Drinking Game / Ghost Adventures
Take a sip when...
- An EVP is played more than twice.
- Two if the EVP is unclear.
- Evidence is reviewed in real-time.
- Zak's hair is spikier than in the previous episode.
Take a shot when...
- Aaron says "Oh my God!" or some variation.
- Zak threatens or challenges a spirit.
- They have a strange or socially awkward informant or guide.
- Zak has a hammy moment.
- The investigated area is haunted by a child spirit.
- Two if it is heard in an EVP.
- They use a new piece of technology.
- Two if it does not pick up evidence.
- Three if it gets good evidence.
- One of the crew shows their "O face."
Take a drink when...
- They capture visual evidence.
- Evidence is debunked.
- Two if a huge "DEBUNKED" sign is stamped on the screen.
- Zak says something clueless.
- The investigated area is a hospital or an asylum.
- Aaron is told to go somewhere by himself that was previously said to be dangerous.
Down your drink when...
- Visual evidence is clear and/or scary.
- They re-visit a previous location.
- Somebody is physically harmed by a spirit.