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* A surfboard also exists in the game data, apparently the original method for Surf outside of battle. But, this was scrapped and replaced by surfing on a Pokemon.



** The E-reader function is also in ''VideoGame/PokemonColosseum'' and its sequel, ''Pokemon XD''. A door in the Phenac City Colosseum normally just leads to the colosseum itself, but when the E-reader is enabled, it leads to an E-reader room. Along with battling additional trainers, Japanese players could obtain three more Shadow Pokemon: Mareep, Togepi and Scizor. Since the E-reader did so badly in North America, the cards were never sold outside Japan. The area can be seen [[https://www.youtube.com/watch?v=dXcAqnmSu9w here]] accessed by hacking in the English version.

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** The E-reader function is also in ''VideoGame/PokemonColosseum'' and its sequel, ''Pokemon XD''. A door in the Phenac City Colosseum normally just leads to the colosseum itself, but when the E-reader is enabled, enabled, it leads to an E-reader room. Along with battling additional trainers, Japanese players could obtain three more Shadow Pokemon: Mareep, Togepi and Scizor. Since the E-reader did so badly in North America, the cards were never sold outside Japan. The area can be seen [[https://www.youtube.com/watch?v=dXcAqnmSu9w here]] accessed by hacking in the English version.

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* Data exists within the map data for another flyable between Pallet Town and Viridian City. You can fly out of it if accessed by hacking, but not to it. And once you get there, you'll see the so-called 'glitch city' screens. You must fly out of it and not save, or you'll get stuck.



** The E-reader function is also in ''VideoGame/PokemonColosseum'' and its sequel, ''Pokemon XD''. A door in the Phenac City Colosseum normally just leads to the colosseum itself, but when the E-reader is enabled, it leads to an E-reader room. Along with battling additional trainers, Japanese players could obtain three more Shadow Pokemon: Mareep, Togepi and Scizor. Since the E-reader did so badly in North America, the cards were never sold outside Japan. The area can be seen [[https://www.youtube.com/watch?v=dXcAqnmSu9w here]] accessed by hacking in the English version.

to:

** The E-reader function is also in ''VideoGame/PokemonColosseum'' and its sequel, ''Pokemon XD''. A door in the Phenac City Colosseum normally just leads to the colosseum itself, but when the E-reader is enabled, enabled, it leads to an E-reader room. Along with battling additional trainers, Japanese players could obtain three more Shadow Pokemon: Mareep, Togepi and Scizor. Since the E-reader did so badly in North America, the cards were never sold outside Japan. The area can be seen [[https://www.youtube.com/watch?v=dXcAqnmSu9w here]] accessed by hacking in the English version.
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** The Safari Zone (from ''Red/Blue'') in ''Gold'' and ''Silver''. No wild Pokémon are present if it is accessed, though. However, a [[GameMod ROM hack]] can implement it easily as the ROM can be hacked to make it accessible by putting a door where it was in Generation I in Fuchsia City, as the data for a door exists but does not work when the tile with the data with it has a wall; the leftover Safari Zone can be hacked in the same manner. In the remakes, there's a Safari Zone, but it's a completely new one in Johto--the location of the old Safari Zone now has a Pal Park.

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** The Safari Zone (from ''Red/Blue'') in ''Gold'' and ''Silver''. No wild Pokémon are present in the tall grass if it is accessed, though.however it is possible to catch water Pokemon in the pond that's present. However, a [[GameMod ROM hack]] can implement it easily as the ROM can be hacked to make it accessible by putting a door where it was in Generation I in Fuchsia City, as the data for a door exists but does not work when the tile with the data with it has a wall; the leftover Safari Zone can be hacked in the same manner. In the remakes, there's a Safari Zone, but it's a completely new one in Johto--the location of the old Safari Zone now has a Pal Park.



** The E-reader function is also in ''VideoGame/PokemonColosseum'' and its sequel, ''Pokemon XD''. A door in the Phenac City Colosseum normally just leads to the colosseum itself, but when the E-reader is enabled, it leads to an E-reader room. Along with battling additional trainers, Japanese players could obtain three more Shadow Pokemon: Mareep, Togepi and Scizor. Since the E-reader did so badly in North America, the cards were never sold outside Japan. The area can be seen [[https://www.youtube.com/watch?v=dXcAqnmSu9w here]] accessed by hacking in the English version.

to:

** The E-reader function is also in ''VideoGame/PokemonColosseum'' and its sequel, ''Pokemon XD''. A door in the Phenac City Colosseum normally just leads to the colosseum itself, but when the E-reader is enabled, enabled, it leads to an E-reader room. Along with battling additional trainers, Japanese players could obtain three more Shadow Pokemon: Mareep, Togepi and Scizor. Since the E-reader did so badly in North America, the cards were never sold outside Japan. The area can be seen [[https://www.youtube.com/watch?v=dXcAqnmSu9w here]] accessed by hacking in the English version.
Is there an issue? Send a MessageReason:
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** The E-reader function is also in ''VideoGame/PokemonColosseum'' and its sequel, ''Pokemon XD''. A door in the Phenac City Colosseum normally just leads to the colosseum itself, but when the E-reader is enabled, it leads to an E-reader room. Along with battling additional trainers, Japanese players could obtain three more Shadow Pokemon: Mareep, Togepi and Scizor. Since the E-reader did so badly in North America, the cards were never sold outside Japan. The area can be seen [[https://www.youtube.com/watch?v=dXcAqnmSu9w here]] accessed by hacking in the English version.

to:

** The E-reader function is also in ''VideoGame/PokemonColosseum'' and its sequel, ''Pokemon XD''. A door in the Phenac City Colosseum normally just leads to the colosseum itself, but when the E-reader is enabled, enabled, it leads to an E-reader room. Along with battling additional trainers, Japanese players could obtain three more Shadow Pokemon: Mareep, Togepi and Scizor. Since the E-reader did so badly in North America, the cards were never sold outside Japan. The area can be seen [[https://www.youtube.com/watch?v=dXcAqnmSu9w here]] accessed by hacking in the English version.



* You can obtain things from past generations in ''X'' and ''Y'', like Pass Orbs and Apricorns, by hacking, even though they have no known use in these games.

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* ** You can obtain things from past generations in ''X'' and ''Y'', like Pass Orbs and Apricorns, by hacking, even though they have no known use in these games.
Is there an issue? Send a MessageReason:
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** The E-reader function is also in ''VideoGame/PokemonColosseum'' and its sequel, ''Pokemon XD''. A door in the Phenac City Colosseum normally just leads to the colosseum itself, but when the E-reader is enabled, it leads to an E-reader room. Along with battling additional trainers, Japanese players could obtain three more Shadow Pokemon: Mareep, Togepi and Scizor. Since the E-reader did so badly in North America, the cards were never sold outside Japan. The area can be seen [[https://www.youtube.com/watch?v=dXcAqnmSu9w here]] accessed by hacking in the English version.

to:

** The E-reader function is also in ''VideoGame/PokemonColosseum'' and its sequel, ''Pokemon XD''. A door in the Phenac City Colosseum normally just leads to the colosseum itself, but when the E-reader is enabled, enabled, it leads to an E-reader room. Along with battling additional trainers, Japanese players could obtain three more Shadow Pokemon: Mareep, Togepi and Scizor. Since the E-reader did so badly in North America, the cards were never sold outside Japan. The area can be seen [[https://www.youtube.com/watch?v=dXcAqnmSu9w here]] accessed by hacking in the English version.



** You can obtain things from past generations in ''X'' and ''Y'', like Pass Orbs and Apricorns, by hacking, even though they have no known use in these games.

to:

** * You can obtain things from past generations in ''X'' and ''Y'', like Pass Orbs and Apricorns, by hacking, even though they have no known use in these games.
Is there an issue? Send a MessageReason:
None


** The E-reader function is also in ''VideoGame/PokemonColosseum'' and its sequel, ''Pokemon XD''. A door in the Phenac City Colosseum normally just leads to the colosseum itself, but when the E-reader is enabled, it leads to an E-reader room. Along with battling additional trainers, Japanese players could obtain three more Shadow Pokemon: Mareep, Togepi and Scizor. Since the E-reader did so badly in North America, the cards were never sold outside Japan. The area can be seen [[Here https://www.youtube.com/watch?v=dXcAqnmSu9w]] accessed by hacking.

to:

** The E-reader function is also in ''VideoGame/PokemonColosseum'' and its sequel, ''Pokemon XD''. A door in the Phenac City Colosseum normally just leads to the colosseum itself, but when the E-reader is enabled, enabled, it leads to an E-reader room. Along with battling additional trainers, Japanese players could obtain three more Shadow Pokemon: Mareep, Togepi and Scizor. Since the E-reader did so badly in North America, the cards were never sold outside Japan. The area can be seen [[Here https://www.[[https://www.youtube.com/watch?v=dXcAqnmSu9w]] com/watch?v=dXcAqnmSu9w here]] accessed by hacking.hacking in the English version.

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** The E-reader function is also in ''VideoGame/PokemonColosseum'' and its sequel, ''Pokemon XD''. A door in the Phenac City Colosseum normally just leads to the colosseum itself, but when the E-reader is enabled, it leads to an E-reader room. Along with battling additional trainers, Japanese players could obtain three more Shadow Pokemon: Mareep, Togepi and Scizor. Since the E-reader did so badly in North America, the cards were never sold outside Japan. The area can be seen [[Here https://www.youtube.com/watch?v=dXcAqnmSu9w]] accessed by hacking.

to:

** The E-reader function is also in ''VideoGame/PokemonColosseum'' and its sequel, ''Pokemon XD''. A door in the Phenac City Colosseum normally just leads to the colosseum itself, but when the E-reader is enabled, enabled, it leads to an E-reader room. Along with battling additional trainers, Japanese players could obtain three more Shadow Pokemon: Mareep, Togepi and Scizor. Since the E-reader did so badly in North America, the cards were never sold outside Japan. The area can be seen [[Here https://www.youtube.com/watch?v=dXcAqnmSu9w]] accessed by hacking.



** All Gen III games have Alteration Cave, which normally contains only Zubat. However, its data has all the Pokemon that correspond to the Shadow Pokemon in ''VideoGame/Pokemon Colosseum'', indicating it may have been intended for an event connected with those games.

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** All Gen III games have Alteration Cave, which normally contains only Zubat. However, its data has all the Pokemon that correspond to the Shadow Pokemon in ''VideoGame/Pokemon Colosseum'', indicating it may have been intended for an event connected with those games.
** ''VideoGame/PokemonColosseum'' also has an unused sprite in its data for trainer Red, from the gen 1
games.

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** There is an unused event in Gen II that centers on a lost girl and allows the player to catch a level 40 Entei. Entei does still appear in the game, but not via the event.



** The E-reader function is also in ''VideoGame/PokemonColosseum'' and its sequel, ''Pokemon XD''. A door in the Phenac City Colosseum normally just leads to the colosseum itself, but when the E-reader is enabled, it leads to an E-reader room. Along with battling additional trainers, Japanese players could obtain three more Shadow Pokemon: Mareep, Togepi and Scizor. Since the E-reader did so badly in North America, the cards were never sold outside Japan. The area can be seen [[Here https://www.youtube.com/watch?v=dXcAqnmSu9w]] accessed by hacking.

to:

** The E-reader function is also in ''VideoGame/PokemonColosseum'' and its sequel, ''Pokemon XD''. A door in the Phenac City Colosseum normally just leads to the colosseum itself, but when the E-reader is enabled, enabled, it leads to an E-reader room. Along with battling additional trainers, Japanese players could obtain three more Shadow Pokemon: Mareep, Togepi and Scizor. Since the E-reader did so badly in North America, the cards were never sold outside Japan. The area can be seen [[Here https://www.youtube.com/watch?v=dXcAqnmSu9w]] accessed by hacking.


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** All Gen III games have Alteration Cave, which normally contains only Zubat. However, its data has all the Pokemon that correspond to the Shadow Pokemon in ''VideoGame/Pokemon Colosseum'', indicating it may have been intended for an event connected with those games.

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** In ''[=FireRed=] and [=LeafGreen=]'', the Japanese version had e-Reader support for scanning Trainers into the game, with the house they're fought with being in the Sevii Islands and the door being blocked unless a card is scanned in. In the international releases, the door stays shut due to the removal of e-Reader support and [[http://www.youtube.com/watch?v=Jlg9xGF_9RE hacking to access the permanently blocked door leads to a battle with Archie]]. The door does not work outside of the Japanese release unless the game is hacked to put the proper warp there. (Due to programming reasons Archie is a placeholder for when no Trainer is scanned into the game, so he always appears in international releases if accessed.)

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** In ''[=FireRed=] and [=LeafGreen=]'', [=LeafGreen=]'' and ''Ruby,Sapphire'' and ''Emerald'', the Japanese version had e-Reader support for scanning Trainers into the game, with the house they're fought with being in the Sevii Islands (FRLG) and Sootopolis City (RSE)and the door being blocked unless a card is scanned in. In the international releases, the door stays shut due to the removal of e-Reader support and [[http://www.youtube.com/watch?v=Jlg9xGF_9RE hacking to access the permanently blocked door leads to a battle with Archie]]. The door does not work outside of the Japanese release unless the game is hacked to put the proper warp there. (Due to programming reasons Archie is a placeholder for when no Trainer is scanned into the game, so he always appears in international releases if accessed.))
** The E-reader function is also in ''VideoGame/PokemonColosseum'' and its sequel, ''Pokemon XD''. A door in the Phenac City Colosseum normally just leads to the colosseum itself, but when the E-reader is enabled, it leads to an E-reader room. Along with battling additional trainers, Japanese players could obtain three more Shadow Pokemon: Mareep, Togepi and Scizor. Since the E-reader did so badly in North America, the cards were never sold outside Japan. The area can be seen [[Here https://www.youtube.com/watch?v=dXcAqnmSu9w]] accessed by hacking.



