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* Depending on how well you're equipped, any enemy who can invoke Stop, Stun or instant Death on the protagonist can quickly become one of these during the game's many side missions. Oh, so you didn't have that one accessory equipped? Time to either start over or watch helplessly as your enemies pummel you to death and THEN start over!

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* Depending on how well you're equipped, any enemy who can invoke Stop, Stun or instant Instant Death on the protagonist can quickly become one of these during the game's many side missions. Oh, so you didn't have that one accessory equipped? Time to either start over or watch helplessly as your enemies pummel you to death and THEN start over!over!
** Also, any enemy that attacks as quick as possible. It ''will'' be aggravating to try and to run away from these bastards, but it gets worse if they attacked with any of these combos.



* And then there's the mover type enemies who A) have ridiculously high defense; if you're hitting for, say, 3000 on average, you'll do about '''100''' to the movers; and B) have the isanely difficult to dodge Delta Attack, which is enough to kill you at a fairly high level.

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* And then there's the mover type enemies who A) have ridiculously high defense; if you're hitting for, say, 3000 on average, you'll do about '''100''' to the movers; and B) have the isanely insanely difficult to dodge Delta Attack, which is enough to kill you at a fairly high level.
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* Stingers, no pun intended because they literally are demonic spiders, you unavoidably encounter a few of them in the Cave of the Gi. Though you only fight one at a time, they are practically guaranteed to use Sting Bomb before you kill them, which takes off 75% of your current HP and means you will have to use a lot of magic or potions to heal before the boss.
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* The Galvanades in Costlemark Tower. They absorb lightning damage, have powerful lightning-based attacks that can cause the [[DamageOverTime Shocked status]], and swell with each hit until they explode, causing massive damage in a wide area and spawning up to three Thunder Bombs...at least one of which will turn into a new Galvanade. Moreover, they always appear alongside [[GoddamnedBats nuisance monsters]], so have fun singling out and killing the Galvanades before they fill the entire room.

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* The Galvanades in Costlemark Tower. They absorb lightning damage, have powerful lightning-based attacks that can cause the [[DamageOverTime Shocked status]], and swell with each hit passing second until they explode, explode (hitting them will reduce their size), causing massive damage in a wide area and spawning up to three Thunder Bombs...at least one of which will turn into a new Galvanade. Moreover, they always appear alongside [[GoddamnedBats nuisance monsters]], so have fun singling out and killing the Galvanades before they fill the entire room.
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* Rather tellingly, ''VideoGame/FinalFantasyXVI'' has a Morbol as a starter boss that gets defeated by a fifteen year old Clive in the game's prologue, as a way of showing off the game's SerialEscalation from the start.
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** Apocryphas/Apokryphos are usually pretty benign, but Level 4 Flare hits for about 1200, which is going to one-shot you if you're not obscenely overleveled.

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** Apocryphas/Apokryphos are usually pretty benign, but when one of them is the only enemy on the field it breaks out Level 3 Confuse, Level 4 Flare, and ''Level 5 Death''. Level 4 Flare hits for about 1200, which is going to one-shot you if you're not obscenely overleveled. overleveled.

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