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''GT Sport'' is the seventh primary ''Gran Turismo'' game by Polyphony Digital, and also the series' first major installment without a number. A more [=eSports=]-focused entry, ''Sport'' is different from the series's ''Prologue'' titles and will feature more content at launch, with 130 cars (both real and fictitious), and 19 locations. ''GT Sport'' also introduces a livery editor a la ''Forza'' for the first time ever in the series. While the game focuses more on its online multiplayer asset, with full FIA-sponsored racing championships, the offline component isn't left out, with the series's traditional Driving Licenses and Career events marking a return. The series's acclaimed photo mode, now called "Scapes", features over a thousand locations and supports car positioning. || TBD. While ''GT Sport'' was already announced in 2015, ''Horizon 3'' was only announced at the 2016 edition of the Electronic Entertainment Expo/[=E3=]. Despite ''Horizon 3'' getting an overall warmer reception from gamers and critics alike, ''GT Sport'' is also seen as a promising title dead-set on bringing ''Gran Turismo'' back to the forefront of (semi-)sim racers. ||

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''GT Sport'' is the seventh primary ''Gran Turismo'' game by Polyphony Digital, and also the series' first major installment without a number. A more [=eSports=]-focused entry, ''Sport'' is different from the series's ''Prologue'' titles and will feature more content at launch, with 130 cars (both real and fictitious), and 19 locations. ''GT Sport'' also introduces a livery editor a la ''Forza'' for the first time ever in the series. While the game focuses more on its online multiplayer asset, with full FIA-sponsored racing championships, the offline component isn't left out, with the series's traditional Driving Licenses and Career events marking a return. The series's acclaimed photo mode, now called "Scapes", features over a thousand locations and supports car positioning. || TBD. While ''GT Sport'' was already announced in 2015, ''Horizon 3'' was only announced at the 2016 edition of the Electronic Entertainment Expo/[=E3=]. Despite ''Horizon 3'' getting an overall warmer reception from gamers and critics alike, alike (gaining ''universal acclaim'' based on its Metacritic score of 91), ''GT Sport'' is also seen as a promising title dead-set on bringing ''Gran Turismo'' back to the forefront of (semi-)sim racers. ||
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|| ''[[VideoGame/{{Forza}} Forza Horizon 3]]'' || ''[[VideoGame/GranTurismo Gran Turismo Sport]]'' || 2016 installments in the respective Xbox and [=PlayStation=] brands' flagship semi-sim racing franchises || ''Horizon 3'' is third ''Forza Horizon'' game by Playground Games (possibly their first without Turn 10 Studios' involvement) and the ninth installment in the ''Forza'' series. Set in Australia, the player now takes full charge of the Horizon Festival. Players can create new races and challenges and share them with their friends through the [[LevelEditor Horizon Blueprint]], and can hire their friends' Drivatars to get extra credits. Car customization is also further fleshed out with the introduction of widebody kits and new rims. The game also supports crossplay multiplayer between Xbox One and Windows 10 PC, and features a full co-op campaign for 4 players.
''GT Sport'' is the seventh primary ''Gran Turismo'' game by Polyphony Digital, and also the series' first major installment without a number. A more [=eSports=]-focused entry, ''Sport'' is different from the series's ''Prologue'' titles and will feature more content at launch, with 130 cars (both real and fictitious), and 19 locations. ''GT Sport'' also introduces a livery editor a la ''Forza'' for the first time ever in the series. While the game focuses more on its online multiplayer asset, with full FIA-sponsored racing championships, the offline component isn't left out, with the series's traditional Driving Licenses and Career events marking a return. The series's acclaimed photo mode, now called "Scapes", features over a thousand locations and supports car positioning.||TBD. While ''GT Sport'' was already announced in 2015, ''Horizon 3'' was only announced at the 2016 edition of the Electronic Entertainment Expo/[=E3=]. Despite ''Horizon 3'' getting an overall warmer reception from gamers and critics alike, ''GT Sport'' is also seen as a promising title dead-set on bringing ''Gran Turismo'' back to the forefront of (semi-)sim racers.||

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|| ''[[VideoGame/{{Forza}} Forza Horizon 3]]'' || ''[[VideoGame/GranTurismo Gran Turismo Sport]]'' || 2016 installments in the respective Xbox and [=PlayStation=] brands' flagship semi-sim racing franchises || ''Horizon 3'' is third ''Forza Horizon'' game by Playground Games (possibly their first without Turn 10 Studios' involvement) and the ninth installment in the ''Forza'' series. Set in Australia, the player now takes full charge of the Horizon Festival. Players can create new races and challenges and share them with their friends through the [[LevelEditor Horizon Blueprint]], and can hire their friends' Drivatars to get extra credits. Car customization is also further fleshed out with the introduction of widebody kits and new rims. The game also supports crossplay multiplayer between Xbox One and Windows 10 PC, and features a full co-op campaign for 4 players.
players.\\\\
''GT Sport'' is the seventh primary ''Gran Turismo'' game by Polyphony Digital, and also the series' first major installment without a number. A more [=eSports=]-focused entry, ''Sport'' is different from the series's ''Prologue'' titles and will feature more content at launch, with 130 cars (both real and fictitious), and 19 locations. ''GT Sport'' also introduces a livery editor a la ''Forza'' for the first time ever in the series. While the game focuses more on its online multiplayer asset, with full FIA-sponsored racing championships, the offline component isn't left out, with the series's traditional Driving Licenses and Career events marking a return. The series's acclaimed photo mode, now called "Scapes", features over a thousand locations and supports car positioning.||TBD. || TBD. While ''GT Sport'' was already announced in 2015, ''Horizon 3'' was only announced at the 2016 edition of the Electronic Entertainment Expo/[=E3=]. Despite ''Horizon 3'' getting an overall warmer reception from gamers and critics alike, ''GT Sport'' is also seen as a promising title dead-set on bringing ''Gran Turismo'' back to the forefront of (semi-)sim racers. ||

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|| ''[[VideoGame/{{Forza}} Forza Horizon 3]]'' || ''[[VideoGame/GranTurismo Gran Turismo Sport]]'' || 2016 installments in the respective Xbox and [=PlayStation=] brands' flagship semi-sim racing franchises || ''Horizon 3'' is third ''Forza Horizon'' game by Playground Games (possibly their first without Turn 10 Studios' involvement) and the ninth installment in the ''Forza'' series. ''Sport'' is the seventh primary ''Gran Turismo'' game by Polyphony Digital, and also the series' first major installment without a number. || TBD ||

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|| ''[[VideoGame/{{Forza}} Forza Horizon 3]]'' || ''[[VideoGame/GranTurismo Gran Turismo Sport]]'' || 2016 installments in the respective Xbox and [=PlayStation=] brands' flagship semi-sim racing franchises || ''Horizon 3'' is third ''Forza Horizon'' game by Playground Games (possibly their first without Turn 10 Studios' involvement) and the ninth installment in the ''Forza'' series. ''Sport'' Set in Australia, the player now takes full charge of the Horizon Festival. Players can create new races and challenges and share them with their friends through the [[LevelEditor Horizon Blueprint]], and can hire their friends' Drivatars to get extra credits. Car customization is also further fleshed out with the introduction of widebody kits and new rims. The game also supports crossplay multiplayer between Xbox One and Windows 10 PC, and features a full co-op campaign for 4 players.
''GT Sport''
is the seventh primary ''Gran Turismo'' game by Polyphony Digital, and also the series' first major installment without a number. || TBD A more [=eSports=]-focused entry, ''Sport'' is different from the series's ''Prologue'' titles and will feature more content at launch, with 130 cars (both real and fictitious), and 19 locations. ''GT Sport'' also introduces a livery editor a la ''Forza'' for the first time ever in the series. While the game focuses more on its online multiplayer asset, with full FIA-sponsored racing championships, the offline component isn't left out, with the series's traditional Driving Licenses and Career events marking a return. The series's acclaimed photo mode, now called "Scapes", features over a thousand locations and supports car positioning.||TBD. While ''GT Sport'' was already announced in 2015, ''Horizon 3'' was only announced at the 2016 edition of the Electronic Entertainment Expo/[=E3=]. Despite ''Horizon 3'' getting an overall warmer reception from gamers and critics alike, ''GT Sport'' is also seen as a promising title dead-set on bringing ''Gran Turismo'' back to the forefront of (semi-)sim racers.||

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|| ''VideoGame/GranTurismo'' || ''[[VideoGame/{{Forza}} Forza Motorsport]]'' || First-party semi-simulation track racing series. || ''Gran Turismo'' started early on [=PlayStation=] while ''Forza''[='=]s first installment appeared one generation later on Xbox. || Another tie. Both games are flagship titles for their respective systems, are both critically acclaimed, enjoy frequent DLC support from their respective developers, and are officially endorsed by ''Series/TopGear''. It's more a matter of taste than anything; while ''Forza''[='=]s vehicle roster is heavily focused on American and European cars, ''Gran Turismo''[='=]s is just as heavily focused on Japanese cars. A typical samurai vs. knight debate. As for a technical winner, ''GT'' has been around longer than ''Forza'' and is second to the ''Need for Speed'' series in overall game sales. As for a quality winner, however, many people would say that ''Forza'' has outdone ''GT'' in its latest installments in pure game quality. ||

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|| ''VideoGame/GranTurismo'' || ''[[VideoGame/{{Forza}} Forza Motorsport]]'' ''VideoGame/{{Forza}}'' || First-party semi-simulation track racing series. || ''Gran Turismo'' started early on [=PlayStation=] while ''Forza''[='=]s first installment (''Forza Motorsport'') appeared one generation later on Xbox. || Another tie. Both games are flagship titles for their respective systems, are both critically acclaimed, enjoy frequent DLC support from their respective developers, and are officially endorsed by ''Series/TopGear''. It's more a matter of taste than anything; while ''Forza''[='=]s vehicle roster is heavily focused on American and European cars, ''Gran Turismo''[='=]s is just as heavily focused on Japanese cars. A typical samurai vs. knight debate. As for a technical winner, ''GT'' has been around longer than ''Forza'' and is second to the ''Need for Speed'' series in overall game sales. As for a quality winner, however, many people would say that ''Forza'' has outdone ''GT'' in its latest installments in pure game quality. ||



||''[[VideoGame/DiRT DiRT Rally]]''||''Sébastien Loeb Rally EVO''||No-holds-barred rally racing simulators for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC.||''[=DiRT Rally=]'' was first launched on Steam Early Access in December of 2015 by Creator/{{Codemasters}}, and marks the return of the series to the ''Colin [=McRae=] Rally'' roots after the mixed reception of ''Showdown'', as a NintendoHard racing sim based on rallying and rallycross. The game offers a strong amount of vehicles ranging from old rally cars from the '60s to the more modern rally racers of the new Tens. One can also create their racing clubs with other players, where one can send timed challenges for others to beat. The Career mode takes cues from games like ''Gran Turismo'', where the player wins credits at the end of every rally, which can be spent on new cars, upgrades, and crew management.\\\\
Made by Italian developers Milestone, ''Sébastien Loeb Rally EVO'' comes hot from the heels of their bike racing simulator ''RIDE''. Strong from the endorsement of Sébastien Loeb, the most successful rally racer of all time, the game is overall very similar to ''[=DiRT=] Rally'', albeit much more forgiving and with slightly more arcade-y physics. It also features a livery editor - similar to the one seen in the ''Forza'' series, and a whole training course where one can sharpen their skills behind the wheel.||''[=DiRT=] Rally'', by a country mile. The simulator made by Codies currently holds an 85 on Metacritic for the [=PS4=] version, while ''SLR EVO'' has a score of 71 also for the [=PS4=] version. Fandom-wise, the reception is quite similar; gamers hailed ''[=DiRT=] Rally'' as the best rally racing sim since ''VideoGame/RichardBurnsRally'', complimenting the deep and intuitive driving physics, the extreme realism, the DifficultButAwesome gameplay[[note]]Which have also earned the game favorable comparisons to the ''VideoGame/DarkSouls'' series[[/note]], and the graphics, with the only real criticisms being directed to the relative lack of content. ''SLR EVO'' is also seen as a good game by most players, with the biggest boon being the large amount of content available, though it doesn't have graphics and physics as good as ''[=DiRT=] Rally''. Not only that, ''[=DiRT=] Rally'' outsold ''SLR EVO'' by a wide margin, the former reaching number 1 in the UK [=PS4=] physical copy sales chart in its launch week, while the latter only reached number 19.||

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||''[[VideoGame/DiRT || ''[[VideoGame/DiRT DiRT Rally]]''||''Sébastien Rally]]'' || ''Sébastien Loeb Rally EVO''||No-holds-barred EVO'' || No-holds-barred rally racing simulators for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC.||''[=DiRT PC. || ''[=DiRT Rally=]'' was first launched on Steam Early Access in December of 2015 by Creator/{{Codemasters}}, and marks the return of the series to the ''Colin [=McRae=] Rally'' roots after the mixed reception of ''Showdown'', as a NintendoHard racing sim based on rallying and rallycross. The game offers a strong amount of vehicles ranging from old rally cars from the '60s to the more modern rally racers of the new Tens. One can also create their racing clubs with other players, where one can send timed challenges for others to beat. The Career mode takes cues from games like ''Gran Turismo'', where the player wins credits at the end of every rally, which can be spent on new cars, upgrades, and crew management.\\\\
Made by Italian developers Milestone, ''Sébastien Loeb Rally EVO'' comes hot from the heels of their bike racing simulator ''RIDE''. Strong from the endorsement of Sébastien Loeb, the most successful rally racer of all time, the game is overall very similar to ''[=DiRT=] Rally'', albeit much more forgiving and with slightly more arcade-y physics. It also features a livery editor - similar to the one seen in the ''Forza'' series, and a whole training course where one can sharpen their skills behind the wheel.||''[=DiRT=] || ''[=DiRT=] Rally'', by a country mile. The simulator made by Codies currently holds an 85 on Metacritic for the [=PS4=] version, while ''SLR EVO'' has a score of 71 also for the [=PS4=] version. Fandom-wise, the reception is quite similar; gamers hailed ''[=DiRT=] Rally'' as the best rally racing sim since ''VideoGame/RichardBurnsRally'', complimenting the deep and intuitive driving physics, the extreme realism, the DifficultButAwesome gameplay[[note]]Which have also earned the game favorable comparisons to the ''VideoGame/DarkSouls'' series[[/note]], and the graphics, with the only real criticisms being directed to the relative lack of content. ''SLR EVO'' is also seen as a good game by most players, with the biggest boon being the large amount of content available, though it doesn't have graphics and physics as good as ''[=DiRT=] Rally''. Not only that, ''[=DiRT=] Rally'' outsold ''SLR EVO'' by a wide margin, the former reaching number 1 in the UK [=PS4=] physical copy sales chart in its launch week, while the latter only reached number 19. ||
|| ''[[VideoGame/{{Forza}} Forza Horizon 3]]'' || ''[[VideoGame/GranTurismo Gran Turismo Sport]]'' || 2016 installments in the respective Xbox and [=PlayStation=] brands' flagship semi-sim racing franchises || ''Horizon 3'' is third ''Forza Horizon'' game by Playground Games (possibly their first without Turn 10 Studios' involvement) and the ninth installment in the ''Forza'' series. ''Sport'' is the seventh primary ''Gran Turismo'' game by Polyphony Digital, and also the series' first major installment without a number. || TBD
||
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Not true.


