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* ''VideoGame/FZero99'':
** One of the unused tracks in the game's files is a version of Mute City I that uses full 3D graphics rather than the Mode 7 recreation that the final game uses, implying that at one point the game was intended to have 3D graphics.
** There are some internal leftovers from ''VideoGame/BowsersFury'', the last game developed by Creator/NintendoSoftwareTechnology, indicating that ''99'' is produced on the same engine.
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** 2012's ''[[VideoGame/NeedForSpeedMostWanted2012 Need for Speed: Most Wanted]]'' has beta files revealing three cars—the Chevrolet Corvette Stingray, the Jeep Grand Cherokee SRT8, and the Hummer H1 Alpha—that were meant to be in the game, complete with completed models, stats, and even car change videos for the Jeep and Hummer makes, but were culled from the final Creator/CriterionGames release, though the mobile version developed by Firemonkeys Studios includes these cars in its selection. Thanks to dedicated fans, they can be modded back in, though using any of them can cause game crashes.

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** 2012's ''[[VideoGame/NeedForSpeedMostWanted2012 Need for Speed: Most Wanted]]'' has beta files revealing three cars—the Chevrolet Corvette Stingray, the Jeep Grand Cherokee SRT8, [=SRT8=], and the Hummer H1 Alpha—that were meant to be in the game, complete with completed models, stats, and even car change videos for the Jeep and Hummer makes, but were culled from the final Creator/CriterionGames release, though the mobile version developed by Firemonkeys Studios includes these cars in its selection. Thanks to dedicated fans, they can be modded back in, though using any of them can cause game crashes.
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None


* 2012's [[VideoGame/NeedForSpeedMostWanted2012 Need for Speed: Most Wanted]]'' has beta files revealing three cars—the Chevrolet Corvette Stingray, the Jeep Grand Cherokee SRT8, and the Hummer H1 Alpha—that were meant to be in the game, complete with completed models, stats, and even car change videos for the Jeep and Hummer makes, but were culled from the final Creator/CriterionGames release, though the mobile version developed by Firemonkeys Studios includes these cars in its selection. Thanks to dedicated fans, they can be modded back in, though using any of them can cause game crashes.

to:

* ** 2012's [[VideoGame/NeedForSpeedMostWanted2012 ''[[VideoGame/NeedForSpeedMostWanted2012 Need for Speed: Most Wanted]]'' has beta files revealing three cars—the Chevrolet Corvette Stingray, the Jeep Grand Cherokee SRT8, and the Hummer H1 Alpha—that were meant to be in the game, complete with completed models, stats, and even car change videos for the Jeep and Hummer makes, but were culled from the final Creator/CriterionGames release, though the mobile version developed by Firemonkeys Studios includes these cars in its selection. Thanks to dedicated fans, they can be modded back in, though using any of them can cause game crashes.

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** In the [=PlayStation=] version of ''Need For Speed III: Hot Pursuit'', selecting a higher difficulty level would result in all police Corvettes being replaced by a police version of the Lamborghini Diablo SV. Said AI-controlled Pursuit Diablo still exists in the PC version of the game, but is unused. Furthermore, Hot Pursuit mode was completely cut out of the [=PlayStation=] version of the game.

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** In the [=PlayStation=] version of ''Need For ''[[VideoGame/NeedForSpeedHotPursuit Need for Speed III: Hot Pursuit'', Pursuit]]'', selecting a higher difficulty level would result in all police Corvettes being replaced by a police version of the Lamborghini Diablo SV. Said AI-controlled Pursuit Diablo still exists in the PC version of the game, but is unused. Furthermore, Hot Pursuit mode was completely cut out of the [=PlayStation=] version of the game.game.
* 2012's [[VideoGame/NeedForSpeedMostWanted2012 Need for Speed: Most Wanted]]'' has beta files revealing three cars—the Chevrolet Corvette Stingray, the Jeep Grand Cherokee SRT8, and the Hummer H1 Alpha—that were meant to be in the game, complete with completed models, stats, and even car change videos for the Jeep and Hummer makes, but were culled from the final Creator/CriterionGames release, though the mobile version developed by Firemonkeys Studios includes these cars in its selection. Thanks to dedicated fans, they can be modded back in, though using any of them can cause game crashes.
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None


* Darkside has been dummied out of both ''VideoGame/TwistedMetal2'' and ''VideoGame/TwistedMetal3''(though fought as a boss in the second stage), being completely removed from the former but ''fully'' playable in the latter with the Gameshark code [=800D28D0 O0OE=]. He even has unique stats (Good handling, 5/5 armor, 5/5 special, and 2/5 speed), a fully-functional special (a freeze missile / flamethrower combo), and even the canonical driver Mr. Ash, so why he was removed is anyone's guess.