** Starting in ''[=FireRed=]'' and ''[=LeafGreen=]'', [[PlotCoupon key items]] from previous games have been coded in, complete with coherent descriptions. Naturally, lacking their original context, most of them are {{Useless Item}}s and none of them can be obtained.

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** Starting in ''[=FireRed=]'' and ''[=LeafGreen=]'', [[PlotCoupon key items]] from previous games have been coded in, complete with coherent descriptions. Naturally, lacking their original context, most of them are {{Useless Item}}s and none of them can be obtained. For example, in ''Fire Red'' and ''Leaf Green'', you can hack both the Mach Bike and Acro Bikes from ''Ruby, Sapphire'' and ''Emerald'', but they do not behave any differently from the game's own bike or from each other.


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** ''Diamond'' ''Pearl'' and ''Platinum'' have an item called the Red Chain that can be hacked into the bag, however, in the storyline, it is only used by Cyrus. Possibly it was originally intended to be used by the player.


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** In ''Black 2'' and ''White 2'', using a walk through walls cheat shows that part of the original Victory Road from ''Black'' and ''White'' is still in the game's coding. There is also a room on a small island that is normally empty and was likely for an unused event.
** There's an unused item called the God Stone in the games' coding, though no one knows what it would've been used for.
** The Pokemon World Tournament in ''Black 2'' and ''White 2'' has dummied out data for a battle with the protagonist of the first game, Hilbert/Hilda.


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** You can obtain things from past generations in ''X'' and ''Y'', like Pass Orbs and Apricorns, by hacking, even though they have no known use in these games.
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* ''VideoGame/FinalFantasyII'' has several unused songs, including one that was later fleshed out and used in ''VideoGame/FinalFantasyVI'' as "The Magic House".
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** There's also a "Mystery Panties" item, which would presumably be worn as part of the Don Corneo drag quest, alongside a "Letter To A Daughter" and "Letter to A Wife" which were originally part of the travelling salesman quest.

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** There's also a "Mystery Panties" item, which would presumably be worn as part of the Don Corneo drag quest, mission, alongside a "Letter To A Daughter" and "Letter to A Wife" which were originally part of the travelling salesman quest.

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* Famously, the Honey Bee Inn in ''VideoGame/FinalFantasyVII'' has many dummied rooms, characters, and script.

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* Famously, the Honey Bee Inn in ''VideoGame/FinalFantasyVII'' has many dummied rooms, characters, and script.script.
** There's also a "Mystery Panties" item, which would presumably be worn as part of the Don Corneo drag quest, alongside a "Letter To A Daughter" and "Letter to A Wife" which were originally part of the travelling salesman quest.
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Fixing links.


** A number of Badges in ''VideoGame/PaperMario'' and its sequel (the non-Japanese releases, at least) were [[http://www.mariowiki.com/Paper_Mario/Beta_elements#Unused_Badges Dummied]] [[http://www.mariowiki.com/Paper_Mario:_The_Thousand-Year_Door/Beta_elements#Unused_Badges Out]]. Some of them, had they actually been available, would have [[GameBreaker broken the game wide open]], others would have been [[PowerupLetdown pretty useless]]... and at least a couple would have been [[RuleOfCool insanely cool.]] Let's see here... There is a badge that makes Mario into TheBerserker, raising Attack by 2 but making him uncontrollable; there's one that lets you chain ShockwaveStomp attacks like Power Bounces; there's one that lets Mario's hammer act like a ShrinkRay; and there's even one that lets ActionCommands ALWAYS WORK.

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** A number of Badges in ''VideoGame/PaperMario'' and its sequel (the non-Japanese releases, at least) were [[http://www.mariowiki.com/Paper_Mario/Beta_elements#Unused_Badges com/List_of_Paper_Mario_beta_elements#Unused_Badges Dummied]] [[http://www.mariowiki.com/Paper_Mario:_The_Thousand-Year_Door/Beta_elements#Unused_Badges com/List_of_Paper_Mario:_The_Thousand-Year_Door_beta_elements#Badges Out]]. Some of them, had they actually been available, would have [[GameBreaker broken the game wide open]], others would have been [[PowerupLetdown pretty useless]]... and at least a couple would have been [[RuleOfCool insanely cool.]] Let's see here... There is a badge that makes Mario into TheBerserker, raising Attack by 2 but making him uncontrollable; there's one that lets you chain ShockwaveStomp attacks like Power Bounces; there's one that lets Mario's hammer act like a ShrinkRay; and there's even one that lets ActionCommands ALWAYS WORK.
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* A character exclusive to the [[NoExportForYou Japan-only]] [=PS3=] port of ''VideoGame/TalesOfVesperia'' [[http://kotaku.com/5210749/traces-of-ps3-tales-of-vesperia-character-in-xbox-360-version has been uncovered]] as this trope in the original Xbox 360 game. [[ConsoleWars Uh oh.]]

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* A character exclusive to the [[NoExportForYou Japan-only]] [=PS3=] port of ''VideoGame/TalesOfVesperia'' [[http://kotaku.com/5210749/traces-of-ps3-tales-of-vesperia-character-in-xbox-360-version has been uncovered]] as this trope in the original Xbox 360 game. [[ConsoleWars [[UsefulNotes/ConsoleWars Uh oh.]]
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Added spoilers.


* In the original ''VideoGame/{{Persona 4}}'' Magatsu-Izanagi,the Persona of Tohru Adachi was unused,but is fully playable if a player hacks the Persona into the game. He has no skills,however,so one must hack skills in,too. He became the Ultimate Persona of the Jester/Hunger Arcana in Golden,and can be gotten through normal means now.

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* In the original ''VideoGame/{{Persona 4}}'' Magatsu-Izanagi,the [[spoiler:Magatsu-Izanagi,the Persona of Tohru Adachi Adachi]] was unused,but is fully playable if a player hacks the Persona into the game. He has no skills,however,so one must hack skills in,too. He became the Ultimate Persona of the Jester/Hunger Jester/[[spoiler:Hunger]] Arcana in Golden,and can be gotten through normal means now.
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Added Magatsu-Izanagi into the Persona folder.

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* In the original ''VideoGame/{{Persona 4}}'' Magatsu-Izanagi,the Persona of Tohru Adachi was unused,but is fully playable if a player hacks the Persona into the game. He has no skills,however,so one must hack skills in,too. He became the Ultimate Persona of the Jester/Hunger Arcana in Golden,and can be gotten through normal means now.
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** There was an Ability called Cacophony, which would've functioned similarly to the seemingly-opposite Soundproof. Most likely, it was intended for Loudred and Exploud, but they received Soundproof instead, so Cacophony went unused. Unlike with Kinesis, Cacophony was removed from Genration IV and onwards.

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** There was an Ability called Cacophony, which would've functioned similarly to the seemingly-opposite Soundproof. Most likely, it was intended for Loudred and Exploud, but they received Soundproof instead, so Cacophony went unused. Unlike with Kinesis, Cacophony was removed from Genration Generation IV and onwards.



** Some hacking utilities discovered that the Gen IV inventory databases actually included the dummied-out information for a list of key items originally in the Gen III games. They don't do anything when hacked into your inventory though.

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** Some hacking utilities discovered that the Gen IV inventory databases actually included the dummied-out information for a list of key items originally in the Gen III games. They don't do anything when hacked into your inventory though. Future generations have continued the trend of including dummy data for key items from previous games.
** ''[=HeartGold=]'' and ''[=SoulSilver=]'' also contained an item called the Lock Capsule, which was supposed to be an event giveaway. It was never meant to do anything in its game of origin; however, had the event been released, the item would've been transferrable via the Relocator (otherwise used only for the event Pokémon connected to the Zorua line's appearances in ''Black'' and ''White''. Taking the Lock Capsule to an NPC in Castelia City would've given you [=TM95=]. As such, [=TM95=] was unobtainable legally until ''Black 2'' and ''White 2'', when it was no longer event-exclusive.
* ''Generation V''


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** Data for the moves "Ice Burn" and "Freeze Shock", the signature moves of White Kyurem and Black Kyurem respectively, exist in the data for ''Black'' and ''White'' even though Kyurem's alternate forms were not introduced until ''Black 2'' and ''White 2'' and data for the alternate forms themselves isn't even present in ''Black'' and ''White''.
** As mentioned above, [=TM95=] was unobtainable legally in ''Black'' and ''White''. The move it contained, however (Snarl), no longer counts because Pokémon that learned the move in ''Black 2'' or ''White 2'' can freely be traded to ''Black'' and ''White'', whereas Kyurem's alternate forms are locked out of those games.
* ''Generation VI''
** ''X'' and ''Y'' feature a "room service" minigame where the customers ask for a "[A] [B] [C], [D]-style", where [A] is a Pokémon nature, [B] is a type of Berry, [C] is a type of food item, and [D] is a Pokémon move. However, some of the move names that can appear for part D don't seem to correspond to any existing move, or at least not one that can be properly learned rather than merely being called via [[RandomEffectSpell Metronome]]. As Generation VI is still active, however, it's possible that some of these moves are merely {{foreshadowing}} future events, as programming the data in ahead of time is necessary to allow for proper compatability; Diancie's signature move, Diamond Storm, would've fallen into this category before it was released, and for that matter the signature moves of any event Pokémon that wasn't released at the beginning of its generation would've qualified for this (minus the part about the minigame; only Metronome would've been able to call them legitimately).
%%***This means don't get more specific until it can be determined which moves, if any, will ''stay'' this way.
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** The ''Citadel'' DLC had an unused power and intel asset. The power, Stimulant Pack (primarily used by Krogans like Urdnox Wrex), was intended to be awarded at the end of the mission and would increase the player's shield bonus/melee damage for a certain duration of time. It was later [[http://www.nexusmods.com/masseffect3/mods/299/ re-activated via mods]]. The second, "Khan's Network Exposed", gave the player one of four specific bonuses (including an increase of maximum grenades, which isn't done anywhere else in the base game or the DLC) and gives information on how Elijah Khan's contacts and resources are being used by the Alliance.

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** The ''Citadel'' DLC had an unused power and intel asset. The power, Stimulant Pack (primarily used by Krogans like Urdnox Urdnot Wrex), was intended to be awarded at the end of the mission and would increase the player's shield bonus/melee damage for a certain duration of time. It was later [[http://www.nexusmods.com/masseffect3/mods/299/ re-activated via mods]]. The second, "Khan's Network Exposed", gave the player one of four specific bonuses (including an increase of maximum grenades, which isn't done anywhere else in the base game or the DLC) and gives information on how Elijah Khan's contacts and resources are being used by the Alliance.

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** A wide selection of additional heavy weapons that were removed from the game can be modded in for player use by editing the Coalesced.ini file. These include the Particle Beam (which appears to function like the Particle Rifle from the ''From Ashes'' {{DLC}}), the Avalanche (fires blasts of cold energy), the Grenade Launcher, the Hydra (fires cluster missiles) and the Arc Projector. It has been suggested that Bioware removed heavy weapons from the game because they broke the plot - but being used in one minor HoldTheLine sequence on Earth means that game balance was the more likely answer, especially considering that [[HeroOfAnotherStory multiplayer characters]] get access to [[PurposefullyOverpowered Cobra rockets]] that make the Cain look like a firecracker launcher in terms of damage (though not [[RuleOfCool explosion effects]]). In addition, several weapons and armours (including the PC-exclusive M-90 Indra sniper rifle, the Collector's Edition N7 weapons, two unused N7 armors and the Warfare/Reckoning/Battlefield armors) are all on-disc, but most had their access methods removed so they could function as pre-order bonuses, and were later distributed in the DLC proper.

to:

** A wide selection of additional heavy weapons that were removed from the game can be modded in for player use by editing the Coalesced.ini file. These include the Particle Beam (which appears to function like the Particle Rifle from the ''From Ashes'' {{DLC}}), the Avalanche (fires blasts of cold energy), the Grenade Launcher, the Hydra (fires cluster missiles) and the Arc Projector. It has been suggested that Bioware removed heavy weapons from the game because they broke the plot - but being used in one minor HoldTheLine sequence on Earth means that game balance was the more likely answer, especially considering that [[HeroOfAnotherStory multiplayer characters]] get access to [[PurposefullyOverpowered Cobra rockets]] that make the Cain look like a firecracker launcher in terms of damage (though not [[RuleOfCool explosion effects]]). In addition, several weapons and armours (including the PC-exclusive M-90 Indra sniper rifle, the Collector's Edition N7 weapons, two unused N7 armors and the Warfare/Reckoning/Battlefield armors) are all on-disc, but most had their access methods removed so they could function as pre-order bonuses, and were later distributed in via the DLC proper.missions.
** The ''Citadel'' DLC had an unused power and intel asset. The power, Stimulant Pack (primarily used by Krogans like Urdnox Wrex), was intended to be awarded at the end of the mission and would increase the player's shield bonus/melee damage for a certain duration of time. It was later [[http://www.nexusmods.com/masseffect3/mods/299/ re-activated via mods]]. The second, "Khan's Network Exposed", gave the player one of four specific bonuses (including an increase of maximum grenades, which isn't done anywhere else in the base game or the DLC) and gives information on how Elijah Khan's contacts and resources are being used by the Alliance.

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** If one were to make use of the "Walk Through Walls" code via [[GameShark cheat device]] in the original SNES game, walking through the bookshelf in Schala's room resulted in the screwy graphics, then your party ends up in an elevator in the Water Palace dungeon with Magus in your party. Even if you chose to kill him in the game. ''Something'' was written in that spot, but who knows what.
*** That would be the site of the "Zeal Dungeon", a dungeon of unknown purpose present in that same area in a pre-release version that's been floating around the internet for a while. The pre-release also reveals several more things of interest that were removed, such as maps and a world map graphic for the infamous Singing Mountain (present in 65,000,000 BC), a coliseum-like building on the 2300 AD map (which contains no corresponding maps anyone has found), and an entire structure using graphics from the Ocean Palace underneath the Forest Ruins near Medina in 1000 AD.

