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** Alfonse, Sharena, and Zenith's Anna used to have a prominent role in all paralogues up to Book III. However, starting with Book IV, they were all DemotedToExtra in these paralogues, with the final time the trio had a major role in them together was in Paralogue 41. Alfonse and Sharena last appeared in Paralogue 56, and Anna last appeared in Paralogue 90 respectively. As the paralogues are noncanon, this didn't affect their involvement in the main story.

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** Alfonse, Sharena, and Zenith's Anna used to have a prominent role in all paralogues up to Book III. However, starting with Book IV, they were all DemotedToExtra in these paralogues, with the final time the trio had a major role in them together was in Paralogue 41. Alfonse and Sharena last appeared in Paralogue 56, and Anna last appeared in Paralogue 90 respectively.90. As the paralogues are noncanon, this didn't affect their involvement in the main story.
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** Alfonse, Sharena, and Zenith's Anna used to have a prominent role in all paralogues up to Book III. However, starting with Book IV, they were all DemotedToExtra in these paralogues, with the final time the trio had a major role in them together was in Paralogue 41. Alfonse and Sharena last appeared in Paralogue 56, and Anna last appeared Paralogue 90 respectively. As the paralogues are noncanon, this didn't affect their involvement in the main story.

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** Alfonse, Sharena, and Zenith's Anna used to have a prominent role in all paralogues up to Book III. However, starting with Book IV, they were all DemotedToExtra in these paralogues, with the final time the trio had a major role in them together was in Paralogue 41. Alfonse and Sharena last appeared in Paralogue 56, and Anna last appeared in Paralogue 90 respectively. As the paralogues are noncanon, this didn't affect their involvement in the main story.
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Okay I was wrong. Sharena showed up in paralogue 56.


** Alfonse, Sharena, and Zenith's Anna used to have a prominent role in all paralogues up to Book III. However, starting with Book IV, they were all DemotedToExtra in these paralogues, with the final time the trio had a major role in them together was in Paralogue 41. While Alfonse and Zenith Anna made one more appearance in Paralogue 56 (only because Alfonse's a unit featured in that banner) and Paralogue 90 respectively, Sharena hasn't appeared in a paralogue since 2020. As the paralogues are noncanon, this didn't affect their involvement in the main story.

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** Alfonse, Sharena, and Zenith's Anna used to have a prominent role in all paralogues up to Book III. However, starting with Book IV, they were all DemotedToExtra in these paralogues, with the final time the trio had a major role in them together was in Paralogue 41. While Alfonse and Zenith Anna made one more appearance Sharena last appeared in Paralogue 56 (only because Alfonse's a unit featured in that banner) 56, and Anna last appeared Paralogue 90 respectively, Sharena hasn't appeared in a paralogue since 2020.respectively. As the paralogues are noncanon, this didn't affect their involvement in the main story.
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** Alfonse, Sharena, and Zenith's Anna used to have a prominent role in all paralogues up to Book III. However, starting with Book IV, they were all DemotedToExtra in these paralogues, with the final time the trio had a major role in them together was in Paralogue 41, while Alfonse had made one more appearance in Paralogue 56 (and that's only because he's a unit featured in that banner). As the paralogues are noncanon, this didn't affect their involvement in the main story.

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** Alfonse, Sharena, and Zenith's Anna used to have a prominent role in all paralogues up to Book III. However, starting with Book IV, they were all DemotedToExtra in these paralogues, with the final time the trio had a major role in them together was in Paralogue 41, while 41. While Alfonse had and Zenith Anna made one more appearance in Paralogue 56 (and that's only (only because he's Alfonse's a unit featured in that banner).banner) and Paralogue 90 respectively, Sharena hasn't appeared in a paralogue since 2020. As the paralogues are noncanon, this didn't affect their involvement in the main story.
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* The first two Chosen Your Legends poll treated the results a bit differently. Different game versions of the same character would have different placements on the final banner (resulting in both ''Path of Radiance'' Ike and ''Radiant Dawn'' Ike having different placements in the top 5 for the first poll). Starting with the third poll, multiple versions of the same character would be compiled together, with the differing votes instead choosing which version would be used if they won.
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* Light magic wasn't represented at launched, with the magic being introduced with Micaiah and Oliver in Book 2 as blue magic. As a result, it led to oddities like Lucius wielding staves when he started as a light magic-wielding Monk, and the light tomes Naga and Divine Naga classified as Green Tomes when they were introduced. It also means that the Naga tomes is weak against Loptous, a Red tome, even though Naga was strong against Loptous in ''Genealogy of the Holy War''. Legendary Julia remedies this as she is a Blue Mage, making her a hard counter against Julius and his Loptous, like in the original game.

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* Light magic wasn't represented at launched, launch, with the magic being introduced with Micaiah and Oliver in Book 2 as blue magic. As a result, it led to oddities like Lucius wielding staves when he started as a light magic-wielding Monk, and the light tomes Naga and Divine Naga classified as Green Tomes when they were introduced. It also means that the Naga tomes is weak against Loptous, a Red tome, even though Naga was strong against Loptous in ''Genealogy of the Holy War''. Legendary Julia remedies this as she is a Blue Mage, making her a hard counter against Julius and his Loptous, like in the original game.
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Light magic wasn't introduced until Book 2. Because of it, Lucius couldn't wield light magic and use staves.


* The light tomes Naga and Divine Naga were classified as Green Tomes when they were introduced, since Light magic wasn't in the game yet. When regular Light magic was added to the game as Blue Tomes, the Naga tomes stood out as the only Light tomes that are Green instead of Blue. This results in the Naga tomes being weak against Loptous, a Red tome, even though Naga was strong against Loptous in ''Genealogy of the Holy War''. Legendary Julia remedies this as she is a Blue Mage, making her a hard counter against Julius and his Loptous, like in the original game.

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* The Light magic wasn't represented at launched, with the magic being introduced with Micaiah and Oliver in Book 2 as blue magic. As a result, it led to oddities like Lucius wielding staves when he started as a light magic-wielding Monk, and the light tomes Naga and Divine Naga were classified as Green Tomes when they were introduced, since Light magic wasn't in the game yet. When regular Light magic was added to the game as Blue Tomes, introduced. It also means that the Naga tomes stood out as the only Light tomes that are Green instead of Blue. This results in the Naga tomes being is weak against Loptous, a Red tome, even though Naga was strong against Loptous in ''Genealogy of the Holy War''. Legendary Julia remedies this as she is a Blue Mage, making her a hard counter against Julius and his Loptous, like in the original game.
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Blade On A Stick is a disambig


* Some of the units that have been available since launch have rather bizarre kits that don't make sense, like [[GlassCannon Regular Hana]] with Obstruct or [[BladeOnAStick Regular Oboro]] with Threaten Resistance.

