History Discontinuity / TableTopGames

9th Feb '16 11:54:39 AM KnightOfTheGrey
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** ''Complete Psionic'' is one of the only examples of an optional sourcebook receiving this dubious honor. It's a book on psionics, for starters, which already puts it on shaky ground, but it surpasses the mere controversy and occasional brokenness of the original ''Psionics Handbook'' it supplemented. The book is about half-finished; several feats and abilities are missing crucial text, the anarchic initiate, meant as a wilder class, is unduly difficult for Wilders to finish[[note]]It requires eight ranks in Knowledge (the planes), which isn't a wilder class skill and therefore can't be attained until 13th level[[/note]], and one of the core classes of the book is actively left out of most of it. The actual material it brings to the table varies from generic and forgettable (a whole load of feats devoted to wasting an action on your mind blade; the Lurk, whose entire fluff begins and ends at "Rogue who is psychic"[[note]]and is actually markedly worse than the [[http://www.wizards.com/default.asp?x=dnd/psm/20040723b other rogue who is psychic]][[/note]]) to offensively stupid (the TierInducedScrappy and [[CanonDefilement utterly tone-deaf]] Divine Mind; nobody telling the designers that [[BizarreAlienReproduction Mind Flayers don't breed]]), to the utterly broken (the Erudite, which is one of the few classes that can make a wizard shudder with GameBreaker envy). Add in a completely pointless {{Nerf}} to the much-loved Astral Construct power, and you have a book where few fans would see a problem in ripping out the [[EnsembleDarkhorse Ardent]]'s sections and throwing the rest away.
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** ''Complete Psionic'' is one of the only examples of an optional sourcebook receiving this dubious honor. It's a book on psionics, for starters, which already puts it on shaky ground, but it surpasses the mere controversy and occasional brokenness of the original ''Psionics Handbook'' it supplemented. The book is about half-finished; several feats and abilities are missing crucial text, the anarchic initiate, meant as a wilder class, is unduly difficult for Wilders to finish[[note]]It requires eight ranks in Knowledge (the planes), which isn't a wilder class skill and therefore can't be attained until 13th level[[/note]], and one of the core classes of the book is actively left out of most of it. The actual material it brings to the table varies from generic and forgettable (a whole load of feats devoted to wasting an action on your mind blade; the Lurk, whose entire fluff begins and ends at "Rogue who is psychic"[[note]]and is actually markedly worse than the [[http://www.wizards.com/default.asp?x=dnd/psm/20040723b other rogue who is psychic]][[/note]]) to offensively stupid (the TierInducedScrappy and [[CanonDefilement utterly tone-deaf]] Divine Mind; nobody telling the designers that [[BizarreAlienReproduction Mind Flayers don't breed]]), to the utterly broken (the Erudite, which is one of the few classes that can make a wizard shudder with GameBreaker envy). Add in a completely pointless {{Nerf}} to the much-loved Astral Construct power, and you have a book where few fans would see a problem in ripping out the sections on the [[EnsembleDarkhorse Ardent]]'s sections Ardent]] and [[EnergyBow Soulbow]] and throwing the rest away.
31st Jan '16 6:01:44 PM MinisterOfSinister
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** The Tau were considered by some to be a transparent attempt to appeal to fans of Japanese cartoons, without properly making them fit into the "Dark Future" aesthetic. With repeated Codex updates they have, by 5th edition, lessened this attitude somewhat by revealing they aren't as shiny as they like to appear, along with hints of mind control, mass sterilisation, and Imperium-style totalitarianism.
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** The Tau were considered by some to be a transparent attempt to appeal to fans of Japanese cartoons, without properly making them fit into the "Dark Future" aesthetic. With repeated Codex updates they have, by 5th edition, lessened this attitude somewhat by revealing they aren't as shiny as they like to appear, along with hints of mind control, mass sterilisation, and Imperium-style totalitarianism. Tau fans have reacted to this with varying levels of discontinuity, often annoyed at what they see, by and large, as {{demonization}} to force their army of choice to fit in with the "Grimdark".
7th Nov '15 4:58:44 PM AlanPalgut
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Added stuff
Added DiffLines:
'''Note:''' Do not post examples of personal discontinuity. Examples should only be of groups of fandoms.
3rd Oct '15 12:44:48 AM Deathhacker
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Added DiffLines:
** Due to the numerous retcons of the lore by recent authors, as GW has stopped progressing the story forward, much of the older books that are still in print now have canon conflicts. GW's official stance on this is whenever something doesn't mesh up, one of them is propaganda. This extends to each of the codexes as well, which allows GW to be a lot more troperiffic with them, since they're intended to be in-game propaganda. This basically allowed fans to make whatever canon they want in their heads as they like it, as everything else can legitimately be brushed off as fabrications.