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** If one were to make use of the "Walk Through Walls" code via [[GameShark cheat device]] in the original SNES game, walking through the bookshelf in Schala's room resulted in the screwy graphics, then your party party, now with Magus in, ends up in an elevator in the Water Palace dungeon with Magus in your party. Even if you chose to kill him in the game. ''Something'' was written in that spot, but who knows what.
*** That would be the site of the
"Zeal Dungeon", a dungeon of unknown purpose present in that same area in a pre-release version that's been floating around the internet for a while. The pre-release also reveals several more things of interest that were removed, such as maps and a world map graphic for the infamous Singing Mountain (present in 65,000,000 BC), a coliseum-like building on the 2300 AD map (which contains no corresponding maps anyone has found), and an entire structure using graphics from the Ocean Palace underneath the Forest Ruins near Medina in 1000 AD.
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Removed mention of Snivy\'s Hidden Ability qualifying due to all Unova starters being set for release in due time.


** In Generation V and beyond, several Pokemon have Hidden Abilities that are specified in their species code, but are not generated in ''either'' ingame events (like the Hidden Grottoes in Black and White 2, the Friend Safaris and Horde encounters in X and Y, or the [=DexNav=] special encounters in Alpha and Omega) or by the Pokemon Global Link website via the Dreamworld. For example, Snivy potentially can have Contrary, and Totodile can potentially have Sheer Force.

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** In Generation V and beyond, several Pokemon have Hidden Abilities that are specified in their species code, but are not generated in ''either'' ingame events (like the Hidden Grottoes in Black and White 2, the Friend Safaris and Horde encounters in X and Y, or the [=DexNav=] special encounters in Alpha and Omega) or by the Pokemon Global Link website via the Dreamworld. For example, Snivy potentially can have Contrary, and Totodile can potentially have Sheer Force.

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Removed: 424

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Namespacing, another attempt, not sure why this is still showing as a main redirect


* The alternate graphic "tile-set" for ''VideoGame/NetHack'' features a few tiles that never actually appear anywhere in the game: a Beholder from Dungeons & Dragons is perhaps the most noticeable example.
** With ''[=NetHack=]'' being open-source, you can look right at the source code and find many "deferred features" that aren't in the game at all yet but are at least partially coded. The Beholder, for example, is actually in the source already, but there's no code for its gaze attacks yet. See [[http://nethackwiki.com/wiki/Deferred_features here]] for a list. ''[[GameMod SLASH 'EM]]'' does, in fact, add in the Beholder.

to:

* The alternate graphic "tile-set" for ''VideoGame/NetHack'' features a few tiles that never actually appear anywhere in the game: a Beholder from Dungeons & Dragons is perhaps the most noticeable example.
** With ''[=NetHack=]'' being
example. Since the game is open-source, you can look right at the source code and find many "deferred features" that aren't in the game at all yet but are at least partially coded. The Beholder, for example, is actually in the source already, but there's no code for its gaze attacks yet. See [[http://nethackwiki.com/wiki/Deferred_features here]] for a list. ''[[GameMod SLASH 'EM]]'' The GameMod ''VideoGame/SlashEM'' does, in fact, add in the Beholder.
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Expanding on a bullet point


* ''VideoGame/NeverwinterNights2'' has several examples of this. Almost every companion has at least one unused scene that reveals more about them or expands their side-quests. For instance, Qara's side-quest with an elemental trying to kill her was supposed to be much more detailed, and include an implication that she could potentially be a greater threat than the king of shadows.

to:

* ''VideoGame/NeverwinterNights2'' has several examples of this. Almost every companion has at least one unused scene that reveals more about them or expands their side-quests. For instance, Qara's side-quest with an elemental trying to kill her was supposed to be much more detailed, and include an implication that she could potentially be a greater threat than the king King of shadows.Shadows [[spoiler: which explains the Main/FaceHeelTurn at the end]].
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** Some dialogs were cut from the Broken Circle quest (restorable by modding). This included being able to betray Morrigan by reporting her as an apostate and being confronted by Wynn if the player was a blood mage. The player can escape it by lying and claiming that it was "Grey Warden magic". [[spoiler: Ironically said lie is AccidentallyAccurate, given that Grey Wardens have in fact used BloodMagic to fight against the Blight.]]
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** In the final level (Area 51), there is a sequence where security robots are dispatched to help JC after he speaks with Helios. There's a doorway next to the bots that exits into a tunnel with a tram (and two enemies). Following this tunnel across leads to a an exploration bonus and a pair of dead soldiers, as well as a closed hatch. Interestingly, this hatch ''can'' be opened with the "opensesame" cheat... to reveal a wall of solid dirt. It's likely there was something originally located behind, but it was scrapped.

to:

** In the Area 51 (the final level) has several unused elements littered outside of the level. Using the "ghost" cheat, players can find several artifacts from earlier iterations of the level (Area 51), there is in Sector 3, including a sequence where security robots are dispatched to help JC after he speaks with Helios. There's a doorway next to the bots that exits into a tunnel blocked-off room with a tram (and two enemies). Following this tunnel across leads to a an exploration bonus and a pair of dead soldiers, door/window texture that isn't seen anywhere else in the game, as well as a closed hatch. Interestingly, this separate hallway a fair distance away from a hatch ''can'' that can't be opened normally (it can be opened with the "opensesame" cheat... to reveal cheat, but has a solid wall of solid dirt. It's dirt behind it). These were likely there was something originally located behind, but it was scrapped.remnants from the scrapped "Moon" level concept.



* ''VideoGame/DeusExTheFall'', texture files hinting towards a New York City level, a Lower Hengsha level, and an Australia level. Since this game has been pitched to be episodic, it is unknown if it is cut content, or just textures in place for future installments. An album can be seen [[http://imgur.com/a/jdggV#0 here]].

to:

* ''VideoGame/DeusExTheFall'', ''VideoGame/DeusExTheFall'' has texture files hinting towards a New York City level, a Lower Hengsha level, and an Australia level. Since this game has been pitched to be episodic, it is unknown if it is cut content, or just textures in place for future installments. An album can be seen [[http://imgur.com/a/jdggV#0 here]].
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Null edit, still showing as a Main space wick
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Namespacing


* The alternate graphic "tile-set" for ''NetHack'' features a few tiles that never actually appear anywhere in the game: a Beholder from Dungeons & Dragons is perhaps the most noticeable example.
** With ''NetHack'' being open-source, you can look right at the source code and find many "deferred features" that aren't in the game at all yet but are at least partially coded. The Beholder, for example, is actually in the source already, but there's no code for its gaze attacks yet. See [[http://nethackwiki.com/wiki/Deferred_features here]] for a list. ''[[GameMod SLASH 'EM]]'' does, in fact, add in the Beholder.

to:

* The alternate graphic "tile-set" for ''NetHack'' ''VideoGame/NetHack'' features a few tiles that never actually appear anywhere in the game: a Beholder from Dungeons & Dragons is perhaps the most noticeable example.
** With ''NetHack'' ''[=NetHack=]'' being open-source, you can look right at the source code and find many "deferred features" that aren't in the game at all yet but are at least partially coded. The Beholder, for example, is actually in the source already, but there's no code for its gaze attacks yet. See [[http://nethackwiki.com/wiki/Deferred_features here]] for a list. ''[[GameMod SLASH 'EM]]'' does, in fact, add in the Beholder.

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** There was an entire level planned at the White House, where JC would supposedly visit the President and his wife and get advice. It was cut because the designers thought it would be boring, but various elements can be summoned through the console.
*** Amusingly, the President's daughter is reused in the Hong Kong level, repurposed as a prostitute.

to:

** There was an entire level planned at the White House, where JC would supposedly visit the President and his wife and get advice. It was cut because the designers thought it would be boring, but various elements can be summoned through the console.
***
console. Amusingly, the President's daughter is reused in the Hong Kong level, repurposed as a prostitute.



** The fact that, when activating the console cheats, the user needs to specify JC's sex (along with the gender-neutral language refering to the Dentons used in the opening cutscene) suggests that the developers were planning to allow the player to choose which gender the PlayerCharacter could be. This was a feature later fully implimented in ''VideoGame/DeusExInvisibleWar''.

to:

** The fact that, when activating the console cheats, the user needs to specify JC's sex (along with the gender-neutral language refering to the Dentons used in the opening cutscene) suggests that the developers were planning to allow the player to choose which gender the PlayerCharacter could be. This was a feature later fully implimented implemented in ''VideoGame/DeusExInvisibleWar''.



** A VOIP conversation in the airfield level between Juan and Tracer, with the latter urging the former to kill the player.
* In ''VideoGame/DeusExHumanRevolution'', applying a fanmade patch to the game would allow the player to access a special debug menu that would allow them to play the E3/Gamescom variants of the final levels.
* ''VideoGame/DeusExTheFall'', texture files hinting towards a New York City level, a Lower Hengsha level, and an Australia level. Since this game has been pitched to be episodic, it is unknown at the time of writing if it is cut content, or just textures in place for future installments. An album can be seen [[http://imgur.com/a/jdggV#0 here.]]

to:

** A VOIP conversation could originally be accessed in the airfield level between Juan and Tracer, with the latter urging the former to kill the player.
player. ''VideoGame/{{Shifter}}'' restores this conversation.
** There's a series of tunnels in the [=MJ12=] Armory (during the escape from the UNATCO base) that can't be accessed in normal gameplay. The tunnels are situated above the armory itself, and have a TNT crate (which can be dropped on the heavy security bots) and steam running out at several points. It's unknown what their purpose would have been, other than an alternate entrance into the armory itself (as a hatch allows the player to drop from a high point into the top level of said armory).
** In the final level (Area 51), there is a sequence where security robots are dispatched to help JC after he speaks with Helios. There's a doorway next to the bots that exits into a tunnel with a tram (and two enemies). Following this tunnel across leads to a an exploration bonus and a pair of dead soldiers, as well as a closed hatch. Interestingly, this hatch ''can'' be opened with the "opensesame" cheat... to reveal a wall of solid dirt. It's likely there was something originally located behind, but it was scrapped.
* ''VideoGame/DeusExInvisibleWar'' had several cut elements, including an additional type of security bot, three unused creatures (the ceolacanth, the cyberdog and the half-baboon Ruck creature) and two unused weapon variants (the Mako Ballistics pistol and assault rifle).
* In ''VideoGame/DeusExHumanRevolution'', applying a fanmade patch to the game would allow the player to access a special debug menu that would allow them to play the E3/Gamescom variants of the final levels.
Manufacturing Plant chapter.
* ''VideoGame/DeusExTheFall'', texture files hinting towards a New York City level, a Lower Hengsha level, and an Australia level. Since this game has been pitched to be episodic, it is unknown at the time of writing if it is cut content, or just textures in place for future installments. An album can be seen [[http://imgur.com/a/jdggV#0 here.]]here]].
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\"roleplay\" is not actually synonymous with \"role playing game\" at all...

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[[foldercontrol]]

[[folder: Baldur's Gate]]
* Both ''VideoGame/BaldursGate'' and its sequel had some incomplete content in it. Fans scouring through the source code have, with some help from the original developers, created [[GameMod mods]] which restores some of this content, called ''Unfinished Business''. In the original game:
** In ''Tales of the Sword Coast'', there was an entire level of Ice Island that was cut for having damaged files. ''''[=BG1=]'' Unfinished Business'' restores this second-level from the files still on-disc.
** Several cut encounters still have files on-disc, including an additional Elminster conversation outside the Friendly Arm Inn, dialogue between Kivan and Tazok at the Bandit Camp, and an extra encounter with Branwen and Tranzig.
** Safana originally had a different innate ability - instead of Charm Animal, she had Flirt, which could be used to accomplish the same effect on human men.
** Several cut weapons, including a unique club (The 'Root' of the Problem) and an alternate +2 Studded Leather Armor set.
* In ''Shadows of Amn'':
** Minsc originally had a sidequest of his own, which was removed from ''II'' before its release (although several unused lines remain). In his quest, Minsc loses Boo (his "space hamster") when you travel from one area to another, and he asks the player character to help him find his companion. The player must then follow a series of clues by interrogating several residents in Athkatla, and eventually tracks Boo down to a wealthy member of the city who bought the creature. If the player chooses not to help, Minsc suffers several penalties, and permanently leaves the party after a set period of time. If the quest is completed, Minsc gets a THACO and chance-to-hit bonus. ''Unfinished Business'' restores the bulk of the quest, with some material being changed to make it more coherent.
** Two Ranger character kits (the Justifier and Feralan), two character portraits (Yoshimo and Anomen, who had their pictures changed for the final game) and several items were deleted, but all have their original files still on-disc.
** Valygar originally had several encounters with Suna Seni (who Irenicus had also put under a geas) in Athkatla, which gives more information about their past relationship. The encounters were cut from the game, but the text files still exist on-disc.
** Bodhi was originally intended to "hunt" the player and their party when they were trapped in the trials underneath Spellhold, but this was cut in an effort to tone down the overall difficulty level of the game. In addition, another gameplay encounter between the Shadow Thieves and Bodhi was also cut.
** Artemis Entreri was intended to appear in Bodhi's Lair (in Chapter Six) if you enlisted Drizzt and his group to help during the raid. This was cut presumably because Drizzt and Artemis were at odds at that point in the narrative.
** In ''Throne of Bhaal'', Demogorgon was originally intended to be much tougher than the version seen in the final product. David Gaider's ''Ascension'' mod restores the original difficulty of the boss fight and makes him much tougher. Several Bhaalspawn powers (which were acquired after the various Trials) were also cut from the game pre-release for being too confusing - ''Ascension'' also restores the original concept.
** Sarevok in ''[=ToB=]'' also had a cut conversation where he expresses remorse for the deaths of Tamoko and Yoshimo to the player character. This was related to his chance to change alignment.
[[/folder]]