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* Darkside has been as a playable character was dummied out of both ''VideoGame/TwistedMetal2'' and ''VideoGame/TwistedMetal3''(though fought as a boss in the second stage), ''VideoGame/TwistedMetal3'', being completely removed from the former but and only appearing as a boss in the latter. However, in ''3'' is is ''fully'' playable in the latter with the Gameshark code [=800D28D0 O0OE=]. He even O0OE=], has unique stats (Good handling, 5/5 armor, 5/5 special, and 2/5 speed), a fully-functional special (a freeze missile / flamethrower combo), and even the canonical driver Mr. Ash, so why Ash. Why he was removed is anyone's guess.guess, as he's honestly a middle-tier vehicle at best with (despite its stats) a lousy special which is basically just a glorified freeze missile.

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* ''VideoGame/TheSimpsonsHitAndRun'' has, along with a few cut messages and music, [[http://tcrf.net/The_Simpsons:_Hit_%26_Run three songs beginning with "land_of_choc."]] If the "choc" stands for "chocolate," this could mean that there was a Land of Chocolate level (or simply a section or mission themed around chocolate) planned, which gets more interesting considering that there is an ''actual'' Land of Chocolate level in ''VideoGame/TheSimpsonsGame''. The only use of the song in-game is [[https://www.youtube.com/watch?v=TfXDBv3scro#t=132 around this part]].

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* ''VideoGame/TheSimpsonsHitAndRun'' has, along ''VideoGame/TheSimpsonsHitAndRun'':
** Along
with a few cut messages and music, it has [[http://tcrf.net/The_Simpsons:_Hit_%26_Run three songs beginning with "land_of_choc."]] If the "choc" stands for "chocolate," this could mean that there was a Land of Chocolate level (or simply a section or mission themed around chocolate) planned, which gets more interesting considering that there is an ''actual'' Land of Chocolate level in ''VideoGame/TheSimpsonsGame''. The only use of the song in-game is [[https://www.youtube.com/watch?v=TfXDBv3scro#t=132 around this part]].part]].
** It was once intended to be legitimately possible to unlock the black alien car that either chases or tries to outrun you in the final level, rather than having to use mods or cheats to access it. The only evidence of this is Bart's car is labelled as "Ferrini - Red" in the menu instead of just "Ferrini" to differentiate it from the "Ferrini - Black".
** There also exists the Ice Cream Truck, the only functional vehicle that's not used in some levels as a prop, that is only accessible via mods or cheats. It's in pretty rough shape, can crash the game, and was likely cut rather than being fixed because of its ''abysmal'' stats which are terrible even when compared to the game's starting car the Family Sedan.
** In Lisa's level under the Squidport sign, there's a leftover unfinished room with some leftover objects inside which, [[https://www.youtube.com/watch?v=4y07g7N2ROo according to the developer]], were part of an EasterEgg involving ''Film/{{CHUD}}s'' (to reference [[Recap/TheSimpsonsS9E1TheCityOfNewYorkVsHomerSimpson Homer's horror story about New York]]) which had to be cut due to copyright issues.
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* ''VideoGame/{{Driver}}'' has the dummmied-out city of Newcastle (where Reflections is based in real life), which the protagonist is shown driving through during the ending credits. In the PC version, it can be accessed by hacking.

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* ''VideoGame/{{Driver}}'' has the dummmied-out dummied-out city of Newcastle (where Reflections is based in real life), which the protagonist is shown driving through during the ending credits. In the PC version, it can be accessed by hacking.
Tabs MOD

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YMMV


** In ''5'' and ''6'', Special Stage Route X had an alternate "stunt" ribbon with pipe tunnels, half-pipes, and spiral turns, [[FanNickname nicknamed "The Unicorn" by fans]], which was shown being driven on in a [[https://www.youtube.com/watch?v=eMXbJyDI3Rw&t=2m2s promotional video]], and even had a LoadingScreen image, course map, and other assets in the game files, but was never made playable, perhaps due to the limitations of the physics engine. When SSRX was updated for ''GT Sport'', though the other leftovers were deleted, the visible sections of the unused course were still incorporated into the circuit model.

