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** Similarly, in an unmarked quest in the game, a woman asks you to recover the body of her soldier husband from Fiends. If you go past the soldiers holding the line a ways away from the body, then come back with little health left, the soldiers comment on how you're barely holding together and wonder aloud why you did this for someone you don't even know. One of the possible responses is, "I made a promise to Private Morales." The soldier states that he'd hate to be between you and your goals.

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** Similarly, in an unmarked quest in the game, a woman asks you to recover the body of her soldier husband from the Fiends. If you go past the soldiers troops holding the line a ways away from the body, then come back with little health left, the soldiers they comment on how you're barely holding yourself together and wonder aloud why you did this for someone you don't even know. One of the possible responses is, "I made a promise to Private Morales." The soldier states that he'd hate to be stand between you and your goals.
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* During the third DLC of {{VideoGame/Borderlands}} [[Videogame/Borderlands2 2]] you have Professor Nakayama refer to your character as a "Walking Apocalypse", and it's not hard to see why. Your character is practically unstoppable, will do whatever s/he has to to get new loot and move forward, and will kill alien gods and corrupt CEOs for personal justifications. Absolutely nothing will stop a Vault Hunter from their prize.

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* During the third DLC of {{VideoGame/Borderlands}} [[Videogame/Borderlands2 2]] you have Professor Nakayama refer to your character as a "Walking Apocalypse", and it's not hard to see why. Your character is practically unstoppable, will do whatever s/he has to to get new loot and move forward, and will kill alien gods and corrupt CEOs [=CEOs=] for personal justifications. Absolutely nothing will stop a Vault Hunter from their prize.

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* Lee Everett in ''VideoGame/TheWalkingDead'' in the final chapter. [[spoiler:Being infected, being alone, a street full of about 80 walkers, and ''having only one arm'' isn't enough to stop him from rescuing Clementine.]]
* Minerva in ''VideoGame/{{TheWalkingDead}}''. Depending on the player’s choices, she can survive [[spoiler: an arrow to the shoulder, two explosions, being shot]] and to top it all off, in episode 4, “Take Us Back,” she is bitten by walkers, but [[spoiler: reappears mere minutes later, still alive and still determined to kill Clementine.]]

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* ''VideoGame/TheWalkingDead''
** Clementine has clearly learnt a thing or two from Lee in this regard. Probably the best example of this is when she’s bit by a dog and denied medical attention by the cabin survivors, who lock her in a shed for fear of her turning. What does Clem do? She sneaks out, gets the necessary medical supplies she needs for the wound and stitches herself back up.
--> ''[[PunctuatedForEmphasis I am still. Not. Bitten]].''
**
Lee Everett in ''VideoGame/TheWalkingDead'' in the final chapter.chapter of the [[VideoGame/TheWalkingDeadSeasonOne first season]]. [[spoiler:Being infected, being alone, a street full of about 80 walkers, and ''having only one arm'' isn't enough to stop him from rescuing Clementine.]]
* ** Minerva in ''VideoGame/{{TheWalkingDead}}''.the [[VideoGame/TheWalkingDeadSeasonFour Final Season]]. Depending on the player’s choices, she can survive [[spoiler: an arrow to the shoulder, two explosions, being shot]] and to top it all off, in episode 4, “Take Us Back,” she is bitten by walkers, but [[spoiler: reappears mere minutes later, still alive and still determined to kill Clementine.]]
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* The Boss in the ''VideoGame/SaintsRow'' series might as well be a walking-talking death machine. Even when stoned, they can still fight off enemies en masse.
** Johnny Gat can survive a point-blank shotgun shot to the kneecap and keep fighting. He can also survive being impaled by a katana. Not to mention all of the other seemingly hopeless situations he has gotten himself out of.
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-->[=GLaDOS=]: The best solution is the easiest one. And killing you is ''hard.''

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-->[=GLaDOS=]: -->'''[=GLaDOS=]:''' The best solution is the easiest one. And killing you is ''hard.''
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** Ellie herself comes into her own as a Determinator in ''VideoGame/TheLastOfUsPartII'', putting herself through hell and high water for the sake of [[spoiler:avenging Joel]]. At one point, she finds out where Abby and her remaining friends are holed up. However the area to get there is flooded by ocean water and a storm rolls in as she makes her way to the building via motorboat. Halfway there, the motor conks out and she's knocked overboard by a wave. For a normal person, this would spell instant death. But Ellie manages to ''swim the rest of the way.'' She's that hellbent on [[spoiler:settling the score]].

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** Ellie herself comes into her own as a Determinator in ''VideoGame/TheLastOfUsPartII'', putting herself going through hell and high water for the sake of [[spoiler:avenging Joel]]. At one point, she finds out where Abby and her remaining friends are holed up. However the area to get there is flooded by ocean water and a storm rolls in as she makes her way to the building via motorboat. Halfway there, the motor conks out and she's knocked overboard by a wave. For a normal person, this would spell instant death. But Ellie manages to ''swim the rest of the way.'' She's that hellbent on [[spoiler:settling the score]].
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** Ellie herself comes into her own as a Determinator in ''VideoGame/TheLastOfUsPartII'', putting herself through hell and high water for the sake of [[spoiler:avenging Joel]]. At one point, she finds out where Abby and her remaining friends are holed up. However the area to get there is flooded by ocean water and a storm rolls in as she makes her way to the building via motorboat. Halfway there, the motor conks out and she's knocked overboard by a wave. For a normal person, this would spell instant death. For Ellie, she manages to ''swim the rest of the way.'' She's that hellbent on [[spoiler:settling the score]].

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** Ellie herself comes into her own as a Determinator in ''VideoGame/TheLastOfUsPartII'', putting herself through hell and high water for the sake of [[spoiler:avenging Joel]]. At one point, she finds out where Abby and her remaining friends are holed up. However the area to get there is flooded by ocean water and a storm rolls in as she makes her way to the building via motorboat. Halfway there, the motor conks out and she's knocked overboard by a wave. For a normal person, this would spell instant death. For Ellie, she But Ellie manages to ''swim the rest of the way.'' She's that hellbent on [[spoiler:settling the score]].

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** One of the bosses in ''Videogame/TheLastOfUsPartII'' simply refuses to die. He has his back torn open, receives multiple slashes and stabs from a sickle, has his cheek completely torn apart, gets an arrow shot through his chest, and takes a large fall and still tries to strangle you to death. He only gives in after you break the tip of the arrow off and stab him in the neck, the eye, and the neck again.