[[folder:Deus Ex]]
* A large amount of material was cut from the original ''VideoGame/DeusEx'' prior to its release. Using console commands, it's possible to access a selection of cut content:
** Originally, the player could choose to stay with UNATCO instead of transmitting the NSF emergency signal. Conversations can be accessed that have JC telling Paul that UNATCO isn't perfect (but he'll stay with them anyway), and, later on, the troops on the superfreighter being able to talk casually with Denton. It's believed the alternate plotline was removed either because it was much shorter (content-wise) than the NSF plotline, or there wasn't enough time to finish it.
** You can use a console command to summon Ford Schick (who normally disappears after saving him) in Smuggler's hideout, where he has a full set of lines thanking you and offering augmentation upgrades.
*** Technically Schick wasn't Dummied Out, but rather fails to show up due to a bug: the flag that marks him as being rescued is not set to persist past the next mission.
** There was an entire level planned at the White House, where JC would supposedly visit the President and his wife and get advice. It was cut because the designers thought it would be boring, but various elements can be summoned through the console.
*** Amusingly, the President's daughter is reused in the Hong Kong level, repurposed as a prostitute.
** At one point in the game's development, there was a plotline where JC would discover that Maggie Chow was married to Paul Denton. By clipping outside of the Wan Chai Market, you can find a Red Arrow guard that tells you about this plot point, and gives you tips about the people in the area. It's unknown if this was actually a planned plot twist or just Chow trying to throw you off her trail.
** There are all sorts of deleted items and NPC's that can be found in the gamecode, including an alternate Chinese security bot.
** The fact that, when activating the console cheats, the user needs to specify JC's sex (along with the gender-neutral language refering to the Dentons used in the opening cutscene) suggests that the developers were planning to allow the player to choose which gender the PlayerCharacter could be. This was a feature later fully implimented in ''VideoGame/DeusExInvisibleWar''.
** An answering machine in Paul's apartment that would have [[spoiler: hinted towards his loyalties to the [=NSF=].]]
** A VOIP conversation in the airfield level between Juan and Tracer, with the latter urging the former to kill the player.
* In ''VideoGame/DeusExHumanRevolution'', applying a fanmade patch to the game would allow the player to access a special debug menu that would allow them to play the E3/Gamescom variants of the final levels.
* ''VideoGame/DeusExTheFall'', texture files hinting towards a New York City level, a Lower Hengsha level, and an Australia level. Since this game has been pitched to be episodic, it is unknown at the time of writing if it is cut content, or just textures in place for future installments. An album can be seen [[http://imgur.com/a/jdggV#0 here.]]
[[/folder]]

[[folder:The Elder Scrolls]]
* In general, many of the later entries have several dummied out and test areas that are accessible through console commands. These range from empty rooms to unused dungeons to areas with every item in the game. Several of these areas can get very... strange, such as a room with an NPC that grows when you try to talk to him, or another that turns into a staff when killed.
* In ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' it's widely believed that the many outfits you can dress in were going to be used for the purpose of using different ones depending on the NPC to interact with them, but nothing comes of it in the release.
** About a third of ''Daggerfall'''s magic spells qualify. [[ObviousBeta You think it's an exaggeration?]]
** ''Daggerfall'' also contains some unused dialogue files that indicate you were supposed to be able to sleep with the prostitutes found in many of the inns. You can't.
** The dialogue files also have little bits of doggerel verse that were supposed to have been pieced together by NPC minstrels so that you would be able to hear the fame of your deeds spread.
** Various stores which were used as fronts for the Thieves Guild have a sign that looks like the store was to sell furniture. Thanks mostly to the incredible work by the Andyfall mod, the remnants of code used for a furniture purchasing system that was never completely implemented was uncovered.
** Containers are broken in the game. Originally the player was intended to be able to casually store furniture on shelves and in chests, but that feature had to be removed due to problems.
** The Earth Wall spell in ''Arena'' was cut because of the technical difficulties of implementing user-made dungeon paths between the different dungeon sections in a 3D environment (''Arena'' was a 2.5D game).
** A data file exists in Daggerfall which consists entirely of various rhyming lines. The developers have revealed that originally, there was going to be a troubador who would compose poetry of your exploits.
** The game has much, much more extensive elevation data than what actually is used in-game. The land data was dummied out by some code keeping the game from reading it (although, this being Daggerfall, bugs can cause it be read), while the sea data apparently ''is'' used... it's just that outdoors underwater swimming was dummied out, so you can't actually see it.
** The Order of the Lamp (a knightly order dedicated to the Mages' Guild) was intended to be joinable (not only were there developer comments on it during the beta, but talking to local Order heads gives a dialogue using the standard model for joinable factions, explaining purpose and what they look for in recruits). It isn't.
* ''VideoGame/TheElderScrollsIIIMorrowind'' has several, including:
** There is an alchemy ingredient called "bloat," which can be purchased from merchants or found in random crates. Where bloat comes from is never explained in-game - but the level editor reveals an unused "bloat spore" plant that was supposed to produce them, but was never placed in-game. Several mods out there deal with this, ranging from placing them in several swampy areas to working them into a House Telvanni quest line as being in a bloat mine.
** There is a fountain in ''Morrowind'' called the Pool of Forgetfulness. Players have frustratedly tried to get it to do something, but it apparently does nothing. Perhaps the developers simply forgot about it?
** To defeat the BigBad, players need two special weapons called Sunder and Keening, which are being guarded by the BigBad's higher-ranked minions. The data files of the game reveal a phony look-alike of Sunder, and a voice file for the BigBad taunting you when you try to kill him with it. These never got included in-game.
*** The idea was borrowed by a large fan mod that opens up a series of quests for the Sixth House, treating it like a guild, and building an alternate main quest. One new weapon is named as a prototype of the Keening.
** "The Wings of the Queen of Bats", ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'''s Infinity Plus One Axe, isn't actually in the game, but can be obtained through cheat codes or modding the game.
** Morrowind also has a version of Azura's Star that can be used as a shuriken, but the final game replaces it with a Soul Gem.
** There are several quests, in various states of completion, that got blocked off from being gettable. One of them can partly break the Imperial Legion questline (you can't ''get'' the quest... but the dialogue for completing is in enough that you can get the completion dialogue in the right circumstances. Unfortunately, this makes the game think you are on that quest and so block off further quests from that quest-giver).
* ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and other games in ''Franchise/TheElderScrolls'' series have some quests which were never implemented (for example you can pick up the topic "Are you looking for couriers" in the Imperial Marketplace but none of the NPC have it as an option).
** There are several of these quests that are hinted to but never programed, including one involving a cave (in the game, but there's nothing there) and a women named the Red Queen (not in the game, but mentioned by [=NPCs=]), and one involving rescuing a self-proclaimed half-ogre from being eaten when he tries to contact his relatives (the half-ogre is in the game, but he doesn't serve any purpose). There's also the infamous city of Sutch, mentioned and used for early development videos, but not in the game due to time constraints.
** Another involves the NPC Branwen, who is perpetually sparring with her Argonian partner Saliith outside in the Arena district. There's a note on the floor inside the Bloodworks near Owyn that indicates he is her father and she wants to become Champion in order to impress him, but there's never any further implementation of the quest. Like many others, some enterprising modder has finished it.
** ''Oblivion'' also contains some item models that for some reason were never attached to their respective items. E.g. there's a unique mesh and texture for cyrodiilic brandy in the game data, but the game just uses a generic potion bottle for the drink instead.
** Also, there's a reason why you can't wear anything above the waist. Why? Because the female models have [[NippleAndDimed bare breasts with nipples]] -- as revealed by an ''Oblivion'' mod that lets you take off your top clothes. (As with "Hot Coffee," this resulted in the ESRB altering the game's rating -- as well as the ESRB having seen a pre-release build that didn't have some of the more intense violence, such as the mutilated corpses.)
*** A caveat rendered ridiculous by the fact that, thanks to a large and dedicated modding community, there is now a hirez model for any possible nude female body type (and a couple of male ones, with or without erect member), from flat chested through ridiculously enormous. Almost all have some sort of {{Stripperiffic}} clothing support as well.
** A platform specific dummied out, the Xbox 360 version of Oblivion is missing a piece of music called Auriel's Ascension. The music is part of the game's "Explore" package, meaning it would play while you are out exploring the Cyrodiil countryside, however it only plays in the PC and [=PS3=] versions of the game. The track is present however in all Game of the Year versions of the game.
** While predecessor Morrowind has the Levitation spell that allows you to fly around at will, ''Oblivion'' doesn't. The spell was cut from the game because of the ways cities are treated; Morrowind had them as permanent part of the game world, but Oblivion confines them to their own maps, accessible only through the doors, and the player isn't supposed to go outside in other ways. This is easily visible by using a cheat to fly outside the walls; the outer world is a sparse version of the original, with no content whatsoever aside from a few inert buildings.
* ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
** Children killing was hinted to had been considered for inclusion, as there were death sounds recorded for children. Mods restore this concept.
** There were originally plans for an arena in Windhelm, which would feature various NPC's, a couple of quests and the opportunity to take part in gladiatorial matches. The area appears to have been cut fairly late in development, because [[http://tcrf.net/The_Elder_Scrolls_V:_Skyrim/The_Windhelm_Pit numerous assets]] are still on the game disc, including NPC spectators, a female warrior who would give you a quest to kill Alain Dufont (who is a target of the Dark Brotherhood in the finished game), and two unused maps.
** Several unused quests, including one where the player could kill the Jarl of Solitude, Elisif, to appease Boethiah the Daedric Prince, several from the College of Winterhold (one of which had the player track down a rogue wizard), several miscellaneous quests and more. Some of these are restored by the aptly-named [[http://www.nexusmods.com/skyrim/mods/47327/ Cutting Room Floor]] mod.
** The Civil War had a ''lot'' of unused content, and [[http://forums.bethsoft.com/topic/1359648-civil-war-cut-content/ was intended to be much more extensive than it was]], with elements like sieges on Riften and Markarth, the ability to attack/defend any capital, encouraging soldiers to defect, recruiting giants, a resource system that was based on how many mines/settlements the various factions had captured and much more. Several mods (like [[http://www.nexusmods.com/skyrim/mods/37216 Civil War Overhaul]]) restore the bulk of the deleted content. The fact that mods are specifically mentioned in the game files for the CW coding scripts lends credence to the suggestion that the expanded storyline was cut due to time constraints and left on the disc for enterprising modders to finish.
[[/folder]]

[[folder:Fallout]]
* ''VideoGame/{{Fallout 2}}'' contains lots of items and references towards things that were cut from the game due to time restraints. Some of this has been restored in the [[http://www.nma-fallout.com/forum/viewtopic.php?t=42776 Fallout 2 Restoration Project]].
* Using the ''VideoGame/{{Fallout 3}}'' [=GECK=] Editor, you can find a abundance of strange items and [=NPCs=] with no model. There was going to be a better Tesla Armor that involved something called "Robo-Thor". Who was O'Grady, and why does he have his Peacemaker? Was Three Dog supposed to wield Law Dog? And was whatever the "Spinebreaker" thing that was explicitly used to scare the player in Vault 87 related to that Failed [=FEV=] Subject, and where does it "spawn the SuperMutant and start him running"?
** These items can also be discovered and obtained by PC users without the GECK by typing "coc testqaitems" in the console. This takes the player to a room designed to test various items. Several of the dummied out items appear here as well.
** In a reversal of the usual removal of features for Western versions, the Japanese version has the evil resolution of the Megaton bomb quest removed (since it involves detonating a nuclear bomb and destroying a town. Japan is [[WorldWarII a little sensitive about that kind of stuff]].) by removing the NPC that would trigger that part of the quest. The only thing you can do is disarm the bomb (the good resolution). As a result, the Tenpenny Tower suite and destroyed Megaton are unaccessible in the Japanese version of the game.
** The Loading Yard at Mama Dolce's has a gate that "Requires a Key", but can't be unlocked and leads nowhere. Possibly intended for DLC that was never made, or [[EmptyRoomPsych just to psych the player]].
** The atrium for Vault 87 is dummied out with a "Requires Key" door that can only be opened via console command. The characteristic inner vault door leads into a blank void, rather than an entry tunnel (which would be collapsed anyways).
*** This door does have a purpose, however, since it is the point where the Enclave enter during the cutscene when they capture you.
** Another room that is present but inaccessible without console hacking or glitching is located in Vault 92 Sound Testing, blocked by a jammed door. Beyond this is a door leading to the Overseer's emergency tunnel, which can't be accessed from the Office side but may have been intended to be.
** Megaton also has the Abandoned House, an untextured prototype version of the house you get for disarming the bomb.
** The Winterized T-51b Power Armor from ''Operation Anchorage'' was originally meant to be degradable like the standard T-51b from the core game, which would mean it couldn't be fully repaired, reducing its usefulness. The developers apparently realized this and scrapped this version in favor of the indestructible simulation version. The destructible version still remains in the code.
** In-game text prompts indicate that the armor in Fort Constantine was originally going to be the Medic Power Armor (which is found in the Old Olney Sewers in the final game) rather than the T-51b.
** In ''Broken Steel'', a "beta" version of the Tesla Cannon can be found hidden in the Rockland Satellite Relay Station cell.
** One of the burned-out houses in Springvale has a key-locked cellar door. In the base game it is inaccessable, but in the ''Broken Steel'' DLC, it is the location of the Holy Light Monastery. Ditto the Hank's Electrical Supply building. Similarly, in ''Vegas'', there are four locations in the vanilla game's Wasteland with inaccessable passageways or inactive objects, but which become the entry points to the DLC areas once those are installed.
* In ''VideoGame/FalloutNewVegas''
** The sub-basement of the Tops Casino is not normally accessible by the player, but if you have Benny accompany you to the Presidential Suite and kill him before he escapes, a glitch causes the elevator to remain unlocked, allowing you to access it and a sealed-off area of Vault 21. Something may have been planned for this area.
** Unusable Welding Guns can be found in various locations; they were likely meant to have crafting functions that were never implemented.
** There is a dummied-out armored version of the Vault 21 jumpsuit, which is in fact the same version worn by the Courier in the ending slideshow.
** ''New Vegas'' includes a number of unused weapons and enemies, such as a non-unique version of the "This Machine" weapon and a giant fire gecko with an editor ID labeling it "[[Franchise/{{Godzilla}} Gojira]]". The former was likely cut for time and is re-added in the Gun Runner's Arsenal DLC, while the latter was just made for fun and requires mods such as New Vegas Uncut, which spawns it once the other legendary creatures in the game are dead.
[[/folder]]