|| ''Forza Horizon 2'' || ''VideoGame/{{Driveclub}}'' || Flagship racing games for the newly-released UsefulNotes/XboxOne and UsefulNotes/PlayStation4, respectively. || ''Horizon 2'' is open-world, while ''Driveclub'' is focused entirely around circuit and point-to-point racing. Also, ''Driveclub'' was built heavily around its online components, allowing players to form "clubs" and gain experience together while also partaking in challenges by other players in the middle of races. || [[CurbStompBattle This one is easy]]: ''Forza Horizon 2''. While ''Driveclub'' outsold ''Horizon 2'' by a wide margin, it was marred by an utterly disastrous online launch that rendered its much-touted online features almost completely unusable for weeks, forcing its developer, Evolution Studios, to delay the free [=PlayStation=] Plus version of the game until June 2015, and give out the first two DLC packs for free as compensation. While the problems were eventually fixed, and those who stuck with the game enjoyed it, by that point it was too late to mend ''Driveclub''[='=]s reputation, and Evolution Studios was [[http://www.ign.com/articles/2015/03/19/driveclub-developer-evolution-studios-hit-with-layoffs hit with layoffs]] six months after the game's launch. The development studio would eventually [[http://kotaku.com/sony-shuts-down-driveclub-developer-evolution-studios-1766375507 be shut down in March 2016.]] ||

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|| ''Forza Horizon 2'' || ''VideoGame/{{Driveclub}}'' || Flagship racing games for the newly-released UsefulNotes/XboxOne and UsefulNotes/PlayStation4, respectively. || ''Horizon 2'' is open-world, while ''Driveclub'' is focused entirely around circuit and point-to-point racing. Also, ''Driveclub'' was built heavily around its online components, allowing players to form "clubs" and gain experience together while also partaking in challenges by other players in the middle of races. || [[CurbStompBattle This one is easy]]: ''Forza Horizon 2''. While ''Driveclub'' outsold ''Horizon 2'' by a wide margin, it was marred by an utterly disastrous online launch that rendered its much-touted online features almost completely unusable for weeks, forcing its developer, Evolution Studios, to delay the free [=PlayStation=] Plus version of the game until June 2015, and give out the first two DLC packs for free as compensation. While the problems were eventually fixed, and those who stuck with the game enjoyed it, by that point it was too late to mend ''Driveclub''[='=]s reputation, and Evolution Studios was [[http://www.ign.com/articles/2015/03/19/driveclub-developer-evolution-studios-hit-with-layoffs hit with layoffs]] six months after the game's launch. The development studio would eventually [[http://kotaku.com/sony-shuts-down-driveclub-developer-evolution-studios-1766375507 be shut down in March 2016.]] ||
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|| ''Powerdrome'' || ''VideoGame/{{Wipeout}}'', ''VideoGame/{{F-Zero}}'' || Futuristic hovercraft racing. || ''Powerdrome'', released for the Atari ST (1988) and Amiga (1989), was a ridiculously in-depth simulation of futuristic hovercraft racing, complete with localized vehicle damage, pit stops, and insanely unforgiving difficulty. ''F-Zero'', one of the SNES's launch titles, spawned a series known for excessively high speeds and crowds of opponents (and [[MemeticBadass Captain Falcon]]). ''Wipeout'', a PlayStation launch title, stood out with its [[DifficultButAwesome floaty handling]] and [[RuleOfCool futuristic]] [[AwesomeButImpractical weaponry]]. || The ''Wipeout'' series originally had a promising future, but the games' popularity declined with each installment. However, the recent release of ''Wipeout HD'' and its ''Fury'' ExpansionPack, seen as the best game in the series by some, has pushed it back into the limelight. ''F-Zero'' has essentially been dormant since 2003's ''F-Zero GX'', and the series has never gone beyond CultClassic status, although its legacy lives on with Captain Falcon's ''VideoGame/SuperSmashBros.'' appearances, which are responsible for his memetic status in the first place. Absolutely nobody remembers ''Powerdrome'', though it did get a {{remake}}. Verdict: ''Wipeout''. ||

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|| ''Powerdrome'' || ''VideoGame/{{Wipeout}}'', ''VideoGame/{{F-Zero}}'' || Futuristic hovercraft racing. || ''Powerdrome'', released for the Atari ST (1988) and Amiga (1989), was a ridiculously in-depth simulation of futuristic hovercraft racing, complete with localized vehicle damage, pit stops, and insanely unforgiving difficulty. ''F-Zero'', one of the SNES's launch titles, spawned a series known for excessively high speeds and crowds of opponents (and [[MemeticBadass Captain Falcon]]). ''Wipeout'', a PlayStation UsefulNotes/PlayStation launch title, stood out with its [[DifficultButAwesome floaty handling]] and [[RuleOfCool futuristic]] [[AwesomeButImpractical weaponry]]. || The ''Wipeout'' series originally had a promising future, but the games' popularity declined with each installment. However, the recent release of ''Wipeout HD'' and its ''Fury'' ExpansionPack, seen as the best game in the series by some, has pushed it back into the limelight. ''F-Zero'' has essentially been dormant since 2003's ''F-Zero GX'', and the series has never gone beyond CultClassic status, although its legacy lives on with Captain Falcon's ''VideoGame/SuperSmashBros.'' appearances, which are responsible for his memetic status in the first place. Absolutely nobody remembers ''Powerdrome'', though it did get a {{remake}}. Verdict: ''Wipeout''. ||



|| ''VideoGame/DaytonaUSA'' || ''VideoGame/RidgeRacer'' || Early 3D arcade racing games with an emphasis on drifting. || The dueling continued on the home market, where ''Daytona USA'' was one of the launch game of the UsefulNotes/SegaSaturn while ''Ridge Racer'' headlined the PlayStation's launch. || ''Daytona USA'' won in arcades, being Creator/{{Sega}}'s biggest arcade earner and one of the most successful arcade games '''ever'''. ''Ridge Racer'' instead took the lead in the home market with its faithful home port (the saturn port of ''Daytona USA'' was considered vastly inferior) and critically acclaimed console-exclusive sequels. In the end, ''Ridge Racer'' spawned a much longer series with [[LongRunner more than twenty]] sequels and spinoffs, while ''Daytona USA'' only had a single sequel and two remakes.||

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|| ''VideoGame/DaytonaUSA'' || ''VideoGame/RidgeRacer'' || Early 3D arcade racing games with an emphasis on drifting. || The dueling continued on the home market, where ''Daytona USA'' was one of the launch game of the UsefulNotes/SegaSaturn while ''Ridge Racer'' headlined the PlayStation's UsefulNotes/PlayStation's launch. || ''Daytona USA'' won in arcades, being Creator/{{Sega}}'s biggest arcade earner and one of the most successful arcade games '''ever'''. ''Ridge Racer'' instead took the lead in the home market with its faithful home port (the saturn port of ''Daytona USA'' was considered vastly inferior) and critically acclaimed console-exclusive sequels. In the end, ''Ridge Racer'' spawned a much longer series with [[LongRunner more than twenty]] sequels and spinoffs, while ''Daytona USA'' only had a single sequel and two remakes.||



|| ''VideoGame/{{Wipeout}}'' || ''Cyberspeed'' || Futuristic racing games released in fall 1995 for the PlayStation. || They're very similar, right down to the designs of the hovering, ship-like cars. However, unlike ''Wipeout'', the tracks in ''Cyberspeed'' resemble bobsled tracks more than roads. || ''Wipeout'' by a mile. Have you even heard of ''Cyberspeed''? ||

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|| ''VideoGame/{{Wipeout}}'' || ''Cyberspeed'' || Futuristic racing games released in fall 1995 for the PlayStation.UsefulNotes/PlayStation. || They're very similar, right down to the designs of the hovering, ship-like cars. However, unlike ''Wipeout'', the tracks in ''Cyberspeed'' resemble bobsled tracks more than roads. || ''Wipeout'' by a mile. Have you even heard of ''Cyberspeed''? ||
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Made by Italian developers Milestone, ''Sébastien Loeb Rally EVO'' comes hot from the heels of their bike racing simulator ''RIDE''. Strong from the endorsement of Sébastien Loeb, the most successful rally racer of all time, the game is overall very similar to ''[=DiRT=] Rally'', albeit much more forgiving and with slightly more arcade-y physics. It also features a livery editor - similar to the one seen in the ''Forza'' series, and a whole training course where one can sharpen their skills behind the wheel.||''[=DiRT=] Rally'', by a country mile. The simulator made by Codies currently holds an 85 on Metacritic for the [=PS4=] version, while ''SLR EVO'' has a score of 71 also for the [=PS4=] version. Fandom-wise, the reception is quite similar; gamers hailed ''[=DiRT=] Rally'' as the best rally racing sim since ''VideoGame/RichardBurnsRally'', complimenting the deep and intuitive driving physics, the extreme realism, the DifficultButAwesome gameplay[[note]]Which have also earned the game favorable comparisons to the ''VideoGame/DarkSouls'' series[[/note]], and the graphics, with the only real criticisms being directed to the relative lack of content. ''SLR EVO'' is also seen as a good game by most players, with the biggest boon being the large amount of content available, though it doesn't have graphics and physics as good as ''[=DiRT=] Rally''. Not only that, ''[=DiRT=] Rally'' outsold ''SLR EVO'' by a wide margin, the former reaching number 1 in the UK PS4 physical copy sales chart in its launch week, while the latter only reached number 19.||

to:

Made by Italian developers Milestone, ''Sébastien Loeb Rally EVO'' comes hot from the heels of their bike racing simulator ''RIDE''. Strong from the endorsement of Sébastien Loeb, the most successful rally racer of all time, the game is overall very similar to ''[=DiRT=] Rally'', albeit much more forgiving and with slightly more arcade-y physics. It also features a livery editor - similar to the one seen in the ''Forza'' series, and a whole training course where one can sharpen their skills behind the wheel.||''[=DiRT=] Rally'', by a country mile. The simulator made by Codies currently holds an 85 on Metacritic for the [=PS4=] version, while ''SLR EVO'' has a score of 71 also for the [=PS4=] version. Fandom-wise, the reception is quite similar; gamers hailed ''[=DiRT=] Rally'' as the best rally racing sim since ''VideoGame/RichardBurnsRally'', complimenting the deep and intuitive driving physics, the extreme realism, the DifficultButAwesome gameplay[[note]]Which have also earned the game favorable comparisons to the ''VideoGame/DarkSouls'' series[[/note]], and the graphics, with the only real criticisms being directed to the relative lack of content. ''SLR EVO'' is also seen as a good game by most players, with the biggest boon being the large amount of content available, though it doesn't have graphics and physics as good as ''[=DiRT=] Rally''. Not only that, ''[=DiRT=] Rally'' outsold ''SLR EVO'' by a wide margin, the former reaching number 1 in the UK PS4 [=PS4=] physical copy sales chart in its launch week, while the latter only reached number 19.||
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None


Made by Italian developers Milestone, ''Sébastien Loeb Rally EVO'' comes hot from the heels of their bike racing simulator ''RIDE''. Strong from the endorsement of Sébastien Loeb, the most successful rally racer of all time, the game is overall very similar to ''[=DiRT=] Rally'', albeit much more forgiving and with slightly more arcade-y physics. It also features a livery editor - similar to the one seen in the ''Forza'' series, and a whole training course where one can sharpen their skills behind the wheel.||''[=DiRT=] Rally'', by a country mile. The simulator made by Codies currently holds an 85 on Metacritic for the [=PS4=] version, while ''SLR EVO'' has a score of 71 also for the [=PS4=] version. Fandom-wise, the reception is quite similar; gamers hailed ''[=DiRT=] Rally'' as the best rally racing sim since ''VideoGame/RichardBurnsRally'', complimenting the deep and intuitive driving physics, the extreme realism and difficulty[[note]]Which have also earned the game favorable comparisons to the ''VideoGame/DarkSouls'' series[[/note]], and the graphics, with the only real criticisms being directed to the relative lack of content. ''SLR EVO'' is also seen as a good game by most players, with the biggest boon being the large amount of content available, though it doesn't have graphics and physics as good as ''[=DiRT=] Rally''. Not only that, ''[=DiRT=] Rally'' outsold ''SLR EVO'' by a wide margin, the former reaching number 1 in the UK PS4 physical copy sales chart in its launch week, while the latter only reached number 19.||

to:

Made by Italian developers Milestone, ''Sébastien Loeb Rally EVO'' comes hot from the heels of their bike racing simulator ''RIDE''. Strong from the endorsement of Sébastien Loeb, the most successful rally racer of all time, the game is overall very similar to ''[=DiRT=] Rally'', albeit much more forgiving and with slightly more arcade-y physics. It also features a livery editor - similar to the one seen in the ''Forza'' series, and a whole training course where one can sharpen their skills behind the wheel.||''[=DiRT=] Rally'', by a country mile. The simulator made by Codies currently holds an 85 on Metacritic for the [=PS4=] version, while ''SLR EVO'' has a score of 71 also for the [=PS4=] version. Fandom-wise, the reception is quite similar; gamers hailed ''[=DiRT=] Rally'' as the best rally racing sim since ''VideoGame/RichardBurnsRally'', complimenting the deep and intuitive driving physics, the extreme realism and difficulty[[note]]Which realism, the DifficultButAwesome gameplay[[note]]Which have also earned the game favorable comparisons to the ''VideoGame/DarkSouls'' series[[/note]], and the graphics, with the only real criticisms being directed to the relative lack of content. ''SLR EVO'' is also seen as a good game by most players, with the biggest boon being the large amount of content available, though it doesn't have graphics and physics as good as ''[=DiRT=] Rally''. Not only that, ''[=DiRT=] Rally'' outsold ''SLR EVO'' by a wide margin, the former reaching number 1 in the UK PS4 physical copy sales chart in its launch week, while the latter only reached number 19.||
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Made by Italian developers Milestone, ''Sébastien Loeb Rally EVO'' comes hot from the heels of their bike racing simulator ''RIDE''. Strong from the endorsement of Sébastien Loeb, the most successful rally racer of all time, the game is overall very similar to ''[=DiRT=] Rally'', albeit much more forgiving and with slightly more arcade-y physics. It also features a livery editor - similar to the one seen in the ''Forza'' series, and a whole training course where one can sharpen their skills behind the wheel.||''[=DiRT=] Rally'', by a country mile. The simulator made by Codies currently holds an 85 on Metacritic for the [=PS4=] version, while ''SLR EVO'' has a score of 71 also for the [=PS4=] version. Fandom-wise, the reception is quite similar; gamers hailed ''[=DiRT=] Rally'' as the best rally racing sim since ''VideoGame/RichardBurnsRally'', complimenting the deep and intuitive driving physics, the extreme realism and difficulty, and the graphics, with the only real criticism being the relative lack of content. ''SLR EVO'' is also seen as a good game by most players, with the biggest boon being the large amount of content available, though it doesn't have graphics and physics as good as ''[=DiRT=] Rally''. Not only that, ''[=DiRT=] Rally'' outsold ''SLR EVO'' by a wide margin, the former reaching number 1 in the UK PS4 physical copy sales chart in its launch week, while the latter only reached number 19.||

