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* Car descriptions in English versions of the game (especially the UK English version, which had a ''Series/TopGearUK'' writer write them) could be rather snarky compared to later games' descriptions.
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* Porsche was mean to be appeared in the game but it was discarded due to Creator/ElectronicArts's deal with said manufacturer which prohibits the appearance of Porsche cars in non-EA racing games and instead they use [[ReplacementScrappy RUF]] as the Porsche copycats. In fact, there's a Porsche 911 [=GT3=] (996) that can be [[DummiedOut only obtained with cheat devices]].

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* Porsche was mean to be appeared in the game but it was discarded due to Creator/ElectronicArts's Creator/ElectronicArts' deal with said manufacturer which prohibits the appearance of Porsche cars in non-EA racing games and instead they use [[ReplacementScrappy RUF]] as the Porsche copycats. In fact, there's a Porsche 911 [=GT3=] (996) that can be [[DummiedOut only obtained with cheat devices]].
* Due to the Nissan [=350Z=] not entering production until 2002, the 2000 Nissan Z Concept, the concept car which introduced its design to the world, is featured instead. The Z Concept is one of the only cars in ''3'' to have not been ported to ''4'' onwards.
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* It has only cars from Japan, USA and UK. It lacks cars from various countries like Italy, French, Germany, Sweden and Nederlands.
* It does not have TCS and ASM function which makes driving FR and MR cars a huge chore as they spin out quickly which makes FR Challenge and UK vs US[[note]]since there are no FF or 4WD American and British cars[[/note]] events extremely difficult to win.

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* It has only has cars from Japan, USA the USA, and UK. It lacks cars UK, and from various countries like Italy, French, Germany, Sweden the two Western countries, there are only two brands from each: Chevrolet and Nederlands.
Dodge for the US, and Aston Martin and TVR for the UK.
* It does not have TCS and ASM function functions, which makes driving FR and MR cars a huge chore as they spin out quickly quickly, which makes the FR Challenge and UK vs US[[note]]since there are no FF or 4WD American and British cars[[/note]] events extremely difficult to win.



* The variety is lacking, there are not Group C LMP cars, DTM cars, pickup trucks, SUV trucks or even [[JokeCharacter joke cars]] to make the fun of it.
* The prize cars in license tests can only be obtained by getting gold. In ''4'' fixes this by adding Bronze and Silver prize cars.

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* The variety is lacking, there are not no Group C LMP cars, DTM cars, pickup trucks, SUV trucks or even [[JokeCharacter joke cars]] to make the fun of it.
* The prize cars in license tests can only be obtained by getting gold. In ''4'' fixes this by adding Bronze and Silver prize cars.



* TCS and ASM are available but can be purchased for 50,000cr each unlike later games that are automatically applied.
* The restrictions of the cars are in name only except for drivetrain-related events. The only restriction that applies for events are the horsepower limit. You can enter a powerful car like the [=GT40=] or a Nissan [=R390=] [=GT1=] Road Car in Station Wagon Cup which the horsepower limit is 394hp and you can breeze it. Or in country based events you can use the Japanese's latter car in American Nationals.

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* TCS and ASM are available available, but can be purchased for 50,000cr each each, unlike later games that are automatically applied.
* The restrictions of the cars are in name only InNameOnly except for drivetrain-related events. The only restriction that applies for events are is the horsepower limit. You can enter a powerful car like the [=GT40=] or a Nissan [=R390=] [=GT1=] Road Car in the Station Wagon Cup Cup, in which the horsepower limit is 394hp 394HP and you can breeze through it. Or in country based events you can use the Japanese's latter Japanese car in American Nationals.



* [=McLaren=], Ferrari and Lamborghini were not present in this game. The former appears in the cover which displays a [=McLaren=] F1 while the latter two [[DummiedOut only appeared in the game's files, but not in the actual game]]

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* [=McLaren=], Ferrari and Lamborghini were not present in this game. The former appears in on the cover American boxart which displays a [=McLaren=] F1 F1's dashboard, while the latter two [[DummiedOut only appeared in the game's files, but not in the actual game]]



* Due to DevelopmentHell of this port, the career mode was stripped out in favor of single races, driving challenges, and adhoc multiplayer. Despite the game size, the online mode was also completely omitted.
* Car dealership is limited to four manufactures and are randomly shuffled after exiting two races or challenges.

to:

* Due to the DevelopmentHell of this port, the career mode was stripped out in favor of single races, driving challenges, and adhoc multiplayer. Despite the game size, the online mode was also completely omitted.
* Car dealership is limited to four manufactures manufacturers and are randomly shuffled after exiting two races or challenges.



