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Changed line(s) 29 (click to see context) from:
to:
*Billy checks his heart rate on his Fitbit.
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Changed line(s) 19 (click to see context) from:
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* One of the crew shows their "O face."
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Changed line(s) 27 (click to see context) from:
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* Aaron is told to go somewhere by himself that was previously said to be dangerous.
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Added DiffLines:
Take a sip when...
* An EVP is played more than twice.
** Two if the EVP is unclear.
* Evidence is reviewed in real-time.
* Zak's hair is spikier than in the previous episode.
Take a shot when...
* Aaron says "Oh my God!" or some variation.
* Zak threatens or challenges a spirit.
* They have a strange or socially awkward informant or guide.
* Zak has a hammy moment.
* The investigated area is haunted by a child spirit.
** Two if it is heard in an EVP.
* They use a new piece of technology.
** Two if it does not pick up evidence.
** Three if it gets good evidence.
Take a drink when...
* They capture visual evidence.
* Evidence is debunked.
** Two if a huge "DEBUNKED" sign is stamped on the screen.
* Zak says something clueless.
* The investigated area is a hospital or an asylum.
Down your drink when...
* Visual evidence is clear and/or scary.
* They re-visit a previous location.
* Somebody is physically harmed by a spirit.
* An EVP is played more than twice.
** Two if the EVP is unclear.
* Evidence is reviewed in real-time.
* Zak's hair is spikier than in the previous episode.
Take a shot when...
* Aaron says "Oh my God!" or some variation.
* Zak threatens or challenges a spirit.
* They have a strange or socially awkward informant or guide.
* Zak has a hammy moment.
* The investigated area is haunted by a child spirit.
** Two if it is heard in an EVP.
* They use a new piece of technology.
** Two if it does not pick up evidence.
** Three if it gets good evidence.
Take a drink when...
* They capture visual evidence.
* Evidence is debunked.
** Two if a huge "DEBUNKED" sign is stamped on the screen.
* Zak says something clueless.
* The investigated area is a hospital or an asylum.
Down your drink when...
* Visual evidence is clear and/or scary.
* They re-visit a previous location.
* Somebody is physically harmed by a spirit.