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Made by Italian developers Milestone, ''Sébastien Loeb Rally EVO'' comes hot from the heels of their bike racing simulator ''RIDE''. Strong from the endorsement of Sébastien Loeb, the most successful rally racer of all time, the game is overall very similar to ''[=DiRT=] Rally'', albeit much more forgiving and with slightly more arcade-y physics. It also features a livery editor - similar to the one seen in the ''Forza'' series, and a whole training course where one can sharpen their skills behind the wheel.||''[=DiRT=] Rally'', by a country mile. The simulator made by Codies currently holds an 85 on Metacritic for the [=PS4=] version, while ''SLR EVO'' has a score of 71 also for the [=PS4=] version. Fandom-wise, the reception is quite similar; gamers hailed ''[=DiRT=] Rally'' as the best rally racing sim since ''VideoGame/RichardBurnsRally'', complimenting the deep and intuitive driving physics, the extreme realism and difficulty, difficulty[[note]]Which have also earned the game favorable comparisons to the ''VideoGame/DarkSouls'' series[[/note]], and the graphics, with the only real criticism criticisms being directed to the relative lack of content. ''SLR EVO'' is also seen as a good game by most players, with the biggest boon being the large amount of content available, though it doesn't have graphics and physics as good as ''[=DiRT=] Rally''. Not only that, ''[=DiRT=] Rally'' outsold ''SLR EVO'' by a wide margin, the former reaching number 1 in the UK PS4 physical copy sales chart in its launch week, while the latter only reached number 19.||
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Made by Italian developers Milestone, ''Sébastien Loeb Rally EVO'' comes hot from the heels of their bike racing simulator ''RIDE''. Strong from the endorsement of Sébastien Loeb, the most successful rally racer of all time, the game is overall very similar to ''[=DiRT=] Rally'', albeit much more forgiving and with slightly more arcade-y physics. It also features a livery editor - similar to the one seen in the ''Forza'' series, and a whole training course where one can sharpen their skills behind the wheel.||''[=DiRT=] Rally'', by a country mile. The simulator made by Codies currently holds an 85 on Metacritic for the [=PS4=] version, while ''SLR EVO'' has a score of 71 also for the [=PS4=] version. Fandom-wise, the reception is quite similar; gamers hailed ''[=DiRT=] Rally'' as the best rally racing sim since ''VideoGame/RichardBurnsRally'', complimenting the deep and intuitive driving physics, the extreme realism and difficulty, and the graphics, with the only real criticism being lack of content. ''SLR EVO'' is also seen as a good game by most players, though it doesn't have graphics and physics as good as ''[=DiRT=] Rally''. Not only that, ''[=DiRT=] Rally'' outsold ''SLR EVO'' by a wide margin, the former reaching number 1 in the UK PS4 physical copy sales chart in its launch week, while the latter only reached number 19.||

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Made by Italian developers Milestone, ''Sébastien Loeb Rally EVO'' comes hot from the heels of their bike racing simulator ''RIDE''. Strong from the endorsement of Sébastien Loeb, the most successful rally racer of all time, the game is overall very similar to ''[=DiRT=] Rally'', albeit much more forgiving and with slightly more arcade-y physics. It also features a livery editor - similar to the one seen in the ''Forza'' series, and a whole training course where one can sharpen their skills behind the wheel.||''[=DiRT=] Rally'', by a country mile. The simulator made by Codies currently holds an 85 on Metacritic for the [=PS4=] version, while ''SLR EVO'' has a score of 71 also for the [=PS4=] version. Fandom-wise, the reception is quite similar; gamers hailed ''[=DiRT=] Rally'' as the best rally racing sim since ''VideoGame/RichardBurnsRally'', complimenting the deep and intuitive driving physics, the extreme realism and difficulty, and the graphics, with the only real criticism being the relative lack of content. ''SLR EVO'' is also seen as a good game by most players, with the biggest boon being the large amount of content available, though it doesn't have graphics and physics as good as ''[=DiRT=] Rally''. Not only that, ''[=DiRT=] Rally'' outsold ''SLR EVO'' by a wide margin, the former reaching number 1 in the UK PS4 physical copy sales chart in its launch week, while the latter only reached number 19.||
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Made by Italian developers Milestone, ''Sébastien Loeb Rally EVO'' comes hot from the heels of their bike racing simulator ''RIDE''. Strong from the endorsement of Sébastien Loeb, the most successful rally racer of all time, the game is overall very similar to ''[=DiRT=] Rally'', albeit much more forgiving and with slightly more arcade-y physics. It also features a livery editor - similar to the one seen in the ''Forza'' series, and a whole training course where one can sharpen their skills behind the wheel.||''[=DiRT=] Rally'', by a country mile. The simulator made by Codies currently holds an 85 on Metacritic for the [=PS4=] version, while ''SLR EVO'' has a score of 71 also for the [=PS4=] version. Fandom-wise, the reception is quite similar; gamers hailed ''[=DiRT=] rally'' as the best rally racing sim since ''VideoGame/RichardBurnsRally'', complimenting the deep and intuitive driving physics, the extreme realism and difficulty, and the graphics, with the only real criticism being lack of content. ''SLR EVO'' is also seen as a good game by most players, though it doesn't have graphics and physics as good as ''[=DiRT=] Rally''. Not only that, ''[=DiRT=] Rally'' outsold ''SLR EVO'' by a wide margin, the former reaching number 1 in the UK PS4 physical copy sales chart in its launch week, while ''SLR Evo'' only reached number 19.||

to:

Made by Italian developers Milestone, ''Sébastien Loeb Rally EVO'' comes hot from the heels of their bike racing simulator ''RIDE''. Strong from the endorsement of Sébastien Loeb, the most successful rally racer of all time, the game is overall very similar to ''[=DiRT=] Rally'', albeit much more forgiving and with slightly more arcade-y physics. It also features a livery editor - similar to the one seen in the ''Forza'' series, and a whole training course where one can sharpen their skills behind the wheel.||''[=DiRT=] Rally'', by a country mile. The simulator made by Codies currently holds an 85 on Metacritic for the [=PS4=] version, while ''SLR EVO'' has a score of 71 also for the [=PS4=] version. Fandom-wise, the reception is quite similar; gamers hailed ''[=DiRT=] rally'' Rally'' as the best rally racing sim since ''VideoGame/RichardBurnsRally'', complimenting the deep and intuitive driving physics, the extreme realism and difficulty, and the graphics, with the only real criticism being lack of content. ''SLR EVO'' is also seen as a good game by most players, though it doesn't have graphics and physics as good as ''[=DiRT=] Rally''. Not only that, ''[=DiRT=] Rally'' outsold ''SLR EVO'' by a wide margin, the former reaching number 1 in the UK PS4 physical copy sales chart in its launch week, while ''SLR Evo'' the latter only reached number 19.||
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||''[[VideoGame/DiRT DiRT Rally]]''||''Sébastien Loeb Rally EVO''||No-holds-barred rally racing simulators for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC.||''[=DiRT Rally=]'' was first launched on Steam Early Access in December of 2015 by Creator/{{Codemasters}}, and marks the return of the series to the ''Colin [=McRae=] Rally'' roots after the mixed reception of ''Showdown'', as a NintendoHard racing sim based on rallying and rallycross. The game offers a strong amount of vehicles ranging from old rally cars from the '60s to the more modern rally racers of the new Tens. One can also create their racing clubs with other players, where one can send timed challenges for others to beat. The Career mode takes cues from games like ''Gran Turismo'', where the player wins credits at the end of every rally, which can be spent on new cars, upgrades, and crew management.\\\\
Made by Italian developers Milestone, ''Sébastien Loeb Rally EVO'' comes hot from the heels of their bike racing simulator ''RIDE''. Strong from the endorsement of Sébastien Loeb, the most successful rally racer of all time, the game is overall very similar to ''[=DiRT=] Rally'', albeit much more forgiving and with slightly more arcade-y physics. It also features a livery editor - similar to the one seen in the ''Forza'' series, and a whole training course where one can sharpen their skills behind the wheel.||''[=DiRT=] Rally'', by a country mile. The simulator made by Codies currently holds an 85 on Metacritic for the [=PS4=] version, while ''SLR EVO'' has a score of 71 also for the [=PS4=] version. Fandom-wise, the reception is quite similar; gamers hailed ''[=DiRT=] rally'' as the best rally racing sim since ''VideoGame/RichardBurnsRally'', complimenting the deep and intuitive driving physics, the extreme realism and difficulty, and the graphics, with the only real criticism being lack of content. ''SLR EVO'' is also seen as a good game by most players, though it doesn't have graphics and physics as good as ''[=DiRT=] Rally''. Not only that, ''[=DiRT=] Rally'' outsold ''SLR EVO'' by a wide margin, the former reaching number 1 in the UK PS4 physical copy sales chart in its launch week, while ''SLR Evo'' only reached number 19.||
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Some edits.


Certainly a SpiritualSuccessor to the ambitious but ultimately flawed ''Test Drive Unlimited 2'' (with some elements of the ''Need for Speed: Underground'' games, and also a few ''The Fast and The Furious''-esque hints),[[note]]Funny thing about it, a ''Fast & Furious''-themed standalone expansion was released for ''Forza Horizon 2''[[/note]] ''The Crew'' takes place in the entirety of (a condensed version of) the continental United States of America, and is an MMO under all respects: players can create their four-player crew to take on driving missions and various challenges spread throughout the open world. As they complete these missions and challenges, players obtain various upgrade parts for their vehicle, and if they do well enough, they can get extremely rare and powerful upgrades. The vehicles can be modified to suit various needs, ranging from street racing and off-road driving to car combat. Unlike ''Horizon 2'', however, ''The Crew'' does not feature a dynamic weather system (yet); at best, there is snow on the Rockies. Also, much like ''Horizon''[='=]s previous battle, it shares a commercial song with the competing game; this time it's "How You Like Me Now?" by Music/TheHeavy. || ''Horizon 2'' is currently having the upper hand as it is easily living up to the hype it received, getting rave critical reviews and unanimous fan acclaim, even being liked from the hatedom of the original ''Horizon''; it's even regarded as the best open-world racing game of recent memory, if not of all time. ''The Crew'', after a quite difficult beta stage, also had a satisfactory launch, but it received mixed reviews from critics and users.\\\\
Considering that ''The Crew'' is a multiplatform MMO (and successful [=MMOs=] tend to have long-lasting communities) while ''Horizon 2'' is just another yearly installment in the ''Forza'' series, time will tell who wins this battle, especially since a massive expansion for ''The Crew'' called ''Wild Run'' is currently set for release in late 2015. Many critics and gamers believe that ''Horizon 2'' is the better game by a long shot, but it's yet to be seen if ''The Crew: Wild Run'' will change some of those people's opinions. ||

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Certainly a SpiritualSuccessor to the ambitious but ultimately flawed ''Test Drive Unlimited 2'' (with some elements of the ''Need for Speed: Underground'' games, and also a few ''The Fast and The Furious''-esque hints),[[note]]Funny thing about it, a ''Fast & Furious''-themed standalone expansion was released for ''Forza Horizon 2''[[/note]] ''The Crew'' takes place in the entirety of (a condensed version of) the continental United States of America, and is an MMO under all respects: players can create their four-player crew to take on driving missions and various challenges spread throughout the open world. As they complete these missions and challenges, players obtain various upgrade parts for their vehicle, and if they do well enough, they can get extremely rare and powerful upgrades. The vehicles can be modified to suit various needs, ranging from street racing and off-road driving to car combat. Unlike ''Horizon 2'', however, ''The Crew'' does did not feature a dynamic weather system (yet); at best, there is snow on until the Rockies.''Wild Run'' expansion's release. Also, much like ''Horizon''[='=]s previous battle, it shares a commercial song with the competing game; this time it's "How You Like Me Now?" by Music/TheHeavy. || ''Horizon 2'' is currently having the upper hand as it is easily living up to the hype it received, getting rave critical reviews and unanimous fan acclaim, even being liked from the hatedom of the original ''Horizon''; it's even regarded as the best open-world racing game of recent memory, if not of all time. ''The Crew'', after a quite difficult beta stage, also had a satisfactory launch, but it received mixed reviews from critics and users.\\\\
Considering that ''The Crew'' is a multiplatform MMO (and successful [=MMOs=] tend to have long-lasting communities) while ''Horizon 2'' is just another yearly installment in the ''Forza'' series, time will tell who wins this battle, especially since a massive expansion for ''The Crew'' called ''Wild Run'' is currently set for release was released in late 2015. Many Still, many critics and gamers believe that ''Horizon 2'' is the better game by a long shot, but it's yet to be seen if ''The Crew: Wild Run'' will change some of those people's opinions.shot. ||
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Minor edits.