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* Some of the units that have been available since launch have rather bizarre kits that don't make sense, like [[GlassCannon Regular Hana]] with Obstruct or [[BladeOnAStick Regular Oboro]] Oboro with Threaten Resistance.
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* Compared to latter released FallenHero banners, the first one had none of them receiving any {{Secret Art}}s, while also having one of the Fallen Heroes released at the time be a Legendary Hero instead with Female Robin.

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* Compared to latter released FallenHero banners, the first one had none of them receiving any {{Secret Art}}s, while also having one of the Fallen Heroes released at the time be a Legendary Hero instead with Female Robin.Robin, as well as being released in February whereas the latter Fallen Heroes banners are released in May.
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* The early designs of Ascended Heroes suggested the intent was to be MechanicallyUnusualFighter like characters, at least in relation to previously existing versions. Their designs also suggested they were closer to MidSeasonUpgrade forms for the character, taking place later in the story of the character. Ascended Fjorm, Laegjarn, and Joshua all fit this original concept, but after those three, every Ascended Hero is closer to a pseudo-Legendary Hero instead.

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* The early designs of Ascended Heroes suggested the intent was to be MechanicallyUnusualFighter like characters, at least in relation to previously existing versions. Their designs also suggested they were closer to MidSeasonUpgrade forms for the character, taking place later in the story of the character. Ascended Fjorm, Laegjarn, Joshua, and Joshua Idunn all fit this original concept, theme, but after those three, four, every Ascended Hero is closer to a pseudo-Legendary Hero instead.instead, with them being instead used to include unique forms of characters, such as ''Three Hopes'' versions of ''Three Houses'' characters.
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* Most later paralogues had a standard format- three of the banner's heroes in the first part and the other two (usually including the duo unit) in the second part, with all five coming together in the third part. Earlier paralogues, however, had less of a standard format- for example, [[VideoGame/FireEmblemPathOfRadiance Greil]] only appears in the third part of the "Greil's Beloved" paralogue.
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* Some of the Paralogues were similar to the regular chapters, focusing on new non-seasonal characters, with only about half of the paralogues being seasonal. Starting with Book III, the paralogues became exclusively seasonal (with exception of Brave Heroes, which was truly the last non-seasonal paralogue).
** Speaking of Brave heroes, initially the chapters that focused on them were paralogues. Starting with Book IV, the chapters focusing on Brave heroes are regular chapters (and usually they are {{Wham Episode}}s).
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* Starting with Book III almost every ''Heroes'' original character is a Mythic Hero. This makes the Book II [=OC=]s look like an odd bunch because they are Legendaries at best and unblessed at worst. The latter category notably includes all the Múspell characters whom are available through the general summoning pool at all times... including Regular Surtr, whom as the BigBad of Book II, with a powerful unique weapon ''and'' C-skill, would have been a shoe-in for Mythic status had he been introduced in Book III onward. As of writing, the only post-Book II playable [=OC=] to not follow this is Eitri, who was released as a Legendary Hero instead, Letizia, who is just a regular Hero, and Nifl, M&uacutelspell and Ymir, who are also released as regular Heroes even though they are considered gods of their realm and therefore were candidates for Mythic Heroes.

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* Starting with Book III almost every ''Heroes'' original character is a Mythic Hero. This makes the Book II [=OC=]s look like an odd bunch because they are Legendaries at best and unblessed at worst. The latter category notably includes all the Múspell characters whom are available through the general summoning pool at all times... including Regular Surtr, whom as the BigBad of Book II, with a powerful unique weapon ''and'' C-skill, would have been a shoe-in for Mythic status had he been introduced in Book III onward. As of writing, the only post-Book II playable [=OC=] [=OC=]s to not follow this is Eitri, who was released as a Legendary Hero instead, Letizia, who is just a regular Hero, and Nifl, M&uacutelspell Muspell and Ymir, who are also released as regular Heroes even though they are considered gods of their realm and therefore were candidates for Mythic Heroes.
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* Starting with Book III almost every ''Heroes'' original character is a Mythic Hero. This makes the Book II [=OC=]s look like an odd bunch because they are Legendaries at best and unblessed at worst. The latter category notably includes all the Múspell characters whom are available through the general summoning pool at all times... including Regular Surtr, whom as the BigBad of Book II, with a powerful unique weapon ''and'' C-skill, would have been a shoe-in for Mythic status had he been introduced in Book III onward. As of writing, the only post-Book II playable [=OC=] to not follow this is Eitri, who was released as a Legendary Hero instead.
* Some game modes only allow the player to use units that hail from a specific game. Harmonized Heroes are supposed to help with this, as they count for two games. There are two units that aren't Harmonized Heroes that do this as well, however: Naga, who hails from ''(New) Mystery of the Emblem'' and ''Awakening'', and Legendary Leif, who hails from ''Genealogy of the Holy War'' and ''Thracia 776''. These two are the only units that aren't Harmonized Heroes that do this.
* Staff units early in the game's life cannot inherit certain A skills that either increase Atk, Spd, or two stats during combat, such as Death Blow and Steady Stance. However, new A skills released later on allowed them to be able to inherit and still increase Atk, Spd, or two stats during combat, such as the Push and Ideal skills, making those early skills odd for those Staff units unable to inherit. Even more odd, starting with the release of Brave Camilla and her Sanngriðr, most Staff units with exclusive weapons are able to increase their Atk and one other stat during combat, especially if they initiate combat, where they cannot even inherit skills such as Swift Sparrow 2/3.

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* Starting with Book III almost every ''Heroes'' original character is a Mythic Hero. This makes the Book II [=OC=]s look like an odd bunch because they are Legendaries at best and unblessed at worst. The latter category notably includes all the Múspell characters whom are available through the general summoning pool at all times... including Regular Surtr, whom as the BigBad of Book II, with a powerful unique weapon ''and'' C-skill, would have been a shoe-in for Mythic status had he been introduced in Book III onward. As of writing, the only post-Book II playable [=OC=] to not follow this is Eitri, who was released as a Legendary Hero instead.
instead, Letizia, who is just a regular Hero, and Nifl, M&uacutelspell and Ymir, who are also released as regular Heroes even though they are considered gods of their realm and therefore were candidates for Mythic Heroes.
* Some game modes only allow the player to use units that hail from a specific game. Harmonized Heroes are supposed to help with this, as they count for two games. There are two units that aren't Harmonized Heroes that do this as well, however: Regular and Halloween Naga, who hails from ''(New) Mystery of the Emblem'' and ''Awakening'', and Legendary Leif, who hails from ''Genealogy of the Holy War'' and ''Thracia 776''. These two three are the only units that aren't Harmonized Heroes that do this.
* Staff units early in the game's life cannot inherit certain A skills that either increase Atk, Spd, or two stats during combat, such as Death Blow and Steady Stance. Posture. However, new A skills released later on allowed them to be able to inherit and still increase Atk, Spd, or two stats during combat, such as the Push Push, Catch and Ideal skills, making those early skills odd for those Staff units unable to inherit. Even more odd, starting with the release of Brave Camilla and her Sanngriðr, most Staff units with exclusive weapons are able to increase their Atk and one other stat during combat, especially if they initiate combat, where they cannot even inherit skills such as Swift Sparrow 2/3.
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** The "contracts" were an ExcusePlot that tried to justify heroes from other worlds attacking. While it made perfect sense in Book I as it was Veronica's doing, it stopped making sense during Book II once [[EvilerThanThou Veronica's role as an antagonist started diminishing and other eviler villains started taking the spotlight]]. In Book III, the role of "contracts" had a few idle mentions, but it dropped out entirely otherwise, with featured characters just spouting different lines instead of being contracted to fight.

