History DiscOneNuke / Pokemon

13th Oct '17 5:10:13 AM flamemario12
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* Wishiwashi can be caught immediately once you reach the first Trial site on the second island. While its normal form is among the weakest of all Pokémon, upon reaching level 20 it gains access to its School Form as long as its HP is above 25%. Despite its low HP and speed, the rest of School Form's base stats are 130-140. Furthermore, the TM for Scald, one of the best Water-type moves in the game, can be found in the same route as Wishiwashi, and a Z-Move with Scald is enough to one-shot almost anything that doesn't resist it.

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* Wishiwashi can be caught immediately once you reach the first Trial site on the second island. While its normal form is among the weakest of all Pokémon, upon reaching level 20 it gains access to its School Form as long as its HP is above 25%. Despite its low HP and speed, the rest of School Form's base stats are 130-140. Furthermore, the TM for Scald, one of the best Water-type moves in the game, can be found in the same route as Wishiwashi, and a Z-Move with Scald is enough to as its power reaches 160, one-shot almost anything that doesn't resist it.Water-type.
13th Oct '17 5:08:19 AM flamemario12
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* Ash's Greninja is this for the entirety of the ''Sun & Moon'' special demo. Most Pokémon you encounter are either lower leveled or are unevolved (mid-stage top) and they don't resist his Night Slash, which is a powerful STAB attack. The only fairly strong Pokémon (that also happens to resist Dark-type attacks) is Hakamo-o, but it can be easily two-shotted by the super effective Aerial Ace. During the Totem Hakamo-o battle as well as against every new trainer that can be fought after the main event are two Pokémon in the opposing team, guaranteeing that Greninja willl always transform into Ash-Greninja. The transformation gives him a base stat total increase of '''110''' points, an even 50 increase on Attack and Special Attack and an increase of 10 in Speed.
** The Greninja can be transferred up to the main game, before the first trial. It will screw around a bit before your second island trial, but being way overleveled it can allow those mooks to scratch it for a while before waking up and throwing out a big attack.
* Z-Splash. As soon as you can get a Magikarp (which you can get via Wonder Trade before the first trial) and Normalium-Z (which you get as a reward for the first trial), you can grind (made easier by Exp. Share being available before the first trial) and evolve it into Gyarados at level 20. Access to such a powerful mon this early, even if it's random through Wonder Trade, could, as stated above, be this by itself. But adding Z-Splash to the mix, which boosts Gyarados's already high attack to truly insane levels for the small price of waiting a single turn (which it will survive thanks to its good bulk) lets it one-shot pretty much anything you come across.
* You can get Magnemite as soon as you access Trainer's School, which is basically the beginning of tutorial. In this game, this thing learns Thunder Wave, one of best status moves and incredibly helpful at catching pokemon, at level 11, possibly long before you get to the first Kahuna. It then learns [[FixedDamageAttack Sonic Boom]] at level 17, which is basically at most 2-hit OHKO at that part of game, something very helpful against [[ThatOneBoss Totem Wishiwashi]]. While its final evolution, Magnezone, isn't available until last island, you can put Eviolite found halfway through the game on it until then to have very versatile pokemon.
* It's possible to get a ''Salamence'' before leaving the first island, when you're no higher than Lv 13. The catch? It has a 1% spawn rate from a wild Bagon calling for help...and Bagon itself is a 1% encounter. But if you're dedicated enough, say goodbye to all early-game difficulty.
* Wishiwashi can be caught immediately once you reach the first Trial site on the second island. While its normal form is among the weakest of all Pokémon, upon reaching level 20 it gains access to its School Form as long as its HP is above 25%. Despite its low HP and speed, the rest of School Form's base stats are 130-140, meaning it has more raw power than '''Arceus'''. Furthermore, the TM for Scald, one of the best Water-type moves in the game, can be found in the same route as Wishiwashi, and a Z-Move with Scald as its base reaches a power of ''160'', enough to one shot almost anything that doesn't resist it.
* In the same area as Wishiwashi is Magikarp. Much like Bagon, it is possible to get Magikarp to call for help and bring in a Gyarados. While the Gyarados call rate is rare, Magikarp is ''everywhere'' you fish so you can easily take your time to get an early Gyarados. The kicker? It might actually be faster to get Magikarp to call forth Gyarados than to level grind one, as Magikarp is a Pokémon with a slow experience growth rate. To start you off big, Gyarados comes preloaded with Bite and Thrash, both running off Gyarados's impressive 130 base attack, and will usually have Intimidate, a powerful ability that drops an opponent's attack by one level when Gyarados switches in.
* From the items, Amulet Coin that doubles the money received if Pokemon equipped with it participated in battle. You can find one on Paniola Ranch, just after Lana's trial. If you can do without Z-moves, just equip it onto your lead Pokemon and you'll have enough money to warrant you easy cruise through the game.

