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** The [[VideoGame/ResidentEvil2Remake remake]] cranked Lickers UpToEleven by making them much more resilient to damage and making them much more resilient to flinching, meaning if one spots you, it is ''very'' hard to stop it from running in and slashing away half your health. They're blind and possible to sneak past if you move as slowly as possible, but good luck with that if there's a zombie in the room or if [[ImplacableMan Mr. X]] is hot on your heels.

to:

** The [[VideoGame/ResidentEvil2Remake remake]] cranked Lickers UpToEleven by making them much more resilient to damage and making them much more resilient to flinching, meaning if one spots you, it is ''very'' hard to stop it from running in and slashing away half your health. They're blind and possible to sneak past if you move as slowly as possible, but good luck with that if there's a zombie in the room or if [[ImplacableMan Mr. X]] is hot on your heels.
heels. It really says something that even the game itself realizes how much of a threat they are because the menu screen straight up tells you there's no shame in running away from them.
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** The [[VideoGame/ResidentEvil3Remake 2020 remake]] of ''VideoGame/ResidentEvil3Nemesis'' actually manages to take both of its Hunter models UpToEleven where this trope is concerned! The Hunters Gamma are painful enough, since they're now a MadeOfIron, deceptively fast enemy whose only attack is a lunging tongue-grab that's a OneHitKill... and these FrogMen are playful pet pollywogs compared to the Hunters Beta, who can "jink" forward/backward and side-to-side with incredible speed, making it hard to get an accurate bead on them, can soak up a ridiculous amount of firepower, have a [[AttackItsWeakPoint vulnerable spot]] that's hard to hit and, oh yeah, can make a OneHitKill attack whenever they feel like it! It doesn't help that most of your encounters with them are as Carlos, whose crappy assault rifle might as well be throwing spitballs at them compared to the skull-busting power of Jill's shotgun. Flashbang and hand grenades are a blessing when facing off against a Hunter Beta.

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* As if Hunters aren't bad enough, several games have similar nasties, which can often be even worse:
** ''VideoGame/ResidentEvil'' has the Chimeras in the laboratory power room, which can also instantly decapitate you, attack from the ceiling (making them hard to aim at or even predict where they are), and are made even worse in the remake, where you have to [[NitroExpress walk slowly while carrying the power generator fuel]] and seemingly [[ZergRush a dozen can spawn in a given room from a single vent alone]].
** ''VideoGame/ResidentEvil2'' has the lickers and particularly the advanced lickers, who are capable of leaping onto the player from off-screen which can do devastating damage and have far-reaching [[CombatTentacles tongue-whip attacks]]. They also show up in the ''Survivor'' and ''Outbreak'' series, and in [=RE5=], where one room has an infinite spawning mess of them.
*** The [[VideoGame/ResidentEvil2Remake remake]] cranked Lickers UpToEleven by making them much more resilient to damage and making them much more resilient to flinching, meaning if one spots you, it is ''very'' hard to stop it from running in and slashing away half your health. They're blind and possible to sneak past if you move as slowly as possible, but good luck with that if there's a zombie in the room or if [[ImplacableMan Mr. X]] is hot on your heels.
** ''VideoGame/ResidentEvil3Nemesis'' has the facehugger-like Drain Deimos and Brain Sucker (at least they don't give you a FaceFullOfAlienWingWong). Like the Hunter and Lickers before them, they tend to leap about the room they are in, can absorb two shotgun blasts, and always attack in pairs. Their biggest weakness is that they are the easiest monsters in the game to dodge, due to their rather slow standing charge.
** ''VideoGame/ResidentEvilTheDarksideChronicles'' has the small, quick, far-leaping, ammo-sucking Anubis, which has been known to attack in groups.

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!! ''VideoGame/ResidentEvil''
* As if Hunters aren't bad enough, several games have similar nasties, which can often be even worse:
**
''VideoGame/ResidentEvil'' has the Chimeras in the laboratory power room, which can also instantly decapitate you, attack from the ceiling (making them hard to aim at or even predict where they are), and are made even worse in the remake, where you have to [[NitroExpress walk slowly while carrying the power generator fuel]] and seemingly [[ZergRush a dozen can spawn in a given room from a single vent alone]].
* The Crimson Heads in the VideoGame/ResidentEvil [=REmake=] are also a serious pain. These creatures inevitably appear if you do not burn the bodies of zombies you kill ([[BoomHeadshot or kill by blowing their heads off]]), they can run as fast as your character can, do a decent amount of damage, and even worse, will sometimes not get up from the ground until you walk right over them. And there is not enough oil to burn all of the zombies in the mansion (and better still, none of your weapons are guaranteed to take off their heads every single time -- not even the magnum!), so sometimes it is simply best to let the zombies live in order to avoid them turning into Crimson Heads.
** The [=REmake=] also features the aptly-named 'one dangerous zombie' mode. The titular zombie behaves like a crimson head, except that he's [[ActionBomb strapped with explosives]] and randomly shows up ''all over the mansion''. He can't use them on his own, thankfully, but if any of your attacks so much as graze him, the explosion results in an automatic game-over, no matter where in the room you are. Making things worse, this option is ''mandatory''; once you engage it by beating the game with both Chris and Jill, he automatically shows up in all subsequent playthroughs. Thankfully, like most of the zombies, he vanishes from the mansion after you return from the Aqua Ring labs.

!!''VideoGame/ResidentEvil2''
*
''VideoGame/ResidentEvil2'' has the lickers and particularly the advanced lickers, who are capable of leaping onto the player from off-screen which can do devastating damage and have far-reaching [[CombatTentacles tongue-whip attacks]]. They also show up in the ''Survivor'' and ''Outbreak'' series, and in [=RE5=], where one room has an infinite spawning mess of them.
*** ** The [[VideoGame/ResidentEvil2Remake remake]] cranked Lickers UpToEleven by making them much more resilient to damage and making them much more resilient to flinching, meaning if one spots you, it is ''very'' hard to stop it from running in and slashing away half your health. They're blind and possible to sneak past if you move as slowly as possible, but good luck with that if there's a zombie in the room or if [[ImplacableMan Mr. X]] is hot on your heels.
**
heels.

!!''VideoGame/ResidentEvil3Nemesis''
*
''VideoGame/ResidentEvil3Nemesis'' has the facehugger-like Drain Deimos and Brain Sucker (at least they don't give you a FaceFullOfAlienWingWong). Like the Hunter and Lickers before them, they tend to leap about the room they are in, can absorb two shotgun blasts, and always attack in pairs. Their biggest weakness is that they are the easiest monsters in the game to dodge, due to their rather slow standing charge.
** ''VideoGame/ResidentEvilTheDarksideChronicles''
charge.

!!''VideoGame/ResidentEvilCodeVeronica''

* ''VideoGame/ResidentEvilCodeVeronica''
has the small, quick, far-leaping, ammo-sucking Anubis, which has been known Bandersnatches. They can take plenty of bullets, their [[CombatTentacles stretchy arms]] deal great damage, they can control [[InstantDeathRadius a very large radius]], and they can use them to grapple across rooms. And they have [[https://www.youtube.com/watch?v=fhi0KfO4Aig a fairly creepy]] {{leitmotif}}. And when you first encounter one, you don't have any powerful weapons, unless you are willing to use the gunpowder arrows, making it somewhat of a BossInMookClothing.

!!''VideoGame/ResidentEvil0''
* Eliminators. You'd think a [[NinjaPirateZombieRobot zombie]] [[EverythingsBetterWithMonkeys monkey]] would be an awesome enemy, but holy ''shit'' would you be wrong: they're extremely small targets, ungodly fast in both attacking and avoiding your shots, deal significant damage in a small amount of time, nearly always
attack in groups.
groups of three or more, tend to appear in open areas with lots of room to get behind you, '''and''' they take a minimum of three shotgun shells each—''each!''—to kill. Compared to these nasty little fuckers, Hunters are about as troublesome as a mild sneeze.
* Also the Leech Zombies. They're sturdy, able to hit you from far away, ''[[ActionBomb explode]]'' for even more damage when near-death unless you invoke KillItWithFire, and have [[https://www.youtube.com/watch?v=F89LW0dfUjc an incredibly creepy theme]] that plays when you face one.



!!''VideoGame/ResidentEvil0'':
* Eliminators. You'd think a [[NinjaPirateZombieRobot zombie]] [[EverythingsBetterWithMonkeys monkey]] would be an awesome enemy, but holy ''shit'' would you be wrong: they're extremely small targets, ungodly fast in both attacking and avoiding your shots, deal significant damage in a small amount of time, nearly always attack in groups of three or more, tend to appear in open areas with lots of room to get behind you, '''and''' they take a minimum of three shotgun shells each—''each!''—to kill. Compared to these nasty little fuckers, Hunters are about as troublesome as a mild sneeze.
** Not if they are alone. And though they're severely watered down in ''VideoGame/ResidentEvilTheUmbrellaChronicles'', they're ''still'' annoying as hell, since they can take at least two shotgun shots to kill, they attack in groups, and they can leap at you from across the screen with considerable speed.
* Also the Leech Zombies. They're sturdy, able to hit you from far away, ''[[ActionBomb explode]]'' for even more damage when near-death unless you invoke KillItWithFire, and have [[https://www.youtube.com/watch?v=F89LW0dfUjc an incredibly creepy theme]] that plays when you face one.

to:

!!''VideoGame/ResidentEvil0'':
!! ''VideoGame/ResidentEvil5''

* Eliminators. You'd think a [[NinjaPirateZombieRobot zombie]] [[EverythingsBetterWithMonkeys monkey]] would be an awesome enemy, but holy ''shit'' would ''VideoGame/ResidentEvil5'' has the Reapers. They move frighteningly fast and just love to use their unavoidable instant kill attack as soon as they get within range. And by "unavoidable", we ''mean'' that the ''only'' way to avoid it is to stay the fuck away from them; if they catch you, your partner can't save you. Oh, and they love to show up in narrow corridors, meaning that you can't go past them without risking being caught by said instant-kill attack; if you can't kill them fast enough, you'll be wrong: backed into a corner, and then, well, you get caught by the instant-kill attack. Did we mention that they're extremely small targets, ungodly fast in both attacking very tough to kill?
* The Adjules from ''VideoGame/ResidentEvil5'', who can TurnRed
and avoiding sport [[CombatTentacles slashing tentacles]] and [[VaginaDentata vertical jaws]] that are very difficult to shake off before they decapitate your shots, deal significant damage in a small amount of time, nearly always attack in groups of three or more, tend to appear in open areas with lots of room to get behind you, '''and''' character.

!!''VideoGame/ResidentEvilRevelations''
* ''VideoGame/ResidentEvilRevelations'' has Sea Creepers. These are mutated women who turned into fish monsters and
they take a minimum of three shotgun shells each—''each!''—to kill. Compared prey on unfortunate souls who venture into their waters. They mostly stay below the surface, making them very difficult to these nasty little fuckers, Hunters are about as troublesome as a mild sneeze.
** Not if
track without proper equipment and when they are alone. And though they're severely watered down in ''VideoGame/ResidentEvilTheUmbrellaChronicles'', they're ''still'' annoying as hell, since they do expose themselves, it's only for the briefest of times. What's more is if you think you can take at least two shotgun shots escape them by getting out of the water, you're wrong, they'll follow you up. Just running past them doesn't seem to kill, be a viable option either (they're quick and will chase you down).