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** The "contracts" were an ExcusePlot that tried to justify heroes from other worlds attacking. While it made perfect sense in Book I as it was Veronica's doing, it stopped making sense during Book II once [[EvilerThanThou Veronica's role as an antagonist started diminishing (even helping out the Order of Heroes on multiple occasions) and other eviler villains started taking the spotlight]]. In Book III, the role of "contracts" had a few idle mentions, mention by Reyson in the third chapter, but it dropped out entirely otherwise, with featured otherwise. Instead, characters you fight just spouting different lines instead of being contracted to fight.say unrelated lines.

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** Alfonse, Sharena, and Zenith's Anna used to have a prominent role in all paralogues up to Book III. However, starting with Book IV, they were all DemotedToExtra in these paralogues, with the final time the trio had a major role in them together was in Paralogue 41, while Alfonse had made one more appearance in Paralogue 56. As the paralogues are noncanon, this didn't affect their involvement in the main story.

to:

** Alfonse, Sharena, and Zenith's Anna used to have a prominent role in all paralogues up to Book III. However, starting with Book IV, they were all DemotedToExtra in these paralogues, with the final time the trio had a major role in them together was in Paralogue 41, while Alfonse had made one more appearance in Paralogue 56.56 (and that's only because he's a unit featured in that banner). As the paralogues are noncanon, this didn't affect their involvement in the main story.


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** Book I Chapter 9 "Heroes Invade", which was the last chapter included on the game's launch, features exclusively Grand Hero Battle bosses as the assisting heroes alongside Veronica and Bruno, who were the main antagonists of Book I. For climax chapters in later books, they would just be treated as a banner like every other chapter.


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** The "contracts" were an ExcusePlot that tried to justify heroes from other worlds attacking. While it made perfect sense in Book I as it was Veronica's doing, it stopped making sense during Book II once [[EvilerThanThou Veronica's role as an antagonist started diminishing and other eviler villains started taking the spotlight]]. In Book III, the role of "contracts" had a few idle mentions, but it dropped out entirely otherwise, with featured characters just spouting different lines instead of being contracted to fight.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The early designs of Ascended Heroes suggested the intent was to be MechanicallyUnusualFighter like characters, at least in relation to previously existing versions. Their designs also suggested they were closer to MidSeasonUpgrade forms for the character, taking place later in the story of the character. Ascended Fjorm, Laegjarn, and Joshua all fit this original concept, but after those three, every Ascended Hero is closer to a pseudo-Legendary Hero instead.
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None

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* There were some elements from the Story Maps that were either previously recurring elements, were added much later, or were a one-time thing.
** Alfonse, Sharena, and Zenith's Anna used to have a prominent role in all paralogues up to Book III. However, starting with Book IV, they were all DemotedToExtra in these paralogues, with the final time the trio had a major role in them together was in Paralogue 41, while Alfonse had made one more appearance in Paralogue 56. As the paralogues are noncanon, this didn't affect their involvement in the main story.
** The Xenologue maps are an interesting case of this, as in the first three books, there would always be a new one introduced at least once. While these maps remained, the game stopped introducing new ones as of Book IV.
** Book I is currently the only book to have Intermission chapters, and these chapters mainly exist to unlock certain mechanics; those being Sacred Seals and Weapon Refinery. All other books that followed don't have any of this. It is also the only one with a Prologue chapter, which can only be played in Normal difficulty.
** Books I and II did not have proper ending cutscenes that can be watched on YouTube, an element that became a mainstay since Book III.
** The Blessed Gardens, which was introduced in Book II, serves as a way for players to bring units with the appropriate blessing to blessing-specific maps, and use old paralogue maps as a basis for all of these maps. It would get updated every Sunday to add more maps, and even had a Squad Assault-styled mode (Called Blessed Grounds), which also required units with the appropriate blessing. As of 2019, the mode stopped getting new updates, and, as a result, caused it to grow dated overtime due to new paralogue maps having been released since then.
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* Duo Heroes were first introduced within the final two months of Book III, and almost all of them released since then are seasonal-only. The only Duo Hero that doesn't quite fit the bill at all was Duo Ephraim & Lyon, who first appeared in a New Heroes Banner (and was the second released Duo Hero) albeit excluded from the General Summoning Pool before August 2022. There has been no new non-seasonal Duo Heroes since.

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* Duo Heroes were first introduced within the final two months of Book III, and almost all of them released since then are seasonal-only. The only Duo Hero that doesn't quite fit the bill at all was Duo Ephraim & Lyon, who first appeared in a New Heroes Banner (and was the second released Duo Hero) albeit excluded from the General Summoning Pool before August 2022. There has been no new non-seasonal Duo Heroes since.since.
* Compared to latter released FallenHero banners, the first one had none of them receiving any {{Secret Art}}s, while also having one of the Fallen Heroes released at the time be a Legendary Hero instead with Female Robin.
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* The eight Heroes featured on the first ever focus banners were given special summoning movies (Marth, Young Tiki, Robin, Lucina, Camilla, Roy, Takumi, and Lyn) and were shown on the downloading screen alongside the Askr trio. As of the 2.5.0 update, they were replaced on the downloading screen, and as their focus banners are out of rotation, new players may wonder why only those characters got special animations, especially since they continued to play at any time any of them were summoned, even when units like Robin and Marth beame common pulls until eventually being disabled entirely. According to devs, they realized almost immediately the game's file size would become severely bloated almost immediately had they kept doing summoning movies for new hero banners.

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* The eight Heroes featured on the first ever focus banners were given special summoning movies (Marth, Young Tiki, Robin, Lucina, Camilla, Roy, Takumi, and Lyn) and were shown on the downloading screen alongside the Askr trio. As of the 2.5.0 update, they were replaced on the downloading screen, and as their focus banners are out of rotation, new players may wonder why only those characters got special animations, especially since they continued to play at any time any of them were summoned, even when units like Robin and Marth beame became common pulls until eventually being disabled entirely. According to devs, they realized almost immediately the game's file size would become severely bloated almost immediately had they kept doing summoning movies for new hero banners.



