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** In ''TabletopGame/BloodBowl'', most teams can hire at least one "Big Guy." With only a handful of exceptions, they all have either the Bone-head, Really Stupid, or Wild Animal traits, which means they are liable to stand around and do nothing for a turn. Even more of them have the loner trait, which means they can waste rerolls.

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** In ''TabletopGame/BloodBowl'', most ''TabletopGame/BloodBowl'': Most teams can hire at least one "Big Guy." With only a handful of exceptions, they all have either the Bone-head, Really Stupid, or Wild Animal traits, which means they are liable to stand around and do nothing for a turn. Even more of them have the loner trait, which means they can waste rerolls.



** In ''TabletopGame/{{Necromunda}}'', [[HumanSubspecies abhuman]] [[LizardFolk Scalies]] are recruited into Scavvy Gangs for their considerable size and strength rather than for their, somewhat limited, intelligence. To represent this, the 2nd Edition rules for Scalies barred them from becoming a gang leader as their high Leadership represented the fact that they are unlikely to run away (due to being too stupid to understand the danger they are in) rather than their command abilities.
** ''TabletopGame/{{Necromunda}}'''s House Goliath are notorious for being a gang of meathead bruisers, undergoing BioAugmentation that leaves them huge and muscular but does less than nothing for their brains. Their stats tend to give them very good Strength and Toughness, but poor Intelligence, making them exceptional at melee fights and soaking up fire but leaving them in trouble when the objective involves things like locked doors.
* In Orcworld, the orcs' war god is so stupid he actually tells a dragon that he doesn't care whether he woke him up. At one point his (much weaker) Pugg openly says, "It's true, he knows nothing." and he doesn't even realise the insult.

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** In ''TabletopGame/{{Necromunda}}'', ''TabletopGame/{{Necromunda}}'':
***
[[HumanSubspecies abhuman]] Abhuman]] [[LizardFolk Scalies]] are recruited into Scavvy Gangs for their considerable size and strength rather than for their, somewhat limited, intelligence. To represent this, the 2nd Edition rules for Scalies barred them from becoming a gang leader as their high Leadership represented the fact that they are unlikely to run away (due to being too stupid to understand the danger they are in) rather than their command abilities.
** ''TabletopGame/{{Necromunda}}'''s *** House Goliath are notorious for being a gang of meathead bruisers, undergoing BioAugmentation that leaves them huge and muscular but does less than nothing for their brains. Their stats tend to give them very good Strength and Toughness, but poor Intelligence, making them exceptional at melee fights and soaking up fire but leaving them in trouble when the objective involves things like locked doors.
* In Orcworld, ''TabletopGame/InNomine'': Well, by archangel standards at least. Stone isn't exactly a concept known for quick thinking or complex philosophy, and its Archangel, David, is mentioned as being one of the few Superiors that's relatively easy to outwit. Still, an avalanche doesn't care if you outwit it, and in most cases David is more than strong enough to punch through clever plans.
-->"Asmodeus spins Gordian knots of intrigue, well beyond my ability to unravel. I do not bother unraveling them. My hands can tear the strongest knot."
* ''TabletopGame/{{Orcworld}}'': The
orcs' war god is so stupid that he actually tells a dragon that he doesn't care whether he woke him up. At one point his (much weaker) Pugg openly says, "It's true, he knows nothing." and he doesn't even realise the insult.
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** Most [[DemonLordsAndArchdevils Demon Lords]] of the [[ChaoticEvil Abyss]] are {{Genius Bruiser}}s, [[TheChessmaster Chessmasters]], {{Magnificent Bastard}}s, or some combination there of. The exception is Kostchtchie, a PsychopathicManChild who may or may not have been a former [[OurGiantsAreBigger frost giant]], which is ironic as he's a textbook case of HotBlooded. (Technically, his official statistics in at least one source list his Intelligence Score at 18. He's clearly not as smart as most other planar rulers, but that's better than the average human.)

