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* You can also gain a Machop pretty early via in-game trade, right before the first Trial where the Boss is a Totem Gumshoos or Raticate depending on the game. However, you'll have to trade it and back to fully evolve Machoke into a Machamp in order to reach its full potential.

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* You can also gain a Machop pretty early via in-game trade, trade for a Spearrow, right before the first Trial where the Boss is a Totem Gumshoos or Raticate depending on the game. However, you'll have to trade it and back to fully evolve Machoke into a Machamp in order to reach its full potential.
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** The game starts you off with two Pokémon: Espeon and Umbreon. While Umbreon is nothing special (it's more of a tank), Espeon is a monster if you stick with it. It starts off with Confusion (despite being a weak Psychic move, it can one-shot a lot of early Pokémon), Return (for plot reasons, Espeon starts at max happiness), and Reflect (amazing in a game where Double Battles are the norm). It only gets stronger as time goes on, learning Psybeam and Psychic, and it's formidable even late in the game. It helps that the only other Pokémon in the game with Psychic coverage are Remoraid (which gets Psybeam, but no STAB from it) and Meditite (which only learns Confusion), unless you get the Psychic TM.

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** The game starts you off with two Pokémon: Espeon and Umbreon. While Umbreon is nothing special (it's more of a tank), Espeon is a monster if you stick with it. It starts off with Confusion (despite being a weak Psychic move, it can one-shot a lot of early Pokémon), Return [[ThePowerOfFriendship Return]] (for plot reasons, Espeon starts at max happiness), and Reflect (amazing in a game where Double Battles are the norm). It only gets stronger as time goes on, learning Psybeam and Psychic, and it's formidable even late in the game. It helps that the only other Pokémon in the game with Psychic coverage are Remoraid (which gets Psybeam, but no STAB from it) and Meditite (which only learns Confusion), Confusion and has poor Special Attack), unless you get the Psychic TM.
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* Just before the second trial, you can obtain the TM for Scald, a very powerful (80 base power) Water-type move that may also burn the target. Teach it to your Brionne if you chose it or one of the easily found local Water-types like Wishiwashi (whose Schooling forme has stats on par with legendaries), Wingull (that evolves into Pelipper that can gain Drizzle) or Dewpider (whose Water Bubble ability doubles the power of its Water-type attacks), and you can run right over anything that doesn't resist Water for a large portion of the game.

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* Just before the second trial, you can obtain the TM for Scald, a very powerful (80 base power) Water-type move that may also burn the target. Teach it to your Brionne if you chose it or one of the easily found local Water-types like Wishiwashi (whose Schooling forme School Form has stats on par with legendaries), Wingull (that evolves into Pelipper that can gain Drizzle) or Dewpider (whose Water Bubble ability doubles the power of its Water-type attacks), and you can run right over anything that doesn't resist Water for a large portion of the game.
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** In ''[[VideoGameRemake Pokemon HeartGold and SoulSilver]]'', you can once again buy Abra from the Game Corner. While it doesn't have access to any inexpensive [=TMs=] like in the originals, it now comes one level away from evolving. You can teach Alakazam [[BareFistedMonk Focus Blast]] for Whitney and can teach it [[CastingAShadow Shadow Ball]] after beating Morty.

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** In ''[[VideoGameRemake Pokemon HeartGold and SoulSilver]]'', you can once again buy Abra from the Game Corner.Corner or just catch it south of Goldenrod City. While it doesn't have access to any inexpensive [=TMs=] like in the originals, it now comes one level away from evolving. You can teach Alakazam [[BareFistedMonk Focus Blast]] for Whitney and can teach it [[CastingAShadow Shadow Ball]] after beating Morty.
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* Geodude has excellent Attack and Defense along with decent HP, although its Speed is abysmal but that's easily fixed with Rock Polish. Rock Throw at level 11 and Magnitude at level 15 are Geodude's STAB moves early on and handles most of the gyms (especially the first three) and Team Rocket pretty well. While a tad unreliable with a few inaccurate moves, Geodude is one of the best options for a playthrough in this game. The line is also good for most of the Elite Four, save for Will, and able to potentially crush Lance by setting up Rock Polish and using Defense Curl + Rollout on his Aerodactyl. There's generally very little difference between Graveler and Golem, so you don't lose too much if you are unable to trade to evolve Geodude, unless you want a bit more power behind its attacks.
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** In ''[[VideoGameRemake Pokemon HeartGold and SoulSilver]]'', if you're willing to wait to get the Red Gyarados, Magikarp can be caught as early as Route 32 via Old Rod, although it'll take effort to evolve it. Though if you dump it in the Pokemon Daycare and run around until it reaches Level 19 and raise to one more Level, it'll performs well against Whitney and Morty after evolving as it gains the ability Intimidate and the move Bite. If you want to be even more audacious, Magikarp can also be encountered on Route 43 at '''Level 50''' by repel tricking with a level 26 or higher Pokémon while Surfing, although it'll require a Rare Candy to evolve quickly, Heart Scales to relearn moves in Blackthorn City, and ''a lot'' of Proteins. Even at the Pokémon League, if Gyarados can set up many Dragon Dances, it can potentially sweep every single opponent there, including Lance, with Waterfall, Ice Fang and Earthquake.
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* ''Pawmi''. It can be found as soon as you finish the catching tutorial, and evolves into Pawmo at level ''18''. While evolving it can be a case of GuideDangIt, getting it to Pawmot will land you a Pokemon with stats close to a ''FULLY EVOLVED STARTER''!

