History EvilCounterpart / TableTopGames

12th Oct '16 11:13:55 AM narm00
Is there an issue? Send a Message


* The Camarilla and Sabbat of ''TabletopGame/VampireTheMasquerade'' are an aversion; the Sabbat is a BloodKnight and KnightTemplar totalitarian sect and the Camarilla is a textbook DeadlyDecadentCourt with constant scheming and intriguing. The Baali and Setites, however, are as monstrous as a crazy bunch of vampires practicing HolywoodSatanism / ReligionOfEvil could be.

to:

* The Camarilla and Sabbat of ''TabletopGame/VampireTheMasquerade'' are an aversion; the Sabbat is a BloodKnight and KnightTemplar totalitarian sect and the Camarilla is a textbook DeadlyDecadentCourt with constant scheming and intriguing. The Baali and Setites, however, are as monstrous as a crazy bunch of vampires practicing HolywoodSatanism HollywoodSatanism / ReligionOfEvil could be.
12th Oct '16 11:06:24 AM narm00
Is there an issue? Send a Message


* Numerous examples in ''TabletopGame/{{Warhammer 40000}}'', although it simply [[BlackAndGrayMorality eviler counterparts]]. For the most part, Chaos (except for the demons) basically is a giant, AlwaysChaoticEvil version of the Imperium, while the Dark Eldars are [[CaptainObvious darker]] versions of standard Eldar.

to:

* Numerous examples in ''TabletopGame/{{Warhammer 40000}}'', although it it's simply [[BlackAndGrayMorality eviler counterparts]]. For the most part, Chaos (except for the demons) basically is a giant, AlwaysChaoticEvil version of the Imperium, while the Dark Eldars are [[CaptainObvious darker]] versions of standard Eldar.



* Averted in ''TabletopGame/VampireTheMasquerade'': Sabbath are BloodKnight and KnightTemplar totalitarian sect and Camarilla is a texbook DeadlyDecadentCourt with constant scheming and intriguing. Baali and Settites, however, are as monstrous as a crazy bunch of vampires practicing HoolywoodSatanism/ReligionOfEvil could be.

to:

* Averted in ''TabletopGame/VampireTheMasquerade'': Sabbath The Camarilla and Sabbat of ''TabletopGame/VampireTheMasquerade'' are an aversion; the Sabbat is a BloodKnight and KnightTemplar totalitarian sect and the Camarilla is a texbook textbook DeadlyDecadentCourt with constant scheming and intriguing. The Baali and Settites, Setites, however, are as monstrous as a crazy bunch of vampires practicing HoolywoodSatanism/ReligionOfEvil HolywoodSatanism / ReligionOfEvil could be.
28th Jun '16 6:40:59 AM thatmadork
Is there an issue? Send a Message

Added DiffLines:

** ''TabletopGame/{{Warhammer}}'' gives an interesting example in the (sadly now-defunct) Chaos Dwarfs. They're what happened when Dwarfs get infected with Chaos energy. Abandoning the old Dwarf gods and taking up worship of the bull god Hashut, the Chaos Dwarfs are greedy, tyrannical and merciless, driven by a need to subjugate all before them. They have a real Mesopotamian thing going for them as opposed to the very British[=/=]Nordic-flavoured regular Dwarfs.
5th Mar '16 12:07:18 PM Unferth
Is there an issue? Send a Message


* In ''TabletopGame/VampireTheMasquerade'', the Sabbat is the evil counterpart of the Camarilla. Or at least, the more evil counterpart (given that all members of both are vampires).

to:

* In ''TabletopGame/VampireTheMasquerade'', the Sabbat is the evil counterpart of the Camarilla. Or at least, the more evil counterpart (given that all members of both Averted in ''TabletopGame/VampireTheMasquerade'': Sabbath are vampires).BloodKnight and KnightTemplar totalitarian sect and Camarilla is a texbook DeadlyDecadentCourt with constant scheming and intriguing. Baali and Settites, however, are as monstrous as a crazy bunch of vampires practicing HoolywoodSatanism/ReligionOfEvil could be.