!! ''VideoGame/ResidentEvil6''
* ''VideoGame/ResidentEvil6'' distinguishes itself by making one of its ''most common enemies'' into this, especially for inexperienced players. J'avo replace zombies throughout most of the game's campaigns,
they attack in groups, and packs, and, oh, did we mention that not only are they capable of ''using guns'', but they have an AdaptiveAbility where shooting them will randomly cause them to develop traits like [[InASingleBound super-leaping legs]], torso armor, a huge shield for a hand, a giant mouth that they can leap at [[OneHitKill bite you from across the screen with considerable speed.
* Also the Leech Zombies. They're sturdy, able to hit
in half with]], or becoming an ActionBomb.
** That not bad enough? They can also, completely at random, undergo what is called "Complete Mutation", and transform into a random C-Virus B.O.W. Possibilities include a hulking MightyGlacier that needs its organic armor blown off before
you from far away, ''[[ActionBomb explode]]'' for even more can hurt it, a WallCrawling lizard-creature that fires bone spikes at you, and a [[TheWormThatWalks hive-mind colony of giant bees]] that takes minimal damage when near-death unless you invoke KillItWithFire, from most attacks and have [[https://www.youtube.com/watch?v=F89LW0dfUjc an incredibly creepy theme]] that plays when you face one.
can quickly whittle down your health.



!!''One-shot Horrors'':
* ''VideoGame/ResidentEvil5'' has the Reapers. They move frighteningly fast and just love to use their unavoidable instant kill attack as soon as they get within range. And by "unavoidable", we ''mean'' that the ''only'' way to avoid it is to stay the fuck away from them; if they catch you, your partner can't save you. Oh, and they love to show up in narrow corridors, meaning that you can't go past them without risking being caught by said instant-kill attack; if you can't kill them fast enough, you'll be backed into a corner, and then, well, you get caught by the instant-kill attack. Did we mention that they're very tough to kill?
* The Adjules from ''VideoGame/ResidentEvil5'', who can TurnRed and sport [[CombatTentacles slashing tentacles]] and [[VaginaDentata vertical jaws]] that are very difficult to shake off before they decapitate your character.
* ''VideoGame/ResidentEvilCodeVeronica'' has the Bandersnatches. They can take plenty of bullets, their [[CombatTentacles stretchy arms]] deal great damage, they can control [[InstantDeathRadius a very large radius]], and they can use them to grapple across rooms. And they have [[https://www.youtube.com/watch?v=fhi0KfO4Aig a fairly creepy]] {{leitmotif}}. And when you first encounter one, you don't have any powerful weapons, unless you are willing to use the gunpowder arrows, making it somewhat of a BossInMookClothing.
* The [[VideoGame/ResidentEvilOutbreak ''Outbreak'']] series has a couple as well, from the Hunter Rs (all the fun of the normal Hunters), to the Wasps (only GoddamnedBats if you have a handgun, which is no guarantee by any means). The Lionesses from the "Wild Things" scenario are the worst though. They have a tendency to attack anything in melee range when struck, they can chase you down with little trouble and they soak up a lot of damage, wasting bullets for the scenario bosses. And the best part? An instant-kill pounce. You have plenty of warning before that one though.
* The Crimson Heads in the VideoGame/ResidentEvil [=REmake=] are also a serious pain. These creatures inevitably appear if you do not burn the bodies of zombies you kill ([[BoomHeadshot or kill by blowing their heads off]]), they can run as fast as your character can, do a decent amount of damage, and even worse, will sometimes not get up from the ground until you walk right over them. And there is not enough oil to burn all of the zombies in the mansion (and better still, none of your weapons are guaranteed to take off their heads every single time -- not even the magnum!), so sometimes it is simply best to let the zombies live in order to avoid them turning into Crimson Heads.
** The [=REmake=] also features the aptly-named 'one dangerous zombie' mode. The titular zombie behaves like a crimson head, except that he's [[ActionBomb strapped with explosives]] and randomly shows up ''all over the mansion''. He can't use them on his own, thankfully, but if any of your attacks so much as graze him, the explosion results in an automatic game-over, no matter where in the room you are. Making things worse, this option is ''mandatory''; once you engage it by beating the game with both Chris and Jill, he automatically shows up in all subsequent playthroughs. Thankfully, like most of the zombies, he vanishes from the mansion after you return from the Aqua Ring labs.
* ''VideoGame/ResidentEvil6'' distinguishes itself by making one of its ''most common enemies'' into this, especially for inexperienced players. J'avo replace zombies throughout most of the game's campaigns, they attack in packs, and, oh, did we mention that not only are they capable of ''using guns'', but they have an AdaptiveAbility where shooting them will randomly cause them to develop traits like [[InASingleBound super-leaping legs]], torso armor, a huge shield for a hand, a giant mouth that they can [[OneHitKill bite you in half with]], or becoming an ActionBomb.
** That not bad enough? They can also, completely at random, undergo what is called "Complete Mutation", and transform into a random C-Virus B.O.W. Possibilities include a hulking MightyGlacier that needs its organic armor blown off before you can hurt it, a WallCrawling lizard-creature that fires bone spikes at you, and a [[TheWormThatWalks hive-mind colony of giant bees]] that takes minimal damage from most attacks and can quickly whittle down your health.
* ''VideoGame/ResidentEvilRevelations'' has Sea Creepers. These are mutated women who turned into fish monsters and they prey on unfortunate souls who venture into their waters. They mostly stay below the surface, making them very difficult to track without proper equipment and when they do expose themselves, it's only for the briefest of times. What's more is if you think you can escape them by getting out of the water, you're wrong, they'll follow you up. Just running past them doesn't seem to be a viable option either (they're quick and will chase you down).

to:

!!''One-shot Horrors'':
!!Other Games
* ''VideoGame/ResidentEvil5'' has Though the Reapers. They move frighteningly fast and just love to use their unavoidable instant kill attack as soon as they get within range. And by "unavoidable", we ''mean'' that the ''only'' way to avoid it is to stay the fuck away from them; if they catch you, your partner can't save you. Oh, and they love to show up Eliminators are severely watered down in narrow corridors, meaning that you can't go past them without risking being caught by said instant-kill attack; if you can't kill them fast enough, you'll be backed into a corner, and then, well, you get caught by the instant-kill attack. Did we mention that ''VideoGame/ResidentEvilTheUmbrellaChronicles'', they're very tough to kill?
* The Adjules from ''VideoGame/ResidentEvil5'', who can TurnRed and sport [[CombatTentacles slashing tentacles]] and [[VaginaDentata vertical jaws]] that are very difficult to shake off before
''still'' annoying as hell, since they decapitate your character.
* ''VideoGame/ResidentEvilCodeVeronica'' has the Bandersnatches. They
can take plenty of bullets, their [[CombatTentacles stretchy arms]] deal great damage, at least two shotgun shots to kill, they can control [[InstantDeathRadius a very large radius]], attack in groups, and they can use them to grapple leap at you from across rooms. And they have [[https://www.youtube.com/watch?v=fhi0KfO4Aig a fairly creepy]] {{leitmotif}}. And when you first encounter one, you don't have any powerful weapons, unless you are willing to use the gunpowder arrows, making it somewhat of a BossInMookClothing.
screen with considerable speed.
* ''VideoGame/ResidentEvilTheDarksideChronicles'' has the small, quick, far-leaping, ammo-sucking Anubis, which has been known to attack in groups.
* The [[VideoGame/ResidentEvilOutbreak ''Outbreak'']] ''[[VideoGame/ResidentEvilOutbreak Outbreak]]'' series has a couple as well, from the Hunter Rs (all the fun of the normal Hunters), to the Wasps (only GoddamnedBats if you have a handgun, which is no guarantee by any means). The Lionesses from the "Wild Things" scenario are the worst though. They have a tendency to attack anything in melee range when struck, they can chase you down with little trouble and they soak up a lot of damage, wasting bullets for the scenario bosses. And the best part? An instant-kill pounce. You have plenty of warning before that one though.
* The Crimson Heads in the VideoGame/ResidentEvil [=REmake=] are also a serious pain. These creatures inevitably appear if you do not burn the bodies of zombies you kill ([[BoomHeadshot or kill by blowing their heads off]]), they can run as fast as your character can, do a decent amount of damage, and even worse, will sometimes not get up from the ground until you walk right over them. And there is not enough oil to burn all of the zombies in the mansion (and better still, none of your weapons are guaranteed to take off their heads every single time -- not even the magnum!), so sometimes it is simply best to let the zombies live in order to avoid them turning into Crimson Heads.
** The [=REmake=] also features the aptly-named 'one dangerous zombie' mode. The titular zombie behaves like a crimson head, except that he's [[ActionBomb strapped with explosives]] and randomly shows up ''all over the mansion''. He can't use them on his own, thankfully, but if any of your attacks so much as graze him, the explosion results in an automatic game-over, no matter where in the room you are. Making things worse, this option is ''mandatory''; once you engage it by beating the game with both Chris and Jill, he automatically shows up in all subsequent playthroughs. Thankfully, like most of the zombies, he vanishes from the mansion after you return from the Aqua Ring labs.
* ''VideoGame/ResidentEvil6'' distinguishes itself by making one of its ''most common enemies'' into this, especially for inexperienced players. J'avo replace zombies throughout most of the game's campaigns, they attack in packs, and, oh, did we mention that not only are they capable of ''using guns'', but they have an AdaptiveAbility where shooting them will randomly cause them to develop traits like [[InASingleBound super-leaping legs]], torso armor, a huge shield for a hand, a giant mouth that they can [[OneHitKill bite you in half with]], or becoming an ActionBomb.
** That not bad enough? They can also, completely at random, undergo what is called "Complete Mutation", and transform into a random C-Virus B.O.W. Possibilities include a hulking MightyGlacier that needs its organic armor blown off before you can hurt it, a WallCrawling lizard-creature that fires bone spikes at you, and a [[TheWormThatWalks hive-mind colony of giant bees]] that takes minimal damage from most attacks and can quickly whittle down your health.
* ''VideoGame/ResidentEvilRevelations'' has Sea Creepers. These are mutated women who turned into fish monsters and they prey on unfortunate souls who venture into their waters. They mostly stay below the surface, making them very difficult to track without proper equipment and when they do expose themselves, it's only for the briefest of times. What's more is if you think you can escape them by getting out of the water, you're wrong, they'll follow you up. Just running past them doesn't seem to be a viable option either (they're quick and will chase you down).
though.
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** ''VideoGame/ResidentEvil2'' has the lickers and particularly the advanced lickers, who are capable of leaping onto the player from off-screen which can do devastating damage and have far-reaching [[CombatTentacles tongue-whip attacks]]. They also show up in the Survivor and Outbreak series, and RE5, where one room has an infinite spawning mess of them.
** The remake of ''VideoGame/ResidentEvil2'' cranked Lickers UpToEleven by making them much more resilient to damage and making them much more resilient to flinching, meaning if one spots you it is ''very'' hard to stop it from running in and slashing away half your health. They're blind and possible to sneak past if you move as slowly as possible, but good luck with that if there's a zombie in the room or [[ImplacableMan Mr. X]] is hot on your heels.

to:

** ''VideoGame/ResidentEvil2'' has the lickers and particularly the advanced lickers, who are capable of leaping onto the player from off-screen which can do devastating damage and have far-reaching [[CombatTentacles tongue-whip attacks]]. They also show up in the Survivor ''Survivor'' and Outbreak ''Outbreak'' series, and RE5, in [=RE5=], where one room has an infinite spawning mess of them.
** *** The remake of ''VideoGame/ResidentEvil2'' [[VideoGame/ResidentEvil2Remake remake]] cranked Lickers UpToEleven by making them much more resilient to damage and making them much more resilient to flinching, meaning if one spots you you, it is ''very'' hard to stop it from running in and slashing away half your health. They're blind and possible to sneak past if you move as slowly as possible, but good luck with that if there's a zombie in the room or if [[ImplacableMan Mr. X]] is hot on your heels.
Is there an issue? Send a MessageReason:
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Added DiffLines:

** The remake of ''VideoGame/ResidentEvil2'' cranked Lickers UpToEleven by making them much more resilient to damage and making them much more resilient to flinching, meaning if one spots you it is ''very'' hard to stop it from running in and slashing away half your health. They're blind and possible to sneak past if you move as slowly as possible, but good luck with that if there's a zombie in the room or [[ImplacableMan Mr. X]] is hot on your heels.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ResidentEvilCodeVeronica'' has the Bandersnatches. They can take plenty of bullets, their [[CombatTentacles stretchy arms]] deal great damage, they have [[InstantDeathRadius a very large radius]], and they can use them to grapple across rooms. And they have [[https://www.youtube.com/watch?v=fhi0KfO4Aig a fairly creepy]] {{leitmotif}}. And when you first encounter one, you don't have any powerful weapons, unless you are willing to use the gunpowder arrows, making it somewhat of a BossInMookClothing.

to:

* ''VideoGame/ResidentEvilCodeVeronica'' has the Bandersnatches. They can take plenty of bullets, their [[CombatTentacles stretchy arms]] deal great damage, they have can control [[InstantDeathRadius a very large radius]], and they can use them to grapple across rooms. And they have [[https://www.youtube.com/watch?v=fhi0KfO4Aig a fairly creepy]] {{leitmotif}}. And when you first encounter one, you don't have any powerful weapons, unless you are willing to use the gunpowder arrows, making it somewhat of a BossInMookClothing.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ResidentEvilCodeVeronica'' has the Bandersnatches. They can take plenty of bullets, their [[CombatTentacles stretchy arms]] deal great damage, they have [[InstantDeathRadius a large rape radius]], and they can use them to grapple across rooms. And they have [[https://www.youtube.com/watch?v=fhi0KfO4Aig a fairly creepy]] {{leitmotif}}. And when you first encounter one, you don't have any powerful weapons, unless you are willing to use the gunpowder arrows, making it somewhat of a BossInMookClothing.

to:

* ''VideoGame/ResidentEvilCodeVeronica'' has the Bandersnatches. They can take plenty of bullets, their [[CombatTentacles stretchy arms]] deal great damage, they have [[InstantDeathRadius a very large rape radius]], and they can use them to grapple across rooms. And they have [[https://www.youtube.com/watch?v=fhi0KfO4Aig a fairly creepy]] {{leitmotif}}. And when you first encounter one, you don't have any powerful weapons, unless you are willing to use the gunpowder arrows, making it somewhat of a BossInMookClothing.
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hunter_7.jpg]]
[[caption-width-right:350:Hunters: [[LightningBruiser they're fast, they hit hard, they eat bullets like candy]] and they ''hate you''.]]
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** The Four-Legged or "Crawler" Molded. [[FragileSpeedster They don't have as much health as the regular Molded, but they're much quicker]], [[InASingleBound can make huge leaps to cover the distance between you]], rebound off of walls to throw off your aim, are naturally harder to hit due to their quadrupedal stance, and can do a lot of damage to you if you're not quick enough, taking you from Fine to Danger with a direct lunge even on Normal difficulty.

to:

** The Four-Legged or "Crawler" Molded. [[FragileSpeedster They don't have as much health as the regular Molded, but they're much quicker]], [[InASingleBound can make huge leaps to cover the distance between you]], rebound off of walls to throw off your aim, are naturally harder to hit due to their quadrupedal stance, and can do a lot of damage to you if you're not quick enough, taking you from Fine to Danger with a direct lunge even on Normal difficulty. Best part? They can sometimes swipe low enough to hit you [[ArmorPiercingAttack in spite of your efforts to defend against their attack]] unless you're quick enough to duck ''and'' block simultaneously.
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** The Spiked-Arm Molded, although not as annoying as Crawlers, are still much nastier than the vanilla Molded, being nearly twice as tough and doing a lot more damage when they hit. On higher difficulties these things can also sever your leg with a downward swipe, forcing you to hurry and reattach it before they can finish you off.

to:

** The Spiked-Arm Molded, although not as annoying as Crawlers, are still much nastier than the vanilla Molded, being nearly twice as tough and doing a lot more damage when they hit. On higher difficulties these things can also sever your leg with a downward swipe, forcing you to hurry and reattach it with a First Aid Med before they can finish you off.off.
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None


** The Spiked-Arm Molded, although not as annoying as Crawlers, are still much nastier than the vanilla Molded, being nearly twice as tough and doing a lot more damage when they hit.

to:

** The Spiked-Arm Molded, although not as annoying as Crawlers, are still much nastier than the vanilla Molded, being nearly twice as tough and doing a lot more damage when they hit. On higher difficulties these things can also sever your leg with a downward swipe, forcing you to hurry and reattach it before they can finish you off.
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** The Four-Legged or "Crawler" Molded. [[FragileSpeedster They don't have as much health as the regular Molded, but they're much quicker]], [[InASingleBound can make huge leaps to cover the distance between you]], rebound off of walls to throw off your aim, are naturally harder to hit due to their quadrupedal stance, and can do a lot of damage to you if you're not quick enough.

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** The Four-Legged or "Crawler" Molded. [[FragileSpeedster They don't have as much health as the regular Molded, but they're much quicker]], [[InASingleBound can make huge leaps to cover the distance between you]], rebound off of walls to throw off your aim, are naturally harder to hit due to their quadrupedal stance, and can do a lot of damage to you if you're not quick enough.enough, taking you from Fine to Danger with a direct lunge even on Normal difficulty.
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* Most famous are probably the Hunter class B.O.Ws, various ititerations of which appear throughout the series, being absent only in ''VideoGame/ResidentEvil2'', ''VideoGame/ResidentEvil4'', ''VideoGame/ResidentEvil5'', ''VideoGame/ResidentEvil6'' and ''VideoGame/ResidentEvil7Biohazard''. They're fast, jump at you from across the room, sometimes team up on you (in which case the fight can spiral out of your control with frightening speed), and have their notorious DeadlyLunge attack that instakills by decapitation. Much deadlier than the literal spiders of the series. And they can poison you in parts of ''Code Veronica''. They are at their absolute worst in the original UsefulNotes/PlayStation version, where [[FakeDifficulty they have no hitbox when leaping through the air so they can't be shot out of their primary attack]]. Thanks to that, the only way to prevent damage is to not be standing where they land, and 90% of encounters happen in narrow hallways where juking them is impossible.

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* Most famous are probably the Hunter class B.O.Ws, various ititerations of which appear throughout the series, being absent only in ''VideoGame/ResidentEvil2'', ''VideoGame/ResidentEvil4'', ''VideoGame/ResidentEvil5'', ''VideoGame/ResidentEvil6'' and ''VideoGame/ResidentEvil7Biohazard''.''VideoGame/ResidentEvil7Biohazard'', the last four being when the series dropped BigBad Umbrella from the games. They're fast, jump at you from across the room, sometimes team up on you (in which case the fight can spiral out of your control with frightening speed), and have their notorious DeadlyLunge attack that instakills by decapitation. Much deadlier than the literal spiders of the series. And they can poison you in parts of ''Code Veronica''. They are at their absolute worst in the original UsefulNotes/PlayStation version, where [[FakeDifficulty they have no hitbox when leaping through the air so they can't be shot out of their primary attack]]. Thanks to that, the only way to prevent damage is to not be standing where they land, and 90% of encounters happen in narrow hallways where juking them is impossible.



** ''VideoGame/ResidentEvil2'' has the lickers and particularly the advanced lickers, who are capable of leaping onto the player from off-screen and have far-reaching [[CombatTentacles tongue-whip attacks]].
** ''VideoGame/ResidentEvil3Nemesis'' has the facehugger-like Drain Deimos and Brain Sucker (at least they don't give you a FaceFullOfAlienWingWong).

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** ''VideoGame/ResidentEvil2'' has the lickers and particularly the advanced lickers, who are capable of leaping onto the player from off-screen which can do devastating damage and have far-reaching [[CombatTentacles tongue-whip attacks]].
attacks]]. They also show up in the Survivor and Outbreak series, and RE5, where one room has an infinite spawning mess of them.
** ''VideoGame/ResidentEvil3Nemesis'' has the facehugger-like Drain Deimos and Brain Sucker (at least they don't give you a FaceFullOfAlienWingWong). Like the Hunter and Lickers before them, they tend to leap about the room they are in, can absorb two shotgun blasts, and always attack in pairs. Their biggest weakness is that they are the easiest monsters in the game to dodge, due to their rather slow standing charge.



* Regenerators and Iron Maidens are similar entities; both can regenerate (unless you shoot them in the right place) and grab you from across the room, and the latter can kill you instantly.

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* Regenerators and Iron Maidens are similar entities; both can regenerate (unless you shoot them in the right place) and grab you from across the room, and the latter can kill you instantly.instantly via grabbing you and launching all of their spikes into Leon's body at once. To top it all off, their raspy breathing and intro music is ''insanely creepy''.



* Where do we start with the Plagas? These damn things spawn at random, always emerge from their host when you kill them no matter whether you deliver a head shot or not[[note]]some guides falsely advise that one can prevent them spawning by not head shotting the Ganados, but the reality is that the Plagas will spawn no matter where you hit the Ganado[[/note]], suck up more ammo than the actual Ganados themselves, and the type 2s have the ability to bite your head off if they get too close, which translates into [[ChunkySalsaRule instant death]]. True, they have a WeaksauceWeakness ([[spoiler:flash grenades kill exposed Plagas instantly]]), but it's not exactly obvious. And, worse, type 3s (the spider/bat ones that detach and start fluttering around on their own after their host is killed for the second time) take two grenades by default; one to make them leave their Ganado, and a second to kill them.

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* Where do we start with the Plagas? These damn things spawn at random, always emerge from their host when you kill them no matter whether you deliver a head shot headshot or not[[note]]some guides falsely advise that one can prevent them spawning by not head shotting the Ganados, but the reality is that the Plagas will spawn no matter where you hit the Ganado[[/note]], suck up more ammo than the actual Ganados themselves, and the type 2s have the ability to bite your head off if they get too close, which translates into [[ChunkySalsaRule [[OneHitKill instant death]]. True, they have a WeaksauceWeakness ([[spoiler:flash grenades kill exposed Plagas instantly]]), but it's not exactly obvious. And, worse, type 3s (the spider/bat ones that detach and start fluttering around on their own after their host is killed for the second time) take two grenades by default; one to make them leave their Ganado, and a second to kill them.



** Not if they are alone. And though they're severely watered down in ''VideoGame/ResidentEvilTheUmbrellaChronicles'', they're ''still'' annoying as hell, since they can take at least two shotgun shots to kill, they attack in groups, and they can leap at you from across the screen with considerable speed

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** Not if they are alone. And though they're severely watered down in ''VideoGame/ResidentEvilTheUmbrellaChronicles'', they're ''still'' annoying as hell, since they can take at least two shotgun shots to kill, they attack in groups, and they can leap at you from across the screen with considerable speedspeed.
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* Most famous are probably the Hunter class B.O.Ws, various ititerations of which appear throughout the series, being absent only in ''VideoGame/ResidentEvil2'', ''VideoGame/ResidentEvil4'', ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6''. They're fast, jump at you from across the room, sometimes team up on you (in which case the fight can spiral out of your control with frightening speed), and have their notorious DeadlyLunge attack that instakills by decapitation. Much deadlier than the literal spiders of the series. And they can poison you in parts of ''Code Veronica''. They are at their absolute worst in the original UsefulNotes/PlayStation version, where [[FakeDifficulty they have no hitbox when leaping through the air so they can't be shot out of their primary attack]]. Thanks to that, the only way to prevent damage is to not be standing where they land, and 90% of encounters happen in narrow hallways where juking them is impossible.

