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* Tentacool and its evolution, Tentacruel, encounter in abundance whenever you enter the water. Take Zubat's annoying Supersonic, making your Pokemon hit itself, but add on that it has multiple attacks which can poison your Pokemon as well; and unlike most of the StatusEffects in the game, confusion and another effect can be on a Pokemon at the same time. They also have Wrap, an attack that prevented Pokémon from escaping (which is even worse if it's also confused; switching out cures confusion, but you can't switch out when Wrap is in effect). Thankfully, their Unova {{expies}}, Frillish and Jellicent, aren't as bad — they still show up constantly, are immune to Normal and Fighting, and have the capabilities to disable your moves when you damage them — but at least they're slow.

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* Tentacool and its evolution, Tentacruel, encounter in abundance whenever you enter the water. Take Zubat's annoying Supersonic, making your Pokemon Pokémon hit itself, but add on that it has multiple attacks which can poison your Pokemon Pokémon as well; and unlike most of the StatusEffects in the game, confusion and another effect can be on a Pokemon Pokémon at the same time. They also have Wrap, an attack that prevented Pokémon from escaping (which is even worse if it's also confused; switching out cures confusion, but you can't switch out when Wrap is in effect). Thankfully, their Unova {{expies}}, Frillish and Jellicent, aren't as bad — they still show up constantly, are immune to Normal and Fighting, and have the capabilities to disable your moves when you damage them — but at least they're slow.



* Graveler are tough, but have enough weaknesses to make them mere GoddamnedBats — however, if you let them do anything at all, chances are they will not waste a single turn before [[ActionBomb exploding]], likely taking one of your six Pokémon with them. Only to be replaced by a new Graveler after a few steps. Rinse; repeat; run out of Revives. Also note that fainted Pokemon do not gain any EXP. It got worse in Gen V, when Sturdy was buffed so that it also allows that Pokémon to survive ''any'' attack that would KO them from full HP, bringing them to 1 HP instead. In Graveler's case, that means it doesn't matter if you go first; it still survives and if it decides to Self-Destruct...

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* Graveler are tough, but have enough weaknesses to make them mere GoddamnedBats — however, if you let them do anything at all, chances are they will not waste a single turn before [[ActionBomb exploding]], likely taking one of your six Pokémon with them. Only to be replaced by a new Graveler after a few steps. Rinse; repeat; run out of Revives. Also note that fainted Pokemon Pokémon do not gain any EXP. It got worse in Gen V, when Sturdy was buffed so that it also allows that Pokémon to survive ''any'' attack that would KO them from full HP, bringing them to 1 HP instead. In Graveler's case, that means it doesn't matter if you go first; it still survives and if it decides to Self-Destruct...



* Hypno definitely counts. You'll first encounter one in the 5th Gym who is at level 38, which is very likely higher than everything you have on your team if you fight Koga before Sabrina. Killing this thing is a nightmare with a decent 85 base HP, 73 base defense, and a whopping 115 special (sp. def in the remake). Not to mention it's one of the few Pokemon that [[GameBreaker Alakazam]] actually CAN'T do significant damage to. You can skip this particular trainer, but if you're playing this for the first time or like to fight every trainer you have to ride out the storm.

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* Hypno definitely counts. You'll first encounter one in the 5th Gym who is at level 38, which is very likely higher than everything you have on your team if you fight Koga before Sabrina. Killing this thing is a nightmare with a decent 85 base HP, 73 base defense, and a whopping 115 special (sp. def in the remake). Not to mention it's one of the few Pokemon Pokémon that [[GameBreaker Alakazam]] actually CAN'T do significant damage to. You can skip this particular trainer, but if you're playing this for the first time or like to fight every trainer you have to ride out the storm.