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** Ellie herself comes into her own as a Determinator in ''VideoGame/TheLastOfUsPartII'', putting herself through hell and high water for the sake of [[spoiler:avenging Joel]]. At one point, she finds out where Abby and her remaining friends are holed up. However the area to get there is flooded by ocean water and a storm rolls in as she makes her way to the building via motorboat. Halfway there, the motor conks out and she's knocked overboard by a wave. For a normal person, this would spell instant death. For Ellie, she manages to ''swim the rest of the way.'' She's that hellbent on [[spoiler:settling the score]].
** One of the bosses in ''Videogame/TheLastOfUsPartII'' ''The Last of Us Part II'' simply refuses to die. He has his back torn open, receives multiple slashes and stabs from a sickle, has his cheek completely torn apart, gets an arrow shot through his chest, and takes a large fall and still tries to strangle you to death. He only gives in after you break the tip of the arrow off and stab him in the neck, the eye, and the neck again.

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** Quite literally Zed's defining trait. Using Super Reincarnation, every time he dies, he comes back stronger. By the time the story starts for the player, he has died ''tens of thousands of times to the same opponent'' but he's finally reaching the point where he can fight it evenly. He absolutely refuses to stop, [[spoiler: and even breaks destiny at one point just to prove a point,]] becoming absolutely unstoppable to anything in his path.
* Zed, the protagonist of ''VideoGame/Disgaea6DefianceOfDestiny'', is defined by his utter unwillingness to give up on his quest to defeat the God of Destruction. He started off as a less-than-pathetic weakling, but through tens of thousands of [[ResurrectiveImmortality Super Reincarnation]], he became able to match his power. He is someone who earnestly believes that doing something BeyondTheImpossible is possible by simply keep trying as much as it takes, and his determination ends up inspiring his allies.

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** Quite literally Zed's [[VideoGame/Disgaea6DefianceOfDestiny Zed]]'s defining trait. Using Super Reincarnation, every time he dies, he comes back stronger. By He started off as the weakest being out there, but by the time the story starts for the player, he has died ''tens of thousands of times to the same opponent'' but he's has finally reaching reached the point where he can fight it evenly. He absolutely refuses to stop, [[spoiler: and even breaks destiny at one point just to prove a point,]] becoming absolutely unstoppable to anything in his path.
* Zed, the protagonist of ''VideoGame/Disgaea6DefianceOfDestiny'', is defined by his
His utter unwillingness to give up on ever inspires his quest allies, [[spoiler:and he even changes fate at one point just to defeat the God of Destruction. He started off as prove a less-than-pathetic weakling, but through tens of thousands of [[ResurrectiveImmortality Super Reincarnation]], he became able to match his power. He is someone who earnestly believes that doing something BeyondTheImpossible is possible by simply keep trying as much as it takes, and his determination ends up inspiring his allies.point]].
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** Quite literally Zed's defining trait. Using Super Reincarnation, every time he dies, he comes back stronger. By the time the story starts for the player, he has died ''tens of thousands of times to the same opponent'' but he's finally reaching the point where he can fight it evenly. He absolutely refuses to stop, [[spoiler: and even breaks destiny at one point just to prove a point,]] becoming absolutely unstoppable to anything in his path.
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* Zed, the protagonist of ''VideoGame/Disgaea6DefianceOfDestiny'', is defined by his utter unwillingness to give up on his quest to defeat the God of Destruction. He started off as a less-than-pathetic weakling, but through tens of thousands of [[ResurrectiveImmortaility Super Reincarnation]], he became able to match his power. His solution to doing something BeyondTheImpossible is to simply keep trying as much as it takes, and his determination ends up inspiring his allies.

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* Zed, the protagonist of ''VideoGame/Disgaea6DefianceOfDestiny'', is defined by his utter unwillingness to give up on his quest to defeat the God of Destruction. He started off as a less-than-pathetic weakling, but through tens of thousands of [[ResurrectiveImmortaility [[ResurrectiveImmortality Super Reincarnation]], he became able to match his power. His solution to He is someone who earnestly believes that doing something BeyondTheImpossible is to possible by simply keep trying as much as it takes, and his determination ends up inspiring his allies.
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* Zed, the protagonist of ''VideoGame/Disgaea6DefianceOfDestiny'', is defined by his utter unwillingness to give up on his quest to defeat the God of Destruction. He started off as a less-than-pathetic weakling, but through tens of thousands of [[ResurrectiveImmortaility Super Reincarnation]], he became able to match his power. His solution to doing something BeyondTheImpossible is to simply keep trying as much as it takes, and his determination ends up inspiring his allies.
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** There's also Mystia Lorelei who enters the frame as a 2nd level mid-boss and then, when she loses that fight, goes straight on to initiating the end-level fight... [[RealityEnsues Unfortunately]], going straight from one fight to another without resting up in-between really isn't a good idea, and no matter how determined and confident you are that you ''are'' going to win, you don't actually get physically stronger from that resolve... [[DeconstructedTrope Mystia is beaten within an inch of her life for refusing to realize and accept that she never stood a chance to begin with.]]

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** There's also Mystia Lorelei who enters the frame as a 2nd level mid-boss and then, when she loses that fight, goes straight on to initiating the end-level fight... [[RealityEnsues [[SurprisinglyRealisticOutcome Unfortunately]], going straight from one fight to another without resting up in-between really isn't a good idea, and no matter how determined and confident you are that you ''are'' going to win, you don't actually get physically stronger from that resolve... [[DeconstructedTrope Mystia is beaten within an inch of her life for refusing to realize and accept that she never stood a chance to begin with.]]
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-->[=GLaDOS=]: The best solution is the easiest one. And killing you is hard.

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-->[=GLaDOS=]: The best solution is the easiest one. And killing you is hard.''hard.''
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** By the time of ''VideoGame/GodOfWarPS4'', the only reason Kratos has to keep going in life is raising the son he sired after escaping to Norway after his rampage against the Greek pantheon. However, it doesn't last as soon as members of the Norse pantheon come knocking on his door. But as [[spoiler: Balder, Magni, and Modi]] discover by the end of it, threatening the son of '''''Kratos''''' is a good way to get yourself killed ''earlier than you were prophesized to die'', especially so for the latter two since they were supposed to survive ''[[TheEndoftheWorldAsWeKnowIt Ragnarok]]''.

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** ''VideoGame/DragonQuestV'': Nothing the villains throw at the Hero (and they throw a lot:[[spoiler:kidnapping his mother, killing his father and burning his corpse to ashes, making him a slave for ten years, kidnapping his wife, turning him into stone him and his wife...]]) causes him to stay down for very long.