[[folder:Final Fantasy]]
* Text dumps of the original ''Franchise/FinalFantasy'' reveal a line that one of the Sages was meant to deliver late in the game: "In the Temple of FIENDS are the remaining SKY WARRIORS. They fought the FIENDS and are now bats!" Its absence is more likely an accident than a deliberate choice, since the bats will tell you their story anyway (and [=FF1=] is famous for its sloppy coding, which made whole gameplay components useless). The line is back in remakes of the game.
* Accidental example: The Angel Ring in ''VideoGame/FinalFantasyI: Dawn of Souls'' is supposed to be found in a treasure chest on the 33rd basement of the Whisperwind Cove, a BonusDungeon with 40 floors, each floor being a randomly selected one out of a set of pre-made floors. Unfortunately, the only floor that gives you the chance to collect the ring (since it's the only one that has enough treasure chests in it) is never selected to be the 33rd floor.
* At some point, the ''Dawn of Souls'' release of ''VideoGame/FinalFantasyII'' was going to include a death-elemental Killer Bow. It was removed, and if you hack it back in, you find it has the in-game description "[[TheDevTeamThinksOfEverything If you're reading this, you've either found a bug or are a 1337 haXXor]]."
* The first US release of ''VideoGame/FinalFantasyIV'' had many items dummied out. Some of them were inexplicably restored when it was ported back to Japan as Easytype.
** Also, a few spells were removed, those being the WhiteMagic spells Protect, Shell, and Dispel, and one of Rydia's summons, Cockatrice. These spells were actually left out in the aforementioned Easytype version as well, but could still be accessed by using certain pieces of equipment (see below).
** Another element that was removed was the ability to use certain pieces of equipment to cast magic. This feature was restored when it was ported back to Japan as the Easytype version, however. Interestingly, in the SNES version, the PROGRAMMING was still there. If one used a Game Genie (or other cheat device), the commands could be re-enabled, and you could also buy and use the removed items, even the Soma Drop or Gold and Silver Apples. They would simply be called "Dummy" in the inventory...you just had to remember which was which.
** The DS port also, frustratingly, had the vocal version of "Theme of Love" dummied out of international releases for no apparent reason and now the credits, where the song was supposed to play, have generic background music in them instead. Rumor holds that the vocalist for the song's manager hadn't signed away the international release rights to the song, wanting to [[NoExportForYou keep it Japan only]]. Squeenix should have played the instrumental version of the "Theme of Love" at least.
* In ''VideoGame/FinalFantasyIVTheAfterYears'' ''all'' of the items from the GBA version of ''VideoGame/FinalFantasyIV'' are included in the code; plus some "Uber" Debug equipment named after the programmers that makes you invincible. You're not going to see these without cheating.
** There are also dummied-out commands. Some of them were available in the GBA version of the original game (Brace, Cry, Dark Wave, etc.), but some are upgrades of existing commands that are completely unavailable in either game through normal methods (Double Throw, Omni (attacks all targets at once), etc.), and most interestingly, there's also a dummied-out command for [[MegaManning Blue Magic]]. Common {{Fanon}} theory is that Blue Magic was supposed to be on [[JokeCharacter Harley]] but was removed for some reason.
* Famously, the Czar/Kaiser Dragon in ''VideoGame/FinalFantasyVI''. The developers later reused its name for a boss in ''Videogame/SuperMarioRPG'' and in its original game it was apparently intended to be a BonusBoss, as this was the case when it was finally put in the game in the GBA remake - although it did have an associated speech even in the SNES/SFC game that suggested it was supposed to be ''some'' manner of uber-enemy.
** Another example would be the Colossus. Unlike the Czar Dragon, he had a complete battle script and for some odd reason was programmed to attack wild kid Gau if he was in the party.
* Famously, the Honey Bee Inn in ''VideoGame/FinalFantasyVII'' has many dummied rooms, characters, and script.
* ''VideoGame/FinalFantasyVIII'' has an entire mini-game mode for the PocketStation, which never made it out of Japan. Said mode is still referenced in the English release and manual, probably because the decision not to release the hardware hadn't been made yet. It is (or at least was... the game is now over 10 years old) possible to play it with an imported PocketStation from Japan. The mini-game could be used to get many useful items, and of course, [[HundredPercentCompletion 100% Completion]].
* The PC version of ''VideoGame/FinalFantasyVIII'' has this mini-game as a separate program which can be left running on the desktop while you play (or indeed, while you aren't playing). It still connects to the game like the original PocketStation version did and can provide very helpful items early on.
** Because this version was hastily thrown together, it's entirely possible to make a back-up of the minigame's save file before you import it, import the files, and then overwrite the updated save file with the backup. Repeat infinitely or until you have every item in the entire game, making it a serious GameBreaker.
** Originally, Selphie was supposed to have two more Limit Break spells which apparently were never programmed in. These spells were Percent which cuts all enemies by 93.75% of their current HP and Catastrophe which is more powerful than the ultimate spell, Apocalypse. They can be accessed with a Gameshark.
* Digging around in the code of ''VideoGame/FinalFantasyXIII2'' reveals a model of young Hope that was not used in the game, combat data and a Chocobo-riding animation for older Hope, models of a few Fal'Cie, and the l'Cie crystals of Serah and Cid Raines.
[[/folder]]

[[folder:Knights of the Old Republic]]
* In ''VideoGame/KnightsOfTheOldRepublic'':
** Taris had several areas that were cut prior to release, including an additional level of the Black Vulkar base (where you would have to masquerade as a Vulkar to get into the garage), part of the Gamorrean stronghold in the Undercity and access to the swoop platform before and after the required story race. Mods restore access to these areas.
** Normally, an NPC you encounter on Tatooine (Sharina) disappears after you complete a quest for her (helping her to sell an item to pay for passage off the planet and settle elsewhere with her family). However, she was originally intended to appear on Dantooine, where she would thank the player for helping her. It was likely scrapped because [[spoiler:Dantooine is carpet-bombed by Darth Malak just before the endgame, rendering her quest a [[ShootTheShaggyDog waste of time]]]]. This additional appearance was restored through mods.
** Normally, Bastila won't venture out of the Ebon Hawk on Korriban because she is concerned that the Sith will recognize her. However, a mod exists that allows you to take her anyway, where she has a full set of dialogue reacting to various events and training challenges in amusing ways.
** There are several other cut areas, including an incomplete Rakatan ruin on Tatooine (with a Sarlacc pit!), a Czerka regional HQ on Korriban (which was reused in the massive content mod ''Brotherhood of Shadow: Solomon's Revenge'') and a third level of the Kashyyyk Shadowlands. There's even an entire world, Sleheyron, that was cut prior to release and has very little information to go off of, with modders working on long-term projects to build the area. [[http://knightsoftheoldrepublic.filefront.com/files/Knights_of_the_Old_Republic/Mods/Restored_Content;9831 Here are some mods that restore or use dummied out content as a base.]]
** Three additional BIK movies (one with the Ebon Hawk outrunning enemy fighters while leaving Taris, and two where it approaches the Star Forge) were cut prior to release, but can be reintegrated with mods.
** An alternate ending for the Dark Side female PC which would have allowed her to take the LastSecondChance offered by Carth was lost to this.
** Juhani, one of your party members, is rumored to have been removed from the game and then put back at the last minute. The rumor exists partly because she is a character with the GayOption, but more because poring through the data files reveals a lot of dialogue that got left out. This includes her observations about the various planets you visit, a few other comments, and her revealing to the player her deep distrust of a Mandalorian.
* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'':
** An entire planet, M4-78 (which is solely inhabited by droids), was cut by Obsidian in the rush to get the game out the door and was finally restored by modders several years later via the M4-78 Enhancement Project. It has a full set of quests to re-activate the planet, plenty of NPC's and unique upgrades for droid party members. Not only that, but completing the quests and choosing to ship its resources to a station nets you more NPC support during one of the final battles.
** Several rooms on the Ravager are inaccessible, but using no-clip to enter them show that many of the rooms are complete with textures, indicating that they were to be entered at one point in development.
** Due to being [[ChristmasRushed rushed to publication]], the game had a ''lot'' of content dummied out, including most of the final mission on Malachor V. The "Sith Lords Fan Restoration Project" has modded the material back in. There's also [[http://lparchive.org/LetsPlay/KOTOR%202/ this Let's Play]], which hacks the game and takes a look at a ton of the cut content. It even has an actual ending.
[[/folder]]