** A more accurate example is Victor Steiner-Davion with his sister Katherine. Both were children of Hanse Davion, but raised on different worlds. Victor was very military, and tried to rule through that kind of thinking. Katherine was a political mastermind, gaining power through brinkmanship and guile (and [[MurderIsTheBestSolution murder]]). Both considered themselves to be the true heir of Hanse Davion. Neither had any real respect for the other; Victor saw Katherine as a foppish dilettante, while Katherine saw Victor as a manchild playing with wartoys. That they were responsible for the most destructive civil war in Inner Sphere history should not have been a surprise to anyone.

to:

** A more accurate example is Victor Steiner-Davion with his sister Katherine. Both were children of Hanse Davion, but raised on different worlds. Victor was very military, and tried to rule through that kind of thinking. Katherine was a political mastermind, gaining power through brinkmanship and guile (and [[MurderIsTheBestSolution murder]]). Both considered themselves to be the true heir of Hanse Davion. Neither had any real respect for the other; Victor saw Katherine as a foppish dilettante, while Katherine saw Victor as a manchild playing with wartoys. That they were responsible for the most destructive civil war in Inner Sphere history should not have been a surprise to anyone.
12th Feb '16 12:09:37 AM CountDorku
Is there an issue? Send a Message


** Gnomes and Kobolds: Both are skilled with technical skills (Gnomes are perpetually inventing new things, kobolds are excellent with traps), but gnomes are sturdy while kobolds are squishy.

to:

** Gnomes and Kobolds: Both are skilled with technical skills (Gnomes are perpetually inventing new things, kobolds are excellent with traps), but gnomes are sturdy and tend chaotic while kobolds are squishy.squishy and staunchly LawfulEvil. Their gods, Garl Glittergold and Kurtulmak, are thus evil counterparts to each other as well.
** Among gods, [[LawfulEvil Hextor, God of Tyranny]] is the counterpart to [[LawfulGood Heironeous, God of Valour]], to the point where both of them have a mailed fist holding some kind of ranged weapon for a symbol: Heironeous has a thunderbolt, Hextor three arrows. In the lore, they're [[CainAndAbel half-brothers]].
22nd Sep '15 8:07:07 AM Korval
Is there an issue? Send a Message


** Sun-Tzu Liao is this for Hanse Davion. Both are unparalleled [[{{TheChessmaster}} Chessmasters]]. Both ultimately did what they did to improve the quality of life for their people. And they both frequently use the same methods. Both of them made alliances with neighboring powers that primarily benefited themselves. And so forth. It could be argued that Sun-Tzu is more ruthless, being more willing to sacrifice his own people to achieve those ends, Hanse Davion has been just as willing to sacrifice his people too. And both of them ended up effectively being deified by their people.

to:

** Sun-Tzu Liao is this for Hanse Davion. Both are unparalleled [[{{TheChessmaster}} Chessmasters]]. Both ultimately did what they did to improve the quality of life for their people. And they both frequently use the same methods. Both of them made alliances with neighboring powers that primarily benefited themselves. And so forth. It could be argued that Sun-Tzu is more ruthless, being more willing to sacrifice his own people to achieve those ends, but Hanse Davion has been just as willing to sacrifice his people too. And both of them ended up effectively being deified by their people.
22nd Sep '15 8:06:12 AM Korval
Is there an issue? Send a Message

Added DiffLines:

* BattleTech can produce these on occassion, but because it tends towards GreyAndGreyMorality, deciding which one is the "good" one is sometimes difficult:
** Sun-Tzu Liao is this for Hanse Davion. Both are unparalleled [[{{TheChessmaster}} Chessmasters]]. Both ultimately did what they did to improve the quality of life for their people. And they both frequently use the same methods. Both of them made alliances with neighboring powers that primarily benefited themselves. And so forth. It could be argued that Sun-Tzu is more ruthless, being more willing to sacrifice his own people to achieve those ends, Hanse Davion has been just as willing to sacrifice his people too. And both of them ended up effectively being deified by their people.
** A more accurate example is Victor Steiner-Davion with his sister Katherine. Both were children of Hanse Davion, but raised on different worlds. Victor was very military, and tried to rule through that kind of thinking. Katherine was a political mastermind, gaining power through brinkmanship and guile (and [[MurderIsTheBestSolution murder]]). Both considered themselves to be the true heir of Hanse Davion. Neither had any real respect for the other; Victor saw Katherine as a foppish dilettante, while Katherine saw Victor as a manchild playing with wartoys. That they were responsible for the most destructive civil war in Inner Sphere history should not have been a surprise to anyone.
22nd Oct '14 1:56:58 PM MagBas
Is there an issue? Send a Message


** Regular Dwarves and the AiwaysChaoticEvil Derro and Duergar Dwarves.

to:

** Regular Dwarves and the AiwaysChaoticEvil AlwaysChaoticEvil Derro and Duergar Dwarves.
22nd Oct '14 1:56:22 PM MagBas
Is there an issue? Send a Message


* In regular ''TabletopGame/DungeonsAndDragons'', each of the player's race that is not an half-human hybrid has an EvilCounterpart, sharing one of their two greatest strength and having a weakness directly opposed to the second strength.
** Elves and Drow elves. Both have a dexterity bonus, a constitution penalty, and bonuses to perception skills, making them adepts at guerrilla tactics (plus, the drow live in the underdark and have darkvision). While the elves stand united, drow elves suffer from ChronicBackstabbingDisorder.
** Dwarves and giants. Both are sturdy and able to survive the harshest environments, but while dwarves are really good at defense, it is easy for smaller races to slip past the guard of giants.

