History Discontinuity / TableTopGames

4th May '16 5:10:00 AM MinisterOfSinister
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** Damn near anything written by Matt Ward will fall to this, on account of his reputation as a PromotedFanboy who loves the Ultramarines so much it borders on fetish. Accusations include turning the [[FanNickname Ultrasmurfs]] into the bestest Space Marine Chapter ever (whom every other Chapter aspires to emulate and bemoan their lack of being Ultramarines), ruining literally every codex he has ever written, and every single army he's come into contact with has had its fluff tortured, been turned into an unstoppable table-destroying death-army, or, more commonly, both[[note]]the exception is the Necrons, the only Matt Ward codex the majority of fans actually like[[/note]]. Amongst a significant section of fans anything the man touches is loathed and ignored, in that order.

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** Damn near anything written by Matt Ward will fall to this, on account of his reputation as a PromotedFanboy who loves the Ultramarines so much it borders on fetish. Accusations include turning the [[FanNickname Ultrasmurfs]] into the bestest Space Marine Chapter ever (whom every other Chapter aspires to emulate and bemoan their lack of being Ultramarines), ruining literally every codex he has ever written, and every single army he's come into contact with has had its fluff tortured, been turned into an unstoppable table-destroying death-army, or, more commonly, both[[note]]the exception is the Necrons, the only Matt Ward codex the majority of fans actually like[[/note]].both. Amongst a significant section of fans anything the man touches is loathed and ignored, in that order.



** The convoluted attempt to flesh out the backstory of the Necrons from 3rd edition onward has inspired several fans to develop mental blackouts when the words "C'tan", "Necrontyr", or "Old Ones" appear, in response to the [[CreatorsPet overplayed role]] the Necrons' equivalent of special characters gained in the process. The Necrons themselves faced serious resistance when they were first introduced, as their "armies" at first consisted of a small number of boringly unstoppable robots with little variation and no character.

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** The convoluted attempt to flesh out the backstory of the Necrons from 3rd edition onward has inspired several fans to develop mental blackouts when the words "C'tan", "Necrontyr", or "Old Ones" appear, in response to the [[CreatorsPet overplayed role]] the Necrons' equivalent of special characters gained in the process. The Necrons themselves faced serious resistance when they were first introduced, as their "armies" at first consisted of a small number of boringly unstoppable robots with little variation and no character. However, that's nothing compared to the new fluff, which is a pretty big BaseBreaker. Fans of the old fluff complain that the Necrons are [[VillainDecay no longer as threatening as they once were]], the new characters brought in to replace the C'tan are half-formed and boring and the C'tan themselves suffered immensely from BadassDecay and were DemotedToExtra.
27th Mar '16 5:57:21 PM SpectralTime
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** Many players were so upset about the Avatar Storm in ''TabletopGame/MageTheAscension'' that they sent writer Jess Henig ''death threats'' (even though he was only ''following the goals already set out by his immediate predecessor'', Phil Brucato), and still have flame wars even today. Not only were these ridiculous ''temper tantrums'' [[SeriousBusiness completely insane from the point of view of any normal human being]], but White Wolf ''had'' to revise the line because they were ''[[http://forums.white-wolf.com/default.aspx?g=posts&m=1211814#post1211814 losing money]]''. But that's gamers for you: damned if you do, damned if you don't. It's just a goddamn ''[[MST3KMantra game]]'', for chrissakes!
*** To illustrate the magnitude of the dissonance, note that the above entry equates the company losing money due to customers not buying a product they didn't like to death threats. That's how much perspective was lost on this one.
20th Mar '16 4:40:53 AM WhatRayDid
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*** To illustrate the magnitude of the dissonance, note that the above entry equates the company losing money due to customers not buying a product they didn't like to death threats. That's how much perspective was lost on this one.
26th Feb '16 10:10:04 PM WanderingBrowser
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*** Which is incredibly ironic, since the Black Fury tribebook in its original form ''also'' drew criticism for its feminist themes -- specifically, its ''StrawFeminist'' themes, with the Black Furies being portrayed, in the eyes of many fans, as being psychotic androcidal maniacs who believed that all of the evils in the world can be laid directly at the feet of men -- to the point that they used to ritually sacrifice their sons for the "crime" of being born male, until their looming extinction forced them to take up the practice of fostering them out instead. It's bad enough in the original ''corebook'' that the first version of the tribebook actually has an InUniverse speaker insist that the Black Furies aren't an entire PsychoLesbian tribe[[note]]"Goddess, girl, we're not ''all'' dykes!", pg. 36[[note]]... and then go on to describe men as being, while necessary, "brutish, stupid and jealous" and inferior to male wolves, since wolves at least "know their place better" (read: under the she-wolves). The constant harping on about men being inherently weaker and inferior to women, an entire gender naturally inclined to slave under the Wyrm, made the book itself quite disliked in its time. In fact, the same undertone is quite blatantly clear in the revised version, so, really, ''nothing'' important changed.