[[folder:Mass Effect]]
A ''lot'' of unused lines, game mechanics and plotlines were left out of the ''Franchise/MassEffect'' series.
* In ''VideoGame/MassEffect1'':
** In general, elements that appeared in later games could be found in unfinished/beta formats in earlier installments. The Cerberus logo and squadmate portraits appeared in the image files for ''[=ME1=]'' (despite never appearing anywhere until the sequel), and ''[=ME2=]'' has a text description for a robot dog (called Sparky) that could be purchased and roam the Normandy - a concept that wasn't realized until ''[=ME3=]''.
** [[http://tcrf.net/Mass_Effect#Hidden_Manufacturers Four weapon manufacturers]] (Batarian State Arms, Cerberus Skunkworks, Hahne-Kedar Shadow Works and Jormangund Technology) were cut prior to the game's release, but all of their weapons and armor can be summoned through console commands in-game.
** Notably, there is a [[https://www.youtube.com/watch?v=vkq3bXVhpso piece of cut dialogue]] that states that both Ashley ''and'' Kaidan could be rescued during the Virmire mission, with both commenting on a "stunt" Shepard pulled to rescue both of them. The concept was removed from the game because Bioware thought it would make writing future plots more difficult, as no one would bother to save only one person instead of both.
** [[BiTheWay Same-sex romance options]] were written and fully voice-acted for Kaidan Alenko and Ashley Williams, but were left out of the original game. Though this is debatable since there is also a cut piece of dialogue which has Mark Meer state that he (as Shepard) and Liara are "both women", so it could be that both he and Jennifer Hale just recorded all Shepard's lines regardless of gender. In the sequel, there exists coding that suggests Tali and Thane could be romanced by both male and female Shepard.
* ''VideoGame/MassEffect2'':
** It was possible to go for any of the recruitment missions at any time after you received the Normandy [=SR2=] (including Legion, who only shows up in the final game on the mission just before the endgame begins). This was changed when the game was split onto two discs for the XBox 360.
** The decision to make all weapons solely clip-based came late in development, as an unlimited-ammo option (like the first game) was programmed in, and can be reactivated by modifying the game's Coalesced file. Early video previews showed more involved gun mechanics; guns had ejectable thermal clips as a "need MoreDakka right this second" option. Specialized ammunition was shown to be a consumable resource instead of a passive ability and as such could be turned on or off at will.
** The Lair of the Shadow Broker DLC has several [[http://www.youtube.com/watch?v=4BksTbUqFys cut]] [[http://www.youtube.com/watch?v=DJaUQ-M5CxU dialogue]] [[http://www.youtube.com/watch?v=f4Khz4KIn20 sequences]] that assume a female Shepard romanced Jack, Miranda or Tali. These suggest that the [=FemShep=] romances were planned, but scrapped very late in production.
** Content removed from Samara's dossier suggests she was an accidental [[AncientAstronauts Ancient Astronaut]] in Elizabethan England who embraced eternity with Creator/WilliamShakespeare.
** Harbinger has unused taunts and a longer ending speech that would have played as Shepard and his/her team flee the Collector base, where he comments that many more Reapers will be coming soon. It is believed that Shepard's dialogue in the worst possible ending (where he/she falls from the Normandy) references this deleted footage.
** There are text logs for several e-mails never used in the game still on-disc, including one from Captain Kirrahe if he survived, the Illusive Man congratulating you on finding the IFF, and an unused mission regarding the retrieval of probes left on a planet.
** At one point, Mordin would have had the option to create a biotic field (for the "Long Walk" portion of the suicide mission). Several voice files were recorded with Mordin telling the team he can create a biotic field, and his reactions during that section of the mission. It was also discovered that there was an option to upgrade any squadmate's abilities to become the Tech/Fire Team Leader/Biotic Specialist as they have success lines.
** In an earlier version, it was possible to complete Tali's loyalty mission without ever seeing [[spoiler:the body of her father, Rael'Zorah]], and have others comment on the fact that he couldn't be found.
** Deleted voice files indicate that there would have been a confrontation scene between Mordin and Grunt. This was removed to focus on confrontations between possible love interests (Tali, Miranda and Jack) and vital squadmates for the loyalty mission since it is very easy to be without them.
** The DLC characters (Kasumi and Zaeed) had changed personal missions in development (as evidenced by text files found on the disc). Kasumi's mission originally involved going after a company called Nava Corporation that was going to unleash a series of bio-viruses into the Alliance, while Zaeed's involved going after a fellow bounty hunter who's "gone corporate", then faking his own death to throw other bounty hunters.
** Due to a EventFlag bug in the previous title that leads both mutually exclusive Charm and Intimidate flags to be checked, and a failsafe feature in the import code, the Conrad Verner sidequest on Ilium would always be treated as if Shepard used the renegade dialogue options in the previous game, effectively making the paragon opening this. It even gets referenced in ''Mass Effect 3'' when Conrad apologizes for saying you pointed a gun in his face if you really didn't.
** A turian groundskeeper on the Citadel had [[https://www.youtube.com/watch?v=mGKQhuDW6B4 several voiced lines]] that don't appear in the game.
* In ''VideoGame/MassEffect3'', there are several files on-disc that contain deleted or removed material from the game:
** A (text) conversation between Ashley and Shepard onboard the Normandy, where she asks if Shepard remembers what being dead was like and if there's an afterlife. It was likely removed either due to overt religious tones, or because, despite [[FamedInStory the reputation]], [[OnlyMostlyDead Shepard never really]] ''[[OnlyMostlyDead died]]'', due to his/her brain being 100% intact.
** Ken and Gabby were [[http://www.youtube.com/watch?v=w4RW3i4PESI originally]] meant to be recruited not through a Spectre terminal, but in an actual conversation/dialogue scene in the Purgatory Bar. The scene got far enough long that the lines and animations were recorded for it, but the camera work was never finished. A mod restores this sequence.
** Likewise, Zaeed was originally intended to have a [[http://www.youtube.com/watch?v=A68uJMlJ1Tk full conversation]] with Shepard at the Citadel Refugee Area, explaining the history of the Blue Suns, what he did in between games and his involvement in the war. It also never had its camera work completed, but was restored through mods.
** Tali and the Virmire Survivor have dialogue files for every N7 mission in the game, but most of this cannot be accessed in normal gameplay. However, there is also a subversion - it was originally thought that they had additional dialogue during the Tuchanka missions (which both are not present for), but [[GuideDangIt this can actually be accessed by]] [[ViolationOfCommonSense holding off on rescuing the downed turians until after the whole team is back together]].
** Ashley has a [[http://www.youtube.com/watch?v=5wYIjPFcgLM lot]] [[https://www.youtube.com/watch?v=dSqOlD61FZw of]] [[http://www.youtube.com/watch?v=oxnxOPh-0CA unused]] / [[http://www.youtube.com/watch?v=QfU83vQTLH8 bugged]] dialogue, including multiple lines related to her romance arc and love scene near the end of the game, which put her much closer to her ''[=ME1=]'' characterization. Likely cut for reasons of CharacterDevelopment.
** Lots of deleted audio files from various characters participating in the Priority: Earth mission, including, Grunt (who has a rallying cry about Earth and Tuchanka), Jack (who tells her students she's proud of them before they go into battle), Jacob (who says "This is my planet, assholes!") and Zaeed (who yells, "[[http://www.youtube.com/watch?v=uPJ_QsIVOD0 Burn, you son of a bitch!]]" while likely using his [[KillItWithFire Inferno Grenades on a pack of Husks]].)
** The [[http://www.youtube.com/watch?v=CboKGhqNzig original version of the Conduit Run]], where Shepard's teammates are injured and (depending on the player's EMS) either hobble away from the battlefield or are vaporized by Harbinger's beam. The concept was restored, albeit in a different fashion, in the ''Extended Cut'' DLC.
** Additional Joker dialogue during the push towards the Conduit. Joker gets several lines, including "I'm late to the party, but the girls are coming home with me!" and "That was for Cortez!"
** An audio file of an extended version of Anderson's [[spoiler:final speech]] with Shepard, where Anderson talks about possibly raising a family after the battle for Earth. The scene was apparently removed by the development team for dragging too long, even though most people seem to agree that the scene would have worked much better with the additional dialogue.
** Due to coding problems with the Lair of the Shadow Broker DLC screwing up imports, several lines Liara says if you romanced her in ''Lair of the Shadow Broker'' never play, and can only be accessed through modding saves to fix these erroneous flags.
** Similar to the ''VideoGame/MassEffect2'' example, there is cut audio in several instances during the Rannoch arc suggesting Tali was intended to be a romance option for Female Shepard at some point in development. Most notably the flirting during the Geth Dreadnought mission, but it crops up again during the trip into the geth consensus. This audio is fully accessible in game with the use of a hacked save file.
** A wide selection of additional heavy weapons that were removed from the game can be modded in for player use by editing the Coalesced.ini file. These include the Particle Beam (which appears to function like the Particle Rifle from the ''From Ashes'' {{DLC}}), the Avalanche (fires blasts of cold energy), the Grenade Launcher, the Hydra (fires cluster missiles) and the Arc Projector. It has been suggested that Bioware removed heavy weapons from the game because they broke the plot - but being used in one minor HoldTheLine sequence on Earth means that game balance was the more likely answer, especially considering that [[HeroOfAnotherStory multiplayer characters]] get access to [[PurposefullyOverpowered Cobra rockets]] that make the Cain look like a firecracker launcher in terms of damage (though not [[RuleOfCool explosion effects]]). In addition, several weapons and armours (including the PC-exclusive M-90 Indra sniper rifle, the Collector's Edition N7 weapons, two unused N7 armors and the Warfare/Reckoning/Battlefield armors) are all on-disc, but most had their access methods removed so they could function as pre-order bonuses, and were later distributed in the DLC proper.
[[/folder]]

[[folder:Persona]]
* The entire Snow Queen Branch of ''VideoGame/{{Persona}}'' was removed from the U.S. version of the game. This is a major plot branch which leads to an alternate ending. This is still in the game files, and certain lines have been translated (although most text is in gibberish), meaning that Atlus was at least partway through adapting this portion before removing it. It was finally made available to U.S. gamers in the PSP remake.
* ''VideoGame/{{Persona 3}}'' has some unused tracks, including [[http://www.youtube.com/watch?feature=player_embedded&v=RwZx8QafcdU beta versions of "The Voice Someone Calls"]], the Tartarus lobby theme.
* A user by the name of [=Dunkelzahn1=] uploaded a few videos of ''VideoGame/{{Persona 4}}'' in which we can see unused scenes for some Social Links, incluiding totally different versions for some events and a "flag" system like the one used only in the [[spoiler:Naoto]] Route allowing a Friend or Lovers relationship. Also, some of them cointains traces of early localization, such as referring to the Amagi inn as "Amagisa Ryokan" and Yukiko as "okami" instead of manager.
[[/folder]]

[[folder:Pokemon]]
The ''Franchise/{{Pokemon}}'' games usually end up with dummied out stuff when brought to North America.
* ''Generation I'':
** Apparently, ''VideoGame/PokemonRedAndBlue'' was supposed to have [[http://www.smogon.com/forums/showthread.php?t=78267 190 Pokémon]]. Not at all coincidentally, there are 39 different indexes for [[TheMissingno Missingno.]] (39 + 151 = 190.) It is currently unknown whether all of the other 39 designs were used in later generations or scrapped altogether [[note]]Amongst the artworks include Marill, Girafarig, and precursors for Cyndaquil and Gastrodon[[/note]].
** There is coherent (i.e. not glitched and apparently intentional) data for a trainer battle with Professor Oak. He was probably the game's BonusBoss after you fought your rival at the Pokémon League - his Pokémon (Tauros, Exeggutor, Arcanine, Gyarados, and one of the starters [[note]]There are actually three versions of this battle programmed into the game, one with each of the starters as the fifth Pokémon on the team; presumably, you would fight the version with the starter neither you nor your rival chose[[/note]]) go up to level 70 and have really good movesets. He can be fought with a Gameshark, but he has no pre- or post-battle dialogue.
** Missingno., the infamous glitch Pokémon, is part [[http://bulbapedia.bulbagarden.net/wiki/Bird_(type) Bird-type]]. No normal Pokémon have that type (it could have been scrapped in favor of the Flying type several normal Pokémon such as Pidgey have).
** There was a move called Kinesis that no Pokémon could learn. It was given to Kadabra and Alakazam in later games.
** ''Red and Green'' were to have a female protagonist, but was taken out due to technical limitations. She was later slightly revamped (as in a somewhat different hair style and new clothing), put into the remakes, and named "Leaf".
** In ''Red and Green'', players were originally going to be able to use the Pokédex during battle, but this was scrapped due to technical issues.
** ''Yellow'' has [[https://www.youtube.com/watch?v=rbQUwiLJZ5o one piece of unused music]]. What it would have been used for is unknown; a common belief is that it would have connected to the "Hurry, get away!" battle system, although this is unlikely as it's stored in the same sound bank as the Pikachu's Beach and Jessie and James themes. It does sound somewhat similar to ''X'' and ''Y'''s Victory Road music (excepting updated instrumentation and a time signature change), as many YouTube commenters have noted.
* ''Generation II'':
** The Safari Zone (from ''Red/Blue'') in ''Gold'' and ''Silver''. No wild Pokémon are present if it is accessed, though. However, a [[GameMod ROM hack]] can implement it easily as the ROM can be hacked to make it accessible by putting a door where it was in Generation I in Fuchsia City, as the data for a door exists but does not work when the tile with the data with it has a wall; the leftover Safari Zone can be hacked in the same manner. In the remakes, there's a Safari Zone, but it's a completely new one in Johto--the location of the old Safari Zone now has a Pal Park.
** In ''Gold and Silver'', evidence exists suggesting that you were supposed to get a skateboard instead of a bike. Incidentally, the [[PokemonSpecial manga]] counterpart of Ethan (the games' protagonist) ''does'' use a skateboard.
** In ''Pokémon Crystal'', we have the Pokémon Communications center, which replaced the one in Goldenrod. It was avalible only in the Japanese version and it let the game connect to the internet through a special mobile adapter. It essentally functioned as the predecessor to the Global Terminal that would appear in the NintendoDS installments. The servers have long since closed and you can't use it anymore, but the reason why it is in this section is because it was actually translated and partialy implemented into the American release before getting taken out at the very last moment and replaced with a normal Pokémon Center. The remnants can be reached with a GameShark.
** There is also an event programmed into ''Pokémon Crystal'' in which giving Kurt the GS ball [[https://www.youtube.com/watch?v=3X2zTiRUO8Q would trigger an event that would allow the player to encounter Celebi.]] But the event flag that causes Kurt to recognize the GS ball was disabled in the American release.
* ''Generation III'':
** In Generation III, the only way to obtain Berry Juice is to encounter a wild Shuckle in Kanto games (since in Hoenn games, it holds Oran Berry instead). However, the only way to do that is to use the Altering Cave ''unused'' data. And since sending items from G2 is impossible, the item is rendered inaccessible outside of cheating in G3 games.
** There is actually a little game data in ''[=FireRed=] and [=LeafGreen=]'' for Sevii Islands going all the way up to ''24,'' but only seven (nine if you count the event-only Navel Rock and Birth Island) are actually accessible.
** In ''[=FireRed=] and [=LeafGreen=]'', the Japanese version had e-Reader support for scanning Trainers into the game, with the house they're fought with being in the Sevii Islands and the door being blocked unless a card is scanned in. In the international releases, the door stays shut due to the removal of e-Reader support and [[http://www.youtube.com/watch?v=Jlg9xGF_9RE hacking to access the permanently blocked door leads to a battle with Archie]]. The door does not work outside of the Japanese release unless the game is hacked to put the proper warp there. (Due to programming reasons Archie is a placeholder for when no Trainer is scanned into the game, so he always appears in international releases if accessed.)
** There was an Ability called Cacophony, which would've functioned similarly to the seemingly-opposite Soundproof. Most likely, it was intended for Loudred and Exploud, but they received Soundproof instead, so Cacophony went unused. Unlike with Kinesis, Cacophony was removed from Genration IV and onwards.
** ''Ruby'' and ''Sapphire'' have hidden music themes resembling those of Kanto and Johto.
** Likewise, there are unused themes for the Legendary Beasts from GSC in the code of RSE.
** There is actual graphical data for ''Gastrodon'' inside the Gen III cartridges, including the unused "third" appearance variation that remains in the slug's code in Diamond and Pearl.
** Starting in ''[=FireRed=]'' and ''[=LeafGreen=]'', [[PlotCoupon key items]] from previous games have been coded in, complete with coherent descriptions. Naturally, lacking their original context, most of them are {{Useless Item}}s and none of them can be obtained.
* ''Generation IV'':
** In ''VideoGame/PokemonDiamondAndPearl'', [[OlympusMons Arceus]] is capable of transforming into the "typeless" ???-type used by the move Curse, but there is no corresponding plate. It's only there to prevent a game crash when it changes type. ([[VideoGame/PokemonBlackAndWhite The fifth generation of games]] removed the ??? type entirely and made Curse a Ghost-type move, so Arceus can't transform into that type even with hacking.)
** There is also data in the games for an item called the "Azure Flute." Using it at the Spear Pillar would have allowed access to an area called the "Hall of Origin" to battle and capture Arceus but the event never took place, making hacking the only possible way to trigger this event. It comes complete with unused music not used anywhere else in the game.
** In the European version of ''Platinum'', you could not use the slot machines. You could, however, buy coins which you couldn't exchange for prizes.
** Before ''[=HeartGold=] and [=SoulSilver=]'' were announced, users of the Pokésav hacking utility discovered that Pokémon could be configured so their capture data would say that they came from ''Johto''. Curiously enough, HGSS Pokémon traded from a Japanese cartridge into US Platinum has their capture data say "From a Far-away Place," which is similar to, though not exactly the same as, the string for Pokémon in the 3rd Generation that were transferred into the GBA titles from ''VideoGame/PokemonColosseum'' and ''XD'' (they display "From a Distant Land").
** Another Pokémon with dummied out curiosities is the Sea Slug Gastrodon - data has been uncovered for it to have other appearance variations different from the East and West Sinnoh varieties.
** Some hacking utilities discovered that the Gen IV inventory databases actually included the dummied-out information for a list of key items originally in the Gen III games. They don't do anything when hacked into your inventory though.
** In Generation V and beyond, several Pokemon have Hidden Abilities that are specified in their species code, but are not generated in ''either'' ingame events (like the Hidden Grottoes in Black and White 2, the Friend Safaris and Horde encounters in X and Y, or the [=DexNav=] special encounters in Alpha and Omega) or by the Pokemon Global Link website via the Dreamworld. For example, Snivy potentially can have Contrary, and Totodile can potentially have Sheer Force.
* In ''VideoGame/PokemonMysteryDungeonExplorers'', Shaymin and Arceus--two "secret" Pokémon back when the games were released--were originally going to be programmed in. However, they scrapped the idea...but Action Replay codes can allow you to change your leader into a decoy that learns Shaymin's moveset AND a prototype of Seed Flare, and encounter decoys that learn a prototype of Judgement.
** Shaymin had an entire substory arc and new area implemented with it in Explorers of the Sky, and becomes a playable team member after completing it.
*** ''Explorers of Darkness'' shows a Time Gear in its title screen in a lava-like place that is never seen in any of the games. If one looks at the monument at the end you can see there is enough space for there to have been one more gear, hinting that the volcano-like area was cut.
** ''Gates to Infinity'' removed the ability to choose your hero and partner's gender for the releases outside of Japan. This was presumably done because choices didn't actually affect the gameplay or dialogue in any way (Though annoyingly, the translations avoided the previous usage of GenderNeutralWriting, referring to both the hero and partner as "he" on multiple occasions). They ''did'', however, alter Pikachu's appearance accordingly (Female Pikachu have a heart-shaped tail tip), meaning players of the localized versions missed out in a small way.

