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* ''Romancing [=StellaVisor=]'': As a FanRemake of ''VideoGame/HoshiWoMiruHito'', the battle HUD has been revamped, allowing for the vast majority of enemies and bosses to have much bigger sprites than the player party. This is especially noticeable in one late-game boss fight against [[spoiler:[[FightingYourFriend a possessed Aine]]]] -- the character's sprite drastically increases in size once they become the boss.
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* ''VideoGame/StarShiftOrigins'': The TRS Raven under Kern's command is responsible for changing the timeline to one where the Terran Republic is turned into the tyrannical Earth Systems Alliance. The Raven is also bigger than its sister ship, the TRS Dauntless, which is under the party's control. As a twist, during the time skip, [[spoiler:the original Dauntless crew takes control of the Raven while the ESA steals the Dauntless, which inverts the dynamic. However, during TheStinger, an unknown faction steals the Dauntless from the ESA]].
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* The Space Pirate Ridley of ''Franchise/{{Metroid}}'' is always much larger than his ArchEnemy, Samus Aran. [[YourSizeMayVary His size usually varies between each game in the series]], sometimes reaching up to almost ''twenty feet'' in ''VideoGame/MetroidZeroMission'', but even in his smaller appearances (like the intro for ''VideoGame/SuperSmashBrosMelee'', his playable appearance in ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'', and the original ''VideoGame/Metroid1''), for example) he still towers over her. He's still dwarfed by other pirates such as Kraid or Phantoon, as well as his boss in the Zebes-based games, [[BigBad Mother Brain]].
** ''Franchise/{{Metroid}}'' always has its villains be a lot larger than Samus due to them being aliens and thus having a different builds compared to a standard human. [[VideoGame/MetroidPrimeTrilogy Dark Samus]] and [[VideoGame/MetroidFusion the SA-X]] are the notable exceptions to the rule since they are clones of Samus and thus they're the same size as her. When the SA-X goes OneWingedAngel, it becomes a lot bigger.

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* The Space Pirate Ridley of ''Franchise/{{Metroid}}'' is always much larger than his ArchEnemy, Samus Aran. [[YourSizeMayVary His size usually varies between each game in the series]], sometimes reaching up to almost ''twenty feet'' in ''VideoGame/MetroidZeroMission'', but even in his smaller appearances (like the intro for ''VideoGame/SuperSmashBrosMelee'', his playable appearance in ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'', and the original ''VideoGame/Metroid1''), ''VideoGame/Metroid1'', for example) example), he still towers over her. He's still dwarfed by other pirates such as Kraid or Phantoon, as well as his boss in the Zebes-based games, [[BigBad Mother Brain]].
** ''Franchise/{{Metroid}}'' always has generally designs its villains to be a lot much larger than Samus due to them being aliens and thus having a different builds compared to a standard human. [[VideoGame/MetroidPrimeTrilogy Dark Samus]] and [[VideoGame/MetroidFusion the SA-X]] are the notable exceptions to the rule since they are clones of Samus and thus they're the same size as her. When the SA-X goes OneWingedAngel, it becomes a lot bigger.
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* In most sci-fi FPS shooters the evil alien race is usually 6'6 to 8'0 tall on average ([[Franchise/{{Halo}} Elites, Brutes, Promethean Knights]], [[VideoGame/HalfLife1 Xenian Grunts]], [[VideoGame/{{Crysis}} Ceph Grunts]], [[VideoGame/{{Fallout}} Super Mutants]], [[VideoGame/{{Doom}} Imps]], [[VideoGame/{{Resistance}} Chimera Hybrids]], [[VideoGame/GearsOfWar Locust Drones]], etc.), with their GiantMook members being even larger. [[FakeUltimateMook Often this makes them easier to shoot, without really making them any stronger]].

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* In most sci-fi FPS shooters the evil alien race is usually 6'6 to 8'0 tall on average ([[Franchise/{{Halo}} Elites, Brutes, Promethean Knights]], [[Franchise/{{Metroid}} Space Pirates]], [[VideoGame/HalfLife1 Xenian Grunts]], [[VideoGame/{{Crysis}} Ceph Grunts]], [[VideoGame/{{Fallout}} Super Mutants]], [[VideoGame/{{Doom}} Imps]], [[VideoGame/{{Resistance}} Chimera Hybrids]], [[VideoGame/GearsOfWar Locust Drones]], etc.), with their GiantMook members being even larger. [[FakeUltimateMook Often this makes them easier to shoot, without really making them any stronger]].
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** In his first appearance in ''VideoGame/SuperMarioLand2'', Wario is ''massive'' -- several times Mario's size. Going from villain to AntiHero after this game apparently shrank him down a bit.