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** Most [[DemonLordsAndArchdevils Demon Lords]] of the [[ChaoticEvil Abyss]] Abyss are {{Genius Bruiser}}s, [[TheChessmaster Chessmasters]], {{Magnificent Bastard}}s, or some combination there of. The exception is Kostchtchie, a PsychopathicManChild who may or may not have been a former [[OurGiantsAreBigger frost giant]], which is ironic as he's a textbook case of HotBlooded. (Technically, his official statistics in at least one source list his Intelligence Score at 18. He's clearly not as smart as most other planar rulers, but that's better than the average human.)
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** Minotaurs of the Beastmen faction are gigantic killing machines. And are also so monumentally stupid that without the smarter Beastmen around, they'd all starve because they're too stupid to find food.

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** *** Minotaurs of the Beastmen faction are gigantic killing machines. And are also so monumentally stupid that without the smarter Beastmen around, they'd all starve because they're too stupid to find food.
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** Minotaurs of the Beastmen faction are gigantic killing machines. And are also so monumentally stupid that without the smarter Beastmen around, they'd all starve because they're too stupid to find food.
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*** The mental stats of Zombies also usually range from "low" to "nonexistent", so while Zombies can follow orders, they can't do things that are more complicated than "Attack that creature" or "Stand in this doorway and attack anyone trying to get past".
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** One of the side effects of the Kroot's YouAreWhoYouEat powers is that if they focus on eating too many of a given kind of animal, they'll be reduced to animalistic intelligence in future generations. The hulking, ape-like Krootox are larger and more powerful than standard Kroot, and Great Knarlocs resemble nothing so much as alien Tyrannosaurs, but neither are as smart as the standard Kroot Carnivores.


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** ''TabletopGame/{{Necromunda}}'''s House Goliath are notorious for being a gang of meathead bruisers, undergoing BioAugmentation that leaves them huge and muscular but does less than nothing for their brains. Their stats tend to give them very good Strength and Toughness, but poor Intelligence, making them exceptional at melee fights and soaking up fire but leaving them in trouble when the objective involves things like locked doors.
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**** Orks do have a major subversion in that the stronger the Ork is (and in turn also larger he is), the more intelligent an Ork is in matters concerning far beyond violence. Ork Warbosses make more proper use of languages and have a base understanding of math and science and so on enough to communicate with Mad Doks, Oddboyz, Mek Boys and other specialists of an Ork band.
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** The Orc god of strength [[TabletopGame/ForgottenRealms Bahgtru]] is stupid even by Orc standards with one of his nicknames being "the awesomely stupid." He is so stupid, intelligence draining attacks have no effect since he cannot get any dumber. On the other hand he is so strong he is immune to strength draining spells and can bypass spells that protect from physical damage. Weapons and armor only slow him down, and he is never depicted using either in any myths, instead pummeling legions of enemies into paste with his bare hands; the symbol associated with him, a broken femur, comes from a famous orcish myth where he slew a giant, hundred-legged monster from another dimension by breaking all its legs.

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** The Orc god of strength [[TabletopGame/ForgottenRealms Bahgtru]] is stupid even by Orc standards with one of his nicknames being "the awesomely stupid." He is so stupid, intelligence draining attacks have no effect since he cannot get any dumber.dumber; one source backs this up mathematically by giving him 3 Intelligence, the bare ''minimum'' a creature can have without being a nonsapient animal. On the other hand he is so strong he is immune to strength draining spells and can bypass spells that protect from physical damage. Weapons and armor only slow him down, and he is never depicted using either in any myths, instead pummeling legions of enemies into paste with his bare hands; the symbol associated with him, a broken femur, comes from a famous orcish myth where he slew a giant, hundred-legged monster from another dimension by breaking all its legs.
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*** Big [[HordeOfAlienLocusts Tyranid]] creatures, such as Carnifexes, Tyrant Guards and [[{{Kaiju}} Biotitans]] only have small brains so as to not give them a vulnerability to headshots. However, since they are so big, the HiveMind only needs to point them at the enemy before letting them run wild.
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* In ''TabletopGame/{{Pathfinder}}'', any given type of enemy has examples ranging the whole gamut of challenge ratings. Howver, based on the rules for the different enemy types, animals can never have an intelligence score above two and oozes usually don't have an intelligence score at all. As such, they can pack a mean punch for players of any level but don't have the brainpower to back up their muscle.

