History DiscOneNuke / Pokemon

14th Jun '18 6:07:49 AM webster24
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* In Ultra, once you reach the Battle Royal Dome, you have access to the BP vendors, where you can get items like the vitamins for only 2 BP, as with the beaches, but in addition, the Power items are available for 16 BP each, which can allow you to pump in EVs early with relative ease and the right patience. But the biggest eye-catcher of all the items you can get there is arguably the Ability Capsule, which comes at 100 BP. In most games, you wouldn't be able to get BP before the post-game. But with access to Mantine Surf, you can get BP in and get these items that are sure to be a help if you take them.
16th May '18 8:07:36 AM canidApath
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** What's more is that the forest also has a Breeder who carries both Herdier and Liepard, both of which have fairly high EXP yields. Here's the thing: Breeders can be rematched whenever you leave the area, so you can continually enter and exit the forest and have your Pokemon all levelled up in no time, making it a great training area before the fourth gym.
3rd May '18 5:23:17 AM ShinyManaphy
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* In ''Platinum'', Professor Rowan gives you a TM for Return before you even leave Sandgem Town. Return's power goes up the more the user likes their trainer (the hidden "friendship"/"happiness" stat). So long as you avoid your Pokémon fainting, give it medicine when it needs it, and walk around with it a lot (read: ''play the game normally''), you can increase Return's power very quickly. It tops out at 102 power with no drawbacks. Give the TM to a Normal-type Pokémon (like Cleffa, which evolves through the same hidden stat), and that goes up to ''153 base power''. The midgame usually sees moves of 60-80 power in use. 100 power usually has some kind of drawback.
16th Apr '18 10:20:08 AM SkeeterMania
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* There's also "Muscle", the Machop you can get in exchange of a Drowzee in Gold/Silver and HG/SS at Goldenrod City. As early as the third gym, you can get a Fighting-type Pokémon that will grow faster than other Pokés you can catch normally and whose typing and moves will help you against at least three of the remaining gyms in the region. Not only that, you can train Muscle up to level 30 - by which point it'll have evolved into the stronger Machoke - then trade it to another game and back for Machamp and it'll still obey you; and, once you get the Fog Badge from the Ecruteak gym, Muscle can reach level 50 before it starts rebelling. Not even the ''Elite 4'' have level 50 Pokémon during your first playthrough. Oh, and for the sweet, sweet icing on the cake? "Muscle" has a ''set gender'', meaning that it will ''always'' be female -- which means she can not only dish out high damage to [[{{ThatOneBoss/Pokemon}} Whitney's Miltank]], but she ''also'' ignores [[{{ThatOneAttack/Pokemon}} Miltank's Attract]] in the bargain.

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* There's also "Muscle", the Machop you can get in exchange of a Drowzee in Gold/Silver and HG/SS at Goldenrod City. As early as the third gym, you can get a Fighting-type Pokémon that will grow faster than other Pokés you can catch normally and whose typing and moves will help you against at least three of the remaining gyms in the region. Not only that, you can train Muscle up to level 30 28 - by which point it'll have evolved into the stronger Machoke - then trade it to another game and back for Machamp and it'll still obey you; and, once you get the Fog Badge from the Ecruteak gym, Muscle can reach level 50 before it starts rebelling. Not even the ''Elite 4'' have level 50 Pokémon during your first playthrough. Oh, and for the sweet, sweet icing on the cake? "Muscle" has a ''set gender'', meaning that it will ''always'' be female -- which means she can not only dish out high damage to [[{{ThatOneBoss/Pokemon}} Whitney's Miltank]], but she ''also'' ignores [[{{ThatOneAttack/Pokemon}} Miltank's Attract]] in the bargain.
16th Apr '18 10:15:40 AM SkeeterMania
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* Rattata, one of the game's resident ComMons, learns Hyper Fang, an ''80 base power move'' (equal to several endgame moves) that gets a STAB boost to boot... at ''level 14''. A Rattata with this move becomes an absolute beast in the early stages of the game. This is likely one of the reasons Team Rocket constantly uses them.

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* Rattata, one of the game's resident ComMons, learns Hyper Fang, an ''80 base power move'' (equal to several endgame moves) that gets a STAB boost to boot... at ''level 14''.14''[[note]]level 13 in Gens 2 and 3[[/note]]. A Rattata with this move becomes an absolute beast in the early stages of the game. This is likely one of the reasons Team Rocket constantly uses them.
16th Apr '18 10:14:32 AM SkeeterMania
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* Rattata, one of the game's resident ComMons, learns Hyper Fang, an ''80 base power move'' (equal to several endgame moves) that gets Same Type Attack Bonus to boot... at ''level 14''. A Rattata with this move becomes an absolute beast in the early stages of the game. This is likely one of the reasons Team Rocket constantly uses them.

to:

* Rattata, one of the game's resident ComMons, learns Hyper Fang, an ''80 base power move'' (equal to several endgame moves) that gets Same Type Attack Bonus a STAB boost to boot... at ''level 14''. A Rattata with this move becomes an absolute beast in the early stages of the game. This is likely one of the reasons Team Rocket constantly uses them.
16th Mar '18 3:59:21 PM N8han11
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* Bulbasaur is widely considered to be the easiest of the three starters to use for a reason. He's a Poison type, which gives him resistance to many common early-game Pokemon (and immunity to the status effect of the same name), and can carve through the first two gyms' Pokemon like a hot knife through butter. He starts to get outclassed once Psychic, Ice and Flying types become more common, but for much of the early game he's a steamroller.

