capcom pressured him to keep Phoenix Wright in the game since they believed his name and image alone would sell a ton. Takumi still wanted to go with his image of a new cast, but to make Capcom happy, he threw in Phoenix as a man who got disbarred from court and no longer practices law while newbie defense attorney Apollo Justice replaces Phoenix's role. The meddling may explain why only TheJudge, Phoenix, Ema Skye, and [[spoiler: Gumshoe and Mike Meekins via flashback case]] appear in the game while everyone else from the series beforehand are mysteriously missing without any word on what happened to them.
27th Jan '16 5:38:20 AM ShulkTime
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Fixed a typo in the mortal kombat 9 Entry
* ''VideoGame/MortalKombat9'' has an example of executive meddling that turned out to be a positive influence.[[note]]Though some see it as unwanted/unnecessary character shilling.[[/note]] Sony didn't want [[VideoGame/GodOfWar Kratos]], who is a {{guest fighter}} in the game, to lopk weak, so he keeps his famous angry look on his face even when [[DefiantToTheEnd being at the receiving end of fatalities]]. It looks very cool.
to:
* ''VideoGame/MortalKombat9'' has an example of executive meddling that turned out to be a positive influence.[[note]]Though some see it as unwanted/unnecessary character shilling.[[/note]] Sony didn't want [[VideoGame/GodOfWar Kratos]], who is a {{guest fighter}} in the game, to lopk look weak, so he keeps his famous angry look on his face even when [[DefiantToTheEnd being at the receiving end of fatalities]]. It looks very cool.
22nd Jan '16 1:05:00 AM Dere
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** ''Sonic X-treme'' is notorious for its executive meddling. First, the main game and boss levels were broken up and given to two different teams, which ended up building them into essentially two completely different games. Then, when Sega of Japan came over to check up on the progress, they loved the engine for the boss levels so much, [[ScrewedByTheNetwork they demanded that the entire game be made with it]], even though the team was dangerously close to deadline and short on men due to arguments about the game's direction. The engine for the main levels, which Sega of Japan went to see first, was scrapped completely because they hated it.[[note]]This was despite the fact that the team tried to tell Sega of Japan that what they saw was an outdated version of the engine and the latest version of the engine was almost done being polished for the presentation.[[/note]] As a last resort, the team making the boss levels, after being shown a demo of the then-in production ''[[VideoGame/NightsIntoDreams NiGHTS into Dreams...]]'' game, requested for the engine ''[=NiGHTS=]'' ran on so they could use it for ''X-treme'' and finish the game in time for the deadline. Sega complied only to take the engine back a couple of weeks later because they didn't ask ''[=NiGHTS=]''/''Sonic'' creator Yuji Naka if they could use it.[[note]]Naka threatened to quit Sega on grounds of plagiarism if the ''X-treme'' development team continued to use the ''[=NiGHTS=]'' engine for this very reason.[[/note]] It finally took the remaining programmer for the game coming down with pneumonia before the plug was finally pulled.
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** ''Sonic X-treme'' is notorious for its executive meddling. First, the main game and boss levels were broken up and given to two different teams, which ended up building them into essentially two completely different games. At some point after the main engine had been developed to fairly advanced state, [[ScrewedByTheNetwork Sega of America ordered the team to write a whole new one from scratch for some unexplained reason, despite the game nearing the deadline]]. Then, when the Sega of Japan execs came over to check up on the progress, they loved were appalled by how primitive the current main engine for the boss levels was (which is to be expected, seeing how work on it had just began; not that they had been informed of this), so much, [[ScrewedByTheNetwork they demanded that the entire game be made with it]], the more advanced boss engine, even though the team was dangerously close to deadline and short on men due to arguments about the game's direction. The engine for the main levels, which Sega of Japan went to see first, was scrapped completely because they hated it.[[note]]This was despite the fact that the team tried to tell Sega of Japan that what they saw was an outdated version of the engine and the latest version of the engine was almost done being polished for the presentation.[[/note]] As a last resort, the team making the boss levels, after being shown a demo of the then-in production ''[[VideoGame/NightsIntoDreams NiGHTS into Dreams...]]'' game, requested for the engine ''[=NiGHTS=]'' ran on so they could use it for ''X-treme'' and finish the game in time for the deadline. Sega complied only to take the engine back a couple of weeks later because they didn't ask ''[=NiGHTS=]''/''Sonic'' creator Yuji Naka if they could use it.[[note]]Naka threatened to quit Sega on grounds of plagiarism if the ''X-treme'' development team continued to use the ''[=NiGHTS=]'' engine for this very reason.[[/note]] It finally took the remaining programmer for the game coming down with pneumonia before the plug was finally pulled.