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* In ''TabletopGame/{{Pathfinder}}'', any given type of enemy has examples ranging the whole gamut of challenge ratings. Howver, However, based on the rules for the different enemy types, animals can never have an intelligence score above two and oozes usually don't have an intelligence score at all. As such, they can pack a mean punch for players of any level but don't have the brainpower to back up their muscle.
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** Trens are much bigger and stronger than common troglodyters, but also much less intelligent.

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* PlayedWith in TabletopGame/ChangelingTheLost as a sterotype of [[OurGiantsAreBigger the]] [[TheOgre Ogre]] [[TouchedByVorlons Kith]]. Most Freehold leaders generally view new Ogres as this trope, and while there is occasionally some truth to this due to the Ogre's innate curse of getting less mentally adept as they grow magically powerful, it explicitly does not make them stupid. A genuinely dumb Ogre is actually extremely rare, and for good reason; few changelings escape from Arcadia and their True Fae captors with dumb muscle alone, and usually tricking the True Fae or bargaining their way out, and most sample Ogre characters in the books avert this trope. To paraphrase ''Winter Masques'', "A Gargantuan who spent forty years guarding the libraries of a Faerie Knight spent forty years [[BadassBookworm reading those tomes]]."
* ''TabletopGame/{{Shadowrun}}'' plays with this; orks and trolls (races with higher physical stats) have lower intelligence ''caps'' than humans, elves and dwarves. Your average troll is no dumber than the average human, but trolls and orks can never be ''as'' smart as the highest possible peaks of human intellect. In the third edition intro to the races, the guest troll writer complains about the trope and claims that trolls and orks face discrimination and prejudice because everyone assumes this trope is true. Earlier editions stated that orks and trolls weren't dumber than humans, just ''slower''. As in, their thought processes were slower. Give a human and a similarly gifted troll an advanced mathematical problem and they'll both solve it, it'll just take the troll a bit longer.