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** ''VideoGame/DragonQuestV'': ''VideoGame/DragonQuestV'':
***
Nothing the villains throw at the Hero (and they throw a lot:[[spoiler:kidnapping his mother, killing his father and burning his corpse to ashes, making him a slave for ten years, kidnapping his wife, turning him into stone him and his wife...]]) causes him to stay down for very long.long.
*** Crispin manages to make it towards the end of the Engagement Challenge through his love for Nera alone. If he loses but Nera isn't chosen as the bride, he'll climb the volcano again just to prove himself.
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* During the third DLC of {{VideoGame/Borderlands}} [[Videogame/Borderlands2 2]] you have Professor Nakayama refer to your character as a "Walking Apocalypse", and it's not hard to see why. Your character is practically unstoppable, will do whatever s/he has to to get new loot and move forward, and will kill alien gods and corrupt CEOs for personal justifications. Absolutely nothing will stop a Vault Hunter from their prize.
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** Ethan Winters, protagonist of ''VideoGame/ResidentEvil7Biohazard'' and ''VideoGame/ResidentEvilVillage'', is no trained badass like the rest of the franchise's protagonists, but no horror will stop him from saving his family. [[spoiler:Even death can't keep him down, as it's revealed in the latter game that Jack Baker actually killed him in the previous game's prologue with that foot stomp. He's kept together by the Mold but stays in control of himself through sheer determination and love.]]

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* ''VideoGame/DragonQuestIV'': Torneko's always following a dream, and his zeal is often remarked on by his teammates.

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* ''VideoGame/DragonQuest'':
**
''VideoGame/DragonQuestIV'': Torneko's always following a dream, and his zeal is often remarked on by his teammates.teammates.
** ''VideoGame/DragonQuestV'': Nothing the villains throw at the Hero (and they throw a lot:[[spoiler:kidnapping his mother, killing his father and burning his corpse to ashes, making him a slave for ten years, kidnapping his wife, turning him into stone him and his wife...]]) causes him to stay down for very long.
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* In ''VideoGame/{{Okami}}'', Waka shows just how determined he can be just shortly after revealing he was GoodAllAlong. First, he tries to fight Yami, until he loses his laser sword Pillow Talk. Then when Yami starts dishing out DeathRays aimed at Amaterasu, he blocks them with his regular sword. And even once he is completely disarmed, he still stands in front of Ammy to take one last attack for her.

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* In ''VideoGame/{{Okami}}'', Waka shows just how determined he can be just shortly after revealing he was GoodAllAlong. First, he tries to fight Yami, until he loses his laser sword Pillow Talk. Then when Yami starts dishing out DeathRays DeathRay's aimed at Amaterasu, he blocks them with his regular sword. And even once he is completely disarmed, he still stands in front of Ammy to take one last attack for her.
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* Six, from ''VideoGame/LittleNightmares'' can count as this. Not much is known about her except the fact that she will stop at nothing to escape the horrors of the Maw overcoming starvation, escaping monsters, and even beats the Lady [[EvilSorceress]] who possessed supernatural powers.

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* Six, from ''VideoGame/LittleNightmares'' can count as this. Not much is known about her except the fact that she will stop at nothing to escape the horrors of the Maw overcoming starvation, escaping monsters, and even beats the Lady [[EvilSorceress]] [[BigBad The Lady]] [[EvilSorceress who possessed supernatural powers.powers]].
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* ''VideoGame/DarkSouls'': Pretty much the whole game is an example of this trope, you will get crushed, hacked, beaten, roasted, poisoned, dropped down bottomless pits, eaten by hungry treasure chests and wanted dead by every single living thing in the game, it's strongly implied that even your friends will eventually turn insane and try to kill you. (Most of them do). Despite this, your character will keep pushing on and eventually ''[[spoiler: kill every single badass in the game; some of which are essential gods, all in an attempt to try and remove the curse that has everybody going feral in the first place]]:''. By the end of it all, it's not only the character that's a determinator, it's the player as well.

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* ''VideoGame/DarkSouls'': Pretty much the whole game is an example of this trope, you will get crushed, hacked, beaten, roasted, poisoned, dropped down bottomless pits, eaten by hungry treasure chests and wanted dead by every single living thing in the game, it's strongly implied that even your friends will eventually turn insane and try to kill you. (Most of them do). Despite this, your character will keep pushing on and eventually ''[[spoiler: kill every single badass in the game; some of which are essential gods, all in an attempt to try and remove the curse that has everybody going feral in the first place]]:''. By the end of it all, it's not only the character that's a determinator, it's the player as well. In fact, the lore states [[spoiler: your character starts Hollowing once they stop being this, possibly at the point when the player {{Rage Quit}}s the game from the NintendoHard gameplay.]]
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* ''VideoGame/DragonQuestIV'': Torneko's always following a dream, and his zeal is often remarked on by his teammates.
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* Fujiwara no Mokou from ''VideoGame/{{Touhou}}''. She's a [[BadassNormal normal human]] apart from the fact she's A. immortal (via resurrection), B. can control fire, and C. fly. Despite her immortality she is as squishy as any other human and feels the pain of her injuries. She is to date the only character to explicitly die on screen in a game. The only thing that stopped her was dying enough times to where the pain was so unbearable she could no longer focus on the task at hand.

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* Fujiwara no Mokou from ''VideoGame/{{Touhou}}''.''Franchise/TouhouProject''. She's a [[BadassNormal normal human]] apart from the fact she's A. immortal (via resurrection), B. can control fire, and C. fly. Despite her immortality she is as squishy as any other human and feels the pain of her injuries. She is to date the only character to explicitly die on screen in a game. The only thing that stopped her was dying enough times to where the pain was so unbearable she could no longer focus on the task at hand.
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** Uruks with the Iron Will trait can ''resist Celebrimbor's mind control'' (with some help from Sauron); to recruit these uruks, you have to MindRape them until their will wears down. Uruks that have been betrayed by you earn this trait automatically. Baz and Gaz will never remove their Iron Will perks (because you crossed the line when you fried Bruz's mind), and Daz in particular ''cannot be branded''. '''Ever'''.
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* Ethan Mars from ''VideoGame/{{Heavy Rain}}'' counts as this if the player completes every trial. From [[spoiler: possibly getting shocked up to three times in the second trial]] to [[spoiler: drinking what he is told is poison]] to even [[spoiler: being shot point-blank in the stomach if only he and Madison make it to the warehouse in the final chapter]], he simply refuses to die until his son Shaun is safe. The game uses PlotArmor to play this up; it is completely impossible for the player to get Ethan killed before the game ends; the only way to have him absent from the end of the game is to either [[spoiler: get him arrested twice, be arrested once towards the end of the game while Norman was killed in an earlier chapter]], or [[spoiler: not complete enough trials and guess the wrong address to Shaun’s whereabouts.]]

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* Ethan Mars from ''VideoGame/{{Heavy Rain}}'' counts as this if the player completes every trial. From [[spoiler: possibly getting shocked up to three times in the second trial]] to [[spoiler: drinking Rain}}''. No matter what potentially fatal situation he is told is poison]] to even [[spoiler: being shot point-blank ends up in the stomach if only he and Madison make it to the warehouse in the final chapter]], he simply refuses to die until for one of his son Shaun is safe. The game uses PlotArmor to play this up; it is completely impossible for the player to get Ethan killed before the game ends; the only way to have trials, he just won’t die. Nothing will stop him absent from the end of the game is to either [[spoiler: get him arrested twice, be arrested once towards the end of the game while Norman was killed in an earlier chapter]], or [[spoiler: not complete enough trials and guess the wrong address to Shaun’s whereabouts.]]saving his son.
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** ''VideoGame/MetalGearSolidVThePhantomPain'' {{deconstruct}}s this. Big Boss and Kaz are willing to go to the ends of the Earth to get revenge on Cipher and XOF, [[HeWhoFightsMonsters and are also willing to cross every moral line imaginable to do so.]] [[RevengeBeforeReason This is portrayed as a]] ''[[RevengeBeforeReason VERY]]'' [[RevengeBeforeReason bad thing]].