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* Most famous are probably the Hunter class B.O.Ws, various ititerations of which appear throughout the series, being absent only in ''VideoGame/ResidentEvil2'', ''VideoGame/ResidentEvil4'', ''VideoGame/ResidentEvil5'' ''VideoGame/ResidentEvil5'', ''VideoGame/ResidentEvil6'' and ''VideoGame/ResidentEvil6''.''VideoGame/ResidentEvil7Biohazard''. They're fast, jump at you from across the room, sometimes team up on you (in which case the fight can spiral out of your control with frightening speed), and have their notorious DeadlyLunge attack that instakills by decapitation. Much deadlier than the literal spiders of the series. And they can poison you in parts of ''Code Veronica''. They are at their absolute worst in the original UsefulNotes/PlayStation version, where [[FakeDifficulty they have no hitbox when leaping through the air so they can't be shot out of their primary attack]]. Thanks to that, the only way to prevent damage is to not be standing where they land, and 90% of encounters happen in narrow hallways where juking them is impossible.
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!!'''VideoGame/ResidentEvil7Biohazard'':

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!!'''VideoGame/ResidentEvil7Biohazard'':!!''VideoGame/ResidentEvil7Biohazard'':



** The Fat Man Molded are probably the worst out of all of them, as they're incredibly difficult to kill and the acid they spit at you does a lot of damage. Even worse in Madhouse Mode, where they're faster and appear more often.

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** The Fat Man Molded are probably the worst out of all of them, as they're incredibly difficult to kill and the acid they spit at you does a lot of damage. Even worse in Madhouse Mode, where they're faster and appear more often.
often. To add insult to injury, they're also TheSpiny and release damaging acid from their goo-stuffed interiors when cut -- this means Ethan can't use the Circular Saw, the game's InfinityPlusOneSword, on them without ultimately killing himself.
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!!'''VideoGame/ResidentEvil7Biohazard'':
* Ironically, despite the fact that there's technically only one major enemy in the game, just in [[UndergroundMonkey a couple of different shapes]], all of the non-standard Molded have more than earned their place on this list.
** The Four-Legged or "Crawler" Molded. [[FragileSpeedster They don't have as much health as the regular Molded, but they're much quicker]], [[InASingleBound can make huge leaps to cover the distance between you]], rebound off of walls to throw off your aim, are naturally harder to hit due to their quadrupedal stance, and can do a lot of damage to you if you're not quick enough.
** The Spiked-Arm Molded, although not as annoying as Crawlers, are still much nastier than the vanilla Molded, being nearly twice as tough and doing a lot more damage when they hit.
** The Fat Man Molded are probably the worst out of all of them, as they're incredibly difficult to kill and the acid they spit at you does a lot of damage. Even worse in Madhouse Mode, where they're faster and appear more often.
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* The Adjules from ''ResidentEvil5'', who can TurnRed and sport [[CombatTentacles slashing tentacles]] and [[VaginaDentata vertical jaws]] that are very difficult to shake off before they decapitate your character.

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* The Adjules from ''ResidentEvil5'', ''VideoGame/ResidentEvil5'', who can TurnRed and sport [[CombatTentacles slashing tentacles]] and [[VaginaDentata vertical jaws]] that are very difficult to shake off before they decapitate your character.

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* Most famous are probably the Hunter class B.O.Ws, various ititerations of which appear throughout the series, being absent only in ''VideoGame/ResidentEvil4'', ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6''. They're fast, jump at you from across the room, sometimes team up on you (in which case the fight can spiral out of your control with frightening speed), and have their notorious DeadlyLunge attack that instakills by decapitation. Much deadlier than the literal spiders of the series. And they can poison you in parts of ''Code Veronica''. They are at their absolute worst in the original UsefulNotes/PlayStation version, where [[FakeDifficulty they have no hitbox when leaping through the air so they can't be shot out of their primary attack]]. Thanks to that, the only way to prevent damage is to not be standing where they land, and 90% of encounters happen in narrow hallways where juking them is impossible.

to:

* Most famous are probably the Hunter class B.O.Ws, various ititerations of which appear throughout the series, being absent only in ''VideoGame/ResidentEvil2'', ''VideoGame/ResidentEvil4'', ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6''. They're fast, jump at you from across the room, sometimes team up on you (in which case the fight can spiral out of your control with frightening speed), and have their notorious DeadlyLunge attack that instakills by decapitation. Much deadlier than the literal spiders of the series. And they can poison you in parts of ''Code Veronica''. They are at their absolute worst in the original UsefulNotes/PlayStation version, where [[FakeDifficulty they have no hitbox when leaping through the air so they can't be shot out of their primary attack]]. Thanks to that, the only way to prevent damage is to not be standing where they land, and 90% of encounters happen in narrow hallways where juking them is impossible.



* The Cerberus/zombie dogs are another annoyance present throughout the series. They are difficult to hit with the clunky aiming controls and lock-on, and usually attack in pairs or more, so while you're attacking one, the others can get the jump on you.
** Unless you use auto-aim and are smart enough to either trap them in a narrow bottleneck corridor or put yourself back against a wall. Then you can unload on them pretty much with impunity until they die.
*** Worse are the Adjules from ''ResidentEvil5'', who can TurnRed and sport [[CombatTentacles slashing tentacles]] and [[VaginaDentata vertical jaws]] that are very difficult to shake off before they decapitate your character.

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* The Cerberus/zombie dogs are another annoyance present throughout the series. They are difficult to hit with the clunky aiming controls and lock-on, and usually attack in pairs or more, so while you're attacking one, the others can get the jump on you.
** Unless you use auto-aim and are smart enough to either trap them in a narrow bottleneck corridor or put yourself back against a wall. Then you can unload on them pretty much with impunity until they die.
*** Worse are the Adjules from ''ResidentEvil5'', who can TurnRed and sport [[CombatTentacles slashing tentacles]] and [[VaginaDentata vertical jaws]] that are very difficult to shake off before they decapitate your character.



* Where do we start with the Plagas? These damn things spawn at random, always emerge from their host when you kill them no matter whether you deliver a headshot or not[[note]]some guides falsely advise that one can prevent them spawning by not headshotting the Ganados, but the reality is that the Plagas will spawn no matter where you hit the Ganado[[/note]], suck up more ammo than the actual Ganados themselves, and the type 2s have the ability to bite your head off if they get too close, which translates into [[ChunkySalsaRule instant death]]. True, they have a WeaksauceWeakness ([[spoiler:flash grenades kill exposed Plagas instantly]]), but it's not exactly obvious. And, worse, type 3s (the spider/bat ones that detach and start fluttering around on their own after their host is killed for the second time) take two grenades by default; one to make them leave their Ganado, and a second to kill them.
* [[WolverineClaws Garradors]] may be totally blind, but they are fast, completely immune to just about anything that isn't fired on the parasite growing out of thier back, and capable of a OneHitKill. Luck to those who have to face them in [[MultiMookMelee Mercenaries]] or fight '''TWO OF THEM AT ONCE.'''

to:

* Where do we start with the Plagas? These damn things spawn at random, always emerge from their host when you kill them no matter whether you deliver a headshot head shot or not[[note]]some guides falsely advise that one can prevent them spawning by not headshotting head shotting the Ganados, but the reality is that the Plagas will spawn no matter where you hit the Ganado[[/note]], suck up more ammo than the actual Ganados themselves, and the type 2s have the ability to bite your head off if they get too close, which translates into [[ChunkySalsaRule instant death]]. True, they have a WeaksauceWeakness ([[spoiler:flash grenades kill exposed Plagas instantly]]), but it's not exactly obvious. And, worse, type 3s (the spider/bat ones that detach and start fluttering around on their own after their host is killed for the second time) take two grenades by default; one to make them leave their Ganado, and a second to kill them.
* [[WolverineClaws Garradors]] may be totally blind, but they are fast, completely immune to just about anything that isn't fired on the parasite growing out of thier their back, and capable of a OneHitKill. Luck to those who have to face them in [[MultiMookMelee Mercenaries]] or fight '''TWO OF THEM AT ONCE.'''



* ''[[VideoGame/ResidentEvilCodeVeronica Code Veronica]]'' has its poisonous moths, made infamous for a frustrating late-game section where one corridor has an endlessly respawning number of the things. Moth lays larva on you, which poisons you, you use blue herb, then go back through the corridor only to get bitten and poisoned again. Whoops, no herbs left, :dies:
** There is an infinite-use blue herb tray in the corridor, but good luck using it and then getting back out before another moth can land on you.



* ''VideoGame/ResidentEvilCodeVeronica'' has the Bandersnatches. They can take plenty of bullets, their [[CombatTentacles stretchy arms]] deal great damage, they have [[InstantDeathRadius a large rape radius]], and they can use them to grapple across rooms. And they have [[http://www.youtube.com/watch?v=fhi0KfO4Aig a fairly creepy]] {{leitmotif}}. And when you first encounter one, you don't have any powerful weapons, making it somewhat of a BossInMookClothing.

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* The Adjules from ''ResidentEvil5'', who can TurnRed and sport [[CombatTentacles slashing tentacles]] and [[VaginaDentata vertical jaws]] that are very difficult to shake off before they decapitate your character.
* ''VideoGame/ResidentEvilCodeVeronica'' has the Bandersnatches. They can take plenty of bullets, their [[CombatTentacles stretchy arms]] deal great damage, they have [[InstantDeathRadius a large rape radius]], and they can use them to grapple across rooms. And they have [[http://www.youtube.com/watch?v=fhi0KfO4Aig a fairly creepy]] {{leitmotif}}. And when you first encounter one, you don't have any powerful weapons, unless you are willing to use the gunpowder arrows, making it somewhat of a BossInMookClothing.
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* Most famous are probably the Hunter class B.O.Ws, various ititerations of which appear throughout the series, being absent only in ''VideoGame/ResidentEvil4'', ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6''. They're fast, jump at you from across the room, sometimes team up on you (in which case the fight can spiral out of your control with frightening speed), and have their notorious DeadlyLunge attack that instakills by decapitation. Much deadlier than the literal spiders of the series. And they can poison you in parts of ''Code Veronica''. They are at their absolute worst in the original PlayStation version, where [[FakeDifficulty they have no hitbox when leaping through the air so they can't be shot out of their primary attack]]. Thanks to that, the only way to prevent damage is to not be standing where they land, and 90% of encounters happen in narrow hallways where juking them is impossible.

to:

* Most famous are probably the Hunter class B.O.Ws, various ititerations of which appear throughout the series, being absent only in ''VideoGame/ResidentEvil4'', ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6''. They're fast, jump at you from across the room, sometimes team up on you (in which case the fight can spiral out of your control with frightening speed), and have their notorious DeadlyLunge attack that instakills by decapitation. Much deadlier than the literal spiders of the series. And they can poison you in parts of ''Code Veronica''. They are at their absolute worst in the original PlayStation UsefulNotes/PlayStation version, where [[FakeDifficulty they have no hitbox when leaping through the air so they can't be shot out of their primary attack]]. Thanks to that, the only way to prevent damage is to not be standing where they land, and 90% of encounters happen in narrow hallways where juking them is impossible.
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** ''VideoGame/ResidentEvil'' has the Chimeras in the laboratory power room, which can also instantly decapitate you, attack from the ceiling (making them hard to aim at or even predict where they are), and are made even worse in the remake, where you have to [[NitroExpress walk slowly while carrying the power generator fuel]].