to:

* Ash's Greninja is this for the entirety of the ''Sun & Moon'' special demo. Most Pokémon you encounter are either lower leveled or are unevolved (mid-stage top) and they don't resist his Night Slash, which is a powerful STAB attack. The only fairly strong Pokémon (that also happens to resist Dark-type attacks) is Hakamo-o, but it can be easily two-shotted by the super effective Aerial Ace. During the Totem Hakamo-o battle as well as against every new trainer that can be fought after the main event are two Pokémon in the opposing team, guaranteeing that Greninja willl always transform into Ash-Greninja. The transformation gives him a base stat total increase of '''110''' points, an even 50 increase on Attack and Special Attack and an increase of 10 in Speed.
**
Speed.\\\
The Greninja can be transferred up to the main game, before the first trial. It will screw around a bit before your second island trial, but being way overleveled it can allow those mooks to scratch it for a while before waking up and throwing out a big attack.
* Z-Splash. As soon as you can get a Magikarp (which you can get via Wonder Trade before the first trial) and Normalium-Z (which you get as a reward for the first trial), you can grind (made easier by Exp. Share being available before the first trial) and evolve it into Gyarados at level 20. Access to such a powerful mon this early, even if it's random through Wonder Trade, could, as stated above, be this by itself. But adding Z-Splash to the mix, which boosts Gyarados's already high attack to truly insane levels for the small price of waiting a single turn (which allows it will survive thanks to its good bulk) lets it one-shot pretty much anything you come across.
* You can get Magnemite as soon as you access Trainer's School, which is basically the beginning of the tutorial. In this game, this thing learns Thunder Wave, one of best status moves and incredibly helpful at catching pokemon, Pokemon, at level 11, possibly long before you get to the first Kahuna. It then learns [[FixedDamageAttack Sonic Boom]] at level 17, which is basically at most 2-hit OHKO at that part of the game, something very helpful against [[ThatOneBoss Totem Wishiwashi]]. While its final evolution, Magnezone, isn't available until the last island, you can put Eviolite found halfway through the game on it until then to have very versatile pokemon.
Pokemon.
* It's possible to get a ''Salamence'' before leaving the first island, island when you're no higher than Lv 13. The catch? It has a 1% spawn rate from a wild Bagon calling for help...and Bagon itself is a 1% encounter. But if you're dedicated enough, say goodbye to all early-game difficulty.
* Wishiwashi can be caught immediately once you reach the first Trial site on the second island. While its normal form is among the weakest of all Pokémon, upon reaching level 20 it gains access to its School Form as long as its HP is above 25%. Despite its low HP and speed, the rest of School Form's base stats are 130-140, meaning it has more raw power than '''Arceus'''. 130-140. Furthermore, the TM for Scald, one of the best Water-type moves in the game, can be found in the same route as Wishiwashi, and a Z-Move with Scald as its base reaches a power of ''160'', is enough to one shot one-shot almost anything that doesn't resist it.
* In the same area as Wishiwashi is Magikarp. Much like Bagon, it is possible to get Magikarp to call for help and bring in a Gyarados. While the Gyarados call rate is rare, Magikarp is ''everywhere'' you fish so you can easily take your time to get an early Gyarados. The kicker? It might actually be faster to get Magikarp to call forth Gyarados than to level grind one, as Magikarp is a Pokémon with a slow experience growth rate. To start you off big, Gyarados comes preloaded with Bite and Thrash, both running off Gyarados's impressive 130 base 125 attack, and will usually have Intimidate, a powerful ability that drops an opponent's attack by one level stat when Gyarados switches in.
* From the items, Amulet Coin that doubles the money received if Pokemon equipped held with it participated in the battle. You can find one on Paniola Ranch, just after Lana's trial. If you can do without Z-moves, just equip it onto your lead Pokemon and you'll You'll have enough money to warrant you easy cruise through the game.
6th Sep '17 8:38:20 PM mifdsam
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** They get even more of a boost in Yellow Version, where their moveset is shuffled -- like with Butterfree and Confusion, this may have to do with the fact you're expected to take on [[ThatOneBoss Brock]] with a [[ElementalRockPaperScissors Pikachu]]. As a result, they can learn Double Kick, a decently powerful Fighting type attack that hits twice, at level 12, as opposed to their originally learning it at ''level 43''.