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** ''VideoGame/MetalGearSolidVThePhantomPain'' {{deconstruct}}s {{Deconstruction}}s this. Big Boss and Kaz are willing to go to the ends of the Earth to get revenge on Cipher and XOF, [[HeWhoFightsMonsters and are also willing to cross every moral line imaginable to do so.]] [[RevengeBeforeReason This is portrayed as a]] ''[[RevengeBeforeReason VERY]]'' [[RevengeBeforeReason bad thing]].
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*Troy from ''VideoGame/{{Struggling}}'' can be subjected to all sorts of brutal injuries and deaths during his journey, including being impaled by cactus spikes or arrows, crushed by a falling plane, and EatenAlive by rats. They don't stop him.
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* In ''VideoGame/{{Okami}}'', Waka shows just how determined he can be just shortly after revealing he was GoodAllAlong. First, he tries to fight Yami, until he loses his laser sword Pillow Talk.Then when Yami starts dishing out DeathRays aimed at Ammy, he blocks them with his regular sword. And even once he is completely disarmed, he still stands in front of ammy to take one last attack for her.

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* In ''VideoGame/{{Okami}}'', Waka shows just how determined he can be just shortly after revealing he was GoodAllAlong. First, he tries to fight Yami, until he loses his laser sword Pillow Talk. Then when Yami starts dishing out DeathRays aimed at Ammy, Amaterasu, he blocks them with his regular sword. And even once he is completely disarmed, he still stands in front of ammy Ammy to take one last attack for her.

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* Many {{RPG}}s have an ability or statistic called "guts" that allows heroes who should by rights be dead/unconscious to stay up on 1HP through sheer willpower. See LastChanceHitPoint for examples.
* ''Videogame/ArmageddonMUD'' turns the entire dwarven race into a collective bunch of determinators. In the course of growing up, every dwarf acquires a focus. A focus is, essentially, an extremely difficult goal which will tend to requiring a lifetime of effort, struggle and work to acquire/maintain. In the event that a dwarf ''does'' somehow manage to complete his focus, they will simply set themselves a new one, one often related to the first, and usually much tougher and difficult still. There is nothing at all for a dwarf to stop in doing their focus; [[CrazyPrepared a dwarf will completely consider any detail that might throw them off course]] and will not stop until the outcome of said focus is assured and finalised completely.
* In ''VideoGame/{{Armello}}'', Horace is a badger clad in heavy plate armor. He's as hard to stop as this implies; his play style revolves around setting a destination and brutalizing or shrugging off anything or anyone that tries to stop him from reaching it. As a former knight, the King's Guard stand aside for him. He also has the health and combat stats to overrun anyone else who gets in his way and endure any perils he suffers on his path. Add a magical ring that allows him to travel through mountains as though they were plains, and very little can stand in his way.











* Once the titular detective from the ''VideoGame/CarolReedMysteries'' has set her mind to solve a case, she won't stop until the mystery is unraveled. In one game, she even forgets the date with her boyfriend on Midsummer's Eve she's been looking forward to for weeks because she's so wrapped up in a case.









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\n\n* ''VideoGame/DwarfFortress'' dwarves tend to stand out among other races for this. While goblins run the hell away when their leader falls, and elves and humans are quick to fold them when they see everything's going belly up, you seldom see a military dwarf run away from anything. Chop off their arms and they kick you, chop their legs too and they'll bite your face off, but they'll die in battle, even if it stops being so heroic and starts crossing over into stupid. And once the threat's gone, they'll gladly get back to work while missing half/all their limbs, or have a spinal injury in a game without wheelchairs, or went completely blind, or are ''dragging their intestines behind them''. Or all of these, depending on how cruel the RandomNumberGod[=/=][[VideoGameCrueltyPotential the player]] is to that particular dwarf.
** Sometimes your dwarves will literally die of thirst or starvation endlessly trying to wrestle and strangle that nearly invincible but harmless pile of mangled up zombie...
* ''VideoGame/DynastyWarriors 7'' tragically deconstructs this term, especially for the Shu side. Jiang Wei becomes so obsessed with fulfilling his promise to Zhuge Liang that he kept attacking Jin despite failing everytime, draining the kingdom's resources needlessly and getting many soldiers die. His determination to fulfill the promise to Zhuge Liang is that big that he is unable to listen to anything else. When Liu Shan eventually surrenders to save the people of Shu from the HopelessWar he created, Jiang Wei still refused to go down quietly and joins up with Zhong Hui for a chance to fulfill that promise, resulting his death.





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\n* ''Videogame/FallenLondon'': The player character has plentiful opportunities to act like this, pushing forward no matter what comes. But those [=PCs=] that particularly fulfill this are [[spoiler:Seekers of Mr Eaten's Name]]. It doesn't matter how many times they have to die, get imprisoned, and have horrible brushes with the worst insanity. It doesn't matter how many friends and loved ones they must lose. It doesn't matter how much society thinks of you as a horrible abomination. It doesn't matter [[HorrorHunger how damned hungry you get]]. Not even ''staining your soul horribly'' matters. [[spoiler:You must find The Name]].



* The animatronics of ''VideoGame/FiveNightsAtFreddys'' will never, ever stop coming after you. Even in ''2,'' when they've been half-dismantled and, by all rights, shouldn't be able to function at all, they keep coming. [[spoiler:As it turns out, ''[[UpToEleven dying twice]]'' didn't even stop [[GreaterScopeVillain the]] [[PurpleIsPowerful Purple]] [[SerialKiller Man's]] victims from [[KarmicDeath killing]] [[DeathByIrony him.]]]]
** Talking about the Purple Man, [[spoiler: he has been killing children since (maybe) 1973 until finally dying in 1993. But even that didn't stop him, as he's the ''main antagonist'' and only real threat in the third game. ''Which likely takes place in '''2023'''.'']]