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** In his first appearance in ''VideoGame/SuperMarioLand2'', ''VideoGame/SuperMarioLand2SixGoldenCoins'', Wario is ''massive'' -- several times Mario's size. Going from villain to AntiHero after this game apparently shrank him down a bit.
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* Nearly every enemy in the ''Souls'' series (''VideoGame/DemonsSouls'', ''VideoGame/DarkSouls'', ''VideoGame/{{Bloodborne}}'', ''VideoGame/SekiroShadowsDieTwice'', ''VideoGame/EldenRing'') is huge, with bosses usually varying from 8 feet tall to outright {{Kaiju}} sized. This was played up more as the series went on: in the first few games, an enemy type being around seven feet denoted them as EliteMooks, while the basic humanoid opposition was around the player's size. Starting with ''Bloodborne'', even basic {{mook}}s were nearly seven feet tall with bulk to match, while the elites started around that size and could go over ten feet (like the Cathedral Knights). Apparently, the knights of [[VideoGame/DarkSouls3 Lothric]] consist entirely of [[Literature/ASongOfIceAndFire Gregor Clegane clones.]] This has a gameplay purpose: a lot of the strategy of these games rely on learning enemy movesets and reading them so you can dodge/block/parry/deflect appropriately, and a foe being much larger than you makes that easier.

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* Nearly every enemy in the ''Souls'' series (''VideoGame/DemonsSouls'', ''VideoGame/DarkSouls'', ''VideoGame/{{Bloodborne}}'', ''VideoGame/ArmoredCore'', ''VideoGame/SekiroShadowsDieTwice'', ''VideoGame/EldenRing'') is huge, with bosses usually varying from 8 feet tall to outright {{Kaiju}} sized. This was played up more as the series went on: in the first few games, an enemy type being around seven feet denoted them as EliteMooks, while the basic humanoid opposition was around the player's size. Starting with ''Bloodborne'', even basic {{mook}}s were nearly seven feet tall with bulk to match, while the elites started around that size and could go over ten feet (like the Cathedral Knights). Apparently, the knights of [[VideoGame/DarkSouls3 Lothric]] consist entirely of [[Literature/ASongOfIceAndFire Gregor Clegane clones.]] This has a gameplay purpose: a lot of the strategy of these games rely on learning enemy movesets and reading them so you can dodge/block/parry/deflect appropriately, and a foe being much larger than you makes that easier.
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* ''Legend of Keepers'' has you as [[VillainProtagonist the bad guy]] and all 3 of your possible choices will be roughly twice the height of the human heroes entering your dungeons. Lira the Monkey Engineer was a regular monkey that [[UpliftedAnimal got uplifted]], now she's at least 10 feet tall. Special note also goes to Maug the Slaveholder Centaur. Whereas Lira and Sarel the Dryad Enchantress have somewhat reasonable excuses for being evil (Lira wants to go after the Dungeon scientists that created her - she likes the unrivalled intelligence but resents the various experiments on her that came with it. Meanwhile Sorel was partially created by the power of 25 Fae Queens angry about how humans are destroying the dryads's forest. Maug is the evillest and biggest of the 3 Masters, he enjoys eating humans and torturing people in his dungeons for fun - being a slaver is his personality.
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* Most of the raid bosses in ''VideoGame/FinalFantasyXIV'' are huge mostly out of necessity. Raids involve 8 or 24 players and with that many players all attacking at once, it would be almost impossible to see the boss among the chaos if they were only as big as the players.

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* ** Most of the raid bosses in ''VideoGame/FinalFantasyXIV'' are huge mostly out of necessity. Raids involve 8 or 24 players and with that many players all attacking at once, it would be almost impossible to see the boss among the chaos if they were only as big as the players.
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* Most of the raid bosses in ''VideoGame/FinalFantasyXIV'' are huge mostly out of necessity. Raids involve 8 or 24 players and with that many players all attacking at once, it would be almost impossible to see the boss among the chaos if they were only as big as the players.

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