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* Bulbasaur is widely considered to be the easiest of the three starters to use for a reason. He's It's a Poison type, which gives him resistance it resistances to many common early-game Pokemon (and immunity to the status effect of the same name), and can carve through the first two gyms' Pokemon like a hot knife through butter. He It starts to get outclassed once Psychic, Ice and Flying types become more common, but for much of the early game he's it's a steamroller.
1st Feb '18 11:42:35 PM ChaosGallade
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* From the items, Amulet Coin that doubles the money received if Pokemon held with it participated in the battle. You can find one on Paniola Ranch, just after Lana's trial. You'll have enough money to warrant you easy cruise through the game.
* If you don't mind leveling up a baby Pokemon, Pichu learns Nasty Plot at level 18, which boosts Special Attack by two stages. Pichu should evolve into Pikachu soon later, and if you manage to steal a Light Ball from a wild Pikachu then you'll have a borderline unstoppable setup sweeper by the end of the first island. Early access to Move Tutors in ''Ultra Sun and Ultra Moon'' expand Pikachu's attack options to include Iron Tail and Signal Beam, and like in all games Pikachu learns Thunderbolt at level 26. Pikachu can last you for the rest of the game with smart play.
* The {{updated rerelease}}s ''Ultra Sun and Ultra Moon'' make Hawlucha available very early in the game as a trade for a Spearow in a Pokémon Center on Route 2. Spearow is catch-able just outside the Pokémon Center right in the grass. Hawlucha already comes with both STAB moves and a stat booster, and easily demolishes the first and fourth trials (Normal and Grass, respectively) all by itself. While frail, the game is full of Dark-types, which conveniently are weak to one of Hawlucha's types, and next to nothing outspeeds it, atop a respectable 102 attack stat. Hawlucha can steamroll the game almost entirely by itself. Additionally, the ''Ultra'' games allow you to obtain the Flyininum Z as soon as you can access Ten Carat Hill (Machamp Shove is no longer required), and with Fightinium Z still collected during the storyline, Hawlucha can make Z-Moves of both its STAB types before leaving the first island.

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* From the items, Amulet Coin that doubles the money received if Pokemon held with it participated in the battle. You can find one on Paniola Ranch, just after before Lana's trial. You'll have enough money to warrant you easy cruise through the game.
* If you don't mind leveling up a baby Pokemon, Pichu learns Nasty Plot at level 18, which boosts Special Attack by two stages. Pichu should evolve into Pikachu soon later, and if you manage to steal a Light Ball from a wild Pikachu then you'll have a borderline unstoppable setup sweeper by the end of the first island. Early access to Move Tutors in ''Ultra Sun and Ultra Moon'' expand Pikachu's attack options to include Iron Tail and Signal Beam, and like in all games Pikachu learns Thunderbolt at level 26.Beam. Pikachu can last you for the rest of the game with smart play.
* The {{updated rerelease}}s ''Ultra Sun and Ultra Moon'' make Hawlucha available very early in the game as a trade for a Spearow in a Pokémon Center on Route 2. Spearow is catch-able just outside the Pokémon Center right in the grass. Hawlucha already comes with both STAB moves and a stat booster, and easily demolishes the first and fourth trials (Normal and Grass, respectively) all by itself. While frail, the game is full of Dark-types, which conveniently are weak to one of Hawlucha's types, and next to nothing outspeeds it, atop a respectable 102 92 attack stat. Hawlucha can steamroll the game almost entirely by itself. Additionally, the ''Ultra'' games allow you to obtain the Flyininum Z as soon as you can access Ten Carat Hill (Machamp Shove is no longer required), and with Fightinium Z still collected during the storyline, Hawlucha can make Z-Moves of both its STAB types before leaving the first island.
12th Jan '18 6:04:16 PM InvaderTAK
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* Anyone with the Coloseum bonus disk and either Ruby or Sapphire can get themselves a Jirachi as soon as they have the Pokedex. A MasterOfAll statwise, only ''two'' weaknesses, a great movepool, ''and'' with an ability that increases the chances of side effects from attacks, it proves an invaluable addition to any party. Even better, if you have multiple game packs, you can one Jirachi a pack and trade them all to one game. Hello, full team of legendaries before the first gym!

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* Anyone with the Coloseum North American ''Colosseum'' bonus disk disc and either Ruby ''Ruby'' or Sapphire ''Sapphire'' can get themselves a Jirachi as soon as they have the Pokedex. A MasterOfAll statwise, only ''two'' weaknesses, a great movepool, ''and'' with an ability that increases the chances of side effects from attacks, it proves an invaluable addition to any party. Even better, if you have multiple game packs, you can get one Jirachi a pack and trade them all to one game. Hello, full team of legendaries before the first gym!
30th Dec '17 3:19:23 PM BossKey
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* ''Ultra Sun and Moon'' let you catch Inkay just outside Professor Kukui's lab, and it can make the early game a breeze. It comes with the Contrary ability, which turns the million-and-a-half stat-reducing moves you'll be dealing with into stat boosts, and Reflect, which halves the damage dealt by Physical moves at a point where almost all the attacks you'll be dealing with are Physical. And a couple levels after that, it learns Foul Play, which is miles stronger than just about anything you'll have access to at that point. Its signature move, Topsy-Turvy, is also obtained relatively early on and is useful against any buff-happy opponents you come across; considering the games' storyline, you'll have plenty of opportunities to use it.
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