|| ''VideoGame/NeedForSpeed: Shift'' || ''VideoGame/ForzaMotorsport 3'', ''VideoGame/GranTurismo 5: Prologue'' || Semi-simulation track racing. || EA rolled out its franchise reboot a few months before its main console competitors released their later incarnations. Critical reception was divided, with many people claiming they bought the game only because it was the first to market and planning to abandon it as soon as either of the others would arrive. Issues ranging from bouncing cars to rewards for [[DrivesLikeCrazy driving like]] [[{{Griefer}} a game-ruining jerk in multiplayer]] caused the player base to quickly abandon it. || Tie between ''Forza'' and ''Gran Turismo'', if only because they are exclusive to different consoles (''GT'' for [=PlayStation=], ''Forza'' for Xbox). ||
|| ''VideoGame/GranTurismo'' || ''VideoGame/ForzaMotorsport'' || First-party semi-simulation track racing series. || ''Gran Turismo'' started early on [=PlayStation=] while ''Forza''[='=]s first installment appeared one generation later on Xbox. || Another tie. Both games are flagship titles for their respective systems, are both critically acclaimed, enjoy frequent DLC support from their respective developers, and are officially endorsed by ''Series/TopGear''. It's more a matter of taste than anything; while ''Forza''[='=]s vehicle roster is heavily focused on American and European cars, ''Gran Turismo''[='=]s is just as heavily focused on Japanese cars. A typical samurai vs. knight debate. As for a technical winner, ''GT'' has been around longer than ''Forza'' and is second to the ''Need for Speed'' series in overall game sales. As for a quality winner, however, many people would say that ''Forza'' has outdone ''GT'' in its latest installments in pure game quality. ||

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|| ''VideoGame/NeedForSpeed: Shift'' || ''VideoGame/ForzaMotorsport ''VideoGame/{{Forza}} Motorsport 3'', ''VideoGame/GranTurismo 5: Prologue'' || Semi-simulation track racing. || EA rolled out its franchise reboot a few months before its main console competitors released their later incarnations. Critical reception was divided, with many people claiming they bought the game only because it was the first to market and planning to abandon it as soon as either of the others would arrive. Issues ranging from bouncing cars to rewards for [[DrivesLikeCrazy driving like]] [[{{Griefer}} a game-ruining jerk in multiplayer]] caused the player base to quickly abandon it. || Tie between ''Forza'' and ''Gran Turismo'', if only because they are exclusive to different consoles (''GT'' for [=PlayStation=], ''Forza'' for Xbox). ||
|| ''VideoGame/GranTurismo'' || ''VideoGame/ForzaMotorsport'' ''[[VideoGame/{{Forza}} Forza Motorsport]]'' || First-party semi-simulation track racing series. || ''Gran Turismo'' started early on [=PlayStation=] while ''Forza''[='=]s first installment appeared one generation later on Xbox. || Another tie. Both games are flagship titles for their respective systems, are both critically acclaimed, enjoy frequent DLC support from their respective developers, and are officially endorsed by ''Series/TopGear''. It's more a matter of taste than anything; while ''Forza''[='=]s vehicle roster is heavily focused on American and European cars, ''Gran Turismo''[='=]s is just as heavily focused on Japanese cars. A typical samurai vs. knight debate. As for a technical winner, ''GT'' has been around longer than ''Forza'' and is second to the ''Need for Speed'' series in overall game sales. As for a quality winner, however, many people would say that ''Forza'' has outdone ''GT'' in its latest installments in pure game quality. ||



|| ''[[VideoGame/ForzaMotorsport Forza Horizon]]'' || ''VideoGame/NeedForSpeed: [[VideoGame/NeedForSpeedMostWanted Most Wanted]]'' (2012) || 2012 British-developed production car racers held in {{Wide Open Sandbox}}es with an emphasis on multiplayer, nonlinear progression, and killer soundtracks with EDM, indie rock, and alternative rock. Also use Kinect voice commands on Xbox 360 in single-player. || The other similarities between these two games are a few shared cars (including their DLC cars), speed traps that could tell how fast a car was going upon passing them by, and having the same song in their soundtracks: "The Power" by DJ Fresh and Dizzee Rascal; they also share a few artists, such as Skrillex, Nero, Madeon and The Maccabees. They both also received a good deal of DLC and some HateDumb from their respective fanbases. That's where it ends though. ''Horizon'', being a spinoff of the ''Forza Motorsport'' games, was a Xbox 360-exclusive semi-sim racer developed by a newly-formed developer called Playground Games, containing employees with racing game experience (including those previously from [[Creator/CriterionGames the developer of the competing game]]), with some collaboration by the series' main developer Turn 10. ''Most Wanted'', which was released on several consoles, was a reinterpretation of the beloved 2005 game of the same name. The arcade-styled racer was made solely by Creator/CriterionGames, a veteran racing game developer known for the ''VideoGame/{{Burnout}}'' series who previously made the unanimously-acclaimed 2010 reboot of ''Hot Pursuit''. ''Horizon'' took place in a fictionalized version of Colorado, but the free-roaming was mostly stuck to the roads. ''Most Wanted'' took place in a fictional city called Fairhaven, which has inspirations from Boston, Massachusetts and Pittsburgh, Pennsylvania, and contained more free-roaming areas off the main road. ''Horizon'' had many cars in a decent variety of body styles, though they had to be bought at a showroom using in-game currency or optional microtransactions. ''Most Wanted'' had way less cars by comparison, but a wider variety of body styles, including street-legal open wheel cars, and all but ten cars (fourteen counting DLC) could be found resting in various spots all over its (single-player) world and driven immediately from there; the rest, called the "most wanted" vehicles, had to be beaten in special unlockable races. ''Horizon'' had realistic car modifications that not only affected performance, but the class the cars were allowed to race in; ''Most Wanted'' had car mods that could be added instantaneously with no effect on the cars' pre-defined classes, but they emphasized one aspect of performance over another. ''Most Wanted'' has (single-player only) police and crashes have an effect on gameplay, mostly from ''Burnout''-style takedowns; ''Horizon'' has no cops and only cosmetic damage. ''Most Wanted''[='=]s multiplayer had racers competing in multiple events within various five-event playlists, chosen at random in public sessions and by players in friends-only sessions. ''Horizon''[='=]s multiplayer events could be chosen completely by the player, whether by joining or hosting a public or private session. Among their DLC outside of cars, ''Most Wanted'' added a new area (an airport) and a couple new single-player-only race modes, while ''Horizon'' added rally races and a free expansion that provided additional optional goals for players to do in each and every car in the game. || Both were well-received by critics, each winning various racing game of the year awards, and both did supposedly well sales-wise. ''Most Wanted'' outsold the previous year's ''Need for Speed'' game (''The Run''), was the seventh-best-selling game in the US in November 2012, and was the fifth-best-selling game in the UK on its week of release. ''Horizon'' sold well-enough be on the top 20 most played games on Xbox Live for the first two months after its release. However, going over their hatedoms, ''Horizon'' was disliked by core ''Forza'' fans for dropping the traditional racing day events of the main games, disabling some of the more realistic aspects of ''Forza'' such as performance-affecting car damage, and running only at a locked 30 frames per second throughout. Since it was a spinoff though, the hatred simmered down as the months went by and ''Forza Motorsport 5'' was released the following year on XboxOne.\\\\

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|| ''[[VideoGame/ForzaMotorsport ''[[VideoGame/{{Forza}} Forza Horizon]]'' || ''VideoGame/NeedForSpeed: [[VideoGame/NeedForSpeedMostWanted Most Wanted]]'' (2012) || 2012 British-developed production car racers held in {{Wide Open Sandbox}}es with an emphasis on multiplayer, nonlinear progression, and killer soundtracks with EDM, indie rock, and alternative rock. Also use Kinect voice commands on Xbox 360 in single-player. || The other similarities between these two games are a few shared cars (including their DLC cars), speed traps that could tell how fast a car was going upon passing them by, and having the same song in their soundtracks: "The Power" by DJ Fresh and Dizzee Rascal; they also share a few artists, such as Skrillex, Nero, Madeon and The Maccabees. They both also received a good deal of DLC and some HateDumb from their respective fanbases. That's where it ends though. ''Horizon'', being a spinoff of the ''Forza Motorsport'' games, was a Xbox 360-exclusive semi-sim racer developed by a newly-formed developer called Playground Games, containing employees with racing game experience (including those previously from [[Creator/CriterionGames the developer of the competing game]]), with some collaboration by the series' main developer Turn 10. ''Most Wanted'', which was released on several consoles, was a reinterpretation of the beloved 2005 game of the same name. The arcade-styled racer was made solely by Creator/CriterionGames, a veteran racing game developer known for the ''VideoGame/{{Burnout}}'' series who previously made the unanimously-acclaimed 2010 reboot of ''Hot Pursuit''. ''Horizon'' took place in a fictionalized version of Colorado, but the free-roaming was mostly stuck to the roads. ''Most Wanted'' took place in a fictional city called Fairhaven, which has inspirations from Boston, Massachusetts and Pittsburgh, Pennsylvania, and contained more free-roaming areas off the main road. ''Horizon'' had many cars in a decent variety of body styles, though they had to be bought at a showroom using in-game currency or optional microtransactions. ''Most Wanted'' had way less cars by comparison, but a wider variety of body styles, including street-legal open wheel cars, and all but ten cars (fourteen counting DLC) could be found resting in various spots all over its (single-player) world and driven immediately from there; the rest, called the "most wanted" vehicles, had to be beaten in special unlockable races. ''Horizon'' had realistic car modifications that not only affected performance, but the class the cars were allowed to race in; ''Most Wanted'' had car mods that could be added instantaneously with no effect on the cars' pre-defined classes, but they emphasized one aspect of performance over another. ''Most Wanted'' has (single-player only) police and crashes have an effect on gameplay, mostly from ''Burnout''-style takedowns; ''Horizon'' has no cops and only cosmetic damage. ''Most Wanted''[='=]s multiplayer had racers competing in multiple events within various five-event playlists, chosen at random in public sessions and by players in friends-only sessions. ''Horizon''[='=]s multiplayer events could be chosen completely by the player, whether by joining or hosting a public or private session. Among their DLC outside of cars, ''Most Wanted'' added a new area (an airport) and a couple new single-player-only race modes, while ''Horizon'' added rally races and a free expansion that provided additional optional goals for players to do in each and every car in the game. || Both were well-received by critics, each winning various racing game of the year awards, and both did supposedly well sales-wise. ''Most Wanted'' outsold the previous year's ''Need for Speed'' game (''The Run''), was the seventh-best-selling game in the US in November 2012, and was the fifth-best-selling game in the UK on its week of release. ''Horizon'' sold well-enough be on the top 20 most played games on Xbox Live for the first two months after its release. However, going over their hatedoms, ''Horizon'' was disliked by core ''Forza'' fans for dropping the traditional racing day events of the main games, disabling some of the more realistic aspects of ''Forza'' such as performance-affecting car damage, and running only at a locked 30 frames per second throughout. Since it was a spinoff though, the hatred simmered down as the months went by and ''Forza Motorsport 5'' was released the following year on XboxOne.UsefulNotes/XboxOne.\\\\



|| ''[[VideoGame/ForzaMotorsport Forza Horizon 2]]'' || ''VideoGame/TheCrew'' || Both are WideOpenSandbox racers with a good focus on car customization and very strong emphasis on multiplayer. || ''Horizon 2'' is held in Southern France and Northern Italy, with an open-world thrice as large as the original ''Horizon''. There are over 200 cars, as with the original ''Horizon'', 7 radio stations (ranging from electronic and indie music all the way to rock, rap and classical), a series of challenges known as the Bucket List, and the addition of a weather system alongside the original ''Horizon''[='s=] night racing. Car fine-tuning has been finally introduced to ''Horizon'', and is just the same as the mainline ''Motorsport'' series' system. Not only that, the critical-and-fan-acclaimed Drivatar technology has also been employed in the game. The multiplayer has also been drastically improved, sacrificing waiting rooms and giving players a seamless transition between offline and online racing, and vice-versa.\\\\

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|| ''[[VideoGame/ForzaMotorsport ''[[VideoGame/{{Forza}} Forza Horizon 2]]'' || ''VideoGame/TheCrew'' || Both are WideOpenSandbox racers with a good focus on car customization and very strong emphasis on multiplayer. || ''Horizon 2'' is held in Southern France and Northern Italy, with an open-world thrice as large as the original ''Horizon''. There are over 200 cars, as with the original ''Horizon'', 7 radio stations (ranging from electronic and indie music all the way to rock, rap and classical), a series of challenges known as the Bucket List, and the addition of a weather system alongside the original ''Horizon''[='s=] night racing. Car fine-tuning has been finally introduced to ''Horizon'', and is just the same as the mainline ''Motorsport'' series' system. Not only that, the critical-and-fan-acclaimed Drivatar technology has also been employed in the game. The multiplayer has also been drastically improved, sacrificing waiting rooms and giving players a seamless transition between offline and online racing, and vice-versa.\\\\



|| ''VideoGame/NeedForSpeed'' (2015) || ''The Crew: Wild Run'' || Open world, always-online street racing games that are retools for their related [=IPs=] || The veteran ''Need for Speed'' franchise had to take a [[StealthPun break]] in 2014 to make a massive comeback that will bring back the ''Underground'' era of [[TurnOfTheMillennium the early 2000s]], which this new subtitle-free installment provides. Meanwhile, 2014 newcomer ''The Crew'' took notice of the mixed feedback of its launch, and responded with an expansion called ''Wild Run''. || Right now, ''Wild Run'' has a 72 on Metacritic, based on only 11 reviews for the UsefulNotes/PlayStation4 version, while the much more reviewed ''NFS'' reboot is in the 60s on both [=PS4=] and UsefulNotes/XboxOne. It's very clear though that ''NFS'' will sell more based on its [[VideoGameLongRunners long history]] and EA's [[CashCowFranchise marketing power]]. Fandom-wise though, many ''NFS'' fans have already mixed opinions about the reboot, seeing it as either (depending on who you ask) a SurprisinglyImprovedSequel[=/=]EvenBetterSequel to ''Rivals'' and also as a great platform for the series' future development, or a lazy, half-assed attempt to WinBackTheCrowd; meanwhile, the fans of ''The Crew'' think that the expansion's features are either cool (motorbikes, new car Specs, a ''[[SceneryPorn massive]]'' graphics overhaul, and an improved [=PvP=] multiplayer platform) or unnecessary at best or a flat-out nuisance at worst (the "Smart Loot" system, for example). Still though, the final outcome has yet to be seen, especially since both Ghost Games and Ivory Tower have expressed interest into updating their games with more and more content as time goes by. ||

