History DiscOneNuke / Pokemon

26th Nov '16 4:16:56 PM Vir
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** The Greninja can be transferred up to the main game, before the first trial. It will screw around a bit before your second island trial, but being way overleveled it can allow those mooks scratch it for while before waking up and throwing out a big attack.

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** The Greninja can be transferred up to the main game, before the first trial. It will screw around a bit before your second island trial, but being way overleveled it can allow those mooks to scratch it for a while before waking up and throwing out a big attack.
22nd Nov '16 11:22:57 AM technix
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** The Greninja can be transferred up to the main game, before the first trial. It will screw around a bit before your second island trial, but being way overleveled it can allow those mooks scratch it for while before waking up and throwing out a big attack.
21st Nov '16 5:19:56 PM Vir
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* Ash's Greninja is this for the entirety of the Sun & Moon special demo. Most Pokémon you encounter are either lower leveled or are unevolved (mid-stage top) and they don't resist his Nightslash, which is a powerful STAB attack. The only fairly strong Pokémon (that also happens to resist Dark-Type attacks) is Hakamo-O, but it can be easily two-shotted by the super effective Aerial Ace. During the Totem Hakamo-O battle as well as against every new trainer that can be fought after the main event are two Pokémon in the opposing team, guaranteeing that Greninja willl always transform into Ash-Greninja. The transformation gives him a base stat total increase of '''110''' points, an even 50 increase on attack and special attack and an increase of 10 in speed.
* Z-Splash. As soon as you can get a Magikarp (which you can get via Wonder Trade before the first trial) and Normalium-Z (which you get as a reward for the first trial), you can grind (made easier by Exp Share being available before the first trial) and evolve it into Gyarados at level 20. Access to such a powerful mon this early, even if it's random through Wonder Trade, could, as stated above, be this by itself. But adding Z-Splash to the mix, which boosts Gyarados's already high attack to truly insane levels for the small price of waiting a single turn (which it will survive thanks to its good bulk) lets it one-shot pretty much anything you come across.

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* Ash's Greninja is this for the entirety of the Sun ''Sun & Moon Moon'' special demo. Most Pokémon you encounter are either lower leveled or are unevolved (mid-stage top) and they don't resist his Nightslash, Night Slash, which is a powerful STAB attack. The only fairly strong Pokémon (that also happens to resist Dark-Type Dark-type attacks) is Hakamo-O, Hakamo-o, but it can be easily two-shotted by the super effective Aerial Ace. During the Totem Hakamo-O Hakamo-o battle as well as against every new trainer that can be fought after the main event are two Pokémon in the opposing team, guaranteeing that Greninja willl always transform into Ash-Greninja. The transformation gives him a base stat total increase of '''110''' points, an even 50 increase on attack Attack and special attack Special Attack and an increase of 10 in speed.
Speed.
* Z-Splash. As soon as you can get a Magikarp (which you can get via Wonder Trade before the first trial) and Normalium-Z (which you get as a reward for the first trial), you can grind (made easier by Exp Exp. Share being available before the first trial) and evolve it into Gyarados at level 20. Access to such a powerful mon this early, even if it's random through Wonder Trade, could, as stated above, be this by itself. But adding Z-Splash to the mix, which boosts Gyarados's already high attack to truly insane levels for the small price of waiting a single turn (which it will survive thanks to its good bulk) lets it one-shot pretty much anything you come across.



* Wishiwashi can be caught immediately after clearing the first trial on the second island. While its normal form is among the weakest of all Pokemon, upon reaching level 20 it gains access to its School Form as long as its HP is above 25%. Despite its low HP and speed, the rest of School Form's base stats are 130-140, meaning it has more raw power than '''Arceus'''. Furthermore, the TM for Scald, one of the best Water type moves in the game, can be found in the same route as Wishiwashi, and a Z Move with Scald as its base reaches a power of ''160'', enough to one shot almost anything that doesn't resist it.
* In the same area as Wishiwashi is Magikarp. Much like Bagon, it is possible to get Magikarp to call for help and bring in a Gyarados. While the Gyarados call rate is rare, Magikarp is ''everywhere'' you fish so you can easily take your time to get an early Gyrados. The kicker? It might actually be faster to get Magikarp to call forth Gyarados than to level grind one, as Magikarp is a pokemon with slow experience growth rate. To start you off big, Gyarados comes preloaded with Bite and Thrash, both running off Gyarados's impressive 130 base attack, and will usually have Intimidate, a powerful ability that drops an opponent's attack by one level when Gyarados switches in.