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* PlayedWith in TabletopGame/ChangelingTheLost ''TabletopGame/ChangelingTheLost'' as a sterotype stereotype of [[OurGiantsAreBigger the]] [[TheOgre Ogre]] [[TouchedByVorlons Kith]]. Most Freehold leaders generally view new Ogres as this trope, and while there is occasionally some truth to this due to the Ogre's innate curse of getting less mentally adept as they grow magically powerful, it explicitly does not make them stupid. A genuinely dumb Ogre is actually extremely rare, and for good reason; few changelings escape from Arcadia and their True Fae captors with dumb muscle alone, and usually tricking the True Fae or bargaining their way out, and most sample Ogre characters in the books avert this trope. To paraphrase ''Winter Masques'', "A Gargantuan who spent forty years guarding the libraries of a Faerie Knight spent forty years [[BadassBookworm reading those tomes]]."
* ''TabletopGame/{{Shadowrun}}'' plays with this; orks and trolls (races with higher physical stats) ''TabletopGame/DungeonsAndDragons'',
** Most [[DemonLordsAndArchdevils Demon Lords]] of the [[ChaoticEvil Abyss]] are {{Genius Bruiser}}s, [[TheChessmaster Chessmasters]], {{Magnificent Bastard}}s, or some combination there of. The exception is Kostchtchie, a PsychopathicManChild who may or may not
have lower intelligence ''caps'' than humans, elves and dwarves. Your average troll been a former [[OurGiantsAreBigger frost giant]], which is no dumber ironic as he's a textbook case of HotBlooded. (Technically, his official statistics in at least one source list his Intelligence Score at 18. He's clearly not as smart as most other planar rulers, but that's better than the average human, but trolls and orks can never be ''as'' smart as human.)
** Of
the highest possible peaks of human intellect. In the third edition intro to the player races, Half-Orcs are consistently portrayed in this fashion; they get a bonus to their Strength scores, and in 3rd Edition, a penalty to Intelligence. Wood Elves have also in 3rd Edition both a bonus to Strength and a penalty to Intelligence on top of the guest troll writer complains about modifiers to Dexterity and Constitution of elves.
** Of
the trope ''classes'', Barbarians fit the mold better than any other. Before 4th Edition, anyone rolling a Barbarian had to spend points for their character to know how to ''read''. Naturally, the popular Half-Orc Barbarian is often both a mental midget and claims a paragon of power. Meanwhile, the Fighter of 3.5 is actually something of an aversion: though they're free to dump mental stats, one of the best feats in a Fighter build, Improved Trip, requires an above-average Intelligence of at least 13.
** The Orc god of strength [[TabletopGame/ForgottenRealms Bahgtru]] is stupid even by Orc standards with one of his nicknames being "the awesomely stupid." He is so stupid, intelligence draining attacks have no effect since he cannot get any dumber. On the other hand he is so strong he is immune to strength draining spells and can bypass spells
that trolls protect from physical damage. Weapons and orks face discrimination armor only slow him down, and prejudice he is never depicted using either in any myths, instead pummeling legions of enemies into paste with his bare hands; the symbol associated with him, a broken femur, comes from a famous orcish myth where he slew a giant, hundred-legged monster from another dimension by breaking all its legs.
** A lot of monsters fit the profile of dim-witted thugs, if you go by stereotypes, including ogres, hill giants, trolls, and minotaurs (except minotaurs on [[Literature/{{Dragonlance}} Krynn]], who can be rather smart).
** In 5E, Intelligence is a common DumpStat, even more so then Charisma,
because everyone assumes this trope the Wizard is true. Earlier editions stated the only official (as of 2019) class that orks and trolls weren't dumber makes regular use of it. The skills it governs are all lore related (Arcana, History, etc.) so it unlikely for any class other than humans, just ''slower''. As in, their thought processes were slower. Give a human and a similarly gifted troll Wizard (or Artificer) to have even an advanced mathematical problem and they'll both solve it, it'll just take the troll average score.
* In ''TabletopGame/{{FATAL}}'', if your intelligence is under
a bit longer.certain level, you can end up with a sizable strength bonus. This being ''FATAL'', they actually ''call'' it "Retard Strength".