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** They get even more of a boost in Yellow Version, where their moveset is shuffled -- like with Butterfree and Confusion, this may have to do with the fact you're expected to take on [[ThatOneBoss Brock]] with a [[ElementalRockPaperScissors Pikachu]]. As a result, they can learn Double Kick, a decently powerful Fighting type attack that hits twice, between two and five times, at level 12, as opposed to their originally learning it at ''level 43''.
3rd Sep '17 1:43:22 PM RandomNumberReactor
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Added DiffLines:

* From the items, Amulet Coin that doubles the money received if Pokemon equipped with it participated in battle. You can find one on Paniola Ranch, just after Lana's trial. If you can do without Z-moves, just equip it onto your lead Pokemon and you'll have enough money to warrant you easy cruise through the game.
26th Aug '17 4:20:45 PM RandomNumberReactor
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Added DiffLines:

* You can get Magnemite as soon as you access Trainer's School, which is basically the beginning of tutorial. In this game, this thing learns Thunder Wave, one of best status moves and incredibly helpful at catching pokemon, at level 11, possibly long before you get to the first Kahuna. It then learns [[FixedDamageAttack Sonic Boom]] at level 17, which is basically at most 2-hit OHKO at that part of game, something very helpful against [[ThatOneBoss Totem Wishiwashi]]. While its final evolution, Magnezone, isn't available until last island, you can put Eviolite found halfway through the game on it until then to have very versatile pokemon.
24th Aug '17 7:02:46 PM autofire372
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* There's also "Muscle", the Machop you can get in exchange of a Drowzee in Gold/Silver and HG/SS at Goldenrod City. As early as the third gym, you can get a Fighting-type Pokémon that will grow faster than other Pokés you can catch normally and whose typing and moves will help you against at least three of the remaining gyms in the region. Not only that, you can train Muscle up to level 30 - by which point it'll have evolved into the stronger Machoke - then trade it to another game and back for Machamp and it'll still obey you; and, once you get the Fog Badge from the Ecruteak gym, Muscle can reach level 50 before it starts rebelling. Not even the ''Elite 4'' have level 50 Pokémon during your first playthrough. Oh, and for the sweet, sweet icing on the cake? "Muscle" has a ''set gender'', meaning that it will ''always'' be female -- which means she can not only dish out high damage to [[ThatOneBoss/Pokemon Whitney's Miltank]], but she ''also'' ignores [[ThatOneAttack/Pokemon Miltank's Attract]] in the bargain.