19th Jan '16 4:23:54 AM PF
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** In addition to the "3D titles only" rule, Sony also has a standing rule that requires all games released in North America to have an English voice track. Because of this, many popular low-budget games like half the ''VideoGame/SuperRobotWars'' franchise [[NoExportForYou will never see the light of day in North America]]. Sony seems to have lightened up on this though, with ''Yakuza 2'' being in Japanese with subtitles, and no English voice work in sight.
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** In addition to the "3D titles only" rule, Sony also has a standing rule that requires all games released in North America to have to an English voice track. Because of this, many popular low-budget games like half the ''VideoGame/SuperRobotWars'' franchise [[NoExportForYou will never see the light of day in North America]]. Sony seems to have lightened up on this though, with ''Yakuza 2'' being in Japanese with subtitles, and no English voice work in sight.

** The series had some meddling in its early life. After the huge success of the first ''VideoGame/TombRaider'' game, producers wanted to make Lara Croft [[MostGamersAreMale more appealing to the male demographic.]] Toby Gard, the game and character's creator, hated the idea of changing Lara just to [[PanderingToTheBase appeal to the fans]] and he felt like he had less control over his creative ideas. His only other option Eidos Interactive gave him was to port the original ''Tomb Raider'' to the Nintendo 64, which Gard did not agree with either. He wound up leaving Core Design in disgust. He would later returned to aid in the development of ''Legend'' and ''Anniversary'', both of which saw drastic modification in Lara's character from the previous games.
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** The series had some meddling in its early life. After the huge success of the first ''VideoGame/TombRaider'' game, producers wanted to make Lara Croft [[MostGamersAreMale more appealing to the male demographic.]] Toby Gard, the game and character's creator, hated the idea of changing Lara just to [[PanderingToTheBase appeal to the fans]] and he felt like he had less control over his creative ideas. His only other option Eidos Interactive gave him was to port the original ''Tomb Raider'' to the Nintendo 64, which Gard did not agree with either. He wound up leaving Core Design in disgust. He would later returned return to aid in the development of ''Legend'' and ''Anniversary'', both of which saw drastic modification in Lara's character from the previous games.
19th Jan '16 2:03:42 AM RAMChYLD
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* It is widely believed that Sony Computer Entertainment America had a policy of rejecting licenses for 2D-based titles on grounds of "low quality", as the head executive there wanted ''only'' 3D titles. This was, in fact, the case in the [=PS1=] era, and is part of the reason that Creator/{{Capcom}} made ''VideoGame/MegaManLegends''; Sony would only let them make the 2D ''Mega Man'' games they wanted if they made a 3D installment.
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* It is widely believed that Sony Computer Entertainment America had a policy of rejecting licenses for 2D-based titles on grounds of "low quality", as the head executive there wanted ''only'' 3D titles. This was, in fact, the case in the [=PS1=] era, era due to the head at the time being the notorious Bernie Stolar (who was later fired, and took his brain-dead policies to Sega and onto the Sega Saturn when ''they'' hired him fresh from being fired from Sony- and we all know how well that went), and is part of the reason that Creator/{{Capcom}} made ''VideoGame/MegaManLegends''; Sony would only let them make the 2D ''Mega Man'' games they wanted if they made a 3D installment.installment.