* With Performing Arts Azura and Halloween Nowi being exceptions, all units in the Seasonal banners have inheritable weapons in the year of 2017, the most notable being Winter Chrom and Winter Lissa, who basically wielded {{Palette Swap}}s of the same weapon. Starting from Love Abounds in February 2018 onwards, at least one unit from Seasonal banners have an exclusive weapon, with the odd ones out being the Hostile Springs and Greil's Devoted banners in 2019, and all heroes that share the same weapon class and have inhertiable weapons in the same banner have different effects from each other, where for example Dancing Lachesis's Courtly Mask+ and Dancing Ethlyn's Courtly Mask+, both daggers, have different effects, and Summer Ogma's Trident+ and Summer Norne's Shellpoint Lance+, while having the same +5 Atk/Def during combat if the user is within 3 spaces of an ally, has the Trident+ give +6 Atk to the user if there is an ally within 3 spaces of the user at the start of the user's turn, while Shellpoint Lance+ gives +6 Def instead.

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* With Performing Arts Azura and Halloween Nowi being exceptions, all units in the Seasonal banners have inheritable weapons in the year of 2017, the most notable being Winter Chrom and Winter Lissa, who basically wielded {{Palette Swap}}s of the same weapon. Starting from Love Abounds in February 2018 onwards, at least one unit from Seasonal banners have an exclusive weapon, with the odd ones out being the Hostile Springs and Greil's Devoted banners in 2019, and all heroes that share the same weapon class and have inhertiable inheritable weapons in the same banner have different effects from each other, where for example Dancing Lachesis's Courtly Mask+ and Dancing Ethlyn's Courtly Mask+, both daggers, have different effects, and Summer Ogma's Trident+ and Summer Norne's Shellpoint Lance+, while having the same +5 Atk/Def during combat if the user is within 3 spaces of an ally, has the Trident+ give +6 Atk to the user if there is an ally within 3 spaces of the user at the start of the user's turn, while Shellpoint Lance+ gives +6 Def instead.



* Duo Heroes were first introduced within the final two months of Book III, and almost all of them released since then are seasonal-only. The only Duo Hero that doesn't quite fit the bill at all was Duo Ephraim and Lyon, who first appeared in a New Heroes Banner albeit excluded from the General Summoning Pool. There has been no new non-seasonal Duo Heroes since.

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* Duo Heroes were first introduced within the final two months of Book III, and almost all of them released since then are seasonal-only. The only Duo Hero that doesn't quite fit the bill at all was Duo Ephraim and & Lyon, who first appeared in a New Heroes Banner (and was the second released Duo Hero) albeit excluded from the General Summoning Pool.Pool before August 2022. There has been no new non-seasonal Duo Heroes since.
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Redundancy.


* Early character artwork was very diverse and varied a lot from unit to unit, to the point that it could fool you into thinking you were playing two different games. Compare [[https://www.fireemblemwod.com/gallery/albums/heroes/full_wbp/Luka_Face.webp Lukas]] with [[https://www.fireemblemwod.com/gallery/albums/heroes/full_wbp/Harold_Face.webp Arthur]], which were added about two months apart. Today the art style is much more consistent, with some characters having the same artist consistently being the same artist for their alts.

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* Early character artwork was very diverse and varied a lot from unit to unit, to the point that it could fool you into thinking you were playing two different games. Compare [[https://www.fireemblemwod.com/gallery/albums/heroes/full_wbp/Luka_Face.webp Lukas]] with [[https://www.fireemblemwod.com/gallery/albums/heroes/full_wbp/Harold_Face.webp Arthur]], which were added about two months apart. Today the art style is much more consistent, with some characters having the same artist consistently being the same artist for their alts.
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None


* Early character artwork was very diverse and varied a lot from unit to unit, to the point that it could fool you into thinking you were playing two different games. Compare [[https://www.fireemblemwod.com/gallery/albums/heroes/full_wbp/Luka_Face.webp Lukas]] with [[https://www.fireemblemwod.com/gallery/albums/heroes/full_wbp/Harold_Face.webp Arthur]], which were added about two months apart. Today the art style is much more consistent, with some characters having the same artist consistently being the same artist for their alts.

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* Early character artwork was very diverse and varied a lot from unit to unit, to the point that it could fool you into thinking you were playing two different games. Compare [[https://www.fireemblemwod.com/gallery/albums/heroes/full_wbp/Luka_Face.webp Lukas]] with [[https://www.fireemblemwod.com/gallery/albums/heroes/full_wbp/Harold_Face.webp Arthur]], which were added about two months apart. Today the art style is much more consistent, with some characters having the same artist consistently being the same artist for their alts.alts.
* Duo Heroes were first introduced within the final two months of Book III, and almost all of them released since then are seasonal-only. The only Duo Hero that doesn't quite fit the bill at all was Duo Ephraim and Lyon, who first appeared in a New Heroes Banner albeit excluded from the General Summoning Pool. There has been no new non-seasonal Duo Heroes since.
Is there an issue? Send a MessageReason:
None


* Early character artwork was very diverse and varied a lot from unit to unit, to the point that it could fool you into thinking you were playing two different games. Compare [[https://www.fireemblemwod.com/gallery/albums/heroes/full_wbp/Luka_Face.webp Lukas]] with [[https://www.fireemblemwod.com/gallery/albums/heroes/full_wbp/Harold_Face.webp Arthur]], which were added about two months apart. Today the art style is much more consistent.

to:

* Early character artwork was very diverse and varied a lot from unit to unit, to the point that it could fool you into thinking you were playing two different games. Compare [[https://www.fireemblemwod.com/gallery/albums/heroes/full_wbp/Luka_Face.webp Lukas]] with [[https://www.fireemblemwod.com/gallery/albums/heroes/full_wbp/Harold_Face.webp Arthur]], which were added about two months apart. Today the art style is much more consistent.consistent, with some characters having the same artist consistently being the same artist for their alts.
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None


* Early character artwork was very diverse and varied a lot from unit to unit, to the point that it could fool you into thinking you were playing two different games. Today the art style is much more consistent.

to:

* Early character artwork was very diverse and varied a lot from unit to unit, to the point that it could fool you into thinking you were playing two different games. Compare [[https://www.fireemblemwod.com/gallery/albums/heroes/full_wbp/Luka_Face.webp Lukas]] with [[https://www.fireemblemwod.com/gallery/albums/heroes/full_wbp/Harold_Face.webp Arthur]], which were added about two months apart. Today the art style is much more consistent.