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** In ''5'' and ''6'', Special Stage Route X had an alternate "stunt" ribbon with pipe tunnels, half-pipes, and spiral turns, [[FanNickname nicknamed "The Unicorn" by fans]], which was shown being driven on in a [[https://www.youtube.com/watch?v=eMXbJyDI3Rw&t=2m2s promotional video]], and even had a LoadingScreen image, course map, and other assets in the game files, but was never made playable, perhaps due to the limitations of the physics engine. When SSRX was updated for ''GT Sport'', though the other leftovers were deleted, the visible sections of the unused course were still incorporated into the circuit model.
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The shortcut is still completely usable, you just need to have boost reserves and a good grasp of hopping to bypass the terrain.








** Mystery Caves has a dummied out shortcut, presumably removed because it was too easy to access for how far ahead it skips you. It's still there, and even still visible on the mini-map, but was "removed" by covering the entire thing in off-track terrain that slows your car down removing any advantage whatsoever to taking it. It's not even used to hide a CTR token or a few time crates (like the mine cart track in Dragon Mines).

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* In ''VideoGame/CrashTeamRacing'' [[FinalBoss Nitrous Oxide]] was originally meant to be a playable character unlocked via the Purple Gem Cup alongside the other bosses, but the developers didn't have time to fix the issues caused by his unique hovering cart using too much memory and his size obscuring the player's view. He's still playable via a Cheat Device or modding the game, and even has unique audio quotes that are only heard when the player is controlling him, but will crash the game in multiplayer due to a memory overflow. Oxide became unlockable through legitimate means in ''VideoGame/CrashNitroKart'', as well as in ''VideoGame/CrashTeamRacingNitroFueled'' where he is unlocked after beating his boss race.

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* In ''VideoGame/CrashTeamRacing'' ''VideoGame/CrashTeamRacing''
**
[[FinalBoss Nitrous Oxide]] was originally meant to be a playable character unlocked via the Purple Gem Cup alongside the other bosses, but the developers didn't have time to fix the issues caused by his unique hovering cart using too much memory and his size obscuring the player's view. He's still playable via a Cheat Device or modding the game, and even has unique audio quotes that are only heard when the player is controlling him, but will crash the game in multiplayer due to a memory overflow. Oxide became unlockable through legitimate means in ''VideoGame/CrashNitroKart'', as well as in ''VideoGame/CrashTeamRacingNitroFueled'' where he is unlocked after beating his boss race.race.
** Mystery Caves has a dummied out shortcut, presumably removed because it was too easy to access for how far ahead it skips you. It's still there, and even still visible on the mini-map, but was "removed" by covering the entire thing in off-track terrain that slows your car down removing any advantage whatsoever to taking it. It's not even used to hide a CTR token or a few time crates (like the mine cart track in Dragon Mines).
** The name entry screen has dummied out option to go along with "Cancel" and "Save", accessed by putting the cursor on "Save" and clicking right to make the cursor go onto it. All that happens is the cursor just vanishes, and nothing happens even if you try to choose it.

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* Jeremy Clarkson was originally going to narrate the ''Franchise/{{Halo}}'' Warthog autovista experience in ''VideoGame/{{Forza}} Motorsport 4'', but it was cut from the game in favor of having Cortana, from the ''Halo'' series, narrate it. However, the Jeremy Clarkson Warthog narration [[https://www.youtube.com/watch?v=rzUNdXPGOf4 can be viewed online]].
* The international versions of ''VideoGame/WanganMidnight Maximum Tune'' and its sequel have the [[strike:Porsche]] Gemballa cars rendered inaccessible due to licensing issues. However, some players were able to hack ''Wangan Midnight Maximum Tune 2'' machines to make those cars accessible. And, thanks to the ability to make backups of cards, and the "discarded card" system (in which a card that has had all 60 of its plays used up can be used to create two partially-tuned clones of it), Gemballa cards spread to ''WMMT 2'' players around the world; all you needed to do to be able to use a Gemballa was to find a player who was willing to sell or give away a used-up Gemballa card to you. However, in the international version of ''WMMT 3'', all data pertaining to Gemballa cars was removed, so attempting to transfer a Gemballa card to ''WMMT 3'' would simply give you an error message and eject your card back out.