* Oh, Zebstrika. It's annoying enough it's a [[GoddamnedBats relatively common annoying Pokémon in the mid-game]], but its moveset is what makes it such a pain for players to battle. Its high Speed stat is bad enough. But, it just loves to spam two moves in the wild. The first is Spark, an Electric-type move that has a chance of paralyzing your Pokémon. The other move? Flame Charge. A Fire-type move that is not only super-effective against Grass-Type Pokemon (Thought your Serperior would have the advantage being resistant to Electric-type attacks, huh?) but also '''increases''' Zebstrika's high Speed. Brought a Ground-type to fight it? It can just use Stomp to flinch your Pokémon into submission. [[ArsonMurderAndJaywalking It also has a really, really loud cry.]]
** What makes Blitzle/Zebstrika even more annoying is that its abysmal defenses (and the EXP scaling) make it utterly difficult in raising it. Normally, most Pokémon would be able to take a few hits when it's properly leveled. Not this Pokémon; a critical hit from even wild Pokémon several levels lower '''will''' OHKO Zebstrika, and this can include Flying-type moves, which Electric-type Pokemon should ''resist''. And you can forget about OHKO-ing other Pokémon, because Blitzle/Zebstrika's Attack stats are actually mediocre at best. And until you earn the fifth badge, Zebstrika and Emolga are the only Electric types you can find. Whether Zebstrika is with you, or against you, you're pretty much bummed either way.

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* Oh, Zebstrika. It's annoying enough it's a [[GoddamnedBats relatively common annoying Pokémon in the mid-game]], but its moveset is what makes it such a pain for players to battle. Its high Speed stat is bad enough. But, it just loves to spam two moves in the wild. The first is Spark, an Electric-type move that has a chance of paralyzing your Pokémon. The other move? Flame Charge. A Fire-type move that is not only super-effective against Grass-Type Pokemon Pokémon (Thought your Serperior would have the advantage being resistant to Electric-type attacks, huh?) but also '''increases''' Zebstrika's high Speed. Brought a Ground-type to fight it? It can just use Stomp to flinch your Pokémon into submission. [[ArsonMurderAndJaywalking It also has a really, really loud cry.]]
** What makes Blitzle/Zebstrika even more annoying is that its abysmal defenses (and the EXP scaling) make it utterly difficult in raising it. Normally, most Pokémon would be able to take a few hits when it's properly leveled. Not this Pokémon; a critical hit from even wild Pokémon several levels lower '''will''' OHKO Zebstrika, and this can include Flying-type moves, which Electric-type Pokemon Pokémon should ''resist''. And you can forget about OHKO-ing other Pokémon, because Blitzle/Zebstrika's Attack stats are actually mediocre at best. And until you earn the fifth badge, Zebstrika and Emolga are the only Electric types you can find. Whether Zebstrika is with you, or against you, you're pretty much bummed either way.



* For those who activated Memory Link and talked to the Pokémon Breeder in the Pokémon Center, you have the possibility of encountering a special Darmanitan that formerly belonged to N in Desert Resort. It's Level 35, which is very likely to outlevel anyone in your team by 10-15 Levels. Furthermore, all of N's Pokemon have [=IVs=] of 30 in each stat, including this behemoth, so it's going to outspeed almost anyone on your team and one-shot them with moves like Thrash and Flare Blitz. [[note]]Thankfully, because of its nature (all of N's Pokémon have pre-determined natures), its attack stats are actually ''lower'' than usual. But here, that doesn't really matter.[[/note]] Your only hopes of ''escaping'' are either to catch it with Great Balls at best, or hope it uses Hammer Arm so its speed drops. And if you do the latter, you may encounter it ''again''. Have fun.
* There's also the infamous Swagger Prankster set; Liepard is easily the most notorious for it, though Murkrow and Purrloin can duplicate it and Sableye can run a variant of it. First, take the ability Prankster, which all but guarantees any non-attacking move goes first, and combine it with Swagger, a move that doubles ''your'' Attack but at the same time confuses you, which gives you a 50% chance of attacking yourself - and with that doubled Attack. Then add Substitute, which gives Liepard a shield it can use in case you do manage to get an attack off. Next, add Thunder Wave, which gives you a 25% chance of skipping your turn entirely, on top of the aforementioned confusion, and also cuts your Speed to 1/4 to add insult to injury. Once you're at Liepard's mercy from all the status spam, it'll finish you off with Foul Play, a move whose base power runs off ''your'' Attack stat instead of Liepard's - and did you forget it doubled your Attack earlier? And then you send in your next Pokemon, only to find Liepard has its Substitute shield readied, meaning the new mon will find it even harder to break through than your first one. While it's far from the most reliable set, and can be [[HoistByHisOwnPetard hilarious when it backfires]], nothing is more infuriating than seeing your entire team wiped out with this sort of status spam.
** Another annoying set (that also involves Prankster) is the Assist + Shadow/Phantom Force set. By using Assist to pick Shadow/Phantom Force from an ally, Liepard can become immune to all attacks for that turn. On the next turn, Shadow/Phantom Force hits ''even when Protect is used''. However, the Liepard also carries a Lagging Tail, which causes it to move last. The result? Nothing can set up on it, defend, or try to outgun it, as it's going to always hit last but be initiated before anything else. The only way to stop this is to send in a Normal-type or try to take it out with a faster priority attack (which, since Liepard is so fast, is difficult to do).