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* Ethan Mars from ''VideoGame/{{Heavy Rain}}'' counts as this if the player completes every trial. From [[spoiler: possibly getting shocked up to three times in the second trial]] to [[spoiler: drinking what he is told is poison]] to even [[spoiler: being shot point-blank in the stomach if only he and Madison make it to the warehouse in the final chapter]], he simply refuses to die until his son Shaun is safe. The game uses PlotArmor to play this up; it is completely impossible for the player to get Ethan killed before the game ends; the only way to have him absent from the end of the game is to either [[spoiler: get him arrested twice, be arrested once towards the end of the game while Norman was killed in an earlier chapter]], or [[spoiler: not complete enough trials and guess the wrong address to Shaun’s whereabouts.]]
* Cruiser Tetron, the BigBad from ''VideoGame/HeroCore''. [[spoiler:Get him down to a sliver of his health and he'll collapse in the corner, unable to even stand, and only able to briefly lift his gun to fire at you. But he ''still'' keeps trying to fight.]]
* ''VideoGame/{{Ib}}'': Both Ib and Garry are this, Ib never giving up trying to escape and Garry risking his life to protect her, despite the fact that Ib is a 9 year old girl and that Garry is scared as several points by relatively harmless things.
* ''VideoGame/{{Iji}}'' appears as this to the Komato and Tasen troops, no matter whether the player is on a PacifistRun or a [[KillEmAll Genocide Run]]. If the latter, they're terrified of how she doesn't stop killing, no matter what, and how her shotgun never runs out of ammo. If the former, they're a bit more concerned about how if she keeps collecting all the ammunition she passes, she might turn into a black hole. Either way, she'll stop at nothing to prevent another Alpha Strike.
* If Rhythm-based games count, anyone who forces themselves through ''VideoGame/InTheGroove's'' [[ShapedLikeItself Determinator]] is certainly this.
* The Kid from ''VideoGame/IWannaBeTheGuy''. Also, anybody who manages to play through I Wanna Be The Guy.
* The robed beings in VideoGame/{{Journey}} become this toward the end of the game. [[TearJerker Have a box of tissues on standby,]] especially if you're [[VideoGameCaringPotential playing with a friend]].
* In ''VideoGame/JustShapesAndBeats'', the protagonist is a blue square that, when failing a level and falling to pieces, will put itself back together out of presumably sheer force of will. What really solidifies this is, when the player is pressing the button to reform, the "IT'S OVER" text will be overlaid with "NO", and will be replaced with "IT'S NOT OVER" when getting back up. [[spoiler:At least, until the end of the TrueFinalBoss battle, where the protagonist's attempts to resurrect are stopped by the BigBad until the player finally stops trying.]]



* Joel and Ellie from ''Videogame/TheLastOfUs''. They spend the better part of a year going back and forth across a ruined North America trying to find LaResistance. All the while not only having to find supplies to survive but also fight off hordes of human and infected enemies as well. Heck, even near fatal injuries don't slow Joel down after a shot of Penicillin.
** One of the bosses in ''Videogame/TheLastOfUsPartII'' simply refuses to die. He has his back torn open, receives multiple slashes and stabs from a sickle, has his cheek completely torn apart, gets an arrow shot through his chest, and takes a large fall and still tries to strangle you to death. He only gives in after you break the tip of the arrow off and stab him in the neck, the eye, and the neck again.



* Brad of ''VideoGame/{{Lisa}}''. In order to save his adopted daughter Buddy he fights off entire gangs of armed psychos and their warlords, is hit by multiple cars, firebombed, dropped off of cliffs, mauled by super-powered mutants, can lose one or both of his arms, and eventually fights a marathon battle of about twenty men and their nigh-unkillable leader Rando unarmed and by himself [[spoiler: before succumbing to his wounds. Even then he still survives as a mindless Joy Mutant]]. It's worth noting that Brad is the only party member able to survive perma-death moves which are described as having your head bitten/chopped off or your neck snapped.
* Six, from ''VideoGame/LittleNightmares'' can count as this. Not much is known about her except the fact that she will stop at nothing to escape the horrors of the Maw overcoming starvation, escaping monsters, and even beats the Lady [[EvilSorceress]] who possessed supernatural powers.
** The {{sequel}}, ''VideoGame/LittleNightmaresII'' stars Mono who has been described to be quite stubborn and rarely gives up when he sets out to do something.





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\n* [[DeathRow James Earl Cash]] and [[MorallyAmbiguousDoctorate Daniel Lamb]] from VideoGame/{{Manhunt}} 1 and 2 respectively. Not even being faced against armed gangs of [[{{Squick}} sexual deviants]], [[ANaziByAnyOtherName racists]], [[AxCrazy psychopaths]], [[ProfessionalKiller mercenaries]], and {{Corrupt Cop}}s will stop them from reaching their respective goal.
* The Security Officer from ''VideoGame/{{Marathon}}'' has a job to do, and if anyone gets in his way, [[OneManArmy may]] [[MookHorrorShow God]] [[CurbStompBattle help them]]. Get teleported onto an alien ship? Fight through the hordes and start a rebellion. Left with no weapons, heavily injured, and in an area with hostile wildlife, while almost consistently submerged in water? Just beat them all to death. [[spoiler: An unstoppable god-like horror from beyond the veil awakening? Force reality to fix itself by time travelling.]] It doesn't seem that ''anything'' the Pfhor throw at him can make him falter, to nigh ImplacableMan levels.



* ''VideoGame/MegaManLegends'' series: [[spoiler:The Bonne family]] could be considered this. Throughout the series they are constantly beaten in battle by [[spoiler:some blue kid and his friends, or find themselves completely out of money,]] but they don't give up. It's even noted by an NPC partway through game 1. Through all of the explosions and failures, [[spoiler:the Bonne pirates always find a way to survive and attack Megaman again and again.]] (If only Capcom shared their determination...)





to:

\n* ''VideoGame/TheNewOrderLastDaysOfEurope'' has Nowa Polska (New Poland) as a nation of those. During the 40s, following their victory in World War II, Nazi Germany deported many Poles without food and supplies to the frozen wastes of Siberia and deserts of Kazakhstan to let them die here. Instead, they managed to organize themselves under the leadership of Marian Spychalski in such desolate lands and formed a settlement in Western Kazakhstan, refusing to die without a fight.





to:

\n* While all the characters in [[VideoGame/OneThousandAndOneSpikes 1001 Spikes]] can technically be seen as this, it's the main character who plays it to a tee. His whole motivation is to [[WellDoneSonGuy prove himself to his rather emotionally abusive dead father]], and no amount of spikes, fire, poison darts or any other sort of death will stop him. [[spoiler: Taken up to eleven in the second part of the game, where, after he hears his father might not be dead at all, he goes to explore Antarctica with the sole goal of meeting him again and punching him in the face.]]







* ''VideoGame/Progressbar95'' has Clippy. No matter how many times you tap on OK to make him go away, he will come back to annoy you again in a few seconds.






* ''VideoGame/RandalsMonday'': Randal, outside one brief moment between the [[spoiler:prison chapter]] and [[spoiler:apocalypse chapter]]. The guy spends [[spoiler:''six years'']] trying to escape the GroundhogDayLoop.







* Nothing, and I mean nothing, will stop the protagonists of ''Franchise/SilentHill'' from their goals, except maybe getting abducted by aliens.