to:

* In regular ''TabletopGame/DungeonsAndDragons'', each of the player's race that is not an half-human hybrid has an EvilCounterpart, sharing one of their two greatest strength and having a weakness directly opposed to the second strength.
EvilCounterpart.
** Elves and Drow elves. Both have a dexterity bonus, a constitution penalty, and bonuses to perception skills, making them adepts at guerrilla tactics (plus, the drow live in the underdark and have darkvision). While the elves stand united, are good, drow elves suffer from ChronicBackstabbingDisorder.
are an AlwaysChaoticEvil race.
** Regular Dwarves and giants. Both are sturdy the AiwaysChaoticEvil Derro and able to survive the harshest environments, but while dwarves are really good at defense, it is easy for smaller races to slip past the guard of giants.Duergar Dwarves.



** Humans and orcs: Both have the raw numbers and fast population growth to be adept at ZergRush tactics, but human adaptability since HumansAreAverage is contrasted to the fact that orcs have a pretty steep racial penalty to Intelligence and high strength bonuses, making it extremely hard for them to be anything else than the DumbMuscle.
22nd Oct '14 1:30:50 PM ElodieHiras
Is there an issue? Send a Message


* ''TabletopGame/{{Eberron}}'': the Blood of Vol is basically an evil version of the Undying Court, repackaged for mass consumption. Both involve divine magic without the involvement of Eberron's ambiguously real deities, but the Undying Court seems largely indifferent to the Sovereigns, the Silver Flame and so on, while the Blood of Vol is staunchly {{Nay Theist}}ic. Both have physical immortality via undeath as a tenet, but the Undying Court use positive energy and become the Undying while the Blood of Vol relies heavily on vampirism and lichdom. Both are led by undead elves, but the Undying Court are a council of NeutralGood deathless elders while Vol is NeutralEvil and is referred to as "the Lich-Queen". Indeed, the most Vol-friendly group of elves of Aerenal, the Stillborn, have adopted a practice of alchemically treating themselves to appear undead, despite being fully alive...that was developed by an Elven lineage that is for the most part staunchly loyal to the Court and who have been doing it for a very long time.

to:

* ''TabletopGame/{{Eberron}}'': the Blood of Vol is basically an evil version of the Undying Court, repackaged for mass consumption. Both involve divine magic without the involvement of Eberron's ambiguously real deities, but the Undying Court seems largely indifferent to the Sovereigns, the Silver Flame and so on, while the Blood of Vol is staunchly {{Nay Theist}}ic. Both have physical immortality via undeath as a tenet, but the Undying Court use positive energy and become the Undying while the Blood of Vol relies heavily on vampirism and lichdom. Both are led by undead elves, but the Undying Court are a council of NeutralGood deathless elders while Vol is NeutralEvil and is referred to as "the Lich-Queen". Indeed, the most Vol-friendly group of elves of Aerenal, the Stillborn, have adopted a practice of alchemically treating themselves to appear undead, despite being fully alive...that was developed by an Elven lineage that is for the most part staunchly loyal to the Court and who have been doing it for a very long time.time.
* In regular ''TabletopGame/DungeonsAndDragons'', each of the player's race that is not an half-human hybrid has an EvilCounterpart, sharing one of their two greatest strength and having a weakness directly opposed to the second strength.
** Elves and Drow elves. Both have a dexterity bonus, a constitution penalty, and bonuses to perception skills, making them adepts at guerrilla tactics (plus, the drow live in the underdark and have darkvision). While the elves stand united, drow elves suffer from ChronicBackstabbingDisorder.
** Dwarves and giants. Both are sturdy and able to survive the harshest environments, but while dwarves are really good at defense, it is easy for smaller races to slip past the guard of giants.
** Halflings and goblins. Both are stealthy and athletic, but halflings are known for their courage while goblins are known for their cowardice.
** Gnomes and Kobolds: Both are skilled with technical skills (Gnomes are perpetually inventing new things, kobolds are excellent with traps), but gnomes are sturdy while kobolds are squishy.
** Humans and orcs: Both have the raw numbers and fast population growth to be adept at ZergRush tactics, but human adaptability since HumansAreAverage is contrasted to the fact that orcs have a pretty steep racial penalty to Intelligence and high strength bonuses, making it extremely hard for them to be anything else than the DumbMuscle.
This list shows the last 10 events of 17. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=EvilCounterpart.TableTopGames