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|| ''VideoGame/NeedForSpeed'' (2015) || ''The Crew: Wild Run'' || Open world, always-online street racing games that are retools for their related [=IPs=] || The veteran ''Need for Speed'' franchise had to take a [[StealthPun break]] in 2014 to make a massive comeback that will bring back the ''Underground'' era of [[TurnOfTheMillennium the early 2000s]], which this new subtitle-free installment provides. Meanwhile, 2014 newcomer ''The Crew'' took notice of the mixed feedback of its launch, and responded with an expansion called ''Wild Run''. || Right now, ''Wild Run'' has a 72 on Metacritic, based on only 11 reviews for the UsefulNotes/PlayStation4 version, while the much more reviewed ''NFS'' reboot is in the 60s on both [=PS4=] and UsefulNotes/XboxOne. It's very clear though that ''NFS'' will sell more based on its [[VideoGameLongRunners long history]] and EA's [[CashCowFranchise marketing power]]. Fandom-wise though, many ''NFS'' fans have already mixed opinions about the reboot, seeing it as either (depending on who you ask) a SurprisinglyImprovedSequel[=/=]EvenBetterSequel to ''Rivals'' and also as a great platform for the series' future development, or a lazy, half-assed attempt to WinBackTheCrowd; meanwhile, the fans of ''The Crew'' think that the expansion's features are either cool (motorbikes, new car Specs, a ''[[SceneryPorn massive]]'' graphics overhaul, and an improved [=PvP=] multiplayer platform) or unnecessary at best or a flat-out nuisance at worst (the "Smart Loot" system, for example). Still though, the final outcome has yet to be seen, especially since both Ghost Games and Ivory Tower have expressed interest into updating their games with more and more content as time goes by. ||
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Update on Driveclub (more specifically its developer).


|| ''Forza Horizon 2'' || ''VideoGame/{{Driveclub}}'' || Flagship racing games for the newly-released UsefulNotes/XboxOne and UsefulNotes/PlayStation4, respectively. || ''Horizon 2'' is open-world, while ''Driveclub'' is focused entirely around circuit and point-to-point racing. Also, ''Driveclub'' was built heavily around its online components, allowing players to form "clubs" and gain experience together while also partaking in challenges by other players in the middle of races. || [[CurbStompBattle This one is easy]]: ''Forza Horizon 2''. While ''Driveclub'' outsold ''Horizon 2'' by a wide margin, it was marred by an utterly disastrous online launch that rendered its much-touted online features almost completely unusable for weeks, forcing its developer, Evolution Studios, to delay the free [=PlayStation=] Plus version of the game until June 2015, and give out the first two DLC packs for free as compensation. While the problems were eventually fixed, and those who stuck with the game enjoyed it, by that point it was too late to mend ''Driveclub''[='=]s reputation, and Evolution Studios was [[http://www.ign.com/articles/2015/03/19/driveclub-developer-evolution-studios-hit-with-layoffs hit with layoffs]] six months after the game's launch. ||

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|| ''Forza Horizon 2'' || ''VideoGame/{{Driveclub}}'' || Flagship racing games for the newly-released UsefulNotes/XboxOne and UsefulNotes/PlayStation4, respectively. || ''Horizon 2'' is open-world, while ''Driveclub'' is focused entirely around circuit and point-to-point racing. Also, ''Driveclub'' was built heavily around its online components, allowing players to form "clubs" and gain experience together while also partaking in challenges by other players in the middle of races. || [[CurbStompBattle This one is easy]]: ''Forza Horizon 2''. While ''Driveclub'' outsold ''Horizon 2'' by a wide margin, it was marred by an utterly disastrous online launch that rendered its much-touted online features almost completely unusable for weeks, forcing its developer, Evolution Studios, to delay the free [=PlayStation=] Plus version of the game until June 2015, and give out the first two DLC packs for free as compensation. While the problems were eventually fixed, and those who stuck with the game enjoyed it, by that point it was too late to mend ''Driveclub''[='=]s reputation, and Evolution Studios was [[http://www.ign.com/articles/2015/03/19/driveclub-developer-evolution-studios-hit-with-layoffs hit with layoffs]] six months after the game's launch. The development studio would eventually [[http://kotaku.com/sony-shuts-down-driveclub-developer-evolution-studios-1766375507 be shut down in March 2016.]] ||
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None


|| ''[[Manga/WanganMidnight Wangan Midnight Maximum Tune]]'' || ''[[Manga/InitialD Initial D Arcade Stage]]'' || Drifting-based competitive arcade street-racing games with magnetic cards as storage media and [[ProductPlacement fully-licensed]] cars. || Both arcade series rolled out in 2001, and popularized competitive street racing for arcade machines. || Both have sizable markets and are the biggest titles of the genre patch. In the US and Europe, ''Wangan Midnight'' always had a clear lead. This is due to the ''Initial D'' games requiring more time to learn, and the larger initial investment required (the WMMT cards are around a third cheaper in those areas). However, in Asia, ''Initial D'' was initially far more popular due to the anime and movie, and that in Asia both game cards are practically identically priced. However, ''Initial D'' started losing market share to ''Wangan Midnight'' in the late 2000s due to the anime falling out of popularity. With Initial D Arcade Stage 8 Infinity announced as the final entry of the game, the winner is now clearly defined as '''Wangan Midnight Maximum Tune'''||

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|| ''[[Manga/WanganMidnight Wangan Midnight Maximum Tune]]'' || ''[[Manga/InitialD Initial D Arcade Stage]]'' || Drifting-based competitive arcade street-racing games with magnetic cards as storage media and [[ProductPlacement fully-licensed]] cars. || Both arcade series rolled out in 2001, and popularized competitive street racing for arcade machines. || Both have sizable markets and are the biggest titles of the genre patch. In the US and Europe, ''Wangan Midnight'' always had a clear lead. This is due to the ''Initial D'' games requiring more time to learn, and the larger initial investment required (the WMMT cards are around a third cheaper in those areas). However, in Asia, ''Initial D'' was initially far more popular due to the anime and movie, and that in Asia both game cards are practically identically priced. However, ''Initial D'' started losing market share to ''Wangan Midnight'' in the late 2000s due to the anime falling out of popularity. With Initial D Arcade Stage 8 Infinity announced as the final entry of the game, the winner is now clearly defined as '''Wangan Midnight Maximum Tune'''||
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None


|| ''[[Manga/WanganMidnight Wangan Midnight Maximum Tune]]'' || ''[[Manga/InitialD Initial D Arcade Stage]]'' || Drifting-based competitive arcade street-racing games with magnetic cards as storage media and [[ProductPlacement fully-licensed]] cars. || Both arcade series rolled out in 2001, and popularized competitive street racing for arcade machines. || Both have sizable markets and are the biggest titles of the genre patch. In the US and Europe, ''Wangan Midnight'' always had a clear lead. This is due to the ''Initial D'' games requiring more time to learn, and the larger initial investment required (the MT cards are around a third cheaper in those areas). However, in Asia, ''Initial D'' was initially far more popular due to the anime and movie, and that in Asia both game cards are practically identically priced. However, ''Initial D'' started losing market share to ''Wangan Midnight'' in the late 2000s due to the anime falling out of popularity. ||

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|| ''[[Manga/WanganMidnight Wangan Midnight Maximum Tune]]'' || ''[[Manga/InitialD Initial D Arcade Stage]]'' || Drifting-based competitive arcade street-racing games with magnetic cards as storage media and [[ProductPlacement fully-licensed]] cars. || Both arcade series rolled out in 2001, and popularized competitive street racing for arcade machines. || Both have sizable markets and are the biggest titles of the genre patch. In the US and Europe, ''Wangan Midnight'' always had a clear lead. This is due to the ''Initial D'' games requiring more time to learn, and the larger initial investment required (the MT WMMT cards are around a third cheaper in those areas). However, in Asia, ''Initial D'' was initially far more popular due to the anime and movie, and that in Asia both game cards are practically identically priced. However, ''Initial D'' started losing market share to ''Wangan Midnight'' in the late 2000s due to the anime falling out of popularity. ||With Initial D Arcade Stage 8 Infinity announced as the final entry of the game, the winner is now clearly defined as '''Wangan Midnight Maximum Tune'''||
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Some edits.


|| ''VideoGame/GranTurismo'' || ''VideoGame/ForzaMotorsport'' || First-party semi-simulation track racing series. || ''Gran Turismo'' started early on [=PlayStation=] while ''Forza''[='=]s first installment appeared one generation later on Xbox. || Another tie. Both games are flagship titles for their respective systems, are both critically acclaimed, enjoy frequent DLC support from their respective developers, and are officially endorsed by ''Series/TopGear''. It's more a matter of taste than anything; while ''Forza''[='=]s vehicle roster is heavily focused on American and European cars, ''Gran Turismo''[='=]s is just as heavily focused on Japanese cars. A typical samurai vs. knight debate. As for a technical winner, ''GT'' has been around longer than ''Forza'' and is second to the ''Need for Speed'' series in overall game sales. As for a quality winner, however, many people would say that ''Forza'' has outdone ''GT'' in its latest installments in pure game quality.||

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|| ''VideoGame/GranTurismo'' || ''VideoGame/ForzaMotorsport'' || First-party semi-simulation track racing series. || ''Gran Turismo'' started early on [=PlayStation=] while ''Forza''[='=]s first installment appeared one generation later on Xbox. || Another tie. Both games are flagship titles for their respective systems, are both critically acclaimed, enjoy frequent DLC support from their respective developers, and are officially endorsed by ''Series/TopGear''. It's more a matter of taste than anything; while ''Forza''[='=]s vehicle roster is heavily focused on American and European cars, ''Gran Turismo''[='=]s is just as heavily focused on Japanese cars. A typical samurai vs. knight debate. As for a technical winner, ''GT'' has been around longer than ''Forza'' and is second to the ''Need for Speed'' series in overall game sales. As for a quality winner, however, many people would say that ''Forza'' has outdone ''GT'' in its latest installments in pure game quality. ||



|| ''VideoGame/NeedForSpeed'' (2015) || ''The Crew: Wild Run'' || Open world, always-online street racing games that are retools for their related [=IPs=] || The veteran ''Need for Speed'' franchise had to take a [[StealthPun break]] in 2014 to make a massive comeback that will bring back the ''Underground'' era of [[TurnOfTheMillennium the early 2000s]], which this new subtitle-free installment provides. Meanwhile, 2014 newcomer ''The Crew'' took notice of the mixed feedback of its launch, and responded with an expansion called ''Wild Run''. || Right now, ''Wild Run'' has a 78 on Metacritic, but that's based on only four reviews for the UsefulNotes/PlayStation4 version, while the much more reviewed ''NFS'' reboot is in the 60s on both [=PS4=] and UsefulNotes/XboxOne. It's very clear though that ''NFS'' will sell more based on its [[VideoGameLongRunners long history]] and EA's [[CashCowFranchise marketing power]]. Fandom-wise though, many NFS fans have already mixed opinions about the reboot, seeing it as either (depending on who you ask) a SurprisinglyImprovedSequel[=/=]EvenBetterSequel to ''Rivals'' and also as a great platform for the series' future development, or a lazy, half-assed attempt to WinBackTheCrowd; meanwhile, the fans of ''The Crew'' think that the expansion's features are either cool (motorbikes, new car Specs, a ''[[SceneryPorn massive]]'' graphics overhaul, and an improved [=PvP=] multiplayer platform) or unnecessary at best or a flat-out nuisance at worst (the "Smart Loot" system, for example). Still though, the final outcome has yet to be seen, especially since both Ghost Games and Ivory Tower have expressed interest into updating their games with more and more content as time goes by. ||

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|| ''VideoGame/NeedForSpeed'' (2015) || ''The Crew: Wild Run'' || Open world, always-online street racing games that are retools for their related [=IPs=] || The veteran ''Need for Speed'' franchise had to take a [[StealthPun break]] in 2014 to make a massive comeback that will bring back the ''Underground'' era of [[TurnOfTheMillennium the early 2000s]], which this new subtitle-free installment provides. Meanwhile, 2014 newcomer ''The Crew'' took notice of the mixed feedback of its launch, and responded with an expansion called ''Wild Run''. || Right now, ''Wild Run'' has a 78 72 on Metacritic, but that's based on only four 11 reviews for the UsefulNotes/PlayStation4 version, while the much more reviewed ''NFS'' reboot is in the 60s on both [=PS4=] and UsefulNotes/XboxOne. It's very clear though that ''NFS'' will sell more based on its [[VideoGameLongRunners long history]] and EA's [[CashCowFranchise marketing power]]. Fandom-wise though, many NFS ''NFS'' fans have already mixed opinions about the reboot, seeing it as either (depending on who you ask) a SurprisinglyImprovedSequel[=/=]EvenBetterSequel to ''Rivals'' and also as a great platform for the series' future development, or a lazy, half-assed attempt to WinBackTheCrowd; meanwhile, the fans of ''The Crew'' think that the expansion's features are either cool (motorbikes, new car Specs, a ''[[SceneryPorn massive]]'' graphics overhaul, and an improved [=PvP=] multiplayer platform) or unnecessary at best or a flat-out nuisance at worst (the "Smart Loot" system, for example). Still though, the final outcome has yet to be seen, especially since both Ghost Games and Ivory Tower have expressed interest into updating their games with more and more content as time goes by. ||
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Wrong trope


|| ''[[VideoGame/SplitSecond Split/Second]]'' || ''VideoGame/{{Blur}}'' || Arcade-style [[DrivingGame racing games]] with a major gimmick. || Said gimmicks are player-controlled explosions and VideoGame/MarioKart-esque weaponry, respectively. || ''[[SplitSecond Split/Second]]''. The explosion-packed racer has sold over a half-million units worldwide, while ''VideoGame/{{Blur}}'' has yet to reach that milestone. Not only did ''Blur'' fail to sell well (and the game's TakeThat to ''Mario Kart'' in it's marketing campaign [[BackstabBackfire blew up in their faces, adding to the problems)]], Creator/{{Activision}} shuttered developer Bizarre Creations because of it. However, by 2011 Disney also had to close down ''Split/Second'' developer Black Rock Studio after developers' claims of Disney's ExecutiveMeddling after the game's release. ||

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|| ''[[VideoGame/SplitSecond Split/Second]]'' || ''VideoGame/{{Blur}}'' || Arcade-style [[DrivingGame racing games]] with a major gimmick. || Said gimmicks are player-controlled explosions and VideoGame/MarioKart-esque weaponry, respectively. || ''[[SplitSecond Split/Second]]''. The explosion-packed racer has sold over a half-million units worldwide, while ''VideoGame/{{Blur}}'' has yet to reach that milestone. Not only did ''Blur'' fail to sell well (and the game's TakeThat to ''Mario Kart'' in it's marketing campaign [[BackstabBackfire [[InsultBackfire blew up in their faces, adding to the problems)]], Creator/{{Activision}} shuttered developer Bizarre Creations because of it. However, by 2011 Disney also had to close down ''Split/Second'' developer Black Rock Studio after developers' claims of Disney's ExecutiveMeddling after the game's release. ||
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None


|| ''VideoGame/DaytonaUSA'' || ''VideoGame/RidgeRacer'' || Early 3D arcade racing games with an emphasis on drifting. || The dueling continued on the home market, where ''Daytona USA'' was one of the launch game of the SegaSaturn while ''Ridge Racer'' headlined the PlayStation's launch. || ''Daytona USA'' won in arcades, being Creator/{{Sega}}'s biggest arcade earner and one of the most successful arcade games '''ever'''. ''Ridge Racer'' instead took the lead in the home market with its faithful home port (the saturn port of ''Daytona USA'' was considered vastly inferior) and critically acclaimed console-exclusive sequels. In the end, ''Ridge Racer'' spawned a much longer series with [[LongRunner more than twenty]] sequels and spinoffs, while ''Daytona USA'' only had a single sequel and two remakes.||