* Kali from the MOBA ''Smite'' has an ultimate skill that allows her to keep fighting for several seconds, even when all her health is gone. She simply refuses to die. Enemies can hit her with their most powerful skills only to see her walk through it all and kill them, then walk away. This is usually the encouraged style of play with Kali, since killing a specified member of the enemy team will grant her a near-full health restore, giving you plenty of incentive to go for the kill with reckless abandon.
* Red from ''VideoGame/{{Solatorobo}}''. A recurring characteristic of his is his willingness to see things through to the end, no matter what.



* The entire Ur-Quan race in ''VideoGame/StarControlII''. [[spoiler:After being forced to conquer the known universe and kill their only friends by their telepathic masters, an Ur-Quan scientist discovered that intense pain causes the telepathic link to shut down, supposedly to prevent their enslavers from experiencing discomfort. He (it?) proceeds to drink enough caustic acid to ensure its own agonizing death and takes the few seconds it bought with its life to broadcast its findings to all the Ur-Quan in range. The self-mutilation that followed bought the Ur-Quan time to develop a device that provided its user with constant border-line unbearable pain without inflicting physical damage. They proceeded to fight an entire interstellar war, constantly in throes of agony. No wonder they want to enslave/destroy the universe.]]



* Mary from ''VideoGame/StringTyrant'' faces a mansion full of monsters and traps all of which threaten to transform her. She never considers giving up and tries her hardest to keep her friends calm.







* This trope (along with an utterly ''[[BreakTheCutie brutal]]'' TraumaCongaLine) is the engine that drove Lara Croft to make her transformation from innocent and adorable 21-year-old archaeology student to utter badass AdventurerArchaeologist in the [[VideoGame/TombRaider2013 Tomb Raider]] reboot. ''Nothing'' that the island of hell known as Yamatai can throw at her -- not wolves, not crazed and heavily-armed cultists, not even [[spoiler:an immortal queen with command of storms and her army of undead samurai warriors]] is enough to stop her from making it through alive and saving her friend Sam.








to:

\n* Lee Everett in ''VideoGame/TheWalkingDead'' in the final chapter. [[spoiler:Being infected, being alone, a street full of about 80 walkers, and ''having only one arm'' isn't enough to stop him from rescuing Clementine.]]
* Minerva in ''VideoGame/{{TheWalkingDead}}''. Depending on the player’s choices, she can survive [[spoiler: an arrow to the shoulder, two explosions, being shot]] and to top it all off, in episode 4, “Take Us Back,” she is bitten by walkers, but [[spoiler: reappears mere minutes later, still alive and still determined to kill Clementine.]]
* VideoGame/{{Wario}} from pretty much any game he's in (''VideoGame/WarioLand'' or ''VideoGame/WarioWare''). The best examples here are the second and third ''Wario Land'' game, where he physically is ''unable'' to die in any way. That's it, nothing except the third game's final boss does damage period. Fire just makes him run around and break blocks, zombification doesn't actually kill him and being smashed flat is a beneficial status. ''VideoGame/WarioWorld'' has him go OneManArmy throughout the game from start to finish.



* In ''VideoGame/WolfensteinTheNewOrder'', the world has gone to hell in a handbasket. [[StupidJetpackHitler The Nazis used mad super-science]] to {{curbstomp|battle}} the Allies into defeat in 1946, and have spent the past fourteen years establishing control over the rest of the world. The only exception to this is a newspaper cutting which implies that the French Resistance are ''still'' fighting on even through twenty years of occupation and are no closer to giving up than they were in 1940.
** To say nothing of BJ Blazkowicz himself. Coma for 14 years? He wakes up in a matter of seconds to slash a Nazis throat. Getting injected with a tranquilizer that could knock out an elephant? He gets up and stabs the guy who injected you with it in the head. Lose the use of his legs and have major organ damage? Get in a wheelchair and continue the fight.
-->'''Konrad:''' None of this would have happened if you had just ''stopped.''
* Billotte's Medal in ''VideoGame/WorldOfTanks'' can only be earned by a determinator whose given his enemy a streak of WhyWontYouDie To get it, you have to survive 5 {{Critical Hit}}s, have, at most, 20% of your health left, get one kill, and survive.











** In fact, we learn later that Main Character's EstablishingCharacterMoment happened when he was just a little kid without any superpowers--he and his sister were kidnapped by a SerialKiller. Despite getting beaten to a near pulp, Main Character just kept standing back up over and over and over again until the police arrived.

to:

** In fact, we learn later that Main Character's EstablishingCharacterMoment happened when he was just a little kid without any superpowers--he superpowers -- he and his sister were kidnapped by a SerialKiller. Despite getting beaten to a near pulp, Main Character just kept standing back up over and over and over again until the police arrived.







* If Rhythm-based games count, anyone who forces themselves through ''VideoGame/InTheGroove's'' [[ShapedLikeItself Determinator]] is certainly this.
* The entire Ur-Quan race in ''VideoGame/StarControlII''. [[spoiler:After being forced to conquer the known universe and kill their only friends by their telepathic masters, an Ur-Quan scientist discovered that intense pain causes the telepathic link to shut down, supposedly to prevent their enslavers from experiencing discomfort. He (it?) proceeds to drink enough caustic acid to ensure its own agonizing death and takes the few seconds it bought with its life to broadcast its findings to all the Ur-Quan in range. The self-mutilation that followed bought the Ur-Quan time to develop a device that provided its user with constant border-line unbearable pain without inflicting physical damage. They proceeded to fight an entire interstellar war, constantly in throes of agony. No wonder they want to enslave/destroy the universe.]]