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* Staff units early in the game's life cannot inherit certain A skills that either increase Atk, Spd, or two stats during combat, such as Death Blow and Steady Stance. However, new A skills released later on allowed them to be able to inherit and still increase Atk, Spd, or two stats during combat, such as the Push and Ideal skills, making those early skills odd for those Staff units unable to inherit. Even more odd, starting with the release of Brave Camilla and her Sanngriðr, most Staff units with exclusive weapons are able to increase their Atk and one other stat during combat, especially if they initiate combat, where they cannot even inherit skills such as Swift Sparrow 2/3.

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* Staff units early in the game's life cannot inherit certain A skills that either increase Atk, Spd, or two stats during combat, such as Death Blow and Steady Stance. However, new A skills released later on allowed them to be able to inherit and still increase Atk, Spd, or two stats during combat, such as the Push and Ideal skills, making those early skills odd for those Staff units unable to inherit. Even more odd, starting with the release of Brave Camilla and her Sanngriðr, most Staff units with exclusive weapons are able to increase their Atk and one other stat during combat, especially if they initiate combat, where they cannot even inherit skills such as Swift Sparrow 2/3.2/3.
* Early character artwork was very diverse and varied a lot from unit to unit, to the point that it could fool you into thinking you were playing two different games. Today the art style is much more consistent.
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* The eight Heroes featured on the first ever focus banners were given special summoning movies (Marth, Young Tiki, Robin, Lucina, Camilla, Roy, Takumi, and Lyn) and were shown on the downloading screen alongside the Askr trio. As of the 2.5.0 update, they were replaced on the downloading screen, and as their focus banners are out of rotation, new players may wonder why only those characters got special animations, especially since they continued to play at any time any of them were summoned, even when units like Robin and Marth beame common pulls until eventually being disabled entirely. According to devs, they realized almost immedeiately the game's file size would become severely bloated almost immediately had they kept doing summoning movies for new hero banners.

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* The eight Heroes featured on the first ever focus banners were given special summoning movies (Marth, Young Tiki, Robin, Lucina, Camilla, Roy, Takumi, and Lyn) and were shown on the downloading screen alongside the Askr trio. As of the 2.5.0 update, they were replaced on the downloading screen, and as their focus banners are out of rotation, new players may wonder why only those characters got special animations, especially since they continued to play at any time any of them were summoned, even when units like Robin and Marth beame common pulls until eventually being disabled entirely. According to devs, they realized almost immedeiately immediately the game's file size would become severely bloated almost immediately had they kept doing summoning movies for new hero banners.
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* Inheritable weapons used to be balanced around the use of the weapon. Silver weapons had the highest base might but no effects, Killer weapons had lower damage but helped get specials out sooner, Armor and Horse Slayer weapons were just below Silver weapons in power and did extra damage to the Slayer's intended target, and Brave weapons did the lowest amount of damage in exchange for doubling. Nowadays, many inheritable weapons are now on par with Silver weapons in damage, and still have special effects, while Killer and Slayer weapons were buffed to have higher damage values to make them compare. Even some Brave weapons now have higher damage values compared to the base amount.

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* Early on, Inheritable Weapons were given lower Mt if they had a special effect, with Silver weapons being on par with most other weapons to make up for the lack of an effect. For example: Killer weapons used to be balanced around the use of the weapon. Silver weapons had the highest base might but no effects, Killer weapons had have lower damage but helped get Mt to balance out them charging specials out sooner, Armor and Horse Slayer weapons were just below Silver weapons in power and did extra damage to the Slayer's intended target, and Brave weapons did the lowest amount of damage in exchange for doubling.faster. Nowadays, many inheritable weapons are now on par with Silver weapons in damage, and still have special effects, while Killer and Slayer weapons were buffed to have higher damage values to make them compare. Even some Brave weapons now have higher damage values compared to the base amount.
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* Certain story maps at launch, such as Chapter 7-3: Baffling Labyrinth and Chapter 6-5: Prince of Birthright, were part of the rotation for the Training Tower, but were later removed due to them being gimmicky, tedious, or frustrating to train in, especially before swapping unit positions before battle was added in a later update.
* The 8 Heroes featured on the first ever focus banners were given special summoning movies (Marth, Young Tiki, Robin, Lucina, Camilla, Roy, Takumi, and Lyn) and were shown on the downloading screen alongside the Askr trio. As of the 2.5.0 update, they were replaced on the downloading screen, and as their focus banners are out of rotation, new players may wonder why only those characters got special animations, especially since they continued to play at any time any of them were summoned, even when units like Robin and Marth beame common pulls until eventually being disabled entirely. According to devs, they realized almost immedeiately the game's file size would become severely bloated almost immediately had they kept doing summoning movies for new hero banners.

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* Certain story maps at launch, such as [[https://feheroes.fandom.com/wiki/Baffling_Labyrinth Chapter 7-3: Baffling Labyrinth Labyrinth]] and [[https://feheroes.fandom.com/wiki/Prince_of_Birthright Chapter 6-5: Prince of Birthright, Birthright]], were part of the rotation for the Training Tower, but were later removed due to them being gimmicky, tedious, or frustrating to train in, especially before swapping unit positions before battle was added in a later update.
* The 8 eight Heroes featured on the first ever focus banners were given special summoning movies (Marth, Young Tiki, Robin, Lucina, Camilla, Roy, Takumi, and Lyn) and were shown on the downloading screen alongside the Askr trio. As of the 2.5.0 update, they were replaced on the downloading screen, and as their focus banners are out of rotation, new players may wonder why only those characters got special animations, especially since they continued to play at any time any of them were summoned, even when units like Robin and Marth beame common pulls until eventually being disabled entirely. According to devs, they realized almost immedeiately the game's file size would become severely bloated almost immediately had they kept doing summoning movies for new hero banners.



* Legendary Female Robin introduced Legendary Hero Battles, featuring the newly introduced Legendary Hero in question in an incredibly difficult map that yields some good rewards. However, the four Legendary Heroes that preceded her (Fjorm, Gunnthrá, Ike, and Ephraim) didn't have such maps, and even when they returned on other banners, they still have not had any, making them stand out. Additionally, it wasn't until every Legendary Hero afterwards (starting from Lyn and onwards) that the maps used special boss music, whereas Robin just had the generic boss music.

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* Legendary Female Fallen Robin introduced Legendary Hero Battles, featuring the newly introduced Legendary Hero in question in an incredibly difficult map that yields some good rewards. However, the four Legendary Heroes that preceded her (Fjorm, Gunnthrá, Ike, and Ephraim) didn't have such maps, and even when they returned on other banners, they still have not had any, making them stand out. Additionally, it wasn't until every Legendary Hero afterwards (starting from Lyn and onwards) that the maps used special boss music, whereas Robin just had the generic boss music.