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** ''VideoGame/ResidentEvil'' has the Chimeras in the laboratory power room, which can also instantly decapitate you, attack from the ceiling (making them hard to aim at or even predict where they are), and are made even worse in the remake, where you have to [[NitroExpress walk slowly while carrying the power generator fuel]].fuel]] and seemingly [[ZergRush a dozen can spawn in a given room from a single vent alone]].
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* Berserk Dr. Salvador in the Mercenaries level. Can leap to the top of five-story battlements, barely stumbles from all but the most physically devastating attacks, constantly in a state of frenzied swinging of a double-bladed supercharged chainsaw and rampaging balls-out in your direction . Also, those attacks that hurt him? ''Bring a lot''.
** [[ChainsawGood The Bella Sisters]] from The Mercenaries Village can be just as painful, they ARE at thier strongest when they have back up, especially if they can catch you off guard and surrounded. Which they can and will do, they don't start revving thier chainsaws until they [[ParanoiaFuel start getting close...]]
* Where do we start with the Plagas? These damn things spawn at random, always emerge from their host when you kill them no matter whether you deliver a headshot or not[[note]]some guides falsely advise that one avoid headshotting Ganados to prevent spawning, but the reality is that the Plagas will spawn no matter where you hit the Ganado[[/note]], suck up more ammo than the actual Ganados themselves, and the type 2s have the ability to bite your head off if they get too close, which translates into [[ChunkySalsaRule instant death]]. True, they have a WeaksauceWeakness ([[spoiler: flash grenades kill exposed Plagas instantly]]), but it's not exactly obvious. And, worse, type 3s (the spider/bat ones that detach and start fluttering around on their own after their host is killed for the second time) take two grenades by default; one to make them leave their Ganado, and a second to kill them.
* [[WolverineClaws Garradors,]] totally blind yes, but they are fast, completely immune to just about anything that isn't fired on the parasite growing out of thier back, and capable of a OneHitKill. Luck to those who have to face them in [[MultiMookMelee Mercenaries]] or fight '''TWO OF THEM AT ONCE.'''

to:

* Berserk Dr. Salvador in the Mercenaries level. Can leap to the top of five-story battlements, barely stumbles from all but the most physically devastating attacks, constantly in a state of frenzied swinging of a double-bladed supercharged chainsaw chainsaw, and rampaging balls-out in your direction .direction. Also, those attacks that hurt him? ''Bring a lot''.
** [[ChainsawGood The Bella Sisters]] from The Mercenaries Village can be just as painful, painful; they ARE at thier their strongest when they have back up, backup, especially if they can catch you off guard and surrounded. Which they can and will do, they don't start revving thier their chainsaws until they [[ParanoiaFuel start getting close...]]
* Where do we start with the Plagas? These damn things spawn at random, always emerge from their host when you kill them no matter whether you deliver a headshot or not[[note]]some guides falsely advise that one avoid can prevent them spawning by not headshotting Ganados to prevent spawning, the Ganados, but the reality is that the Plagas will spawn no matter where you hit the Ganado[[/note]], suck up more ammo than the actual Ganados themselves, and the type 2s have the ability to bite your head off if they get too close, which translates into [[ChunkySalsaRule instant death]]. True, they have a WeaksauceWeakness ([[spoiler: flash ([[spoiler:flash grenades kill exposed Plagas instantly]]), but it's not exactly obvious. And, worse, type 3s (the spider/bat ones that detach and start fluttering around on their own after their host is killed for the second time) take two grenades by default; one to make them leave their Ganado, and a second to kill them.
* [[WolverineClaws Garradors,]] Garradors]] may be totally blind yes, blind, but they are fast, completely immune to just about anything that isn't fired on the parasite growing out of thier back, and capable of a OneHitKill. Luck to those who have to face them in [[MultiMookMelee Mercenaries]] or fight '''TWO OF THEM AT ONCE.'''



* Iron Heads: The first big bruisers you encounter, Iron Heads are bullet-sinks who move fairly quickly, have a sizeable attack radius, are ''immune to headshots'' and have the ability to inflict the Bleeding status, which causes you to rapidly lose a ''lot'' of health unless you have one of the tourniquet healing items. They can be blinded by the flashlight, oneshotted with the stealth attack and aren't so threatening once you have bigger guns, but between the sizable increases in durability & damage output they get on higher difficulties, the fact they start showing up very early in the game (when you have few bullets and crappy guns to fight with), and the fact they often come in groups, they still qualify.
* Sploders: Take the "randomly spawned from vanilla {{mook}}s" aspect of Plagas above. Now make the resultant spawn an ActionBomb with a built-in CameraScrew side-effect, give it a pretty large radius and make it capable of absorbing quite a lot of bullets/focused flashlight before it prematurely detonates. Congratulations, you have the Sploder in a nutshell.

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* Iron Heads: The first big bruisers you encounter, Iron Heads are bullet-sinks who move fairly quickly, have a sizeable attack radius, are ''immune to headshots'' headshots'', and have the ability to inflict the Bleeding status, which causes you to rapidly lose a ''lot'' of health unless you have one of the tourniquet healing items. They can be blinded by the flashlight, oneshotted one-shotted with the stealth attack attack, and aren't so threatening once you have bigger guns, but between the sizable increases in durability & damage output they get on higher difficulties, the fact they start showing up very early in the game (when you have few bullets and crappy guns to fight with), and the fact they often come in groups, they still qualify.
* Sploders: Take the "randomly spawned from vanilla {{mook}}s" aspect of Plagas above. Now make the resultant spawn an ActionBomb with a built-in CameraScrew side-effect, give it a pretty large radius radius, and make it capable of absorbing quite a lot of bullets/focused flashlight before it prematurely detonates. Congratulations, you have the Sploder in a nutshell.



* Glasps: Being invisible, having a OneHitKill attack or causing CameraScrew are all traits that can promote enemies to DemonicSpiders status. What does it say about the Glasp when it has ''all three traits''? Making things worse, only Natalia can even see them and she has no weapons, making fighting them in single-player an extra challenging opportunity; AI-controlled Natalia is pretty much useless at accurately pointing out where they are, whilst AI-controlled Barry A: needs to have a skill bought before he can attack at all, B: rarely attacks anyway and C: has his damage {{nerf}}ed if he even does shoot the damn things. Little wonder that most players prefer to simply pinpoint their location with Natalia and then throw explosives at them. They're rare, thankfully, but definitely memorable. Especially since they show up in the final chapters -- some in ''Claire's'' chapter, where she can't even ''see them'', and one during a fight with waves of Revenants, Slingers and a Durga during Barry's chapter.

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* Glasps: Being invisible, having a OneHitKill attack attack, or causing CameraScrew are all traits that can promote enemies to DemonicSpiders status. What does it say about the Glasp when it has ''all three traits''? Making things worse, only Natalia can even see them and she has no weapons, making fighting them in single-player an extra challenging opportunity; AI-controlled Natalia is pretty much useless at accurately pointing out where they are, whilst AI-controlled Barry A: needs to have a skill bought before he can attack at all, B: rarely attacks anyway and C: has his damage {{nerf}}ed if he even does shoot the damn things. Little wonder that most players prefer to simply pinpoint their location with Natalia and then throw explosives at them. They're rare, thankfully, but definitely memorable. Especially since they show up in the final chapters -- some in ''Claire's'' chapter, where she can't even ''see them'', and one during a fight with waves of Revenants, Slingers Slingers, and a Durga during Barry's chapter.



* ''VideoGame/ResidentEvil5'' has the Reapers. They move frighteningly fast and just love to use their unavoidable instant kill attack as soon as they get within range.
* ''VideoGame/ResidentEvilCodeVeronica'' has the Bandersnatches. They can take plenty of bullets, their [[CombatTentacles stretchy arms]] deal great damage, they have [[InstantDeathRadius a large rape radius]] and they can use them to grapple across rooms. And they have [[http://www.youtube.com/watch?v=fhi0KfO4Aig a fairly creepy]] {{leitmotif}}. And when you first encounter one, you don't have any powerful weapons, making it somewhat of a BossInMookClothing.

to:

* ''VideoGame/ResidentEvil5'' has the Reapers. They move frighteningly fast and just love to use their unavoidable instant kill attack as soon as they get within range.
range. And by "unavoidable", we ''mean'' that the ''only'' way to avoid it is to stay the fuck away from them; if they catch you, your partner can't save you. Oh, and they love to show up in narrow corridors, meaning that you can't go past them without risking being caught by said instant-kill attack; if you can't kill them fast enough, you'll be backed into a corner, and then, well, you get caught by the instant-kill attack. Did we mention that they're very tough to kill?
* ''VideoGame/ResidentEvilCodeVeronica'' has the Bandersnatches. They can take plenty of bullets, their [[CombatTentacles stretchy arms]] deal great damage, they have [[InstantDeathRadius a large rape radius]] radius]], and they can use them to grapple across rooms. And they have [[http://www.youtube.com/watch?v=fhi0KfO4Aig a fairly creepy]] {{leitmotif}}. And when you first encounter one, you don't have any powerful weapons, making it somewhat of a BossInMookClothing.



* The Crimson Heads in the VideoGame/ResidentEvil [=REmake=] are also a serious pain. These creatures inevitably appear if you do not burn the bodies of zombies you kill ([[BoomHeadshot or kill by blowing their heads off]]), they can run as fast as your character can, do a decent amount of damage, and even worse will sometimes not get up from the ground until you walk right over them. And there is not enough oil to burn all of the zombies in the mansion (and better still, none of your weapons are guaranteed to take off their heads every single time -- not even the magnum!), so sometimes it is simply best to let the zombies live in order to avoid them turning into Crimson Heads.

to:

* The Crimson Heads in the VideoGame/ResidentEvil [=REmake=] are also a serious pain. These creatures inevitably appear if you do not burn the bodies of zombies you kill ([[BoomHeadshot or kill by blowing their heads off]]), they can run as fast as your character can, do a decent amount of damage, and even worse worse, will sometimes not get up from the ground until you walk right over them. And there is not enough oil to burn all of the zombies in the mansion (and better still, none of your weapons are guaranteed to take off their heads every single time -- not even the magnum!), so sometimes it is simply best to let the zombies live in order to avoid them turning into Crimson Heads.



* ''VideoGame/ResidentEvil6'' distinguishes itself by making one of its ''most common enemies'' into this, especially for inexperienced players. J'avo replace zombies throughout most of the game's campaigns, they attack in packs and, oh, did we mention that not only are they capable of ''using guns'', but they have an AdaptiveAbility where shooting them will randomly cause them to develop traits like [[InASingleBound super-leaping legs]], torso armor, a huge shield for a hand, a giant mouth that they can [[OneHitKill bite you in half with]], or becoming an ActionBomb.

to:

* ''VideoGame/ResidentEvil6'' distinguishes itself by making one of its ''most common enemies'' into this, especially for inexperienced players. J'avo replace zombies throughout most of the game's campaigns, they attack in packs packs, and, oh, did we mention that not only are they capable of ''using guns'', but they have an AdaptiveAbility where shooting them will randomly cause them to develop traits like [[InASingleBound super-leaping legs]], torso armor, a huge shield for a hand, a giant mouth that they can [[OneHitKill bite you in half with]], or becoming an ActionBomb.
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Sploders, Splashers and Glasps count as Camera Screw, not Interface Screw.