* The Kid from ''VideoGame/IWannaBeTheGuy''. Also, anybody who manages to play through I Wanna Be The Guy.
* Cruiser Tetron, the BigBad from ''VideoGame/HeroCore''. [[spoiler:Get him down to a sliver of his health and he'll collapse in the corner, unable to even stand, and only able to briefly lift his gun to fire at you. But he ''still'' keeps trying to fight.]]
* Red from ''VideoGame/{{Solatorobo}}''. A recurring characteristic of his is his willingness to see things through to the end, no matter what.
* Many {{RPG}}s have an ability or statistic called "guts" that allows heroes who should by rights be dead/unconscious to stay up on 1HP through sheer willpower. See LastChanceHitPoint for examples.
* Billotte's Medal in ''VideoGame/WorldOfTanks'' can only be earned by a determinator whose given his enemy a streak of WhyWontYouDie To get it, you have to survive 5 {{Critical Hit}}s, have, at most, 20% of your health left, get one kill, and survive.
* [[DeathRow James Earl Cash]] and [[MorallyAmbiguousDoctorate Daniel Lamb]] from VideoGame/{{Manhunt}} 1 and 2 respectively. Not even being faced against armed gangs of [[{{Squick}} sexual deviants]], [[ANaziByAnyOtherName racists]], [[AxCrazy psychopaths]], [[ProfessionalKiller mercenaries]], and {{Corrupt Cop}}s will stop them from reaching their respective goal.
* The robed beings in VideoGame/{{Journey}} become this toward the end of the game. [[TearJerker Have a box of tissues on standby,]] especially if you're [[VideoGameCaringPotential playing with a friend]].
* Six, from ''VideoGame/LittleNightmares'' can count as this. Not much is known about her except the fact that she will stop at nothing to escape the horrors of the Maw overcoming starvation, escaping monsters, and even beats the Lady [[EvilSorceress]] who possessed supernatural powers.
** The {{sequel}}, ''VideoGame/LittleNightmaresII'' stars Mono who has been described to be quite stubborn and rarely gives up when he sets out to do something.
* VideoGame/{{Wario}} from pretty much any game he's in (''VideoGame/WarioLand'' or ''VideoGame/WarioWare''). The best examples here are the second and third ''Wario Land'' game, where he physically is ''unable'' to die in any way. That's it, nothing except the third game's final boss does damage period. Fire just makes him run around and break blocks, zombification doesn't actually kill him and being smashed flat is a beneficial status. ''VideoGame/WarioWorld'' has him go OneManArmy throughout the game from start to finish.
* Once the titular detective from the ''VideoGame/CarolReedMysteries'' has set her mind to solve a case, she won't stop until the mystery is unraveled. In one game, she even forgets the date with her boyfriend on Midsummer's Eve she's been looking forward to for weeks because she's so wrapped up in a case.
* ''VideoGame/MegaManLegends'' series: [[spoiler:The Bonne family]] could be considered this. Throughout the series they are constantly beaten in battle by [[spoiler:some blue kid and his friends, or find themselves completely out of money,]] but they don't give up. It's even noted by an NPC partway through game 1. Through all of the explosions and failures, [[spoiler:the Bonne pirates always find a way to survive and attack Megaman again and again.]] (If only Capcom shared their determination...)
* Joel and Ellie from ''Videogame/TheLastOfUs''. They spend the better part of a year going back and forth across a ruined North America trying to find LaResistance. All the while not only having to find supplies to survive but also fight off hordes of human and infected enemies as well. Heck, even near fatal injuries don't slow Joel down after a shot of Penicillin.
** One of the bosses in ''Videogame/TheLastOfUsPartII'' simply refuses to die. He has his back torn open, receives multiple slashes and stabs from a sickle, has his cheek completely torn apart, gets an arrow shot through his chest, and takes a large fall and still tries to strangle you to death. He only gives in after you break the tip of the arrow off and stab him in the neck, the eye, and the neck again.
* Lee Everett in ''VideoGame/TheWalkingDead'' in the final chapter. [[spoiler:Being infected, being alone, a street full of about 80 walkers, and ''having only one arm'' isn't enough to stop him from rescuing Clementine.]]
* Minerva in ''VideoGame/{{TheWalkingDead}}''. Depending on the player’s choices, she can survive [[spoiler: an arrow to the shoulder, two explosions, being shot]] and to top it all off, in episode 4, “Take Us Back,” she is bitten by walkers, but [[spoiler: reappears mere minutes later, still alive and still determined to kill Clementine.]]
* ''VideoGame/DynastyWarriors 7'' tragically deconstructs this term, especially for the Shu side. Jiang Wei becomes so obsessed with fulfilling his promise to Zhuge Liang that he kept attacking Jin despite failing everytime, draining the kingdom's resources needlessly and getting many soldiers die. His determination to fulfill the promise to Zhuge Liang is that big that he is unable to listen to anything else. When Liu Shan eventually surrenders to save the people of Shu from the HopelessWar he created, Jiang Wei still refused to go down quietly and joins up with Zhong Hui for a chance to fulfill that promise, resulting his death.
* ''Videogame/ArmageddonMUD'' turns the entire dwarven race into a collective bunch of determinators. In the course of growing up, every dwarf acquires a focus. A focus is, essentially, an extremely difficult goal which will tend to requiring a lifetime of effort, struggle and work to acquire/maintain. In the event that a dwarf ''does'' somehow manage to complete his focus, they will simply set themselves a new one, one often related to the first, and usually much tougher and difficult still. There is nothing at all for a dwarf to stop in doing their focus; [[CrazyPrepared a dwarf will completely consider any detail that might throw them off course]] and will not stop until the outcome of said focus is assured and finalised completely.
* ''VideoGame/DwarfFortress'' dwarves tend to stand out among other races for this. While goblins run the hell away when their leader falls, and elves and humans are quick to fold them when they see everything's going belly up, you seldom see a military dwarf run away from anything. Chop off their arms and they kick you, chop their legs too and they'll bite your face off, but they'll die in battle, even if it stops being so heroic and starts crossing over into stupid. And once the threat's gone, they'll gladly get back to work while missing half/all their limbs, or have a spinal injury in a game without wheelchairs, or went completely blind, or are ''dragging their intestines behind them''. Or all of these, depending on how cruel the RandomNumberGod[=/=][[VideoGameCrueltyPotential the player]] is to that particular dwarf.
** Sometimes your dwarves will literally die of thirst or starvation endlessly trying to wrestle and strangle that nearly invincible but harmless pile of mangled up zombie...
* Nothing, and I mean nothing, will stop the protagonists of ''Franchise/SilentHill'' from their goals, except maybe getting abducted by aliens.
* While all the characters in [[VideoGame/OneThousandAndOneSpikes 1001 Spikes]] can technically be seen as this, it's the main character who plays it to a tee. His whole motivation is to [[WellDoneSonGuy prove himself to his rather emotionally abusive dead father]], and no amount of spikes, fire, poison darts or any other sort of death will stop him. [[spoiler: Taken up to eleven in the second part of the game, where, after he hears his father might not be dead at all, he goes to explore Antarctica with the sole goal of meeting him again and punching him in the face.]]
* This trope (along with an utterly ''[[BreakTheCutie brutal]]'' TraumaCongaLine) is the engine that drove Lara Croft to make her transformation from innocent and adorable 21-year-old archaeology student to utter badass AdventurerArchaeologist in the [[VideoGame/TombRaider2013 Tomb Raider]] reboot. ''Nothing'' that the island of hell known as Yamatai can throw at her -- not wolves, not crazed and heavily-armed cultists, not even [[spoiler:an immortal queen with command of storms and her army of undead samurai warriors]] is enough to stop her from making it through alive and saving her friend Sam.
* Geron, from ''VideoGame/ChainsOfSatinav''.
* Kali from the MOBA ''Smite'' has an ultimate skill that allows her to keep fighting for several seconds, even when all her health is gone. She simply refuses to die. Enemies can hit her with their most powerful skills only to see her walk through it all and kill them, then walk away. This is usually the encouraged style of play with Kali, since killing a specified member of the enemy team will grant her a near-full health restore, giving you plenty of incentive to go for the kill with reckless abandon.
* ''Videogame/FallenLondon'': The player character has plentiful opportunities to act like this, pushing forward no matter what comes. But those [=PCs=] that particularly fulfill this are [[spoiler:Seekers of Mr Eaten's Name]]. It doesn't matter how many times they have to die, get imprisoned, and have horrible brushes with the worst insanity. It doesn't matter how many friends and loved ones they must lose. It doesn't matter how much society thinks of you as a horrible abomination. It doesn't matter [[HorrorHunger how damned hungry you get]]. Not even ''staining your soul horribly'' matters. [[spoiler:You must find The Name]].
* The animatronics of ''VideoGame/FiveNightsAtFreddys'' will never, ever stop coming after you. Even in ''2,'' when they've been half-dismantled and, by all rights, shouldn't be able to function at all, they keep coming. [[spoiler:As it turns out, ''[[UpToEleven dying twice]]'' didn't even stop [[GreaterScopeVillain the]] [[PurpleIsPowerful Purple]] [[SerialKiller Man's]] victims from [[KarmicDeath killing]] [[DeathByIrony him.]]]]
** Talking about the Purple Man, [[spoiler: he has been killing children since (maybe) 1973 until finally dying in 1993. But even that didn't stop him, as he's the ''main antagonist'' and only real threat in the third game. ''Which likely takes place in '''2023'''.'']]