17th Jan '16 5:56:24 AM PF
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* In the early 1980s, Nintendo was poised to bring their new video game console over to the United States but were not willing to do it themselves, as they felt it was too risky a venture, so they sought out an established American company to provide support. Enter Atari. By 1983, everything was in place and Nintendo sent a team of representatives to the Consumer Electronic Show with contracts in-hand to be signed.\\\
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* In the early 1980s, Nintendo was poised to bring their new video game console over to the United States but were not willing to do it themselves, as they felt it was too risky a venture, so they sought out an established American company to provide support. Enter Atari. By 1983, everything was in place and Nintendo sent a team of representatives to the Consumer Electronic Electronics Show with contracts in-hand to be signed.\\\
17th Jan '16 5:56:09 AM PF
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* In the early 1980s, Nintendo was poised to bring their new video game console over to the United States but were not willing to do it themselves, as they felt it was too risky a venture, so they sought out an established American company to provide support. Enter Atari. By 1983, everything was in place and Nintendo sent a team of representatives to the Consumers Entertainment Show with contracts in-hand to be signed.\\\
to:
* In the early 1980s, Nintendo was poised to bring their new video game console over to the United States but were not willing to do it themselves, as they felt it was too risky a venture, so they sought out an established American company to provide support. Enter Atari. By 1983, everything was in place and Nintendo sent a team of representatives to the Consumers Entertainment Consumer Electronic Show with contracts in-hand to be signed.\\\
17th Jan '16 5:54:29 AM PF
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* A (potentially apocryphal) story: in the early 1980s, Nintendo was poised to bring their new video game console over to the United States but were not willing to do it themselves (they felt it was too risky a venture), so they sought out an established American company to provide support. Enter Atari. By 1983 everything was in place and Nintendo sent a team of representatives to the CES show with contracts in-hand to be signed.\\\ During their tour of the show floor and its exhibits with Atari execs, the group came across Mattel demonstrating their port of Donkey Kong for the Intellivision. (Y'know, their own machine.) The Atari reps were ''infuriated'', claiming there was an arrangement in place where the only version of Donkey Kong that was to be shown at CES was Atari's. Shouting and cursing ensued, and the Nintendo group, shocked at such inappropriate and unprofessional behaviour, quietly left the show. The deal was off and Nintendo took the dive, founded Nintendo Of America, and the rest is history.
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* A (potentially apocryphal) story: in In the early 1980s, Nintendo was poised to bring their new video game console over to the United States but were not willing to do it themselves (they themselves, as they felt it was too risky a venture), venture, so they sought out an established American company to provide support. Enter Atari. By 1983 1983, everything was in place and Nintendo sent a team of representatives to the CES show Consumers Entertainment Show with contracts in-hand to be signed.\\\ During their tour of the show floor and its exhibits with Atari execs, the group came across Mattel Coleco demonstrating their port a prototype of Donkey Kong ''Donkey Kong'' for the Intellivision. (Y'know, their own machine.) Coleco Adam. The Atari reps were ''infuriated'', ''furious'', claiming there was an arrangement in place where the only version of Donkey Kong ''Donkey Kong'' that was to be shown at CES was Atari's. their's. Shouting and cursing ensued, and the Nintendo group, shocked at such inappropriate and unprofessional behaviour, what was happening, quietly left the show. The deal was off and Nintendo took decided to release the dive, founded Nintendo Of America, and the Entertainment System themselves. The rest is history.

* ''StarWars 1313'' was a game that LucasArts had been working on for years, and looked to be on the verge of being SavedFromDevelopmentHell until the company was bought out by Disney. One of Disney's firsts acts was to cancel all of [=LucasArt=]'s current projects, including ''1313''.
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* ''StarWars ''Star Wars 1313'' was a game that LucasArts Creator/LucasArts had been working on for years, and looked to be on the verge of being SavedFromDevelopmentHell until the company was bought out by Disney. One of Disney's firsts acts was to cancel all of [=LucasArt=]'s current [=LucasArts=]' projects, including ''1313''.
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