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* Jeremy Clarkson In ''VideoGame/CrashTeamRacing'' [[FinalBoss Nitrous Oxide]] was originally going meant to narrate be a playable character unlocked via the ''Franchise/{{Halo}}'' Warthog autovista experience Purple Gem Cup alongside the other bosses, but the developers didn't have time to fix the issues caused by his unique hovering cart using too much memory and his size obscuring the player's view. He's still playable via a Cheat Device or modding the game, and even has unique audio quotes that are only heard when the player is controlling him, but will crash the game in ''VideoGame/{{Forza}} Motorsport multiplayer due to a memory overflow. Oxide became unlockable through legitimate means in ''VideoGame/CrashNitroKart'', as well as in ''VideoGame/CrashTeamRacingNitroFueled'' where he is unlocked after beating his boss race.
* ''VideoGame/DiddyKongRacing'' has a number of surprising elements buried in its data, including a logo from the game's pre-release life as "RC Pro-Am 64." Hacking also revealed an unused level called Horseshoe Gulch, which doesn't seem to fit anywhere in the game (except possibly Dino Domain), and is obviously far from finished - all characters (including Wizpig) appear, and drive aimlessly; a stone arch is completely untextured; and progress in the level is prevented by a dead end.
* ''VideoGame/{{Driver}}'' has the dummmied-out city of Newcastle (where Reflections is based in real life), which the protagonist is shown driving through during the ending credits. In the PC version, it can be accessed by hacking.
* ''[[VideoGame/{{Excite}} Excitebike]]'' has a track level editor for players to mess around with. While there are options to save and load custom tracks, the NES version actually has the features disabled with the manual stating that [[WhatCouldHaveBeen "they have been programmed in for potential product developments"]]. The save and load option were likely a placeholder from the Famicom version of the game, whose disks were able to save data directly whereas cartridges (used in other regions) cannot save any data unless it has a battery inside.
* ''VideoGame/ForzaMotorsport 3'''s Rally di Positano, the extended version of the Amalfi Coast circuit, was cut when the course was ported over to ''Forza
4'', but it the Rally di Positano name was cut from [[OrphanedReference reassigned to the game in favor of having Cortana, from shorter circuit]] and the ''Halo'' series, narrate it. However, roads making up the Jeremy Clarkson Warthog narration no longer accessible long circuit are still visible beyond the barricades.
* ''VideoGame/FZero GX'' has
[[https://www.youtube.com/watch?v=rzUNdXPGOf4 can be viewed online]].
* The international versions of ''VideoGame/WanganMidnight Maximum Tune'' and its sequel have
com/watch?v=XexCNEpGdpY the [[strike:Porsche]] Gemballa cars rendered inaccessible due to licensing issues. However, some players were able to hack ''Wangan Midnight Maximum Tune 2'' machines to make those cars accessible. And, thanks to the ability to make backups of cards, and the "discarded card" system (in which a card that has had all 60 of its plays used up can be used to create two partially-tuned clones of it), Gemballa cards spread to ''WMMT 2'' players around the world; all you needed to do to be able to use a Gemballa was to find a player who was willing to sell or give away a used-up Gemballa card to you. However, software for]] ''[[https://www.youtube.com/watch?v=XexCNEpGdpY F-Zero AX]]'' [[https://www.youtube.com/watch?v=XexCNEpGdpY in the international version of ''WMMT 3'', all data pertaining to Gemballa cars was removed, so attempting to transfer it]], with only a Gemballa card to ''WMMT 3'' would simply give you an error message and eject your card back out.few lacking features.



* ''VideoGame/{{Driver}}'' has the dummmied-out city of Newcastle (where Reflections is based in real life), which the protagonist is shown driving through during the ending credits. In the PC version, it can be accessed by hacking.