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|| ''VideoGame/DaytonaUSA'' || ''VideoGame/RidgeRacer'' || Early 3D arcade racing games with an emphasis on drifting. || The dueling continued on the home market, where ''Daytona USA'' was one of the launch game of the SegaSaturn UsefulNotes/SegaSaturn while ''Ridge Racer'' headlined the PlayStation's launch. || ''Daytona USA'' won in arcades, being Creator/{{Sega}}'s biggest arcade earner and one of the most successful arcade games '''ever'''. ''Ridge Racer'' instead took the lead in the home market with its faithful home port (the saturn port of ''Daytona USA'' was considered vastly inferior) and critically acclaimed console-exclusive sequels. In the end, ''Ridge Racer'' spawned a much longer series with [[LongRunner more than twenty]] sequels and spinoffs, while ''Daytona USA'' only had a single sequel and two remakes.||
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None


|| ''VideoGame/NeedForSpeed'' (2015) || ''The Crew: Wild Run'' || Open world, always-online street racing games that are retools for their related [=IPs=] || The veteran ''Need for Speed'' franchise had to take a [[StealthPun break]] in 2014 to make a massive comeback that will bring back the ''Underground'' era of [[TurnOfTheMillennium the early 2000s]], which this new subtitle-free installment provides. Meanwhile, 2014 newcomer ''The Crew'' took notice of the mixed feedback of its launch, and responded with an expansion called ''Wild Run''. || Right now, ''Wild Run'' has a 78 on Metacritic, but that's based on only four reviews for the UsefulNotes/PlayStation4 version, while the much more reviewed ''NFS'' reboot is in the 60s on both [=PS4=] and UsefulNotes/XboxOne. It's very clear though that ''NFS'' will sell more based on its [[VideoGameLongRunners long history]] and EA's [[CashCowFranchise marketing power]]. Fandom-wise though, many NFS fans have already mixed opinions about the reboot, seeing it as either as a SurprisinglyImprovedSequel (or EvenBetterSequel, depending on who you ask) to ''Rivals'' and also as a great platform for the series' future, or a lazy, half-assed attempt to WinBackTheCrowd; meanwhile, the fans of ''The Crew'' think that the expansion's features are either cool (motorbikes, new car Specs, a ''massive'' graphics overhaul, and a better [=PvP=] multiplayer platform) or unnecessary at best or a flat-out nuisance at worst (the "Smart Loot" system, for example). Still though, the final outcome has yet to be seen, especially since both Ghost Games and Ivory Tower have expressed interest into updating their games with more and more content as time goes by. ||

to:

|| ''VideoGame/NeedForSpeed'' (2015) || ''The Crew: Wild Run'' || Open world, always-online street racing games that are retools for their related [=IPs=] || The veteran ''Need for Speed'' franchise had to take a [[StealthPun break]] in 2014 to make a massive comeback that will bring back the ''Underground'' era of [[TurnOfTheMillennium the early 2000s]], which this new subtitle-free installment provides. Meanwhile, 2014 newcomer ''The Crew'' took notice of the mixed feedback of its launch, and responded with an expansion called ''Wild Run''. || Right now, ''Wild Run'' has a 78 on Metacritic, but that's based on only four reviews for the UsefulNotes/PlayStation4 version, while the much more reviewed ''NFS'' reboot is in the 60s on both [=PS4=] and UsefulNotes/XboxOne. It's very clear though that ''NFS'' will sell more based on its [[VideoGameLongRunners long history]] and EA's [[CashCowFranchise marketing power]]. Fandom-wise though, many NFS fans have already mixed opinions about the reboot, seeing it as either as a SurprisinglyImprovedSequel (or EvenBetterSequel, depending (depending on who you ask) a SurprisinglyImprovedSequel[=/=]EvenBetterSequel to ''Rivals'' and also as a great platform for the series' future, future development, or a lazy, half-assed attempt to WinBackTheCrowd; meanwhile, the fans of ''The Crew'' think that the expansion's features are either cool (motorbikes, new car Specs, a ''massive'' ''[[SceneryPorn massive]]'' graphics overhaul, and a better an improved [=PvP=] multiplayer platform) or unnecessary at best or a flat-out nuisance at worst (the "Smart Loot" system, for example). Still though, the final outcome has yet to be seen, especially since both Ghost Games and Ivory Tower have expressed interest into updating their games with more and more content as time goes by. ||
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None


|| ''Powerdrome'' || ''VideoGame/{{Wipeout}}'', ''VideoGame/{{F-Zero}}'' || Futuristic hovercraft racing. || ''Powerdrome'', released for the Atari ST (1988) and Amiga (1989), was a ridiculously in-depth simulation of futuristic hovercraft racing, complete with localized vehicle damage, pit stops, and insanely unforgiving difficulty. ''F-Zero'', one of the SNES's launch titles, spawned a series known for excessively high speeds and crowds of opponents (and [[MemeticBadass Captain Falcon]]). ''Wipeout'', a PlayStation launch title, stood out with its floaty handling and [[RuleOfCool futuristic]] [[AwesomeButImpractical weaponry]]. || The ''Wipeout'' series originally had a promising future, but the games' popularity declined with each installment. However, the recent release of ''Wipeout HD'' and its ''Fury'' ExpansionPack, seen as the best game in the series by some, has pushed it back into the limelight. ''F-Zero'' has essentially been dormant since 2003's ''F-Zero GX'', and the series has never gone beyond CultClassic status, although its legacy lives on with Captain Falcon's ''VideoGame/SuperSmashBros.'' appearances, which are responsible for his memetic status in the first place. Absolutely nobody remembers ''Powerdrome'', though it did get a {{remake}}. Verdict: ''Wipeout''. ||

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|| ''Powerdrome'' || ''VideoGame/{{Wipeout}}'', ''VideoGame/{{F-Zero}}'' || Futuristic hovercraft racing. || ''Powerdrome'', released for the Atari ST (1988) and Amiga (1989), was a ridiculously in-depth simulation of futuristic hovercraft racing, complete with localized vehicle damage, pit stops, and insanely unforgiving difficulty. ''F-Zero'', one of the SNES's launch titles, spawned a series known for excessively high speeds and crowds of opponents (and [[MemeticBadass Captain Falcon]]). ''Wipeout'', a PlayStation launch title, stood out with its [[DifficultButAwesome floaty handling handling]] and [[RuleOfCool futuristic]] [[AwesomeButImpractical weaponry]]. || The ''Wipeout'' series originally had a promising future, but the games' popularity declined with each installment. However, the recent release of ''Wipeout HD'' and its ''Fury'' ExpansionPack, seen as the best game in the series by some, has pushed it back into the limelight. ''F-Zero'' has essentially been dormant since 2003's ''F-Zero GX'', and the series has never gone beyond CultClassic status, although its legacy lives on with Captain Falcon's ''VideoGame/SuperSmashBros.'' appearances, which are responsible for his memetic status in the first place. Absolutely nobody remembers ''Powerdrome'', though it did get a {{remake}}. Verdict: ''Wipeout''. ||



|| ''VideoGame/NeedForSpeed'' (2015) || ''The Crew: Wild Run'' || Open world, always-online street racing games that are retools for their related [=IPs=] || The veteran ''Need for Speed'' franchise had to take a [[StealthPun break]] in 2014 to make a massive comeback that will bring back the ''Underground'' era of [[TurnOfTheMillennium the early 2000s]], which this new subtitle-free installment provides. Meanwhile, 2014 newcomer ''The Crew'' took notice of the mixed feedback of its launch, and responded with an expansion called ''Wild Run''. || Right now, ''Wild Run'' has a 78 on Metacritic, but that's based on only four reviews for the UsefulNotes/PlayStation4 version, while the much more reviewed ''NFS'' reboot is in the 60s on both [=PS4=] and UsefulNotes/XboxOne. It's very clear though that ''NFS'' will sell more based on its [[VideoGameLongRunners long history]] and EA's [[CashCowFranchise marketing power]]. Still though, the final outcome has yet to be seen, especially since both Ghost Games and Ivory Tower have expressed interest into updating their games with more and more content as time goes by.||

to:

|| ''VideoGame/NeedForSpeed'' (2015) || ''The Crew: Wild Run'' || Open world, always-online street racing games that are retools for their related [=IPs=] || The veteran ''Need for Speed'' franchise had to take a [[StealthPun break]] in 2014 to make a massive comeback that will bring back the ''Underground'' era of [[TurnOfTheMillennium the early 2000s]], which this new subtitle-free installment provides. Meanwhile, 2014 newcomer ''The Crew'' took notice of the mixed feedback of its launch, and responded with an expansion called ''Wild Run''. || Right now, ''Wild Run'' has a 78 on Metacritic, but that's based on only four reviews for the UsefulNotes/PlayStation4 version, while the much more reviewed ''NFS'' reboot is in the 60s on both [=PS4=] and UsefulNotes/XboxOne. It's very clear though that ''NFS'' will sell more based on its [[VideoGameLongRunners long history]] and EA's [[CashCowFranchise marketing power]]. Fandom-wise though, many NFS fans have already mixed opinions about the reboot, seeing it as either as a SurprisinglyImprovedSequel (or EvenBetterSequel, depending on who you ask) to ''Rivals'' and also as a great platform for the series' future, or a lazy, half-assed attempt to WinBackTheCrowd; meanwhile, the fans of ''The Crew'' think that the expansion's features are either cool (motorbikes, new car Specs, a ''massive'' graphics overhaul, and a better [=PvP=] multiplayer platform) or unnecessary at best or a flat-out nuisance at worst (the "Smart Loot" system, for example). Still though, the final outcome has yet to be seen, especially since both Ghost Games and Ivory Tower have expressed interest into updating their games with more and more content as time goes by. ||
Is there an issue? Send a MessageReason:
None


|| ''VideoGame/NeedForSpeed'' (2015) || ''The Crew: Wild Run'' || Open world, always-online street racing games that are retools for their related [=IPs=] || The veteran ''Need for Speed'' franchise had to take a [[StealthPun break]] in 2014 to make a massive comeback that will bring back the ''Underground'' era of [[TurnOfTheMillennium the early 2000s]], which this new subtitle-free installment provides. Meanwhile, 2014 newcomer ''The Crew'' took notice of the mixed feedback of its launch, and responded with an expansion called ''Wild Run''. || Right now, ''Wild Run'' has a 78 on Metacritic, but that's based on only four reviews for the UsefulNotes/PlayStation4 version, while the much more reviewed ''NFS'' reboot is in the 60s on both [=PS4=] and UsefulNotes/XboxOne. It's very clear though that ''NFS'' will sell more based on its [[VideoGameLongRunners long history]] and EA's [[CashCowFranchise marketing power]]. Still though, the final outcome has yet to be seen. ||

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|| ''VideoGame/NeedForSpeed'' (2015) || ''The Crew: Wild Run'' || Open world, always-online street racing games that are retools for their related [=IPs=] || The veteran ''Need for Speed'' franchise had to take a [[StealthPun break]] in 2014 to make a massive comeback that will bring back the ''Underground'' era of [[TurnOfTheMillennium the early 2000s]], which this new subtitle-free installment provides. Meanwhile, 2014 newcomer ''The Crew'' took notice of the mixed feedback of its launch, and responded with an expansion called ''Wild Run''. || Right now, ''Wild Run'' has a 78 on Metacritic, but that's based on only four reviews for the UsefulNotes/PlayStation4 version, while the much more reviewed ''NFS'' reboot is in the 60s on both [=PS4=] and UsefulNotes/XboxOne. It's very clear though that ''NFS'' will sell more based on its [[VideoGameLongRunners long history]] and EA's [[CashCowFranchise marketing power]]. Still though, the final outcome has yet to be seen. seen, especially since both Ghost Games and Ivory Tower have expressed interest into updating their games with more and more content as time goes by.||
Is there an issue? Send a MessageReason:
Updated NFS 2015 versus The Crew: Wild Run.


|| ''VideoGame/NeedForSpeed'' (2015) || ''The Crew: Wild Run'' || Open world, always-online street racing games that are retools for their related [=IPs=] || The veteran ''Need for Speed'' franchise had to take a [[StealthPun break]] in 2014 to make a massive comeback that will bring back the ''Underground'' era of [[TurnOfTheMillennium the early 2000s]], which this new subtitle-free installment will provide. Meanwhile, 2014 newcomer ''The Crew'' took notice of the mixed feedback of its launch, and thus plans to respond with an expansion called ''Wild Run''. || TBD ||

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|| ''VideoGame/NeedForSpeed'' (2015) || ''The Crew: Wild Run'' || Open world, always-online street racing games that are retools for their related [=IPs=] || The veteran ''Need for Speed'' franchise had to take a [[StealthPun break]] in 2014 to make a massive comeback that will bring back the ''Underground'' era of [[TurnOfTheMillennium the early 2000s]], which this new subtitle-free installment will provide. provides. Meanwhile, 2014 newcomer ''The Crew'' took notice of the mixed feedback of its launch, and thus plans to respond responded with an expansion called ''Wild Run''. || TBD Right now, ''Wild Run'' has a 78 on Metacritic, but that's based on only four reviews for the UsefulNotes/PlayStation4 version, while the much more reviewed ''NFS'' reboot is in the 60s on both [=PS4=] and UsefulNotes/XboxOne. It's very clear though that ''NFS'' will sell more based on its [[VideoGameLongRunners long history]] and EA's [[CashCowFranchise marketing power]]. Still though, the final outcome has yet to be seen. ||
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Minor edit.


|| ''VideoGame/NeedForSpeed: Underground'' || ''Juiced'', ''Street Racing Syndicate'' || Tuner car street racing. || ''Need for Speed'', looking for a nitrous boost after the decline of its exotics-beaches-police formula, [[FollowTheLeader riffed on]] ''Film/TheFastAndTheFurious''. ''Juiced'' and ''SRS'' followed on ''Need for Speed'' in turn, but never managed to be more than their inspiration. || ''Need for Speed'' had wads of [[Creator/ElectronicArts EA]] money behind it and sold a ridiculous number of copies. ||