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* For those who activated Memory Link and talked to the Pokémon Breeder in the Pokémon Center, you have the possibility of encountering a special Darmanitan that formerly belonged to N in Desert Resort. It's Level 35, which is very likely to outlevel anyone in your team by 10-15 Levels. Furthermore, all of N's Pokemon Pokémon have [=IVs=] of 30 in each stat, including this behemoth, so it's going to outspeed almost anyone on your team and one-shot them with moves like Thrash and Flare Blitz. [[note]]Thankfully, because of its nature (all of N's Pokémon have pre-determined natures), its attack stats are actually ''lower'' than usual. But here, that doesn't really matter.[[/note]] Your only hopes of ''escaping'' are either to catch it with Great Balls at best, or hope it uses Hammer Arm so its speed drops. And if you do the latter, you may encounter it ''again''. Have fun.
* There's also the infamous Swagger Prankster set; Liepard is easily the most notorious for it, though Murkrow and Purrloin can duplicate it and Sableye can run a variant of it. First, take the ability Prankster, which all but guarantees any non-attacking move goes first, and combine it with Swagger, a move that doubles ''your'' Attack but at the same time confuses you, which gives you a 50% chance of attacking yourself - and with that doubled Attack. Then add Substitute, which gives Liepard a shield it can use in case you do manage to get an attack off. Next, add Thunder Wave, which gives you a 25% chance of skipping your turn entirely, on top of the aforementioned confusion, and also cuts your Speed to 1/4 to add insult to injury. Once you're at Liepard's mercy from all the status spam, it'll finish you off with Foul Play, a move whose base power runs off ''your'' Attack stat instead of Liepard's - and did you forget it doubled your Attack earlier? And then you send in your next Pokemon, Pokémon, only to find Liepard has its Substitute shield readied, meaning the new mon will find it even harder to break through than your first one. While it's far from the most reliable set, and can be [[HoistByHisOwnPetard hilarious when it backfires]], nothing is more infuriating than seeing your entire team wiped out with this sort of status spam.
** Another annoying set (that also involves Prankster) is the Assist + Shadow/Phantom Force set. By using Assist to pick Shadow/Phantom Force from an ally, Liepard can become immune to all attacks for that turn. On the next turn, Shadow/Phantom Force hits ''even when Protect is used''. However, the Liepard also carries a Lagging Tail, which causes it to move last. The result? Nothing can set up on it, defend, or try to outgun it, as it's going to always hit last but be initiated before anything else. The only way to stop this is to send in a Normal-type or try to take it out with a faster priority attack (which, since Liepard is so fast, is difficult to do). Luckily, Generation VII made all Dark-types immune to Prankster-boosted status moves.