* ''VideoGame/DiddyKongRacing'' has a number of surprising elements buried in its data, including a logo from the game's pre-release life as "RC Pro-Am 64." Hacking also revealed an unused level called Horseshoe Gulch, which doesn't seem to fit anywhere in the game (except possibly Dino Domain), and is obviously far from finished - all characters (including Wizpig) appear, and drive aimlessly; a stone arch is completely untextured; and progress in the level is prevented by a dead end.

to:

* ''VideoGame/DiddyKongRacing'' has a number of surprising elements buried Jeremy Clarkson was originally going to narrate the ''Franchise/{{Halo}}'' Warthog autovista experience in its data, including a logo ''VideoGame/{{Forza}} Motorsport 4'', but it was cut from the game's pre-release life as "RC Pro-Am 64." Hacking also revealed an unused level called Horseshoe Gulch, which doesn't seem to fit anywhere game in favor of having Cortana, from the ''Halo'' series, narrate it. However, the Jeremy Clarkson Warthog narration [[https://www.youtube.com/watch?v=rzUNdXPGOf4 can be viewed online]].
* The ''VideoGame/LegoRacers'' track Knightmare-athon is notorious for being the sole track
in the game (except possibly Dino Domain), and is obviously far from finished - all characters (including Wizpig) appear, and drive aimlessly; a stone arch is completely untextured; and progress in to not have any shortcuts of any kind. However, hacks of the level is prevented by a dead end.map data show floating item bricks where there were shortcuts planned.



* ''VideoGame/FZero GX'' has [[https://www.youtube.com/watch?v=XexCNEpGdpY the software for]] ''[[https://www.youtube.com/watch?v=XexCNEpGdpY F-Zero AX]]'' [[https://www.youtube.com/watch?v=XexCNEpGdpY in it]], with only a few lacking features.

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* ''VideoGame/FZero GX'' has [[https://www.youtube.com/watch?v=XexCNEpGdpY the software for]] ''[[https://www.youtube.com/watch?v=XexCNEpGdpY F-Zero AX]]'' [[https://www.youtube.com/watch?v=XexCNEpGdpY in it]], ''Race with only a few lacking features.Ryan'', based on WebVideo/RyanToysReview, has [[https://nintendosoup.com/race-with-ryan-contains-unused-texture-of-ryans-bloody-face/ an unused texture of Pirate Ryan's face]] with ''bloody scarred cheeks'', [[WingdingEyes dead X eyes]], and stitched mouth as reference to the PeripheryHatedom.



* The ''VideoGame/LegoRacers'' track Knightmare-athon is notorious for being the sole track in the game to not have any shortcuts of any kind. However, hacks of the map data show floating item bricks where there were shortcuts planned.
* ''VideoGame/ForzaMotorsport 3'''s Rally di Positano, the extended version of the Amalfi Coast circuit, was cut when the course was ported over to ''Forza 4'', but the Rally di Positano name was [[OrphanedReference reassigned to the shorter circuit]] and the roads making up the no longer accessible long circuit are still visible beyond the barricades.
* ''[[VideoGame/{{Excite}} Excitebike]]'' has a track level editor for players to mess around with. While there are options to save and load custom tracks, the NES version actually has the features disabled with the manual stating that [[WhatCouldHaveBeen "they have been programmed in for potential product developments"]]. The save and load option were likely a placeholder from the Famicom version of the game, whose disks were able to save data directly whereas cartridges (used in other regions) cannot save any data unless it has a battery inside.
* ''Race with Ryan'', based on WebVideo/RyanToysReview, has [[https://nintendosoup.com/race-with-ryan-contains-unused-texture-of-ryans-bloody-face/ an unused texture of Pirate Ryan's face]] with ''bloody scarred cheeks'', [[WingdingEyes dead X eyes]], and stitched mouth as reference to the PeripheryHatedom.
* In ''VideoGame/CrashTeamRacing'' [[FinalBoss Nitrous Oxide]] was originally meant to be a playable character unlocked via the Purple Gem Cup alongside the other bosses, but the developers didn't have time to fix the issues caused by his unique hovering cart using too much memory and his size obscuring the player's view. He's still playable via a Cheat Device or modding the game, and even has unique audio quotes that are only heard when the player is controlling him, but will crash the game in multiplayer due to a memory overflow. Oxide became unlockable through legitimate means in ''VideoGame/CrashNitroKart'', as well as in ''VideoGame/CrashTeamRacingNitroFueled'' where he is unlocked after beating his boss race.
* Darkside has been dummied out of both ''VideoGame/TwistedMetal2'' and ''VideoGame/TwistedMetal3''(though fought as a boss in the second stage), being completely removed from the former but ''fully'' playable in the latter with the Gameshark code [=800D28D0 O0OE=]. He even has unique stats (Good handling, 5/5 armor, 5/5 special, and 2/5 speed), a fully-functional special (a freeze missile / flamethrower combo), and even the canonical driver Mr. Ash, so why he was removed is anyone's guess.