* Brad of ''VideoGame/{{Lisa}}''. In order to save his adopted daughter Buddy he fights off entire gangs of armed psychos and their warlords, is hit by multiple cars, firebombed, dropped off of cliffs, mauled by super-powered mutants, can lose one or both of his arms, and eventually fights a marathon battle of about twenty men and their nigh-unkillable leader Rando unarmed and by himself [[spoiler: before succumbing to his wounds. Even then he still survives as a mindless Joy Mutant]]. It's worth noting that Brad is the only party member able to survive perma-death moves which are described as having your head bitten/chopped off or your neck snapped.
* In ''VideoGame/WolfensteinTheNewOrder'', the world has gone to hell in a handbasket. [[StupidJetpackHitler The Nazis used mad super-science]] to {{curbstomp|battle}} the Allies into defeat in 1946, and have spent the past fourteen years establishing control over the rest of the world. The only exception to this is a newspaper cutting which implies that the French Resistance are ''still'' fighting on even through twenty years of occupation and are no closer to giving up than they were in 1940.
** To say nothing of BJ Blazkowicz himself. Coma for 14 years? He wakes up in a matter of seconds to slash a Nazis throat. Getting injected with a tranquilizer that could knock out an elephant? He gets up and stabs the guy who injected you with it in the head. Lose the use of his legs and have major organ damage? Get in a wheelchair and continue the fight.
-->'''Konrad:''' None of this would have happened if you had just ''stopped.''
* ''VideoGame/{{Iji}}'' appears as this to the Komato and Tasen troops, no matter whether the player is on a PacifistRun or a [[KillEmAll Genocide Run]]. If the latter, they're terrified of how she doesn't stop killing, no matter what, and how her shotgun never runs out of ammo. If the former, they're a bit more concerned about how if she keeps collecting all the ammunition she passes, she might turn into a black hole. Either way, she'll stop at nothing to prevent another Alpha Strike.
* ''VideoGame/RandalsMonday'': Randal, outside one brief moment between the [[spoiler:prison chapter]] and [[spoiler:apocalypse chapter]]. The guy spends [[spoiler:''six years'']] trying to escape the GroundhogDayLoop.
* In ''VideoGame/{{Armello}}'', Horace is a badger clad in heavy plate armor. He's as hard to stop as this implies; his play style revolves around setting a destination and brutalizing or shrugging off anything or anyone that tries to stop him from reaching it. As a former knight, the King's Guard stand aside for him. He also has the health and combat stats to overrun anyone else who gets in his way and endure any perils he suffers on his path. Add a magical ring that allows him to travel through mountains as though they were plains, and very little can stand in his way.
* ''VideoGame/{{Ib}}'': Both Ib and Garry are this, Ib never giving up trying to escape and Garry risking his life to protect her, despite the fact that Ib is a 9 year old girl and that Garry is scared as several points by relatively harmless things.
* Ethan Mars from ''VideoGame/{{Heavy Rain}}'' counts as this if the player completes every trial. From [[spoiler: possibly getting shocked up to three times in the second trial]] to [[spoiler: drinking what he is told is poison]] to even [[spoiler: being shot point-blank in the stomach if only he and Madison make it to the warehouse in the final chapter]], he simply refuses to die until his son Shaun is safe. The game uses PlotArmor to play this up; it is completely impossible for the player to get Ethan killed before the game ends; the only way to have him absent from the end of the game is to either [[spoiler: get him arrested twice, be arrested once towards the end of the game while Norman was killed in an earlier chapter]], or [[spoiler: not complete enough trials and guess the wrong address to Shaun’s whereabouts.]]
* ''VideoGame/TheNewOrderLastDaysOfEurope'' has Nowa Polska (New Poland) as a nation of those. During the 40s, following their victory in World War II, Nazi Germany deported many Poles without food and supplies to the frozen wastes of Siberia and deserts of Kazakhstan to let them die here. Instead, they managed to organize themselves under the leadership of Marian Spychalski in such desolate lands and formed a settlement in Western Kazakhstan, refusing to die without a fight.
* The Security Officer from ''VideoGame/{{Marathon}}'' has a job to do, and if anyone gets in his way, [[OneManArmy may]] [[MookHorrorShow God]] [[CurbStompBattle help them]]. Get teleported onto an alien ship? Fight through the hordes and start a rebellion. Left with no weapons, heavily injured, and in an area with hostile wildlife, while almost consistently submerged in water? Just beat them all to death. [[spoiler: An unstoppable god-like horror from beyond the veil awakening? Force reality to fix itself by time travelling.]] It doesn't seem that ''anything'' the Pfhor throw at him can make him falter, to nigh ImplacableMan levels.
* In ''VideoGame/JustShapesAndBeats'', the protagonist is a blue square that, when failing a level and falling to pieces, will put itself back together out of presumably sheer force of will. What really solidifies this is, when the player is pressing the button to reform, the "IT'S OVER" text will be overlaid with "NO", and will be replaced with "IT'S NOT OVER" when getting back up. [[spoiler:At least, until the end of the TrueFinalBoss battle, where the protagonist's attempts to resurrect are stopped by the BigBad until the player finally stops trying.]]
* ''VideoGame/Progressbar95'' has Clippy. No matter how many times you tap on OK to make him go away, he will come back to annoy you again in a few seconds.
* Mary from ''VideoGame/StringTyrant'' faces a mansion full of monsters and traps all of which threaten to transform her. She never considers giving up and tries her hardest to keep her friends calm.

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