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* There's also "Muscle", the Machop you can get in exchange of a Drowzee in Gold/Silver and HG/SS at Goldenrod City. As early as the third gym, you can get a Fighting-type Pokémon that will grow faster than other Pokés you can catch normally and whose typing and moves will help you against at least three of the remaining gyms in the region. Not only that, you can train Muscle up to level 30 - by which point it'll have evolved into the stronger Machoke - then trade it to another game and back for Machamp and it'll still obey you; and, once you get the Fog Badge from the Ecruteak gym, Muscle can reach level 50 before it starts rebelling. Not even the ''Elite 4'' have level 50 Pokémon during your first playthrough. Oh, and for the sweet, sweet icing on the cake? "Muscle" has a ''set gender'', meaning that it will ''always'' be female -- which means she can not only dish out high damage to [[ThatOneBoss/Pokemon [[{{ThatOneBoss/Pokemon}} Whitney's Miltank]], but she ''also'' ignores [[ThatOneAttack/Pokemon [[{{ThatOneAttack/Pokemon}} Miltank's Attract]] in the bargain.
13th Aug '17 11:51:52 PM WanderingBrowser
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* There's also "Muscle", the Machop you can get in exchange of a Drowzee in Gold/Silver and HG/SS at Goldenrod City. As early as the third gym, you can get a Fighting-type Pokémon that will grow faster than other Pokés you can catch normally and whose typing and moves will help you against at least three of the remaining gyms in the region. Not only that, you can train Muscle up to level 30 - by which point it'll have evolved into the stronger Machoke - then trade it to another game and back for Machamp and it'll still obey you; and, once you get the Fog Badge from the Ecruteak gym, Muscle can reach level 50 before it starts rebelling. Not even the ''Elite 4'' have level 50 Pokémon during your first playthrough.

to:

* There's also "Muscle", the Machop you can get in exchange of a Drowzee in Gold/Silver and HG/SS at Goldenrod City. As early as the third gym, you can get a Fighting-type Pokémon that will grow faster than other Pokés you can catch normally and whose typing and moves will help you against at least three of the remaining gyms in the region. Not only that, you can train Muscle up to level 30 - by which point it'll have evolved into the stronger Machoke - then trade it to another game and back for Machamp and it'll still obey you; and, once you get the Fog Badge from the Ecruteak gym, Muscle can reach level 50 before it starts rebelling. Not even the ''Elite 4'' have level 50 Pokémon during your first playthrough. Oh, and for the sweet, sweet icing on the cake? "Muscle" has a ''set gender'', meaning that it will ''always'' be female -- which means she can not only dish out high damage to [[ThatOneBoss/Pokemon Whitney's Miltank]], but she ''also'' ignores [[ThatOneAttack/Pokemon Miltank's Attract]] in the bargain.
13th Jul '17 2:27:17 AM technix
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Added DiffLines:

** If you happen to run across one with its hidden ability Gale Wings, you have hit [[GameBreaker a major metagame jackpot]]. Gale Wings Talonflame rules over the entire Gen VI metagame because its ability gave it +1 priority to all Flying-type moves. This includes Brave Bird, a 120 base power damaging move, and Roost, a HP-recovering move. Gale Wings Talonflame can hit the opponents or recover its hit points reliably before anyone else moves, even under the influence of Trick Room. Bring a Choice Band or Life Orb to boost its damage output further and you get a powerful sweeper. It is so much a GameBreaker that it have to be [[{{Nerf}} nerfed]] to the ground in the next generation.
7th Jul '17 5:46:37 PM SpinAttaxx
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* Caterpie can be caught in Viridian Forest, which will ultimately evolve into Butterfree at level 10. In Red and Blue, Butterfree learns the move Confusion at level 12, and in Yellow Version Butterfree learns Confusion as soon as it evolves at level 10.[[note]]This is presumably to help compensate for Pikachu's inability to harm Brock's Pokémon with electric attacks, so Butterfree becomes one of about three realistic options to beat Brock.[[/note]] As a psychic attack, Confusion is inherently strong and can exploit many opponents' weaknesses. It also has a 10% chance of [[ExactlyWhatItSaysOnTheTin confusing]] the opponent.
* Rattata, one of the game's resident ComMons, learns Hyper Fang, an ''80 base power move'' (equal to several endgame moves) that gets Same Type Attack Bonus to boot...at ''level 14''. A Rattata with this move becomes an absolute beast in the early stages of the game. This is likely one of the reasons Team Rocket constantly uses them.