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* Darkside has been dummied out of both ''VideoGame/TwistedMetal2'' and ''VideoGame/TwistedMetal3''(though fought as a boss in the second stage), being completely removed from the former but ''fully'' playable in the latter with the Gameshark code [=800D28D0 O0OE=]. He even has unique stats (Good handling, 5/5 armor, 5/5 special, and 2/5 speed), a fully-functional special (a freeze missile / flamethrower combo), and even the canonical driver Mr. Ash, so why he was removed is anyone's guess.
* The international versions of ''VideoGame/WanganMidnight Maximum Tune'' and its sequel have the [[strike:Porsche]] Gemballa cars rendered inaccessible due to licensing issues. However, some players were able to hack ''Wangan Midnight Maximum Tune 2'' machines to make those cars accessible. And, thanks to the ability to make backups of cards, and the "discarded card" system (in which a card that has had all 60 of its plays used up can be used to create two partially-tuned clones of it), Gemballa cards spread to ''WMMT 2'' players around the world; all you needed to do to be able to use a Gemballa was to find a player who was willing to sell or give away a used-up Gemballa card to you. However, in the international version of ''WMMT 3'', all data pertaining to Gemballa cars was removed, so attempting to transfer a Gemballa card to ''WMMT 3'' would simply give you an error message and eject your card back out.
Is there an issue? Send a MessageReason:
None


* ''Race with Ryan'', based on WebVideo/RyanToysReview, has [[https://nintendosoup.com/race-with-ryan-contains-unused-texture-of-ryans-bloody-face/ an unused texture of Pirate Ryan's face]] with ''bloody scarred cheeks'', [[WingdingEyes dead X eyes]], and stitched mouth. While this is most likely a gag thrown in by a developer as reference to the PeripheryHatedom, it also doubles as disturbing GettingCrapPastTheRadar.

to:

* ''Race with Ryan'', based on WebVideo/RyanToysReview, has [[https://nintendosoup.com/race-with-ryan-contains-unused-texture-of-ryans-bloody-face/ an unused texture of Pirate Ryan's face]] with ''bloody scarred cheeks'', [[WingdingEyes dead X eyes]], and stitched mouth. While this is most likely a gag thrown in by a developer mouth as reference to the PeripheryHatedom, it also doubles as disturbing GettingCrapPastTheRadar.PeripheryHatedom.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/CrashTeamRacing'' [[FinalBoss Nitrous Oxide]] was originally meant to be a playable character unlocked via the Purple Gem Cup alongside the other bosses, but the developers didn't have time to fix the issues caused by his unique hovering cart using too much memory and his size obscuring the player's view. He's still playable via a Cheat Device or modding the game, and even has unique audio quotes that are only heard when the player is controlling him, but will crash the game in multiplayer due to a memory overflow.

to:

* In ''VideoGame/CrashTeamRacing'' [[FinalBoss Nitrous Oxide]] was originally meant to be a playable character unlocked via the Purple Gem Cup alongside the other bosses, but the developers didn't have time to fix the issues caused by his unique hovering cart using too much memory and his size obscuring the player's view. He's still playable via a Cheat Device or modding the game, and even has unique audio quotes that are only heard when the player is controlling him, but will crash the game in multiplayer due to a memory overflow. Oxide became unlockable through legitimate means in ''VideoGame/CrashNitroKart'', as well as in ''VideoGame/CrashTeamRacingNitroFueled'' where he is unlocked after beating his boss race.
Is there an issue? Send a MessageReason:
None