* Some heroes were allowed to evolve their weapons into other ones in Weapon Refinements, such as Regular Hector evolving his Armads into Berserk Armads wielded by his Valentine variant and Regular Eliwood evolving his Durandal into Blazing Durandal wielded by the Brave variant of his son Roy, but after Eldigan received an option to evolve his Mystletainn into Dark Mystletainn in 2.7.0 in August 2018, no other heroes since gained any option for evolving their weapons since then, even when later variants of heroes gained new exclusive weapons, such as Legendary Eirika's Storm Sieglinde not being available for her regular variant, even though her brother Ephiraim can gain his Legendary variant's Flame Siegmund.
* Before Book III, summoning banners didn't really follow any rules on what they would include with their events. Some would have a Tempest Trials while some would have a Grand Hero Battle (or sometimes, even both). Then come the Forging Bonds event, where random Story Chapters and Paralogue heroes would get Forging Bonds featured with them - but not every Story Chapter got bundled with one. Cue Book III, which started a formula where all Story Chapters with new units would come with four summonable units (and with the start of Book III Chapter 11, an extra 3-4 Star Hero) and a Grand Hero Battle, while the Paralogue chapters would have a Tempest Trials featured with them. There have been strange exceptions since, where for example Book IV Chapter 2 broke the rule a bit, as since Peony was featured on the banner, the 3-4 Star Hero, Tanya, was featured in the Forging Bonds instead. Also, the "Guardians of Peace" banner was only a Tempest Trials featured banner, as the Paralogue that was bundled with it was completely different.

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* Some heroes were allowed to evolve their weapons into other ones in Weapon Refinements, such as Regular Hector evolving his Armads into Berserk Armads wielded by his Valentine variant and Regular Eliwood evolving his Durandal into Blazing Durandal wielded by the Brave variant of his son Roy, but after Eldigan received an option to evolve his Mystletainn into Dark Mystletainn in 2.7.0 in August 2018, no other heroes since gained any option for evolving their weapons since then, even when later variants of heroes gained new exclusive weapons, such as Legendary Eirika's Storm Sieglinde not being available for her regular variant, even though her brother Ephiraim Ephraim can gain his Legendary variant's Flame Siegmund.
* Before Book III, summoning banners didn't really follow any rules on what they would include with their events. Some would have a Tempest Trials while some would have a Grand Hero Battle (or sometimes, even both). Then come the Forging Bonds event, where random Story Chapters chapters and Paralogue heroes would get Forging Bonds featured with them - but not every Story Chapter chapter got bundled with one. Cue Book III, which started a formula where all Story Chapters chapters with new units would come with four summonable units (and with the start of Book III III: Chapter 11, an extra 3-4 Star Hero) and a Grand Hero Battle, while the Paralogue chapters would have a Tempest Trials Trial featured with them. There have been strange exceptions since, where for example Book IV IV: Chapter 2 broke the rule a bit, as since Peony was featured on the banner, the 3-4 Star Hero, Tanya, was featured in the Forging Bonds instead. Also, the "Guardians of Peace" banner was only a Tempest Trials featured Trial-featured banner, as the Paralogue that was bundled with it was completely different.



* Distant Counter weapons were originally designed to have no other effects to compensate for the ability to counter attack without the need for the Distant Counter skill. Starting from Legendary Tiki onwards, weapons with Distant Counter built in started gaining new effects alongside it, or providing conditional Distant Counter. For example, Dorcas' Stout Tomahawk was just a plain Distant Counter axe, while the later released Osian has the Vogue, which has Distant Counter if at 50% HP or above at the start of combat, while also giving him quicker means of throwing out specials. As part of this change, all year one units with Distant Counter in their weapons were buffed from updates from May 2021 to July 2021 to now have additional effects, bringing them up to date with the new meta of weapon effects being more powerful.

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* Distant Counter weapons were originally designed to have no other effects to compensate for the ability to counter attack counterattack without the need for the Distant Counter skill. Starting from Legendary Tiki onwards, weapons with Distant Counter built in started gaining new effects alongside it, or providing conditional Distant Counter. it conditionally. For example, Dorcas' Stout Tomahawk was just a plain Distant Counter axe, while the later released Osian has the Vogue, which has Distant Counter if at least 50% HP or above at the start of combat, while also giving him quicker means of throwing out specials. As part of this change, all year one units with Distant Counter in their weapons were buffed from updates from May 2021 to July 2021 to now have additional effects, bringing them up to date with the new meta of weapon effects being more powerful.



* Several personal weapons which were released alongside their connected hero, instead of through an update, have their refine usually change effects on the weapon or update it to match with similar skills, such as Regular Ephraim's Siegmund going from Hone Atk 2 to Hone Atk 3. Starting from update 4.9.0 in September 2020, weapons often now will gain either new effects or add an extra condition to activate their base effects on top of their unique refine, such as Brave Celica's refined Royal Sword allowing the user to gain +1 special buildup per user's attack if the user either is within 2 spaces of an ally or initiates combat, whereas the unrefined version only gives +1 special buildup per user's attack if the user is within 2 spaces of an ally.
* Most of the heroes released outside of seasonal banners early in the game's life use the same pool of idle and ready animations, such as the two handed grip with the blade forward and sword aside and left palm out for Infantry Swords, with a few exceptions, such as Regular Takumi, Masked Marth, and Regular Celica. Starting from the middle of Book II, most heroes now have their ready animations be unique and most of them being based on their idle art, with every hero released from the middle of Book III onwards having a unique ready and sometimes idle animation.

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* Several personal weapons which were released alongside their connected hero, instead of through an update, have their refine usually change effects on the weapon or update it to match with similar skills, such as Regular Ephraim's Siegmund going from Hone Atk 2 to Hone Atk 3. Starting from update 4.9.0 in September 2020, weapons often now will gain either new effects or add an extra condition to activate their base effects on top of their unique refine, such as Brave Celica's refined Royal Sword allowing the user her to gain +1 special buildup per user's attack if the user she either is within 2 spaces of an ally or initiates combat, whereas the unrefined version only gives +1 special buildup per user's attack if the user she is within 2 spaces of an ally.
* Most of the heroes released outside of seasonal banners early in the game's life use the same pool of idle and ready animations, such as the two handed two-handed grip with the blade forward and sword aside and left palm out for Infantry Swords, with a few exceptions, such as Regular Takumi, Masked Marth, and Regular Celica. Starting from the middle of Book II, most heroes now have their ready animations be unique and most of them being based on their idle art, with every hero released from the middle of Book III onwards having a unique ready and sometimes idle animation.



* Staff unit early in the game's life cannot inherit certain A skills that either increase Atk, Spd, or two stats during combat, such as Death Blow and Steady Stance. However, new A skills released later on allowed Staff units to be able to inherit and still increase Atk, Spd, or two stats during combat, such as the Push and Ideal skills, making those early skills odd for those Staff units unable to inherit. Even more odd, starting with the release of Brave Camilla and her Sanngriðr, most Staff units with exclusive weapons are able to increase their Atk and one other stat during combat, especially if they initiate combat, where they cannot even inherit skills such as Swift Sparrow 2/3.