* Wild Tranquill are a pain to deal with, mostly due to their movepool, which, at the levels they are most common, contain Detect, a variation of Protect, which the bird is very likely to use (successfully) more than once in a row, Roost, which will allow it to heal itself, making battles even more tedious, Taunt, which removes your Pokémon's ability to use status moves, and Air Slash, which has a chance of causing your Pokemon to flinch if you don't out speed it, causing you to lose a turn. This combination of moves causes battles against Tranquill to last way longer than they should.

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* Wild Tranquill are a pain to deal with, mostly due to their movepool, which, at the levels they are most common, contain Detect, a variation of Protect, which the bird is very likely to use (successfully) more than once in a row, Roost, which will allow it to heal itself, making battles even more tedious, Taunt, which removes your Pokémon's ability to use status moves, and Air Slash, which has a chance of causing your Pokemon Pokémon to flinch if you don't out speed it, causing you to lose a turn. This combination of moves causes battles against Tranquill to last way longer than they should.



* Dracovish in competitive play. Its [[ThatOneAttack most infamous attack]] is Fishious Rend, a base 85 power Water-type move that doubles in power if the user attacks first, ''and'' is boosted by its Strong Jaw ability by 50%, giving it a 382.5 power move after STAB -- a move that even Water-resistant Pokemon struggle to defend against, often necessitating the use of Water-immune abilities on Pokemon.

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* Dracovish in competitive play. Its [[ThatOneAttack most infamous attack]] is Fishious Rend, a base 85 power Water-type move that doubles in power if the user attacks first, ''and'' is boosted by its Strong Jaw ability by 50%, giving it a 382.5 power move after STAB -- a move that even Water-resistant Pokemon Pokémon struggle to defend against, often necessitating the use of Water-immune abilities on Pokemon.Pokémon.
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* Shedinja becomes an odd indirect DemonicSpider in ''Super'' and ''DX''; it's the OneHitPointWonder it is in the main series, but ArtificialBrilliance will drive other enemy Pokémon to knock it out to gain the Awakened status, giving them a massive power boost and can cause them to evolve or even ''mega-evolve'' if they're species is able to. Basically, if a Pokémon has a move that can get through Wonder Guard, and shares a dungeon with Shedinja, it can become a Demonic Spider.

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* Shedinja becomes an odd indirect DemonicSpider in ''Super'' and ''DX''; it's the OneHitPointWonder it is in the main series, but ArtificialBrilliance will drive other enemy Pokémon to knock it out to gain the Awakened status, giving them a massive power boost and can cause them to evolve or even ''mega-evolve'' if they're their species is able to. Basically, if a Pokémon has a move that can get through Wonder Guard, and shares a dungeon with Shedinja, it can become a Demonic Spider.
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Hypnosis' accuracy is only 70% in the original Diamond and Pearl, Battle Revolution, and Legends Arceus (none of which have Watchog). It is 60% in all other games.


* Watchog. This thing is unfair. First, it has Hypnosis. It has shaky accuracy (70%), but if it hits, you are instantly put to sleep and unable to attack. If you use a sleep-ridding item, it'll just sleep you again on the next turn. While you're asleep it uses Confuse Ray to ensure you'll have trouble attacking upon waking up. It also has Detect, which protects it for one turn against ANYTHING. Meaning it's potentially enough for your Pokémon to hit itself in confusion. And to note, Watchog evolves early, so you'll find it a lot, AND it's probably faster than anything you have at that point. It also has Super Fang, which halves your current health. It's also capable of hurting you regularly with Crunch. If you encounter one, be wary. Very wary.

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* Watchog. This thing is unfair. First, it has Hypnosis. It has shaky accuracy (70%), (60%), but if it hits, you are instantly put to sleep and unable to attack. If you use a sleep-ridding item, it'll just sleep you again on the next turn. While you're asleep it uses Confuse Ray to ensure you'll have trouble attacking upon waking up. It also has Detect, which protects it for one turn against ANYTHING. Meaning it's potentially enough for your Pokémon to hit itself in confusion. And to note, Watchog evolves early, so you'll find it a lot, AND it's probably faster than anything you have at that point. It also has Super Fang, which halves your current health. It's also capable of hurting you regularly with Crunch. If you encounter one, be wary. Very wary.