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* Caterpie can be caught in Viridian Forest, which will ultimately evolve into Butterfree at level 10. In Red ''Red and Blue, Blue'', Butterfree learns the move Confusion at level 12, and in Yellow Version ''Yellow'', Butterfree learns Confusion as soon as it evolves at level 10.[[note]]This is presumably to help compensate for Pikachu's inability to harm Brock's Pokémon with electric attacks, so Butterfree becomes one of about three realistic options to beat Brock.[[/note]] As a psychic Psychic attack, Confusion is inherently strong and can exploit many opponents' weaknesses. It also has a 10% chance of [[ExactlyWhatItSaysOnTheTin confusing]] the opponent.
* Rattata, one of the game's resident ComMons, learns Hyper Fang, an ''80 base power move'' (equal to several endgame moves) that gets Same Type Attack Bonus to boot... at ''level 14''. A Rattata with this move becomes an absolute beast in the early stages of the game. This is likely one of the reasons Team Rocket constantly uses them.



** As an indication of how strong they are, most [[{{Speedrun}} Speedruns]] of Generation 1 games tend to ditch their starter for a Nidoran as early as possible.

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** As an indication of how strong they are, most [[{{Speedrun}} Speedruns]] of Generation 1 I games tend to ditch their starter for a Nidoran as early as possible.



* In Diamond, Pearl and Platinum, there is Starly, a {{Com Mon|s}} at the start of the game, on the very first route. While it does struggle a little at the first Gym, it learns Wing Attack, a 60 base power move, at '''level 9''', a point where the standard for moves is 40 power. From that point on, it is almost unstoppable, especially once it reaches its final form and learns Close Combat, a Fighting-type move (on a Flying type, and Fighting/Flying has excellent coverage) with 120 Base Power. Staraptor also has a very high Attack stat, and outspeeds most of the Pokémon in the game as well. Throw in Intimidate after it gets to its second stage, and you have a Disc 1 Nuke which keeps nuking even in the Endgame.
* In [[VideoGameRemake HeartGold and SoulSilver]], by using the Pokéwalker, it's possible to catch Pokémon more powerful than what you would normally have access to.

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* In Diamond, ''Diamond, Pearl and Platinum, Platinum'', there is Starly, a {{Com Mon|s}} at the start of the game, on the very first route. While it does struggle a little at the first Gym, it learns Wing Attack, a 60 base power move, at '''level 9''', a point where the standard for moves is 40 power. From that point on, it is almost unstoppable, especially once it reaches its final form and learns Close Combat, a Fighting-type move (on a Flying type, and Fighting/Flying has excellent coverage) with 120 Base Power. Staraptor also has a very high Attack stat, and outspeeds most of the Pokémon in the game as well. Throw in Intimidate after it gets to its second stage, and you have a Disc 1 Nuke which keeps nuking even in the Endgame.
* In [[VideoGameRemake ''[[VideoGameRemake HeartGold and SoulSilver]], SoulSilver]]'', by using the Pokéwalker, it's possible to catch Pokémon more powerful than what you would normally have access to.



** And in HGSS, you know what's an easy way to max out Happiness in no time at all? That's right, the Pokéwalker! And of course, being a ''Pokémon'' game, Zubats are about as hard to find as dirt.

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** And in HGSS, ''HGSS'', you know what's an easy way to max out Happiness in no time at all? That's right, the Pokéwalker! And of course, being a ''Pokémon'' game, Zubats are about as hard to find as dirt.



* By exploiting the Event Mon Arceus in ''Heart Gold/Soul Silver'', you can get one of the Sinnoh cover art legendaries at level 1. While Arceus won't likely obey you, the legendary you get will. Needless to say, this requires likely two games, one of ''Diamond'', ''Pearl'' or ''Platinum'', the event Arceus (or the Arceus at Spear Pillar only accessible through hacking), and the ability to trade in ''Heart Gold/Soul Silver''.
* In ''Heart Gold/Soul Silver'', the Game Corner returns, the gambling replaced by numbers game Voltorb Flip. If you're good at the game, you can be pretty well off. They have some of the strongest Technical Machines, though they're more expensive, and a Dratini happens to be available for an amount pretty cheap to those who are good at the game. The Dratini has Dragon Rage, too, an attack that does 40 hp of damage no matter what, which can knock out both of [[ThatOneBoss Whitney's]] Pokémon in just two moves.
* In HGSS, it's possible to catch a Heracross in Azalea Town after beating Bugsy without much trouble. Coming off with a huge Attack stat, even by endgame standards, as well as decent bulk and speed, it can be taught Rock Smash through an HM to get decent STAB right off the bat. By the time it learns Brick Break, it'll be able to annihilate Whitney, especially if it has Guts. It also can learn a pretty good variety of moves by early-game standards, such as Aerial Ace and Shadow Claw, letting it take on Morty as well. This also applies to [=DPPt=], where Heracross can be captured after the first gym, which by then you'll also have the Rock Smash HM, though using [[ScrappyMechanic honey]] to try to catch one requires a lot of patience.