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*** Which is incredibly ironic, since the Black Fury tribebook in its original form ''also'' drew criticism for its feminist themes -- specifically, its ''StrawFeminist'' themes, with the Black Furies being portrayed, in the eyes of many fans, as being psychotic androcidal maniacs who believed that all of the evils in the world can be laid directly at the feet of men -- to the point that they used to ritually sacrifice their sons for the "crime" of being born male, until their looming extinction forced them to take up the practice of fostering them out instead. It's bad enough in the original ''corebook'' that the first version of the tribebook actually has an InUniverse speaker insist that the Black Furies aren't an entire PsychoLesbian tribe[[note]]"Goddess, girl, we're not ''all'' dykes!", pg. 36[[note]]...36[[/note]]... and then go on to describe men as being, while necessary, "brutish, stupid and jealous" and inferior to male wolves, since wolves at least "know their place better" (read: under the she-wolves). The constant harping on about men being inherently weaker and inferior to women, an entire gender naturally inclined to slave under the Wyrm, made the book itself quite disliked in its time. In fact, the same undertone is quite blatantly clear in the revised version, so, really, ''nothing'' important changed.
26th Feb '16 10:07:01 PM WanderingBrowser
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*** Which is incredibly ironic, since the Black Fury tribebook in its original form ''also'' drew criticism for its feminist themes -- specifically, its ''StrawFeminist'' themes, with the Black Furies being portrayed, in the eyes of many fans, as being psychotic androcidal maniacs who believed that all of the evils in the world can be laid directly at the feet of men -- to the point that they used to ritually sacrifice their sons for the "crime" of being born male, until their looming extinction forced them to take up the practice of fostering them out instead. It's bad enough in the original ''corebook'' that the first version of the tribebook actually has an InUniverse speaker insist that the Black Furies aren't an entire PsychoLesbian tribe[[note]]"Goddess, girl, we're not ''all'' dykes!", pg. 36[[note]]... and then go on to describe men as being, while necessary, "brutish, stupid and jealous" and inferior to male wolves, since wolves at least "know their place better" (read: under the she-wolves). The constant harping on about men being inherently weaker and inferior to women, an entire gender naturally inclined to slave under the Wyrm, made the book itself quite disliked in its time. In fact, the same undertone is quite blatantly clear in the revised version, so, really, ''nothing'' important changed.
9th Feb '16 11:54:39 AM KnightOfTheGrey
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** ''Complete Psionic'' is one of the only examples of an optional sourcebook receiving this dubious honor. It's a book on psionics, for starters, which already puts it on shaky ground, but it surpasses the mere controversy and occasional brokenness of the original ''Psionics Handbook'' it supplemented. The book is about half-finished; several feats and abilities are missing crucial text, the anarchic initiate, meant as a wilder class, is unduly difficult for Wilders to finish[[note]]It requires eight ranks in Knowledge (the planes), which isn't a wilder class skill and therefore can't be attained until 13th level[[/note]], and one of the core classes of the book is actively left out of most of it. The actual material it brings to the table varies from generic and forgettable (a whole load of feats devoted to wasting an action on your mind blade; the Lurk, whose entire fluff begins and ends at "Rogue who is psychic"[[note]]and is actually markedly worse than the [[http://www.wizards.com/default.asp?x=dnd/psm/20040723b other rogue who is psychic]][[/note]]) to offensively stupid (the TierInducedScrappy and [[CanonDefilement utterly tone-deaf]] Divine Mind; nobody telling the designers that [[BizarreAlienReproduction Mind Flayers don't breed]]), to the utterly broken (the Erudite, which is one of the few classes that can make a wizard shudder with GameBreaker envy). Add in a completely pointless {{Nerf}} to the much-loved Astral Construct power, and you have a book where few fans would see a problem in ripping out the [[EnsembleDarkhorse Ardent]]'s sections and throwing the rest away.

to:

** ''Complete Psionic'' is one of the only examples of an optional sourcebook receiving this dubious honor. It's a book on psionics, for starters, which already puts it on shaky ground, but it surpasses the mere controversy and occasional brokenness of the original ''Psionics Handbook'' it supplemented. The book is about half-finished; several feats and abilities are missing crucial text, the anarchic initiate, meant as a wilder class, is unduly difficult for Wilders to finish[[note]]It requires eight ranks in Knowledge (the planes), which isn't a wilder class skill and therefore can't be attained until 13th level[[/note]], and one of the core classes of the book is actively left out of most of it. The actual material it brings to the table varies from generic and forgettable (a whole load of feats devoted to wasting an action on your mind blade; the Lurk, whose entire fluff begins and ends at "Rogue who is psychic"[[note]]and is actually markedly worse than the [[http://www.wizards.com/default.asp?x=dnd/psm/20040723b other rogue who is psychic]][[/note]]) to offensively stupid (the TierInducedScrappy and [[CanonDefilement utterly tone-deaf]] Divine Mind; nobody telling the designers that [[BizarreAlienReproduction Mind Flayers don't breed]]), to the utterly broken (the Erudite, which is one of the few classes that can make a wizard shudder with GameBreaker envy). Add in a completely pointless {{Nerf}} to the much-loved Astral Construct power, and you have a book where few fans would see a problem in ripping out the sections on the [[EnsembleDarkhorse Ardent]]'s sections Ardent]] and [[EnergyBow Soulbow]] and throwing the rest away.
31st Jan '16 6:01:44 PM MinisterOfSinister
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** The Tau were considered by some to be a transparent attempt to appeal to fans of Japanese cartoons, without properly making them fit into the "Dark Future" aesthetic. With repeated Codex updates they have, by 5th edition, lessened this attitude somewhat by revealing they aren't as shiny as they like to appear, along with hints of mind control, mass sterilisation, and Imperium-style totalitarianism.