* Darkside has been dummied out of both ''VideoGame/TwistedMetal2'' and ''VideoGame/TwistedMetal3'', being completely removed from the former but ''fully'' playable in the latter with the Gameshark code [=800D28D0 O0OE=]. He even has unique stats (Good handling, 5/5 armor, 5/5 special, and 2/5 speed), a fully-functional special (a freeze missile / flamethrower combo), and even the canonical driver Mr. Ash, so why he was removed is anyone's guess.

to:

* Darkside has been dummied out of both ''VideoGame/TwistedMetal2'' and ''VideoGame/TwistedMetal3'', ''VideoGame/TwistedMetal3''(though fought as a boss in the second stage), being completely removed from the former but ''fully'' playable in the latter with the Gameshark code [=800D28D0 O0OE=]. He even has unique stats (Good handling, 5/5 armor, 5/5 special, and 2/5 speed), a fully-functional special (a freeze missile / flamethrower combo), and even the canonical driver Mr. Ash, so why he was removed is anyone's guess.

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* ''VideoGame/MarioKart DS'':

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* ''VideoGame/MarioKart DS'':''VideoGame/MarioKartDS'':


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* ''VideoGame/MarioKart7'' contains unused items, the [[AttackOfThe50FootWhatever Mega Mushroom]] and Fake item boxes. If you hack these items into the game, the console will crash, either because of missing models/textures or missing functions
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GT 2's 98.2% bug is not because of drag racing, but due to missing one-make events - ask pez2k


** The second game was planned to have a drag racing mode, but it was removed late in development, making Main/OneHundredPercentCompletion impossible. Some of the drag cars were left in the game, though, along with a dragstrip at Laguna Seca.
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** The second game was planned to have a drag racing mode, but it was removed late in development, making me lOneHundredPercentCompletion impossible. Some of the drag cars were left in the game, though, along with a dragstrip at Laguna Seca.

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** The second game was planned to have a drag racing mode, but it was removed late in development, making me lOneHundredPercentCompletion Main/OneHundredPercentCompletion impossible. Some of the drag cars were left in the game, though, along with a dragstrip at Laguna Seca.
Is there an issue? Send a MessageReason:
None


** 2005's ''VideoGame/NeedForSpeedMostWanted'' has a big list of traffic vehicles that never made it into the normal traffic roster. Despite that, they still appear normally in Drag races. Additionally, there's a folder of a '''''stock BMW M3 with all files ready to be used'''''. There's also a folder with the Nissan 350z, although, like the S2000 from ''Underground 2'', it is lacking several files.

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** 2005's ''VideoGame/NeedForSpeedMostWanted'' has a big list of traffic vehicles that never made it into the normal traffic roster. Despite that, they still appear normally in Drag races. Additionally, there's a folder of a '''''stock BMW M3 with all files ready to be used'''''. There's also a folder with the Nissan 350z, 350Z, although, like the S2000 from ''Underground 2'', it is lacking several files.
Is there an issue? Send a MessageReason:
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* ''[[Creator/ICOMSimulations Slamscape]]'' has the audacity to have a dummied out enemy ''[[https://i.imgur.com/iCS9EZR.jpg on the front of the game's cover]]''. The teddy bear (known as Shreddy Bears) are in every level, but the car battery enemy is nowhere to be found save for an FMV in the game that shows off some unused concept art. If it had appeared it likely would have been found in Repsychler, as its design matches the junkyard theme. As for why, either the cover designer didn't get the memo or they threw it on there because it admittedly looks really cool.
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** The second game was planned to have a drag racing mode, but it was removed late in development, making OneHundredPercentCompletion impossible. Some of the drag cars were left in the game, though, along with a dragstrip at Laguna Seca.