* In ''TabletopGame/{{FATAL}}'', if your intelligence is under a certain level, you can end up with a sizable strength bonus. This being ''FATAL'', they actually ''call'' it "Retard Strength".
* ''TabletopGame/DungeonsAndDragons'',
** Most [[DemonLordsAndArchdevils Demon Lords]] of the [[ChaoticEvil Abyss]] are {{Genius Bruiser}}s, [[TheChessmaster Chessmasters]], {{Magnificent Bastard}}s, or some combination there of. The exception is Kostchtchie, a PsychopathicManChild who may or may not have been a former [[OurGiantsAreBigger frost giant]], which is ironic as he's a textbook case of HotBlooded. (Technically, his official statistics in at least one source list his Intelligence Score at 18. He's clearly not as smart as most other planar rulers, but that's better than the average human.)
** Of the player races, Half-Orcs are consistently portrayed in this fashion; they get a bonus to their Strength scores, and in 3rd Edition, a penalty to Intelligence. Wood Elves have also in 3rd Edition both a bonus to Strength and a penalty to Intelligence on top of the modifiers to Dexterity and Constitution of elves.
** Of the ''classes'', Barbarians fit the mold better than any other. Before 4th Edition, anyone rolling a Barbarian had to spend points for their character to know how to ''read''. Naturally, the popular Half-Orc Barbarian is often both a mental midget and a paragon of power. Meanwhile, the Fighter of 3.5 is actually something of an aversion: though they're free to dump mental stats, one of the best feats in a Fighter build, Improved Trip, requires an above-average Intelligence of at least 13.
** The Orc god of strength [[TabletopGame/ForgottenRealms Bahgtru]] is stupid even by Orc standards with one of his nicknames being "the awesomely stupid." He is so stupid, intelligence draining attacks have no effect since he cannot get any dumber. On the other hand he is so strong he is immune to strength draining spells and can bypass spells that protect from physical damage. Weapons and armor only slow him down, and he is never depicted using either in any myths, instead pummeling legions of enemies into paste with his bare hands; the symbol associated with him, a broken femur, comes from a famous orcish myth where he slew a giant, hundred-legged monster from another dimension by breaking all its legs.
** A lot of monsters fit the profile of dim-witted thugs, if you go by stereotypes, including ogres, hill giants, trolls, and minotaurs (except minotaurs on [[Literature/{{Dragonlance}} Krynn]], who can be rather smart).
** In 5E, Intelligence is a common DumpStat, even more so then Charisma, because the Wizard is the only official (as of 2019) class that makes regular use of it. The skills it governs are all lore related (Arcana, History, etc.) so it unlikely for any class other than Wizard (or Artificer) to have even an average score.
* In ''TabletopGame/{{Pathfinder}}'', any given type of enemy has examples ranging the whole gamut of challenge ratings. Howver, based on the rules for the different enemy types, animals can never have an intelligence score above two and oozes usually don't have an intelligence score at all. As such, they can pack a mean punch for players of any level but don't have the brainpower to back up their muscle.




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* In ''TabletopGame/{{Pathfinder}}'', any given type of enemy has examples ranging the whole gamut of challenge ratings. Howver, based on the rules for the different enemy types, animals can never have an intelligence score above two and oozes usually don't have an intelligence score at all. As such, they can pack a mean punch for players of any level but don't have the brainpower to back up their muscle.
* ''TabletopGame/{{Shadowrun}}'' plays with this; orks and trolls (races with higher physical stats) have lower intelligence ''caps'' than humans, elves and dwarves. Your average troll is no dumber than the average human, but trolls and orks can never be ''as'' smart as the highest possible peaks of human intellect. In the third edition intro to the races, the guest troll writer complains about the trope and claims that trolls and orks face discrimination and prejudice because everyone assumes this trope is true. Earlier editions stated that orks and trolls weren't dumber than humans, just ''slower''. As in, their thought processes were slower. Give a human and a similarly gifted troll an advanced mathematical problem and they'll both solve it, it'll just take the troll a bit longer.

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*** The semi-intelligent Fungal race, 'Da Orkz' fit this trope to a T. They're loud, they're strong, but they're not very bright. They do, however, tend to possess a certain animal cunning. In any case, Orkz which exhibit unusual intelligence are called 'Oddboyz', and would be outcast, if not for their obvious usefulness in a fight.

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*** The semi-intelligent Fungal race, 'Da Orkz' Orks fit this trope to a T. They're loud, they're strong, but they're not very bright. They do, however, tend to possess a certain animal cunning. In any case, Orkz which exhibit unusual intelligence are called 'Oddboyz', and would be outcast, if not for their obvious usefulness in a fight.


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** Genestealer Aberrants are massively muscled creatures capable of wielding heavy weaponry with ease, but are very dim-witted and mostly useful as heavy lifters and shock troops. Abominants, Aberrants further mutated by the Patriarch, are a more extreme case of this -- they're even bigger and stronger than Aberrants, but have at best the intellects of infants and are mostly useful to the cult as something to throw at the enemy in order to sow chaos and destruction.

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