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|| ''VideoGame/NeedForSpeed: Underground'' ''VideoGame/NeedForSpeedUnderground'' || ''Juiced'', ''Street Racing Syndicate'' || Tuner car street racing. || ''Need for Speed'', looking for a nitrous boost after the decline of its exotics-beaches-police formula, [[FollowTheLeader riffed on]] ''Film/TheFastAndTheFurious''. ''Juiced'' and ''SRS'' followed on ''Need for Speed'' in turn, but never managed to be more than their inspiration. || ''Need for Speed'' had wads of [[Creator/ElectronicArts EA]] money behind it and sold a ridiculous number of copies. ||
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|| ''VideoGame/GranTurismo'' || ''VideoGame/ForzaMotorsport'' || First-party semi-simulation track racing series. || ''Gran Turismo'' started early on [=PlayStation=] while ''Forza''[='=]s first installment appeared one generation later on Xbox. || Another tie. Both games are flagship titles for their respective systems, are both critically acclaimed, enjoy frequent DLC support from their respective developers, and are officially endorsed by ''Series/TopGear''. It's more a matter of taste than anything; while ''Forza''[='=]s vehicle roster is heavily focused on American and European cars, ''Gran Turismo''[='=]s is just as heavily focused on Japanese cars. A typical samurai vs. knight debate. As for a technical winner, ''GT'' has been around longer than ''Forza'' and is second to the ''Need for Speed'' series in overall game sales.||

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|| ''VideoGame/GranTurismo'' || ''VideoGame/ForzaMotorsport'' || First-party semi-simulation track racing series. || ''Gran Turismo'' started early on [=PlayStation=] while ''Forza''[='=]s first installment appeared one generation later on Xbox. || Another tie. Both games are flagship titles for their respective systems, are both critically acclaimed, enjoy frequent DLC support from their respective developers, and are officially endorsed by ''Series/TopGear''. It's more a matter of taste than anything; while ''Forza''[='=]s vehicle roster is heavily focused on American and European cars, ''Gran Turismo''[='=]s is just as heavily focused on Japanese cars. A typical samurai vs. knight debate. As for a technical winner, ''GT'' has been around longer than ''Forza'' and is second to the ''Need for Speed'' series in overall game sales. As for a quality winner, however, many people would say that ''Forza'' has outdone ''GT'' in its latest installments in pure game quality.||
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|| ''[[VideoGame/SplitSecond Split/Second]]'' || ''VideoGame/{{Blur}}'' || Arcade-style [[DrivingGame racing games]] with a major gimmick. || Said gimmicks are player-controlled explosions and VideoGame/MarioKart-esque weaponry, respectively. || ''[[SplitSecond Split/Second]]''. The explosion-packed racer has sold over a half-million units worldwide, while ''VideoGame/{{Blur}}'' has yet to reach that milestone. Not only did ''Blur'' fail to sell well, Creator/{{Activision}} shuttered developer Bizarre Creations because of it. However, by 2011 Disney also had to close down ''Split/Second'' developer Black Rock Studio after developers' claims of Disney's ExecutiveMeddling after the game's release. ||

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|| ''[[VideoGame/SplitSecond Split/Second]]'' || ''VideoGame/{{Blur}}'' || Arcade-style [[DrivingGame racing games]] with a major gimmick. || Said gimmicks are player-controlled explosions and VideoGame/MarioKart-esque weaponry, respectively. || ''[[SplitSecond Split/Second]]''. The explosion-packed racer has sold over a half-million units worldwide, while ''VideoGame/{{Blur}}'' has yet to reach that milestone. Not only did ''Blur'' fail to sell well, well (and the game's TakeThat to ''Mario Kart'' in it's marketing campaign [[BackstabBackfire blew up in their faces, adding to the problems)]], Creator/{{Activision}} shuttered developer Bizarre Creations because of it. However, by 2011 Disney also had to close down ''Split/Second'' developer Black Rock Studio after developers' claims of Disney's ExecutiveMeddling after the game's release. ||
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Added something important to the NFS 2015/The Crew: Wild Run matchup.


|| ''VideoGame/NeedForSpeed'' (2015) || ''The Crew: Wild Run'' || Open world street racing games that are retools for their related [=IPs=] || The veteran ''Need for Speed'' franchise had to take a [[StealthPun break]] in 2014 to make a massive comeback that will bring back the ''Underground'' era of [[TurnOfTheMillennium the early 2000s]], which this new subtitle-free installment will provide. Meanwhile, 2014 newcomer ''The Crew'' took notice of the mixed feedback of its launch, and thus plans to respond with an expansion called ''Wild Run''. || TBD ||

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|| ''VideoGame/NeedForSpeed'' (2015) || ''The Crew: Wild Run'' || Open world world, always-online street racing games that are retools for their related [=IPs=] || The veteran ''Need for Speed'' franchise had to take a [[StealthPun break]] in 2014 to make a massive comeback that will bring back the ''Underground'' era of [[TurnOfTheMillennium the early 2000s]], which this new subtitle-free installment will provide. Meanwhile, 2014 newcomer ''The Crew'' took notice of the mixed feedback of its launch, and thus plans to respond with an expansion called ''Wild Run''. || TBD ||

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Updated.


Certainly a SpiritualSuccessor to the ambitious but ultimately flawed ''Test Drive Unlimited 2'' (with some elements of the ''Need for Speed: Underground'' games, and also a few ''The Fast and The Furious''-esque hints),[[note]]Funny thing about it, a ''Fast & Furious''-themed standalone expansion was released for ''Forza Horizon 2''[[/note]] ''The Crew'' takes place in the entirety of (a condensed version of) the continental United States of America, and is an MMO under all respects: players can create their four-player crew to take on driving missions and various challenges spread throughout the open world. As they complete these missions and challenges, players obtain various upgrade parts for their vehicle, and if they do well enough, they can get extremely rare and powerful upgrades. The vehicles can be modified to suit various needs, ranging from street racing and off-road driving to car combat. Unlike ''Horizon 2'', however, ''The Crew'' does not feature a dynamic weather system; at best, there is snow on the Rockies. Also, much like ''Horizon''[='=]s previous battle, it shares a commercial song with the competing game; this time it's "How You Like Me Now?" by Music/TheHeavy. || ''Horizon 2'' is currently having the upper hand as it is easily living up to the hype it received, getting rave critical reviews and unanimous fan acclaim, even being liked from the hatedom of the original ''Horizon''; it's even regarded as the best open-world racing game of recent memory, if not of all time. ''The Crew'', after a quite difficult beta stage, also had a satisfactory launch, but it received mixed reviews from critics and users. Considering that ''The Crew'' is a multiplatform MMO however, time will tell who wins this battle, especially since an expansion for ''The Crew'' is currently in the works. That being said, many critics and gamers believe that ''Horizon 2'' is the better game by a long shot. ||

to:

Certainly a SpiritualSuccessor to the ambitious but ultimately flawed ''Test Drive Unlimited 2'' (with some elements of the ''Need for Speed: Underground'' games, and also a few ''The Fast and The Furious''-esque hints),[[note]]Funny thing about it, a ''Fast & Furious''-themed standalone expansion was released for ''Forza Horizon 2''[[/note]] ''The Crew'' takes place in the entirety of (a condensed version of) the continental United States of America, and is an MMO under all respects: players can create their four-player crew to take on driving missions and various challenges spread throughout the open world. As they complete these missions and challenges, players obtain various upgrade parts for their vehicle, and if they do well enough, they can get extremely rare and powerful upgrades. The vehicles can be modified to suit various needs, ranging from street racing and off-road driving to car combat. Unlike ''Horizon 2'', however, ''The Crew'' does not feature a dynamic weather system; system (yet); at best, there is snow on the Rockies. Also, much like ''Horizon''[='=]s previous battle, it shares a commercial song with the competing game; this time it's "How You Like Me Now?" by Music/TheHeavy. || ''Horizon 2'' is currently having the upper hand as it is easily living up to the hype it received, getting rave critical reviews and unanimous fan acclaim, even being liked from the hatedom of the original ''Horizon''; it's even regarded as the best open-world racing game of recent memory, if not of all time. ''The Crew'', after a quite difficult beta stage, also had a satisfactory launch, but it received mixed reviews from critics and users. \\\\
Considering that ''The Crew'' is a multiplatform MMO however, (and successful [=MMOs=] tend to have long-lasting communities) while ''Horizon 2'' is just another yearly installment in the ''Forza'' series, time will tell who wins this battle, especially since an a massive expansion for ''The Crew'' called ''Wild Run'' is currently set for release in the works. That being said, many late 2015. Many critics and gamers believe that ''Horizon 2'' is the better game by a long shot.shot, but it's yet to be seen if ''The Crew: Wild Run'' will change some of those people's opinions. ||