[[/folder]]

[[folder:Super Mario Bros.]]
* ''VideoGame/MarioAndLuigiBowsersInsideStory'' has at least one Dummied Out item, a type of mushroom that can be used on Bowser by either of the bros in battles where they're fighting an enemy he's inhaled. A lot of the Bowser-only enemies were also apparently intended to be able to be fought with the bros as well, since most of them have attack patterns they only use against the bros, like Choombas blowing out smoke that forms either M or L to signify which character they're going to attack and most notably, Naplocks that throw a stack of bricks into the air over the targetted brother that need to be smashed by jumping against them and breaking them, exactly like in the platformers: this specific way of avoiding an attack doesn't occur with any other enemy in the game.
** Even the Dark Mechawful (and its .5 powerup thing) are fightable by the bros. Note, these guys are in the ''deepest'' part of the ''Bowser-only'' final dungeon, but the game works fine until you try to fight Dark Bowser with Mario and Luigi. (Fighting against the Peach castle glitches, obviously. Mario and Luigi vs. Dark Fawful and Blizzard Midbus are untested, however.)
* ''VideoGame/PaperMario'':
** A number of Badges in ''VideoGame/PaperMario'' and its sequel (the non-Japanese releases, at least) were [[http://www.mariowiki.com/Paper_Mario/Beta_elements#Unused_Badges Dummied]] [[http://www.mariowiki.com/Paper_Mario:_The_Thousand-Year_Door/Beta_elements#Unused_Badges Out]]. Some of them, had they actually been available, would have [[GameBreaker broken the game wide open]], others would have been [[PowerupLetdown pretty useless]]... and at least a couple would have been [[RuleOfCool insanely cool.]] Let's see here... There is a badge that makes Mario into TheBerserker, raising Attack by 2 but making him uncontrollable; there's one that lets you chain ShockwaveStomp attacks like Power Bounces; there's one that lets Mario's hammer act like a ShrinkRay; and there's even one that lets ActionCommands ALWAYS WORK.
** Sprites of all the partners from the first game have been discovered in ''[[VideoGame/PaperMarioTheThousandYearDoor Paper Mario: The Thousand-Year Door]]''; only Parakarry and Bow show up in the final game, with the former being given less screen time since he only delivers the Mario Bros.' mail at the beginning of the game. Also, name labels were discovered for, among others, Shy Guy, Anti Guy, Mecha-Goomba, and Mecha-Chomp.
[[/folder]]

[[folder: Tales Of Series]]
* ''VideoGame/TalesOfPhantasia'' ([=PS1=]): Following the release of Phantasian Productions' translation patch, one of the hackers found some completely done, and completely unused, skits.
* ''VideoGame/TalesOfSymphonia'' has a lighthouse in one early city that you can't enter, because "everyone who goes in it gets sick". It's an obvious sidequest trigger, but no actual sidequest is ever triggered by it. There's also a book later in the game that you're apparently supposed to fill with gossip, but it's completely useless except for filling in the entry in your Item Book. Not to mention the non-functional casino in Altamira, which is a mini-game in the [=PlayStation=] 2 Japan-only re-release: this was obviously the original intent, before they ran out of time and/or money.
** In the Derris-Kharlan prison, there is a teleporter that apparently has no function, making the short corridor to it a waste.
** [[http://tcrf.net/Tales_of_Symphonia_(GameCube) There's an unused 3D character model of none other than]] [[VideoGame/TalesOfDestiny Rutee Katrea]] in the game's coding as well, probably for use in the coliseum's Cameo battle. The PS2 and PS3 versions also have a number of unused arte name callouts for characters. Notably, one of Lloyd's unused callouts is "Meikuu Zanshouken[=/=]Dark Blade", the exact same Mystic Arte used by [[VideoGame/TalesOfPhantasia Cless Alvein]], possibly hinting that Lloyd would have had it as a second Mystic Arte.
** In [[VideoGame/TalesOfSymphoniaDawnOfTheNewWorld the sequel]], the final battle(s) have lines that were recorded, ''dubbed into English'', and left out of all versions of the game. First of all, there's unique BossBanter for each member of the first game's party, which trigger when that person is the first in your team. However, they decided to make it impossible to put anyone but Emil or Marta in that slot, so you can't trigger it without hacking. They're real cool, so it's too bad. Secondly, there is a special version of the quote used for Emil's Mystic Arte that is never used. Fans have speculated that [[spoiler:Red Eyed Emil was supposed to be able to use the Mystic Arte, with that quote, in the true final battle]], but for whatever reason, it was cut. It's pretty obvious that they were last-minute cuts, because all the voices are fully recorded, and they even have the English dub done.
* ''VideoGame/TalesOfTheTempest'' [[http://www.youtube.com/watch?v=mbI8_GEvSgk&feature=channel_video_title/ once had]] [[VideoGame/TalesOfDestiny Stahn Aileron]] as a cameo boss battle.
* A character exclusive to the [[NoExportForYou Japan-only]] [=PS3=] port of ''VideoGame/TalesOfVesperia'' [[http://kotaku.com/5210749/traces-of-ps3-tales-of-vesperia-character-in-xbox-360-version has been uncovered]] as this trope in the original Xbox 360 game. [[ConsoleWars Uh oh.]]
** Also, more hacking revealed that [[GuestStarPartyMember Flynn]] and [[AnimalStereotypes Repede]] have full field-screen animations (that is, running around and using the Sorcerer's Ring). Flynn is in your party for the grand total of one battle and leaves before you regain control, and the game never allows you to select Repede as your party leader. The [=PS3=] version changes both of these factors: you can control Repede on the field screen, and Flynn becomes a proper party member at various points throughout the game.
*** Not to mention [[http://www.youtube.com/watch?v=OyLrHAeqP4k these dummied voice clips of Yuri, Rita and Estelle's second PS3 "exclusive artes"]]. Makes one wonder...
* ''VideoGame/TalesOfTheAbyss'' had extra Artes for various characters (such as Asch's Binding Doom, Dist's D-Buster, Anise's Valkyrie Saber, and a couple others). All of them were even dubbed in the US release, but never made it to the final game.
[[/folder]]