* Tunings are limited to changing tyre types in single races and few more options in the time trial and drift mode.

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* Tunings are is limited to changing tyre types in single races and few more options in the time trial and drift mode.



* While the game introduces cockpit view, only Premium cars contained interior which the amount of those cars are 200+ while the Standard cars lacks any detailed interior view (save for open top cars) considering the fact that Standard cars are just direct ports from the previous game. This is also present in ''6'' only with upscaled textures to match with the [=PS3=] architecture.
* While the customization is improved from the previous game, only Detailed/Premium cars have full customization from bumpers, side skirts, spoilers and carbon hoods can be applied while Standard cars, spoilers can only be applied.
** The former games has limited options for pre-build spoiler and rims, and some customizations can only applied to the base models. Most vehicles can only be painted with acquired paint chips.

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* While the game introduces cockpit view, only Premium cars contained interior interiors, which the amount means only a selection of those 200+ cars are 200+ have them while the Standard cars lacks lack any detailed interior view (save for open top cars) considering the fact that Standard cars are just direct ports from the previous game. This is also present in ''6'' only with upscaled textures to match with the [=PS3=] architecture.
* While the customization is improved from the previous game, only Detailed/Premium cars have full customization from bumpers, customization: Bumpers, side skirts, spoilers and carbon hoods can be applied while with Standard cars, only spoilers can only be applied.
** The former games has have limited options for pre-build spoiler pre-built spoilers and rims, and some customizations can only applied to the base models. Most vehicles can only be painted with acquired paint chips.

Added: 181

Changed: 15

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* Replay mode can only be forward without rewind or skipping to sections.
* Photo Mode in replay mode can only be accessed in Replay Theater after saving a replay file from the race.



* Tunings are limited to changing tyre types in single races and few more options in the time trial.

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* Tunings are limited to changing tyre types in single races and few more options in the time trial.
trial and drift mode.
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* The cockpit view wasn't introduced, though it can be activated with cheat devices.
* Even through there are 24-hour races, it don't have any weather or real time day/night cycle.

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* The cockpit view wasn't introduced, though although it can be activated with cheat devices.
* Even through there are 24-hour races, it don't have any real time weather or real time day/night cycle.



* Tuning is limited for time trials only with only few options available.

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* Tuning is Purchased cars cannot be sold or removed, however it can only be traded with another player.
* Tunings are
limited for time trials only with only to changing tyre types in single races and few more options available.
in the time trial.

Changed: 367

Removed: 46

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Think of those games were ahead of time instead of comparing to sequels with new features.


* It lacks cockpit view. Thankfully can be activated with cheat devices. This is present in ''PSP'' and onwards.
* Even through there are 24-hour races, they don't have any weather or day/night change like in later entries.

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* It lacks The cockpit view. Thankfully view wasn't introduced, though it can be activated with cheat devices. This is present in ''PSP'' and onwards.
devices.
* Even through there are 24-hour races, they it don't have any weather or real time day/night change like in later entries.cycle.



* Tuning is limited for time trials only.

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* Tuning is limited for time trials only.
only with only few options available.



** The former game you can only apply a limited set of spoilers unlike the latter game in where you can adjust the spoiler's height and size.
** You cannot apply liveries unlike ''Sport''.

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** The former game you games has limited options for pre-build spoiler and rims, and some customizations can only apply a limited set of spoilers unlike applied to the latter game in where you base models. Most vehicles can adjust the spoiler's height and size.
** You cannot apply liveries unlike ''Sport''.
only be painted with acquired paint chips.
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* Due to DevelopmentHell of this port, the career mode was stripped out in favor of quick races, driving challenges, and adhoc multiplayer. Despite the game size, the online mode was also completely omitted.

to:

* Due to DevelopmentHell of this port, the career mode was stripped out in favor of quick single races, driving challenges, and adhoc multiplayer. Despite the game size, the online mode was also completely omitted.




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* Tuning is limited for time trials only.
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\n* All of the tracks are fictional; all other mainline installments feature at least one real life track, starting with Laguna Seca in ''2''.