* Sploders: Take the "randomly spawned from vanilla {{mook}}s" aspect of Plagas above. Now make the resultant spawn an ActionBomb with a built-in InterfaceScrew side-effect, give it a pretty large radius and make it capable of absorbing quite a lot of bullets/focused flashlight before it prematurely detonates. Congratulations, you have the Sploder in a nutshell.
* Revenants & Splashers: Barry's second-most common enemy is a fast-moving enemy that can only be killed by burning it or if you kill the core, which is randomly in the head or one of the limbs -- luckily, Natalia can see where the core is. Some Revenants have bladed arms, which can deflect bullets and inflict the Bleeding status, whilst Splashers have tumorous arms that can throw pus and inflict the [[InterfaceScrew Blinded]] status. They do a lot of damage and can eat a lot of bullets, even when you know where the core is. To say nothing of the fact they like to flail around, making it harder to hit the core.
* Glasps: Being invisible, having a OneHitKill attack or causing InterfaceScrew are all traits that can promote enemies to DemonicSpiders status. What does it say about the Glasp when it has ''all three traits''? Making things worse, only Natalia can even see them and she has no weapons, making fighting them in single-player an extra challenging opportunity; AI-controlled Natalia is pretty much useless at accurately pointing out where they are, whilst AI-controlled Barry A: needs to have a skill bought before he can attack at all, B: rarely attacks anyway and C: has his damage {{nerf}}ed if he even does shoot the damn things. Little wonder that most players prefer to simply pinpoint their location with Natalia and then throw explosives at them. They're rare, thankfully, but definitely memorable. Especially since they show up in the final chapters -- some in ''Claire's'' chapter, where she can't even ''see them'', and one during a fight with waves of Revenants, Slingers and a Durga during Barry's chapter.

to:

* Sploders: Take the "randomly spawned from vanilla {{mook}}s" aspect of Plagas above. Now make the resultant spawn an ActionBomb with a built-in InterfaceScrew built-in CameraScrew side-effect, give it a pretty large radius and make it capable of absorbing quite a lot of bullets/focused flashlight before it prematurely detonates. Congratulations, you have the Sploder in a nutshell.
* Revenants & Splashers: Barry's second-most common enemy is a fast-moving enemy that can only be killed by burning it or if you kill the core, which is randomly in the head or one of the limbs -- luckily, Natalia can see where the core is. Some Revenants have bladed arms, which can deflect bullets and inflict the Bleeding status, whilst Splashers have tumorous arms that can throw pus and inflict the [[InterfaceScrew [[CameraScrew Blinded]] status. They do a lot of damage and can eat a lot of bullets, even when you know where the core is. To say nothing of the fact they like to flail around, making it harder to hit the core.
* Glasps: Being invisible, having a OneHitKill attack or causing InterfaceScrew CameraScrew are all traits that can promote enemies to DemonicSpiders status. What does it say about the Glasp when it has ''all three traits''? Making things worse, only Natalia can even see them and she has no weapons, making fighting them in single-player an extra challenging opportunity; AI-controlled Natalia is pretty much useless at accurately pointing out where they are, whilst AI-controlled Barry A: needs to have a skill bought before he can attack at all, B: rarely attacks anyway and C: has his damage {{nerf}}ed if he even does shoot the damn things. Little wonder that most players prefer to simply pinpoint their location with Natalia and then throw explosives at them. They're rare, thankfully, but definitely memorable. Especially since they show up in the final chapters -- some in ''Claire's'' chapter, where she can't even ''see them'', and one during a fight with waves of Revenants, Slingers and a Durga during Barry's chapter.
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None


* Glasps: Being invisible, having a OneHitKill attack or causing Interfacecrew are all traits that can promote enemies to DemonicSpiders status. What does it say about the Glasp when it has ''all three traits''? Making things worse, only Natalia can even see them and she has no weapons, making fighting them in single-player an extra challenging opportunity; AI-controlled Natalia is pretty much useless at accurately pointing out where they are, whilst AI-controlled Barry A: needs to have a skill bought before he can attack at all, B: rarely attacks anyway and C: has his damage {{nerf}}ed if he even does shoot the damn things. Little wonder that most players prefer to simply pinpoint their location with Natalia and then throw explosives at them. They're rare, thankfully, but definitely memorable. Especially since they show up in the final chapters -- some in ''Claire's'' chapter, where she can't even ''see them'', and one during a fight with waves of Revenants, Slingers and a Durga during Barry's chapter.

to:

* Glasps: Being invisible, having a OneHitKill attack or causing Interfacecrew InterfaceScrew are all traits that can promote enemies to DemonicSpiders status. What does it say about the Glasp when it has ''all three traits''? Making things worse, only Natalia can even see them and she has no weapons, making fighting them in single-player an extra challenging opportunity; AI-controlled Natalia is pretty much useless at accurately pointing out where they are, whilst AI-controlled Barry A: needs to have a skill bought before he can attack at all, B: rarely attacks anyway and C: has his damage {{nerf}}ed if he even does shoot the damn things. Little wonder that most players prefer to simply pinpoint their location with Natalia and then throw explosives at them. They're rare, thankfully, but definitely memorable. Especially since they show up in the final chapters -- some in ''Claire's'' chapter, where she can't even ''see them'', and one during a fight with waves of Revenants, Slingers and a Durga during Barry's chapter.

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* Also the Leech Zombies. They're sturdy, able to hit you from far away, ''explode'' for even more damage unless you invoke KillItWithFire, and have [[http://www.youtube.com/watch?v=F89LW0dfUjc an incredibly creepy theme]] that plays when you face one.

!!''Others'':

to:

* Also the Leech Zombies. They're sturdy, able to hit you from far away, ''explode'' ''[[ActionBomb explode]]'' for even more damage when near-death unless you invoke KillItWithFire, and have [[http://www.youtube.com/watch?v=F89LW0dfUjc an incredibly creepy theme]] that plays when you face one.

!!''Others'':!!''VideoGame/ResidentEvilRevelations2'':
* Iron Heads: The first big bruisers you encounter, Iron Heads are bullet-sinks who move fairly quickly, have a sizeable attack radius, are ''immune to headshots'' and have the ability to inflict the Bleeding status, which causes you to rapidly lose a ''lot'' of health unless you have one of the tourniquet healing items. They can be blinded by the flashlight, oneshotted with the stealth attack and aren't so threatening once you have bigger guns, but between the sizable increases in durability & damage output they get on higher difficulties, the fact they start showing up very early in the game (when you have few bullets and crappy guns to fight with), and the fact they often come in groups, they still qualify.
* Sploders: Take the "randomly spawned from vanilla {{mook}}s" aspect of Plagas above. Now make the resultant spawn an ActionBomb with a built-in InterfaceScrew side-effect, give it a pretty large radius and make it capable of absorbing quite a lot of bullets/focused flashlight before it prematurely detonates. Congratulations, you have the Sploder in a nutshell.
* Revenants & Splashers: Barry's second-most common enemy is a fast-moving enemy that can only be killed by burning it or if you kill the core, which is randomly in the head or one of the limbs -- luckily, Natalia can see where the core is. Some Revenants have bladed arms, which can deflect bullets and inflict the Bleeding status, whilst Splashers have tumorous arms that can throw pus and inflict the [[InterfaceScrew Blinded]] status. They do a lot of damage and can eat a lot of bullets, even when you know where the core is. To say nothing of the fact they like to flail around, making it harder to hit the core.
* Glasps: Being invisible, having a OneHitKill attack or causing Interfacecrew are all traits that can promote enemies to DemonicSpiders status. What does it say about the Glasp when it has ''all three traits''? Making things worse, only Natalia can even see them and she has no weapons, making fighting them in single-player an extra challenging opportunity; AI-controlled Natalia is pretty much useless at accurately pointing out where they are, whilst AI-controlled Barry A: needs to have a skill bought before he can attack at all, B: rarely attacks anyway and C: has his damage {{nerf}}ed if he even does shoot the damn things. Little wonder that most players prefer to simply pinpoint their location with Natalia and then throw explosives at them. They're rare, thankfully, but definitely memorable. Especially since they show up in the final chapters -- some in ''Claire's'' chapter, where she can't even ''see them'', and one during a fight with waves of Revenants, Slingers and a Durga during Barry's chapter.

!!''One-shot Horrors'':
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** That not bad enough? They can also, completely at random, undergo what is called "Complete Mutation", and transform into a random C-Virus B.O.W. Possibilities include a hulking MightyGlacier that needs its organic armor blown off before you can hurt it, a WallCrawling lizard-creature that fires bone spikes at you, and a [[TheWormThatWalks hive-mind colony of giant bees]] that takes minimal damage from most attacks and can quickly whittle down your health.

to:

** That not bad enough? They can also, completely at random, undergo what is called "Complete Mutation", and transform into a random C-Virus B.O.W. Possibilities include a hulking MightyGlacier that needs its organic armor blown off before you can hurt it, a WallCrawling lizard-creature that fires bone spikes at you, and a [[TheWormThatWalks hive-mind colony of giant bees]] that takes minimal damage from most attacks and can quickly whittle down your health.health.
* ''VideoGame/ResidentEvilRevelations'' has Sea Creepers. These are mutated women who turned into fish monsters and they prey on unfortunate souls who venture into their waters. They mostly stay below the surface, making them very difficult to track without proper equipment and when they do expose themselves, it's only for the briefest of times. What's more is if you think you can escape them by getting out of the water, you're wrong, they'll follow you up. Just running past them doesn't seem to be a viable option either (they're quick and will chase you down).

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** [[ChainsawGood The Bella Sisters]] from The Mercenaries Village can be just as painful, they ARE at thier strongest when they have back up, especially if they can catch you off guard and surrounded. Which they can and will do, they don't start revving thier chainsaws until they [[ParanoiaFuel start getting close...]]




to:

* [[WolverineClaws Garradors,]] totally blind yes, but they are fast, completely immune to just about anything that isn't fired on the parasite growing out of thier back, and capable of a OneHitKill. Luck to those who have to face them in [[MultiMookMelee Mercenaries]] or fight '''TWO OF THEM AT ONCE.'''

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* ''VideoGame/ResidentEvil5'' has the Reapers. They move frighteningly fast and just love to use their unavoidable instant kill attack as soon as they get within range (which is often.) And the best part? They are immune to damage until they randomly decide to reveal their weak spots to you.
** They ''can'' be damaged - what would "shredding one of its limbs" count as? It just takes an eternity to kill them that way.
*** Note that hitting one with an electric grenade not only paralyzes it, but also immediately exposes the weak spots. God bless the level designers for placing a batch of electric rounds right before you meet the 2nd one of these. On the other hand if you don't have a grenade launcher with you...
**** ... You use the stun rod. It will make the thing flinch, rip arms off and force it to reveal its gas sacs. If it manages to retaliate, it'll be a slash for minimal damage. Hell, you can even bash it to death with it alone. [[AttackAttackAttack You can't let up on the offensive]], though, or it'll recover.

to:

* ''VideoGame/ResidentEvil5'' has the Reapers. They move frighteningly fast and just love to use their unavoidable instant kill attack as soon as they get within range (which is often.) And the best part? They are immune to damage until they randomly decide to reveal their weak spots to you.
** They ''can'' be damaged - what would "shredding one of its limbs" count as? It just takes an eternity to kill them that way.
*** Note that hitting one with an electric grenade not only paralyzes it, but also immediately exposes the weak spots. God bless the level designers for placing a batch of electric rounds right before you meet the 2nd one of these. On the other hand if you don't have a grenade launcher with you...
**** ... You use the stun rod. It will make the thing flinch, rip arms off and force it to reveal its gas sacs. If it manages to retaliate, it'll be a slash for minimal damage. Hell, you can even bash it to death with it alone. [[AttackAttackAttack You can't let up on the offensive]], though, or it'll recover.
range.
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*** ''VideoGame/ResidentEvil'' has the Chimeras in the laboratory power room, which can also instantly decapitate you, attack from the ceiling (making them hard to aim at or even predict where they are), and are made even worse in the remake, where you have to [[NitroExpress walk slowly while carrying the power generator fuel]].
*** ''VideoGame/ResidentEvil2'' has the lickers and particularly the advanced lickers, who are capable of leaping onto the player from off-screen and have far-reaching [[CombatTentacles tongue-whip attacks]].

to:

*** ** ''VideoGame/ResidentEvil'' has the Chimeras in the laboratory power room, which can also instantly decapitate you, attack from the ceiling (making them hard to aim at or even predict where they are), and are made even worse in the remake, where you have to [[NitroExpress walk slowly while carrying the power generator fuel]].
*** ** ''VideoGame/ResidentEvil2'' has the lickers and particularly the advanced lickers, who are capable of leaping onto the player from off-screen and have far-reaching [[CombatTentacles tongue-whip attacks]].