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** The second game was planned to have a drag racing mode, but it was removed late in development, making OneHundredPercentCompletion me lOneHundredPercentCompletion impossible. Some of the drag cars were left in the game, though, along with a dragstrip at Laguna Seca.
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** In ''5'' and ''6'', Special Stage Route X had an alternate "stunt" ribbon with pipe tunnels, half-pipes, and spiral turns, [[FanNickname nicknamed "The Unicorn" by fans]], which was shown being driven on in a [[https://www.youtube.com/watch?v=eMXbJyDI3Rw&t=2m2s promotional video]], and even had a LoadingScreen image and other assets in the game files, but was never made playable, perhaps due to the limitations of the physics engine. When SSRX was updated for ''GT Sport'', though the other leftovers were deleted, the visible sections of the unused course were still incorporated into the circuit model.

to:

** In ''5'' and ''6'', Special Stage Route X had an alternate "stunt" ribbon with pipe tunnels, half-pipes, and spiral turns, [[FanNickname nicknamed "The Unicorn" by fans]], which was shown being driven on in a [[https://www.youtube.com/watch?v=eMXbJyDI3Rw&t=2m2s promotional video]], and even had a LoadingScreen image image, course map, and other assets in the game files, but was never made playable, perhaps due to the limitations of the physics engine. When SSRX was updated for ''GT Sport'', though the other leftovers were deleted, the visible sections of the unused course were still incorporated into the circuit model.
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** In ''5'' and ''6'', Special Stage Route X had an alternate "stunt" ribbon with pipe tunnels, half-pipes, and spiral turns, [[FanNickname nicknamed "The Unicorn" by fans]], which was shown being driven on in a [[https://www.youtube.com/watch?v=eMXbJyDI3Rw&t=2m2s promotional video]], and even had a LoadingScreen image and other assets in the game files, but was never made playable, perhaps due to the limitations of the physics engine.

to:

** In ''5'' and ''6'', Special Stage Route X had an alternate "stunt" ribbon with pipe tunnels, half-pipes, and spiral turns, [[FanNickname nicknamed "The Unicorn" by fans]], which was shown being driven on in a [[https://www.youtube.com/watch?v=eMXbJyDI3Rw&t=2m2s promotional video]], and even had a LoadingScreen image and other assets in the game files, but was never made playable, perhaps due to the limitations of the physics engine. When SSRX was updated for ''GT Sport'', though the other leftovers were deleted, the visible sections of the unused course were still incorporated into the circuit model.
Is there an issue? Send a MessageReason:
None


** In ''5'' and ''6'', Special Stage Route X had an alternate "stunt" ribbon with pipe tunnels, half-pipes, and spiral turns, [[FanNickname nicknamed "The Unicorn" by fans]], which was shown being driven on in a [[https://www.youtube.com/watch?v=eMXbJyDI3Rw&t=2m2s promotional video]], but never made playable, perhaps due to the limitations of the physics engine.

to:

** In ''5'' and ''6'', Special Stage Route X had an alternate "stunt" ribbon with pipe tunnels, half-pipes, and spiral turns, [[FanNickname nicknamed "The Unicorn" by fans]], which was shown being driven on in a [[https://www.youtube.com/watch?v=eMXbJyDI3Rw&t=2m2s promotional video]], and even had a LoadingScreen image and other assets in the game files, but was never made playable, perhaps due to the limitations of the physics engine.
Is there an issue? Send a MessageReason:
None


** In ''5'' and ''6'', Special Stage Route X had an alternate "stunt" ribbon with pipe tunnels, half-pipes, and spiral turns that was shown being driven on in a [[https://www.youtube.com/watch?v=eMXbJyDI3Rw&t=2m2s promotional video]], but never made playable, perhaps due to the limitations of the physics engine.

to:

** In ''5'' and ''6'', Special Stage Route X had an alternate "stunt" ribbon with pipe tunnels, half-pipes, and spiral turns that turns, [[FanNickname nicknamed "The Unicorn" by fans]], which was shown being driven on in a [[https://www.youtube.com/watch?v=eMXbJyDI3Rw&t=2m2s promotional video]], but never made playable, perhaps due to the limitations of the physics engine.
Is there an issue? Send a MessageReason:
None


** In ''5'' and ''6'', Special Stage Route X had an alternate ribbon with a pipe tunnel and half-pipe that was shown being driven on in a few [[https://www.youtube.com/watch?v=eMXbJyDI3Rw&t=2m2s promotional videos]], but never made playable.

to:

** In ''5'' and ''6'', Special Stage Route X had an alternate "stunt" ribbon with a pipe tunnel tunnels, half-pipes, and half-pipe spiral turns that was shown being driven on in a few [[https://www.youtube.com/watch?v=eMXbJyDI3Rw&t=2m2s promotional videos]], video]], but never made playable.playable, perhaps due to the limitations of the physics engine.

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