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* Due to DevelopmentHell of this port, the career mode was stripped out in favor of quick races, driving missions, and adhoc multiplayer. Despite the game size, the online mode was also completely omitted.
* Car dealership is limited to four manufactures and are randomly shuffled after exiting two races or missions.

to:

* Due to DevelopmentHell of this port, the career mode was stripped out in favor of quick races, driving missions, challenges, and adhoc multiplayer. Despite the game size, the online mode was also completely omitted.
* Car dealership is limited to four manufactures and are randomly shuffled after exiting two races or missions.
challenges.
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Added DiffLines:

[[folder:''Gran Turismo PSP'']]
* Due to DevelopmentHell of this port, the career mode was stripped out in favor of quick races, driving missions, and adhoc multiplayer. Despite the game size, the online mode was also completely omitted.
* Car dealership is limited to four manufactures and are randomly shuffled after exiting two races or missions.

[[/folder]]
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to:

\n* ''All'' of the race events (aside from the endurance races) are in championship format, in contrast to the later games which have a mix of single races and championships.

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* While the game introduces cockpit view, only Premium cars contained interior which the amount of those cars are 200+ while the Standard cars lacks any detailed interior view (save for open top cars) considering the fact that Standard cars are just direct ports from the previous game. This is also present in ''6'' only with upscaled textures to match with the PS3 architecture.

to:

* While the game introduces cockpit view, only Premium cars contained interior which the amount of those cars are 200+ while the Standard cars lacks any detailed interior view (save for open top cars) considering the fact that Standard cars are just direct ports from the previous game. This is also present in ''6'' only with upscaled textures to match with the PS3 [=PS3=] architecture.
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Added DiffLines:

Throughout the ''[[VideoGame/GranTurismo entire series]]'', it also suffer from this during earlier installments.

[[foldercontrol]]

[[folder:''Gran Turismo 1'']]
* It has only cars from Japan, USA and UK. It lacks cars from various countries like Italy, French, Germany, Sweden and Nederlands.
*It does not have TCS and ASM function which makes driving FR and MR cars a huge chore as they spin out quickly which makes FR Challenge and UK vs US[[note]]since there are no FF or 4WD American and British cars[[/note]] events extremely difficult to win.
*The car garage limit is 100.
*The variety is lacking, there are not Group C LMP cars, DTM cars, pickup trucks, SUV trucks or even [[JokeCharacter joke cars]] to make the fun of it.
*The prize cars in license tests can only be obtained by getting gold. In ''4'' fixes this by adding Bronze and Silver prize cars.


[[/folder]]

[[folder:''Gran Turismo 2'']]
* TCS and ASM are available but can be purchased for 50,000cr each unlike later games that are automatically applied.
* The restrictions of the cars are in name only except for drivetrain-related events. The only restriction that applies for events are the horsepower limit. You can enter a powerful car like the [=GT40=] or a Nissan [=R390=] [=GT1=] Road Car in Station Wagon Cup which the horsepower limit is 394hp and you can breeze it. Or in country based events you can use the Japanese's latter car in American Nationals.
* Even for a game that contains 650 cars, you're limited to only 100 cars.
* [=McLaren=], Ferrari and Lamborghini were not present in this game. The former appears in the cover which displays a [=McLaren=] F1 while the latter two [[DummiedOut only appeared in the game's files, but not in the actual game]]

[[/folder]]

[[folder:''Gran Turismo 3'']]
*Porsche was mean to be appeared in the game but it was discarded due to Creator/ElectronicArts's deal with said manufacturer which prohibits the appearance of Porsche cars in non-EA racing games and instead they use [[ReplacementScrappy RUF]] as the Porsche copycats. In fact, there's a Porsche 911 [=GT3=] (996) that can be [[DummiedOut only obtained with cheat devices]].

[[/folder]]
[[folder:''Gran Turismo 4'']]
*It lacks cockpit view. Thankfully can be activated with cheat devices. This is present in ''PSP'' and onwards.
*Even through there are 24-hour races, they don't have any weather or day/night change like in later entries.

[[/folder]]


[[folder:''Gran Turismo 5/6'']]
*While the game introduces cockpit view, only Premium cars contained interior which the amount of those cars are 200+ while the Standard cars lacks any detailed interior view (save for open top cars) considering the fact that Standard cars are just direct ports from the previous game. This is also present in ''6'' only with upscaled textures to match with the PS3 architecture.
*While the customization is improved from the previous game, only Detailed/Premium cars have full customization from bumpers, side skirts, spoilers and carbon hoods can be applied while Standard cars, spoilers can only be applied.
**The former game you can only apply a limited set of spoilers unlike the latter game in where you can adjust the spoiler's height and size.
**You cannot apply liveries unlike ''Sport''.

[[/folder]]

[[folder:''Gran Turismo Sport'']]
*While liveries are introduced the game, the game lacked body customization. Thankfully, they brought back in ''7'' along with several new modifications such as widebody kits, tow hitches and license plates.
[[/folder]]


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