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Streamlining and removing shoehorned Pun/reference.


* ''Pokémon'' has a ''lot'' of GoddamnedBats, but most don't do much besides annoy you. Just when you thought it was safe to go into the water, you get attacked at every turn exactly like in caves, and there's a 90% chance that every single one of those is going to be a Demonic Jellyfish — Tentacool. Take Zubat's annoying Supersonic, making your Pokemon hit itself, but add on that it has multiple attacks which can poison your Pokemon as well; and unlike most of the StatusEffects in the game, confusion and another effect can be on a Pokemon at the same time.
** It also doesn't help that the Wrap attack that annoyed you in Gen I (see below) had been downplayed in exchange for also preventing Pokémon from escaping thus giving Tentacool and Tentacruel equal potential for annoyance.
** Also, you can cure confusion by spending a turn to switch out your active Pokémon. Wrap prevents you from switching out your active Pokémon. Cue the rage.
** Recent games seem to have {{nerf}}ed the insane power of Tentacool somewhat, although Tentacruel is still a force to be reckoned with. [[VideoGame/DwarfFortress Guess they made the (jelly)fish too hardcore.]]
** Thankfully, their Unova {{expies}}, Frillish and Jellicent, aren't as bad — they still show up constantly, are immune to Normal and Fighting, and have the capabilities to disable your moves when you damage them — but at least they're slow.

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* ''Pokémon'' has a ''lot'' of GoddamnedBats, but most don't do much besides annoy you. Just when Tentacool and its evolution, Tentacruel, encounter in abundance whenever you thought it was safe to go into enter the water, you get attacked at every turn exactly like in caves, and there's a 90% chance that every single one of those is going to be a Demonic Jellyfish — Tentacool. water. Take Zubat's annoying Supersonic, making your Pokemon hit itself, but add on that it has multiple attacks which can poison your Pokemon as well; and unlike most of the StatusEffects in the game, confusion and another effect can be on a Pokemon at the same time.
** It
time. They also doesn't help that the Wrap have Wrap, an attack that annoyed you in Gen I (see below) had been downplayed in exchange for also preventing prevented Pokémon from escaping thus giving Tentacool and Tentacruel equal potential for annoyance.
** Also, you can cure confusion by spending a turn to switch out your active Pokémon. Wrap prevents you from
(which is even worse if it's also confused; switching out your active Pokémon. Cue the rage.
** Recent games seem to have {{nerf}}ed the insane power of Tentacool somewhat, although Tentacruel
cures confusion, but you can't switch out when Wrap is still a force to be reckoned with. [[VideoGame/DwarfFortress Guess they made the (jelly)fish too hardcore.]]
**
in effect). Thankfully, their Unova {{expies}}, Frillish and Jellicent, aren't as bad — they still show up constantly, are immune to Normal and Fighting, and have the capabilities to disable your moves when you damage them — but at least they're slow.



* Graveler are tough, but have enough weaknesses to make them mere GoddamnedBats — however, if you let them do anything at all, chances are they will not waste a single turn before [[ActionBomb exploding]], likely taking one of your six Pokémon with them. Only to be replaced by a new Graveler after a few steps. Rinse; repeat; run out of Revives. Also note that fainted Pokemon do not gain any EXP.
** It got worse in Gen. V. Before then, the Sturdy ability that they have only protects them from OneHitKill moves, such as Horn Drill and Fissure. In Gen. V, Sturdy also allows that Pokémon to survive ''any'' attack that would KO them from full HP, bringing them to 1 HP instead. In Graveler's case, that means it doesn't matter if you go first; it still survives and if it decides to Self-Destruct...
** Weezing are worse than Graveler: they are tanks, they lack a convenient 4x weakness, and they are immune to Ground (starting in Gen III when they gained the Levitate ability, at least), which leaves you one option: Switch in a Psychic. Psychics [[GlassCannon rarely have huge defense]], so they ''will'' die if those guys explode. The only good way to deal with them really is to send in a Steel and tap them with non-super effective moves, send in a Ghost type and watch your opponent explode in [[NoSell a smoldering cloud]] of [[EpicFail FAIL]][[note]]it helps that Ghost-types are resistant to Poison-type moves[[/note]], or have a 'mon with the Damp ability as your lead. (Damp nullifies Explosion and Self-Destruct.) They're much less of a problem in the original, where Ground or Psychic can take them out easily before they get a chance to blow up. Gen VIII gave them the chance to have Neutralizing Gas instead of Levitate, and the Poison/Fairy Galarian Weezing are weak to Steel-types now.