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** The Tau were considered by some to be a transparent attempt to appeal to fans of Japanese cartoons, without properly making them fit into the "Dark Future" aesthetic. With repeated Codex updates they have, by 5th edition, lessened this attitude somewhat by revealing they aren't as shiny as they like to appear, along with hints of mind control, mass sterilisation, and Imperium-style totalitarianism. Tau fans have reacted to this with varying levels of discontinuity, often annoyed at what they see, by and large, as {{demonization}} to force their army of choice to fit in with the "Grimdark".
7th Nov '15 4:58:44 PM AlanPalgut
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'''Note:''' Do not post examples of personal discontinuity. Examples should only be of groups of fandoms.
3rd Oct '15 12:44:48 AM Deathhacker
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** Due to the numerous retcons of the lore by recent authors, as GW has stopped progressing the story forward, much of the older books that are still in print now have canon conflicts. GW's official stance on this is whenever something doesn't mesh up, one of them is propaganda. This extends to each of the codexes as well, which allows GW to be a lot more troperiffic with them, since they're intended to be in-game propaganda. This basically allowed fans to make whatever canon they want in their heads as they like it, as everything else can legitimately be brushed off as fabrications.
25th Jul '15 1:58:56 PM Korval
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* A fair few fans of ''TabletopGame/BattleTech'' have elected to ignore the Dark Age era, along with its attendant click-based game, and presume that the Inner Sphere is still rebuilding after the [[ChurchMilitant Word of Blake]] Jihad, another rather controversial event that a not insignificant chunk of the fanbase doesn't want to acknowledge. Not all fans agree on what is and isn't in keeping with the game's tone and bounds of believability. What most fans ''will'' agree on is that the novel ''Far Country'' has no place in the canon, and in a strange way, the line developers agree. While the devs won't outright RetCon ''Far Country'' out of existence and still declare that as a BattleTechExpandedUniverse novel it is canonical, not a single work since then comes within shouting distance of [[AbsentAliens the idea of aliens]] existing in the ''Battletech'' universe. They'd rather just leave it in a cleaning cupboard and not think about it.

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* A fair few fans of ''TabletopGame/BattleTech'' fans have elected to ignore the Dark Age era, along with its attendant click-based game, and presume conveniently dated eras that represent how far forward they consider the Inner Sphere is still rebuilding after timeline to have reached.
** 3025 only: This represents
the [[ChurchMilitant purest form of [=BattleTech=] as "Knights in 'Mechs". 3025 is pre-Clan invasion, so it has no clan-tech. [=LosTech=] is rampant, and Hanse Davion has yet to form his Federated Commonwealth and half-destroy the Capallen Confederation.
** 3050-3067: The Clans invade and are stopped. [=LosTech=] is a thing of the past. The once great Federated Commonwealth has been destroyed. A new Star League rose up, but now stands at a cross-roads. And [=ComStar=] has been broken into two pieces. [[{{VaguenessIsComing}} Something is looming on the horizon]], but it's not yet clear what. This is the era that is most widely known and the one that's least polarizing.
** 3067-3080: That "something" was a temper-tantrum by the [=ComStar=] splinter group The
Word of Blake]] Blake. This sphere-wide war, the Jihad, another rather controversial event that a not insignificant chunk annoyed lots of players, as it gave the fanbase doesn't want Blakists seemingly unseen resources. It's also tarred due to acknowledge. Not all fans agree on what is and isn't in keeping its association with the game's tone later "Dark Age" era, because it explains how we went from 3067-3132. And many don't see it as making sense.
** 3132-3145 (present time): The so-called Dark Age. This gets the most discontinuity, even by players willing to play in the Jihad era. This era initially focused on the newly-formed Republic of the Sphere, which formed a mini-Inner Sphere within the larger Inner Sphere. Fans of the old factions wanted to know what happened to them, but information was scant for a long time. Once the "clicky-tech" game died
and bounds the main [=BattleTech=] writers got hold of believability. What it, the Republic was reduced to being a small state (a bit like [=ComStar=]) with the focus returning back to the usual factions.
** Though there is broad disagreement among fans, what
most fans ''will'' agree on is that the novel ''Far Country'' has no place in the canon, and in a strange way, the line developers agree. While the devs won't outright RetCon ''Far Country'' out of existence and still declare that as a BattleTechExpandedUniverse novel it is canonical, not a single work since then comes within shouting distance of [[AbsentAliens the idea of aliens]] existing in the ''Battletech'' universe. They'd rather just leave it in a cleaning cupboard and not think about it.
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