*** The [=REmake=] also features the aptly-named 'one dangerous zombie' mode. The titular zombie behaves like a crimson head, except that he's [[ActionBomb strapped with explosives]]. He can't use them on his own, thankfully, but if any of your attacks so much as graze him the whole mansion goes boom.

to:

*** ** The [=REmake=] also features the aptly-named 'one dangerous zombie' mode. The titular zombie behaves like a crimson head, except that he's [[ActionBomb strapped with explosives]]. explosives]] and randomly shows up ''all over the mansion''. He can't use them on his own, thankfully, but if any of your attacks so much as graze him him, the whole explosion results in an automatic game-over, no matter where in the room you are. Making things worse, this option is ''mandatory''; once you engage it by beating the game with both Chris and Jill, he automatically shows up in all subsequent playthroughs. Thankfully, like most of the zombies, he vanishes from the mansion goes boom.after you return from the Aqua Ring labs.



** That not bad enough? They can also, completely at random, undergo what is called "Complete Mutation", and transform into a random C-Virus B.O.W. Possibilities include a hulking MightyGlacier that needs its organic armor blown off, a WallCrawling lizard-creature that fires bone spikes at you, and a [[TheWormThatWalks hive-mind colony of giant bees]] that takes minimal damage from most attacks and can quickly whittle down your health.

to:

** That not bad enough? They can also, completely at random, undergo what is called "Complete Mutation", and transform into a random C-Virus B.O.W. Possibilities include a hulking MightyGlacier that needs its organic armor blown off, off before you can hurt it, a WallCrawling lizard-creature that fires bone spikes at you, and a [[TheWormThatWalks hive-mind colony of giant bees]] that takes minimal damage from most attacks and can quickly whittle down your health.

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* It's a tradition for the ''Franchise/ResidentEvil'' series to have these, particularly later in each game.
** Most famous are probably the Hunter class B.O.Ws, various ititerations of which appear throughout the series, being absent only in ''VideoGame/ResidentEvil4'', ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6''. They're fast, jump at you from across the room, sometimes team up on you (in which case the fight can spiral out of your control with frightening speed), and have their notorious DeadlyLunge attack that instakills by decapitation. Much deadlier than the literal spiders of the series. And they can poison you in parts of ''Code Veronica''. They are at their absolute worst in the original PlayStation version, where [[FakeDifficulty they have no hitbox when leaping through the air so they can't be shot out of their primary attack]]. Thanks to that, the only way to prevent damage is to not be standing where they land, and 90% of encounters happen in narrow hallways where juking them is impossible.
** As if Hunters aren't bad enough, several games have similar nasties, which can often be even worse:
*** ''VideoGame/ResidentEvil'' has the Chimeras in the laboratory power room of, which can also instantly decapitate you and are made even worse in the remake, where you have to [[NitroExpress walk slowly while carrying the power generator fuel]].

to:

* It's a tradition for the ''Franchise/ResidentEvil'' series to have these, particularly later in each game.
**
game.

!!Series-wide nasties:
*
Most famous are probably the Hunter class B.O.Ws, various ititerations of which appear throughout the series, being absent only in ''VideoGame/ResidentEvil4'', ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6''. They're fast, jump at you from across the room, sometimes team up on you (in which case the fight can spiral out of your control with frightening speed), and have their notorious DeadlyLunge attack that instakills by decapitation. Much deadlier than the literal spiders of the series. And they can poison you in parts of ''Code Veronica''. They are at their absolute worst in the original PlayStation version, where [[FakeDifficulty they have no hitbox when leaping through the air so they can't be shot out of their primary attack]]. Thanks to that, the only way to prevent damage is to not be standing where they land, and 90% of encounters happen in narrow hallways where juking them is impossible.
** * As if Hunters aren't bad enough, several games have similar nasties, which can often be even worse:
*** ''VideoGame/ResidentEvil'' has the Chimeras in the laboratory power room of, room, which can also instantly decapitate you you, attack from the ceiling (making them hard to aim at or even predict where they are), and are made even worse in the remake, where you have to [[NitroExpress walk slowly while carrying the power generator fuel]].



*** ''VideoGame/ResidentEvil3Nemesis'' has the facehugger-like Drain Deimos and Brain Sucker (at least they don't give you a FaceFullOfAlienWingWong).
*** ''VideoGame/ResidentEvilTheDarksideChronicles'' has the small, quick, far-leaping, ammo-sucking Anubis, which has been known to attack in groups.
** ''[[VideoGame/ResidentEvilCodeVeronica Code Veronica]]'' has its poisonous moths, made infamous for a frustrating late-game section where one corridor has an endlessly respawning number of the things. Moth lays larva on you, which poisons you, you use blue herb, then go back through the corridor only to get bitten and poisoned again. Whoops, no herbs left, :dies:
*** There is an infinite-use blue herb tray in the corridor, but good luck using it and then getting back out before another moth can land on you.
** ''VideoGame/ResidentEvil4'' has:
*** Regenerators and Iron Maidens are similar entities; both can regenerate (unless you shoot them in the right place) and grab you from across the room, and the latter can kill you instantly.
*** Then there's Novistadors; they latch onto you, and must be shaken off, but their attacks do a lot of damage to you while you try to shake them. Oh, and the worst part? ''[[ParanoiaFuel They're invisible]]'' the first time you encounter them.
*** Berserk Dr. Salvador in the Mercenaries level. Can leap to the top of five-story battlements, barely stumbles from all but the most physically devastating attacks, constantly in a state of frenzied swinging of a double-bladed supercharged chainsaw and rampaging balls-out in your direction . Also, those attacks that hurt him? ''Bring a lot''.
** Where do we start with the Plagas? These damn things spawn at random, always emerge from their host when you kill them no matter whether you deliver a headshot or not[[note]]some guides falsely advise that one avoid headshotting Ganados to prevent spawning, but the reality is that the Plagas will spawn no matter where you hit the Ganado[[/note]], suck up more ammo than the actual Ganados themselves, and the type 2s have the ability to bite your head off if they get too close, which translates into [[ChunkySalsaRule instant death]]. True, they have a WeaksauceWeakness ([[spoiler: flash grenades kill exposed Plagas instantly]]), but it's not exactly obvious. And, worse, type 3s (the spider/bat ones that detach and start fluttering around on their own after their host is killed for the second time) take two grenades by default; one to make them leave their Ganado, and a second to kill them.
** ''VideoGame/ResidentEvil5'' has the Reapers. They move frighteningly fast and just love to use their unavoidable instant kill attack as soon as they get within range (which is often.) And the best part? They are immune to damage until they randomly decide to reveal their weak spots to you.
*** They ''can'' be damaged - what would "shredding one of its limbs" count as? It just takes an eternity to kill them that way.
*** Note that hitting one with an electric grenade not only paralyzes it, but also immediately exposes the weak spots. God bless the level designers for placing a batch of electric rounds right before you meet the 2nd one of these. On the other hand if you don't have a grenade launcher with you...
**** ... You use the stun rod. It will make the thing flinch, rip arms off and force it to reveal its gas sacs. If it manages to retaliate, it'll be a slash for minimal damage. Hell, you can even bash it to death with it alone. [[AttackAttackAttack You can't let up on the offensive]], though, or it'll recover.
** ''VideoGame/ResidentEvil0'' has:
** Eliminators. You'd think a [[NinjaPirateZombieRobot zombie]] [[EverythingsBetterWithMonkeys monkey]] would be an awesome enemy, but holy ''shit'' would you be wrong: they're extremely small targets, ungodly fast in both attacking and avoiding your shots, deal significant damage in a small amount of time, nearly always attack in groups of three or more, tend to appear in open areas with lots of room to get behind you, '''and''' they take a minimum of three shotgun shells each—''each!''—to kill. Compared to these nasty little fuckers, Hunters are about as troublesome as a mild sneeze.
*** Not if they are alone. And though they're severely watered down in ''VideoGame/ResidentEvilTheUmbrellaChronicles'', they're ''still'' annoying as hell, since they can take at least two shotgun shots to kill, they attack in groups, and they can leap at you from across the screen with considerable speed
*** Also the Leech Zombies. They're sturdy, able to hit you from far away, ''explode'' for even more damage unless you invoke KillItWithFire, and have [[http://www.youtube.com/watch?v=F89LW0dfUjc an incredibly creepy theme]] that plays when you face one.
** The Cerberus/zombie dogs are another annoyance present throughout the series. They are difficult to hit with the clunky aiming controls and lock-on, and usually attack in pairs or more, so while you're attacking one, the others can get the jump on you.
*** Unless you use auto-aim and are smart enough to either trap them in a narrow bottleneck corridor or put yourself back against a wall. Then you can unload on them pretty much with impunity until they die.

to:

*** ** ''VideoGame/ResidentEvil3Nemesis'' has the facehugger-like Drain Deimos and Brain Sucker (at least they don't give you a FaceFullOfAlienWingWong).
*** ** ''VideoGame/ResidentEvilTheDarksideChronicles'' has the small, quick, far-leaping, ammo-sucking Anubis, which has been known to attack in groups.
** ''[[VideoGame/ResidentEvilCodeVeronica Code Veronica]]'' has its poisonous moths, made infamous for a frustrating late-game section where one corridor has an endlessly respawning number of the things. Moth lays larva on you, which poisons you, you use blue herb, then go back through the corridor only to get bitten and poisoned again. Whoops, no herbs left, :dies:
*** There is an infinite-use blue herb tray in the corridor, but good luck using it and then getting back out before another moth can land on you.
** ''VideoGame/ResidentEvil4'' has:
*** Regenerators and Iron Maidens are similar entities; both can regenerate (unless you shoot them in the right place) and grab you from across the room, and the latter can kill you instantly.
*** Then there's Novistadors; they latch onto you, and must be shaken off, but their attacks do a lot of damage to you while you try to shake them. Oh, and the worst part? ''[[ParanoiaFuel They're invisible]]'' the first time you encounter them.
*** Berserk Dr. Salvador in the Mercenaries level. Can leap to the top of five-story battlements, barely stumbles from all but the most physically devastating attacks, constantly in a state of frenzied swinging of a double-bladed supercharged chainsaw and rampaging balls-out in your direction . Also, those attacks that hurt him? ''Bring a lot''.
** Where do we start with the Plagas? These damn things spawn at random, always emerge from their host when you kill them no matter whether you deliver a headshot or not[[note]]some guides falsely advise that one avoid headshotting Ganados to prevent spawning, but the reality is that the Plagas will spawn no matter where you hit the Ganado[[/note]], suck up more ammo than the actual Ganados themselves, and the type 2s have the ability to bite your head off if they get too close, which translates into [[ChunkySalsaRule instant death]]. True, they have a WeaksauceWeakness ([[spoiler: flash grenades kill exposed Plagas instantly]]), but it's not exactly obvious. And, worse, type 3s (the spider/bat ones that detach and start fluttering around on their own after their host is killed for the second time) take two grenades by default; one to make them leave their Ganado, and a second to kill them.
** ''VideoGame/ResidentEvil5'' has the Reapers. They move frighteningly fast and just love to use their unavoidable instant kill attack as soon as they get within range (which is often.) And the best part? They are immune to damage until they randomly decide to reveal their weak spots to you.
*** They ''can'' be damaged - what would "shredding one of its limbs" count as? It just takes an eternity to kill them that way.
*** Note that hitting one with an electric grenade not only paralyzes it, but also immediately exposes the weak spots. God bless the level designers for placing a batch of electric rounds right before you meet the 2nd one of these. On the other hand if you don't have a grenade launcher with you...
**** ... You use the stun rod. It will make the thing flinch, rip arms off and force it to reveal its gas sacs. If it manages to retaliate, it'll be a slash for minimal damage. Hell, you can even bash it to death with it alone. [[AttackAttackAttack You can't let up on the offensive]], though, or it'll recover.
** ''VideoGame/ResidentEvil0'' has:
** Eliminators. You'd think a [[NinjaPirateZombieRobot zombie]] [[EverythingsBetterWithMonkeys monkey]] would be an awesome enemy, but holy ''shit'' would you be wrong: they're extremely small targets, ungodly fast in both attacking and avoiding your shots, deal significant damage in a small amount of time, nearly always attack in groups of three or more, tend to appear in open areas with lots of room to get behind you, '''and''' they take a minimum of three shotgun shells each—''each!''—to kill. Compared to these nasty little fuckers, Hunters are about as troublesome as a mild sneeze.
*** Not if they are alone. And though they're severely watered down in ''VideoGame/ResidentEvilTheUmbrellaChronicles'', they're ''still'' annoying as hell, since they can take at least two shotgun shots to kill, they attack in groups, and they can leap at you from across the screen with considerable speed
*** Also the Leech Zombies. They're sturdy, able to hit you from far away, ''explode'' for even more damage unless you invoke KillItWithFire, and have [[http://www.youtube.com/watch?v=F89LW0dfUjc an incredibly creepy theme]] that plays when you face one.
**
* The Cerberus/zombie dogs are another annoyance present throughout the series. They are difficult to hit with the clunky aiming controls and lock-on, and usually attack in pairs or more, so while you're attacking one, the others can get the jump on you.
*** ** Unless you use auto-aim and are smart enough to either trap them in a narrow bottleneck corridor or put yourself back against a wall. Then you can unload on them pretty much with impunity until they die.



** ''VideoGame/ResidentEvilCodeVeronica'' has the Bandersnatches. They can take plenty of bullets, their [[CombatTentacles stretchy arms]] deal great damage, they have [[InstantDeathRadius a large rape radius]] and they can use them to grapple across rooms. And they have [[http://www.youtube.com/watch?v=fhi0KfO4Aig a fairly creepy]] {{leitmotif}}. And when you first encounter one, you don't have any powerful weapons, making it somewhat of a BossInMookClothing.
** The [[VideoGame/ResidentEvilOutbreak ''Outbreak'']] series has a couple as well, from the Hunter Rs (all the fun of the normal Hunters), to the Wasps (only GoddamnedBats if you have a handgun, which is no guarantee by any means). The Lionesses from the "Wild Things" scenario are the worst though. They have a tendency to attack anything in melee range when struck, they can chase you down with little trouble and they soak up a lot of damage, wasting bullets for the scenario bosses. And the best part? An instant-kill pounce. You have plenty of warning before that one though.
** The Crimson Heads in the VideoGame/ResidentEvil [=REmake=] are also a serious pain. These creatures inevitably appear if you do not burn the bodies of zombies you kill ([[BoomHeadshot or kill by blowing their heads off]]), they can run as fast as your character can, do a decent amount of damage, and even worse will sometimes not get up from the ground until you walk right over them. And there is not enough oil to burn all of the zombies in the mansion (and better still, none of your weapons are guaranteed to take off their heads every single time -- not even the magnum!), so sometimes it is simply best to let the zombies live in order to avoid them turning into Crimson Heads.

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!!''VideoGame/ResidentEvil4'':
* Regenerators and Iron Maidens are similar entities; both can regenerate (unless you shoot them in the right place) and grab you from across the room, and the latter can kill you instantly.
* Then there's Novistadors; they latch onto you, and must be shaken off, but their attacks do a lot of damage to you while you try to shake them. Oh, and the worst part? ''[[ParanoiaFuel They're invisible]]'' the first time you encounter them.
* Berserk Dr. Salvador in the Mercenaries level. Can leap to the top of five-story battlements, barely stumbles from all but the most physically devastating attacks, constantly in a state of frenzied swinging of a double-bladed supercharged chainsaw and rampaging balls-out in your direction . Also, those attacks that hurt him? ''Bring a lot''.
* Where do we start with the Plagas? These damn things spawn at random, always emerge from their host when you kill them no matter whether you deliver a headshot or not[[note]]some guides falsely advise that one avoid headshotting Ganados to prevent spawning, but the reality is that the Plagas will spawn no matter where you hit the Ganado[[/note]], suck up more ammo than the actual Ganados themselves, and the type 2s have the ability to bite your head off if they get too close, which translates into [[ChunkySalsaRule instant death]]. True, they have a WeaksauceWeakness ([[spoiler: flash grenades kill exposed Plagas instantly]]), but it's not exactly obvious. And, worse, type 3s (the spider/bat ones that detach and start fluttering around on their own after their host is killed for the second time) take two grenades by default; one to make them leave their Ganado, and a second to kill them.

!!''VideoGame/ResidentEvil0'':
* Eliminators. You'd think a [[NinjaPirateZombieRobot zombie]] [[EverythingsBetterWithMonkeys monkey]] would be an awesome enemy, but holy ''shit'' would you be wrong: they're extremely small targets, ungodly fast in both attacking and avoiding your shots, deal significant damage in a small amount of time, nearly always attack in groups of three or more, tend to appear in open areas with lots of room to get behind you, '''and''' they take a minimum of three shotgun shells each—''each!''—to kill. Compared to these nasty little fuckers, Hunters are about as troublesome as a mild sneeze.
** Not if they are alone. And though they're severely watered down in ''VideoGame/ResidentEvilTheUmbrellaChronicles'', they're ''still'' annoying as hell, since they can take at least two shotgun shots to kill, they attack in groups, and they can leap at you from across the screen with considerable speed
* Also the Leech Zombies. They're sturdy, able to hit you from far away, ''explode'' for even more damage unless you invoke KillItWithFire, and have [[http://www.youtube.com/watch?v=F89LW0dfUjc an incredibly creepy theme]] that plays when you face one.

!!''Others'':
* ''[[VideoGame/ResidentEvilCodeVeronica Code Veronica]]'' has its poisonous moths, made infamous for a frustrating late-game section where one corridor has an endlessly respawning number of the things. Moth lays larva on you, which poisons you, you use blue herb, then go back through the corridor only to get bitten and poisoned again. Whoops, no herbs left, :dies:
** There is an infinite-use blue herb tray in the corridor, but good luck using it and then getting back out before another moth can land on you.
* ''VideoGame/ResidentEvil5'' has the Reapers. They move frighteningly fast and just love to use their unavoidable instant kill attack as soon as they get within range (which is often.) And the best part? They are immune to damage until they randomly decide to reveal their weak spots to you.
** They ''can'' be damaged - what would "shredding one of its limbs" count as? It just takes an eternity to kill them that way.
*** Note that hitting one with an electric grenade not only paralyzes it, but also immediately exposes the weak spots. God bless the level designers for placing a batch of electric rounds right before you meet the 2nd one of these. On the other hand if you don't have a grenade launcher with you...
**** ... You use the stun rod. It will make the thing flinch, rip arms off and force it to reveal its gas sacs. If it manages to retaliate, it'll be a slash for minimal damage. Hell, you can even bash it to death with it alone. [[AttackAttackAttack You can't let up on the offensive]], though, or it'll recover.
*
''VideoGame/ResidentEvilCodeVeronica'' has the Bandersnatches. They can take plenty of bullets, their [[CombatTentacles stretchy arms]] deal great damage, they have [[InstantDeathRadius a large rape radius]] and they can use them to grapple across rooms. And they have [[http://www.youtube.com/watch?v=fhi0KfO4Aig a fairly creepy]] {{leitmotif}}. And when you first encounter one, you don't have any powerful weapons, making it somewhat of a BossInMookClothing.
** * The [[VideoGame/ResidentEvilOutbreak ''Outbreak'']] series has a couple as well, from the Hunter Rs (all the fun of the normal Hunters), to the Wasps (only GoddamnedBats if you have a handgun, which is no guarantee by any means). The Lionesses from the "Wild Things" scenario are the worst though. They have a tendency to attack anything in melee range when struck, they can chase you down with little trouble and they soak up a lot of damage, wasting bullets for the scenario bosses. And the best part? An instant-kill pounce. You have plenty of warning before that one though.
** * The Crimson Heads in the VideoGame/ResidentEvil [=REmake=] are also a serious pain. These creatures inevitably appear if you do not burn the bodies of zombies you kill ([[BoomHeadshot or kill by blowing their heads off]]), they can run as fast as your character can, do a decent amount of damage, and even worse will sometimes not get up from the ground until you walk right over them. And there is not enough oil to burn all of the zombies in the mansion (and better still, none of your weapons are guaranteed to take off their heads every single time -- not even the magnum!), so sometimes it is simply best to let the zombies live in order to avoid them turning into Crimson Heads.



** ''VideoGame/ResidentEvil6'' distinguishes itself by making one of its ''most common enemies'' into this, especially for inexperienced players. J'avo replace zombies throughout most of the game's campaigns, they attack in packs and, oh, did we mention that not only are they capable of ''using guns'', but they have an AdaptiveAbility where shooting them will randomly cause them to develop traits like [[InASingleBound super-leaping legs]], torso armor, a huge shield for a hand, a giant mouth that they can [[OneHitKill bite you in half with]], or becoming an ActionBomb.
*** That not bad enough? They can also, completely at random, undergo what is called "Complete Mutation", and transform into a random C-Virus B.O.W. Possibilities include a hulking MightyGlacier that needs its organic armor blown off, a WallCrawling lizard-creature that fires bone spikes at you, and a [[TheWormThatWalks hive-mind colony of giant bees]] that takes minimal damage from most attacks and can quickly whittle down your health.

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** * ''VideoGame/ResidentEvil6'' distinguishes itself by making one of its ''most common enemies'' into this, especially for inexperienced players. J'avo replace zombies throughout most of the game's campaigns, they attack in packs and, oh, did we mention that not only are they capable of ''using guns'', but they have an AdaptiveAbility where shooting them will randomly cause them to develop traits like [[InASingleBound super-leaping legs]], torso armor, a huge shield for a hand, a giant mouth that they can [[OneHitKill bite you in half with]], or becoming an ActionBomb.
*** ** That not bad enough? They can also, completely at random, undergo what is called "Complete Mutation", and transform into a random C-Virus B.O.W. Possibilities include a hulking MightyGlacier that needs its organic armor blown off, a WallCrawling lizard-creature that fires bone spikes at you, and a [[TheWormThatWalks hive-mind colony of giant bees]] that takes minimal damage from most attacks and can quickly whittle down your health.
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