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* Graveler are tough, but have enough weaknesses to make them mere GoddamnedBats — however, if you let them do anything at all, chances are they will not waste a single turn before [[ActionBomb exploding]], likely taking one of your six Pokémon with them. Only to be replaced by a new Graveler after a few steps. Rinse; repeat; run out of Revives. Also note that fainted Pokemon do not gain any EXP.
**
EXP. It got worse in Gen. V. Before then, the Gen V, when Sturdy ability was buffed so that they have only protects them from OneHitKill moves, such as Horn Drill and Fissure. In Gen. V, Sturdy it also allows that Pokémon to survive ''any'' attack that would KO them from full HP, bringing them to 1 HP instead. In Graveler's case, that means it doesn't matter if you go first; it still survives and if it decides to Self-Destruct...
** * Weezing are worse than Graveler: they are tanks, they lack a convenient 4x weakness, and they are immune to Ground (starting in Gen III when they gained the Levitate ability, at least), which leaves you one option: Switch in a Psychic. Psychics [[GlassCannon rarely have huge defense]], so they ''will'' die if those guys explode. The only good way to deal with them really is to send in a Steel and tap them with non-super effective moves, send in a Ghost type and watch your opponent explode in [[NoSell a smoldering cloud]] of [[EpicFail FAIL]][[note]]it helps that Ghost-types are resistant to Poison-type moves[[/note]], or have a 'mon with the Damp ability as your lead. (Damp nullifies Explosion and Self-Destruct.) They're much less of a problem in the original, where Ground or Psychic can take them out easily before they get a chance to blow up. Gen VIII gave them the chance to have Neutralizing Gas instead of Levitate, and the Poison/Fairy Galarian Weezing are weak to Steel-types now.
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* Similarly, anything with a move that caused [[StatusEffects Sleep]] could very easily chip you to death. In gen 1, not only could sleep last much longer (up to 8 turns), but you couldn't act on the turn it wore off. If you were slower than the opposing Pokémon, it could put you to sleep again at the start of the next turn. If you were faster, TheComputerIsACheatingBastard and doesn't choose its move until after you wake up and puts you to sleep again. Mercifully, almost all sleep-inducing moves are horribly inaccurate, and the only one with perfect accuracy is exclusive to a species that's otherwise pathetic. Generation 2 onward nerfed the sleep status (lasting 0-5 turns and allowing the Pokémon to act the turn it wakes up) taking everything with Hypnosis out of Demonic Spider territory.

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* Similarly, anything with a move that caused [[StatusEffects Sleep]] could very easily chip you to death. In gen 1, not only could sleep last much longer (up to 8 turns), but you couldn't act on the turn it wore off. If you were slower than the opposing Pokémon, it could put you to sleep again at the start of the next turn. If you were faster, TheComputerIsACheatingBastard and doesn't choose its move until after you wake up and puts you to sleep again. Mercifully, almost all sleep-inducing moves are horribly inaccurate, and the only one with perfect accuracy is exclusive to a species that's otherwise pathetic.pathetic[[note]]i.e. Spore, exclusive to the Paras family[[/note]]. Generation 2 onward nerfed the sleep status (lasting 0-5 turns and allowing the Pokémon to act the turn it wakes up) taking everything with Hypnosis out of Demonic Spider territory.

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