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* ''Pawmi''. It can be found as soon as you finish the catching tutorial, and evolves into Pawmo at level ''18''. While evolving it can be a case of GuideDangIt, getting it to Pawmot will land you a Pokemon with stats close to a ''FULLY EVOLVED STARTER''!STARTER''! Along with it's unique type combination of Electric/Fighting, Pawmot either resists or is super effective against most of the early game.
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Note: Due to the nature of the series, many examples straddle the line between "nukes" and {{Crutch Character}}s. Please make sure examples are sufficiently "nuke"-like based on the trope page's description ("exploitative", "challenge-trivializing") before putting them here. Otherwise, they should likely go on the [[{{CrutchCharacter/Pokemon}} series' Crutch Character page]].

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Note: Due to the nature of the series, many examples straddle the line between "nukes" and {{Crutch Character}}s. Please make sure the examples are sufficiently "nuke"-like based on the trope page's description ("exploitative", "challenge-trivializing") before putting them here. Otherwise, they should likely go on the [[{{CrutchCharacter/Pokemon}} series' Crutch Character page]].
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* After helping Bill, you can get the [[DishingOutDirt Dig TM]] from the Rocket Grunt behind the burgled house in Cerulean City. Dig in this Gen is a 100 base power move with 100% accuracy, making it on par with endgame moves and very powerful for this early in the game. Being a Ground-type move, it is additionally one of the best offensive types in the game, with it hitting many Pokémon super-effectively and only a handful resist or are immune to it. Plus it can be learned by a wide range of Pokémon, so you can either teach it to one of your Pokémon for powerful coverage or to a Ground-type (other than the aforementioned Nidos unfortunately who strangely can't learn Dig in this gen) for a very powerful STAB move that will one or two shot most things you'll fight.

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* After helping Bill, you can get the [[DishingOutDirt Dig TM]] from the Rocket Grunt behind the burgled house in Cerulean City. Dig in this Gen is a 100 base power move with 100% accuracy, making it on par with endgame moves and very powerful for this early in the game. Being a Ground-type move, it is additionally one of the best offensive types in the game, with it hitting many Pokémon super-effectively and only a handful resist or are immune to it. Plus it can be learned by a wide range of Pokémon, so you can either teach it to one of your Pokémon for powerful coverage coverage, like Growlithe and Mankey, or to a Ground-type Ground-type, like Sandshrew and Geodude (other than the aforementioned Nidos unfortunately who strangely can't learn Dig in this gen) for a very powerful STAB move that will one or two shot most things you'll fight.
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* Squirtle is by far the best starter due to its consistently good performance that's only held back by only a couple of bad matchups. It sweeps Brock and Misty easily and, with TM Ice Beam, can deal with Erika and your Rival's Venusaur. Once it evolves into Blastoise, it can take care of the last remaining Gym Leaders easily and performs well against the Elite Four members (barring Lorelei) with it's coverage moves, though it'll need Ice Beam for Lance's Dragon-types. In addition, the Squirtle line learns two of the mandatory [=HM=]s (Surf and Strength) and makes good use of them both in and out of battle, so it also offers great utility with reduced need for a HM Slave.



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* Magikarp is typically available early in the game, usually as soon as you obtain the Old Rod. Although being the TropeNamer for MagikarpPower would suggest that it would take a long time to make Magikarp good, it actually evolves into the powerful [[LightningBruiser Gyarados]] at an early level 20, allowing you to slaughter your way through the competition starting from the early-mid game, and it still remains an exceptionally strong Pokémon even in the late game. While in earlier generations getting Magikarp to Level 20 actually took a lot of effort, successive generations made it increasingly easier to level up Pokémon you don't actively use in battle, making Gyarados a nuke you can easily access without much effort (like Bulldoze, Poison Jab, Thunderbolt, Ice Beam, etc.).

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* Magikarp is typically available early in the game, usually as soon as you obtain the Old Rod. Although being the TropeNamer {{Trope Namer|s}} for MagikarpPower would suggest that it would take a long time to make Magikarp good, it actually evolves into the powerful [[LightningBruiser Gyarados]] at an early level 20, allowing you to slaughter your way through the competition starting from the early-mid game, and it still remains an exceptionally strong Pokémon even in the late game. While in earlier generations getting Magikarp to Level 20 actually took a lot of effort, successive generations made it increasingly easier to level up Pokémon you don't actively use in battle, making Gyarados a nuke you can easily access without much effort (like Bulldoze, Poison Jab, Thunderbolt, Ice Beam, etc.).

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