25th Jul '15 1:58:56 PM Korval
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* A fair few fans of ''TabletopGame/BattleTech'' have elected to ignore the Dark Age era, along with its attendant click-based game, and presume that the Inner Sphere is still rebuilding after the [[ChurchMilitant Word of Blake]] Jihad, another rather controversial event that a not insignificant chunk of the fanbase doesn't want to acknowledge. Not all fans agree on what is and isn't in keeping with the game's tone and bounds of believability. What most fans ''will'' agree on is that the novel ''Far Country'' has no place in the canon, and in a strange way, the line developers agree. While the devs won't outright RetCon ''Far Country'' out of existence and still declare that as a BattleTechExpandedUniverse novel it is canonical, not a single work since then comes within shouting distance of [[AbsentAliens the idea of aliens]] existing in the ''Battletech'' universe. They'd rather just leave it in a cleaning cupboard and not think about it.
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* A fair few fans of ''TabletopGame/BattleTech'' fans have elected to ignore the Dark Age era, along with its attendant click-based game, and presume conveniently dated eras that represent how far forward they consider the Inner Sphere is still rebuilding after timeline to have reached. ** 3025 only: This represents the [[ChurchMilitant purest form of [=BattleTech=] as "Knights in 'Mechs". 3025 is pre-Clan invasion, so it has no clan-tech. [=LosTech=] is rampant, and Hanse Davion has yet to form his Federated Commonwealth and half-destroy the Capallen Confederation. ** 3050-3067: The Clans invade and are stopped. [=LosTech=] is a thing of the past. The once great Federated Commonwealth has been destroyed. A new Star League rose up, but now stands at a cross-roads. And [=ComStar=] has been broken into two pieces. [[{{VaguenessIsComing}} Something is looming on the horizon]], but it's not yet clear what. This is the era that is most widely known and the one that's least polarizing. ** 3067-3080: That "something" was a temper-tantrum by the [=ComStar=] splinter group The Word of Blake]] Blake. This sphere-wide war, the Jihad, another rather controversial event that a not insignificant chunk annoyed lots of players, as it gave the fanbase doesn't want Blakists seemingly unseen resources. It's also tarred due to acknowledge. Not all fans agree on what is and isn't in keeping its association with the game's tone later "Dark Age" era, because it explains how we went from 3067-3132. And many don't see it as making sense. ** 3132-3145 (present time): The so-called Dark Age. This gets the most discontinuity, even by players willing to play in the Jihad era. This era initially focused on the newly-formed Republic of the Sphere, which formed a mini-Inner Sphere within the larger Inner Sphere. Fans of the old factions wanted to know what happened to them, but information was scant for a long time. Once the "clicky-tech" game died and bounds the main [=BattleTech=] writers got hold of believability. What it, the Republic was reduced to being a small state (a bit like [=ComStar=]) with the focus returning back to the usual factions. ** Though there is broad disagreement among fans, what most fans ''will'' agree on is that the novel ''Far Country'' has no place in the canon, and in a strange way, the line developers agree. While the devs won't outright RetCon ''Far Country'' out of existence and still declare that as a BattleTechExpandedUniverse novel it is canonical, not a single work since then comes within shouting distance of [[AbsentAliens the idea of aliens]] existing in the ''Battletech'' universe. They'd rather just leave it in a cleaning cupboard and not think about it.
19th Jun '15 2:06:53 PM justanid
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namespace
* Don't even MENTION the ''Champions of Darkness'' Arthaus supplement on a {{Ravenloft}} fan forum, unless you want to kick off a [[InternetBackdraft three-day slam fest]].
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* Don't even MENTION the ''Champions of Darkness'' Arthaus supplement on a {{Ravenloft}} ''TabletopGame/{{Ravenloft}}'' fan forum, unless you want to kick off a [[InternetBackdraft three-day slam fest]].
15th May '15 3:33:20 PM LahmacunKebab
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** In the end, the writers decided to Malfeas with 2e's nightmarish mechanics, because they'd spent several thousand dollars' worth of unpaid time trying to fix things, and still hadn't managed to patch all the big problems, even ''with'' 2.5. Instead, they decided to start over from scratch, with a new edition and a new system.
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** In the end, the writers decided to leave Malfeas with 2e's nightmarish mechanics, because they'd spent several thousand dollars' worth of unpaid time trying to fix things, and still hadn't managed to patch all the big problems, even ''with'' 2.5. Instead, they decided to start over from scratch, with a new edition and a new system.