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* Staff unit units early in the game's life cannot inherit certain A skills that either increase Atk, Spd, or two stats during combat, such as Death Blow and Steady Stance. However, new A skills released later on allowed Staff units them to be able to inherit and still increase Atk, Spd, or two stats during combat, such as the Push and Ideal skills, making those early skills odd for those Staff units unable to inherit. Even more odd, starting with the release of Brave Camilla and her Sanngriðr, most Staff units with exclusive weapons are able to increase their Atk and one other stat during combat, especially if they initiate combat, where they cannot even inherit skills such as Swift Sparrow 2/3.
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* In order to ascend a hero up to the next rarity level, in addition to the required amount of Hero Feathers and Charms/Badges, they initially had to be at least Lv. 20, resulting in many players burning through their crystals just to get a specific skill from a lower rarity unit. This was changed in Book III.
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Since its launch, ''Fire Emblem Heroes'' has quite a lot of old content that were either only ever introduced in older versions of the game or were altered later on in the game's life.
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* Prior to an update, ''stamina'' was required to equip skills on heroes. Also prior to an update, the stamina {{Cap}} was 50 before it was changed to 99.
* Some of the units that have been available since launch have rather bizarre kits that don't make sense, like [[GlassCannon Regular Hana]] with Obstruct or [[BladeOnAStick Regular Oboro]] with Threaten Resistance.
* Certain story maps at launch, such as Chapter 7-3: Baffling Labyrinth and Chapter 6-5: Prince of Birthright, were part of the rotation for the Training Tower, but were later removed due to them being gimmicky, tedious, or frustrating to train in, especially before swapping unit positions before battle was added in a later update.
* The 8 Heroes featured on the first ever focus banners were given special summoning movies (Marth, Young Tiki, Robin, Lucina, Camilla, Roy, Takumi, and Lyn) and were shown on the downloading screen alongside the Askr trio. As of the 2.5.0 update, they were replaced on the downloading screen, and as their focus banners are out of rotation, new players may wonder why only those characters got special animations, especially since they continued to play at any time any of them were summoned, even when units like Robin and Marth beame common pulls until eventually being disabled entirely. According to devs, they realized almost immedeiately the game's file size would become severely bloated almost immediately had they kept doing summoning movies for new hero banners.
* In battle animations, units used to flinch even if they took no damage upon being attacked. It also took a while before the game had a "no damage" sound.
* The light tomes Naga and Divine Naga were classified as Green Tomes when they were introduced, since Light magic wasn't in the game yet. When regular Light magic was added to the game as Blue Tomes, the Naga tomes stood out as the only Light tomes that are Green instead of Blue. This results in the Naga tomes being weak against Loptous, a Red tome, even though Naga was strong against Loptous in ''Genealogy of the Holy War''. Legendary Julia remedies this as she is a Blue Mage, making her a hard counter against Julius and his Loptous, like in the original game.
* Many of the monthly quests early on in the game's life required all of them to be completed before the next difficulty line would unlock, which also did not count the previous ones which fitted the matching quest beforehand. Some quests also required using a specific unit, some from the matching banner at the time, which required summoning them from the gacha in the first place to be able to complete it, and with some of them being used in a specific story chapter as well. These quests were all but completely phased out in May 2017--quest difficulty still lives on in the occasional set of Coliseum quests.
* Grand Hero Battles released just after launch only had Normal and Hard difficulties--until Ursula's debut, which introduced Lunatic difficulty to Grand Hero Battles, and phased Normal out. Grand Hero Battles up until and including Camus' (but excluding Narcian's) also had their own focus banners with units who can counter a lot of the enemies within the respective maps.
* Michalis's Grand Hero Battle map has Pegasus Knights as his {{Mooks}} instead of Wyvern Riders, which weren't introduced until Version 2.0.0.
* Initially, Staff units only had one passive skill by default, with the tier 3 skills only being available at 5 stars. Starting with Nanna in 2018, any new Staff units added to the game come with two passive skills, with a tier 3 skill available at 4 stars.
* Many weapons released before 2.0.0 did not have unique effects or gain more powerful ones like the ones released afterwards, but have access to them through refinements. The only exceptions to this are the Poison Dagger+ and Kitty Paddle+, where they did not gain the Smoke-like debuff effect, as well as the Might increases like other daggers gain, due to these two weapons not having access to any refinements at all.
* 1* and 2* heroes were common for players to be gifted, with Hero Battles being the main source. However, a few months later after launch, all rewarded heroes are now 3* and above.
* In the Training Tower, Tempest Trials and sometimes in Hero Battles, enemy heroes will use weapons they had at their release and not update their loadout like they do in Rival Domains, Forging Bonds, and Hall of Forms. For example, Clair gained her Rhomphaia in May 2018, but she is still seen with a Silver Lance+ in Training Tower and Tempest Trials, and Regular Navarre gained his Scarlet Sword in December 2018, but is still seen with the Killing/Slaying Edge+ in his Grand Hero Battle.
* The banner for the first Bound Hero Battle doesn't have either of the Bound Heroes[[note]]Alm and Celica[[/note]] as focus units. Bound Hero Battle banners since then would typically include the Bound Heroes in addition to a third hero who has a connection to the Bound Heroes.
* Legendary Female Robin introduced Legendary Hero Battles, featuring the newly introduced Legendary Hero in question in an incredibly difficult map that yields some good rewards. However, the four Legendary Heroes that preceded her (Fjorm, Gunnthrá, Ike, and Ephraim) didn't have such maps, and even when they returned on other banners, they still have not had any, making them stand out. Additionally, it wasn't until every Legendary Hero afterwards (starting from Lyn and onwards) that the maps used special boss music, whereas Robin just had the generic boss music.
* Speaking of Legendary Heroes, several Legendary Hero Banners had Seasonal Variants mixed into the summoning. However, as Legendary and Mythic Heroes started populating the summoning pool, such Seasonals have been axed out and instead being featured in Double Special Heroes Banners, and the only non-Legendary/Mythic heroes are generally 2-3 5 star exclusive heroes from most recent chapters.
* Some heroes were allowed to evolve their weapons into other ones in Weapon Refinements, such as Regular Hector evolving his Armads into Berserk Armads wielded by his Valentine variant and Regular Eliwood evolving his Durandal into Blazing Durandal wielded by the Brave variant of his son Roy, but after Eldigan received an option to evolve his Mystletainn into Dark Mystletainn in 2.7.0 in August 2018, no other heroes since gained any option for evolving their weapons since then, even when later variants of heroes gained new exclusive weapons, such as Legendary Eirika's Storm Sieglinde not being available for her regular variant, even though her brother Ephiraim can gain his Legendary variant's Flame Siegmund.