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* Wishiwashi can be caught immediately after clearing the first trial on the second island. While its normal form is among the weakest of all Pokemon, Pokémon, upon reaching level 20 it gains access to its School Form as long as its HP is above 25%. Despite its low HP and speed, the rest of School Form's base stats are 130-140, meaning it has more raw power than '''Arceus'''. Furthermore, the TM for Scald, one of the best Water type Water-type moves in the game, can be found in the same route as Wishiwashi, and a Z Move Z-Move with Scald as its base reaches a power of ''160'', enough to one shot almost anything that doesn't resist it.
* In the same area as Wishiwashi is Magikarp. Much like Bagon, it is possible to get Magikarp to call for help and bring in a Gyarados. While the Gyarados call rate is rare, Magikarp is ''everywhere'' you fish so you can easily take your time to get an early Gyrados. Gyarados. The kicker? It might actually be faster to get Magikarp to call forth Gyarados than to level grind one, as Magikarp is a pokemon Pokémon with a slow experience growth rate. To start you off big, Gyarados comes preloaded with Bite and Thrash, both running off Gyarados's impressive 130 base attack, and will usually have Intimidate, a powerful ability that drops an opponent's attack by one level when Gyarados switches in.
21st Nov '16 3:23:44 AM AceOfScarabs
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* In the same area as Wishiwashi is Magikarp. Much like Bagon, it is possible to get Magikarp to call for help and bring in a Gyarados. While the Gyarados call rate is rare, Magikarp is ''everywhere'' you fish so you can easily take your time to get an early Gyrados. The kicker? It might actually be faster to get Magikarp to call forth Gyarados than to level grind one, as Magikarp is a pokemon with slow experience growth rate. To start you off big, Gyarados comes preloaded with Bite and Thrash, both running off Gyarados's impressive 130 base attack, and will usually have Intimidate, a powerful ability that drops an opponent's attack by one level when Gyarados switches in.
20th Nov '16 10:58:28 PM CastleSuperbeast
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* Wishiwashi can be caught immediately after clearing the first trial on the second island. While its normal form is among the weakest of all Pokemon, upon reaching level 20 it gains access to its School Form as long as its HP is above 25%. Despite its low HP and speed, the rest of School Form's base stats are 130-140, meaning it has more raw power than '''Arceus'''. Furthermore, the TM for Scald, one of the best Water type moves in the game, can be found in the same route as Wishiwashi, and a Z Move with Scald as its base reaches a power of ''160'', enough to one shot almost anything that doesn't resist it.
20th Nov '16 5:28:37 PM BigKlingy
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* It's possible to get a ''Salamence'' before leaving the first island, when you're no higher than Lv 13. The catch? It has a 1% spawn rate from a wild Bagon calling for help... and Bagon itself is a 1% encounter. But if you're dedicated enough, say goodbye to all early-game difficulty.



* It's possible to get a ''Salamence'' before leaving the first island, when you're no higher than Lv 13. The catch? It has a 1% spawn rate from a wild Bagon calling for help... and Bagon itself is a 1% encounter. But if you're dedicated enough, say goodbye to all early-game difficulty.
20th Nov '16 5:28:23 PM BigKlingy
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* It's possible to get a ''Salamence'' before leaving the first island, when you're no higher than Lv 13. The catch? It has a 1% spawn rate from a wild Bagon calling for help... and Bagon itself is a 1% encounter. But if you're dedicated enough, say goodbye to all early-game difficulty.
20th Nov '16 5:53:28 AM Mf9769
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* Z-Splash. As soon as you can get a Magikarp (which you can get via Wonder Trade before the first trial) and Normalium-Z (which you get as a reward for the first trial), you can grind (made easier by Exp Share being available before the first trial) and evolve it into Gyarados at level 20. Access to such a powerful mon this early, even if it's random through Wonder Trade, could, as stated above, be this by itself. But adding Z-Splash to the mix, which boosts Gyarados's already high attack to truly insane levels for the small price of waiting a single turn (which it will survive thanks to its good bulk) lets it one-shot pretty much anything you come across.
29th Oct '16 8:45:14 AM MajinAkuma
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[[folder:Seventh Generation]]
* Ash's Greninja is this for the entirety of the Sun & Moon special demo. Most Pokémon you encounter are either lower leveled or are unevolved (mid-stage top) and they don't resist his Nightslash, which is a powerful STAB attack. The only fairly strong Pokémon (that also happens to resist Dark-Type attacks) is Hakamo-O, but it can be easily two-shotted by the super effective Aerial Ace. During the Totem Hakamo-O battle as well as against every new trainer that can be fought after the main event are two Pokémon in the opposing team, guaranteeing that Greninja willl always transform into Ash-Greninja. The transformation gives him a base stat total increase of '''110''' points, an even 50 increase on attack and special attack and an increase of 10 in speed.
[[/folder]]
27th Sep '16 4:44:01 AM Psi001
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* In the first two Generations Meowth could be caught rather quickly (depending on the version) and learns Pay Day pretty early on, allowing you to pile up on currency rather early. This is even more apparent in Generation II due to the introduction of prize doubling items such as the Amulet Coin, allowing you to earn hundreds to thousands in cash just from wild battles. Generation I also has Pay Day as a TM that's not too hard to obtain.
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http://tvtropes.org/pmwiki/article_history.php?article=DiscOneNuke.Pokemon