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|| ''VideoGame/NeedForSpeed'' (2015) || ''The Crew: Wild Run'' || Open world street racing games that are retools for their related [=IPs=] || The veteran ''Need for Speed'' franchise had to take a [[StealthPun break]] in 2014 to make a massive comeback that will bring back the ''Underground'' era of [[TurnOfTheMillennium the early 2000s]], which this new subtitle-free installment will provide. Meanwhile, 2014 newcomer ''The Crew'' took notice of the mixed feedback of its launch, and thus plans to respond with an expansion called ''Wild Run''. || TBD ||
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|| Initiator || Imitators || Description || Misc. || Winner? ||
|| ''Powerdrome'' || ''VideoGame/{{Wipeout}}'', ''VideoGame/{{F-Zero}}'' || Futuristic hovercraft racing. || ''Powerdrome'', released for the Atari ST (1988) and Amiga (1989), was a ridiculously in-depth simulation of futuristic hovercraft racing, complete with localized vehicle damage, pit stops, and insanely unforgiving difficulty. ''F-Zero'', one of the SNES's launch titles, spawned a series known for excessively high speeds and crowds of opponents (and [[MemeticBadass Captain Falcon]]). ''Wipeout'', a PlayStation launch title, stood out with its floaty handling and [[RuleOfCool futuristic]] [[AwesomeButImpractical weaponry]]. || The ''Wipeout'' series originally had a promising future, but the games' popularity declined with each installment. However, the recent release of ''Wipeout HD'' and its ''Fury'' ExpansionPack, seen as the best game in the series by some, has pushed it back into the limelight. ''F-Zero'' has essentially been dormant since 2003's ''F-Zero GX'', and the series has never gone beyond CultClassic status, although its legacy lives on with Captain Falcon's ''VideoGame/SuperSmashBros.'' appearances, which are responsible for his memetic status in the first place. Absolutely nobody remembers ''Powerdrome'', though it did get a {{remake}}. Verdict: ''Wipeout''. ||
|| ''VideoGame/MarioKart'' || Various || Bright, cartoony go-kart racing games with items. || Many kart-racing games put twists onto the kart formula. For example, ''VideoGame/DiddyKongRacing'' and ''VideoGame/CrashTeamRacing'' had an adventure element, ''VideoGame/ModnationRacers'' has heavy customization, and ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'' has vehicles that transform and tracks that change by the second or third lap. || Because of the ''[[Franchise/SuperMarioBros Mario]]'' brand name and its long-running status, ''Mario Kart'''s level of commercial success is virtually impossible to match. However, there are several games that are considered to be worthy competitors to ''Mario Kart'', and by some to be even better in terms of the experience, such as ''VideoGame/DiddyKongRacing'', ''VideoGame/ModnationRacers'', ''VideoGame/CrashTeamRacing'', and ''[[VideoGame/SegaSuperstars Sonic and Sega All-Stars Racing]]''. ||
|| ''VideoGame/NeedForSpeed'' || ''VideoGame/TestDrive'' || Racing games focused around exotic cars raced on open-road circuits. || The first ''Test Drive'' came out in 1987, while the first ''NFS'' was made in 1994 with a tie-in from ''Road & Track'' magazine. As ''NFS'' became popular, ''Test Drive'' was brought out of retirement by Accolade. The two series diverged in 2001 when ''NFS'' switched its focus to tuner car racing. || ''NFS'', hands down. It was one of ElectronicArts' flagship series in the '90s and well into the 2000s, while ''Test Drive'', for much of that same period, was seen as playing FollowTheLeader. While the ''Test Drive'' series came back with its best game, ''[[WideOpenSandbox Unlimited]]'', in 2006 (just as ''NFS'' was entering its DorkAge), its [[ObviousBeta buggy]] sequel damaged the goodwill that the series had earned. ||
|| ''VideoGame/NeedForSpeed: Underground'' || ''Juiced'', ''Street Racing Syndicate'' || Tuner car street racing. || ''Need for Speed'', looking for a nitrous boost after the decline of its exotics-beaches-police formula, [[FollowTheLeader riffed on]] ''Film/TheFastAndTheFurious''. ''Juiced'' and ''SRS'' followed on ''Need for Speed'' in turn, but never managed to be more than their inspiration. || ''Need for Speed'' had wads of [[Creator/ElectronicArts EA]] money behind it and sold a ridiculous number of copies. ||
|| ''VideoGame/NeedForSpeed: Shift'' || ''VideoGame/ForzaMotorsport 3'', ''VideoGame/GranTurismo 5: Prologue'' || Semi-simulation track racing. || EA rolled out its franchise reboot a few months before its main console competitors released their later incarnations. Critical reception was divided, with many people claiming they bought the game only because it was the first to market and planning to abandon it as soon as either of the others would arrive. Issues ranging from bouncing cars to rewards for [[DrivesLikeCrazy driving like]] [[{{Griefer}} a game-ruining jerk in multiplayer]] caused the player base to quickly abandon it. || Tie between ''Forza'' and ''Gran Turismo'', if only because they are exclusive to different consoles (''GT'' for [=PlayStation=], ''Forza'' for Xbox). ||
|| ''VideoGame/GranTurismo'' || ''VideoGame/ForzaMotorsport'' || First-party semi-simulation track racing series. || ''Gran Turismo'' started early on [=PlayStation=] while ''Forza''[='=]s first installment appeared one generation later on Xbox. || Another tie. Both games are flagship titles for their respective systems, are both critically acclaimed, enjoy frequent DLC support from their respective developers, and are officially endorsed by ''Series/TopGear''. It's more a matter of taste than anything; while ''Forza''[='=]s vehicle roster is heavily focused on American and European cars, ''Gran Turismo''[='=]s is just as heavily focused on Japanese cars. A typical samurai vs. knight debate. As for a technical winner, ''GT'' has been around longer than ''Forza'' and is second to the ''Need for Speed'' series in overall game sales.||
|| ''[[VideoGame/SplitSecond Split/Second]]'' || ''VideoGame/{{Blur}}'' || Arcade-style [[DrivingGame racing games]] with a major gimmick. || Said gimmicks are player-controlled explosions and VideoGame/MarioKart-esque weaponry, respectively. || ''[[SplitSecond Split/Second]]''. The explosion-packed racer has sold over a half-million units worldwide, while ''VideoGame/{{Blur}}'' has yet to reach that milestone. Not only did ''Blur'' fail to sell well, Creator/{{Activision}} shuttered developer Bizarre Creations because of it. However, by 2011 Disney also had to close down ''Split/Second'' developer Black Rock Studio after developers' claims of Disney's ExecutiveMeddling after the game's release. ||
|| ''[[VideoGame/SplitSecond Split/Second]]'' || ''VideoGame/{{Motorstorm}}: Apocalypse'' || Arcade-style [[DrivingGame racing games]] focused around over-the-top destruction. || The destruction in ''Split/Second'' is controlled by the player and is in the context of a GameShow, while that in ''Apocalypse'' is caused by earthquakes and other natural disasters that the player must work around or evade. || ''Motorstorm: Apocalypse'' had the incredible misfortune of being released [[TooSoon just]] ''[[TooSoon days]]'' [[TooSoon after the 2011 Japanese earthquake, and just over a month after another earthquake in New Zealand]]. As a result, its release in those two countries -- the former of which is the mecca of gaming -- was [[NoExportForYou canceled]], releases in North America and Britain were delayed by almost a month, and the Australian release, while on time, saw all advertising pulled from the airwaves and all new shipments halted. ''Split/Second'' wound up winning this contest by a country mile, with its half-million-plus sales dwarfing ''Apocalypse'''s roughly 125,000 worldwide units. ||
|| ''VideoGame/RidgeRacer'' || ''[[Creator/{{Gameloft}} Asphalt]]'' || Glossy arcade-like racing games with an emphasis on drifting. || Unlike most of Gameloft's copies, ''Asphalt'' has directly competed with its "inspiration" twice: ''Ridge Racer'' had an installment on [=iOS=], the home of several ''Asphalt'' installments, and ''Ridge Racer 3D'' and ''Asphalt 3D'' were both launch titles on the Nintendo3DS. || A tie: ''Asphalt'' received better sales and reviews on [=iOS=], but ''Ridge Racer'' did better on the 3DS. ||
|| ''VideoGame/DaytonaUSA'' || ''VideoGame/RidgeRacer'' || Early 3D arcade racing games with an emphasis on drifting. || The dueling continued on the home market, where ''Daytona USA'' was one of the launch game of the SegaSaturn while ''Ridge Racer'' headlined the PlayStation's launch. || ''Daytona USA'' won in arcades, being Creator/{{Sega}}'s biggest arcade earner and one of the most successful arcade games '''ever'''. ''Ridge Racer'' instead took the lead in the home market with its faithful home port (the saturn port of ''Daytona USA'' was considered vastly inferior) and critically acclaimed console-exclusive sequels. In the end, ''Ridge Racer'' spawned a much longer series with [[LongRunner more than twenty]] sequels and spinoffs, while ''Daytona USA'' only had a single sequel and two remakes.||
|| ''[[Manga/WanganMidnight Wangan Midnight Maximum Tune]]'' || ''[[Manga/InitialD Initial D Arcade Stage]]'' || Drifting-based competitive arcade street-racing games with magnetic cards as storage media and [[ProductPlacement fully-licensed]] cars. || Both arcade series rolled out in 2001, and popularized competitive street racing for arcade machines. || Both have sizable markets and are the biggest titles of the genre patch. In the US and Europe, ''Wangan Midnight'' always had a clear lead. This is due to the ''Initial D'' games requiring more time to learn, and the larger initial investment required (the MT cards are around a third cheaper in those areas). However, in Asia, ''Initial D'' was initially far more popular due to the anime and movie, and that in Asia both game cards are practically identically priced. However, ''Initial D'' started losing market share to ''Wangan Midnight'' in the late 2000s due to the anime falling out of popularity. ||
|| ''VideoGame/{{Wipeout}}'' || ''Cyberspeed'' || Futuristic racing games released in fall 1995 for the PlayStation. || They're very similar, right down to the designs of the hovering, ship-like cars. However, unlike ''Wipeout'', the tracks in ''Cyberspeed'' resemble bobsled tracks more than roads. || ''Wipeout'' by a mile. Have you even heard of ''Cyberspeed''? ||
|| ''VideoGame/{{Trials}}'' || ''Urban Trial Freestyle'', ''Motorbike'' || Games where you race a stunt motorbike across a series of treacherous obstacle courses. Physics play a heavy factor. || ''Trials'' started as a series of Flash-based web browser games, but sequels were later developed for PC and XboxLiveArcade. ''Urban Trial'' and ''Motorbike'' were released as multi-platform games after the release of ''Trials Evolution''. || ''Trials'' by a wide margin. The ''HD'' release was one of the most popular XBLA games, given extra exposure by the "Summer of Arcade" campaign in 2009. ''Evolution'' was {{even better|sequel}}, adding new features such as outdoor environments and a [[LevelEditor course editor.]] Neither of its two competitors could come close, though ''Urban Trial'' had a far better showing than ''Motorbike'', which faceplanted right out of the starting gate due to myriad technical problems. ||
|| ''[[VideoGame/ForzaMotorsport Forza Horizon]]'' || ''VideoGame/NeedForSpeed: [[VideoGame/NeedForSpeedMostWanted Most Wanted]]'' (2012) || 2012 British-developed production car racers held in {{Wide Open Sandbox}}es with an emphasis on multiplayer, nonlinear progression, and killer soundtracks with EDM, indie rock, and alternative rock. Also use Kinect voice commands on Xbox 360 in single-player. || The other similarities between these two games are a few shared cars (including their DLC cars), speed traps that could tell how fast a car was going upon passing them by, and having the same song in their soundtracks: "The Power" by DJ Fresh and Dizzee Rascal; they also share a few artists, such as Skrillex, Nero, Madeon and The Maccabees. They both also received a good deal of DLC and some HateDumb from their respective fanbases. That's where it ends though. ''Horizon'', being a spinoff of the ''Forza Motorsport'' games, was a Xbox 360-exclusive semi-sim racer developed by a newly-formed developer called Playground Games, containing employees with racing game experience (including those previously from [[Creator/CriterionGames the developer of the competing game]]), with some collaboration by the series' main developer Turn 10. ''Most Wanted'', which was released on several consoles, was a reinterpretation of the beloved 2005 game of the same name. The arcade-styled racer was made solely by Creator/CriterionGames, a veteran racing game developer known for the ''VideoGame/{{Burnout}}'' series who previously made the unanimously-acclaimed 2010 reboot of ''Hot Pursuit''. ''Horizon'' took place in a fictionalized version of Colorado, but the free-roaming was mostly stuck to the roads. ''Most Wanted'' took place in a fictional city called Fairhaven, which has inspirations from Boston, Massachusetts and Pittsburgh, Pennsylvania, and contained more free-roaming areas off the main road. ''Horizon'' had many cars in a decent variety of body styles, though they had to be bought at a showroom using in-game currency or optional microtransactions. ''Most Wanted'' had way less cars by comparison, but a wider variety of body styles, including street-legal open wheel cars, and all but ten cars (fourteen counting DLC) could be found resting in various spots all over its (single-player) world and driven immediately from there; the rest, called the "most wanted" vehicles, had to be beaten in special unlockable races. ''Horizon'' had realistic car modifications that not only affected performance, but the class the cars were allowed to race in; ''Most Wanted'' had car mods that could be added instantaneously with no effect on the cars' pre-defined classes, but they emphasized one aspect of performance over another. ''Most Wanted'' has (single-player only) police and crashes have an effect on gameplay, mostly from ''Burnout''-style takedowns; ''Horizon'' has no cops and only cosmetic damage. ''Most Wanted''[='=]s multiplayer had racers competing in multiple events within various five-event playlists, chosen at random in public sessions and by players in friends-only sessions. ''Horizon''[='=]s multiplayer events could be chosen completely by the player, whether by joining or hosting a public or private session. Among their DLC outside of cars, ''Most Wanted'' added a new area (an airport) and a couple new single-player-only race modes, while ''Horizon'' added rally races and a free expansion that provided additional optional goals for players to do in each and every car in the game. || Both were well-received by critics, each winning various racing game of the year awards, and both did supposedly well sales-wise. ''Most Wanted'' outsold the previous year's ''Need for Speed'' game (''The Run''), was the seventh-best-selling game in the US in November 2012, and was the fifth-best-selling game in the UK on its week of release. ''Horizon'' sold well-enough be on the top 20 most played games on Xbox Live for the first two months after its release. However, going over their hatedoms, ''Horizon'' was disliked by core ''Forza'' fans for dropping the traditional racing day events of the main games, disabling some of the more realistic aspects of ''Forza'' such as performance-affecting car damage, and running only at a locked 30 frames per second throughout. Since it was a spinoff though, the hatred simmered down as the months went by and ''Forza Motorsport 5'' was released the following year on XboxOne.\\\\
The same could not be said for ''Most Wanted'', which received a large backlash from the majority of the ''Need for Speed'' fanbase for being almost nothing like [[SacredCow the 2005 EA Black Box game they remember]] and too much like ''VideoGame/BurnoutParadise''. Likewise, core ''Burnout'' fans also did not like the ''Paradise'' similarities. The backlash was so big that it affected the reputation of both Criterion and the following year's ''Rivals'' (mainly developed by a new developer called Ghost Games, who have several people originally from Criterion in their staff) and later prompted EA to decide not to release a new ''NFS'' game in 2014.[[note]]''Rivals'' received a ''[[GameOfTheYearEdition Complete Edition]]'' rerelease that year, which has never been done before in the series' history.[[/note]] With the later arrival of the EvenBetterSequel ''Horizon 2'' (see below), and the announcement of a 2015 ''Underground''-inspired reboot for ''Need for Speed'', the winner seems to be Playground Games' spinoff. ||
|| ''Need for Speed: Most Wanted'' (2005) || ''Need for Speed: Most Wanted'' (2012) || ''VideoGame/NeedForSpeed'' games that are titled ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]''. Both games were released on Windows, Xbox 360, [=PlayStation=] platforms, and Nintendo platforms. || This is a case of an internal FandomRivalry. The 2005 game was developed by the late EA Black Box, while the 2012 game was developed by Creator/CriterionGames. Details on the 2012 game can be seen in the above ''Forza Horizon'' 1 vs. ''NFS:MW'' 2012 row, though it can easily be described as ''VideoGame/BurnoutParadise''[='=]s SpiritualSuccessor. The original game on the other hand was a continuation of sorts to the ''Need for Speed: Underground'' games, with (albeit reduced amounts of) aftermarket customization, the then-reintroduction of police, and an infamously cheesy storyline. || Professional review-wise, a tie; both games have equivalent aggregate scores on Metacritic. Commercial-wise, also an arguable tie; [[Creator/ElectronicArts EA]] definitely moved a lot of copies of both games. ''Fandom''-wise, on the other hand, is lob-sided towards the 2005 game, based on several fans (mainly tuner fans, who make up the current majority of the ''NFS'' fanbase) perceiving the 2012 game to be inferior to the original. (Again, the ''FH''1/''MW'' 2012 battle above explains the situation for the later ''Most Wanted''.) ||
|| ''[[VideoGame/ForzaMotorsport Forza Horizon 2]]'' || ''VideoGame/TheCrew'' || Both are WideOpenSandbox racers with a good focus on car customization and very strong emphasis on multiplayer. || ''Horizon 2'' is held in Southern France and Northern Italy, with an open-world thrice as large as the original ''Horizon''. There are over 200 cars, as with the original ''Horizon'', 7 radio stations (ranging from electronic and indie music all the way to rock, rap and classical), a series of challenges known as the Bucket List, and the addition of a weather system alongside the original ''Horizon''[='s=] night racing. Car fine-tuning has been finally introduced to ''Horizon'', and is just the same as the mainline ''Motorsport'' series' system. Not only that, the critical-and-fan-acclaimed Drivatar technology has also been employed in the game. The multiplayer has also been drastically improved, sacrificing waiting rooms and giving players a seamless transition between offline and online racing, and vice-versa.\\\\
Certainly a SpiritualSuccessor to the ambitious but ultimately flawed ''Test Drive Unlimited 2'' (with some elements of the ''Need for Speed: Underground'' games, and also a few ''The Fast and The Furious''-esque hints),[[note]]Funny thing about it, a ''Fast & Furious''-themed standalone expansion was released for ''Forza Horizon 2''[[/note]] ''The Crew'' takes place in the entirety of (a condensed version of) the continental United States of America, and is an MMO under all respects: players can create their four-player crew to take on driving missions and various challenges spread throughout the open world. As they complete these missions and challenges, players obtain various upgrade parts for their vehicle, and if they do well enough, they can get extremely rare and powerful upgrades. The vehicles can be modified to suit various needs, ranging from street racing and off-road driving to car combat. Unlike ''Horizon 2'', however, ''The Crew'' does not feature a dynamic weather system; at best, there is snow on the Rockies. Also, much like ''Horizon''[='=]s previous battle, it shares a commercial song with the competing game; this time it's "How You Like Me Now?" by Music/TheHeavy. || ''Horizon 2'' is currently having the upper hand as it is easily living up to the hype it received, getting rave critical reviews and unanimous fan acclaim, even being liked from the hatedom of the original ''Horizon''; it's even regarded as the best open-world racing game of recent memory, if not of all time. ''The Crew'', after a quite difficult beta stage, also had a satisfactory launch, but it received mixed reviews from critics and users. Considering that ''The Crew'' is a multiplatform MMO however, time will tell who wins this battle, especially since an expansion for ''The Crew'' is currently in the works. That being said, many critics and gamers believe that ''Horizon 2'' is the better game by a long shot. ||
|| ''Forza Horizon 2'' || ''VideoGame/{{Driveclub}}'' || Flagship racing games for the newly-released UsefulNotes/XboxOne and UsefulNotes/PlayStation4, respectively. || ''Horizon 2'' is open-world, while ''Driveclub'' is focused entirely around circuit and point-to-point racing. Also, ''Driveclub'' was built heavily around its online components, allowing players to form "clubs" and gain experience together while also partaking in challenges by other players in the middle of races. || [[CurbStompBattle This one is easy]]: ''Forza Horizon 2''. While ''Driveclub'' outsold ''Horizon 2'' by a wide margin, it was marred by an utterly disastrous online launch that rendered its much-touted online features almost completely unusable for weeks, forcing its developer, Evolution Studios, to delay the free [=PlayStation=] Plus version of the game until June 2015, and give out the first two DLC packs for free as compensation. While the problems were eventually fixed, and those who stuck with the game enjoyed it, by that point it was too late to mend ''Driveclub''[='=]s reputation, and Evolution Studios was [[http://www.ign.com/articles/2015/03/19/driveclub-developer-evolution-studios-hit-with-layoffs hit with layoffs]] six months after the game's launch. ||
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