* Before Book III, summoning banners didn't really follow any rules on what they would include with their events. Some would have a Tempest Trials while some would have a Grand Hero Battle (or sometimes, even both). Then come the Forging Bonds event, where random Story Chapters and Paralogue heroes would get Forging Bonds featured with them - but not every Story Chapter got bundled with one. Cue Book III, which started a formula where all Story Chapters with new units would come with four summonable units (and with the start of Book III Chapter 11, an extra 3-4 Star Hero) and a Grand Hero Battle, while the Paralogue chapters would have a Tempest Trials featured with them. There have been strange exceptions since, where for example Book IV Chapter 2 broke the rule a bit, as since Peony was featured on the banner, the 3-4 Star Hero, Tanya, was featured in the Forging Bonds instead. Also, the "Guardians of Peace" banner was only a Tempest Trials featured banner, as the Paralogue that was bundled with it was completely different.
* With Performing Arts Azura and Halloween Nowi being exceptions, all units in the Seasonal banners have inheritable weapons in the year of 2017, the most notable being Winter Chrom and Winter Lissa, who basically wielded {{Palette Swap}}s of the same weapon. Starting from Love Abounds in February 2018 onwards, at least one unit from Seasonal banners have an exclusive weapon, with the odd ones out being the Hostile Springs and Greil's Devoted banners in 2019, and all heroes that share the same weapon class and have inhertiable weapons in the same banner have different effects from each other, where for example Dancing Lachesis's Courtly Mask+ and Dancing Ethlyn's Courtly Mask+, both daggers, have different effects, and Summer Ogma's Trident+ and Summer Norne's Shellpoint Lance+, while having the same +5 Atk/Def during combat if the user is within 3 spaces of an ally, has the Trident+ give +6 Atk to the user if there is an ally within 3 spaces of the user at the start of the user's turn, while Shellpoint Lance+ gives +6 Def instead.
* Inheritable weapons used to be balanced around the use of the weapon. Silver weapons had the highest base might but no effects, Killer weapons had lower damage but helped get specials out sooner, Armor and Horse Slayer weapons were just below Silver weapons in power and did extra damage to the Slayer's intended target, and Brave weapons did the lowest amount of damage in exchange for doubling. Nowadays, many inheritable weapons are now on par with Silver weapons in damage, and still have special effects, while Killer and Slayer weapons were buffed to have higher damage values to make them compare. Even some Brave weapons now have higher damage values compared to the base amount.
* Regular Berkut, Clarisse, and Legion, all Grand Hero Battle units, all came with inheritable weapons that all had their names, i.e. Berkut's Lance+ for Regular Berkut, Clarisse's Bow+ for Clarisse, and Legion's Axe+ for Legion. While these weapons are named after certain characters, there's nothing stopping the player from inheriting said weapons onto other characters that can equip said weapons. As the game went on, many older units received unique weapons that are usually named after themselves, like Camilla's Axe or Hinoka's Spear, making the aforementioned three units stand out in that regard, at least until they also received their own unique weapons.
* Distant Counter weapons were originally designed to have no other effects to compensate for the ability to counter attack without the need for the Distant Counter skill. Starting from Legendary Tiki onwards, weapons with Distant Counter built in started gaining new effects alongside it, or providing conditional Distant Counter. For example, Dorcas' Stout Tomahawk was just a plain Distant Counter axe, while the later released Osian has the Vogue, which has Distant Counter if at 50% HP or above at the start of combat, while also giving him quicker means of throwing out specials. As part of this change, all year one units with Distant Counter in their weapons were buffed from updates from May 2021 to July 2021 to now have additional effects, bringing them up to date with the new meta of weapon effects being more powerful.
* Several Legendary Heroes simply had the same weapons as other alts released, such as Legendary Female Robin having Fallen Male Robin's Expiration, Legendary Ike having the same Ragnell as regular Ike, and Legendary Ryoma having the same Raijinto as his launch self. Legendary Ephraim was the sole exception for this, but eventually all Legendary Heroes were given unique weapons.
* Several personal weapons which were released alongside their connected hero, instead of through an update, have their refine usually change effects on the weapon or update it to match with similar skills, such as Regular Ephraim's Siegmund going from Hone Atk 2 to Hone Atk 3. Starting from update 4.9.0 in September 2020, weapons often now will gain either new effects or add an extra condition to activate their base effects on top of their unique refine, such as Brave Celica's refined Royal Sword allowing the user to gain +1 special buildup per user's attack if the user either is within 2 spaces of an ally or initiates combat, whereas the unrefined version only gives +1 special buildup per user's attack if the user is within 2 spaces of an ally.
* Most of the heroes released outside of seasonal banners early in the game's life use the same pool of idle and ready animations, such as the two handed grip with the blade forward and sword aside and left palm out for Infantry Swords, with a few exceptions, such as Regular Takumi, Masked Marth, and Regular Celica. Starting from the middle of Book II, most heroes now have their ready animations be unique and most of them being based on their idle art, with every hero released from the middle of Book III onwards having a unique ready and sometimes idle animation.
* Linus joined the game as a Grand Hero Battle unit wielding Basilikos, which is a weapon that already belonged to another hero, Raven. Since the weapon is the same, he can also get it refined like Raven can. No other Grand Hero Battle unit since has done this, as they either come with inheritable weapons or their own exclusive weapon instead.
* Starting with Book III almost every ''Heroes'' original character is a Mythic Hero. This makes the Book II [=OC=]s look like an odd bunch because they are Legendaries at best and unblessed at worst. The latter category notably includes all the Múspell characters whom are available through the general summoning pool at all times... including Regular Surtr, whom as the BigBad of Book II, with a powerful unique weapon ''and'' C-skill, would have been a shoe-in for Mythic status had he been introduced in Book III onward. As of writing, the only post-Book II playable [=OC=] to not follow this is Eitri, who was released as a Legendary Hero instead.
* Some game modes only allow the player to use units that hail from a specific game. Harmonized Heroes are supposed to help with this, as they count for two games. There are two units that aren't Harmonized Heroes that do this as well, however: Naga, who hails from ''(New) Mystery of the Emblem'' and ''Awakening'', and Legendary Leif, who hails from ''Genealogy of the Holy War'' and ''Thracia 776''. These two are the only units that aren't Harmonized Heroes that do this.
* Staff unit early in the game's life cannot inherit certain A skills that either increase Atk, Spd, or two stats during combat, such as Death Blow and Steady Stance. However, new A skills released later on allowed Staff units to be able to inherit and still increase Atk, Spd, or two stats during combat, such as the Push and Ideal skills, making those early skills odd for those Staff units unable to inherit. Even more odd, starting with the release of Brave Camilla and her Sanngriðr, most Staff units with exclusive weapons are able to increase their Atk and one other stat during combat, especially if they initiate combat, where they cannot even inherit skills such as Swift Sparrow 2/3.

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