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* By exploiting the Event Mon Mythical Pokémon Arceus in ''Heart Gold/Soul Silver'', ''[=HeartGold/SoulSilver=]'', you can get one of the Sinnoh cover art legendaries at level 1. While Arceus won't likely obey you, the legendary you get will. Needless to say, this requires likely two games, one of ''Diamond'', ''Pearl'' or ''Platinum'', the event Arceus (or the Arceus at Spear Pillar only accessible through hacking), and the ability to trade in ''Heart Gold/Soul Silver''.
* In ''Heart Gold/Soul Silver'', ''[=HeartGold/SoulSilver=]'', the Game Corner returns, the gambling replaced by numbers game Voltorb Flip. If you're good at the game, you can be pretty well off. They have with some of the strongest Technical Machines, though they're more expensive, and a Dratini happens to be available for an amount a pretty cheap to those who are good at the game. amount. The Dratini has Dragon Rage, too, an attack that does 40 hp of damage no matter what, which can knock out both of [[ThatOneBoss Whitney's]] Pokémon in just two moves.
moves. In the international versions, the slot machines are replaced with Voltorb Flip, and if you're good at it you can rack up a decent amount fairly quickly (though you unfortunately can't buy coins).
* In HGSS, ''[=HeartGold/SoulSilver=]'', it's possible to catch a Heracross in Azalea Town after beating Bugsy without much trouble. Coming off with a huge Attack stat, even by endgame standards, as well as decent bulk and speed, it can be taught Rock Smash through an HM to get decent STAB right off the bat. By the time it learns Brick Break, it'll be able to annihilate Whitney, especially if it has Guts. It also can learn a pretty good variety of moves by early-game standards, such as Aerial Ace and Shadow Claw, letting it take on Morty as well. This also applies to [=DPPt=], where Heracross can be captured after the first gym, which by then you'll also have the Rock Smash HM, though using [[ScrappyMechanic honey]] to try to catch one requires a lot of patience.patience.
* ''[=HeartGold/SoulSilver=]'' allows the player to purchase [=TMs=] for Fire Blast, Thunder, Blizzard, and Focus Blast as early as Goldenrod City, and a player should be able to afford at least one of them once they arrive. [[AwesomeButImpractical Granted, they have low PP and their accuracy leaves a lot to be desired]], but it's worth it to have LastDiscMagic early on (particularly with Focus Blast against Whitney). They can even serve as an alternate option for those not willing to grind coins for the [=TMs=] at the Game Corner.
13th Jun '17 12:05:56 PM N8han11
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* If you use the [[NostalgiaFuel Memory Link]], you can encounter a level 35 Darmanitan that used to belong to N in the Desert Resort. Even in challenge mode, your enemies don't reach that level for another two gyms. The only thing stopping it from being a GameBreaker is it has the rather lousy ability Zen Mode instead of the amazing Sheer Force. Not only that, but this Darmanitan, along with all of N's other Pokemon all have IVs of 30 across the board. Making them exceptionally strong compared to other wild Pokemon.

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* If you use the [[NostalgiaFuel Memory Link]], Link, you can encounter a level 35 Darmanitan that used to belong to N in the Desert Resort. Even in challenge mode, your enemies don't reach that level for another two gyms. The only thing stopping it from being a GameBreaker is it has the rather lousy ability Zen Mode instead of the amazing Sheer Force. Not only that, but this Darmanitan, along with all of N's other Pokemon all have IVs of 30 across the board. Making them exceptionally strong compared to other wild Pokemon.
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http://tvtropes.org/pmwiki/article_history.php?article=DiscOneNuke.Pokemon