[[folder: Other]]
* It's common for demos to block off some features without completely removing them, leaving them accessible only through cheats or exploits. A bit of map finagling in ''{{Arcanum}}'''s demo permits players to leave the roped-off starting area and explore the rest of the world (although it's very boring and most of the enemies are invisible).
* ''BreathOfFire'': A dummied out item exists in the code called the "Dr Warp" (it's even in the manual and on the item list), and if you hack it into the inventory, you can use it to access dummied-out areas of the game, [[http://www.flyingomelette.com/oddities/oddities26.html as seen here]]. There is a bar in Nanai that is normally inaccessable, probably due to the CensorshipBureau; the entire town is inaccessable during the day, and the bar door is blocked at night. If you Dr Warp into it, it looks rather unfinished, and has a music that is not heard anywhere else in the game. There's also another unfinished building in Nanai, and a MinusWorld-like unfinished Dragon Shrine.
* ''VideoGame/ChronoTrigger'':
** Two music tracks, Singing Mountain and Battle 2, were never used in the game itself. They were included on the soundtrack CD, however. The DS remake included new bonus dungeons that use the music themes.
** If one were to make use of the "Walk Through Walls" code via [[GameShark cheat device]] in the original SNES game, walking through the bookshelf in Schala's room resulted in the screwy graphics, then your party ends up in an elevator in the Water Palace dungeon with Magus in your party. Even if you chose to kill him in the game. ''Something'' was written in that spot, but who knows what.
*** That would be the site of the "Zeal Dungeon", a dungeon of unknown purpose present in that same area in a pre-release version that's been floating around the internet for a while. The pre-release also reveals several more things of interest that were removed, such as maps and a world map graphic for the infamous Singing Mountain (present in 65,000,000 BC), a coliseum-like building on the 2300 AD map (which contains no corresponding maps anyone has found), and an entire structure using graphics from the Ocean Palace underneath the Forest Ruins near Medina in 1000 AD.
** There are also a few weapons that were dummied out, including a weapon for Lucca that cuts an enemy's HP in half (although it's a bit glitchy sometimes, or possibly it just doesn't work on certain enemies), that can be accessed via save state editing and such.
* In ''VideoGame/DarkCloud'', you can't access the back floors in one dungeon because the keys were left out of the U.S. release.
* ''VideoGame/DarkSouls'' has a lot of dummied out dialog, items and quests showing WhatCouldHaveBeen. There are also a few items that were dummied out that can be obtained by hacking your save file, such as the Elite Cleric Set and the Mage Smith Armor.
* In ''VideoGame/DragonAgeOrigins'', several of your party members have dialogue and scenes which are not seen in the game but can be restored by mods. For example, party member Morrigan asks you to [[spoiler:kill her mother]] and then retrieve a certain item. A cutscene had been animated and voiced for when you return with this item, but without mods, you never get to see it and the item simply acts as an ordinary gift.
** Jowan, the mage who poisons Arl Eamon, has a quest that was supposed to be triggered if you send him away after freeing him. The quest, which consists of meeting him again in the wilderness, was scrapped, but the code still exists, and can be restored by a mod.
** At one point Jowan was planned to be a fully playable party member rather than just a temporary one in the Mage origin. Unused dialogue indicates that the player would have saved him using the Right of Conscription, and the BloodMagic specialization would have been learned from him instead of the Desire Demon who teaches it in the final version. Traces of this exist in the released game; Jowan is the only temporary party member to have a colored background in his portrait (all of the other temps use plain black) and if taken into the Fade he can level up there unlike the other GuestStarPartyMember Irving.
** [[spoiler:Loghain]] and Alistair have banter in at least [[http://youtu.be/Lha1ATKzzfw one scene]] during the Return to Ostagar DLC, which suggests they weren't always intended to be MutuallyExclusivePartyMembers. Use of the developer console is required to see it, but it's still buried in the game and it's fully voiced content.
** [[OptionalPartyMember Shale]] the golem was cut from the game and turned into DLC, with a different recruitment quest. Originally, Shale, Wilhelm's house, and the control rod were all meant to be found within Redcliffe Village. A fan mod restores most of the content, including dialogues with Lloyd and Bella in the tavern, but Shale still remains unrecruitable unless you own The Stone Prisoner DLC; the mod will get you as far as obtaining the control rod, but you'll still need to go to Honnleath to use it.
* ''VideoGame/EyeOfTheBeholder'' has teleportation doors with eight symbols that come in pairs: the door with the "orb" symbol will take you to the other "orb" door on another level, and so forth.. You will find a corresponding activation key for ''seven'' of them. The eighth is the stone gem, which cannot be found in-game (although you'll get it in the sequel). Level editing reveals that the very first level has a disconnected and empty area, which contains the second portal for the stone gem.
* ''VideoGame/FableI'' contained model information for a dragon (which only appeared in the expanded version, ''The Lost Chapters''). Likewise, the demon door which kicked off the expansion could be found, but not opened.
* The Commodity Dealer window in ''{{Freelancer}}'' shows the prices of the local merchandise in a stock exchange-like ticker; this is because the economy was originally supposed to be dynamic, with prices changing according to the laws of economy. The game had been promised to be a lot more similar to the ''VideoGame/{{X}}'' series than it ended up being; it was supposed to contain a dynamic economy, trading as an actual gameplay mechanic, possibly the ability to own stations and/or buildings and generally to do whatever you liked. Time and budget constraints, sadly, caused much of that to be left out. As it was sold, ''Freelancer'' was a combat simulator with a very simplistic monetary factor that only influenced the gear you could buy.
* ''VideoGame/GoldenSun'' had quite a number of dummy items in the game data, apparently removed for the sequel. It's possible, with a password editor, to put in those items in Issac's party for ''The Lost Age''. Some are merely dummies. Others... well... How does multiple [[InfinityPlusOneSword Sol Blades]] and [[InfinityMinusOneSword Masamunes]] sound to you?
** Not to forget, [[http://www.youtube.com/watch?v=YoV02vODM6A Link from the Legend of Zelda]] in the Golden Sun art style is also hidden in the game's data.
** The entire CharacterClassSystem is present in the first game. By using a glitch to skip getting Mia and getting all the other Djinn, [[DiscOneNuke nine-Djinn classes can theoretically be used in the first game]].
** Also, the sequel, The Lost Age, had several Psynergy dummied out. Through hacking, you can use these Psynergy in the game, but there's nothing that will react to them... except interestingly, some things in the second Test Room.
** ''The Lost Age'' also had several monster lines with only two forms... because the third form was dummied out (second and third forms in the case of the seemingly-unique Wood Walker). Hacking the game reveals sprites, names (translated names, even!) and placeholder stats. Some of these creatures, despite being dummied out, can show up as SummonMagic usable by the Beast Lord classes, and some became proper enemy monsters in ''Dark Dawn''.
* The GBA version of ''VideoGame/HarryPotter and the Prisoner of Azkaban'' has remnants of a {{Tapper}} clone [[http://tcrf.net/Harry_Potter_and_the_Prisoner_of_Azkaban_%28Game_Boy_Advance%29#Unused_Minigame floating about]] in the data. You can cheat your way into it, but its {{Unwinnable}}, as the "catch the mug" routine was either removed or never finished.
* [[http://gbatemp.net/t276441-inazuma-eleven-e-full-project?&st=240 A team working on]] an undub ROMHack of the European version of the first ''InazumaEleven'' game found a makefile in the ROM data, originally used for packing the game's sound data.
* ''VideoGame/KingdomHeartsII'' had a few instances of these, including equipment that was never used in-game and enemies like Behemoth and Wyvern.
** [[http://www.spriters-resource.com/ds/kh358/sheet/24287 Proof]] that Magazine/NintendoPower wasn't totally wrong about a non-existent ''Disney/{{Pinocchio}}'' world in ''Kingdom Hearts: 358/2 Days''. Also note [[Disney/{{Hercules}} Hades and Megara]], who aren't in the finished product.
** ''VideoGame/KingdomHeartsBirthBySleep'' had levels from ''The Jungle Book'' and ''The Sword in the Stone'' that were planned to be in the final product, and even have remnants left in the code (mostly of ''The Jungle Book'' world...''The Sword in the Stone'' one must have gotten axed ''very'' early in development.) Proof [[http://www.youtube.com/watch?v=TxX9huOsGF0 here]].
* In ''LandsOfLore'' ''3'', eating a rifthound's heart will make a few random items appear. Once in a while, items will appear that can never be found normally in the game.
* MagiNation, due to being rushed to release, has some dream creatures (mons) that are referenced in dialogue and listed in shops, but don't actually appear, and can't be obtained without a Gameshark. Rather frustratingly, this includes a couple legendaries, and some creatures that do appear require ammanite from the lost creatures, so they can't be obtained either.
** There are even a few items that hold no purpose, such as the Ornate Awl, and the Feather items.
* In ''VideoGame/MarvelUltimateAlliance'', MoonKnight and Colossus were dummied out of the {{Xbox}}, [[{{Playstation 2}} PS2]] and [[PlaystationPortable PSP]] versions of the game. However, they can accessed by [[http://www.gametrailers.com/full-episodes/lo03bd/pop-fiction-episode-14--hidden-characters certain methods]].
* In the fan-made [[GameMaker RPG Maker]] game ''Mega Man: The RPG'', there are at least two cases of this:
** In the equipment screen, there is a slot for shields. At no point in the game do you actually get anything to put in that slot. It's all that is left of the author's intentions to put Proto Man in the game.
*** This probably has more to do with the fact that RPG Maker's equipment screens have a Shield slot by ''default'', and there's no actual way to remove it.
** In the desert area, there is a square that [[NoticeThis has a distinctive red marking and triggers a line from Mega Man.]] Apparently player would have found out what to do with it by getting a private message from the author on their birthday. It never got implemented.
* ''VideoGame/MightAndMagic VII'' was, at some point, intended to have Manticore and Scorpicore monsters. They were never finished, and lack a model, but while they do not spawn in any of the regions, they ''can'' show up in the Arena -- which is rather problematic, because lacking a model they are invisible and the game crashes if you try to check how much health they have left.
* The code for ''VideoGame/MightAndMagic VIII'' includes three skills from the game before that cannot be learned[[note]]And one of them is even useless if one edits a savegame to have it, since it makes you better at using a category of weapons that ''was'' properly removed from the code, all two examples of it[[/note]]. There is also a Druid Circle dungeon in Murmurwoods, filled with dangerous monsters and with a quest item called a "Druid Circlet" in it. A quest item ''without a connected quest'', and that is not a wearable headgear. The most common theory it that it was supposed to be part of a Druid promotion quest, before the Druid class got axed.
* ''VideoGame/{{Mother 3}}'' has a ''ton'' of dummied out content. Not just enemies, but sprites, musics, cutscenes, backgrounds, lines of text... However, given that the game went through DevelopmentHell and through a ton of changes to its storyline, this is to be expected.
** Several enemies that were cut out of the game were discovered by the hackers while working on the translation patch.
** In addition, both VideoGame/EarthBound and Mother 3 contain several unused background layers. Though most of the dummied out backgrounds contained in VideoGame/EarthBound are just palette and/or transformation swaps of existing backgrounds with a few exceptions, Mother 3 seems to contain a [[http://www.youtube.com/watch?v=wEms7BQUvQY series of backgrounds]] intended but not used for the final boss (warning: could be considered terrifying)
** There is also an unused cave error that has several sprite layer issues. (If you walk to close to a certain wall you can see the individual tiles going over the lead character.)
* The alternate graphic "tile-set" for ''NetHack'' features a few tiles that never actually appear anywhere in the game: a Beholder from Dungeons & Dragons is perhaps the most noticeable example.
** With ''NetHack'' being open-source, you can look right at the source code and find many "deferred features" that aren't in the game at all yet but are at least partially coded. The Beholder, for example, is actually in the source already, but there's no code for its gaze attacks yet. See [[http://nethackwiki.com/wiki/Deferred_features here]] for a list. ''[[GameMod SLASH 'EM]]'' does, in fact, add in the Beholder.
* ''VideoGame/NeverwinterNights2'' has several examples of this. Almost every companion has at least one unused scene that reveals more about them or expands their side-quests. For instance, Qara's side-quest with an elemental trying to kill her was supposed to be much more detailed, and include an implication that she could potentially be a greater threat than the king of shadows.
** A particularly [[FanPreferredCouple missed]] pair of sidequests are the ones involving Bishop and Neeshka, who only get half a quest each about romance in the finished games
** Using the NWN toolkit to examine the expansions for [[VideoGame/NeverwinterNights the first game]], you can find (and restore) some dialogue/action choices that were dummied out apparently at the request of Creator/WizardsOfTheCoast. One such option let you sell a kidnapped baby to a Red Wizard as a slave. Hilariously, you can still kidnap the baby, but there's nothing else you can do with him... at least until ''Hordes of the Underdark''. In which you may insert the baby into a console and get summonable {{Drider}}, a dark elf with the lower body of a giant spider. {{Squick}}.
* This is what happened to the original bath scene CG images in ''RivieraThePromisedLand'' when StingEntertainment was [[{{Bowdlerization}} forced to remove them for the PSP remake]]. Fans who hacked the UMD found the images rather quickly.
* ''VideoGame/SDSnatcher'' has an [[http://sdsnatcher.jorito.net/special.html unfinished stage]] on the third disk that is inaccessible except by hacking.
* In the Nobilia marketplace in ''SecretOfEvermore'', an old man will give you the magic gourd in exchange for the chocobo egg. The egg boosts your max hit points. Not even the game developers can remember what the gourd is supposed to do, and its description certainly doesn't give any clues.
* A deleted cut scene in ''VideoGame/ShinMegamiTenseiIIINocturne'' had the Demi-fiend meeting with Lilith, who after talking to him would open up a door to a bonus dungeon. This was scrapped in favour of the Labyrinth of Amala.
* ''SepterraCore''. Early, pre-patch release versions of the game had one more card slot than there were cards. This caused some people to believe that they were missing a card, and scour the game for the (non-existent) card. It is, however, still believed that there was a card meant to go in that slot at one time, but it got cut or combined with another card.
* In ''VideoGame/SkiesOfArcadia'' Legends, Pinta's Quest is dummied out. It's meant to be played on a VMU (a Dreamcast memory card/handheld console hybrid), so this makes sense, but a lot of the items are still available in-game and their descriptions still have some information about the quest they're made for.
* ''SonicChronicles'' had a series of five events planned that one could attend to unlock one of five exclusive Chao - one for each event. Events two through five were cancelled due to lack of attendance at the first, so only one of the five Chao (Stugs) was made available to Western gamers; the other four, Pooki, Farfinkle, Fimbley, and Baki, were rendered inaccessible without hacking devices. The Japanese release of the game added in button codes to unlock Stugs, Pooki, Fimbley, and Baki (but not Farfinkle).
* The original ''[[VideoGame/StarOcean1 Star Ocean]]'' for SNES was so rushed that most of the final dungeon and world never got made, making it seem very unfinished. There's also a door in Van Castle which dialogue indicates is meant to be opened, but can't be in the game. There are dozens of items and enemies (including an instrument, the Shamisen) that are in the code but can't be found, several abilities, and even remnants of code for an unused character. The remake for PSP recreates most of the things that were unfinished, including the hidden character [[spoiler: Erys, Joshua's sister]].
* ''{{Telefang}}'' has at least a couple of dummied out things:
** The Human World, the area at the beginning of the game, was meant to be larger than what the player can normally see in the game. The whole area has plenty of buildings (albeit locked), including two of which are large and have unique graphics not seen anywhere else in the game, but the player can only see a small part of this area at the beginning of the game.
** Telefang also has unused SuperGameBoy features, including an awesome border (depends on the version you're playing) and a few color palettes (and many more unused ones). [[http://s15.zetaboards.com/Tulunk_Village/topic/6937443/]]
* ''VideoGame/{{Terranigma}}'' has [[http://shrines.rpgclassics.com/snes/terranigma/dummying.shtml unused item entries]] for Airplane Parts, Aloe Leaves, Beeper, Carrot, Grass Whistle, Grenade, Heaven Statue and Powered Gear. Many of these lack sprites or reuse those of other items, and none of them are coded to do anything, even the few that have meaningful descriptions (the Powered Gear "enables lifting of heavy objects," and the Heaven Statue is "used to summon rainfall").
* ''VideoGame/TheTombOfTheTaskMaker'' had five dungeon names hidden in the coding: Paradise Keys, Black Rose Pyramid, Backgate, Splinter, and Reduce. The names can be seen in [=ResEdit=], or invoked by creating a passageway to them if one is a Master (they just lead to nowhere). There are also several inventory items hidden in the coding, such as the aforementioned Paradise Keys (a special set of keys). These cut corners are the result of ''Tomb'' being rush-released. Two of the dummied-out dungeons were added to version 1.0.1 alpha 3, and a couple more were coded in, but can't be accessed unless you beome a Master and hack in entry points.
* ''Franchise/{{Ultima}}'' series:
** Certain quests in ''VideoGame/UltimaVII'' such as restoring the shrines of virtue had to be patched back.
** With [[http://exult.sourceforge.net Exult's]] tools you can find bits and pieces of unused assets. For instance, the guard sprite has frames where it is blowing a horn, and there is a separate sprite for flying gargoyles.
** ''VideoGame/UltimaVIIPartII'' has a large number of hidden and incomplete areas that can be found with the teleport cheat. These include a few empty dungeons as well as a copy of the initial area with a staircase leading to a mountain top, and an infinity bow.
** Origin continued this trend with ''VideoGame/UltimaVIII'', the most glaring example being the birthplace of Morien and the double doors (see below). In the former case, the patch tried to fix but in doing so created a severe inconsistency in the plot. Some promotional material for the game also included images of the undead attacking Tenebreae. This sequence is in fact still in the game but the flag to activate it cannot be triggered without cheating.
** The aforementioned doors: these giant doors that were completely unopenable. Apparently they were supposed to be accessible once you got the expansion that never got produced. And if you use a cheat to move the doors out of the way, you'll find that there is no trigger behind them that would transport you to another map.
* ''VampireTheMasqueradeBloodlines'' was originally supposed to have a "Histories" system, wherein the player could affect point distribution or XP costs at character creation. For instance, a Ventrue (which usually gets the most points in Social Attributes) could select the "Union Leader" history to make Physicals the primary Attributes, or a Malkavian could take "Doomseer" in order to get greater benefits from [[PsychicPowers Auspex]] at the cost of [[{{Invisibility}} Obfuscate]]. The code's still there and can be activated easily, but it's not something that comes with the game automatically.
* ''VideoGame/{{Xenogears}}'' is infamous for having a whole ''disc'' dummied out, yet some data from it remains, like cutscenes that you cannot see during the course of the game, bits of script, places on the world map that cannot be accessed, and it seems that it was intended to make the whole Lacan flashback a playable part of the game and not a bunch of cutscenes: more [[http://www.xgam.org/xenogears/uncut/debugroom.php information]] [[http://www.xgam.org/xenogears/uncut/systemfiles.php here]].
** A completely finished music video featuring the game's main theme was removed [[http://www.youtube.com/watch?v=jZ1WKtl_PYE from the game]].
[[/folder]]
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