24th Apr '15 8:49:30 AM oknazevad
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Combine D&D stuff together
* The ''TabletopGame/{{Planescape}}'' adventure "Faction War", which saw the end of the Factions as Sigil's primary movers and shakers (as well as being an end to Second Edition), is ignored by many players who rather liked the Factions as Sigil's primary movers and shakers. Incidentally, each and any attempt to provide the Lady herself with stats and levels have been subjected to this trope, since she is supposed to be an inscrutable and essentially undefeatable force of nature, and anything with stats can, as many players have proven, be defeated. (The Gods have stats and levels, thus establishing where they stand in the pecking order.) ** It got worse: when TabletopGame/{{Greyhawk}}'s VillainSue Vecna kicked the Lady of Pain's behind and forced her to ''hire adventurers to get him out of Sigil''. Where she would expected to find adventurers more powerful than herself is uncertain. This was, mind, Vecna's first stop after escaping from Ravenloft, in case that wasn't enough.

* The ''TabletopGame/{{Planescape}}'' adventure "Faction War", which saw the end of the Factions as Sigil's primary movers and shakers (as well as being an end to Second Edition), is ignored by many players who rather liked the Factions as Sigil's primary movers and shakers. Incidentally, each and any attempt to provide the Lady herself with stats and levels have been subjected to this trope, since she is supposed to be an inscrutable and essentially undefeatable force of nature, and anything with stats can, as many players have proven, be defeated. (The Gods have stats and levels, thus establishing where they stand in the pecking order.) ** It got worse: when TabletopGame/{{Greyhawk}}'s VillainSue Vecna kicked the Lady of Pain's behind and forced her to ''hire adventurers to get him out of Sigil''. Where she would expected to find adventurers more powerful than herself is uncertain. This was, mind, Vecna's first stop after escaping from Ravenloft, in case that wasn't enough.
to:
* The ''TabletopGame/{{Planescape}}'' adventure "Faction War", which saw the end of the Factions as Sigil's primary movers and shakers (as well as being an end to Second Edition), is ignored by many players who rather liked the Factions as Sigil's primary movers and shakers. Incidentally, each and any attempt to provide the Lady herself with stats and levels have been subjected to this trope, since she is supposed to be an inscrutable and essentially undefeatable force of nature, and anything with stats can, as many players have proven, be defeated. (The Gods have stats and levels, thus establishing where they stand in the pecking order.) ** It got worse: when TabletopGame/{{Greyhawk}}'s VillainSue Vecna kicked the Lady of Pain's behind and forced her to ''hire adventurers to get him out of Sigil''. Where she would expected to find adventurers more powerful than herself is uncertain. This was, mind, Vecna's first stop after escaping from Ravenloft, in case that wasn't enough.
17th Mar '15 9:02:45 AM nombretomado
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* As for the TabletopGame/NewWorldOfDarkness, the TabletopGame/WerewolfTheForsaken soucebook Changing Breeds has basically gotten this. Why? The writing quality is poor, with rules that are [[GameBreaker easily exploitable]] or overpowered, and generally of lower quality compared to earlier splatbooks with similar rules, such as ''War Against the Pure''. Furthermore, the book's fluff presents a ''very'' ham-handed take on a man vs. nature motif, outright ''encouraging'' players to be kill-happy sociopaths dedicated to the destruction of humanity and/or human civilization. More than one negative reviewer has compared it to the worst elements of ''TabletopGame/WerewolfTheApocalypse'', which in its time caught a lot of flak for similarly hamhanded "human civilization is evil and must be destroyed for the sake of nature!" storylines and attitudes. It has also [[ArsonMurderAndJaywalking been accused of pandering to the]] FurryFandom. [[SmallNameBigEgo Not that the author would tell you]].
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* As for the TabletopGame/NewWorldOfDarkness, the TabletopGame/WerewolfTheForsaken soucebook Changing Breeds has basically gotten this. Why? The writing quality is poor, with rules that are [[GameBreaker easily exploitable]] or overpowered, and generally of lower quality compared to earlier splatbooks with similar rules, such as ''War Against the Pure''. Furthermore, the book's fluff presents a ''very'' ham-handed take on a man vs. nature motif, outright ''encouraging'' players to be kill-happy sociopaths dedicated to the destruction of humanity and/or human civilization. More than one negative reviewer has compared it to the worst elements of ''TabletopGame/WerewolfTheApocalypse'', which in its time caught a lot of flak for similarly hamhanded "human civilization is evil and must be destroyed for the sake of nature!" storylines and attitudes. It has also [[ArsonMurderAndJaywalking been accused of pandering to the]] FurryFandom.UsefulNotes/FurryFandom. [[SmallNameBigEgo Not that the author would tell you]].
16th Mar '15 7:47:41 AM Koveras
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* There are more than a few gamers that insist that West End Games never lost the ''Franchise/StarWars'' license.
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* There are more than a few gamers that insist that [[TabletopGame/StarWarsD6 West End Games Games]] never lost the ''Franchise/StarWars'' license.
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